Furnace of Rath
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Furnace of Rath Discussion
6 days ago
Taking something out of a deck is the most headache inducing activity ever with which I'll probably be of little help, however I can point you to some additions that you can make. (although, I would probably take out the spellbombs as well as stalking vengeance and nettlevine blight, because of their big mana cost) I have created a Kaervek deck of my own recently, and although I'm still in the process of perfecting it, it seems that a healthy diversity of creatures and enchantments is the way to go. Damage doubling creatures such as Angrath's Marauders and Sower of Discord are a must, as well as small but efficient pingers like Immolation Shaman and Scab-Clan Berserker, but arguably the most leg work goes to enchantments such as Furnace of Rath, Manabarbs, Citadel of Pain, Spellshock, Pestilence and most especially Havoc Festival. If you have the budget Master of Cruelties, Wound Reflection and Painful Quandary completely lock the game, with or without Kaervek being on the board. Toralf, God of Fury Flip would be great addition as well. Hope this helps
1 week ago
Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.
3 weeks ago
She's my my favorite, but she helms my favorite deck.
Legendary Creature - Dragon
Whenever a Lathliss, Dragon Empress or another Dragon enters the battlefield under your control, it deals damage equal to it's power to any target.
: Create a 4/4 red Dragon creature token with flying.
While she can still populate the field, she isn't as strong as her OG. She also doesn't combo as well with Lukka, Coppercoat Outcast. However, you can use her as a powerful manasink and overrun the battlefield. What's more is if they have haste you can hit an opponent twice with each activation; non-combat and combat damage. With Berserkers' Onslaught or Furnace of Rath, it just exponentiates. Worse still is when you play red like a boss and run with no cards in hand, you still have a threatening presence. Even a wrath isn't going to stop you as you can rebuild. You can go infinite in red mana and turn her into a wincon combo piece, or nest (lel) her in the +99 in Gruul and go infinite as a wincon there as well.
Overall, I think she's an improvement.
3 months ago
At the outset of this article I wasn’t overly fond of pure red as a concept. In my eyes it’s been too aggressive and too narrow in scope to form a deck that would keep me, specifically me, happy. I say this with a double helping of skepticism, because Omnath, Locus of Rage , Okaun, Eye of Chaos , and Rakdos, Lord of Riots all keep me very happy. Today, we’re talking Burn, Chaos, and Sneak Attack as key concepts in mono-red. As always, please bear in mind that our focus here is not necessarily competitive but rather thematic, archetypical commanders.
Red patented fast damage output, but the standard RDW strategy has limited viability in EDH. Lightning Bolt and the like often don’t cut it in a format where everyone starts with 40 life. Dig for recurring damage like Irencrag Pyromancer or BIG stuff such as Molten Disaster , though, and you can reach frightening levels of well done and extra crispy.
I am a huge fan, and not just because of the card. Gloriously savage as this card might be, it still pales in comparison to the character in the books. Anyone who single-handedly roflstomps the blue representation on an entire plane and then EATS HIS OWN DEITY should inspire terror even when rendered on cardstock. Make sure that only you have an odd life total, play any Furnace of Rath effect, turn right, leave only blood and ashes in your wake. Seriously. He might pop off the card and eat you if you don’t.
I knew a guy who played Ashling and 99 mountains. I’m fairly sure he never won with it, but nobody laughed either. Hard to laugh at someone whose general is a water balloon slowly filling with napalm.
I don’t like Purphoros. I freely admit to sulking like a teenager with a bad haircut whenever I see him in a game, let alone in the command zone. Indestructible on generals, I can take and even enjoy. Massive damage output tied to creating horde of tokens, I can appreciate (see my favorite in mono-black, hehe). Both of them together, though, is too much for me to take with grace. But who needs to care about grace when you have so. Much. POWA.
Some folks aren't looking for anything logical, like winning. Some folks just want to watch the world burn. Such folks come to Red, the color of all true agents of chaos, where they can ensure no plan, no board state, no hand is safe. Planar Chaos , Possibility Storm , and the iconic Wheel of Fortune are all examples of this wild approach to magic. Go nuts, and drive everyone else crazy in the process. Maybe you'll win, maybe you won't, but you'll certainly make a difference and have fun!
Does anything really need to be said, other than a profound sense of pity for opponents who are praying to top deck? Play things like Seize the Day and seize all their goodstuffs as well.
Come the time to discuss Izzet we’ll talk a coin deck, but I don’t honestly think ol’ double-or-nothing here is just for flipping coins all game. No, you come to this guy to truly take your chances. Who should his partner be? Don’t have one. That, and the prospect of a twincast Warp World will drive opponents bonkers. However, point of order (bleh): Krark is also an unholy terror if you want to break storm spells. Just be sure to bring his thumb.
I'd never heard of Diochan before writing this, and... wow. Just wow. Assuming you aren't stocking a suite of boots or maybe Darksteel Plate , how delightfully risky. How marvelously political. Bring Thornbite Staff for EXTRA wow... Wow!
This is an odd, but potent one. Next to the whole glorious theme of chaos, Red's most irritating archetype may well be creating/playing/stealing creatures for a turn, examples being Tilonalli's Summoner , Insurrection , or even the ludicrously rare keyword Dash. There isn’t a relevant mono-red general that temporarily steals creatures as yet, but there are still some real doozies in the neighborhood. Just ask Kiki-Jiki, Mirror Breaker and his blue ETB untap friends (disqualified for extra-chromatic fraternization, but still).
Red has the least graveyard-related cards of any color and arguably the least thematic business to be fiddling about in there, phoenixes notwithstanding, so Feldon’s a bit unusual. Consider the weight of discard/draw in Red’s wheelhouse (see what I did there?). Consider what can be in your graveyard. Consider that it will cost three mana to wink it out. No more, no less. Solemn Simulacrum . Cavalier of Flame . Bearer of the Heavens . Have yourself a time.
We’ve talked graveyard and copies, but red also makes with the actual Sneak Attack . I suppose Lord Okkoto makes for a world class distraction. A favorite red archetype of mine is the extra combat phase, and the high mighty porkiness is a marvelous opportunity to fetch opponents an epically Savage Beating by dropping all sorts of heinous nastiness without actually paying for it.
And, for my personal favorite...
Rakdos, Lord of Riots and Omnath, Locus of Mana are two of my oldest commanders. Evidently those genes shouldn’t be mixed, because that’s how I surmise we got here. What an absolute beast. I started this article down on red, and ended it with a passionate need to build this monstrosity. As you may have guessed and will confirm in the next article, I am a green player at heart. Neheb sings the song of my people. Loudly. Boisterously. Encouraging atypical silliness like Soulfire Eruption and Apex of Power .
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Green!
4 months ago
seshiro_of_the_orochi thank you for the advice!
Originally, I had planned to have Nekusar, the Mindrazer as my commander, but then I accidentally found Kess, Dissident Mage on www.scryfall.com lol, and completely changed my theme to a wheel+spellslinger combo deck, which works really well when you can re-cast cards like Shadow of the Grave
I do like Underworld Dreams , however, it is more of a pick your poison if I have Hullbreacher out. My original questionable idea with Furnace of Rath was that it works very well with Guttersnipe , Cruel Ultimatum or in general any attack.
I could agree with everything else, and don't even know if I will throw in a Fiery Emancipation or Furnace of Rath . I do not own this deck yet, I actually printed this entire thing out about a week ago and had some of the cards, but plan to slowly buy the cards for it replacing the proxies. Thank You again!
4 months ago
Ok, do you own this in paper or does "Dream Deck" mean this is where you want to end up? No matter what, that's one hell of a deck, for sure. You did a very good job building this.
There's one card that seems off: Furnace of Rath seems like it could be more harmful than helpful for you. The fact it also doubles damage from opposing sources to you and your permanents as well seems very risky here. As budget doesn't seem to be a problem (correct or not?), Fiery Emancipation might be better here. At least it only counts your damage.
Nekusar, the Mindrazer would be a great inclusion (and maybe even a better commander, if maybe a little obvious). The same goes for Fate Unraveler and Underworld Dreams . Bag of Holding is a fun card, but it propably doesn't fit the rest of the deck power-level-wise. Finally, there's Bone Miser as somewhat of another copy of Waste Not .
4 months ago
A few suggestions. I think you probably want to run at least 35 lands in order to keep the deck running consistently. You've got some decent ramp, and all the extra draw will help, but missing land drops sucks.
You might consider the damage doublers and tripler available in red Dictate of the Twin Gods , Furnace of Rath affect everyone, Gratuitous Violence or Inquisitor's Flail work for your commander, but the best would be Angrath's Marauders or Fiery Emancipation (!triple damage!) Since they only affect you and work for all your damage sources.
Stormfist Crusader is more of what you've got.
What to cut to make room for that stuff is kind of up to you but I think Game Plan , Grixis Charm , Dimir Charm , and Spectacle Mage would all be candidates for me.
Cool deck though and pretty reasonably priced for how effective it looks like it could be.
5 months ago
Krosan Grip , Vandalblast , Chaos Warp , and Song of the Dryads are other good removal spells. Dictate of the Twin Gods and Furnace of Rath really good in basically any big combat deck like Xenagos. For more green and red staples, Defense of the Heart , Tooth and Nail , Craterhoof Behemoth , Kiki-Jiki, Mirror Breaker , Gamble , Heroic Intervention and Aggravated Assault .