Darksteel Forge

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Darksteel Forge occurrence in decks from the last year

Latest Decks as Commander

Darksteel Forge Discussion

TheWanderinGPlaneswalker on Colorless Golos

1 week ago

Oof. My first test hand was Mishra's Workshop , Mana Vault , Jhoira's Familiar , Thespian's Stage , Commander's Sphere , Bonders' Enclave , Kuldotha Forgemaster . Turn one mishra's into vault into golos turn 1. Golos plays vesuva from deck. So turn one double tapped Mishra's Workshop , a tapped mana vault, and a golos. 2nd turn my draw was an Ancient Tomb . Turn 2 I just wont even use the ancient tomb to make a point. Play Commander's Sphere and play Kuldotha Forgemaster . Turn 3 draw is Darksteel Forge . Heck at this point... Play Ancient Tomb , tap all mana to get 9 to play Darksteel Forge from hand. t3 darksteel forge. Also, t3 I'll tap Kuldotha Forgemaster at instant speed likely on end of opponents' turn sacrificing golos, sphere, and vault, to get Blightsteel Colossus t3. t4 I draw a sanctum of ugin. Tap both mishra's workshop and the bonder conclave to cast golos. Search for dark depths tapped. Play Thespian's Stage from my hand. At eot on opponents turn I can tap the ancient tomb to pay the mana for stage, to turn it into dark depths to make a 20/20 marit lage token. I'm also attacking with an 11/11 infect, trample, double indestructible (I know 2x instances doesn't count for that keyword) creature on t4. Also at the end of that same turn 4 I can marit lage into play.

So this was literally the first playtest I've done with this deck. And for this to be the inagural playtest that's kind of exactly beyond what I would want to happen XD. The idea is to fast ramp and use golos to help that, then play out eldrazi and replay golos again to search for more lands to be able to convert the mana into colored mana to start spinning the golos wheel for powerful eldrazi or more ramp to spin the wheel more times. The same kind of strategy both kozilieks have just as a mana ability instead of a cast trigger. The 2nd hand I accidentally drew looked much more mundane, so I doubt this would ever be the norm, but I still could see regular hands allowing a t5 eldrazi probably. I mean, I would expect that in a colorless eldrazi deck with tons of ramp anyway, the difference is they would always have the eldrazi to play and then the fuel after that from all the cards they drew. But this was a cool start I just had to share. Mana vault AND mishra's turn 1 into golos to double mana vault turn 1 is DISGUSTING. But that's what happens when you draw 2 eternal format ramp artifacts/cards turn 1. Just sharing on my own post because this is the kind of thing that's legendary and want to put keep it around. Maybe you'll enjoy it too XD

worldmaker1 on Svella, ice shaper

1 month ago

my dude, you have to change your basic lands, snow cards like Svella, Ice Shaper can only be cast if you have snow lands. also Kenrith's Transformation is good removal, and you most likely want Rings of Brighthearth and Darksteel Forge

libraryjoy on Zo-Zu Castle, the Punisher

1 month ago

I did read your post over there, and that's what brought me here. Actually, I think you can make this work, but I would do some work to protect yourself, like the 2 cards I mentioned, and maybe have fewer lands and more mana rocks. Make sure that when you lock the board down, you still have ways to interact. Apparently I didn't read Ruination well enough. Maybe Darksteel Forge to protect your mana rocks? Cards like Fire Diamond, Iron Myr, Sisters of the Flame, Heart of Ramos, etc. would prevent you from needing to play a lot of lands. However you adjust your strategy, make sure that you can mitigate your own damage while maximizing how hard you hit your opponents. Good luck!

MrKillStar on Angels Brought The Apocalypse

4 months ago

I really like Angel themed decks, but the only problem is, most angels are just super expensive and looking at your deck list, there is just no ramp, except very few cards... Im just gonna type some cards, maybe you'll like some, most likely not all of them, just so you have some larger pool of cards to choose from. :)

Myriad Landscape/Burnished Hart is alright; Land Tax is just auto-include in most decks; Caged Sun is also good, but you need to ramp into it somehow; Sword of the Animist is ok, but you need to swing with a creature and there are no Haste enablers (not even Lightning Greaves.

First of all, I would cut exile board wipes, since it just hurts mono-white without ramp the most (Play of the Game and Perilous Vault). You could hold priority and cast Teferi's Protection, but.. dont really know about that... :D

Sunscour should have really good place in mono-white deck.
Endless Horizons - is something like budget of Land Tax, but can also help to thin your deck after you get enough mana on board.
Planar Bridge,Planar Portal,Thran Temporal Gateway,Belbe's Portal,Cryptic Gateway - to either search for anything or put big stuff directly on board. Urza's Incubator should be there to reduce mana cost of your big angels.

worldslayer -> protect your creatures and artifacts: Show

Card draw in white isnt the best, so using artifacts is really helpful, both for ramp and card draw: Show

Some mana rocks for sure: Show

Some ramp with white creatures and spells: Show

RiotRunner789 on EDH commanders

4 months ago

Arcum Dagsson is cheaper now after double masters. You won't be able to do nev disk/Darksteel Forge shenanigans but there are plenty of high cost cmc artifacts you could play with.

Chulane, Teller of Tales can be quite potent with nothing more than cheap etb creatures and mana dorks.

Marchesa, the Black Rose could also be an option. There are still plenty of free sac outlets for budget and good etb or theft cards.

Edit: Fixed card links.

casual_competitive on CEDH Daretti Stax

4 months ago

Nevinyrral's Disk + Darksteel Forge is a funny douchey combo. nice deck, i like it

thegreynbow on MF Krenko Deck

5 months ago

Thanks for the suggestion SmokyDart13! I'll probably look to add that. My thought with Sol Ring was 2-fold; every commander deck seems to have it lol and I plan to add a few more things that require more mana to cast to give the deck a few other paths to victory than the traditional mono-red deck, like Darksteel Forge to help keep some of my artifacts in play as long as possible, paired with Throne of the God-Pharaoh to deal straight damage and Altar of Dementia to mill them to death.

michales on Daretti, Scrap Savant EDH Commander MULTI

5 months ago

I would also like to comment on some cards you have that ive considered while building my deck.

I would get rid of Planar Bridge, i think the cost to tutor is too high, even if you would fetch a Darksteel Forge you are saving just one mana (not to mention casting cost of planar bridge alone)

Id also cut Mindslaver, if you dont have an infinite combo with this i dont think its that good to play it, yes you could always return it from your graveyard, but by then everyone will be trying to kill you.

My problem with Steel Hellkite and Magma Mine is that they arent just that good imo.

Reflecting on your maybeboard, Duplicant is a great removal card that you can benefit from. Hellkite Tyrant not so much, it probably wont survive until you get to get that sweet insta-win.

Palladium Myr and Meteor Golem are just very sad cards i think.

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