Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

: Gain for each charge counter on Everflowing Chalice.

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Trade

Have (3) metalmagic , Azdranax , DarkMagician
Want (1) Hardhitta7

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Everflowing Chalice Discussion

multimedia on Fractal: The Gathering

4 days ago

Hey, good start and interesting budget version of Vorel. I think you have the right idea with cards such as Stadium, Nexus, Ascension, Kasmina and Zone. The drawback of Fractals is they lack evasion therefore if building around them then consider cards to give your creatures evasion?

If attacking with Fractals is a main strategy then consider cards that can give you extra turns?

Could expand on other ways to get value from being able to double counters with Vorel.

Good luck with your deck.

RinceRaven on fck my playgroup

5 days ago

Hey, looking at your list I have a bunch of opinions. I'mma drop those for later reference. This comment will be a mess, I'm sorry, I'm not gonna write a cohesive essay with a proper layout.

TL;DR: More boardwipes , less pillowfort , less creatures , +1 or 2 wincons .

Vryn Wingmare : taxing yes, but also taxes like 70% of your spells which I just can't see being worth it. At that stage, maybe run Sphere of Resistance . At least that hurts opposing creature decks too.

I don't love cards like Ghostly Prison because even though it does stop a bunch of random damage and everything it still won't stop the Voltron coming your way if they want to. On top of that your Magus of the Tabernacle will be an issue with your high creature count. So I'd consider getting rid of Baird, Steward of Argive and friends.

You only have three boardwipes, you're better off running more of those than pillowfort effects in my opinion. Consider Cleansing Nova , Rout , Time Wipe , Divine Reckoning . I like the last two a lot for this deck. Also where's your Cyclonic Rift do you not have more copies?

I'm very double on Isperia, Supreme Judge as a card. It's only 4 mana here which might make it good enough, but you're relying on opponents doing something which is usually not where you want to be. Mangara, the Diplomat in contrast, at least has muliple triggered abilities which does get triggered a lot, although with your taxing probably still a bad include, especially for it's $ cost. In the same wake I think Fatespinner , even though annoying for sure, gives opponents more options than you would like.

Nitpick, but Brainstorm becomes considerably worse if you don't have a bunch of fetches or other shuffle effects. Same goes for Mox Opal and your low artifact count. Though that one might still be good enough, albeit a little inconsistent with the current artifact count.

For counterspells, consider Memory Lapse or maybe even Essence Scatter or False Summoning . Also get Swan Song back in, a 1 mana counterspell that doesn't have a pay x out is probably still worth it's spot. Maaaybe on a super tight 100, but it's not like you're at that stage right now. And get rid of Render Silent three mana isn't worth it for the added silence in my opinion. Just keep the cheapest counterspells so you yourself can be more efficient with your own mana.

For ramp: Your commander is 4 mana, and getting him out is really good for you. Your ramp, for this reason, should be cmc 2 and below if possible. On top of that, due to Augustin's cost reducing abilities, you prefer your ramp to generate colored mana. So imo get rid of Azorius Locket and Azorius Cluestone . Instead look towards Coldsteel Heart and Talisman of Progress , maybe even a Sapphire Medallion , Pearl Medallion , Wayfarer's Bauble , Knight of the White Orchid . Or maybe Mind Stone , Walking Atlas , Everflowing Chalice . Maybe don't fix colors but at least curve out augustin. Finally please at least play Commander's Sphere over the Cluestone .

Also, please for the sake of our group, play an additional wincon. Right now you have Expropriate , Approach of the Second Sun and Smothering Tithe + Stasis lock. I know control decks don't traditionally run too many wincons, but keeping a lock on the board long enough is difficult and we won't usually feel like sitting through you trying to contain us for that long. Also where's Dramatic Reversal to go with your Isochron Scepter ?

A card like Lightning Greaves might just be worth it considering how much Augustin will be hated.

multimedia on Thunderbutt

3 weeks ago

Hey, you're welcome. Strixhaven and Commander 2021 are amazing sets for Kalamax. In my budget version I've added 9 cards combined from these two sets which is really rare to have this many budget upgrades in such a short period of time. To compare, the previous update from Time Spiral Remastered had only 2 card upgrades and before that Kaldheim had zero.

You could adjust and expand on your artifacts ( Everflowing Chalice ) if you wanted to play Galazeth Prismari with Kalamax. It's worth playtesting, but in the end I'm not sure it's going to be worth it. You'll want Galazeth from ramp for instants, but Storm-Kiln Artist is a four drop that also can ramp and the ramp is made by casting/copying instants, not from artifacts which is better for the overall gameplan with Kalamax. Artist, Galazeth and Saheeli, Sublime Artificer have good synergy though; together and with Kalamax since treasures and Servos are artifacts that can be tapped for mana for instants.

When you dig deeper into what Kalamax can do as a Commander you'll find that he's excellent for combos, many different combos (infinite damage, infinite mana, infinite storm, repeatable draw, infinite turns). Most of the combos however require a lot of mana to achieve and that's where Galazeth could help especially extra turn combos with sorceries which are nice with evasive Kalamax to do lethal Commander damage one at a time to your opponents.

seshiro_of_the_orochi on There is a God, and it's name is Math

3 weeks ago

I really didn't want to play any of the new Elder Dragons. I pulled Tanazir in that sick full-alternate art...I might consider building him now.

Cards you might want to consider:

Simic Ascendancy

Inexorable Tide

Contagion Clasp

Clockspinning

Everflowing Chalice

Jiang Yanggu, Wildcrafter

Mowu, Loyal Companion

Soul's Might

Galloping Lizrog

Vorel of the Hull Clade

plakjekaas on Ugin has no Elder Dragon …

1 month ago

People deal with an early Blood Moon in EDH by using Arcane Signet and such, to still be able to cast your spells even if you run few basics, but an early Blood Moon will immensely slow down players who have 4- or 5-color decks. It's not considered a very fun tactic, but the higher in power level you play, the more valid it becomes as a strategy.

Most big threats like Ulamog, the Ceaseless Hunger will make you arch enemy instantly, meaning all 3 other players set aside their differences until the most dangerous threat (either Ulamog, or it's controller) is taken care of. Most powerful plays in EDH are dealt with this way, that's why the format can allow more powerful cards than most constructed formats. The multiplayer aspect of many vs. one is an innate balance to running away with the game, until you take infinite combos into the equation.

Colorless is able to ramp pretty fast, even lacking green, you're just tighly bound to artifacts for doing so. Mana rocks are usually more efficient if they don't have to tap for colours. Sol Ring Mind Stone Prismatic Lens Worn Powerstone Thran Dynamo Hedron Archive Dreamstone Hedron Everflowing Chalice , there's a lot of colorless rocks to get you up to 9 as early as turn 4 or 5 pretty consistently. That's one of the few things the legendary Eldrazi have going for them as a commander, you basically play 90% artifacts, but artifacts are great at creating additional mana, so you're likely to cast your commander in a game anyway. How you're going to deal with everyone at the table wanting you and your commander gone after you cast it, is the follow-up problem though '^^

multimedia on Swarm Storm

1 month ago

Hey, well done version of Kykar on a low budget.

Consider Retraction Helix and Everflowing Chalice ? These two cards combo with Jeskai Ascendancy for infinite storm count on a budget. With Kykar this combo is infinite Spirits and infinite red mana. Without a combo or repeatable ways to shuffle all cards in your graveyard back into your library such as Elixir of Immortality I think you're going to have trouble winning games with the current strategy. One idea is the chipping away at your opponents can help to setup a combo to finish and win the game.

With the strategy here Feather, the Redeemed pairs well with Kykar since cards that target a creature you control can then be repeatedly cast to create Spirits and/or draw cards. In multiplayer low mana cost instants that draw can be a lot of draw and are borderline busted with Feather. With Feather blue adds to what Boros doesn't have such as Retraction Helix , Shadow Rift and Leap . If attacking with Kykar and Spirits then Reconnaissance Mission and Mask of Memory can be consistent repeatable draw sources since flying creatures can consistently do combat damage to a player.

Some budget land upgrades to consider:

Good luck with your deck.

legendofa on How powerful is this deck? …

1 month ago

I've been updating this deck in bits and pieces, but I haven't had the opportunity to actually put it on a table for a long time now. I'm also pretty bad at judging the strength of an EDH deck at a glance. So, I ask the community, how strong is this deck? How much stronger can it get under its current concept, and how do I maximize its potential?


Invincible Warrior Atraxa

Commander / EDH legendofa

SCORE: 6 | 10 COMMENTS | 1063 VIEWS | IN 1 FOLDER


For a quick overview of the deck, it's my most dedicated to actually winning in EDH, rather than messing with people or using a gimmick. Start with basic ramp and protection like Propaganda and Leyline of Sanctity , then drop equipment, planeswalkers, and support until I can attack with something like a 15/10 flying, lifelink, double strike, deathtouch, trample, hexproof, indestructible, vigilance Atraxa, Praetors' Voice . (Yeah, I like long lists of keywords.) It doesn't rely on the proliferate ability, but can take advantage of it with cards like Fathom Mage and Everflowing Chalice .

BrassLord on Eldrazi ♡ -jank edition-

1 month ago

If you want to make a "legal" 5 color eldrazi deck, Esika, God of the Tree  Flip is a good option, as the creature side color fixes you for those weird colors, and the enchantment side could allow you to cheat out those huge eldrazi creatures. Unfortunately it would mean you would have to redo the mana base to accommodate and probably cut some of the little eldrazi creatures

If you choose to keep your current commander, there are actually a few cards that take advantage of your commander being colorless. Things like War Room and Commander's Plate are super good, as you wouldn't have to pay life and the armor gives protection from EVERY color!

For the colorless mana base, I'd look into replacing a majority of your Wastes with utility lands. There are DOZENS of different utility lands that function like a wastes and come with an added bonus. Off the top of my head, some decent cheap options are things like Haunted Fengraf , Rogue's Passage , Ghost Quarter Cascading Cataracts

If you choose to play your commander as colorless, it would also mean you'd have to cut the cards with colored mana symbols in their mana costs. I'd replace them with ways to generate big amounts of mana. Things like Thran Dynamo , Voltaic Key Manifold Key , Sculpting Steel Worn Powerstone , Sol Ring , Everflowing Chalice , Hedron Archive , Dreamstone Hedron . I would still keep a few wastes around, as you could use cards like Solemn Simulacrum and Burnished Hart to ramp further. And I would definitely look into finding interaction and card draw that is colorless, as those cards are a a premium in that color identity.

Also, I would say that you probably have too many lands. I could see you running like 38-39 lands. It'd mean that you'd consistently hit a land drop every turn in addition to your ramp, making it a lot easier to cast your commander.

Hope those suggestions help, regardless of the direction you choose to go!

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