Multikicker (You may pay an additional any number of times as you cast this spell.)
This enters the battlefield with a charge counter on it for each time it was kicked.
: Gain for each charge counter on this.
Combos Browse all
- Contagion Engine + Everflowing Chalice
- Coretapper + Everflowing Chalice
- Dross Scorpion + Everflowing Chalice + Pentavus
- Everflowing Chalice + Sol Ring + Tidespout Tyrant
- Everflowing Chalice + Rings of Brighthearth + Voltaic Key
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Everflowing Chalice Discussion
3 weeks ago
What's your budget, and what sort of ultimate power level are you looking for?
In b/w, you'll definitely want to rock all your mana rocks. Orzhov Signet, Arcane Signet, Fellwar Stone, Talisman of Hierarchy, and some number of colorless, depending on your build/preference, like Mind Stone, Everflowing Chalice, definitely Sol Ring, possibly Wayfarer's Bauble, etc.
I would strongly recommend getting a "backup" commander, in case the playgroup won't allow a walker - I personally loathe walkers as commanders, so it'd be a bad night to show up and be told they don't want to play. On that note, Ayli, Eternal Pilgrim is a great Cleric commander.
The things to focus your budget on, overall, will be card draw, ramp, and removal; most of the non-cEDH "engine" cards won't cost that much, but things like sweepers, good targeted removal, and good card draw definitely will. And, of course, the good tutors are very expensive. You can also make a reasonably-budget reanimator list that'll work well, which will let you abuse something like Vilis, Broker of Blood.
The best all-encompassing resource will be looking at existing lists on here, edhrec, or similar.
3 weeks ago
Would for sure test it out! Cindervines is a really good anti combo piece against anything with storm or the many different Underworld Breach Combos running around, but if that's not super prevalent in your playgroup, I could see it being cut! It also doesn't do a whole lot against single card combos, like Kiki or Ad Naus. And I believe you are correct, a conspired spell wouldn't trigger your commander's casting trigger, though a conspired copied spell would still be kicked if the original target was also kicked!
Also in terms of newer cards, Bard Class may also fit your bill, making your commander cheaper and entering with a 1/1 counter!
And in brainstorming, I did think of things with Multikicker! Everflowing Chalice is a great scaling ramp spell! Or if you intend to cast a whole bunch of kicked spells, the cost reduction from Vine Gecko seems decent!
4 weeks ago
Paradox engine is banned
Rings + Basalt = Infinite Mana
Rings + Basalt + Top = Draw and cast your entire deck
Basalt + Forsaken Monument = Infinite Colorless
War Room > Arch
Veilstone Amulet is for instant decks
Everflowing Chalice (4 counters) + Rings + Voltaic Key = Infinite Mana
1 month ago
Feed the Pack gives you a sac outlet, Master of the Feast can give ya a cheap early threat. Footbottom Feast can pull juicy tidbits from your graveyard, and Beanstalk Giant, Everflowing Chalice and Explosive Vegetation can help you ramp. Fresh Meat takes advantage of graveyard shenanigans. Hot Soup seems like a must include in this deck. Fruit of the First Tree will get you life and card draw. Just a few ideas for you, I’m a total sucker for theme decks, I love it! Just a shame Chef's Kiss isn’t in the color identity. Love the deck.
1 month ago
Creature- Dinosaur Beast
Islandwalk Swampwalk Trample
If target opponent you are attacking has no Islands or swamps this card gains menace until the end of the turn
Ferocious- if you control a creature with power 4 or greater this card gains +2/+0 for each creature power 4 or greater other than itself
Make the opposite of Everflowing Chalice called Neverfilling Goblet Idk how it going work but let the juices flow
1 month ago
Grubbernaut My point is more that the effect doesn't seem to match up with the intend of the Commander - if I understood the OP correctly. Moreso blue-white isn't really an aggro orientated color pairing.
Zurgo Helmsmasher is a T3 deck on the competitive cEDH scale (at least to some lists), so while building an exclusively 0 MV deck is unlikely a wise strategy for this Fox, there's already Voltron strategies on the competitive scale that seems slower than what you can do here. In the 0 MV spots you can take advantage of cards like Mishra's Bauble, Spellbook, Briber's Purse, Everflowing Chalice, Chalice of the Void, and there's a few more 0 MV artifacts that are decent enough that they wont hinder you much in an aggro shell while providing opportunities to massively grow the fox (not including high priced cards like the Mox Sapphire). Anything past +4/+4 per turn seems too much for a free trigger on a 2 mana card. Include most if not all of the Cycling lands so you can ditch lands for gas if flooded. Blue and the built in card advantage + filtering of the Fox is sure to give you cards in hand to use your mana or keep it open for responses. And blue gives you plenty of ways to avoid combat blocking as an obstacle, so you only really need to mind responding to removal.
And I haven't even thought that much about how to built that deck, so there's probably more you can do. (The more I think about it, the more I actually want to build the deck, just to see what you can possibly do - but I don't think that's the intent of the Commander and I don't actually want this version to see print.)
Obviously Paradox Haze for double the draws, double the counters.
It's definitely not going to be a T1 deck, but are we really trying to make competitive ready Commanders with little thought?
Also how many decks are really winning on turn 3? It's definitely possible, but I doubt it's a majority of the time. I don't have much experience with cEDH, but considering the decks that are put into the top tiers of the cEDH lists, I think it's more realistic to say they end around turn 5-6 on average.
(And if we're talking cEDH you can speed up the clock and cast Fox t1 and attack on t2 for 6+ damage and then again next turn to take that player out most likely and at that point you can possibly clap a player per attack.)
2 months ago
I get a lot of peeps are discussing Everflowing Chalice… but it feels a bit pointless here. It requires a lot of work to profit from, and once you drop Nissa it’s not needed anymore, so feels unhelpful?