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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Construct
, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
1 week ago
If you wanted, you could look at coming at it from the other angle with Samwise as the commander and then use Saffi Eriksdotter + cards like Karmic Guide / Sun Titan + Blasting Station / Altar of Dementia to close the game out. The benefit in this case with Samwise as your commander is you can pair him with cards like Kuldotha Forgemaster (easy enough to tutor in green/white as it's a creature) to generate some tokens and then cheat Blasting Station into play. And the fact that Sam gives you graveyard recursion in case an opponent removes your sac outlet is nice tech.
Long term, I would also look to try and obtain an Archangel of Thune, though I appreciate that it's currently out of your price range.
3 weeks ago
Oh, Manifold Key doesn't untap it's self, not a combo piece...
Hm, interesting point about the Twig and Amulet... Yeah, I guess it is mostly for the getting an artifact in the graveyard... They do act very similar to just a land, but they have that potential to count for . They're kind of like artifact versions of Blasted Landscape. I think Burnished Hart and Kuldotha Forgemaster are the only other cards included that put artifacts in the graveyard? I don't really want to rely on my artifacts getting destroyed by someone else to get that cost reduction...
Codex Shredder is also on my short list of cards to include. I'm always surprised at how useful this card is. It can mill an opponent's Vampiric Tutor or Sensei's Divining Top away, and can also help fill my graveyard with card types, although it's hit or miss with that, it usually flips a land or artifact, and worst case a cool creature... I think I don't actually have any cards that can get something back from the graveyard right now...
I have considered Karn, the Great Creator, especially because it can be a Planeswalker in the graveyard, but I ultimately don't really want my Planeswalkers in the graveyard though... The +1 ability works with Voltaic Construct to make infinite mana with Basalt Monolith, Mana Vault, Grim Monolith, Thran Dynamo, and potentially Everflowing Chalice, just like Karn, Silver Golem, which I think is p cool. The -2 is kind of technically useless in EDH, as tournament rules actually say you can get a card out of your sideboard, not actually any card you own, and in EDH you don't have a sideboard... Casually, sure, if your playgroup is into getting any card that's cool, Ring of Ma'ruf also does this, but I guess I've just opted not to use that ability... The Null Rod effect is obviously very powerful, but yeah, I guess at least in my meta, I'm not as concerned with other people's artifacts, and ultimately I want to be more fast and aggro, rather than defensive and like staxy with the deck. There's a lot of removal in the deck, to me a surprising amount for colorless, and I guess I can rely on that to get rid of a problem artifact, or whatever someone ramps into if need be. So yeah, I guess despite the Null Rod effect and the Voltaic Construct synergy, it still just seems a little clunky, or something? I also play with way more mana rocks in most of my decks then most people in my meta. If more of my opponents played more mana rocks, that would make it much more relevant, but until they catch on, I guess I think it's just not quite there for me...
I might rather put Karn, Silver Golem in, because it's a good blocker, and can turn multiple of my expensive artifacts into an alpha strike...
Karn, Silver Golem was my first commander for this deck way back in the day, and Voltaic Construct was a key part of the deck. It also included Mycosynth Lattice, to destroy opponent's lands, and Darksteel Forge and Nevinyrral's Disk. These cards were really fun to play, and basically a hard lock when they were together, but without Karn, Silver Golem as the commander, I've steered away from that style I guess because it was just so expensive to pull off, and requires multiple high mana-value cards. I think the combos I have in now are cheaper and have more general synergy with other cards, and at this point, just ramping into Emrakrul as fast as possible is pretty devastating. In my heart though, I still want to include them...
2 months ago
If you want to add blightsteel I'd recommend adding either Quicksilver Amulet or Kuldotha Forgemaster these are easy ways to cheat him down. However most infect decks are all about speed and ramp so I'd stay away from Blightsteel Colossus I have an entire deck based around playing him and it's already hard enough to get him down. Another good one is Vines of Vastwood
4 months ago
i've been considering adding Kuldotha Forgemaster, but i think i'm probably low on artifacts that i want to sacrifice as we're not a token deck. it also puts the tutored card directly onto the battlefield, so our commander doesn't benefit from it. still, i think it could be a good value piece if i find myself cornered in a game.
6 months ago
Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.
A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.
You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.
Research Thief, The Mightstone and Weakstone Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.
- Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
- Weakstone because you have Urza, Lord Protector Meld.
- Blightsteel, best secondary attacker and because you have Master Transmuter.
- Golem because Urza is a consistent way to create artifacts.
- Assembly because you have Time Sieve.
- Tezzeret because of Constructs.
- Extinction because of Constructs.
- Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
- Awakener flying for Constructs.
Some upgrades at your price point to consider:
- Esper Sentinel, Mystic Remora
- Diabolic Intent, Fabricate
- Skullclamp (in the precon), Baleful Strix (in the precon)
- Ornithopter of Paradise, Signets and Liquimetal (in the precon)
- The Reality Chip + Sensei's Divining Top combo
- Spellskite, Skrelv, Defector Mite, Ethersworn Canonist
- Skrelv's Hive
- Counterspell, Swords to Plowshares (in the precon)
Good luck with your deck.
7 months ago
Sorry, I’m not exactly sure what you’re asking about the color ratio, but when putting together my mana base I figured most things were colorless so didn’t matter too much what color, but the main thing I wanted it for was the Commander’s activated ability, so wanted to make sure all 5 colors were evenly represented. Then I added in Chromatic Lantern, Chromatic Orrery, The World Tree, and Cryptolith Rite as my main mana fixers.
As for the cards you suggested, truthfully I didn’t know about Pia's Revolution until you mentioned it here. While I do think that Sai, Master Thopterist is the more reliable card, only needing itself to work and not relying on opponents avoiding the damage, I don’t like having the extra Thopters not getting much else unless Mirror Entity or Brudiclad, Telchor Engineer are in play. Since I already have a Sarcomite Myr in this deck, I might just work Pia into it. Thanks for letting me know about it!
(Also, that would give me more cause to also add Kuldotha Forgemaster to the deck as well)
7 months ago
I’ve been working on a list on my side: 22-01-23-eKY-myr The list is not final
Some interesting cards for the deck:
Darksteel Forge this could be interesting since the deck is mostly artifact based it is very vulnerable to removal and so this can help protect your board
Ruthless Invasion This can let you easily go for the kill on everyone with pumped Myrs unless they are also playing an artifact based deck
Mechanized Production Just cast it targeting a myr token et voila
9 months ago
Profet93 I am going through some of the suggestions you offered. Staff of Domination was there to draw the deck when I had infinite colorless but I rarely used it. Kuldotha Forgemaster is not my favorite card in this deck, sometimes it pays off but normally it does very little... I'm just terrified of not having tutors without black. Extraplanar Lens Normally gets played when it wins me the game lol so it done some work believe it or not. I'm debating some of the nastier combos you suggested. I also found Gemstone Array in my collection which is not a great card but it could help to convert colorless mana into blue mana.