Karn, the Great Creator
Legendary Planeswalker — Karn
Artifact abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact become an artifact creature with power and toughness equal to the amount of artifacts equal to their converted mana cost
-2: You may choose an artifact card you own from outside the game or in exile, reveal that card and put it to your hand
|Have (4)||idobuttstuff , Morpho-peleides , , gildan_bladeborn|
Combos Browse all
- Contagion Engine + Karn, the Great Creator + Ugin's Nexus
- Aeon Engine + Contagion Engine + Karn, the Great Creator
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Karn, the Great Creator Discussion
11 hours ago
Make sure there’s a full playset of Panharmonicon. The card is important to have in play, so we should be ensuring we get it.
Ensure that the vast majority of the deck benefits from Panharmonicon. I would ditch the Eldrazi entirely for this, and focus on artifacts to make for a toolboxy build using Whir of Invention (this would allow us to get setup, while also getting pieces we need).
Figure out how much we need Tron active. We either need low-ish cmc with Chalice of the Void, or we need to splash green to ensure Tron becomes active. I’m personally in favour of option A, though i think i’d still splash green for the likes of Thragtusk.
I think i’d end up with something like this (just spitballing, so this can easily be refined):
- 4x Panharmonicon
- 4x Chalice of the Void
- 3x Prophetic Prism
- 1x Welding Jar
- 1x Cloudstone Curio
- 1x Jester's Scepter
- 4x Karn, the Great Creator
- 4x Ice-Fang Coatl
- 2x Thragtusk
- 1x Acidic Slime
- 1x Meteor Golem
- 1x Esika's Chariot
- 1x Ancestral Statue
- 1x Myr Battlesphere
- 3x Thought Monitor
- 4x Whir of Invention
- 4x Botanical Sanctum
- 4x Snow-Covered Island
- 4x Waterlogged Grove
- 4x Urza's Mine
- 4x Urza's Power Plant
- 4x Urza's Tower
(Note, after going through that exercise, the biggest takeaway I have is that I don’t think Panharmonicon wants to be in the same deck as Tron-lands. If i’d just built this as a UG creature list, instead of a tron based build, i think it’d have been easier to ramp, and have access to better payoffs (i.e Hornet Queen). I think the best path forward for your Panharmonicon might be to ditch Tron)
1 month ago
@lalalalala: it is definitely getting there. I am going to make some suggestions:
I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this
I might run
1-2 All Is Dust
1x Blast Zone
(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)
Cards to Drop:
Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop
Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.
Set up your sideboard like this (for use with Karn)
3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.
1x Torpor Orb
1x Ratchet Bomb
1x Blightsteel Colossus: Martyr of sands is making a comeback
Maybeboard for the side
Hope this helps!
1 month ago
Couple Problems: Phantasmal Image, Batterskull, and Kaldra Compleat incorrectly show up as banned in modern. Secondly, you can't access sideboard mid match in the playlets feature when using Karn, the Great Creator, please fix these issues fast! Thanks.
1 month ago
I've got an Urza deck of my own, and I prefer having something like Thassa's Oracle or Jace, Wielder of Mysteries in order to win on the spot once you exile your entire library with infinite mana. Monoblue has no lack of card draw spells so this is more nitpicky than anything, but Jace or the Oracle can win with just themselves once you've emptied your library instead of having to cast Lab Man then cast a draw spell. I also enjoy Karn, the Great Creator to slow your opponents' ramp down or lock them out of the game with Mycosynth Lattice, kill their 0-drop rocks by animating them into 0/0s, or return a vital artifact combo piece from exile if needed. And since you're running Rings of Brighthearth already, you might like the Basalt Monolith + Rings of Brighthearth combo to generate infinite colorless mana, then you can use that colorless to generate infinite blue by tapping the Monolith for U instead of CCC if you need to cast stuff from your hand.
I also couldn't help but notice that you aren't running anything particularly cruel like Tsabo's Web (which doesn't care if it's tapped or untapped), Static Orb or Winter Orb which you can tap for mana on the end step before your turn to be unaffected by them, or Back to Basics. And you seem to be lacking some removal spells for on-board problems - some good ones to possibly consider are Pongify, Rapid Hybridization, Ravenform, Reality Shift, and Imprisoned in the Moon.
1 month ago
Destroy target land. That lands controller creates two colorless Treasure artifact tokens with "Sacrifice this artifact: Add one mana of any color."
Enchantment - Aura
Whenever another creature enters the battlefield for the first time each turn, enchanted creature fights that creature.
Whenever enchanted creature wins a fight, put a +1/+1 counter onto it.
Most leaders don't usually reign for very long in Jund.
Same challenge but for grixis
1 month ago
Karn, the Great Creator might fit in here, since you could put 1x Liquimetal Coating in the sideboard and essentially tutor for it with his -2. His passive just lets you eliminate activated abilities when you make things into artifacts, and you can even land destruct (or anything 0 cmc) with his +1 since it will make them into 0/0 creatures. If you decide to go that route, you should put low cost silver-bullet artifacts in the sideboard as well.
1 month ago
I've seen some good suggestions here already, but just figured I'd say that I'm the same kind of deck builder. I like doing the unusual, even if the commander might actually not be underused.
A few ideas (basically, these are ideas I haven't gotten around to, but want to):
If any of these ideas seem fun, feel free to use them or ask me for further explanations.
1 month ago
I generally think most of the best Eldrazi based decks generally stick more to the colorless route, utilizing Tron lands and the like to ramp fast and various artifacts for control (with help from Karn, the Great Creator). I have been thinking of updating my old simic tron list which is also a ton of fun, not as fast as the colorless variants (usually) but a ton more consistent with better resilience.
I like seeing Koz's return being run though, maybe just run some red splashed in to play it and stick with the Tron stuff?