|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
Artifact Creature — Elk
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
|Have (4)||metalmagic , , , Forkbeard|
|Want (19)||Bonbonagaz , Torr3nt , Tomagotchi , Mr , Kagu11 , Jeanmorin , ConnorBlegen , OriginLeon , Mimeogasm , Sammii72 , Josh_theWizard , Zempo , raefgall , gariox , willfc3 , Tectonix26 , raulitin , nufmen , niETie|
Burnished Hart Discussion
3 days ago
Okay! I was finally able to take a look at your deck. I have some suggestions that I would add, but first it would help to have a better understanding of what you want from the deck. I assume you're not against infinite combos since you've included Darkest Hour , but are you going for a traditional Aristocrats theme? Do you want to win as fast as possible or are you trying to go a more stax route?
I notice you have Reveillark , but I don't see Karmic Guide . I highly recommend you pair them together for an infinite sac loop but also to be able to get everything out of your graveyard with power 2 or less.
Nim Deathmantle is another that works great with Teysa. It can even go infinite with Ashnod's Altar and your commander if you sacrifice the creature you get from Teysa first so you have 4 to pay to the mantle.
Ogre Slumlord is excellent for providing sac fodder. He gets ridiculous pretty fast.
I would add Zulaport Cutthroat or the new Cruel Celebrant in addition to your Blood Artist to have additional means of draining your opponents. You could also go big with Kokusho, the Evening Star if you want to throw him into a recurring sac loop.
Smothering Abomination is great for card advantage, and if you can find room for him, you probably won't regret it. Dark Prophecy is probably the best in terms of card draw and would recommend you find room for it. I might also replace Burnished Hart with Solemn Simulacrum . He'll draw you cards and ramp you. Plus you can recur him to use him again.
Speaking of graveyard recursion, Phyrexian Reclamation is one of the best in terms of getting single creatures back to sac again especially if they're cheap to cast. Athreos, God of Passage is amazing for recursion as well. You might also try Trading Post for recurring your artifacts which can be essential to your strategies.
As for more cards in your Maybeboard, Sun Titan is an excellent choice if you want to include him. Bojuka Bog is always handy when you're going against other graveyard decks, and Reliquary Tower is good to have on hand when you end up drawing half your deck, which can realistically happen if you run Darkest Hour . I would definitely keep Blasting Station but I'd probably cut Loxodon Warhammer and Felidar Sovereign . The way Teysa runs, they aren't the most useful cards in her arsenal. I've found Felidar just becomes the primary target when he comes out anyway.
Anyway...just a few thoughts. Like I said it would be helpful to know the direction you want to take the deck. Otherwise I'm just spitballing with cards I would personally use to run Teysa.
4 days ago
Here ya go, Derrick,
Where is Gamble
Ramp or extra mana
Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,
Target spells that are dope
Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.
Heroic/Prowess Creatures cuz value
these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.
Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.
4 days ago
Byuante, thanks for the suggestions. Arcum Daggson could be useful. He could easily be used to sac a Thopter to dig out a combo piece like Ashnod's Altar , Blasting Station , etc. He's a bit more pricey than I like, but if I can find a beat up one for cheaper, I'll consider adding him.
I'm on the fence about Burnished Hart . Yeah, he ramps, but he costs , then another to get two lands. Six total mana for the first activation to get 2 lands that ETB tapped. Its...ok, but I'm not sure its better than my other mana rocks. Where he does shine, however, is in recurring him, which this deck could do. That alone does make him worth considering, and I may play test him some. Sad Robot I think I'm out on in this deck. I think he's sadly overrated and terribly overpriced for what he does. He's decent in places, for sure, but I just don't think I like him in here.
5 days ago
Arcum might not be as good because it can't fetch a creature, which is most of your deck, but it could be useless
Cauldron is a sac outlet, though only once per rotation
Hart is ramp, useful in Azorius
Solemn is also ramp, with the upside of draw on death
Altar is free, though mill might not be your thing
Unwinding Clock is amazing in like every artifact deck, it's like seedborn muse but better
1 week ago
Rings does a lot of work for me for an extra . I think you run enough activated abilities that aren't mana abilities to give it a trial, though:
- Search for two 4-CMC cards when transmuting Dimir House Guard
- Several are obvious, like getting 4 lands from Burnished Hart or doubling up some mill or discard
- XHD and Chainer is where it starts warping the fabric of space-time, allowing XHD to return himself and another card and Chainer to reanimate himself and another creature as Nightmares (and give himself +1/+1). Both are off the copied ability since they're already in the graveyard by the time you pay and choose targets for the copy.
1 week ago
Well I can see two big problems with your deck- but only two.
1) Ramp. Yes, the fellow above commented on it, figured I'd belabor the point. Armillary Sphere , Burnished Hart , Mycosynth Wellspring , Pilgrim's Eye , Renegade Map , and Wayfarer's Bauble are all good ramp spells.
I also feel your commander should definitely be Rakdos, the Showstopper . You appear to be a fan of chance and of shaking up the board state- that is, rocking the board state violently. You could put in a copy of Krark's Thumb and just roll with that. I don't see you getting much value out of the price reduction until you already have a few demons out.
Now, if you want any suggestions on cards to cut feel free to ask, but a lot of people don't take that super well so I'll hold off until I've got the OK.
2 weeks ago
You could also upgrade your land base some, add in some utility lands, and when you can, land that produce both red and white mana. If you want, you can check out the build I'm working on. It's Aurelia's Armory
3 weeks ago
I also play Muldrotha, and I've gotten to be pretty happy with where my deck is at the moment. Seeing your comment above, I'll try to keep a budget in mind.
Firstly, you should aim to keep a bare minimum of nonpermanent spells. If there is a permanent that can replicate the effects of a spell, use it. For example, Sakura-Tribe Elder is one of the best creatures out there for what it does, and can easily replace cards such as Rampant Growth or similar. Burnished Hart is good as well, as it can be played as either your Artifact or Creature for the turn. I would certainly cut down on some of your spell-based removal, and look instead for more cards such as Fleshbag Marauder and/or Hostage Taker . Archaeomancer is probably better than Scribe of the Mindful , or at least another copy of it if you want to keep the amount of Instant and Sorcery spells as high as they are. Finally, some other cards I would prioritize adding are Wayfarer's Bauble , Skullclamp , Pernicious Deed , and Mystic Remora . Actually, on the topic of Cumulative Upkeep, Glacial Chasm and Elephant Grass are both incredibly powerful cards win conjunction with your commander. TL:DR - Prioritize permanents over spells, and keep in mind that cards with ETB/LTB effects are incredibly powerful, especially with a sacrifice outlet in play. I'll link my deck below if you want to check it out for inspiration, and if there is anything else I can do for you please let me know!
Commander / EDH
SCORE: 10 | 10 COMMENTS | 1209 VIEWS | IN 3 FOLDERS
Burnished Hart occurrence in decks from the last year
Commander / EDH:
All decks: 0.13%
W/B (Orzhov): 0.49%