Everflowing Chalice

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it artifact for each time it was kicked.

: Add for each charge counter on Everflowing Chalice.

RiotRunner789 on [EDH][Primer] Giada's Angel Harem

2 weeks ago

Land Tax would be the best addition. You could also consider Deep Gnome Terramancer since he can potentially get you multiple lands per turn cycle (or potentially nothing but same if you have the most lands for a ton of white cards).

You could consider swapping out Marble Diamond with any other 2 cost rock that doesn't enter tapped. There's Arcane Signet and Fellwar Stone for white or Everflowing Chalice if you end up having more than 2 mana you can spend.

Mortlocke on Should I Keep Abzan Falconer …

2 weeks ago

While goldfishing I've found that Metastatic Evangel warps games well into my favor especially after I have poison counters on my opponents. Artifacts like Everflowing Chalice and +1/+1 counters central to your deck's themes will see an equal benefit. The only unfortunate part is the Evangel's 1 toughness. Without additional protection this creature will be removed after you get 2 or 3 triggers of proliferation in a turn. Opponents tend to pick up on too much value pretty easily.

fluffyeel on 50 Shades of Eldrazi

1 month ago

At least formally, Emrakul, the Aeons Torn is not legal for EDH, so it's a strange decision. I would prefer Ulamog, the Defiler, Ulamog, the Ceaseless Hunger, or Zhulodok, Void Gorger as the commander, given legality issues.

Some other small thoughts:

Profet93 on Hangry Boi Needs a Snack

2 months ago

Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw

Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.

Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key =

Metalworker (2 artifacts in hand) + rings + voltaic =

Basalt Monolith + Forsaken monument =

Basalt + Rings + 2 mana = . Add top to make it infinite draw

Blinkmoth Well + Blinkmoth Urn = One sided ramp

Profet93 on Eldrazi 2.0

2 months ago

FYI, Library of Alexandria is banned. Not sure if ur group is okay with it, just wanted to let you know. Also, colorless decks are notorious for combos.

Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw

Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.

Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key (manifold wont work) =

Metal worker (2 artifacts in hand) + rings + voltaic =

Basalt Monolith + Forsaken monument =

Basalt + Rings + 2 mana = . Add top to make it infinite draw

Scorched ruin + rings + Deserted Temple =

Blinkmoth Well + Blinkmoth Urn = One sided ramp

Phyrexia's Core - Sac outlet to prevent theft, exile and to remove The One Ring if it gets out of hand.

austintayshus on Wheels Wheels Wheels

2 months ago

looks like a fun list!

I might suggest a few more mana rocks. I'd recommend you have at least 10. Dimir Signet and Rakdos Signet and Izzet Signet would be good, as well as Arcane Signet and Everflowing Chalice and Mind Stone. Additionally, i'd recommend 2 cmc mana rocks over 3 cmc rocks any day.

Fevered Visions can also give you another 'everyone draws' effects.

Profet93 on Kozilek - cEDH

3 months ago

haki2022 +1

Voltaic + rings + Everflowing Chalice (4 counters) =

Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver - Combo

Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Foundry Inspector - Combo

Blinkmoth Urn = Ramp, add Blinkmoth Well to make this asymmetrical + politics (which also is synergy with winter orb)

Karn, Legacy Reforged - Ramp

Have you thought of swapping out Void Winnower for Emrakul, the Promised End? Given you're in colorless, it can be hard to interact with the board at times. Emmy is a powerhouse which can potential be cheaper to cast that Void, not to mention it's potentially high ceiling. To sweeten the pot, Gerrard's Hourglass Pendant is synergy with it and helpful on it's own given your potential for over-extending (assuming no flash enabler).

Phyrexia's Core > Treasure vault(?) - Core acts as a sac outlet to prevent artifact theft, exile and most importantly, remove The One Ring. Ironworks is the only other card that can remove it. Having another card (a land which can be tutored for) is an additional form of redundancy that you might find more useful than treasure vault if you meta is on the more competitive side.

Potential cuts....

  1. Blast Zone - Too slow, especially for potential higher powered or cEDH games.
  2. God-Pharaoh's Statue - Unless you ramp into it, it's not that impactful. Given you already have a lot of redundancy, this is your weakest card in the deck IMO. You could potentially swap it out for another control card such as Ward of Bones but you're better off lowering the avg cmc of the deck.

Very solid deck and low avg cmc, great job

Made_Compleat on Give me some cards

3 months ago

I love this deck. It seems really powerful, but I feel like you could use some more ramp. Coalition Relic, Everflowing Chalice, Astral Cornucopia, and maybe even Empowered Autogenerator all seem like good options with proliferate synergies.

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