Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
3 days ago
I’ve been working on a list on my side: 22-01-23-eKY-myr The list is not final
Some interesting cards for the deck:
Darksteel Forge this could be interesting since the deck is mostly artifact based it is very vulnerable to removal and so this can help protect your board
Ruthless Invasion This can let you easily go for the kill on everyone with pumped Myrs unless they are also playing an artifact based deck
Mechanized Production Just cast it targeting a myr token et voila
3 weeks ago
Nice thematic deck! I wonder would Darksteel Forge be overkill? ;)
1 month ago
Profet93 nothing really jumps out at me as a deck archetype being a major weakness. There's the "slight" issue of artifact hate. Like artifact hate got bad enough at one point I stopped playing colorless for a number of years. It's still an issue but having Darksteel Forge and a decent number of things that aren't artifacts lessens the blow. Still it's a major hit to my mana base... That's likely the most glaring weakness of the deck.
2 months ago
Hey, you left out highlighting or explaining the best infinite combo with Urza you have here. Urza + Myr Battlesphere + Ashnod's Altar = infinite Myrs, infinite colorless mana, infinite copies of all artifacts you control and infinite damage to each player with Breya.
Nice version so far on a semi budget, but build around the Urza + Battlesphere + Altar combo with more protection? Consider more combo protection? Urza + Battlesphere + Altar combo can be activated at instant speed at any time as long as you control all three permanents and have 6 colorless mana available. You're going to want more than 6 colorless mana if you intend to activate the combo though because you'll also want instant protection.
- Spellskite --> Armillary Sphere
- Counterspell --> Burnished Hart
- Boros Charm --> Indomitable Creativity
- Stubborn Denial --> Fateful Handoff
Darksteel Forge and Padeem, Consul of Innovation can protect Altar + Battlesphere, but they can't protect Urza without additional effect to make Urza an artifact. In the combo Urza is also not leaving the battlefield making him much easier to protect.
Assembling combos in Breya is made much easier with Wishclaw Talisman and because it's an artifact it has insane interaction with Breya. You can sac Wishclaw before opponent gains control of it, but still tutor for your card. When you activate Wishclaw it puts the entire effect as one trigger onto the stack. In response sac Wishclaw, putting it into your graveyard, then when you resolve Wishclaw trigger you tutor for your card, but opponent doesn't gain control of Wishclaw because it's no longer on the battlefield. Pair Wishclaw with Goblin Welder, Emry, Lurker of the Loch, Goblin Engineer or any other artifact recursion/reanimation source for a repeatable tutor.
- Wishclaw Talisman --> Cityscape Leveler
- Emry, Lurker of the Loch --> Tezzeret the Schemer
- Goblin Engineer --> Urza, Powerstone Prodigy
Master Transmuter is powerful with high CMC artifacts especially when she can help assemble combos Darksteel Forge and Myr Battlesphere. It's also nice with Breya as a source to create more Thopters for 1 mana or to abuse any other artifact that has an ETB ability.
- Master Transmuter --> Slagstone Refinery
Consider more Pain lands and Artifact lands? They could replace some basic lands to improve color fixing/Breya interaction which can help gameplay. 23 basic lands is a lot in a four color deck.
- Spire of Industry --> 1x Swamp
- Shivan Reef --> 1x Mountain
- Adarkar Wastes --> 1x Plains
- Caves of Koilos --> 1x Swamp
- Battlefield Forge --> 1x Plains
- Sulfurous Springs --> 1x Mountain
- Ancient Den --> 1x Plains
- Vault of Whispers --> 1x Swamp
Good luck with your deck.
3 months ago
Alter the mana base to include at least one of each basic land and find room for a Solemn Simulacrum
4 months ago
lazarusdraigon I would say I get a decent hand 4 out of 5 times, And I get a really good hand 2 of those. I didn't include Darksteel Forge initially because I didn't want all of it to be indestructible but it would be a really good add. I may just have good luck with the hands though but the mana curve seems correct to me.
4 months ago
also Darksteel Forge might be a decent addition considering how sensitive the deck would be to artifact removal
5 months ago
I'm sure you're aware of Stonehewer Giant, Leonin Abunas and Auriok Windwalker. I'm a real big fan of the Giant in particular. And if you can get haste on the boy? You got yourself a real Hephaestus going.
Lastly Indestructibility is pretty multipurpose, get that one knight to be utterly unstoppable or keep that one Sword of ---/Embercleave mostly safe from removal. Doubtful, but perhaps Darksteel Forge? Though the CMC of that one is so high I doubt it'd be useful unless you're already winning the game anyway. The Forge is really made for those artifact decks.