Mastermind's Acquisition

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None

Combos Browse all

Mastermind's Acquisition

Sorcery

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Mastermind's Acquisition Discussion

Hapix on The Scarab God's Arisen Horde

16 hours ago

@multimedia, your comment is much appreciated! A lot of thought and play testing has gone into this deck (if I’m being honest though, this isn’t the first attempt as this is around the 8th iteration of scarab god due to play testing and not posting until now LOL).

I want to preface my response to your recommendations by saying that lowering the cmc of the deck is not really a priority as I usually have more than enough mana to do, but bringing down the amount of 5 drops and just generally increasing the tempo of this deck is on my radar. Furthermore, some inclusions (such as Consuming Aberration and Noosegraf Mob ) are in response to the meta of my table wherein they perform well (for example, one of my buddies plays an interesting Alesha, Who Smiles at Death homebrew that focuses on controlling the board state by altering base power/toughness of all creatures, Consuming Aberration on its own has saved my hide more times than one against Alesha lol).

Moving onto your recommendations:

Wonder > Grimoire of the Dead

Just the concept of Wonder alone is fantastic and it was even a part of the original iteration of this deck, but during playtesting (and this might just be me being unlucky) but it was often a mid-game dead draw and when I would have it in my graveyard, having a handful of flying zombies was nice, but not often game ending – hence non-inclusion. Grimoire of the Dead is slow AF and it the second eff is not easy to pull off, the only reason it is in the deck right now is I do not have a Rise of the Dark Realms , not sure what I will replace it with yet but I will take it out.

Windfall > Ancient Excavation

I like Windfall , it is a great wheel and I would like to include it. As it is right now Ancient Excavation is a card I keep in for the versatility of both self-mill and the basic landcycling, although I might swap it out for the Lim-Dul's Vault that you brought up later in your comment (I really like its’ effect tho).

Diabolic Intent > Exsanguinate

Diabolic Intent is a good card and that I plan to add in someday, but just to save $ I’m looking at Wishclaw Talisman as a budget alternative with some inbuilt politicking mechanisms. When it comes to Exsanguinate , it was a filler card I tossed in for play testing I’ll replace it with the aforementioned Wishclaw Talisman most likely

Relentless Dead > Noosegraf Mob

Relentless Dead is a card I used to have in here but I removed it since it felt slow and I just never really utilized the secondary eff I’m looking at getting a Gilded Drake in as a replacement. I agree though that Noosegraf Mob , as a six drop, is quite lackluster in comparison to the other high cmc cards. The potential value of 6 ETBs and/or death triggers is enough to keep him around for now, but if there is something I find I like more I’ll probably take mod out.

Graveborn Muse > Liliana's Reaver

Graveborn Muse I tested it out and saw myself dying to it more often than not, if I move further away from the zombie tribal aspect I might reconsider it. As for Liliana's Reaver , It isn’t to flashy but it works, no need to remove it rn but if anything better comes along I might.

“2 drop mana rocks > Commander's Sphere

Commander's Sphere is place holder card that I had socketed in while I was looking for some better mana rock options. Thanks for bring Arcane Signet to my attention, I’ll probably toss that or the signet in.

Arcane Denial > Countersquall

Arcane Denial isn’t a card I’d normally consider since the +2 for my opponent kind of hurts, but in a format like EDH with the 99 filling up a library, it seems pretty negligible so I’ll add it but won’t remover Countersquall since Its not that hard to get either {B} or {U} mana on demand. This though does touch on a different subject, I do want to add in some more counter magic, tutors, and removal (I’m looking at Arcane Denial , Swan Song , Pact of Negation , Mystical Tutor , Mastermind's Acquisition , Cunning Wish , Death Wish , Wishclaw Talisman , Victim of Night , Hero's Downfall , Murder , and Doom Blade but am stuck on evaluating which are the most beneficial inclusions).

To wrap up, thank you very much for your input it has been really helpful in reevaluating this deck. I sure do have some tinkering to do, haha. The nature of deckbuilding in EDH to me is everlasting and I hope I can continue to improve and refine my decks with recommendations and insight from other kind folks, like you, on this site :D

One last question, a friend is considering selling their Mana Vault to me at a discount, is this a card that I should seriously consider including or not?

Cheers!

SideBae on Sir Gwyn Historic Knights

4 days ago

Hey man! I got a few suggestions. Feel free to ignore any/all of them:

  1. I kinda agree with PhaylogenX: Valiant Knight seems pretty good here (I see you've included it). Another pair of cards to consider for this type of role are Knight Exemplar and Kinsbaile Cavalier . They're like... good.

  2. I think Wear / Tear is likely better than your Crush Contraband . It costs less to cast if you're only targeting one or the other, and it still costs less than Crush Contraband if you're using both halves. However, it IS destroy rather than exile; this is frequently not an issue, but if it is a meta call please do ignore me.

  3. Since you're in black, you have access to the best tutors. Unfortunately, many of them are expensive: Things like Demonic Tutor , Vampiric Tutor and Imperial Seal are gonna set you back a lot. Consider running things like Dark Petition , Diabolic Tutor and Mastermind's Acquisition are all good cards.

  4. Your rocks could use some work. I like the signets, but I like the talismans more. Talisman of Hierarchy , Talisman of Conviction and Talisman of Indulgence are all better than their respective signets.

  5. You may want to consider some of the death and taxes staples. Mother of Runes and Giver of Runes are good ways to protect 'ya bois. Rest in Peace can hose a lot of decks, especially the ones I play. More generally, Stax and Hatebears can blow chunks on OPs. Winter Orb can slow down opponents from responding to your on-board pressure; Trinisphere is similar but expensive. Price of Glory can disincentivize counter-magic; Aura of Silence taxes one-sidedly in your favor.

  6. You're running a lot of basic lands. Consider Blood Moon and/or Magus of the Moon to punish more expensive decks.

  7. I think Cataclysm is probably better than Tragic Arrogance .

Right. That's all I got. Good luck!

RNR_Gaming on Fullstop *Desperately Needs Help Trimming!*

3 weeks ago

What I'd trim

Suffer the Past - better graveyard hate options

Batwing Brume - in a competitive pod/play group a 1 time fog and drain effect is cute but you shouldn't really care too much about attacking creatures; with your commander your opponents shouldn't be able to stick anything for more than a turn

Mastermind's Acquisition - better tutors like Demonic Tutor and Vampiric Tutor : are you allowed to have a wish board?

Like this doesnt look like a bad start but examine your play groups and determine the most effective cards with the most efficient cmc and cut the rest.

Kazierts on demons

3 weeks ago

Without paying too much attention right now there are some things I can say:

LastEdegy on Willowmaker

3 weeks ago

@Dragaan - haha! that's okay, try to make decks here and playtest them. EDH is a fun way to challenge your friends. I have considered Heartwood Storyteller before, but giving opponents ammo by having them draw is a disadvantage for a semi-aggro deck like this. Also I had Grizzled Leotau in this deck before, but i have replaced it with more tribal centric creatures like Ironroot Warlord . I might replace either Mastermind's Acquisition or Diabolic Tutor with Eladamri's Call , but my problem with revealing the searched card/s is that my opponents can prepare when i cast it, unlike the other 2 tutors i have.. I might playtest it first. Nameless Inversion is underwhelming for an instant targeted removal and Winds of Abandon is a desperation removal, plus its overload cost is worse than my mass removals. The only thing going for it is that it's an instant. Anyway, thanks for the suggestions!

kamarupa on 8thBit's Wreck 'n Reload

3 weeks ago

I think you might be misinformed as to what "Tron" means in MTG slang. In MTG, Tron refers to the three Urza lands ( Urza's Power Plant , Urza's Mine , & Urza's Tower . Assembling Tron means getting one of each lands down, which provides a huge colorless mana base.

This deck here is what is known as "Cheerios." (because of all the O's in zero-drop artifacts) Usually, it makes extra use out of playing so many zero-drops by incorporating a card with Storm, like Grapeshot .

Mastermind's Acquisition is arguably better then Diabolic Tutor, but at the same CMC, it's not faster. You could use Shred Memory for it's Transmute, which would shave 1 CMC off the casting cost of a tutor, but it will only tutor 2 CMC spells. You could also opt for simple draw card like Sign in Blood . Temple of Silence might also work, especially considering how few 1 drops you've got.

Some sort of protection for your creatures might be useful, as they're pretty essential and you have very few. Faith's Shield is my personal favorite because of its broad "target permanent" language, and its Fateful Hour added applications. There are plenty of other options with white, though. Gods Willing , Brave the Elements , Apostle's Blessing , etc. Something like Noxious Revival would also work.

I'd suggest 1x Buried Ruin in the mainboard.

Some added interaction/disruption spells are usually good. Stuff like Silence , Fatal Push , Holy Day , Path to Exile , Dispatch .

supergen777 on Would like help for selecting ...

1 month ago

I'm in the process of brewing a new EDH deck around the recently released Anje Falkenrath precon deck. I would like to somewhat keep the Madness theme but I would like to try my hand at using cards like Karn, the Great Creator , Mastermind's Acquisition , and Burning Wish that can retrieve cards from the little known 10 card sideboard you have for commander. I have some ideas but I still wanted to see if this list I have could be improved upon. Anyway, here's the 10 sideboard cards I was leaning toward right now.

Ruination bomb against multi-colored decks

Leyline of the Void anti-recursion

The Immortal Sun anti-superfriends

Painful Quandary Control and infinite combo hate

Thought Distortion My favorite counter control card

Mob Rule A game winner with creature heavy decks

In Garruk's Wake A potential win con

Ob Nixilis, Unshackled anti-tutor card

Whip of Erebos Best black lifegain card

Mycosynth Lattice Known game ender with Karn, the Great Creator

Anyway, that's the 10 I'm leaning toward right now. I think you see that I'm looking for the best "bomb" cards in red, black, and colorless that will shutdown certain commander archetypes but in the mainboard, they would just sacrifice versatility and consistency. Those are the kind of suggestions I'm looking for if that makes sense.

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Mastermind's Acquisition occurrence in decks from the last year

Standard:

All decks: 0.1%

Commander / EDH:

All decks: 0.02%