Null Rod

Null Rod

Artifact

Activated abilities of artifacts can't be activated.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Null Rod Discussion

Metroid_Hybrid on Getting back into Legacy

1 day ago

I used to play -Eldrazi Stompy in Legacy 3-5 years ago, before switching to EDH due the LGS where I had moved to having a large EDH community (pre-lockdowns). However, I'm currently in a position where I might be able to play some Legacy events in the near-future, and I want to update my deck accordingly. But I think it's worth briefly noting the developmental-chain that led to the current decklist that I own..

Ironically enough, this deck was originally based on a "budget" Vintage list from The Mana Source (watch it to have a chuckle over how much less the Reserve List cards used to be). My original list was extremely close to this, except invert the 1:4 ratio of Chalice of the Void / Null Rod , and I (originally) ran Simian Spirit Guide ..

Out of the entire decklist, it is the Manabase that has fluctuated the most. For starters, I immediately cut Ghost Quarter after the deck's "maiden journey" due to most decks in Legacy run enough basic lands to render GQ's utility virtually worthless.

This led to me experimenting with running 2-4x Mishra's Factory for about a year before eventually cutting them altogether.

During this time I also experimented with running 2-4x Eye of Ugin & Simian Spirit Guide , and 3x of both ultimately feels like the right amount.

I also bought my copies of City of Traitors one at a time over the course of several months, and it felt right once I got to 3..

Near the end of the period when I was playing this semi-regularly, I noticed that some games would be lost due to simple chump-blockers, so I decided to throw in a copy of Rogue's Passage . But this was immediately before competitive Legacy events dried up out of nowhere, and therefore haven't had the chance to live test any changes since...

Also the lack of basic lands made times when I would come across things like Path to Exile , Ghost Quarter , & Blood Moon especially awkward, so I threw in a basic Wastes for good measure..

Something else that I had noticed was that more & more lists were using Walking Ballista , which intrigued me because the deck needs more Removal, and I'm almost never happy to draw Dismember either. So I replaced 2x Endless One s with WB's..

Karakas seemed to also be in almost every competitive-level list ever, so I eventually decided to get one myself.

I think the most important consideration is Karn, the Great Creator . Not only is it a Restricted in Vintage power-level lock-piece, but turning the Sideboard into a toolbox is huge. Unfortunately, no two decklists seem to agree at all on what said toolbox should contain. Therefore I am at a loss.

The other, far more recent card that has found it's way onto my radar is Yavimaya, Cradle of Growth . This land generally serves the exact same purpose as Urborg, Tomb of Yawgmoth , with the exception of the possibility of a pain-free Dismember , but can otherwise be paired with Elvish Spirit Guide & Cavern of Souls to spawn a -variant sometime in the near-future..

All forms of Delver & Miracles have always been an easy win. I usually don't even bother to Sideboard..

Burn & various Storm decks ultimately come down to if I can drop an early lock-piece or not.

The kind of decks that I've had the biggest problem with are Stoneforge Mystic decks and BUG variants, particularly Shardless Sultai. Generally because a lack of removal spells, and Dismember isn't always enough take out a Tarmogoyf ..

(But I also think it's worth mentioning that this was all when Deathrite Shaman was still legal)


Type-1 Spaghetti..

Legacy Metroid_Hybrid

SCORE: 13 | 13 COMMENTS | 3485 VIEWS | IN 7 FOLDERS


Coward_Token on Shaman Mana Ramp

4 weeks ago

Collector Ouphe / Null Rod since you're not running rocks, budget permitting

Caerwyn on Win cons: locks

1 month ago

Lavinia and Knowledge Pool, both mentioned above in separate posts also form a lock together.

Mycosynth Lattice + Karn, the Great Creator locks your opponents out of using any permanents for mana generation. Null Rod would lock everyone out of generating mana... so I guess it could count as a wincon if you have a bigger deck than anyone else and will draw out your deck last, or if you have some way to win already established on the field.

Nekusar, the Mindrazer and Helm of the Ghastlord forms a soft lock, forcing opponents to discard every card they draw, locking them out of anything other than instant-speed spells.

Opalescence and Enchanted Evening keep players from every fielding a land... but this effect is symmetrical, so you need something to give your lands +1/+1.

DarkMagician on How Can I Build Kenrith/Artifact …

2 months ago

Orc Null Rod doesn't stop your opponents from beating face

0rc on How Can I Build Kenrith/Artifact …

2 months ago

Just put Mycosynth Lattice and Null Rod in it, and hardcore tutor for both.

Lanzo493 on Dealing with Kinnan

3 months ago

Kinnan is my cEDH deck. So I’ll divulge lots of the strategies. You’ll want to stop the infinite mana, but there’s a lot of ways that it does infinite mana. Mainly, just 2 categories. Storm off with Tidespout Tyrant or Isochron Scepter / Lithoform Engine with Dramatic Reversal and mana positive mana rocks or do infinite untaps with Freed from the Real , Pemmin's Aura or Basalt Monolith . With the introduction out of the way, let’s talk interaction. The best would be Null Rod type effects. You can’t run Cursed Totem sadly given your commander. Cheap enchantment or artifact removal is also good. Heartwood Storyteller prevents them from storming off easily. So would Damping Sphere . Grafdigger's Cage could work. Although it is narrow, if the only infinite mana outlet they have is Kinnan, they won’t be able to use his ability. It also stops Chord, Finale, and Green Sun’s Zenith.

hejtmane on Dealing with Kinnan

3 months ago

Collector Ouphe and Null Rod type effect will shut off there artifact ramp which most those decks use along with mana dorks. Turn of the artifact ramp

The99 on A Better Rograkh & Tevesh

4 months ago

johoj3

Glad you’re enjoying the list! However, I would suggest you do not deviate from what I’ve built. If safety is a concern, adding Dockside - a variable ramp piece - is a bad idea, particularly in a list oriented towards one creature. The combo line with Raza requires two creatures and one black minimum. I know with absolute certainty that I can generate 8 mana going into either PITA or Ad Naus, so if I wanted “safety” I’d play for Ad Naus (3 mana floating). Your opponents will have (or should have) fought the Divergent Transformations or Reality Scramble , so any measures beyond this(?) seem unlikely. On that note, if RS is what I have in hand and the combo’s available but I reveal into a Dockside, I’ve effectively done nothing. Dockside has become the crutch of many a player: 1. If there’s a Torpor Orb , Root Maze , Manglehorn , Null Rod ... It’s not providing acceleration when you need it or at all, 2. Often times it’s only best turn 4+, where this deck has the potential to DT (Divergent Transformation) or RS into a win prior, 3. The uncertain value of Dockside places it low on the totem pole, namely because 3.1 You will not have as much interaction in hand as it can potentially provide beyond what Burnt Offering provides into an Ad Naus and 3.2 Giving opponents the opportunity to copy, reanimate, steal ( Praetor's Grasp ), etc. your Dockside is a bum deal when you don’t need it, 4. When playing for a Reality Scramble build, you need to focus on a singular target to benefit the most from the build, so any additional creature is bad beyond the one. Dockside could be relevant, but this deck doesn’t need that crutch. Focus on a T1 Ad Naus or Tevesh, draw value, play to hard cast PITA/Ad Naus T2-4 or through the DT/RS line of play. I prefer certain things... When I go for Divergent, the worst threats are: Spellseeker , Drannith Magistrate , Collector Ouphe or Opposition Agent . If I know a list doesn’t have one of those, I hit their creature. I’ve yet to hit something “bad,” but I may at some point. That’s why you can always Divergent two thrull and sac Rograkh for Final Fortune .

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