Mycosynth Lattice


All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colourless.

Players may spend mana as though it were mana of any colour.

Jett2112 on M.T.G.P.D. Good Cop / Bad Cop

6 days ago

LOL I built this deck because my playgroup called the M.T.G.P.D. now it's here to serve and protect! No really, I made this deck (without sideboard) to play in a very creature heavy battlecruiser style meta with very few control decks and not much interaction. I chose Thrasios, Triton Hero and Vial Smasher the Fierce because I like the playstyle of using thrasios to draw interactions then using vial smasher as a win condition that capitalises off the interactions being cast.

I don't think it's even possible to win turn 5 (without sideboard) with this deck. by turn 5 I just want to have lots of mana and card draw to ensure I can interact with the table on their turn which starts a "clock" with random damage from Vial Smasher the Fierce. Between counterspells and board wipes we actually make games go longer than they normally would have.

(Good Cop) My playgroup has a "no combo" rule so no insta-wins (Thassa's Oracle) and no prison locks (Karn, the Great Creator + Mycosynth Lattice), However we optimize our decks and have no budget limits other than our actual budget. We have aggro decks in our group that can threaten lethal consistently by turn 5. M.T.G.P.D. Good Cop edition (without sideboard) is designed to be as powerful as possible within the playgroup rules and their spirit.

(Bad Cop) When playing for stakes or playing cEDH at the LGS or fest, I can make swaps to go from good cop to bad cop. By slotting in the combos and tutors from the sideboard and changing up the counterspells then taking out more casual battlecruiser cards from the mainboard, Bad Cop edition has potential to be a pure evil s-tier force of nature.

LordGoggles on Plagiarism: An Intellectual Theft

2 weeks ago

In such a control heavy deck, I would suggest the humble Kill Switch. Combos nicely with Unwinding Clock and Mycosynth Lattice to fully lock down your opponent's fields AND their will to live, while still giving you free reign. For bonus points, Shimmer Myr lets you play on their turns as well.

Profet93 on Druken Distortion

2 weeks ago

Blinkmoth Urn - HUGE ramp, can be even better with a tapping effect such as Clock of Omens or whatever tickles your fancy. Could even utilize a land such as Blinkmoth Well.

Mycosynth Lattice - Synergy with the above and Karn, the Great Creator. Not an entirely serious suggestion, but worth considering

Warping Wail - Additional counterspell.

Wurmcoil Engine - Not entirely serious but Wurm + Klan Ironworks + Nimdeathmantle = Infinite creatures and mana(?), I'm too tired to do math at the moment but I think it checks out

Cryptic Caves > Springjack pasture. Draws cards which is relevant for your commander and in a pinch. Can be copied with rings as well and recurred with crucible.

Field of the Dead > Rogue's passage. Do you often find yourself at a stalemate where rogue's passage would be actually beneficial? Field, while comes in tapped, can easily produce some zombie tokens to protect your boardstate, sac to trading post and more.

Cavern of Souls > Nephalia Academy. Do you find your opponents making you discard in your meta? If not, I dont see the purpose as you can't utilize your commander. Would you not be better served by protecting your creatures from counterspells despite getting the cast trigger? Budget restriction? No1 plays blue in the meta?

Skullclamp - Draw, is there a specific reason you're not running it?

Mindslaver - Given you run Emrakrul, it doesn't seem like you're against mind control effects. If so, then this is a worthwhile inclusion. Being able to effectively not only time skip them at worst, but make them lose (looking at u necropotence), keep their commander in exile, or just make them in such an unwinnable position that your victory is assured, the flexibility is strong and should not be overlooked. Also, politics! You did state the deck is archenemy, so perhaps no politics, but if you're already the enemy, might as well end their misery.

Also, Scorched Ruins + Rings + Deserted Temple = Infinite colorless mana.

To respond to your previous comment, I do not believe it is a worthwhile inclusion.

lcarl3035 on EDH - Jan Spinning a Yarn

1 month ago

I'm seeing a card called "Dross Scorpion" on your sideboard. I think it should be in the main deck. Otherwise Prized Statue or Mycosynth Lattice(if you aren't on a budget) are possibilities.

RiotRunner789 on Stax for salt

1 month ago

Stasis stops everything. Then just run Unwinding Clock, add Mycosynth Lattice if you want to untap everything.

TheOfficialCreator on

2 months ago

What's your plan for protecting Maralen of the Mornsong? It's a strong card if you can effectively protect it, but there isn't a whole lot stopping your opponent from just tutoring removal for it at the moment. I might suggest Soul of New Phyrexia to be a board presence both on and off the battlefield, and give you a way to protect your permanents at effective cost. It's also a colorless artifact creature that can synergize with your other effects.

Biotransference/Mycosynth Lattice plus Mycosynth Golem also makes for an efficient shell for these kinds of decks.

Also, I know that it doesn't come with cool art, but Terminate is a better Dreadbore for the most part. It can't destroy planeswalkers but it can be played at instant speed and is therefore a bit more of a tool.

Steve_MTG on Karns Salt Factory.

2 months ago

I am missing Forsaken Monument as well as Mycosynth Lattice and Nevinyrral's Disk

Monument boosting your mana production, as it adds to ANY source tapping for it (which kinda everything in this deck does) and enabling more mana rocks to combo with your Voltaic Construct.

The Lattice is a real gimmick, as anyone even thinking of casting a mass artifact removal would reset the whole board (except your indestructible stuff, which might be your entire board with the Forge), so most won't do it (or get shafted in the next 100+ games in your playgroup).

And the Disk just comboes with Forge/Unwinding for a "board wipe" every turn for anyone but you.

I am also missing a mana-sink for your endless mana combo(s), so how about Myr Matrix? And you could add even more endless mana combos: Basalt Monolith + Rings of Brighthearth ; works pretty well in my own Karn-deck and is not dependant on Karn himself or the mana rock being around for more than the current turn (summoning sickness when turned into a creature).

ate_house on Magda Builds a Pipe Bomb

2 months ago

Can't believe I forgot to add those, thanks! Also might consider Mycosynth Lattice for a very nice one-two with the Tyrant...

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