Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion.

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I have three from Tempest and two from Mercadian Masques . They will see use.

May 10, 2021 11:30 p.m.

Said on DESIGN YOUR OWN …...


I Don't Need to Win

Aven Trooper , Zephyr Spirit , Spiteful Bully , Shinka Gatekeeper , Leery Fogbeast

It's pretty much for the fancy new art alone. What would you pay for good art on forgettable cards?

Botanical Gardens

Sprouting Phytohydra , Phytohydra , Tree of Redemption , Tree of Perdition , Doran, the Siege Tower

It's a toughness-based plant theme in . I could actually buy this one, if I like the art.

May 10, 2021 11:20 p.m.

I think that one of the revealed cards in particular shows the disparity between M:tG and D&D:

This one Show

So I'm definitely going to be watching the reveals, if only to see how everything else gets interpreted.

May 9, 2021 1:19 a.m.



As an additional cost to cast Merciless, sacrifice an attacking or blocking creature.

Target creature gets +3/+3 and gains trample until end of turn.

Target creature gets -3/-3 and loses all abilities until end of turn.

"I hate this. I'm sorry. But this is the only chance of success we have."

Create a permanent with the phrase "Counter target spell you control" as a cost or effect.

May 8, 2021 8:35 p.m.

LunchBox1211 Sounds like an interesting concept, but it also kinda sounds like halfway between Legacy-Casual and EDH. How does it feel playing it--does it have a unique style of play? Not to bring it down, I'm just curious about custom formats. And are you allowed four copies of your commander (1 leading, 3 in the deck)?

Aura of the Dead

Legendary Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked and has ", : Put target creature from a graveyard onto the battlefield tapped under its owner's control."

As long as enchanted creature is legendary, it has hexproof and ": Tap this creature. It gains indestructible until end of turn."

There's a pile of text, and setting precedent for legendary auras, but I think it holds together.

Create a card named Dignify.

May 6, 2021 1:14 a.m.

Said on New hubs to …...


Cardholderdoe To me, Mirror Match is two decks built with the same colors, strategy, and card selection, not one deck being parasitic off the other. Theft could work.

May 6, 2021 1:01 a.m.

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Sudden Spoiling can prevent all sorts of cheap wins, but it's very easy to turn into a pure griefer card. For a more inclusive card, I nominate Mythos of Brokkos .

May 4, 2021 6:59 p.m.

Mcat1999 Go ahead and build your land destruction deck. If you plan to use it casually, give fair warning, and allow people the right to refuse. If you plan to use it competitively, then all's fair--in a serious tournament, assume everyone's trying to win by any (legal) means available.

May 4, 2021 4:50 p.m.

My guess is that there are actually different reactions to resource denial.

In the first group (mill, discard, counterspells), your cards are put in your graveyard. They're just gone.

In the second group (land destruction, stax, long combos like the Eggs loop), your cards sit in your hand, visible but inaccessible. You have a constant reminder of the opportunities you're not allowed to use.

In both groups, you have no options. In the second group, you know exactly which options you don't have.

May 4, 2021 4:20 p.m.

Said on How do You …...


Alternate art is nice to add a little flair and personality to a deck. I haven't bought any of the Secret Lairs, but I've been tempted a couple of times. Limited duration, restricted access, mechanically unique content that can be used freely is not fine. Are Universes Beyond going to be released in the same way as Secret Lairs?

In my opinion, there is no reason, for any company in any medium, to charge a premium for non-cosmetic content with limited availability. That's pretty much the definition of pay-to-win, and it's bad faith for anyone who, for whatever reason, didn't have access to the distribution.

May 4, 2021 2:21 p.m.

Energumen of Zendikar

Creature - Elemental

When Energumen of Zendikar enters the battlefield, another target creature gets +X/+0 until end of turn, where X is the number of lands you control.

Landfall - Whenever a land enters the battlefield under your control, up to one target creature gains first strike and trample until end of turn.


From JANKYARD_DOG, create an assassin for good. Must be base white and effect everyone positively (group hug) somehow when it gets rid of something.

May 4, 2021 12:58 a.m.

Said on New hubs to …...


I suppose I should list what I look for in a hub.

  1. How much variety would the hub contain? Are all the decklist virtually the same, give or take a couple of flex spots? Could two decks that don't share any cards be in the same hub?

  2. Which formats does it appear in? If it's Standard-only, it won't be hubbed. More formats = better chance of becoming a hub.

  3. How popular is it? If it's your pet deck that nobody else uses, it won't be hubbed. There's no hard minimum, but it must be recognizable.

  4. How easy is it to give a descriptive name? Does the name clearly, accurately, and simply describe the deck?

  5. Does it feel like a hub? This is totally subjective, and I try not to let it influence too much, but sometimes a suggested hub just doesn't feel right.

I try not to reject hub suggestions out of hand, but I will ask questions about suggestions I don't fully understand, especially since a lot of these criteria are fuzzy around the edges.

Of course, I welcome feedback on these standards, in another thread if it works out that way.

May 4, 2021 12:50 a.m.

Nice! Where are the rust bugs in relation to the treasure? If they're between me and the sword, I'm going to try to jump over them.

May 3, 2021 12:22 a.m.

A DM? Come on, be realistic. Everyone knows DMs are all to the core.

(I'm joking! Please don't drop a rust monster on me.)

May 2, 2021 11:35 p.m.

No, the key point here is Fuming Effigy 's "one or more" phrase. Since Tormod's Crypt exiles all cards at the same time, Effigy only deals 1 damage. Titans' Nest or a similar effect that exiled cards individually would get the result you're looking for.

For future reference, there is a rules Q&A section where this kind of card interaction can be posted.

May 2, 2021 11:16 p.m.

Incidentally, Dina, Soul Steeper + EBcreature would be an infinite combo in Standard. Last time that happened, Felidar Guardian got banned.

May 2, 2021 7:37 p.m.

DemonDragonJ Reducing confusion probably wasn't the only reason it was changed, but I'm sure it factored into the decision.

I could understand a creature version of Exquisite Blood , but I don't expect it to show up regularly. I count eight cards with a variant of the SB effect: Cliffhaven Vampire , Defiant Bloodlord , Dina, Soul Steeper , Epicure of Blood , Marauding Blight-Priest , Sanguine Bond , Vito, Thorn of the Dusk Rose , and Vizkopa Guildmage . A new EB goes infinite with all of these, with incredible redundancy.

How would you stat a creature version out? What would you expect its mana value and P/T to be?

May 2, 2021 7:33 p.m.

Said on Black poison...


First, welcome to the club!

As far as lands go, if you have some money lying around that you need to get rid of, Cabal Stronghold might help. If you have a lot of money lying around, Cabal Coffers . Piranha Marsh and Leechridden Swamp are also simple triggers for the Sanguine Bond - Exquisite Blood loop. Are you building to a specific format?

I see the direction this deck is going in, but it's got a lot of moving parts, and those moving parts need to come down in a pretty tight order. The Avatar of Woe branch is also reliant on the opponent(s) playing a lot of creatures. Overall, this deck has a lot of components that are simply out of your control.

I'm not trying to discourage you, or say that this deck is useless. It's got a good core and good intentions. The first step to improvement would be to streamline it.

May 2, 2021 2:40 p.m.

Looking back, Aluren didn't even use CMC, which didn't help at all.

May 2, 2021 1:32 p.m.

DemonDragonJ A couple of thoughts here.

First, I personally would be surprised if any variant of Exquisite Blood gets printed. There are a lot of "whenever you gain life, opponent loses life" cards, and any new EB would instantly create an infinite loop with every one of them. When Exquisite Blood was printed, it pretty much replaced Blood Tribute , which was the only option for Sanguine Bond loops for three years. That was it for a long time. Since then, SB got a lot of imitators for whatever arbitrary reason, but I think that WotC consciously chose one effect to reprint, to prevent Eternal formats (Modern and EDH, mostly) from becoming a mass of "gain life, lose life" loops.

For mana value, it's shorter and just as easy to understand than CMC (written out, of course), but there's one case that I constantly got hung up on, and there's no way I was the only one: Spells cost less.

A. "With Aluren and Goblin Warchief out, I play Reckless One for free."

B. "You can't do that, Reckless One 's converted mana cost is too high."

A. "But Goblin Warchief makes it cheaper!"

B. "That's not what converted mana cost means. CMC is the total of everything in the cost in the upper corner."

A. "So 'costs less' doesn't actually mean 'costs less?'"

B. "No, it changes what you pay, not what it costs. Think of it like a coupon -long explanation that A forgets five minutes after the game-"

By uncoupling the word "cost" from two meaning, that side case is cleared up.

Another Shadowborn Apostle print would be nice.

May 2, 2021 1:28 p.m.


Everyone gets to party! Everyone's invited!

Commander / EDH legendofa


Pickman's Model

Unknown* legendofa


Always Standard Discard

Standard* legendofa


Minigame Mania!!

Casual legendofa


Whither Blooms the Darkness?

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Dead Metal

Modern* legendofa


Invincible Warrior Atraxa

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A Complete Hub Glossary for TappedOut

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Finished Decks 198
Prototype Decks 153
Drafts 0
Playing since Portal
Avg. deck rating 5.92
T/O Rank 6
Helper Rank 29
Good Card Suggestions 122
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Joined 5 years