Furnace of Rath
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
|Want (3)||tloor27 , puls3evo , EmanRuoy88|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Furnace of Rath occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Furnace of Rath Discussion
2 days ago
My first question is why no damage doubler effects? Furnace of Rath and similar work extremely well. Even though the opponent gets to decide what order the damage effects happen, you're still getting a big damage boost.
Second, have you considered going down to 33 or 32 lands? Your curve is pretty low and you aren't dumping your hand via artifact rocks or mana rituals. I think you could probably find one or two slots from land drops.
How have the planeswalkers been working out? The 4 CMC Chandra seems fine, but the other two seem expensive for not much effect.
Why are you running colorless creatures? The damage isn't amplified. Reality Smasher is expensive to cast at 5, and is effectively a vanilla 5/5 that keeps up card parity when it is removed. Smuggler's Copter gives card looting but requires creatures to make it work, creatures that could just be attacking and getting the +2 damage anyways. I can also see why you'd keep Phyrexian Revoker but Pithing Needle might outperform it here as its harder to remove and 2 damage a turn is negligible in EDH.
Some of your 3 and 4 CMC creatures you should reconsider for speed and effectiveness purposes. Thunderbreak Regent is a flying creature, but you aren't getting reliable triggers from it, most likely just one. Tectonic Giant offers card advantage and MASSIVE damage with Torbran. Inferno Titan is another powerhouse with Torbran as you can split the damage 3 ways and get 3 damage apiece. Mindsparker seems too niche and is a 3/2 first strike for against decks outside its color hate. Jaya Ballard, Task Mage seems nice but waiting for summoning sickness feels bad and having to pitch cards to it is a no from me. Taurean Mauler is certainly appealing and presents a threat later, but without trample you're losing out and would be better served by Hordeling Outburst for efficiency sake with Torbran. Finally, Dragonmaster Outcast takes way too long to turn on, and requires an upkeep step to do anything, making it prime target for opponents to remove. Its great when it works, but another token producer is going to outpace this. Specifically, Krenko, Mob Boss is going to run away with the game much faster especially if you have any random extra goblins floating around.
Alpine Moon is much more marginal than you think. Sure its shutting down Gaea's Cradle but your two other moon effects should be more than enough. Outpost Siege is a very marginal effect both ways, and I would recommend a cut for Impact Tremors if you are looking for more damage. Tectonic Reformation is -1 card advantage when you cast it, and no matter how many times you cycle it stays at -1 card advantage. It also becomes easier to cut if you go down to 32 or 33 lands. Experimental Frenzy seems useful when you've emptied your hand but seems marginal in the vast majority of circumstances. You aren't really running topdeck manipulation like Sensei's Divining Top or Scroll Rack to smooth this card out, and I sincerely think Thrill of Possibility is going to serve you better by making you have better turn 3's and turn 4's in your games.
2 weeks ago
There are a couple of more permanent Damige Doublers that I'd like a bit better than Quest for Pure Flame like Furnace of Rath and Gratuitous Violence. Also, if you want to be mean to people, I'm pretty sure you should try Ruric Thar, the Unbowed. I knwo he can hit you as well, but chances are people are gonna be more concerned with him. You can also try Zhur-Taa Druid because he fits in the theme and is ramp.
Try an mitigate some heavy loss of life with Loxodon Warhammer and Shadowspear and maybe include a tad bit more recursion. I'd also try running Wildfire just to mess with people, but you might need some help recovering from that.
2 weeks ago
Sweet brew! I really like the idea of Chandra tribal. Not sure if these suggestions will gel with the deck but they crossed my mind while looking at your list: Sunbird's Invocation to help speed up board state and casting things, Tectonic Instability and Price of Glory for some additional land hate, and any of the double-damagers Gratuitous Violence, Dictate of the Twin Gods, or Furnace of Rath.
How do you find the deck to play against other decks?
4 weeks ago
I love this start! A few things I've thrown together in a similar deck: Genesis Chamber , Panharmonicon , Heartless Hidetsugu , Squee, Goblin Nabob , Squee, the Immortal , Confusion in the Ranks , Furnace of Rath , Impact Tremors , Pandemonium , and Purphoros, God of the Forge . Purphoros may be too much for your low-cost but I love anything that does things upon ETB!
4 weeks ago
Fumiko the Lowblood . Creates an interesting dynamic on the board every time your commander is out. Lots of neat effects to pair it with, whether you go for untap restrictions like Smoke or Static Orb , or just want to cause games to end quickly with things like Furnace of Rath
Also a big fan of Horobi, Death's Wail . Pack it full of every single death black effect you can find, like Death Match Death Pits of Rath , Mindslicer Pestilence and whatever else you can find. You'll win far more games than you imagine as you create a board state so toxic no one can develop properly. You don't even need free target effects, but it helps.
Kaervek the Merciless is another general that allows some unique building imo. Stuff yourself full of board wipes like Pyroclasm Anger of the Gods Toxic Deluge Earthquake and similar to keep the board clear while you build up to 7 mana. Stuff your deck full of fatties who can survive small red sweeper effects, and punish players with the Kaervek trigger and your fatties.
For a serious competitive answer, look at Tasigur, the Golden Fang . Highly political deck with a strong color identity, and lots of different infinite combos available as your means of winning. The GY recursion allows you to play control in a format that is traditionally hard to play control in.
1 month ago
I haven't been able to test my Torbran deck in person yet but I'll give a few of the ideas that I had for my deck. My idea was to play stuff like Immolation Shaman , Harsh Mentor and Manabarbs to punish players for using their cards. I added Furnace of Rath and Dictate of the Twin Gods to make for some explosive turns. I like to make my decks a little more enchantment based because enchantment removal is a little less common in my meta. I also don't blame you if you don't like my tactics because my playgroup says I brew my decks with "Maximum Salt Levels." Feel free to check out my deck or send me a message if you have any other questions I might be able to answer. Good Luck!!
1 month ago
Double check what Sun Titan can get. I suspect most of your CMC 3 or less things are instants or mana ramp that won't be destroyed in general.
2 months ago
Torbran, Thane of Red Fell is my favorite deck right now. I've found it very hard to keep him out, as I run more 'all creatures' damage. He's also super hungry for mana.
I like to run Pyrohemia and Sword of Fire and Ice / Sword of Sinew and Steel to protect him. My favorite play ever with Torbran is having him, Repercussion , and Pyrohemia out. Paying a red to do 3 damage to each opposing creature and 5 damage to each opponent for each creature they control is nasty, and you only do 1 damage to you and your creatures each time. Those are the kinda things that make this deck so fun, it's just not very consistent. Maybe you've had better luck?
I've had good luck with Embermaw Hellion . Having another source of additive damage has been valuable on multiple occasions, but I go heavy into the doubling effects too with Furnace of Rath and Dictate of the Twin Gods .
Today is a good day.
I definitely expected the first incarnation of this deck to play more as burn and was surprised by the stax-y vibe it has in practice.
I took a pretty hard turn from single target spells like Lightning Bolt . I haven't run into too many hard choices between hitting everything or keeping my board, but I run less creatures. There have definitely been times I've /wanted/ to have a single target spell.
Anywho, awesome deck and I hope it does well for you. I'm definitely going to see what cards I could see playing from yours that I'm not in my own.