Combos Browse all Suggest
- Darksteel Forge + Nevinyrral's Disk
- Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk
- Amaranthine Wall + Nevinyrral's Disk + Trazyn the Infinite
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
- Stack and ability resolutions seem counter-intuitive, can someone please explain...
- Oblivion stone 2nd ability is activated opponent activates nevinyrral's disk .What happens? planeswalkers in play
- When a Bearer of the Heavens dies, does Marchesa and her friends come back?
- Mass Destruction and non indestructible permanents that give indestructibility
- Dramatic Scepter loops and the stack
Nevinyrral's Disk
Artifact
This enters tapped.
, : Destroy all artifacts, creatures and enchantments.
JAPuckett85 on
Bello Bello, Trash Panda
5 months ago
Veethevvitch Np! Remember: the deck only works with Bello. There is no backup plan. The backup plan is to get Bello out again, it is only with his ability that the deck works, & it hums. I've cast him 6 times before in a game, for 13 mana, was totally worth it. Bello makes every card broken. Also remember that it is a static ability, so all the big artifacts & enchantments get ETB's as creatures (think Molten Echoes, Mana Echoes, Guardian Project, Roaming Throne, Garruk's Uprising, etc- also, Gaea's Cradle is nuts on your turn!). Anything that names a creature type always names Elementals (Mana Echoes doesn't need to name & counts itself too, as does Molten Echoes). Nykthos counts the colored devotion of token copies (they retain their mana value as copies). Grothama, All-Devouring is a 5-mana draw at least 8 cards (more if an anthem effect allows)- he is there to fight & kill the turn he comes into play, that's it. Nevinyrral's Disk is one-sided, just kills Bello & mana dorks & small rocks, etc (unless you can cast Heroic Intervention! Or regenerate with Asceticism!). Blasphemous Act is nearly one-sided but have to be careful bcuz 13 damage gets marked on everything & your creatures lose indestrucible if Bello dies- doesnt matter if they are no longer creatures when Bello leaves but stuff like Threefold Thunderhulk or Skitterbeam Battalion will die if Bello leaves while they have the damage on them. Note, Akroma's Memorial saves your stuff from Blasphemous Act. If you make a copy of something with Molten Echoes then copy that token using Esika's Chariot you will keep the 2nd token copy forever & don't have to sacrifice it. Roaming Throne doubles the card draw on combat damage, as well as nearly every effect on your big artifacts/enchantments. There is so much synergy here, the deck hums. Make tons of mana & draw cards & dump crazy effects out that are threats themselves & draw more cards.. you get to play with all these big things that arent good enough in most decks but Bello's ability makes them completely broken- these artifacts/enchantments were not designed to be creatures, especially with haste, indestrucible, & card draw! Love this deck, highly recommend building it.
hootsnag on
THE OLOROFORT
8 months ago
Oloro decks are my favorite. I may need to revise mine at some point. You ever consider running Nevinyrral's Disk since you run Avacyn?
TH3WAFFL3R on
Melek, Spellcaster Extraordinaire
9 months ago
It always nice to see another Melek player in the wild. Here are some cards that have worked for me.
Mystical Tutor and Personal Tutor are both insane in melek.
Also instants and sorceries that can be played as lands like Sink into Stupor Flip and Valakut Awakening Flip can be used place of normal land and makes melek's ability a little more consistent.
Library of Leng is another really good included if you got enough discard cards like Shreds of Sanity, Frantic Search, and Recall
Ritual are always good Seething Song is my favourite
In removal I've found Nevinyrral's Disk is the only way to get rid of enchantments. Submerge is free in 90% of games. Also cards like Pillage and Boomerang are good when cloned and can hurt your opponents mana base.
Anyways I hope that these suggestions are helpful :)
jarncards on
BEHOLD YOUR DEATH
1 year ago
Unless you absolutely just want to stay on theme, which is fine, I have some considerations for you
Blast-Furnace Hellkite is expensive, but basically the best dragon, you've seen the horrors of Terror of Mount Velus as well, so consider at least one of them. Obsidian Charmaw is also amazing at punishing nonbasic land use.
Consider throwing in some more rituals in addition to Seething Song, for stormscale scion/dragonstorm. Its overpowered but Past in Flames
and Underworld Breach can be absurd with that.
You have almost no draw. Some dragons can help with that, or there's always wheels
I'd dump Metallic Mimic in favor of Bloodline Pretender unless you really need the lord effect since he counts a dragon no matter what zone he is in. Taurean Mauler is also nuts.
Always consider Boompile and Nevinyrral's Disk in red. you dont have any other way to handle enchantments, and they help you survive to the late game, which is important when most of your stuff is very expensive and you dont happen to have your cost reducers.
Draconic Roar and Spit Flame really weak for commander in general. maybe look at Mizzium Mortars instead.
If sarkhan ever gets big enough to be a threat something like Two-Handed Axe , Temur Battle Rage , Rush of Blood, or Fatal Frenzy can be deadly
xraider on
The Kitty Cat Who Loves Eating His Foodies
1 year ago
I see you're playing Birthing Pod. It's important to have a solid mana curve for your creatures. Currently, you only have one two-cost creature, which could cause some issues. You might want to consider adding a few more two-drops. Some suggestions include Marionette Apprentice, Blood Artist, Feasting Hobbit , or Wight of the Reliquary. To stay consistent, Yisan, the Wanderer Bard could also be a good addition.
I would also recommend tweaking your removal package. You could replace or supplement Decree of Pain with Damnation and/or Toxic Deluge. For additional targeted removal, consider adding Beast Within , Assassin's Trophy, or Nature's Claim to lower the overall cost of your removal spells.
Since you'll be sacrificing a lot, Noxious Revival could be a great addition to your deck.
Darksteel Forge is another fun card to consider, especially in combination with Bane of Progress. If you go this route, you could also include Nevinyrral's Disk for even more synergy.
Good luck with building your deck!
GrimlockVIII on
Simic Primal Surge Eldrazi. Help, please!
2 years ago
I can list some good pieces of removal in the form of permanents if you wish.
Amphin Mutineer straight-up exiles a creature on etb, and you can do it again through his encore effect once he hits the yard.
Kitesail Larcenist turns 3 artifacts/creatures into useless treasures (one for each opponent), and he can technically hit something of yours like a Fierce Empath or a Reclamation Sage after you're done with their etb effects but need a little extra mana to cast something big.
Amphibian Downpour is basically an instant speed Imprisoned in the Moon that can copy itself depending on how much you or an opponent storms off.
Sapphire Dragon's adventure half is a neat counterspell option in the early game, and you can cast him later as a seven mana dragon to still trigger Imoti later on. Same principle applies to Emerald Dragon, Stormkeld Vanguard, Sword Coast Serpent, and Horned Loch-Whale. Galvanic Giant is also kind of nuts since you're effectively locking down something your opponent controls every time you cast a big spell while also having the option to have a massive draw spell on the side should you need it.
The Phasing of Zhalfir is such a good blue "boardwipe", especially since you can choose to protect one or two of your creatures before the third chapter goes off, or you can immediately skip to the third chapter if you really need the boardwipe to happen the turn you cast it.
Bane of Progress is a good boardwipe against artifact/enchantment-centric decks.
Kenrith's Transformation is a lignify/imprisoned in the moon that replaces itself on etb.
There's of course removal in the form of colorless artifacts. You got Meteor Golem, Cityscape Leveler, Portal to Phyrexia (which also acts as reanimation), and boardwipes like Nevinyrral's Disk and Perilous Vault. If you can wait till your stuff is untapped then False Floor has the potential to be a one-sided wipe that also slows down opponents with hastier decks.
Otawara, Soaring City and Boseiju, Who Endures are interaction in the form of lands. They're also generally harder to counter given that you're activating them as abilities rather than casting their channel effects as spells.
There's also ways to force your opponents to block one of your big guys with all of their creatures so you can let through all of your other big guys through and also kill off some chump fodder in the process. Something like Taunting Arbormage or Shinen of Life's Roar come to mind.
That's all I got for now, but good luck upgrading your deck!
Profet93 on
Black Sheep of the Sawyer Clan [$30 Voltron]
2 years ago
Syphon Mind - Draw 3, each opponent discards 1
Burnished Hart - Ramp. Fuels defile, blackblade reforged, etc...
Solemn Simulacrum - Unsure of price, but potentially a consideration.
Bubbling Muck - Super ramp
Dark Ritual - Ramp
Deliver Unto Evil - Recursion, especially important for artifacts which are hard to recur
Extinction Event - Sometimes things need to be gone, forever
Feed the Swarm - Few ways to remove enchantments
Hero's Downfall/Murderous Rider - Walker removal
Mutilate - Gets around indestructible too
Oubliette - Commander hate
Nevinyrral's Disk - Artifact + Enchantment removal
TheoryCrafter on
Mill
2 years ago
From the looks of this deck you've done a good job with mana efficiency.
Also, its important to remember the color identity rule. I'm a little spotty on multi-colored lands, but Nihil Spellbomb and Simic Locket could be seen as a violation of the rule.
With Bruvac as your commander, redundancy in instant win plays is important. Which is why I recommend adding Cut Your Losses and Fleet Swallower.
You've done good putting in cards that mill each opponent. This will help get around spells and abilities that give your opponents hexproof. With all the draw spells, may I recommend adding Psychic Corrosion? This will mill each opponent as you draw. In fact, if you add Jace's Archivist it will not only feed into Psychic Corrosion, but Fraying Sanity as well. In which case you may also want to consider adding Mystic Redaction to your deck.
Also, with your desire for Counter spells, you may want to look for spots for Countermand, Didn't Say Please, and Thought Collapse. While you cannot counter a card like Carnage Tyrant, you can still target the spell and force the spell's controller to mill.
At this stage keep Into the Roil in your deck for as long as you can. Outside of counter spells, this will be your best defense against Wheel of Sun and Moon. May I also suggest Nevinyrral's Disk? Not only is it another way to deal with Wheel of Sun and Moon, but also serves as a board wipe.
Also, I'd highly recommend Drowned Secrets since you're running a mono blue deck.
If at some point you choose to shift some of your deck towards more creatures, may I recommend Persistent Petitioners? With Bruvac also being an advisor, you can give him something to do other than sit around and be a target. And at 3 toughness, each copy can buy you some time against a battlefield of 4/4 tramplers. It would also give you the added bonus of giving your commander some protection from spells that would cause it to goad.
I hope this helps. Thank you for reading me out. Happy Hunting!
| Have (1) | metalmagic |
| Want (1) | Jayce_Ran |
















