Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
|Want (2)||zudna , RagnarokUnltd|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Darksteel Forge Discussion
1 week ago
Blightsteel Colossus seems great here, and id recommend Preordain, also maybe some stax pieces like Winter Orb or Ensnaring Bridge if you want your friends to really hate you. Darksteel Forge could be nice too.
1 month ago
Do you want the deck to be combo heavy or just more efficent? The best way to make it run more smoothly is to lower the CMC under 3. If you are looking for comb there are a lot of options around Breya as she is a combo machine. I would recommend cutting Darksteel Colossus it is expensive and not as effective in multiplayer commander. Mycosynth Golem is super cool but if you drop your cmc lower it becomes unnecessary. Darksteel Forge is honestly a personal favorate but its expensive and defensive switch it out for a card that wins you the game. Deadeye Navigator can likely be powerful in this deck. also if you are feeling spicy and get your CMC down you could drop your lands to 35.
1 month ago
Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.
One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.
The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.
Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.
1 month ago
I might put back in Boros Garrison, Hoard-Smelter Dragon, and/or Return to Dust from the original deck. If you put Zirda in the 99, you don't have to conform to the restriction. That only applies if you use Zirda as companion. My sweet spot on lands is 36, so you might be able to have extra room there, especially if you have lots of artifact ramp. My preference for your expensive card would be Unwinding Clock, Akroma's Memorial, Panharmonicon, Esper Sentinel or Darksteel Forge. I think they'll have utility in lots of different decks. Good luck!
1 month ago
Hi libraryjoy it's great to see you are still active on this site. I think the budget is probably around $50. I love the idea of basalt with zirda but I think it just may require a lot of change in order to have every permanent have an activated ability. Im not as sure about Elixir of Immortality because essentially I want the biggest GY so I can have the most options of artifacts to clone. I really do want to pony up for a 10+ dollar card I just done know which yet, either Darksteel Forge, Akroma's Memorial, Grinding Station, Panharmonicon, Mishra's Bauble or Unwinding Clock I think are frontrunners there. Or Ethersworn Canonist, Inventors' Fair, Lotus Field, and Esper Sentinel for nonartifact expensive ones. Puppet Strings or anything like that I think is a must-have so thank you for that one. I've also added some other cards I think are essential and cut some of the insanely expensive ones so I can cut your work on this down a bit haha.
1 month ago
As always, what's my budget, what cards do you own/not own? That's the first step. Maybe artifacts like similar to Ichor Wellspring, like Filigree Familiar that give you benefits for entering the battlefield. You definitely need at least 3 more lands. Buried Ruin should be one of them. Boros Garrison is another good include. I'm not a fan of Mindslaver, myself. It's too mean. My current favorite Boros combo is Basalt Monolith + Zirda, the Dawnwaker for infinite colorless mana. I always like to have Elixir of Immortality to bounce my graveyard back to my library, especially if there are mill effects involved. I like Darksteel Forge and Darksteel Reactor, but your mileage may vary. Foundry Inspector would definitely not be a bad idea. Maybe something like Stensia Masquerade or Archetype of Courage to give your team first strike, if you don't want to pony up for Akroma's Memorial. Puppet Strings is a good way to get an extra activation of your commander. Scrap Mastery is good. I'm also a fan of Darksteel Juggernaut. Sorry this is pretty scattered. I hope it gives you some ideas. Here are a couple of artifact decks I've built in the past, that you may find interesting:
2 months ago
I'm surprised that you didn't include Darksteel Forge, other than the high casting cost.