Artifact Creature — Construct
, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
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|Commander / EDH||Legal|
Latest Decks as Commander
Kuldotha Forgemaster Discussion
1 month ago
AShadyZebra The whole point of this deck is to sacrifice/ discard artifacts and then recur them from the graveyard. With a total 45 artifacts in the deck there's almost never a shortage of disposable artifacts. Kuldotha Forgemaster also synergizes really well with token generators like Wurmcoil Engine / Myr Battlesphere / Triplicate Titan (especially if Anointed Procession is on the battlefield) giving us more than enough sac fodder. Adding a haste enabler or an untap effect makes Kuldotha Forgemaster even better, allowing us to use it's ability the moment it enters the battlefield/ multiple times per turn. Last but not least it'll allow us to tutor any artifact straight to the battlefield, which can be a huge advantage when cheating a high CMC spell into play. So in summary, yes. Kuldotha Forgemaster is very useful in this deck ;)
Thordagreat You make an excellent point... good thing math is for blockers. ;)
Thank you both for your comments and upvotes, much appreciated. Cheers.
1 month ago
Do you find Kuldotha Forgemaster to be particularly useful? It seems like this deck doesn't have a ton of disposable artifacts to feed to it.
2 months ago
Hey kuromadei, thanks for the comment and upvote, much appreciated.
Thanks for pointing out that Bronze Guardian 's ward ability does in fact stack. I actually just recently watched an episode of the command zone podcast where they point this out, and was going to update the primer today. Makes the card quite a bit better than I originally thought it'd be in the deck.
For your question about more than two copies: Anointed Procession will trigger anytime we create a token, which includes Osgir, the Reconstructor 's second ability. Illusionist's Bracers will trigger much in the same way when it's equipped to Osgir, and Rings of Brighthearth will allow us to pay to copy Osgir's second ability. Basically all these interactions will allow us to copy / double Osgir's second ability creating four token copies of whatever we're targeting. We can then increase the amount of tokens created by having multiples of Illusionist's Bracers / Rings of Brighthearth or adding Mirage Mirror .
For your question about the jank combos: I actually just discovered a new combo line while taking a second look at the janky ones, so HUGE thanks to you for helping me discover this line!! I'll be adding it to the primer shortly...
Eldrazi Displacer + Krark-Clan Ironworks + Myr Battlesphere + Goblin Engineer . Sacrifice all four myr tokens to Krark-Clan Ironworks generating 8 mana. Then use that mana to activate Eldrazi Displacer blinking Myr Battlesphere / Goblin Engineer . This will tutor an artifact to the graveyard and generate another four myr tokens. We can then repeat this an infinite amount of times generating infinite mana and tutoring every artifact to our graveyard.
Here's where the JANK comes in...
Once all of our artifacts are in the graveyard, and we have infinite mana, we can then use Umbral Mantle to continuously untap Osgir, the Reconstructor activating his second ability an infinite amount of times to reconstruct every artifact in the graveyard. We can then add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.
Another janky line to tutor every artifact to the battlefield, draw / discard the whole deck, or deal infinite damage to our opponents:
Krark-Clan Ironworks + Myr Battlesphere + Anointed Procession + Goblin Welder + Kuldotha Forgemaster + 2x Umbral Mantle . (This will require Kuldotha Forgemaster / Goblin Welder to both be equipped with a copy of Umbral Mantle . Myr Battlesphere entering the battlefield will trigger Anointed Procession creating 8 myr tokens. Sac three of them to Krark-Clan Ironworks to generate 6 mana. Then sac 2 more and Myr Battlesphere to Kuldotha Forgemaster to tutor an artifact to the battlefield. Use the 6 mana we still have floating to activate the umbral mantles equipped to Kuldotha Forgemaster / Goblin Welder untapping them both. Then sac one more myr token to Goblin Welder to get the Myr Battlesphere back out of the graveyard. When Myr Battlesphere re-enters the battlefield this will re-start the loop. Repeat as many times as necessary to tutor every artifact to the graveyard. There a few different ways to start this loop which just include different ways of getting the ETB trigger from Myr Battlesphere , but you'll have to forgive me for not diving deeeper into that. Again we can also add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.
Thanks again for encouraging me to take a second look at the combo lines, and the comment / upvote! Hope this helps! Cheers!
3 months ago
Hey man, love the deck! Some suggestions, thematic and otherwise:
Armix, Filigree Thrasher : Don't throw your food! But seriously, you should run this card. It comes down before Gyome, and you can swing on Turn five and just blow up your opponent's stuff.
Marionette Master : Probably the best wincon you could ask for.
Herald of Anguish : Big beater that can land on Turn 5.
Kuldotha Forgemaster : Tutor up whatever huge fattie you want each turn, which leads straight into my next pick...
Darksteel Forge : Great in any artifact deck.
Krark-Clan Ironworks : SO MUCH MANA
Honor Troll : TROLLS
Savvy Hunter : Om-nom-nom.
Hot Soup : Food.
3 months ago
ldjosh I only run two cards Walking Ballista / Daretti, Scrap Savant that would benefit from the proliferate mechanic, which in my mind, doesn't really warrant including Throne of Geth . Currently running Goblin Engineer / Goblin Welder / Krark-Clan Ironworks / Kuldotha Forgemaster / Osgir, the Reconstructor for sac outlets, which all provide better value and synergize really well with the overall theme of the deck. Thanks for the suggestion though, much appreciated. Cheers.
3 months ago
Hello Baclash, thanks for stopping by.
I don't really have any issues with sac outlets since there's one built into the commander Osgir, the Reconstructor , but I also run Kuldotha Forgemaster / Goblin Engineer / Krark-Clan Ironworks just in case. These are mostly in the deck for added utility, but will work as a backup sac outlet if necessary. I'm also considering swapping Mother of Runes for Goblin Welder . Mainly just to be able to cheat big artifacts into play from the yard, but it would also add another sac outlet, for a total of five in the deck. Hope this helps, cheers.
4 months ago
4 months ago
Cards to be removed: Kasmina, Enigmatic Mentor , Cancel . Karn Liberated , Oath of Jace , Metalwork Colossus , Consecrated Sphinx , Padeem, Consul of Innovation , Kuldotha Forgemaster , Solemn Simulacrum , Phyrexian Metamorph and Bribery
They will be removed to allow the cards in the sideboard to go in.