Karn, Silver Golem
Legendary Artifact Creature — Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
Combos Browse all
- Gilded Lotus + Karn, Silver Golem + Voltaic Construct
- Basalt Monolith + Karn, Silver Golem + Voltaic Construct
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Karn, Silver Golem Discussion
1 month ago
I think I have a few things that might work for you.
This first is Child's Choices. The idea is to be playing only with cards that give opponents choices to make. Everything from good ones like Rhystic Study to meh ones like Killing Wave. I use to run a 60 card deck based around the same thing. This is kind of a side project.
Next up I'm not sure really counts but Beep-Beep Motherfucker. Its a vehical deck which isn't that unique but it is more focused on tapping and untapping things that have abilities like King Macar, the Gold-Cursed and Fallowsage. I dunno if this is all that unique though, I just haven't seen it out in the wild.
Last idea is playing the best color, colorless In all seriousness if your meta doesn't have a colorless commander floating around it needs one! There are all kinds of silly things you can do if you just pay a little more mana than other colors usually have to. Check out my Druken Distortion. Though if you are looking for unique you might build Hope of Ghirapur or Karn, Silver Golem instead. Just watch out for that Vandalblast...
1 month ago
1 month ago
I have always wondered how they could get away with printing certain reserve list cards like Karn, Silver Golem and still keeping an RS.
1 month ago
2 months ago
So I had this pillow fort group slug deck led by Queen Marchesa for a long time. She had a few good synergies with the deck like Solitary Confinement and Chandra's Ignition but the deck really didn't do well if peeps killed off a few good enchants. It is now led by Ghen, Arcanum Weaver . I made some changes to better take advantage of him but to me it is pretty much the same deck.
I've only done this one other time where I decided to change my colorless deck from Karn, Silver Golem to Kozilek, the Great Distortion . In that case the change was made because I find Karn too oppressive by easily wiping out lands. Though I'd say that deck is significantly different from the original.
What decks of yours were led by one commander and then after some play time you changed to a different one? Do you do this a lot? Do you think of it as the same deck now or did it change too much?
2 months ago
I'm so glad that other players have this cmdr and enjoy playing it. The initial idea with this deck was to have creatures that are large enough to dodge the board wipe but then it just turned into a deck with random fun things. Cards that I wanted to test. Hatred is a good suggestion and I own one too. I also wanted to be Demon tribal. The thing is the deck struggles to find an identity and I kinda like that. I really enjoy doing the unexpected. And this deck does that well.
Going creature-less seems like the smart thing to do. But I'm a creature kind of guy. Also check out Strands of Night . That card is so good. But its cards like that I didn't know was good until I tested it out. That's kinda what makes this deck fun and unique. Same thing can be said about Karn, Silver Golem . I put jim in because I wanted to be able to remove artifacts with my cmdr and that's working great. But theres other applications with him like simply turning someone's Sword of Feast and Famine into a creature just to make the equipment fall off.
3 months ago
With everything but the Colossus in play, use Karn, Silver Golem to make Monkey Cage a creature and equip Nim Deathmantle to it. Play Metalwork Colossus which will be free to cast. When sacking the cage pay the cost for Nim Deathmantle to bring back the cage. It will return but not be a creature so the Deahtmantle falls off. You'll get 11 monkeys. Sac Metalwork Colossus then sac 2 monkeys to return it to your hand. Use Karn to make the cage a creature again then sac 2 monkeys and equip the Deathmantle. Then play the Colossus again. Sac 2 monkeys to pay for the Deathmantle trigger to bring the cage back. Then loop as many times at you want. You should net 5 monkeys and mana each time through.
I think that's all right...
6 months ago
alrighty, so here are some I would definately cut: Traxos, Scourge of Kroog (while good for mass piloting, really not necissary with the token production), Faith's Reward (doesn't return tokens), All That Glitters (single target buff, 2 for 1s are bad, especially in EDH), Springleaf Drum (not really useful. keep wanting to have a use for it, but not sure what for), Prototype Portal (kinda meh, not a fan of imprint in EDH. needs ALOT of mana to avoid 2 for 1), Devout Invocation (to slow, needs to survive full rotation), Myr Propagator (replicates to slowly), Karn, Silver Golem (vehicles are bigger than their CMC, literal downgrade), and Alloy Myr (overcosted for a manadork)