Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
|Have (3)||metalmagic , pskinn01 , sonnet666|
|Want (2)||billtheturnip , Elmo_the_Elk|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Mythic Rare|
|Commander 2013 (C13)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition (MED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Nevinyrral's Disk occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
- Stack and ability resolutions seem counter-intuitive, can someone please explain...
- Oblivion stone 2nd ability is activated opponent activates nevinyrral's disk .What happens? planeswalkers in play
- When a Bearer of the Heavens dies, does Marchesa and her friends come back?
- Mass Destruction and non indestructible permanents that give indestructibility
- Dramatic Scepter loops and the stack
Nevinyrral's Disk Discussion
1 week ago
1 week ago
Lets see, You want protection for your general and board. Lightning Greaves, Swiftfoot Boots, Diplomatic Immunity, Mother of Runes/Giver of Runes, Counterspell. Swan Song, Drown in the Loch are usually the best in their field.
As far as good cards you want Serra Ascendant, Smothering Tithe, Reclamation Sage, Birds of Paradise, Rishkar's Expertise, Plaguecrafter, Guardian Project, Beast Whisperer, Narset, Parter of Veils, Triumph of the Hordes, Pathbreaker Ibex, Eldritch Evolution
1 week ago
If you're trying to irritate friends, just add a whole ton more boardwipes. Nevinyrral's Disk is great, because it doesn't say that you actually have to sacrifice it, so it's a one-sided wipe every turn. Also, Planar Cleansing, and for some reason I've fallen in love with Cleansing Nova. I also think Heliod's Intervention is a good addition to any white EDH deck, but that might just be me.
Love the deck, I've wanted to build one like this in the past.
1 week ago
Here is my opinion you asked for.
You may add: Faerie Seer, Augury Owl, Sage Owl, Spark Double, Spire Owl, Insidious Dreams, Price of Fame or Snuff Out, Submerge, Scheming Symmetry, Bolas's Citadel, Cover of Darkness, Unnatural Selection, Mana Severance
2 weeks ago
1 month ago
1 month ago
Thx for your suggestions NV_1980! I like the options you provided regarding permanent removal. Nevinyrral's Disk is something I considered way back when I looked up board wipe options, but in a creature-heavy deck like this I don't want to play a lot of those effects. In my opinion, the fact that you are forced to use disk at some point when it's in play and everyone knows what you are up to is something that I don't enjoy, thats why I decided against it. Exsanguinate is a card that doesn't fit the theme of the deck imo, so never considered it as an option. It's a decent card nonetheless.
1 month ago
Sure thing. These would be my cuts:
Natural Order . Requires sacking a green creature and only finds green creatures. Only around 10% of the deck is green creatures, and of them there are only 3 that I would be happy to sack (Birds, Dryad Arbor, Wood Elves).
Burgeoning . Strong card, but really only fantastic if you're drawing a ton of cards consistently, and you currently have just 4 sources of additional draw. Burgeoning also puts you at -1 card advantage.
Exploration . Same as Burgeoning.
Rhonas's Monument . You don't run that many high-cost green creatures, and this doesn't get Omnath out any faster.
Nevinyrral's Disk . Slow and would blow up a lot of your things. It's a good card when built around, like if you had a way to give all your permanents indestructible, but without support I think nev's disk is not that great.
Nature's Claim . This is just me but I'm not a big fan of single-target removal in most cases. It puts you at negative card advantage to disrupt 1 opponent. Removal has its place for sure, and Nature's Claim s a great card, but I think you have better options.
Skyshroud Claim . Definitely a good card, would keep if there was room. But I think there are much more powerful ramp effects out there.
Reliquary Tower . You don't have that much card draw so this would rarely be needed.
Oran-Rief, the Vastwood . Not that impactful in this build, and I think you can afford to lose a land or two since your general can stockpile mana.
Growing Rites of Itlimoc Flip. You're gonna think I'm crazy but hear me out. With 17 creatures in the deck, your odds of nabbing one when Growing Rites enters is about 69%. So ~1/3 of the time this will whiff. By turn 4, you will have drawn 1.9 creatures on average. Including Omnath makes that 2.9, but Growing Rites needs 4 creatures in play to flip. So it may not flip until late game. Growing Rites is a great card, but I think you would need like 10 more creatures (or a token strategy) for it to be really fantastic.