Mastermind's Acquisition

Mastermind's Acquisition

Sorcery

Choose one -

*Search your library for a card, put it into your hand, then shuffle your library.

*Choose a card you own from outside the game and put it into your hand.

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Mastermind's Acquisition Discussion

TheoryCrafter on Annowanna make you mill

1 month ago

I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.

I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.

Speaking of Hexproof, Maddening Cacophony and Soaring Thought-Thief also get around it.

As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?

Thank you for reading me out. I hope this helps. Happy Hunting!

DawnsRayofLight on ULTRA REACTIVE MONO BLACK

2 months ago

I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!

Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage

Equipment to boost your general:

Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist

I might try to add a few more win cons in your creature base

Vilis, Broker of Blood, draw and beat stick Razaketh, the Foulblooded, search and beat stick K'rrik, Son of Yawgmoth ramp and can get big Archon of Cruelty been debating adding it to chainer

Ramp and utility suggestions

Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along

Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)

I might lose some of the instant speed removal for:

Hero's Downfall: which you are running Deadly Rollick Eat to Extinction Vraska's Contempt

Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:

Karn Liberated Ugin, the Ineffable Steel Hellkite Nevinyrral's Disk

Suggested drops:

Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better

The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.

Doombeard1984 on All hail...The Overlord

3 months ago

So, I personally would build from scratch. The amount you would cut from that deck being offered is substantial. Now, with some of the expensive stuff I have, you can consider some alternatives for sure. Gaea's Will is similar to Yawgmoth's Will but much more budget friendly, and the aforementioned Patriarch's Bidding is now cheap as chips. For tutoring, Diabolic Tutor , Beseech the Queen , Mastermind's Acquisition and Gamble are but some of the cheaper tutor cards you can use. Liliana Vess is also an option. There are many options, just be aware of either higher cost, or potential downside. Of course, our commander Sliver Overlord is a tutor himself, which is very useful. With interaction, well I went heavy on counter magic, but there are a plethora or removal type spells. Joy of being in 5 colours. Utter End , Beast Within , Vindicate , even you basic Swords to Plowshares and Path to Exile offer you some interaction. I also like Akroma's Will as an alternative to Teferi's Protection . Can also double up as a win con. With the lands, whilst I do have a couple of OG duals and all the shocks, the bond lands (if your pod is 3 or 4) are all good. With fetches, you just need to make sure you have the land types on the card. Shocks are defo good. There was a couple lands in BFZ I think Canopy Vista that are fetchable, and in a pinch, triomes work. Otherwise, basics are ok too, but not ideal.

Profet93 on K'rrik's Playground (INFINITE COMBO)

5 months ago

+1 I see you already had profane transfusion, my bad. Other good stuff cards to consider...

what is the point of altar of the brood?

Deliver Unto Evil - Choose: Bolas Citadel, Tutor, Boardwipe, Utility Spell... works with politics too. I've found it useful, as aside from ill gotten goods, yawgmoths will and (sort of ) Xiahou Dun the One Eyed, this is good, cheap recursion.

Feed the Swarm - Enchantment removal is key in black. Don't sleep on this, synergy with font of agonies

Mind Twist - Early ramp into this is BRUTAL. Bait counter spells for X=2 prior to casting your wincon. It only hits one person, but it is devastating (note, it says random).

Oubliette - With an updated ruling, you can really mess with opposing commanders.

Phyrexian Arena - Again, not needed, but its nice incremental advantage. I understand you have necro already among (some) other draw, so this may not be necessary. But from my understanding, you are dumping your hand pretty quickly so it might be worth considering.

Yawgmoth's Will - Or is it too expensive?

Buried Ruin - Recur bolas citadel, phyrexian alter or something else of value

Potential swap is Bubbling Muck in place of song of the dammed. Both ramp, although bubbling muck is symmetrical (note Urborg) so perhaps not. Nevertheless, worth mentioning.

I would cut scroll rack for an actual draw spell as you have no shuffling engines (aside from tutors) and it sucks to draw this without m(any) cards in hand.

I love cruel tutor myself, but I think you should swap it for another tutor Mastermind's Acquisition (aka diabolic tutor #2 or better depending on playgroup). You lose less life, you get the card in hand, and your commander can pay for it's mana cost if needed.

I'm surprised to see ad naseum in a deck whose avg cmc is 3.78. How has it worked (or not) for you? I can see you killing yourself too quickly given your commander. Would be best swapped for a different draw spell, tutor, many of the above, etc...

Would love to hear your own thoughts regarding your deck and my suggestions. What's your meta, like, power level, budget, etc...

TriusMalarky on Bring in from outside the …

6 months ago

Sounds like he's playing a bit of a control list. If he's doing that, just take a traditional anti-control strategy. There's really not a Rest in Peace that works for this specific thing, but that's not a problem, because I'm assuming he's using Mastermind's Acquisition in particular(there aren't really any other cards outside Glittering Wish that do the SB tutoring for creatures).

Mind Rot effects are pretty good, Duress is probably worth it, then any creature with hexproof is probably worth it. Or anything that says "can't be countered" in this case, like Mistcutter Hydra .

kamarupa on Killing You Softly With My Infinite Sacrifice

6 months ago

MortisAngelus - overall, this looks pretty good to me. If it were my deck, I'd be looking for 6 cards to cut to make room for 2-3 removal, 2-3 draw/tutor, and 2-3 counter/protection spells. Rest in Peace is in too many sideboards. I'm sure there are plenty of other threats, too. I feel like if I can devote at least a few slots in a deck to those three (removal, draw, protect) utilities, it's much easier to have an effective sideboard.

Cards below are just off the top of my head and should be considered as examples and standards.

removal: Path to Exile / Oblivion Ring

draw/tutor: Sign in Blood , Mastermind's Acquisition

protection: Ephemerate , Gods Willing , Holy Day , Riot Control

Final concern: Anafenza, Kin-Tree Spirit is Legendary, so 4x might not be great?

Gidgetimer on Is there a way to …

6 months ago

What format? There are always the wish cycle ( Cunning Wish , Death Wish etc.) and Mastermind's Acquisition .

wallisface on Thopter Sword whir

6 months ago

Some thoughts:

  • Mana Drain is not modern legal, so you shouldn't be running that :)

  • I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.

  • I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?

  • As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.

  • As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.

  • I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.

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