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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose one -
*Search your library for a card, put it into your hand, then shuffle your library.
*Choose a card you own from outside the game and put it into your hand.
1 month ago
I removed a few cards to make room for some cheap Tutor-type cards. This was done to help make the deck function a bit more consistently. IE, before the changes, some games you might get a ton of things with trample but no deathtouch or unblockable would show up. Things like that... Now with Shred Memory, Dimir Machinations, Dimir House Guard, Diabolic Tutor, Jarad's Orders, and Mastermind's Acquisition, you can sometimes just search your library for whatever keywords you still need on your Skullbriar, the Walking Grave.
All those benefits and the deck actually costs less money than before.
1 month ago
Since Mastermind's Acquisition can grab cards from outside the game, have you thought of making a sideboard for the deck? Even just something like adding in 2 more Approach of the Second Sun just in case something happens to the 2 in your mainboard?
2 months ago
Atraxa contains black and you don't currently run any of the traditional black tutors. If you want objectively good cards that tutor then you are looking at Demonic Tutor, Vampiric Tutor, Diabolic Intent, Imperial Seal, and Grim Tutor. Cruel Tutor, Mastermind's Acquisition, Wishclaw Talisman, Scheming Symmetry, Infernal Tutor, Profane Tutor, and Diabolic Tutor can be useful as in the right deck or if you need more black tutors. Passable options in low powered metas include Diabolic Revelation and Increasing Ambition.
4 months ago
See rule 10 here. https://mtgcommander.net/index.php/rules/
In commander specifically the assumption most random people will have when building decks based on the rules is that Wish effects like that just don't work.
So with Mastermind's Acquisition, the first effect works, the second doesn't.
Lithoform Engine, Rings of Brighthearth, and Yarok, the Desecrated can all be used to abuse things with Proliferate. With all those extra loyalty counters you'll be rolling in, the The Chain Veil seems like it belongs in here too. Especially since it gives all your walkers an extra activation, not just one.
Some other stuff to replace your wishes with would be Search for Glory, and Primevals' Glorious Rebirth. Those not only work for Vorinclex, but they will also get most of your Planeswalkers, Helm of the Host, and Lithoform Engine.
Also, Fist of Suns seems like a great combo with that commander.
7 months ago
Cool changes! This way actually, you could completely drop white instead, if you like the aggro that red provides. Dropping Idyllic Tutor for something like Otherworldly Gaze's not a bad idea - would make your lands much easier!
Mastermind's Acquisition is a good idea! There's Fae of Wishes, too, which does similar things but is reusable! If you keep a Lich's Mastery, as well as other useful spells like Discontinuity, in your sideboard, you can grab them with it.
With all these blood tokens, you could consider using Mayhem Devil - pretty good damage there, would recommend dropping Wedding Security if you like the look of it. Though tbh, the blood tokens are a tricky inclusion, because they don't gain you any cards closer to 13. Fun though! Let us know how any games go :)
7 months ago
Seasons Past would've been my suggestion, as well. Jodah seems a fine commander.
You could go for a BIG MANA SORCERY theme with some of the Ultimatums that don't exile themselves on resolution, Apex of Power and Double Vision. Maelstrom Nexus and Maelstrom Archangel would be pretty busted in there, as well. Eerie Ultimatum would be especiall especially nasty when combined with Fraying Omnipotence
11 months ago
I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.
I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.
As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?
Thank you for reading me out. I hope this helps. Happy Hunting!
1 year ago
I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!
Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage
Equipment to boost your general:
Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist
I might try to add a few more win cons in your creature base
Ramp and utility suggestions
Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along
Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)
I might lose some of the instant speed removal for:
Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:
Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better
The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.