Kuldotha Forgemaster

Kuldotha Forgemaster

Artifact Creature — Construct

, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.

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Kuldotha Forgemaster Discussion

SpiritKing on Salty Maxter Gruul TrollScepter

1 month ago

thank you Grind for your input, and thank you DemonDragonJ as well!

and first off: i updated the description a bit, so some things i didnt mention and i feel might be a concern of yours, are better shown.

I will definitely look for Hoarding Dragon , Shared Summons and i might have an Inventors' Fair lying around. Kuldotha Forgemaster is a card i purposefully did not include, since i think it would scream combo time to loud (he plays it himself a lot).

The thing is i dont want it to be too obvious and too focused on that combo win. I want him to play a few games and eventually stumble upon it. Hoarding Dragon is a nice flying body as well, so it would camouflage nicely as a value creature. Nantuko Elder and buddies also might have a place. Though i want the animated mana rocks to play role still.

Arcane Signet could be added in, i just didnt see the necessity in two coloured decks. But, is a valid suggestion. Chromatic Lantern i dont think i want to get, the list already did cost me a bit both in cards i added from my own collection and money. Also since the commander makes artifacts and the deck is somewhat vulnerable to artifact removal, i like Darksteel Ingot a lot in here.

Another instant artifact removal like Ancient Grudge would be good, i agree.

Grind on Salty Maxter Gruul TrollScepter

1 month ago

Fun deck!!!
Your combo is cool but very unlikely. You would want to add a few ways to tutor up the artifacts to get better consistency.
Hoarding Dragon , Kuldotha Forgemaster , Inventors' Fair and Gamble could help.
Shared Summons could get forgemaster and toymaker. Crop Rotation can get inventor's fair.
Also you might consider a few more instants to make scepter more useful if he doesnt happen in to vitalize. Ancient Grudge and Fog seem good.
Also you may want more mana dorks to enable the combo with vitalize scepter. Palladium Myr works as would Fyndhorn Elder , Greenweaver Druid , Nantuko Elder , Whisperer of the Wilds , these are also decent ramp cards in general.
Cheers!!

TheWanderinGPlaneswalker on Colorless Golos

2 months ago

Oof. My first test hand was Mishra's Workshop , Mana Vault , Jhoira's Familiar , Thespian's Stage , Commander's Sphere , Bonders' Enclave , Kuldotha Forgemaster . Turn one mishra's into vault into golos turn 1. Golos plays vesuva from deck. So turn one double tapped Mishra's Workshop , a tapped mana vault, and a golos. 2nd turn my draw was an Ancient Tomb . Turn 2 I just wont even use the ancient tomb to make a point. Play Commander's Sphere and play Kuldotha Forgemaster . Turn 3 draw is Darksteel Forge . Heck at this point... Play Ancient Tomb , tap all mana to get 9 to play Darksteel Forge from hand. t3 darksteel forge. Also, t3 I'll tap Kuldotha Forgemaster at instant speed likely on end of opponents' turn sacrificing golos, sphere, and vault, to get Blightsteel Colossus t3. t4 I draw a sanctum of ugin. Tap both mishra's workshop and the bonder conclave to cast golos. Search for dark depths tapped. Play Thespian's Stage from my hand. At eot on opponents turn I can tap the ancient tomb to pay the mana for stage, to turn it into dark depths to make a 20/20 marit lage token. I'm also attacking with an 11/11 infect, trample, double indestructible (I know 2x instances doesn't count for that keyword) creature on t4. Also at the end of that same turn 4 I can marit lage into play.

So this was literally the first playtest I've done with this deck. And for this to be the inagural playtest that's kind of exactly beyond what I would want to happen XD. The idea is to fast ramp and use golos to help that, then play out eldrazi and replay golos again to search for more lands to be able to convert the mana into colored mana to start spinning the golos wheel for powerful eldrazi or more ramp to spin the wheel more times. The same kind of strategy both kozilieks have just as a mana ability instead of a cast trigger. The 2nd hand I accidentally drew looked much more mundane, so I doubt this would ever be the norm, but I still could see regular hands allowing a t5 eldrazi probably. I mean, I would expect that in a colorless eldrazi deck with tons of ramp anyway, the difference is they would always have the eldrazi to play and then the fuel after that from all the cards they drew. But this was a cool start I just had to share. Mana vault AND mishra's turn 1 into golos to double mana vault turn 1 is DISGUSTING. But that's what happens when you draw 2 eternal format ramp artifacts/cards turn 1. Just sharing on my own post because this is the kind of thing that's legendary and want to put keep it around. Maybe you'll enjoy it too XD

discipleofgary73 on na na na na, hey hey, goodbye(overwhelming tokens)

2 months ago

Hi! Thanks for the upvote.
A few suggestions:
Overwhelming Stampede rather than Overcome ; Sure your deck has many weenies, but by the time you're gonna want a 5 cmc mass trample for the win, you'll probably have something with larger than 2 power out.
Rule of Law is great for multiplayer, but Curse of Exhaustion might fit if you're gearing the deck for 1v1. If you are going for multiplayer, then Kismet works great at slowing opponents down without impacting yourself.
With the amount of PWs in the deck, Ignite the Beacon and Oath of Ajani might be worthwhile.
Phyrexian Rebirth could be a good board wipe, especially if you have crazy token amounts. Especially funny if you can combo it with Fresh Meat . Also funny with Requiem Angel out - a card worth including on its own, especially if you end up juggling your own tokens for other things.
Hardened Scales , Gavony Township , and Bloodspore Thrinax , could play nice with the +1/+1 subtheme.
Ashnod's Altar is great for utilizing creature tokens to get more things out.
Tireless Tracker might help with card draw later and gets some counters on its own.
The deck comp is pretty balanced, so Traverse the Ulvenwald might be effective. Congregation at Dawn and Chord of Calling are other tutor options if you find that the deck is more successful with particular creatures out.
I love swapping weaker tokens with Emrakul's Evangel (another fun fresh meat combo play). Of course, there is always Divine Visitation as well. It's easy to go overboard on doublers, but I figured I'd give a shout out to Primal Vigor and Second Harvest .
Swords to Plowshares for Pacifism ; might be better in some scenarios and always allows you to target your own creature to get some life out of it if you need to or if you go for the lifegain route.
Speaking of the lifegain route, if you want to go for it, here's some things that could work well: Phantom Nishoba , Wall of Reverence , Cradle of Vitality , Fumigate , Congregate , Blighted Steppe , Blossoming Sands , Gingerbread Cabin , Radiant Fountain , Graypelt Refuge , Kabira Crossroads , High Market , and Phyrexian Processor . The land balance will need to be played with if you want to swap the basics for some of those. Also, most Ajani PWs will work well for a more lifegain focused deck.
Now, when I think token generation, I think artifacts for many things. Thopter Assembly , Genesis Chamber , and Summoning Station come to mind. If you end up with more artifact tokens, you can use them with things like Krark-Clan Ironworks and Kuldotha Forgemaster . Also help with things like Dispatch .
Annnnnd one more suggestion if I haven't overstayed my welcome. Funny things can happen in token decks that put out a lot of creatures when you play The Great Aurora . Usually gives you a much stronger board state than opponents - might want to have a safety Reliquary Tower in for that hand size though!
Sorry if I doubled up on anything you had already considered!

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