Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
|Have (2)||, CampbellStev|
|Want (2)||ovrhackz , maxgothacks|
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|Commander / EDH||Legal|
Latest Decks as Commander
Darksteel Forge Discussion
3 weeks ago
Underground River is something I will definitely add. I've just been led to believe (perhaps brainwashed) that artifacts to play your commander earlier are a must. I'm not sure how you generally feel about that. Darksteel Forge is undoubtedly a great card it just feels like I'll be dead 10x over before I get to cast it most of the time. I agree 100% about the equipments. I had been running Whispersilk Cloak but what I got to thinking was that there were so many unblockable dudes already that I could get away with putting something like Sword of the Animist on an unblockable nerd and be able to get that extra land no matter what. I was thinking maybe Sword of Body and Mind would be another one to add? Bitterblossom is my #1 most desired card for this deck for sure. Im hoping to maybe be able to trade for it or something haha bc 50$ is a lot for one card for me. I generally won't buy a card if its above 20. Stuff like Force of Negation I just got lucky and opened up. I understand that dimir rogues may not be the best against aggro and Voltron. The people I play with are super lame. The only deck I have that's good against what they play is my Sacrifice deck with Yawgmoth, Thran Physician . It annihilates all the 1/1s so of course I'm not allowed to play it -.-
3 weeks ago
Yeah anytime! I mentioned cutting ToDom bc Underground River does that same thing and is a land so you most likely won't have to worry about it leaving the board. If your playgroup blows up a lot of things then S.Relic makes sense. You could even run Darksteel Forge and give all your artifacts a little more protection if that's something you have to worry about in your group. Hey if Mesmeric Orb works for you then keep at it! It can certainly do whacky things in my Phenax deck. It's a dick card and I love it lol. I don't think Sygg would be the better option as a commander. Keep Anowon and just make sure you start flooding your board state with rogues to keep pestering your opponents. I really find that giving one's rogues equipment that not only aids in their power, but helps in other ways is kind of the best. Like I said, gotta make them unblockable! I know Bitterblossom is up there in price, but if that's something you can save up for, it's fantastic. It can get quite degenerate with how many rogues you'll start producing, especially if you equip them with one of the "Sword ofs". If your group runs fast decks like Goblins/Elves then Anowon may have a hard time with winning no matter what cards you run. I won with my Krenk(o) That Soulja Boy deck VERY quickly. Krenko out on turn two is mean enough, but turn one...that's just rude. If you're going to keep trying your Anowon vs those aggro decks then absolutely keep all the board wipes you can! D.Voidwalker can be found cheaply right now, depending, and I think makes a great addition to any Rogues deck. Thassa is great too and I also run her. Gotta get that scry!
1 month ago
If I get that setup, you’re done playing. Unless there’s a creature you can figure out how to cast for 0 mana in gruul with an etb that destroys artifacts/enchantments. Although I could just add a Darksteel Forge before casting March of the Machines and force you to exile now.
2 months ago
2 months ago
thanks for your suggestions and the upvote. Zirda, the Dawnwaker is a card I had in mind too. After the first few games I noticed that most of the time i dont realy need the cost reduction for Osgir on a body (except for cards like Darksteel Forge ). It would be nice to have but i need to keep Zirda for at least 2 Osgir activations to life. Otherwise i wont get any value out of him. With Basalt Monolith u are totaly right. I think I try to get one Zirda and give it a try.
Pia's Revolution has the downside that an opponent can prevent me from putting artifacts into my graveyard. For some plays and to get the full value out of Osigr i need them to be in my graveyard. Most of the time it would be quite good, but in some situations it can prevent me from doing cool stuff.
2 months ago
Hey man, love the deck! Some suggestions, thematic and otherwise:
Armix, Filigree Thrasher : Don't throw your food! But seriously, you should run this card. It comes down before Gyome, and you can swing on Turn five and just blow up your opponent's stuff.
Marionette Master : Probably the best wincon you could ask for.
Herald of Anguish : Big beater that can land on Turn 5.
Kuldotha Forgemaster : Tutor up whatever huge fattie you want each turn, which leads straight into my next pick...
Darksteel Forge : Great in any artifact deck.
Krark-Clan Ironworks : SO MUCH MANA
Honor Troll : TROLLS
Savvy Hunter : Om-nom-nom.
Hot Soup : Food.
3 months ago
Mana Drain is not modern legal, so you shouldn't be running that :)
I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.
I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?
As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.
As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.
I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.
4 months ago
Have you considered Blood Tithe ? It hits all your opponents at once and gains you life from it.
Another card you may want to consider is Emissary of Despair . If your opponent has any combination of Darksteel Forge , Mycosynth Lattice , and Padeem, Consul of Innovation on the battlefield it may be your only shot at staying in the fight.