Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion.

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Said on How do I …...


The phrase "converted mana cost" has been replaced with "mana value". Basically, it's the total amount of mana shown in the top right corner, ignoring colors. Something that costs , something that costs , and something that costs all have a mana value/CMC of 3, since they all require three mana to cast.

For Azor's Gateway  Flip, you need to have, as an example, cards with MV/CMC 1, 2, 3, 4, and 5 exiled. As long as five different mana values have been exiled with Gateway, you can use the full ability.

July 23, 2021 8:49 p.m.

Said on Casually Creative?...


Can casual be creative? Absolutely, probably moreso than competitive. Will that creativity be reflected in a competitive format? Probably not.

The thing about competitive play is that there are professionals--their full time job is literally to win tournaments. If they don't win, they don't get paid. If somebody is willing and able to put in at minimum 8 hours a day, probably much more than that, to find, analyze, build, test, reanalyze, compare, and rebuild decks, allowing no space for pet cards or "fun but inefficient," then that person is probably not a casual player.

The people solving formats are not casual. The creative decks, with tribal synergies and unique combos that go off on turn 5, are not competitive. There's absolutely a place for casual good-times play, but it's not at the competitive table where formats are being solved.

The original question seems to define "creative" as "finding a new competitive deck", which is the complete opposite of "casual". Am I misinterpreting this?

July 23, 2021 8:42 p.m.

Subterranean Collapse


Destroy target land. Add one mana of any color that land could produce.

Sometimes, the difference between success and failure is as deep as the ground under your feet.

Create a card that represents physical labor.

July 23, 2021 8:21 p.m.

DragonOfTheWest That works beautifully. Here's one on me for now.

July 22, 2021 11:53 p.m.

A Simple Message

Enchantment - Saga

Draw a card.

Target player discards two cards.

Destroy up to two target creatures.

IV Gain control of target creature. As long as you control that creature, it has deathtouch and flying.

I'm going to interrupt this potential cycle and be selfish. Create a legendary creature with at least four keyword abilities and an color identity that includes at least and . If it's a Skeleton, Assassin, or Plant, I will buy you an age-appropriate drink when possible

July 22, 2021 11 p.m.

Said on I read rod …...


As another note, if you don't actually pay anything for the cost of Disintegrate or Blue Sun's Zenith or any other X-cost spell, X automatically is set to zero, and the mana value is everything else. Since Rod of Absorption has the "without paying their mana costs" clause, you can't pay anything for X. Blue Sun's Zenith would do nothing except use up three mana value slots.

July 22, 2021 10:14 p.m.

Said on I read rod …...


The mana value of all the spells you cast, added together, must be X or less. So if X=10, you could cast, say, Goblin Rally and Lava Axe , or you could cast Time Stretch , but you couldn't cast all three.

July 22, 2021 10:10 p.m.

I think Mana Leak is a solid Standard/Limited baseline for counterspells, similar to Giant Growth for pump or Shock for burn. It has a reasonably cheap and flexible mana cost, and it's effective without being overly complicated or overpowering. It's not the best counterspell in the world, but it's reliable and easy to use. It's a perfect Core Set common.

July 22, 2021 8:46 p.m.

Said on whirlwind denial...


It means that the controller of the spell has to pay for every individual effect, or it gets countered. If one opponent controls two Shock s, they can pay to have both resolve, to have one resolve and let one get countered, or nothing and let both get countered.

If two different opponents control one Shock each, both of them can either pay to have their Shock resolve or nothing to let it be countered. In this case, the opponents decide separately; one person's decision doesn't affect the other.

July 22, 2021 8:27 p.m.

Said on whirlwind denial...


An object on the field isn't a spell. At that point, it's a permanent and can't be countered.

Counterspells, including Whirlwind Denial , only affect objects that are on the stack and have not yet resolved (these are the actual "spells".)

Magic-ese is a very precise and technical language that happens to have some overlap with English. (I specify English since it's in the Comprehensive Rules--the English rules take precedence in case of mistranslation or language conflict.)

July 22, 2021 7:01 p.m.

Coward_Token The first ability is kind of the advantage mechanic, probably pulling the D&D barbarian's Reckless Attack. The second ability is completely shoehorned in.

You're right, Sorcerer Class could (and probably should, the more I look at it) have been the dice card. Aberrant Mind Sorcerer , Chaos Channeler , Delina, Wild Mage , these are all sorcerer references, and they all are happy to roll. But we can't leave out Spells Matter, now, can we?

July 22, 2021 4:31 p.m.

Apologies for complaining, but I just found another design choice I don't like about the way this was designed, and this one just seems weird: Barbarian Class is built around dice. The only Barbarian creature that interacts with dice (not even rolling dice itself) is in a Commander product, as Vrondiss, Rage of Ancients . Barbarian Class works better with the Warlocks and Shamans of the set!

July 22, 2021 3:28 p.m.

Said on This Deck's a …...


Is this an EDH deck? If it is, and you want Oloro as your commander, mark it with (asterisk)CMDR(asterisk) in the deck building list.

Oloro generally wants to go slow and defensive. If that's what you're looking for, then look for stuff that prevents attacks or damage like Ghostly Prison . Felidar Sovereign could act as another win condition, but not everyone likes it.

Cards like Aven Skirmisher and Vengeful Reaper don't really do that much for this deck.

I'm not a great builder for EDH, so I'm sure I'm missing something obvious. These might be some starting points, though.

July 22, 2021 12:20 a.m.

Said on Play vs Cast...


Clarification: So yes, since Arbiter of the Ideal was cast ("played" as a spell), Arbiter gains cascade. (Imoti's cascade-granting isn't a triggered ability.)

July 21, 2021 11:15 p.m.

Said on Play vs Cast...


"Playing" is putting a land down or casting a spell. Intent, the Dreamer uses "play" to capture both of these. So yes, since Arbiter of the Ideal was cast ("played" as a spell), Imoti, Celebrant of Bounty will trigger.

Watch out for "put into the battlefield" like Call to the Kindred . If it doesn't say "play" or "cast", it isn't being played or cast.

July 21, 2021 11:12 p.m.

Thraximundar's Bloodlust

Legendary Sorcery

Destroy all creatures. Each player mills ten cards, then exiles all cards from their graveyard. Thraximundar's Bloodlust deals 2 damage to each player for each creature card exiled this way.

Create another card set on Alara.

July 21, 2021 10:12 p.m.

Said on When do you …...


Dredge 6 is one action of cards going into the graveyard. Since one or more lands entered the graveyard during this action, you draw one card.

Into the hypotheticals of the second question: If Golgari Grave-Troll was something like Dredge 1+1+1+1+1+1, or Dredge 1 then repeat this five more times (there's no good way to template it as multiple abilities), so that each card milled was a separate action on the stack, I believe you would draw each card after that land hit the graveyard individually and triggered The Gitrog Monster .

July 21, 2021 6:35 p.m.

Stinger Squad

Creature - Elf Rogue

Checkdown - As long as an opponent controls a creature with higher total power and toughness than Stinger Squad, create a 1/1 green Insect creature token with flying.


I'm not totally satisfied with the name, but it checks if an opponent has a bigger creature. Create another creature with this ability, as Checkdown (if you like the name) or with your own name.

July 21, 2021 2:42 p.m.

Kasafa the Heartless

Legendary Creature - Construct Assassin

Haste, menace, prowess

At the beginning of each player's end step, each of that player's opponents loses life equal to the number of tapped artifacts that player controls. If an opponent lost 5 or more life this way, you gain 5 life.


Create either a land-destruction land or an anti-land-destruction land.

July 19, 2021 6:24 p.m.

Also, is there any wildlife or settlements of Sole before people start coming in, or is it completely a blank slate? Or are you going to answer these questions in the future?

July 15, 2021 8:40 p.m.


D&D cube

Casual* legendofa



Pauper* legendofa


Horde Magic: Gremlins and Glitches

Casual* legendofa


Everyone gets to party! Everyone's invited!

Commander / EDH legendofa


Skull Blast

Standard* legendofa


Ossuary Army

Standard* legendofa



Casual legendofa


You're looking at your hands now.

Unknown* legendofa


Finished Decks 220
Prototype Decks 170
Drafts 0
Playing since Portal
Avg. deck rating 5.80
T/O Rank 5
Helper Rank 10
Cards suggested / good suggestions 212 / 133
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Joined 5 years