Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion.

Creature types that need more support: Assassin, Plant, Scorpion, Shaman, Skeleton

Corvaxis says... #1

Hey Buddy. I changed up my Dragon control deck somewhat. Care too look over it a bit more?

June 21, 2022 1:01 p.m.

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Going back to a missed challenge.

Esika, Oil Distiller

Legendary Creature - Phyrexian God


Phyrexian creatures you control have ": Add one mana of any color."

Whenever one or more creatures you control deals combat damage, you may distribute two -1/-1 counters among any number of target creatures.



Withered Branches

Legendary Enchantment

At the beginning of your upkeep, search your library for a creature card with deathtouch, infect, or poisonous, reveal that card, and put it into your hand, then shuffle your library.

Okay. Create a Capture the Flag-esque card.

July 4, 2022 2:17 a.m.

Said on Demon King...


I would say Lord of Riots is more aggro and Showstopper is more control. Would you prefer to dump demons out quickly or kill off everything else and play the long game?

July 3, 2022 3:56 p.m.

Sword of Darksteel and Quicksilver

Artifact - Equipment

Equipped creature has protection from blue and from black.

Whenever equipped creature deals combat damage to a player, target creature has base power and toughness 1/1 until your next upkeep and target creature gains indestructible until your next upkeep.


Create a card that creates either an irresponsible number of tokens or an irresponsibly big token.

July 3, 2022 3:50 p.m.

Said on In terms of …...


Last_Laugh and Corvaxis is supposed to be getting more options for dealing with enchantments. Feed the Swarm and Extract the Truth are the first signs of that.

July 3, 2022 12:45 p.m.

Said on In terms of …...


plakjekaas is one of my less-knowedgeable color sets. I basically know it from a couple of drafts and one Rafiq of the Many EDH deck. So it wouldn't surprise me if I was off on that one. How would you break it down?

July 3, 2022 11:55 a.m.

Said on In terms of …...


A couple of addenda, as I reread this.

has the best graveyard game, and and have the weakest.

For pure spellslinging, and are the best.

has the strongest artifact interactions.

July 2, 2022 12:07 p.m.

Said on In terms of …...


As I see it:

: Strong tempo set. Establish an early game with cheap creatures and lots of resources, then protect and enhance your assets until you can push through your opponent's defenses and win. Its weakness is in quickly dealing with opponents' creatures and other resources. Without or , it's generally going to be using either temporary solutions or just being bigger, with no deeper strategy.

: Control all day. Arguably the three best colors at shutting down the opponent from all angles, this color set will prevent opponents from generating any sort of momentum. Of course, by exemplifying the strengths of control, it also magnifies the shortcomings. It can take a long time to establish a threat, stalling the game rather than developing its position.

: The color set with the fewest total creatures in each individual color, this one will usually be another controlling combination. It has discard, land destruction, and counterspells, the trinity of "unfun" play, and can proactively remove all of an opponent's options. Probably the best at indirect and unorthodox tactics. Its creatures tend to be fairly small and fragile, and it can be prone to self-sabotage.

: Strong midrange set. Deny the opponent's early threats through damage, discard, or removal, then start dropping bigger, meaner, angrier creatures than they can handle. It can be underdeveloped in its late game, though; if its creatures get shut down, it doesn't have many other options.

: Go wide, go tall, go creatures. This color set doesn't actually have the highest creature ratio (that would be ), but it has the best mix of big, strong, resilient creatures and lots of tokens, and it can easily go wide and tall with lots of big, strong, resilient tokens. It can also protect its investments and life total and has a strong Aura game, but is vulnerable to indirect strategies that don't rely on the combat step.

: Fast and aggressive. It will have swarms of smaller creatures backed up by offensive and defensive spells and enchantments, and might have the best array of removal options. Here, creature abilities are generally more important than P/T. While adds some longevity, it's not great in the late game without 's ability to pile up resources.

: Flexibility and resourcefulness are the highlights. It can dump out big evasive creatures, move through its deck quickly, and pivot back and forth between aggression and control. It can lack focus and doesn't have as much recovery as other sets--if it falls behind, it has to work harder to catch back up.

: As mentioned above, the individual colors in this set have the highest ratio of creatures, and those creatures are going to be hard to kill. Whether by regeneration, protection, tokens from death triggers, or sheer size, this set will almost always have a board presence. Its life total and general stability will be just as rock solid, and expect to see a lot of global enchantments as well. With stability comes inertia, though, and it can be predictable and inflexible.

: Tempo and control. It has good creature effects and a variety of ways to deal damage, and it can sustain both an offensive and defensive presence at the same time. It's consistent and reliable without being constricted. This color sets has the smallest average creatures, though, so don't expect to dominate the combat step.

: If you like resource management, this one's for you. Draw lots of cards, generate lots of mana, establish a board presence, and do exactly the opposite to your opponents. This color set is likely the best at building itself up and keeping everyone else down. Its creatures will be evasive and hard to remove and at least moderately big. If an opponent can keep pace with it, it can lose value, and it can be broken down while gathering its early game.

All of the above are my impressions of the broad strokes and generalities, and have plenty of exceptions, but I think they cover the basic ins and outs of each three-color set's identity and strategy.

July 2, 2022 11:43 a.m.

It's been a while, so I'll take it.

Burning Forest

Land - Forest

(: Add .)

Sacrifice Burning Forest and another land: Add . You lose life equal to the number of lands you control.

You live in a drought-ridden rural area, you're on edge every summer. I have nightmares about fire.

Ninja'ed but repeat, so keep this one going. Create a land based on something that scares you.

July 1, 2022 11:58 p.m.

Said on Starter White Deck...


Welcome to the club, Dpurdy21!

This is a popular mono-white deck. There are a couple of minor variations, but the core looks to be the same.

If you're playing Arena best of 1, then

has the mono-white high-meta options.

(I apologize, I don't have links enabled.)

July 1, 2022 8:55 p.m.

Unlife Thanks for the feedback! I'll try to find another win con and finish this one up. Right now I'm kind of looking at an Invoker, either Myrkul's, to go wide or Wildheart to go tall. Time to find out if this deck can support an 8-mana finisher.

July 1, 2022 1:12 p.m.

The rules text of Stomp isn't part of the rules text for Bonecrusher Giant.

July 1, 2022 12:34 a.m.

I believe not. I'm sure one of the more experienced rules-ologists can provide a more technical answer, but basically, Bonecrusher Giant is an instant, Bonecrusher Giant is a creature separate from that instant, and Clone only copies creatures. Similarly, Clone can't copy Flamethrower Sonata  Flip, only Torrent Sculptor  Flip.

July 1, 2022 12:33 a.m.

Switch Out


Return target creature you control to its owner's hand. Target teammate puts a creature with mana value equal to or less than the returned creature's mana value from their hand onto the battlefield.

Create a land based on something that scares you.

June 30, 2022 8:20 p.m.

Said on mono-black flicker...


1hko Aha! A classic trap!

I apologize for the dramatics, but Crypt Ghast is completely legal under a mono-black commander. Reminder text does not affect a card's color identity, and the hybrid symbol is entirely reminder text. If the card was written without the reminder text, there would be no symbol anywhere on the card.

June 30, 2022 1:29 p.m.

Said on Would a pauper …...


Are there any broad meta considerations in Pauper EDH? What makes a card, deck, or commander a good or bad option? I've looked around a little bit online, but I've only found articles and threads with titles like Pauper Commander Best Decks and cPDH Tier List without any explanation of what makes them good.

I assume it's roughly parallel to traditional EDH in considering ramp, draw, and control. I lined out a deck Whither Blooms the Darkness? pEDH that I haven't had the opportunity to actually use yet, and I'd like to get some feedback. Could someone please help with this?

June 30, 2022 1:08 p.m.

Said on Is a color …...


I don't think it's viable if you're looking for wins. If you're on it to mess with the table and keep everyone on their toes, it's better. I'm going to shamelessly plug my own interpretation,

Color Shift

Commander / EDH legendofa


that uses some of the white options. Drought and Glaciers are worthwhile additions.

Admittedly, I'm far from competitive, so it's probably not optimized.

June 29, 2022 1:17 a.m.

Said on Two Heavens as …...


You can put a legendary creature in your deck as normal. The commander doesn't prevent you from using other legendary creatures. They just won't have the special rules that apply to your commander.

June 28, 2022 6:36 p.m.

Alkaline Estuary

Land - Plains Swamp

(: Add or .)

Alkaline Estuary enters the battlefield tapped.


When you cycle Alkaline Estuary, target creature gets -2/-1 and loses all abilities until its controller's next end step.

I guess keep the cycle going. and needed.

June 28, 2022 2:12 a.m.

I would start with yeaGO.

June 27, 2022 7 p.m.

Said on Legendary Rule...


You can have two planeswalkers with the same subtype in play at the same time, as long as their names are different. If Garruk Relentless  Flip transforms, though, you lose one, since you will then have two planeswalkers with the same name.

June 27, 2022 12:50 p.m.


Scorpio: Halana, Fynn, and a dose of venom

Casual legendofa


Whither Blooms the Darkness? pEDH

Pauper EDH legendofa


As Nath desires, so shall it be: A flawless world

Commander / EDH legendofa


Color Shift

Commander / EDH legendofa


Oddball Combos

Casual* legendofa


Pickman's Model: A Horror Art Collection

Unknown* legendofa


Next wave in 00:03

Commander / EDH legendofa


No Budget Black Stax Dream Deck

Commander / EDH* legendofa


Finished Decks 309
Prototype Decks 238
Drafts 0
Playing since Portal
Avg. deck rating 5.85
T/O Rank 4
Helper Rank 2
Cards suggested / good suggestions 347 / 211
Last activity 8 hours
Joined 6 years