Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice this: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Latest Decks as Commander

Burnished Hart Discussion

Grubbernaut on Kenrith, the Omnipotent

2 days ago

With Kenny, I like sac effects because it guarantees I can reanimate the creature for value. Fleshbag Marauder, Demon's Disciple, Merciless Executioner, Plaguecrafter, etc.

Bloom Tender is great, as is Phantasmal Image. Of course, Dockside+loops. Ranger-Captain of Eos is great with recursion. Cataclysmic Gearhulk is also a good backup plan for when things go wrong, and easier to reuse because you can sac it to itself. On that note, any of the Altars or other sac outlets are great. There's Peregrine Drake loops, too, and it's also just great for value if you have a cost reducer out for Kenny.

Some cards I think would be worth considering swapping out: Esika, God of the Tree  Flip, Burnished Hart, Ethersworn Adjudicator (IMO, Caustic Caterpillar is best, or Cathar Commando for artifact/enchantment hate), Ghostly Prison, Propaganda, Celestial Dawn.

You could probably justify going down on lands if you upped your dork count, which would play really well if you added Ashnod's Altar to use them for mana later. City of Brass is also a pretty budget rainbow land. Chittering Witch is a good source of removal, blockers, or fodder for sac effects. Renegade Rallier and Sun Titan can make for some explosive turns, as well. Shriekmaw is great for targeted removal that can later be reanimated. Cowardice and Willbreaker are more nice effects like Horobi. Fires of Invention can be another effect like Wilderness Reclamation, and doesn't limit Kenny's activations.

But finally, my absolute most favorite card when playing casual Kenny is Final Parting. Basically another Jarad's Orders, but adding Unburial Rites or Priest of Fell Rites makes it a tight package to reanimate a fatty, or tutor one of your enchantments if needed.

Cheers!

DeckResource on Vito, Lifesucker

1 week ago

Hey, figured I would return the favor and drop a comment on your Vito deck here, I also see a couple of cards that I had in my initial list that I took out that I thought I'd share my thinking on in case it's helpful!

I was initially running both Corrupt and Consume Spirit in my Vito build but ended up taking them out because they seemed to be taking up room without having the ability to put a lot of pressure on the entire board or close out the game in a pass. On the one hand they are attractive options because they allow you to potentially kill off a single player who might have a problematic board state but they would have to have low life or you would have to have a lot of mana to pull it off. I chose to run Exsanguinate instead as it has huge synergy off Vito by hitting every player, playing it for x = 5 returns 15 life to you and deals a total of 30 damage to group, with 20 focused on a single player. It is, admittedly, like $7 right now so if that's a barrier you could consider Blood Tithe, it won't win you the game but 4 mana for 9 life and 18 damage to the board is a decent trade or Smitten Swordmaster might be workable for big value if you fancy taking a knight tribal bend to your creature list, I think they're like $0.25 each.

If the X cost, single targets are appealing to you a bigger ramp package might be helpful which can be tough since Crypt Ghast is apparently $10 these days. For one shot mana Bubbling Muck can be helpful and is maybe $2, Crypt of Agadeem could work after a board wipe for like $4. Maybe...Phyrexian Reclamation x Burnished Hart and/or Wild-Field Scarecrow, has some synergy with other cards too. Ramp in Mono Black is tough on a budget!

Other thought was you have a lot of targeted removal in sorceries, there are always a million options for creature removal in black but you are limited in ability to leverage them if you can't cast at instant speed to respond to an attacker or to remove a combo from the board on another player's turn. Maybe consider Doomblade, Victim of Night, or Tragic Slip as low cost alternatives!

Good luck with the build!

NotEzekielLeAderen on Cruel and Unusual - Sek'Kuar Commander

1 week ago

This deck looks pretty good, but it does seem a little colored mana heavy. I would recommend switching in more lands that tap for all your colors. For example, I would remove the Rugged Highlands for a Savage Lands instead. In terms of ramp, I wouldn't go for things like Mox Tantalite but rather Burnished Hart or Sakura-Tribe Elder which synergize better with your commander. I've made a combo deck with Sek'kuar as well, and mana dorks always do well: lots of value early game, and can be sac'd for cheap value when drawn later.

MLS91 on Crippling Fear

1 week ago

Update:

Cuts are as follows

Minus:

Wasteland why: Im running Strip Mine and crucible in black still only means one land so I only need one instance of this interaction

K'rrik, Son of Ywagmoth why: better ways to "accelerate" that also aren't so lethal, also I have included better instances of smoothing the mana base in that this card in no longer relevant

Whip of Erebos why: slow, often removed, underwhelming

Gate to Phyrexia why: never saw use, took up space in hands to ofter or when on field saw little use

Culling the Weak why: see k'rrik

Hellish Rebuke why: underwhelming and generates little value

Addtions:

Jet Medallion why: Mana Acceleration

Moonsilver Key Why: Curve Smoothing

Innocent Blood Why: Efficient Removal

Myriad Landscape why: Curve Smoothing

Henrika Domnathi  Flip Why: great interaction with the deck as well as controls board well, offers an alternative to Wrankle or another instance of similar effects

Dying to Serve Why: token generator that works well with Opposition and other global discard effects

Future Thoughts:

I'm looking to cut the Op Agent and Maralen Combo, i'm considering the Geth's Grimoire + Words of Waste combo in place of it. still looking for some instances of mana smoothing in black Burnished Hart comes to mind. Any other suggestions are welcome.

TypicalTimmy on Do You Prefer Artifact-Based or …

1 month ago

For example, with Karador and Muldrotha, a creature such as, say, Solemn Simulacrum with an appropriate sac outlet means you can grab a land, and a card, every single turn. This technically makes it "artifact ramp", albeit the net gain is a land. The same thing can apply to any land tutor on a stick, such as Farhaven Elf and Burnished Hart - ESPECIALLY Burnished Hart.

Hi_diddly_ho_neighbor on To the Winchester!

3 months ago

Thanks for the comment shwanerz88. Bolas's Citadel is a great suggestion that I completely forgot about so thank you for that. I am less interested in Champion of the Perished. I think the card will be quite strong in 60 card formats, but without evasion it doesn't do enough for EDH. Burnished Hart is tricky. I've been pulling it from my faster EDH decks because 6 mana for 2 lands is just too slow. I'd much rather run a 2 drop mana rock that has upside. I do run the Hart in my slower, zombie token focused build of this deck however.

shwanerz88 on To the Winchester!

3 months ago

Very cool list I actually just saw a similar golgari deck that pulled off the same combo with Aluren. Champion of the Perished would probably fit well as an early drop in this deck as well as a potential combo beater. Ramp rise I would probably at least cut the thought vessel and maybe even the Mind stone. How often do you feel your going to be going to discard? I feel like I would rather creature that finds me lands like Burnished Hart that is recurable and lands are generally safer than mana rocks. Bolas's Citadel is also a killer card.

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