Combos Browse all Suggest
- Contagion Engine + Karn, the Great Creator + Ugin's Nexus
- Aeon Engine + Contagion Engine + Karn, the Great Creator
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Karn, the Great Creator
Legendary Planeswalker — Karn
Artifact abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact become an artifact creature with power and toughness equal to the amount of artifacts equal to their converted mana cost
-2: You may choose an artifact card you own from outside the game or in exile, reveal that card and put it to your hand
Tomiix on JLK's Urtet | Game Knights #60
1 month ago
I am a big fan of Urtet, and I am so glad that there is finally a Myr commander that is a Myr.
There are some deck building decisions I am curious about.
The first of which is the purpose of Temur Sabertooth. I may just be missing it, but I don't see any of the usual suspects when it comes to Temur Sabertooth synergy. I know that generally it provides good value by giving you several casts of Myr, though is that the sole purpose? I can see a three card combo with the likes of Urza and some artifact cost reducers to make the cost to do the flickering rather cheep. Though I don't see it going infinite with the current deck construction. (Which might be on purpose! I don't know what the standards of Game Knight's lists are.)
Intruder Alarm seems really good for this deck. Is it cut for power reasons? I think cards like this make Temur Sabertooth make more sense, since you could get a good mana engine going with Temur Sabertooth, some existing mana dork creatures, and intruder alarm. If you have any of your draw effects too you could basically go through your deck. (Which may be the reason it's not in there!)
Is there a reason for not running artifact matters synergies? I am aware of there being the cycle of artifact lands, and artifact dual lands. I feel like this list could take easy advantage of metalcraft cards, affinity etc for cool payoffs! Is that an intentional decision due to cards like Karn, the Great Creator?
Do cards like Elesh Norn and Crystal Shard make the cut for you personally off the show?
Big fan looking to build the deck myself and would love any insights you could give on why the deck was built the way it was. I may lean into the Myr tribal synergies more, but that is just because I love the tribe so gosh dang much. I plan on including cards like Myr Matrix, Genesis Chamber and Myr Reservoir
wallisface on Door to TRON
1 month ago
What is your sideboard for Karn, the Great Creator? It feels like one of the 4 Chromatic Orrery and Door to Nothingness should be here, to give you more ways to acquire both of those cards.
I get the purpose of Sphinx of the Guildpact and Transguild Courier, but imo they're a bit too cute to be useful. I'd put Voltaic Key in the same bucket.
wallisface on Lanter Control
1 month ago
you really need the full playset of Ensnaring Bridge to be able to reliably survive against an opponents attacks.
both Ashiok, Dream Render and Karn, the Great Creator feel out of place here. Ashiok is maybe a decent sideboard option, but i think Karn is just going to slow you down.
imo you need some lifegain outlet to not have an absolutely terrible matchup versus burn. I’ve found a single copy of The Underworld Cookbook work wonders for this in that it’s Saga-fetchable, and it also helps Ensnaring Bridge get online faster.
DawnsRayofLight on Breya Treasures
2 months ago
Given the Mana curve, you can probably get away with 33-34 lands.
Might as well run Urza, Lord Protector Meld as well
I know you were talking about adding Mycosynth Lattice to use with Vandalblast and Karn, the Great Creator (it is not official, but at some point they're going to need to create wishboard in the EDH rules to use with fetching cards outside the game, 10 is what I usually see allowed--> you could use this to add some artifacts to board that could act in a more stax capacity.
Some cards I am not big on, i.e. I think you can drop these:
Impact Tremors: I get it works with a combo but I feel like there are better cards to use
Fable of the Mirror-Breaker Flip: a pretty good card, it could fit in here, but you may need to run more reanimating cards, I don't feel it exactly fits too much with the goblin token and the mini-kiki
Pitiless Plunderer: excels in decks with lots of creature sacs but I don't see as much in this list, I feel at a glance, that it is more of a dead card more often than not.
That should give you some spots for Karn, Mycosynth, Urza, and maybe some artifact recursion like Tameshi, Reality Architect and/or Mishra, Tamer of Mak Fawa
IHATENAMES on At what point do you …
2 months ago
I would define magical Christmas land as relying on 3 or more single cards without 2ce the number of ways to find them. Especially if it lacks multiple replacements for the *combo pieces.
In edh it comes up the most due to the singleton nature of the format. If you have enough synergy like your example maybe it could fit. Fetchlands as mentioned is a big one. Or have more reasons to run cards that benefit from multiple artifact on your side or opponents. Dack Fayden steals any perm. Karn, the Great Creator kills 0 cmc permanents. Tldr With enough synergy it can work.
Valduk, Keeper of the Treasury For instance I have a mono red equipment vultron deck based around making a ton of treasures. I run Bludgeon Brawl as a 3 mana do nothing most of the time. This is because there is alot that needs to go right with only some artifact tutors in the deck. Valduk, Keeper of the Flame or one of the 2 other payoffs for having many equipment that do nothing on a creature, multiple treasures to equipt and the least important the Bludgeon Brawl which I have no tutors for. I can guarantee that this has worked out and swung a game before but it's so unlikely that the scenario of it happening and if it does that it actually finishes a game it is magical chrismas land.
Profet93 on Kozilek to soothe the colorless soul
2 months ago
Mystic forge + top + artifact cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Basalt + Forsaken = Infinite mana
Basalt + Rings of Brighthearth = Infinite mana. Add top to draw your entire deck
Everflowing (4 counters) + Rings + Voltaic key (not manifold) = Infinite mana
Scorched Ruins + Deserted Temple + Rings = Infinite mana
Metalworker + voltaic + rings = Infinite mana
Mycosynth Lattice + Karn, the Great Creator = FUn
Blinkmoth Urn + lattice = Interesting times. Add a Blinkmoth Well to well, make it more interesting by tapping the urn. Well can also be used on opposing mana artifacts during their upkeep to reduce their mana for the turn + politics
Some combos are better suited than others, but most are very synergistic with the deck and should not be overlooked. Let me know what you think and if you want suggestions for cuts.
Profet93 on The Inevitable Annihilation
2 months ago
Everflowing Chalice (4 counters) + Voltaic key + Rings = Infinite colorless
Deserted Temple + Scorched Ruins + Rins = Infinite colorless
Expedition Map - Help you find temple, eye of ugin (to find kozilek to refill hand or other eldrazi, also, ramp), or any utility land. It also helps ensure you don't miss a land drop early game.
Field of the Dead - Zombies eat brains for breakfast. Yummy
Mystic forge + Sensei's divining top + artifact cost reducer Cloud Key/Semblance Anvil/Ugin Ineffable = Draw your entire deck. Also note, top + rings w/ basalt = draw your entire deck
Ugin, the Spirit Dragon - Wipe
Blinkmoth Urn - Ramp
Blinkmoth Well - Politics, tap blinkmoth urn, or Winter Orb.
Mycosynth Lattice = Fun shenanigans, especially with urn. Combine with an Karn, the Great Creator for a hard lock. Karn could take the place of liquid metal tongue perhaps?
Metalworker + rings + voltaic key = Infinite colorless
Grim Monolith + forsaken monument + rings = Infinite colorless
Chromatic Orrery + rings + voltaic key = Infinite colorless
Most if not all of the cards suggested for combo are also relevant without it, ensuring little to no dead cards. Let me know what you think, looking forward to your response.
plakjekaas on People's Thoughts on Mommy Norn?
2 months ago
DrukenReaps it sounds like you've never played mono white stax before. Crippling the game from the command zone is a good thing? This as a commander single-handedly halves the amount of games you can play in a night, annoying your opponents in the process.
I've never played a game where Torpor Orb wasn't universally welcomed with groans from all players who didn't cast it. It's fun... once. Just once. See what happens and then disband the deck or be sternly lectured by the playgroup. Take it from someone who played Hokori, Dust Drinker and Lavinia, Azorius Renegade long ago with the same vibes '^^
cEDH players will probably think it's fine, the higher power your meta, the better your answers to a threat like this, or at least the better your ability to play around it. It's as much mana as Ad Nauseam after all. But at casual tables, this card screams very loudly: "DOUBLE MY FUN, NONE FOR YOU ALL" which is a sentiment I don't associate with white in the color pie, nor with a nice game of casual commander '^^
It really is on the same page as Hullbreacher, Opposition Agent, Narset, Parter of Veils, Notion Thief, Drannith Magistrate, Karn, the Great Creator and the like. It's going to punish opponents just for trying to play their deck, even without any other deckbuilding effort. It's at least as punishing as the old praetors, but for half the mana.
If you go against this deck, play blue and make sure you can Clone it, so that everybody is equally unhappy and all can learn from the terrible experience ;)
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