Karn, the Great Creator

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karn, the Great Creator

Legendary Planeswalker — Karn

Artifact abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact become an artifact creature with power and toughness equal to the amount of artifacts equal to their converted mana cost

-2: You may choose an artifact card you own from outside the game or in exile, reveal that card and put it to your hand

TheBestMagicCard on Emrakul, the Promised End

4 weeks ago

Oh, Manifold Key doesn't untap it's self, not a combo piece...

Hm, interesting point about the Twig and Amulet... Yeah, I guess it is mostly for the getting an artifact in the graveyard... They do act very similar to just a land, but they have that potential to count for . They're kind of like artifact versions of Blasted Landscape. I think Burnished Hart and Kuldotha Forgemaster are the only other cards included that put artifacts in the graveyard? I don't really want to rely on my artifacts getting destroyed by someone else to get that cost reduction...

Codex Shredder is also on my short list of cards to include. I'm always surprised at how useful this card is. It can mill an opponent's Vampiric Tutor or Sensei's Divining Top away, and can also help fill my graveyard with card types, although it's hit or miss with that, it usually flips a land or artifact, and worst case a cool creature... I think I don't actually have any cards that can get something back from the graveyard right now...

I have considered Karn, the Great Creator, especially because it can be a Planeswalker in the graveyard, but I ultimately don't really want my Planeswalkers in the graveyard though... The +1 ability works with Voltaic Construct to make infinite mana with Basalt Monolith, Mana Vault, Grim Monolith, Thran Dynamo, and potentially Everflowing Chalice, just like Karn, Silver Golem, which I think is p cool. The -2 is kind of technically useless in EDH, as tournament rules actually say you can get a card out of your sideboard, not actually any card you own, and in EDH you don't have a sideboard... Casually, sure, if your playgroup is into getting any card that's cool, Ring of Ma'ruf also does this, but I guess I've just opted not to use that ability... The Null Rod effect is obviously very powerful, but yeah, I guess at least in my meta, I'm not as concerned with other people's artifacts, and ultimately I want to be more fast and aggro, rather than defensive and like staxy with the deck. There's a lot of removal in the deck, to me a surprising amount for colorless, and I guess I can rely on that to get rid of a problem artifact, or whatever someone ramps into if need be. So yeah, I guess despite the Null Rod effect and the Voltaic Construct synergy, it still just seems a little clunky, or something? I also play with way more mana rocks in most of my decks then most people in my meta. If more of my opponents played more mana rocks, that would make it much more relevant, but until they catch on, I guess I think it's just not quite there for me...

I might rather put Karn, Silver Golem in, because it's a good blocker, and can turn multiple of my expensive artifacts into an alpha strike...

Karn, Silver Golem was my first commander for this deck way back in the day, and Voltaic Construct was a key part of the deck. It also included Mycosynth Lattice, to destroy opponent's lands, and Darksteel Forge and Nevinyrral's Disk. These cards were really fun to play, and basically a hard lock when they were together, but without Karn, Silver Golem as the commander, I've steered away from that style I guess because it was just so expensive to pull off, and requires multiple high mana-value cards. I think the combos I have in now are cheaper and have more general synergy with other cards, and at this point, just ramping into Emrakrul as fast as possible is pretty devastating. In my heart though, I still want to include them...

Profet93 on Emrakul, the Promised End

4 weeks ago

Thank you for your extremely well thought out response. It's clear you took a lot into consideration and I respect your opinion. Hell, you've almost convinced me to take rings out of my deck for that reason. I more or less concur with your detailed assessment.

I do wonder though, for the twig/other 1 mana land artifact, why not just add a land in it's place? You mention you want an artifact in the grave for commander but given your deck is mostly artifacts, I don't feel the redundancy is needed. Perhaps I'm missing something, like the fact it's tutorable(?). Same with Sojourner's Companion , I don't feel the fact that it's a creature for a slight cost reduction warrants it's inclusion.

Idk your meta but have you considered Karn, the Great Creator to act as a one-sided Null rod? Works well with liquid metal tongue.

AstroAA on [Pioneer] Mono-G Stompy

1 month ago

Icbrgr thank you for taking a look!

Personally, I find the Karn, the Great Creator strat to be kind of boring, but I get the utility and toolbox-approach he brings to the table. I'll consider him, but I really don't want to spend too terribly much on the deck and getting 4x of him would hurt, haha.

In terms of creature choice, what would you suggest?

AstroAA on Pioneer - Help Updating Deck

1 month ago

It looks like they're using lots of planeswalkers. I'm not too keen on planeswalkers and don't really like them to be honest. I'd rather not run them if I could avoid it. Although, the interaction between the sideboard and Karn, the Great Creator is interesting and allows for a lot of utility, it just doesn't seem that fun.

Also, why would people not run something like Utopia Sprawl over Wolfwillow Haven? I get that it has an ability later in the game you can sink mana into, but in my opinion having the cheaper CMC and the possibility to get it out on turn one is far more interesting in my opinion.

Icbrgr on [Pioneer] Mono-G Stompy

1 month ago

This overall looks like a great starting point for giving pioneer a go! especially if you already own this list its looking pretty good to me... outside of different creature choices (i think yours are perfectly serviceable) I would suggest the
Karn, the Great Creator and the sideboard package that goes with him. otherwise yup this looks great.

wallisface on The One Ring

1 month ago

nbarry223 i hard disagree that reducing copies of cards helps the format, or even does what you’re after.

  • Modern is a format that prides itself on being one of the few (only?) formats where piloting ability trumps deck selection. Reducing card quantities only serves to increase randomness and goes against that ethos.

  • Reducing card quantities doesn’t make those cards any weaker - it just means they’ll feel (and be) a lot more impactful when they hit, making games a lot more swingy and chaotic.

  • Furthermore, because less copies are run, people will generally run less answers to such cards, meaning when they do get played they have an even bigger stranglehold on the board.

  • in the case of the ring, Karn, the Great Creator exists and can just tutor it anyway.

I think this idea would only serve to reduce the impact of player agency, and make game outcomes faar more reliant on card draws. I don’t think that’s a healthy direction to push the game, nor is it an appropriate way to handle overpowered cards that dominate/warp the format.

griffstick on infinite rats

3 months ago

None of them. But if I must choose Karn, the Great Creator because just being there it shuts down artifacts. Not to mention it's game ending combo potential

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