Artifact Creature — Elk
, Sacrifice this: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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|Commander / EDH||Legal|
Burnished Hart Discussion
3 weeks ago
This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.
I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.
1 month ago
DonaldFuck Yeah, I have a lot of triple blue in this deck, and even double red can occasionally be tricky, So I've left if for now. And while Burnished Hart can also be fetched with Trophy Mage since its an artifact creature, it does come online slower, which probably isn't ideal for the mana hungry nature of this deck, so I've left Chromatic Lantern for now and may keep it that way. Isochron Scepter with Dramatic Reversal is always good, but it goes better in my Mizzix of the Izmagnus spellslinger deck where I usually win with massive x-spells, and I've been thinking about adding it as an alternate win con for Reiterate there.
1 month ago
Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.
You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.
1 month ago
I made some small edits to the primer to account for something DonaldFuck pointed out.
I was shocked when I realize that I wasn't playing Wayfarer's Bauble , which is usually in all of my non-green decks. Rakdos Signet is actually kind of bad here as we don't love mana rocks that don't give us access to blue unless there are other upsides.
I'm also thinking about cutting Chromatic Lantern for the always amazing Burnished Hart . Lantern is still the best fixing around, but doesn't really cut it as ramp any more, meaning that if I don't need the fixing its a better call to just get more lands in place. I haven't pulled the trigger yet, but will probably decide before I add Harmonic Prodigy and Step Through which are coming in the next update.
1 month ago
Carnival of souls is quite the pick! I don't think I would run it, seems too easy to kill yourself. Though with enough aristocrats effects, I suppose you can get by.
In my grenzo deck I have about 20 non-creature cards. 2 of them inherently can be used in the graveyard and I decided on the others because I needed more interaction in the group I was playing against.
Out of those ones which you aren't running and I don't see in your maybe pile or deck that you should consider are:
Thran Turbine essentially a sol ring that you can use only during your upkeep on grenzo
Elixir of Immortality a way to protect your graveyard from someone trying to exile it
Desecrated Tomb makes each successful grenzo activation net you a Bat
Tel-Jilad Stylus lets you do 2 things -- repeat an etb of a creature already out, protect a creature from being interacted with. You can even activate grenzo and then use this in response to avoid targeted destruction. I've used this thing on Faceless Butcher to save grenzo from boardwipes.
Dark Privilege lets you block most creatures with grenzo, use it as a sac outlet and increases his power and toughness by 1. It also avoids lots of targeted removal, though not the most popular boardwipes.
Songs of the Damned depending on where the game is, this can be worse than dark ritual or net you 10 mana.
I would additionally suggest giving
a spin because it is some very good disruption, removes enchantments and lands. If you're lucky it can be a red timewalk due to bringing in the lands untapped.
A land you might want is Scorched Ruins . As far as you are concerned, once grenzo is out, this is like playing 2 lands for one. though there are obviously downsides.
My mana base consists of 36 lands and 12 creatures that produce mana, or in the case of
You have 6 out of the 12, and are running palladium myr which isn't a bad pick and I honestly forgot about it. The 5 which I haven't mentioned are Basal Thrull , Generator Servant , Treasure Nabber , Blood Vassal and Catalyst Elemental . With the exception of Nabber, they all replace themselves manawise due to generation 2 mana. I would avoid putting in manadorks that do not make 2 or more mana.
You might additionally want to consider
which lets you recur creatures or disrupts someone else's grave.
Since a grenzo deck usually does not cast that many spells, you can try throwing in some asymmetrical effects, such as
Eidolon of the Great Revel
to leverage that, though with the direction your deck is currently in, that doesn't seem necessary.
Additionally Shrieking Mogg can be used both offensively and defensively. If you know it's on the bottom, you can tap down an opponent before their declare attackers step. If it's your turn, tap down their creatures during your declare attackers step and all of their blockers will be tapped. It also neatly fits into the goblin theme you already have present.
2 months ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
2 months ago
If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.
1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going
Golgari Findbroker - too expensive. Meren does, that already
Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it
Blood Artist - same
Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.
I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.
Nature's Claim - my pet card
3 months ago
Interesting Deck! I would recommend Burnished Hart for more Ramp/Colour Fixing.
Maybe the good ol' Trading Post would fit in here aswell, since it has so much utility. ^^