Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
|Want (5)||DJGam-G , alvipe , Kotaff , Tyrker , _signal_|
Combos Browse all
|Commander / EDH||Legal|
Nevinyrral's Disk occurrence in decks from the last year
- Stack and ability resolutions seem counter-intuitive, can someone please explain...
- Oblivion stone 2nd ability is activated opponent activates nevinyrral's disk .What happens? planeswalkers in play
- When a Bearer of the Heavens dies, does Marchesa and her friends come back?
- Mass Destruction and non indestructible permanents that give indestructibility
- Dramatic Scepter loops and the stack
Latest Decks as Commander
Nevinyrral's Disk Discussion
1 week ago
No Training Grounds? If you can afford it, it's a super amazing card for Jhoira. Nevinyrral's Disk lets you wipe the board at upkeep, in response to removing the last counters from your suspended stuff, so you can clear everything before your stuff comes out. Omniscience combos really well with this deck, because you can cheat it out for cheap and then use it to cheat the rest of your stuff out, too.
Also, this deck is strangely lacking in consistent draw power for one that can cheat so much stuff out. You could use some more consistent cheap stuff that doesn't rely on Jhoira or die to a creature wipe, like Curse of Verbosity, Verity Circle, or Bident of Thassa (Rhystic Study if you have the $). Windreader Sphinx is a bigger one you would probably want to cheat out.
1 month ago
Thank you so much for sharing this amazing deck Apollo_Paladin! You've convinced me to buy into Legacy so that I can play with one of my friends who is also building a deck. I love the budget focus and the fun interactions I've seen playtesting a few hands.
I haven't played it yet, so what I'm about to ask is just based on my speculation. Would love to hear your thoughts though!
To that end, I was wondering specifically if you have considered Nevinyrral's Disk or Spine of Ish Sah or Scour from Existence or similar cards to respond to Grafdigger's Cage and Leyline of the Void. Would any of those cards or others be worth bringing in from the sideboard in the event of running into graveyard hate? Alternatively, perhaps Duress could provide some protection?
Thanks so much for the informative guide and your hard work on the deck! I can't wait until it comes.
1 month ago
Peligrad I think it's important to count up just how many cards Court of Grace will draw you over the course of a game... let's imagine you get the Court by T4. Good start, not impossible by any means. Let's also say we choose to cast it over Solemn Simulacrum, Smothering Tithe, or Alms Collector--or even a three-drop like Burnished Hart, or Generous Gift. All that said, let's go with that we cast CoG on T4. We draw one card off it. Move to T5, people have likely stopped ramping (in a typical EDH game) and are now building value engines: such as Thassa, Deep-Dwelling and Mulldrifter. You are now drawing 1 (maybe) card to that players' 2, and you have a target on your back because of your flyers. T6, what's that? Austere Command, Bane of Progress, Cleansing Nova, Tranquility, Child of Alara, or Nevinyrral's Disk? Darn!
2 months ago
How to Play:
Early game (Turns 1-4):
Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.
Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.
Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!
Create all the tokens!
You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.
Late Game (+13):
Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.
-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck
-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.
-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.
-Defense Grid: Making your opponent pay more mana in order to play out of turn.
-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.
-Meekstone: Inhibits larger creatures from attacking.
-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.
None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable
-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.
Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!
-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason
-Panharmonicon: Makes your ETB triggers activate a 2nd time
-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.
-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!
Infinite Combo / Win Conditions:
-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...
-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.
-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.
-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.
2 months ago
So i’ve finally played some more multiplayer games. The deck’s working how i wanted too. The mana worked, there’s enough mana sinks and enough ramp. I’ve had situations come up where i couldn’t really proliferate anything while i had 2 contagion engines ready to go, but i think that’s more of an anomaly. Keeping the planeswalkers alive has been tricky. As long as they provide their value a little bit and die though, the win can follow from dropping Liliana or one of the bigger walkers, immediately being able to ult and then win that way.
Deepglow Skate is bonkers.
Tezzeret the Seeker is bonkers.
Saheeli, Sublime Artificer is bonkers.
The Chain Veil is bonkers, pretty much as expected.
Lithoform Engine is fun, and if you have the mana can go nuts. It’s unfortunate that most permanents you’d like to copy are legendary. It’s been great on all fronts though, all uses were great.
Considering the following:
Chandra, Flamecaller is an on-theme pseudo wrath, especially after proliferating a bit. Self “wheeling” is nice too.
Nevinyrral's Disk kills a lot of important pieces on our side but is a great way to keep walkers on the board with few ways to have them pressured afterwards
Snuff Out i haven’t ordered yet, but will probably go in
I haven’t looked at the new set in detail but there’s some interesting cards:
Rings of Brighthearth should be more affordable and a shoe in.
Tevesh Szat, Doom of Fools could be deece to gum up the ground.
Mana Drain obviously, if i’m lucky enough to open it
unsure how good Blasphemous Act would be, probably great right?
Any other ideas are very welcome, let me know!
2 months ago
I really like Angel themed decks, but the only problem is, most angels are just super expensive and looking at your deck list, there is just no ramp, except very few cards... Im just gonna type some cards, maybe you'll like some, most likely not all of them, just so you have some larger pool of cards to choose from. :)
Myriad Landscape/Burnished Hart is alright; Land Tax is just auto-include in most decks; Caged Sun is also good, but you need to ramp into it somehow; Sword of the Animist is ok, but you need to swing with a creature and there are no Haste enablers (not even Lightning Greaves.
First of all, I would cut exile board wipes, since it just hurts mono-white without ramp the most (Play of the Game and Perilous Vault). You could hold priority and cast Teferi's Protection, but.. dont really know about that... :D
Sunscour should have really good place in mono-white deck.
Endless Horizons - is something like budget of Land Tax, but can also help to thin your deck after you get enough mana on board.
Planar Bridge,Planar Portal,Thran Temporal Gateway,Belbe's Portal,Cryptic Gateway - to either search for anything or put big stuff directly on board. Urza's Incubator should be there to reduce mana cost of your big angels.
worldslayer -> protect your creatures and artifacts: Show
Cards like Rootborn Defenses to give your creatures indestructible.
Card draw in white isnt the best, so using artifacts is really helpful, both for ramp and card draw: Show
Mind Stone - cheap mana ramp and card what when its not needed anymore.
Hedron Archive/Dreamstone Hedron - small and big version of the same card.
Horn of Greed/Font of Mythos - is also decent option, but affects all players.
Solemn Simulacrum - doesnt really fit Angel themed deck, but helps both with ramp and card draw.
Some mana rocks for sure: Show
Sol Ring - would definitely play Sol Ring in a greedy full of big stuff.
Arcane Signet - Since it costs only and doesnt ETB tapped, it work mono colored deck just fine. And white needs that too.
Darksteel Ingot / Skyclave Relic - indestructible 3 mana rocks to survive your board wipes without problem.
Mana Geode - is fairly nice mana rock with Scry 1, so it allows you to manipulate your top deck.
Thought Vessel - another nice 2 mana rock with Reliquary Tower on it.
Pearl Medallion - to make all your white spells cheaper.
Marble Diamond - another 2 mana rock that taps for , but comes into play tapped.
Some ramp with white creatures and spells: Show
3 months ago
3 months ago
- still think chromatic lantern might be good, should probably run over commander’s sphere