All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colourless.
Players may spend mana as though it were mana of any colour.
|Want (4)||AFRich337 , Goji , zudna , Akezf|
Combos Browse all
- Basalt Monolith + Kurkesh, Onakke Ancient + Mycosynth Lattice
- March of the Machines + Mycosynth Lattice
- Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk
- Energy Flux + Mycosynth Lattice
- Aura of Silence + Mycosynth Lattice
- Mycosynth Lattice + Saheeli, the Gifted + Tawnos, Urza's Apprentice
- Mycosynth Lattice + Rings of Brighthearth + Saheeli, the Gifted
- Basalt Monolith + Dross Scorpion + Dross Scorpion + Ethersworn Adjudicator + Mycosynth Lattice
- Mycosynth Lattice + Shatter
- Academy Ruins + Filigree Sages + Mycosynth Lattice
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Mycosynth Lattice Discussion
2 days ago
Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.
I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.
Here are my candidates:
Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.
Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...
Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.
Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.
1 week ago
Other Note: Rakdos morph, I Love It!!!
Rakdos, Lord of Riots + Experimental Frenzy could play like Animar, Soul of Elements except you get access to cards like Gift of Doom, Grim Haruspex, Soul Collector
digging deep with Necropotence then casting Final Fortune could be game ending
let me know how this deck goes
p.s. nether of these cards would benefit you lens only effects permanents which means only cards already on the field, Mycosynth Lattice & Chromatic Orrery would be better options
2 weeks ago
I've got an Urza deck of my own, and I prefer having something like Thassa's Oracle or Jace, Wielder of Mysteries in order to win on the spot once you exile your entire library with infinite mana. Monoblue has no lack of card draw spells so this is more nitpicky than anything, but Jace or the Oracle can win with just themselves once you've emptied your library instead of having to cast Lab Man then cast a draw spell. I also enjoy Karn, the Great Creator to slow your opponents' ramp down or lock them out of the game with Mycosynth Lattice, kill their 0-drop rocks by animating them into 0/0s, or return a vital artifact combo piece from exile if needed. And since you're running Rings of Brighthearth already, you might like the Basalt Monolith + Rings of Brighthearth combo to generate infinite colorless mana, then you can use that colorless to generate infinite blue by tapping the Monolith for U instead of CCC if you need to cast stuff from your hand.
I also couldn't help but notice that you aren't running anything particularly cruel like Tsabo's Web (which doesn't care if it's tapped or untapped), Static Orb or Winter Orb which you can tap for mana on the end step before your turn to be unaffected by them, or Back to Basics. And you seem to be lacking some removal spells for on-board problems - some good ones to possibly consider are Pongify, Rapid Hybridization, Ravenform, Reality Shift, and Imprisoned in the Moon.
4 weeks ago
1 month ago
1 month ago
2 months ago
I'm testing some additions to replace some of the cards above.
I'll make actual changes to the list after testing for a while.
2 months ago
That and Karn, the Great Creator are both known options. I may add one or both of these in the future.
My use of Mycosynth Lattice is to allow me access to all colors of mana, and to allow me more freedom to exchange permanents with Confusion in the Ranks . It also combos with Treasure Nabber and Hellkite Tyrant , so I feel like I am getting a decent amount of use out of the card without Vandalblast or Karn.