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Latest Decks as Commander
Mastermind's Acquisition Discussion
2 weeks ago
So, I personally would build from scratch. The amount you would cut from that deck being offered is substantial. Now, with some of the expensive stuff I have, you can consider some alternatives for sure. Gaea's Will is similar to Yawgmoth's Will but much more budget friendly, and the aforementioned Patriarch's Bidding is now cheap as chips. For tutoring, Diabolic Tutor , Beseech the Queen , Mastermind's Acquisition and Gamble are but some of the cheaper tutor cards you can use. Liliana Vess is also an option. There are many options, just be aware of either higher cost, or potential downside. Of course, our commander Sliver Overlord is a tutor himself, which is very useful. With interaction, well I went heavy on counter magic, but there are a plethora or removal type spells. Joy of being in 5 colours. Utter End , Beast Within , Vindicate , even you basic Swords to Plowshares and Path to Exile offer you some interaction. I also like Akroma's Will as an alternative to Teferi's Protection . Can also double up as a win con. With the lands, whilst I do have a couple of OG duals and all the shocks, the bond lands (if your pod is 3 or 4) are all good. With fetches, you just need to make sure you have the land types on the card. Shocks are defo good. There was a couple lands in BFZ I think Canopy Vista that are fetchable, and in a pinch, triomes work. Otherwise, basics are ok too, but not ideal.
2 months ago
+1 I see you already had profane transfusion, my bad. Other good stuff cards to consider...
what is the point of altar of the brood?
Deliver Unto Evil - Choose: Bolas Citadel, Tutor, Boardwipe, Utility Spell... works with politics too. I've found it useful, as aside from ill gotten goods, yawgmoths will and (sort of ) Xiahou Dun the One Eyed, this is good, cheap recursion.
Feed the Swarm - Enchantment removal is key in black. Don't sleep on this, synergy with font of agonies
Mind Twist - Early ramp into this is BRUTAL. Bait counter spells for X=2 prior to casting your wincon. It only hits one person, but it is devastating (note, it says random).
Oubliette - With an updated ruling, you can really mess with opposing commanders.
Phyrexian Arena - Again, not needed, but its nice incremental advantage. I understand you have necro already among (some) other draw, so this may not be necessary. But from my understanding, you are dumping your hand pretty quickly so it might be worth considering.
Yawgmoth's Will - Or is it too expensive?
Buried Ruin - Recur bolas citadel, phyrexian alter or something else of value
Potential swap is Bubbling Muck in place of song of the dammed. Both ramp, although bubbling muck is symmetrical (note Urborg) so perhaps not. Nevertheless, worth mentioning.
I would cut scroll rack for an actual draw spell as you have no shuffling engines (aside from tutors) and it sucks to draw this without m(any) cards in hand.
I love cruel tutor myself, but I think you should swap it for another tutor Mastermind's Acquisition (aka diabolic tutor #2 or better depending on playgroup). You lose less life, you get the card in hand, and your commander can pay for it's mana cost if needed.
I'm surprised to see ad naseum in a deck whose avg cmc is 3.78. How has it worked (or not) for you? I can see you killing yourself too quickly given your commander. Would be best swapped for a different draw spell, tutor, many of the above, etc...
Would love to hear your own thoughts regarding your deck and my suggestions. What's your meta, like, power level, budget, etc...
3 months ago
Sounds like he's playing a bit of a control list. If he's doing that, just take a traditional anti-control strategy. There's really not a Rest in Peace that works for this specific thing, but that's not a problem, because I'm assuming he's using Mastermind's Acquisition in particular(there aren't really any other cards outside Glittering Wish that do the SB tutoring for creatures).
3 months ago
MortisAngelus - overall, this looks pretty good to me. If it were my deck, I'd be looking for 6 cards to cut to make room for 2-3 removal, 2-3 draw/tutor, and 2-3 counter/protection spells. Rest in Peace is in too many sideboards. I'm sure there are plenty of other threats, too. I feel like if I can devote at least a few slots in a deck to those three (removal, draw, protect) utilities, it's much easier to have an effective sideboard.
Cards below are just off the top of my head and should be considered as examples and standards.
Final concern: Anafenza, Kin-Tree Spirit is Legendary, so 4x might not be great?
3 months ago
3 months ago
Mana Drain is not modern legal, so you shouldn't be running that :)
I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.
I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?
As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.
As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.
I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.
3 months ago
You caught me at a good time.
Rereading my suggestions, some of them are a little higher budget than I remember, so skip over those. Also, I glossed over Thwart the Enemy preventing noncombat damage, but I still suggest taking it out. I'm changing my recommendation there to Riot Control .
The biggest advantage of Leyline of Sanctity is its turn zero play. If you just want 1-2, or plan on pulling it mostly with Mastermind's Acquisition from the sideboard, Witchbane Orb is a pretty safe replacement, especially in three colors with a good chunk of basics.
How did Rampant Growth end up so expensive? It's had a million prints, it's a Core Set common, and it's been in a ton of Commander sets. Anyway, maybe a couple of those to help you get up to the critical 5-7 mana.
4 months ago
MortisAngelus maybe keep the white mana and add in Geralf's Messenger and Solemnity - that combo with Viscera Seer and Altar of the Brood is disgusting. Also, Hall of Heliod's Generosity and Mastermind's Acquisition . You can actually drop green/Melira in favor of Solemnity.