Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

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Legality

Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Casual Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Unformat Legal

Burnished Hart occurrence in decks from the last year

Latest Decks as Commander

Burnished Hart Discussion

coolguy0723 on The Ultimate Bloodline

2 weeks ago

Crypt Ghast is a must-have in any black deck. Looking at your symbols, you might want to replace a couple of your mountains/plains with swamps. Don't go overboard with the exchange but it might help. I like the other ways you have for ramping like Smothering Tithe and the rocks you have. I feel like Terminal Moraine should be replaced with Myriad Landscape, Burnished Hart, or Solemn Simulacrum. Hope this helps and cheers!

Omniscience_is_life on First attempt BW

2 weeks ago

EDH decks tend to run a lot of ramp, good examples of such are Mind Stone, Arcane Signet, Thought Vessel, Wayfarer's Bauble, Solemn Simulacrum, Burnished Hart, Charcoal Diamond, and Fellwar Stone. The "correct" (heavy quotes, obviously subjective) number to aim for in the ramp/card draw categories is 10 each.

Also, sadly enough, Planeswalkers aren't allowed as commanders unless specifically mentioned otherwise, but it looks like you've already found Rankle so he's a good replacement option.

In the card draw/advantage categories Big Erebos is strong, as well as Geth's Grimoire. You might also consider cutting Ornithopter--doesn't seem to have much synergy or do much of anything, really.

A55Destroyer69 on general tazri commander in progress

2 weeks ago
some of these cards are control cards, put into an aggro deck. So they may be good in some situations, yes, but in a general circumstance they're more likely to be a hinderance than anything

Wrath of God is an okay boardwipe, but really you don't want to potentially devastate your board AND have to wait a turn to rebuild. Most of the time something cheaper will be better - Pyroclasm if you know you're going to face weenies or RDW or something of the like, or Blasphemous Act for just more general decks. Frankly, Blasphemous Act will potentially be worth a mere most of the time against Krenko or Thalisse even. Plus it hits them as well.

Idyllic Tutor finds you an enchantment, but what enchantment do you need? Again, you're playing an aggro deck so you shouldn't be taking your turn 2 or 3 to set up for later; you should be butting heads with anyone and everyone.

Torment of Hailfire is looking so shady here. It's a mid-lategame card that's meant to be used in tandem with heavy removal and attrition, and you're just chucking it in here as what? some sort of a finisher? Sure, it could be a finisher, but I think it needs to be somewhat built around / synergised with to actually be a viable pickup.

Replace Yarok, the Desecrated with Panharmonicon. cheaper and not colour-reliant. Harder to deal with than just a creature

Rootborn Defenses is to make your stuff indestructible. First off, there's cards that do the same thing for less, and there's even cards that do more for the same price - Make a Stand, Flawless Maneuver, Ready / Willing or even Heroic Intervention. Populate is going to be pretty inconsistent in this deck too, as there's only a small handful of token generators in the deck, so why not swap it out (or remove it, even) for something more efficient

Cinder Glade is a tapland so you might as well replace it with Sheltered Thicket. I think, regardless, switching to Sheltered Thicket will be more beneficial - fetch and eot, on your turn it enters untapped, or it's in your hand and you treat it as you would treat a Barren Moor: cycle if you don't need it, or play if you do.

Jegantha, the Wellspring is 5 mana for a max of 3 mana per turn (estimate). With so few early ramp cards, how do you expect to consistently hit 5 mana on turn 5, 4, even 3? He may be neat, and help you ramp but you need to get him in play first. I just don't think he's worth in this deck. It's a 5-colour deck, but doesn't have a strong mana base. Also an aggro deck, so a 5 mana mana dork will kinda throw off your tempo anyway

Evolving Wilds, Fabled Passage, Terramorphic Expanse, Renegade Map, Burnished Hart, Solemn Simulacrum, Yavimaya Elder, Sakura-Tribe Elder all find little to nothing. Maybe if you add in some more basics, keep Fabled Passage and Solemn Simulacrum but not the others. The reason for these caards is to thin your deck, but thin them from basics, so if you have minimal basics to begin with you're not really consistently thinning (given that the chance of drawing all your basics is exceptionally higher than it would be with, say 10+ basic lands). Fabled Passage and Solemn Simulacrum give, for sure, the highest value so that's why I suggest to keep just them.

iSacs1987 on Zombies in the Shades

4 weeks ago

@MrKillStar: Thanks for your good ideas. Burnished Hart, Feed the Swarm and Phyrexian Altar are included in this Update. I will include Thornbite Staff, Altar's Reap, Village Rites and Sol Ring in my next Update. The combo around Grave Titan and Ashnod's Altar is nice but I want to focus on the Shades. Therefore I won't include it in the Deck. Furthermore I will include Magus of the Coffers, Nirkana Revenant, Cabal Stronghold and Witch's Cottage in the Future.

1empyrean on Scouts for the Empyrean Squadron

1 month ago

Well Epicurus, you took the time to comment and at least think about what the deck is doing, so its fine if this is out of your element. I'm really looking for outside perspectives and weird ideas more than help with combos anyways.

I have a bunch of weird little interactions in the deck that probably aren't clear to a lot of players, and fundamentally, the goal of the deck is to get extra combat steps to trigger Ardenn and untap Alena.

You mention boros lacking tutors, but I am using Citanul Flute (creatures), Burnished Hart (land), Boonweaver Giant (auras), Stonehewer Giant (equipment), Sunforger (instants), and Enlightened Tutor (artifacts/enchantments).

As for ways to spend the mana, Captivating Crew is a really fun one especially with Lunarch Mantle. There is also Cavalier of Flame. I might find a few more, but activated abilities on creatures trump burn spells for this deck.

I did consider those creatures that have more power than their cost, but that just wasn't the direction I ended up taking. I also considered using Assault Suit and keeping those creatures around. I might try that idea out eventually, because Ardenn + Suit is funny. I think Kaldheim is going to have a bunch of stuff that will change this deck a lot, so I'll have a bunch of new things to try.

Omniscience_is_life on Court of Grace, the best …

1 month ago

Peligrad I think it's important to count up just how many cards Court of Grace will draw you over the course of a game... let's imagine you get the Court by T4. Good start, not impossible by any means. Let's also say we choose to cast it over Solemn Simulacrum, Smothering Tithe, or Alms Collector--or even a three-drop like Burnished Hart, or Generous Gift. All that said, let's go with that we cast CoG on T4. We draw one card off it. Move to T5, people have likely stopped ramping (in a typical EDH game) and are now building value engines: such as Thassa, Deep-Dwelling and Mulldrifter. You are now drawing 1 (maybe) card to that players' 2, and you have a target on your back because of your flyers. T6, what's that? Austere Command, Bane of Progress, Cleansing Nova, Tranquility, Child of Alara, or Nevinyrral's Disk? Darn!

Optimator on Budget deck help

1 month ago

Prismatic Lens is a fantastic budget mana rock. Burnished Hart isn't too expensive anymore. Sisay's Ring and Ur-Golem's Eye are quite tolerable on a budget too.

2black2well on Markov Estate

1 month ago
  • abby315 Thank you, that was very informative and extensive and i appreciate the effort.

I didn't know cards like Soul Shatter even existed and that will be of great use in the interest of utility, if thats what i need to add to this deck to round it out. I initially passed over Anowon, the Ruin Sage because of both his 5CMC and the fact i have a Meren of Clan Nel Toth deck that is essentially just forcing everyone to sacrifice their valued creatures when i sacrifice my 1/1 tokens, but i see how avoiding him leaves potential on the table. If i'm going to raise my curve (and i will!), Patron of the Vein seems like a strong contender as well.

I particularly liked "...You get outscaled. The changes I outlined above are also similar to what I did to turn Freyalise into a more streamlined Ezuri deck. You have to add a lategame. This is also why I recommend adding ramp to more reliably cast Edgar; he's an extremely powerful finisher with a board full of small vampires, and the deck relies on him for more than just 1/1s!"

It really asks me to change my perspective on how this deck is intended to thrive, and i think that will be key. I also appreciated that you made a specific list of which vampires to drop. Thank you!

  • King_marchesa Thank you for your input, though i find it odd you say i don't have enough white mana. I thought that would be the least common color in the deck and with Arcane Signet, Command Tower and a smattering of dual color lands, i would be OK. God-Eternal Bontu is a fantastic card, but im hesitant about sacrificing my tokens to reload my hand in this current version, probably because the deck is shaky as is. Hopefully once i raise the curve, and add removal, he will be a welcome addition.

  • Omniscience_is_life Thank you, that seemed to be a common suggestion. I will keep these cards in mind, especially as i love Burnished Hart and Solemn Simulacrum !

  • Heliogabale Thank you. your input is particularly interesting because it seems to me like taking out Goblin Bombardment and Impact Tremors for cards like Cover of Darkness, Stensia Masquerade and Berserkers' Onslaught definitely changes the direction of the deck from forcible chip damage to favorable combat damage. I also greatly appreciate you linking your own deck as it not only lets me see a successful version of what i'd like, it also shows me other ways to make edgar markov work, and as an added bonus i get to vicariously get more advice from the suggestions on your own deck!

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