Karn, the Great Creator
Legendary Planeswalker — Karn
Artifact abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact become an artifact creature with power and toughness equal to the amount of artifacts equal to their converted mana cost
-2: You may choose an artifact card you own from outside the game or in exile, reveal that card and put it to your hand
|Have (3)||metalmagic , , gildan_bladeborn|
Combos Browse all
- Contagion Engine + Karn, the Great Creator + Ugin's Nexus
- Aeon Engine + Contagion Engine + Karn, the Great Creator
|Commander / EDH||Legal|
Karn, the Great Creator occurrence in decks from the last year
Karn, the Great Creator Discussion
2 weeks ago
I like it. Taking from the sideboard is cool. I have a problem with Karn, the Great Creator that grabs from exile. I dont like exile being messed with. I feel that exile is suppose to be the safe place for bad things to go and never come back.
2 weeks ago
If you're playing a very heavy control theme in commander your win condition is going to probably be a game lock. There are a few different kinds of those. Hard locks will literally stop your opponents from being able to play the game at all. You accomplish this by setting up a situation where they can't cast spells, they can't untap, or they can't generate mana. Soft locks are where you severely diminish an opponents ability to play the game. This is often done by forcing your opponents to discard all of their cards.
The hard locks I would suggest with this are the Karn lock and the Knowledge Pool lock. The Karn lock is very specifically Karn, the Great Creator + Mycosynth Lattice . Your opponents can't activate any abilities of permanents on the battlefield. This means that opponents can't tap anything for mana. The cards are also useful to you individually because Karn, the Great Creator stops opponents from using mana rocks and Mycosynth Lattice helps you cast opponent's spells by allowing you to spend your mana as though it were any color.
The Knowledge Pool lock has only one required card. Knowledge Pool exiles every spell that any player casts from their hand. Players can then cast a spell from the previously exiled cards. This means that a player must cast two spells for anything to resolve. Rule of Law prevents casting any spell after the first spell. Effectively this means to no one can play spells from their hands. But you can cast cards from other players hands if you have Sen Triplets out. This is also true for Arcane Laboratory , Eidolon of Rhetoric , Archon of Emeria , Drannith Magistrate , Teferi, Time Raveler and Ethersworn Canonist to an extent. All of those cards, are also things you use to limit the amount of actions other players can take as a part of your control strategy.
The soft locks all involve preventing players from drawing cards. Narset, Parter of Veils , Hullbreacher , Alms Collector , and Notion Thief . All of these prevent opponents from drawing cards to some extent, which benefits your control plan. The lock is formed when you have one of those pieces out and you cast a spell like Windfall , which makes everyone discard their hand and draw new cards. But they can't, so only you draw new cards. Cards like Windfall are also very strong as they allow you to refill your hand. Similar cards are Echo of Eons , Day's Undoing , Jace's Archivist , Time Reversal , Commit / Memory (Probably pick two or three, not all of them).
You could also use the Laboratory Maniac combos as a win condition, since you are in the right colors for it. It's probably the most common win condition in high powered competitive decks. The way it works is you draw through your entire deck while Laboratory Maniac or Jace, Wielder of Mysteries are on the board then you attempt to draw a card and you win. Similarly, you can draw through your entire deck and then play Thassa's Oracle . The ways you "draw" through your deck are either Tainted Pact , Demonic Consultation , or Doomsday . Because they are common competitive win conditions, some of those pieces are expensive.
Allow me to advise you on getting to these win conditions though. You can tutor for these pieces with Vampiric Tutor , Enlightened Tutor , Demonic Tutor , or similar cards; but you probably would rather draw into them because that also gets you your control cards. Two cards that are surprisingly good for this are Ad Nauseam and Peer into the Abyss . You have to keep the mana cost of spells very low for Ad Nauseam, but it's worth it especially because it was reprinted recently and is only a few dollars I think.
2 weeks ago
Since while I may not advance 4x the loyalty counters, I can now pay 2 for each Planeswalker to copy for 4 times the abilities.
3 weeks ago
I’m surprised nobody’s mentioned Mycosynth Lattice yet. Gives your white commander all of the protections in addition to protection from 0 due to lands being artifacts. You’ve also got Karn, the Great Creator so you can lock your opponents’ mana.
1 month ago
I think you're overestimating the value of playing from your graveyard.
This doesn't provide mana. It provides a larger card selection, recurence from graveyard, information and mana fixing.
Lets play a game; would you rather have this or Omniscience ?
Would you rather have this or Expropriate ?
Would you rather have this or Bolas's Citadel ?
In my case I would select the alternative on all three in most scenarios, as they are easier to pull off a win with than this card. Also if the card gains any kind of traction, graveyard hate will be more prominent to counter act it.
Don't get me wrong, the card is powerful. However I think a lot of you are overestimating how much.
SynergyBuild You reference Omni-Tell as a deck shell that wants this. But if you have Omniscience, you can more easily win with that and from what I can see on MTGTop 8, those decks don't even run 4x Omniscience but rather an average of 3,2. So this card wont necessarily add redundancy to that deck.
I just don't see how this card in particular makes that deck shell any easier to win with.
Any legacy deck shell with infinite mana loops ala Basalt Monolith + Power Artifact have many ways to win once they get infinite mana. Would you rather have the win condition or the tool to find you a win condition if you build your deck specifically to utilize this?
1 month ago
Omniscience_is_life yeah, I did not know that until I did some investigating this morning (I started wondering why people weren't running it much or too enthused about it). Mastermind's Acquisition was recommended to me by a friend while I was trying to figure out what to do with a few cards I wanted to run in my Atraxa list. The rules seriously should be updated to deal with other effects like Spawnsire of Ulamog , the wishes, Karn, the Great Creator or anything that allows you to get one outside of the game. I'll probably keep a board together (I read that 10 was usually the accepted amount) for any playgroups okay with Sideboards. I was also thinking of working on a colourless EDH list so 2 of the aforementioned I was wanting to play. I appreciate you bringing that up to me!
1 month ago
In my experience, Burn is pretty solid against Lantern Control, so Izzet Prowess should be okay.
8-Rack also punishes decks with small hands, which is a goal for LC to maximize Ensnaring Bridge . It also has a lot of cheap redundant effects.
I've never won against Tron with Lantern Control. If you want to make your GF never touch the deck again, Karn, the Great Creator eats lanterns for breakfast and brushes his teeth with mill rocks.
Lantern Control is a pretty technical deck, and its biggest strength comes from predicting the opponent's deck. You can put together just about anything she's not familiar with and have a fighting chance.
1 month ago
Have 4x Lotus Petal and run this in omni tell for the easiest legacy wins. The deck already spams cantrips and if you run those, it'd be easy to just dig through your deck infinitely after it sticks and you find the petal. Chances are you turn 1 or turn 2 cast the Show and Tell using the petal xD.
Use that and dig through the whole deck with infinite mana and card draw, then find a Karn, the Great Creator for Walking Ballista , Thassa's Oracle , or whatever else wins and win. A straight Collective Brutality could be instantly game ending, looping it with this infinitely. Playing against burn? Instantly kill them. Dark Ritual also would be infinite mana of all colors effectively too, so maybe run some number of that!