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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose one -
*Search your library for a card, put it into your hand, then shuffle your library.
*Choose a card you own from outside the game and put it into your hand.
2 days ago
I accidentally put those in the wrong box. The Guildless Commons are for the sideboard, assuming a game grinds long enough to cycle the Mastermind's Acquisition a few times and build a combo from the sideboard. The Bottomless Vault and Sand Silos are for the main deck to build up over time for various expenses. I fixed it. Thanks for pointing that out man.
2 weeks ago
11/23/22 - Madness update
I'm really low on madness cards. Needs to be far higher for an anje deck.
Emergence Zone - adds a lot of sorcery speed options into gorger loop
Cloudstone Curio - infinite mana combo with Dockside + a creature iff dockside makes enough mana to cast both.
Revolutionist - if in gorger loop, can loop instants (and sorceries if anje is there too.)
Alms of the Vein - sorcery for above
Fiery Temper - instant for above
Violent Eruption - instant for above
Distemper of the Blood - can also get looped with Revolutionist
Hell Mongrel - discard outlet WITH MADNESS
Asylum Visitor - madness
Kitchen Imp - madness
Bloodhall Priest - madness and etb trigger that kills with gorger
Terminal Agony - madness
Necrogoyf - madness
Malevolent Whispers - madness
Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.
2 months ago
In the current deck the problem with running Crop Rotation to sac a basic for a dual/tri land is that you don't run many untapped ones. This makes that move incredibly slow. You are tapping a mana to get a tapped land and not going up on land count. Even if you had more untapped duals it would be pretty slow just fixing off of it. Something like Utopia Sprawl would be way better until you get the Coffers.
The more I think about it the more I am convinced that this deck in it's current state is not a deck that wants to dredge. There are not nearly enough additional draws to stay relevant while filling the yard. I think this might be a deck that wants Mesmeric Orb. The good cards that let you tutor it are monetarily expensive, but it might be worth checking out a build with some number of Diabolic Tutor, Mastermind's Acquisition, a Fortnight Grim Tutor (actually a good card, but eww Fortnight), or Varragoth, Bloodsky Sire and the Orb. Then you could focus on ramping into the commander and passively mill while still being able to draw. The downside is that if your friends also run graveyard strategies you are feeding them.
On the subject of ramp, I think you could easily cut 3 lands to slot in 1 MV dorks. You are limited to 1 land a turn, but could play any number of ramp that you can pay for. The ones mentioned above are good and if you are wanting a source to fix black Elves of Deep Shadow is also available.
3 months ago
Sorry for the super late reply lhetrick13, I meant to reply way sooner but got sidetracked. I don’t have too much experience with madness or discard in general (I’ve only played around with madness once and the end result was a very subpar madness/delirium/hellbent deck), but I can try to offer a little help.
Since you have a lot of discard already you could maybe try running a couple of Unburial Rites as extra redundancy to get back your creatures if you haven’t found Haakon, Stromgald Scourge yet. You could try out Cathartic Pyre as a multi use spell that offers both removal through burn and it offers discard, although Bone Shards basically does both anyways for cheaper so it’s probably the better choice for your deck. You could also try adding in a couple Dakmor Salvage to help fill your graveyard while also helping hit land drops.
Thanks for checking out my Dino Cycling deck! I’m super happy to hear you liked it!
5 months ago
I removed a few cards to make room for some cheap Tutor-type cards. This was done to help make the deck function a bit more consistently. IE, before the changes, some games you might get a ton of things with trample but no deathtouch or unblockable would show up. Things like that... Now with Shred Memory, Dimir Machinations, Dimir House Guard, Diabolic Tutor, Jarad's Orders, and Mastermind's Acquisition, you can sometimes just search your library for whatever keywords you still need on your Skullbriar, the Walking Grave.
All those benefits and the deck actually costs less money than before.
5 months ago
Since Mastermind's Acquisition can grab cards from outside the game, have you thought of making a sideboard for the deck? Even just something like adding in 2 more Approach of the Second Sun just in case something happens to the 2 in your mainboard?
6 months ago
Atraxa contains black and you don't currently run any of the traditional black tutors. If you want objectively good cards that tutor then you are looking at Demonic Tutor, Vampiric Tutor, Diabolic Intent, Imperial Seal, and Grim Tutor. Cruel Tutor, Mastermind's Acquisition, Wishclaw Talisman, Scheming Symmetry, Infernal Tutor, Profane Tutor, and Diabolic Tutor can be useful as in the right deck or if you need more black tutors. Passable options in low powered metas include Diabolic Revelation and Increasing Ambition.
7 months ago
See rule 10 here. https://mtgcommander.net/index.php/rules/
In commander specifically the assumption most random people will have when building decks based on the rules is that Wish effects like that just don't work.
So with Mastermind's Acquisition, the first effect works, the second doesn't.
Lithoform Engine, Rings of Brighthearth, and Yarok, the Desecrated can all be used to abuse things with Proliferate. With all those extra loyalty counters you'll be rolling in, the The Chain Veil seems like it belongs in here too. Especially since it gives all your walkers an extra activation, not just one.
Some other stuff to replace your wishes with would be Search for Glory, and Primevals' Glorious Rebirth. Those not only work for Vorinclex, but they will also get most of your Planeswalkers, Helm of the Host, and Lithoform Engine.
Also, Fist of Suns seems like a great combo with that commander.