Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Gain for each charge counter on Everflowing Chalice.
Combos Browse all
- Contagion Engine + Everflowing Chalice
- Coretapper + Everflowing Chalice
- Dross Scorpion + Everflowing Chalice + Pentavus
|Commander / EDH||Legal|
Latest Decks as Commander
Everflowing Chalice Discussion
1 month ago
Hi again Nanten91, thanks for your new suggestionen!
I considered running mass removal and if I would, Crypt Rats and Pestilence would certainly be my first choices. But since I am the one who tries to have the widest boardstate with this deck, I found a boardwipe would hurt me most too often. Also the deck is very dependent on Tormod, the Desecrator being alive, so I do not want to kill him myself.
The Everflowing Chalice is in my opinion better than the other options, because it scales better with the later phases of the game by helping to activate Halana, Kessig Ranger or pay for commandertax. Most people in PDH prefer mana rocks like Arcane Signet because they can tap immediately, but with this deck, I assume the green sorceries suit me better, because they leave a card in the graveyard afterwards. Oh an I just hate Wayfarer's Bauble , I feel its an overhyped and pretty bad card.
On another topic: If you like my Deck and are interested in PDH, why don't you join us on the discord? you can find the link on this site: https://www.pdhhomebase.ca/
There are a lot of people to discuss decks or play online with there....
1 month ago
forneyt My budget for this deck is higher then I would usually spend because I want it to be able to play in cEDH games (it doesnt have to be a win all the time deck but good enough to sit at the table). However cards over $80-100 each are probably a get if I can thing but a hard sell to spend $ to the wife. As my play group goes, I dont have one. Covid destroyed it. We are just now starting to open back up here in Vegas so I have no idea what I will be walking into at my LGS.
I would love Mana Crypt but I just don't have one and I only have Mana Vault in there for a early commander ramp. The Charcoal Diamond bugs me because of the comes into play tapped and that seems to slow for cEDH.
Possessed Portal is a win con if it resolves. By the time I get that out they should have almost no resources in had if not already hellbent. With my commander out as well they cant even top deck and everything they sac goes to me. The 8 cmc can be rampped as well I can even shave it down to 6 and protect it with Dream Devourer . Vilis, Broker of Blood I just do not personally like. The cmc means I would need to animate him out and I rather do that on more important targets. The card draw I could get from running Necropotence at a much cheaper cmc (still up in the air about that one though). He seems like a large amount of resources to just get returned to hand or countered just like Sheoldred, Whispering One and I rreally like her.
I do like Waste Not probably find a place for it.
So you might have something there. I didnt want to run Chromatic Lantern because of the cmc. Everflowing Chalice I like because it starts at 2 and at any point of the game if I draw it I could put more into it if i had the mana to spare. The Blood Moon situation is problematic so I might just do that, maybe in place of Mana Vault if i decide to drop it all together.
Yes the maybe board is stuff I am considering as well as stuff I have pulled out. I like Gary and still may run him after I get my first 100 settled and tested I will move it around.
Geth's Grimoire may be a possibility. However I dont like the idea of giving the other players more answers. I want the hellbent and top decking much sooner then later.
Living Death is a card I may cut, I am not sure yet. I like the idea of all their boards getting sacked and becoming my creatures and I also get my graveyard back. Death Cloud is a win con. Mindslicer is the same kind of thing (with a sac outlet) I get all their permanents. Without a sac outlet I can beat away or hold as blocks. That is why I like this commander so much, "your stuff is my stuff.. Thanks!"
Dark Depths only works with Thespian's Stage . Vesuva enters as a copy so would have the counters on him. Thespian is already in play when copied so no counters. Either way this seems too meme for me :-)
I did notice a big flaw that you pointed out .. I have no sac outlet so Miren, the Moaning Well High Market Phyrexian Tower any of those might be a good add. I like Deserted Temple but it is close to that to expensive area because I dont have one.
Thank you for taking the time to give some help and advice, I appreciate it.
1 month ago
I'm not sure what your playgroup consists of, or what your budget is, so I'll just rattle off some cards and (if needed) their budget alternatives, as well as what I would suggest replacing.
Chromatic Lantern in place of Everflowing Chalice : Lantern fixes your lands that tap for colorless (or cabal coffers before you get it going), and keeps you from getting wrecked by Blood Moon by giving your "Mountains" the ability to tap for black.
I already see some other great cards in your maybeboard: Dark Confidant , Gray Merchant of Asphodel , Thoughtseize , and Necropotence among them. Confidant is "draw" without the "draw", which can be an important distinction for certain cards (cough cough Chains of Mephistopheles cough cough Nekusar, the Mindrazer cough cough). Gary is an alternate wincon and also replenishes your health after you drain yourself with your own cards. Thoughtseize basically is "I want this card in your hand" with your commander, and Necropotence is just a broken card that gives you more cards than you can cast.
I feel like your deck may be missing some draw power, so I would suggest Geth's Grimoire , the previously mentioned Vilis, and Howling Mine / Mikokoro, Center of the Sea . With all the discard potential, these last two shouldn't be a problem if your opponents get a couple cards!
For any combo of the above suggestions, I would consider cutting Living Death , Death Cloud , Tangle Wire , and Mindslicer . My reasoning for these four specifically is that they are too mana costly and also negatively affect your boardstate in a way that doesn't put you ahead.
Lastly, I have some land suggestions that I am unsure what to cut for because you already have a decent selection. High Market is a great land, along with its alternate, Miren, the Moaning Well . Deserted Temple can be an extra Cabal Coffers or Nykthos, Shrine to Nyx . If you like to take risks, you could include Dark Depths for the classic Vesuva / Thespian's Stage combo!
2 months ago
Profet93 it's been a long time since I've given this deck a look - saw it was getting close to 10k so I gave it a cycle. Wasn't expecting suggestions. They're greatly appreciated though.
Everflowing Chalice - is definitely going in.
I'm not the biggest fan of Helm of Obedience - sure it combos but it still requires a good bit of set up to work and even more of a set up to kill table on a single turn. It's just not compact enough.
Mind Twist - is decent I've run it in turbo naus decks but it's just okay in most cases.
Feed the Swarm - wasnt around when I brewed this up but its definitely going in.
As for the combos. I'll add them into the primer when I'm not feeling super lazy - I have a lot of projects currently but they'll get in there.
Lastly, I'm not sure how two got in thetr but one is coming out.
2 months ago
Everflowing Chalice > fractured powerstone - Higher ceiling, combo with Voltaic Key + Rings + Enough counters on chalice = Another infinite colorless mana source to draw your deck with top
I see you run leyline, have you considered running Helm of Obedience to combo with it, or are you trying to avoid dead cards?
Mind Twist > Bloodhusk Ritualist - Upgrade, note it says random. I get your commander can pay for the cost, so perhaps its not an upgrade. But there is always a blue player in my meta who would counter any discard, maybe thats just my meta.
Infernal Darkness - Depends on meta as dorks and rocks get around this. It's a decent counterspell bait if needed as they will tap out and then you proceed to Mainphase 2 to cast your spells. Not needed but nice to have.... alternative, you can add Contamination since it synergizes with your reassembling skeleton. Do note it shuts off coffers, nykthos, cradle, etc.... but again, worth considering.
Feed the Swarm - Enchantment removal which black desperately needs
Another (unlikely) synergy is Corpse Dance + Sidisi Undead Vizier top card in grave = continuous tutor for 5 mana
Another synergy you have is Rings + Fetchlands + Crucible of worlds = Ramp
A infinite black mana combo you already have is Rings + Urborg (or lots of swamps/lands) + Coffers + Deserted Temple. Tap coffers for a shit ton of mana, use deserted temple to untap coffers, hold priority, copy ability with rings targeting deserted temple, rinse and repeat.
Lastly, you have 2x carrion feeder in the maybeboard. Be sure to let me know what you think of each suggestion
2 months ago
Hi Hercules23 :)
thanks for your input. I also had Feldon as the commander before Purphoros and I completely agree with you. The same goes for your description about red and MLD (I also have a Ruric Thar whose strategy is exactly what you described, by breaking parity with MLD). This is why I never considered including MLD in Purphy B.
Regarding the MDFC Lands, this deck generally cannot play upfront (it happened like two times for me) so having lands enter the battlefield tapped when you need them untapped is less punishing for this deck (unlike for a combo deck or interaction heavy decks, those decks really need untapped lands) However, I agree that the cost of them coming into play tapped is meta dependant. I wouldnt want to play those cards if my meta is highly tuned and the games are over at turn 6 in average. In my meta, the games take a bit longer and having them come into play tapped is rarely a downside because of the philosophy of this deck/my playstyle: I either am not being attacked by my opponents because I often have open mana (I might have a fatty to cheat into play to block their haymakers/valuable creatures) or I am just not threatening (either because I dont even have Purphy B. out or no real hand to deliver fatal damage). In all those cases, drawing a MDFC land from the top with no other lands in hand in a situation in which I really need a untapped land is rarely a real downside because of the reasons stated above. This might seem not convincing, but I played and still play this deck a ton and have >50 games with the MDFC lands included and it happened only once or twice where it really hurt. There were far more games in which these niche "extra" spells performed extremely good, especially Kazuul's Fury Flip. Spikefield Hazard Flip also plays better than it looks, there are many value creatures with toughness 1 and Spikefield Hazard also prevents reanimation shenanigans and graveyard based combos which your opponents never expect from a mono red deck with only one mountain untapped. I can totally see your point though and understand you having doubts about those inclusions. I can just say: You should really give them a try :)
Keldon Firebombers You are totally right, the wheel argument I made is a weak one, I tried to justify my cut :D But still, I had to cut something. This list is so tight... It seems rather easy to cut other stuff like Bolt or Abrade but this would be the wrong way.
Ryusei, the Falling Star the "without flying" part is a real downside, at least in my meta. I'd rather have unconditional mass damage like in Crater Hellion and for most creatures 4 damage is enough :)
Spinerock Knoll Damn, that one totally flew under my radar, thanks for pointing that out!
Neheb, Dreadhorde Champion Yeah I was thinking about this one before. You are completely right, it cycles through my hand and even better: It costs 4 mana and can be thus played before Purphy B. which is a huge advantage: Many of the value creatures like Neheb, the Eternal or Terror of the Peaks cost 5 cmc which makes it wierd and not optimal since Purphy B. need to be played asap. I haven't found a cut for this Neheb, as I'd rather have a wheel effect. The wheel costs less mana and gives me unconditionally a new hand whereas this Neheb needs to connect. Also, you can never generate card advantage with this card. The "downside" of a wheel though (my opponents get a new hand) can be neglected as I am usually the person with the emptiest hand and thus gain the most value of a wheel. If I weren't playing all those wheel effects I would totally play this card :)
Extra Combat cards: Yeah, they are soooo good and you are again right^^ I am honest, so far I have 2 extra combat step cards in my list Scourge of the Throne and Moraug, Fury of Akoum and I haven't felt the need for more extra combat step cards. I guess I could include one more card. If you include to many of those extra combat step cards, you will reach a treshold at which they become less effective since you have less "beef" that benefit from those extra step cards. This is also why I decided against both the cards you mentioned in favor for the scourge and Moraug: They are themselves big beaters and can deal insane amount of damage without the help of other beaters. Moraug alone won me games (I had devotion of 5, so that Purphy B. was able to attack and I had 2 fetch lands available). Also, winning with Purphy B. mostly boils down to one explosive combat step. Combant Celebrant with "only" one extra combat step is certainly worse. Port Razer has the potential to have more than one extra combat step, but he needs to connect which is not guaranteed at all. Granted, Scourge also provides only one extra combat step, but, as I said, this guy is beefy on its own, and a dragon for Dragon's Hoard .
Everflowing Chalice I missed that one :) thanks
Regarding MLD: I completely agree with everything you said (it really is silly for green mages to complain while they stomp faces with 20 mana on turn 6) except for one thing: You won't win a game "fast" with 3 mana left and Purphy B. out after setting everything back with MLD or resource denial. You beat face for one time and then your creature dies. You might have Mimic Vat or Sundial of the Infinite or any other recursion but half of the MLD cards also destroy artifacts. You also need to get back to 3 mana after MLD cards like Jokulhaups / Obliterate which will be troublesome as those cards cost 6-7 mana, so you probably already played most if not all of your lands and rocks. If you reach that game state in which you have 6-7 mana available your hand is most likely rather empty, so you most likely wont have enough beater to deal with the whole table. "Not having enough beater to deal with the whole table" is exactly why you usually cannot play upfront with this commander. This is why you actually need your opponents to deal damage among them, so you can close out the game in an explosive turn with your limited beef (see philosophy, and yes, this is why this deck usually sucks hard if only combo and blue mages are on the table). MLD and also stuff like Smoke / Mudslide actually prevents exactly that: Since you are denying your opponents resources, they will stay at high life points which means that your average beater (that was cheated into play and dies after one turn) is just not enough. You'd rather want to hardcast them in this state of the game which is impossible though because of MLD. My point is: I do not thinkg that having an indestructible commander is a reason enough for playing MLD. You would need card- and mana-generating permanents like Chandra, Torch of Defiance or Outpost Siege that won't get destroyed by MLD.
Treasonous Ogre and Alena: I dont really see the need of having big mana in this deck. It is counterintuitive as this deck is all about circumventing the big mana costs with the ability of Purphy B. Maybe you can convince me otherwise :)? I could see those cards worth running, if your meta adapted to your commander by always saving the removal card for him. This is actually the biggest weakness of this deck. Handling Purphy B. once is devastating as 7 cmc is not always in reach.
Nykthos, Shrine to Nyx True, no real downside, but the devotion of this deck is usually quite low as there is almost no board presence except for the turns in which you attack. It might be advantageous in exactly those moments to have 2-3 more mana available during that turn, maybe just enough to cheat an additional creature into play. Just be careful not to include too many of colorless lands :)
2 months ago
Great deck. Definitely plan on trying it out. I've got a Feldon deck that I built using the Daretti Precon as a base. While Feldon is an awesome commander, I also agree that you really need haste to be effective with him. Purphoros serving as sneak attack in the command zone is really nice. I actually like land destruction and resource denial in MonoR when the commander supports it, as gives you a clear resource advantage and helps you close out games quickly. I feel like its important to utilize MLD in the right context though. The bad experiences playgroups have with the MLD player is when they wipe all the lands with no wincon or way to break parity, forcing the game to essentially restart and take double the time. I believe that reds lack of ramp can be counteracted by its ability to target opponents manabases, and its silly for others to complain about this when green players and landfall strategies are so common at producing absurd amounts of lands very quickly. Purphoros really shines with MLD because he can survive with indestructible and you only need 3 mana online to start beating face. Thats probably solid enough parity to go on the front foot and win. Some of the MDFC Lands ( Song-Mad Treachery Flip, Spikefield Hazard Flip, and Kazuul's Fury Flip seem quite mediocre. I'm not sure if the ability on the frontside is even worth the cost of them coming in tapped and slowing things down. Cards I want to try so far are listed below, I wonder what your thoughts on them are?
Keldon Firebombers - You already mentioned this one, 3 lands makes it seem like its made for Purphoros. Even if the opponents get a new hand with lands from a wheel, the likelihood of them being about to ramp out multiple lands in the mid-late game is lower.
Ryusei, the Falling Star - Free boardwipe when we let it die to Purph's effect
Spinerock Knoll - Seems extremely easy to play the exiled card for free with the amount of damage we can do
Neheb, Dreadhorde Champion - Helps cycle through the deck and get more mana
Everflowing Chalice - artifact recycling and scales well with more mana if needed
Nykthos, Shrine to Nyx - No real downside
2 months ago
Hey, good start and interesting budget version of Vorel. I think you have the right idea with cards such as Stadium, Nexus, Ascension, Kasmina and Zone. The drawback of Fractals is they lack evasion therefore if building around them then consider cards to give your creatures evasion?
- Champion of Lambholt : unblockable and triggers when Fractals are created.
- Herald of Secret Streams : unblockable.
- Archetype of Imagination : flying and can be unblockable.
If attacking with Fractals is a main strategy then consider cards that can give you extra turns?
- Sage of Hours : pair it with Forgotten Ancient or Hydra's Growth .
- Magistrate's Scepter
- Walk the Aeons : now a budget card.
Could expand on other ways to get value from being able to double counters with Vorel.
- Fathom Mage : repeatable draw, pair it with Archmage Ascension .
- Astral Cornucopia
- Everflowing Chalice
Good luck with your deck.