Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice this: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Burnished Hart Discussion

jakeelephant006 on Zirda's Discount Tool Store

3 weeks ago

This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.

I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.

Also, I'm pretty high on Forging the Tyrite Sword and Axgard Armory .

Guerric on [Primer] Casting the Mythal: An Inalla Guide

1 month ago

DonaldFuck Yeah, I have a lot of triple blue in this deck, and even double red can occasionally be tricky, So I've left if for now. And while Burnished Hart can also be fetched with Trophy Mage since its an artifact creature, it does come online slower, which probably isn't ideal for the mana hungry nature of this deck, so I've left Chromatic Lantern for now and may keep it that way. Isochron Scepter with Dramatic Reversal is always good, but it goes better in my Mizzix of the Izmagnus spellslinger deck where I usually win with massive x-spells, and I've been thinking about adding it as an alternate win con for Reiterate there.

Guerric on Inalla Arch-Rage Ritualist

1 month ago

Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection  Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.

You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.

Guerric on [Primer] Casting the Mythal: An Inalla Guide

1 month ago

I made some small edits to the primer to account for something DonaldFuck pointed out.

Rakdos Signet OUT Wayfarer's Bauble IN

I was shocked when I realize that I wasn't playing Wayfarer's Bauble , which is usually in all of my non-green decks. Rakdos Signet is actually kind of bad here as we don't love mana rocks that don't give us access to blue unless there are other upsides.

I'm also thinking about cutting Chromatic Lantern for the always amazing Burnished Hart . Lantern is still the best fixing around, but doesn't really cut it as ramp any more, meaning that if I don't need the fixing its a better call to just get more lands in place. I haven't pulled the trigger yet, but will probably decide before I add Harmonic Prodigy and Step Through which are coming in the next update.

PaulMuadDib on Grenzo Take the Wheel

1 month ago

Carnival of souls is quite the pick! I don't think I would run it, seems too easy to kill yourself. Though with enough aristocrats effects, I suppose you can get by.

In my grenzo deck I have about 20 non-creature cards. 2 of them inherently can be used in the graveyard and I decided on the others because I needed more interaction in the group I was playing against. Out of those ones which you aren't running and I don't see in your maybe pile or deck that you should consider are:
Thran Turbine essentially a sol ring that you can use only during your upkeep on grenzo
Elixir of Immortality a way to protect your graveyard from someone trying to exile it
Desecrated Tomb makes each successful grenzo activation net you a Bat
Tel-Jilad Stylus lets you do 2 things -- repeat an etb of a creature already out, protect a creature from being interacted with. You can even activate grenzo and then use this in response to avoid targeted destruction. I've used this thing on Faceless Butcher to save grenzo from boardwipes.
Dark Privilege lets you block most creatures with grenzo, use it as a sac outlet and increases his power and toughness by 1. It also avoids lots of targeted removal, though not the most popular boardwipes.
Songs of the Damned depending on where the game is, this can be worse than dark ritual or net you 10 mana.

I would additionally suggest giving Warp World a spin because it is some very good disruption, removes enchantments and lands. If you're lucky it can be a red timewalk due to bringing in the lands untapped.

A land you might want is Scorched Ruins . As far as you are concerned, once grenzo is out, this is like playing 2 lands for one. though there are obviously downsides.

My mana base consists of 36 lands and 12 creatures that produce mana, or in the case of Burnished Hart ramp you.
You have 6 out of the 12, and are running palladium myr which isn't a bad pick and I honestly forgot about it. The 5 which I haven't mentioned are Basal Thrull , Generator Servant , Treasure Nabber , Blood Vassal and Catalyst Elemental . With the exception of Nabber, they all replace themselves manawise due to generation 2 mana. I would avoid putting in manadorks that do not make 2 or more mana.

You might additionally want to consider Junktroller which lets you recur creatures or disrupts someone else's grave.

Since a grenzo deck usually does not cast that many spells, you can try throwing in some asymmetrical effects, such as Soot Imp or Eidolon of the Great Revel to leverage that, though with the direction your deck is currently in, that doesn't seem necessary.

Additionally Shrieking Mogg can be used both offensively and defensively. If you know it's on the bottom, you can tap down an opponent before their declare attackers step. If it's your turn, tap down their creatures during your declare attackers step and all of their blockers will be tapped. It also neatly fits into the goblin theme you already have present.

MaltOMeal on Absolute Theocracy

2 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    ijakobe on Meren's Secret Lair

    2 months ago

    If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.

    1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going

    Llanowar Elves

    Elvish Mystic

    Arbor Elf

    Fyndhorn Elves

    taking out

    Burnished Hart

    Rampant Growth

    Primal Growth

    Sifter of Skulls

    I would take out Final Parting and maybe add Green Sun's Zenith , Tutor and mana dork along with Dryad Arbor .

    A bit more card draw, for example Yawgmoth, Thran Physician , Dark Confidant , Village Rites , Oakhame Adversary

    Out:

    Golgari Findbroker - too expensive. Meren does, that already

    Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it

    Blood Artist - same

    Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.

    I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.

    Random suggestions Some haymakers like Terastodon , Mikaeus, the Unhallowed or Protean Hulk to have some good Reanimation targets Cool Utility:

    Puppeteer Clique

    Bane of Progress

    Collector Ouphe

    Nature's Claim - my pet card

    DrSnipy on Liesa

    3 months ago

    Interesting Deck! I would recommend Burnished Hart for more Ramp/Colour Fixing.

    Maybe the good ol' Trading Post would fit in here aswell, since it has so much utility. ^^

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