Multikicker (You may pay an additional any number of times as you cast this spell.)
This enters the battlefield with a charge counter on this artifact for each time this was kicked.
: Add for each charge counter on this.
|Have (2)||, sachiel2nd|
|Want (7)||GrandeKhan , mttgamer , fibion101 , ArtistaFeo , Lopen-Zur , Barakana , CurlsCoffeeCards_|
Combos Browse all Suggest
- Contagion Engine + Everflowing Chalice
- Coretapper + Everflowing Chalice
- Dross Scorpion + Everflowing Chalice + Pentavus
- Everflowing Chalice + Sol Ring + Tidespout Tyrant
- Everflowing Chalice + Rings of Brighthearth + Voltaic Key
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Everflowing Chalice Discussion
2 weeks ago
Dreamstone Hedron Sky Diamond Charcoal Diamond Ebony Fly Prismatic Lens Everflowing Chalice Predict Giant's Amulet Curator's Ward Sphinx of the Second Sun Displacement Wave Dismal Backwater Temple of the False God Replicating Ring Dimir Locket Temple of Deceit
2 weeks ago
Hey Balaam__,i reasoned a bit,i had a "ramp" idea: Everflowing Chalice. You play this card at turn two,with proliferate got another counters and more mana with play Azor's Elocutors one turn earlier. Or with a lot of mana you can play everything else much faster. What do you think about it?
1 month ago
Hehe, discard, what a great strategy.
For black mana ramp, here is what I found; Spoils of Evil, Culling the Weak, Herald of Leshrac, Black Market and Cabal Ritual. Obliviously, they aren't putting lands into play, most are only giving you mana on the spot. You could also add mana rocks like Everflowing Chalice or some of the few black lands that ramp you a lot like Cabal Coffers with Urborg which are really expensive. I like the combo between Culling the Weak and Ophiomancer : create a snake with Ophiomancer and sacrifice it with Culling the Weak. Note: with Culling the Weak, you can sacrifice any number of creatures for 4 black mana each.
I hope it's going to help you, good luck with your deck LoneSniper72!
1 month ago
1 month ago
2 months ago
Its such a shame that Curse of Misfortunes can't see the back side of that card.
II'd look at the dice factory archetype (Everflowing Chalice+Coretapper backed by a bunch of counters matter stuff) as the best chance of paying 7 mana and proliferating in modern, backed by some x cost control.
Its never been competitive, but I think its your best bet for 'pay 7 mana quick, then delay for 3 turns'.
Lock pieces to avoid dying might break any budget though.
Secondary option is defender tribal tools - combo lines with their incredible ramp makes it unlikely this'll be the wincon that goes off, but you could do it.
I gave a little thought to animating sinner's to get counters onto it via ozolith, but can't think of anything that'll stick reliably - Starfield of Nyx isn't enough on its own.
2 months ago
Hey, interesting concept, combining Ninjas with sea monsters. Well done if this is your first attempt at deck building, you have good card sense.
Some cards here that are not as good as the others that could be upgraded, even on a budget: Prismatic Lens, Doom Blade, Nemesis of Reason, Ambition's Cost, Commander's Sphere, Rogue Class, Tromokratis, Blade of the Oni.
- 1x more Island --> Tromokratis
- 1x more Island --> Nemesis of Reason
- 1x more Swamp --> Doom Blade
30 lands is low when you want to get to at least four mana to ninjutsu with Satoru. Consider cutting a couple of the high CMC sea monsters that are not as good as the others, Tromokratis and Nemesis of Reason, to add a few more lands? Could just add more of each basic land or there's many other options that are more expensive price: Watery Grave, Morphic Pool, Drowned Catacomb, Shipwreck Marsh, etc. Some budget options are: Ice Tunnel (another land Marsh Flats can get), Temple of Deceit, Esper Panorama.
Prismatic Lens and Commander's Sphere could be upgraded to mana rocks that can combo with Hullbreaker Horror to make infinite mana. Astral Cornucopia and Everflowing Chalice combo with Sol Ring by repeatedly bounce/cast them with Hullbreaker to make infinite mana. Sol pays for itself plus 1 extra colorless mana each time you tap it before it's bounced by Hullbreaker. Astral is better because once you make infinite colorless then you can pay that colorless to cast Astral to make infinite blue or black mana. When you have infinite colorless then Arcane Signet or Dimir Signet can also be used to make infinite blue/black mana.
If you can create a copy of Hullbreaker from Thousand-Faced Shadow then this combo can bounce all your opponent's nonland permanents and keep doing this on each of your main phases.
- Ingenious Infiltrator --> Ambition's Cost
- Baleful Strix --> Rogue Class
- Prosperous Thief --> Blade of the Oni
Ingenious Infiltrator is a good Ninja for repeatable draw. Baleful Strix is a nice creature to enable ninjustu. Prosperous Thief is a Ninja for repeatable ramp who also triggers from a Rogue and there's many unblockable Rogues here.
Good luck with your deck.
3 months ago
Hey, nice version, you have 13 ways to help to setup Runo to transform including Rack, lots of counterspells including Drain, plenty of reanimation and the five best huge sea monsters (Hullbreaker, Spawning, Depths, Junk, Stormtide) to copy with Krothuss. The amount of ramp is a little low, but if it's working for you then great.
A unique interaction with Krothuss are effects that let him copy himself and since he's a Kraken each time he does it he creates two copies of himself. This can get out of hand quick since then each copy of Krothuss can copy Krothuss or other Krothusses resulting in tons of attacking Krothusses. To be able to do this you must remove the legendary rule or control a nonlegendary Krothuss to copy. Sakashima of a Thousand Faces, Spark Double and Mirror Box achieve these effects with Sakashima/Box removing the legendary rule and Spark becoming a nonlegendary Krothuss.
Box is new a card in new set NEO and it also increases the p/t of original Krothuss for each copy of himself making original Krothuss huge. Sakashima can also become a copy of Krothuss. The drawback of Sakashima/Box is if an opponent removes one of these cards then all the legendary copies of Krothuss are also removed leaving only original Krothuss in your control.
Spark is different than the others because it becomes a nonlegendary Krothuss. When you copy nonlegendary Krothuss with a Krothuss it creates token copies of nonlegendary Krothuss. If opponent removes Spark it doesn't remove all the copies of nonlegendary Krothuss, they must also be removed.
These three cards have just as much interaction with other legendary creatures such as Wrexial, the Risen Deep or even Marit Lage.
Hullbreaker Horror can be much more devastating to your opponents by adding one card, Everflowing Chalice or any other 0 CMC artifact, preferably a mana rock such as Mana Crypt. When you control two or more Hullbreakers thanks to Krothuss then Chalice + Sol Ring is infinite casts to bounce all your opponent's nonland permanents. You can keep doing this combo on your main phases to deny your opponents from having nonland permanents including blockers.
Hullbreaker + Sol + Chalice is infinite casts as well as infinite colorless mana without needing to control another Hullbreaker since each time Sol taps for mana before it's bounced it pays for itself + one extra colorless. If you control another mana rock that can ETB untapped such as Arcane Signet then infinite colorless can be infinite blue/black mana. Instead of bouncing Sol, bounce Arcane + Chalice (tapping Arcane for mana before it's bounced). When you add another Hullbreaker that's when things get scary for your opponents.
I'm a big fan of Lazotep Plating in blue, it's really underrated as a protection spell for all permanents you control and it can also protect you. Which can be huge protection if an opponent's infinite combo win condition requires to target you such Aetherflux or Artist.
You have plenty of powerful reanimation, Disentomb isn't needed. You have many excellent counterspells, Scatter isn't needed. Nemesis and Swallower only trigger when they're declared as attackers meaning that when copied by Krothuss those attacking copies don't trigger. In my opinion this makes these creatures too slow to get value from them with Krothuss.
Good luck with your deck.