, : Untap another target artifact.
, : Target creature can't be blocked this turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Manifold Key Discussion
3 days ago
- Shatterskull Smashing Flip --> Mountain
- Valakut Awakening Flip --> Mountain
- Kazuul's Fury Flip --> Mountain
- Irencrag Feat --> Mountain
- Molten Echoes --> Twinflame = più stabile, twin flame lo usi na volta e basta.
- Crashing Drawbridge --> Dragonlord's Servant = hai abbastanza mana da poter togliere dragonlord e mettere permanente che da rapidità. Puoi anche mettere Fervor al posto del muro.
- Anger of the Gods o Thunder Dragon --> Slagstorm = esilia le creature invece di distruggerle, ottima contro mazzi che giocano cimitero.
- Manifold Key --> Voltaic Key = semplicemente meglio per il tuo mazzo.
- Treasonous Ogre --> Sarkhan, Fireblood = mana molto più veloce, anche se succhia parecchi punti vita.
- Sneak Attack --> Electrodominance = stesso risultato, molto più devastante. Ottima sinergia con Sarkhan's Triumph.
- Tyrant's Familiar --> Hoarding Dragon = non me sembra che hoarding dragon abbia mai avuto un grosso impatto. Il tyrant's familiar è na mina
2 months ago
@ Chaotic_Justice Thanks for your suggestions and giving my list an upvote. I appreciate you taking the time to check out my list.
Emancipation Angel is good in more casual lists then mine. The 3 CMC is more problematic here. I am already running Kor Skyfisher and Glint Hawk. If I decide I need another of these effects I will add in Aviary Mechanic (2 CMC). However the better combos in the list use the graveyard and include Junk Diver, Myr Retriever, Scrap Trawler, and Workshop Assistant. The 3 CMC cost here matter less as all the pieces are artifacts and trigger Teshar's ability.
Aetherflux Reservoir used to be in the list before it became more competitive. Yes Walking Ballista is the go to win con but Altar of Dementia, Blasting Station, and Grinding Station also win the game if Walking Ballista is exiled. The problem with Aetherflux Reservoir is it doesn't do much except act as a way to win. All the other ways I mentioned are sac outlets when unable to win on the spot / mill you into the win. If I was to add another win con to the deck I would add Altar of the Brood (also used to be in the deck) as 1 CMC is more likely to be useful in triggering Teshar.
Rings of Brighthearth is tempting. I am very familiar with the combos around it. Used to run Arcum Dagsson cEDH before the Paradox Engine banning. But this list for Teshar is so tight I'm unsure of if there is a place for it here.
The card I have been considering is Voltaic Key / Manifold Key for the value they can get with Grim Monolith, Basalt Monolith, and Mana Vault. Of course I would also love to add Lion's Eye Diamond. If only my budget allowed for it.
3 months ago
This was a deck in standard where you got 7 mana powerstones for Cogwork Assembler right?
There are some interesting alternatives in modern - untap effects, Saheeli Rai and Saheeli, Sublime Artificer. Clock of Omens shenanigans, Voltaic Construct or Aura of Dominion shenanigans with Singing Bell Strike as a combined removal/combo piece, trying to stick a Dramatic Reversal on a turn with temporary clones. Voltaic Key/Manifold Key can do a lot too.
There is a lot to work with in terms of artifact support, even for cloning, so best of luck.
5 months ago
Let's begin with evasion - because answers run out and might not even be there.
My favorite way to make Volrath unblockable is discarding Filth with Urborg, Tomb of Yawgmoth in play. I also love Rime Transfusion and having Snow Covered Swamps. Manifold Key does double duty by also untapping big mana rocks or other toys like Quicksilver Amulet. Dragon Shadow is a decent option, and helps most of the other big creatures. Whispersilk Cloak is obvious, as is Rogue's Passage.
Some less obvious plays are using instant speed board wipes via Vedalken Orrery to clear the field right before your turn so nothing is left to block - or similar instant speed board wipe effects like cycling a Decree of Pain. Things like Pestilence/Pestilence Demon can clear the field with little threat to a pumped up Volrath. You could include a Breaker of Armies, which would absorb all of your opponents blocking creatures or also be discarded to Volrath for 8.
Ok, then you have protection. Normal stuff like Swiftfoot Boots and Lightning Greaves. Volrath gains a lot of protection and evasion from the swords of X and Y. Light and Shadow is a must play. Feast and Famine is a very high recommend followed by Fire and Ice. Imp's Mischief is invaluable in redirecting removal or countering a counterspell. You can run Not of This World for a good counter. Veilstone Amulet is a good option for protection as well.
Really you want some protection but if you focus more on ramping, haste, evasion, and other ways to continue putting pressure and threats out then the odds are that you will find a way through. Command Beacon and Netherborn Altar can help Volrath be cheaper, or even cheated into play. Have some reanimation effects, preferably those you can use repeatedly like Strands of Night and Sheoldred, Whispering One. Artisan of Kozilek is amazing when you can hit 9 and bring another major threat out. If they "deal" with Volrath it just means they have less answers for Phage the Untouchable or Blightsteel Colossus, or the next time Volrath lands and swings.
5 months ago
This is the deck.
The thing is that I'm restricted to old borders.
I am currently trying to fit in Shade's Form but other than this I'm not finding much protection.. Any help would be greatly appreciated!
6 months ago
Sephorai, I've left out Clock of Omens , Voltaic Key , Manifold Key , etc from the main list because I didn't want the deck to feel like an artifact-oriented strategy. Definitely try them out, they have high synergy with the multi-mana producing rocks and lead to infinite combos.
About Kozilek before six, it could just be variance that you're encountering. The lack of tutors makes it hard to guarantee you have your broken ramp spells consistently, so if you continue to face this problem perhaps include some more mana rocks.