Omniscience

Omniscience

Enchantment

You may cast nonland cards from your hand without paying their mana costs.

Latest Decks as Commander

Omniscience Discussion

Abaques on Unbanning Biorhythm?

1 week ago

TypicalTimmy, I believe that there are degrees to game winning cards. I think the issue here is really the potential for out of nowhere wins where someone gets a bunch of mana and just wins by casting one card regardless of the rest of the boardstate.

I believe that both Worldfire, and to a slightly lighter degree, Biorhythm, can lead to those states. Worldfire doesn't really care about boardstate and Biorhythm is devastating to several deck archetypes.

You listed Omniscience as being more ban-worthy. I'd disagree in that Omniscience does require card draw to be effective. I have Omniscience in my Jodah deck and I've gotten it out on more then one occasion where it does very little because my hand is almost empty. It can also be interacted with on the field as opposed to requiring a counter-spell to stop.

Torment of Hailfire can certainly lead to some feel-bad losses, but I think its easier to end up in game states where Torment doesn't just end the game on the spot. Unlike Biorhythm it cares about all non-land permanents, making the number of decks that might have enough permanents to survive an X=8 scenario a lot higher. Lifegain decks might be able to just eat the loss. Again, there are just more states where an out of nowhere 10-mana Torment of Hailfire doesn't automatically win the game.

I do get what you're saying, I just think there are some shades of grey that do matter when people talk about some of these win conditions. As I've said before I could take or leave unbanning Worldfire or Biorhythm, but I do believe they are cards that are more likely to lead to un-fun games then most of the other 9-10 mana spells out there.

TypicalTimmy on Unbanning Biorhythm?

1 week ago

In truth, I think there is a stronger argument to be had to ban Omniscience, because being able to cast every card you've got for free is pretty busted. People can hem and haw all they want about how you need to draw your library and get it into play and blah blah blah, but when those same people complain that a green card does something arguably just as powerful, if not more so, then it isn't so much about the cards as it is the player.

Spells are allowed to be powerful. At 8+ mana, they should be game-winning cards. But when players are fine with Omniscience and Worldfire and Torment of Hailfire but get their jimmies rustled over Biorhythm, then it's no longer about wincons, it's about believing some colors should be superior and others inferior. And that's a toxic mindset to have.

If the RC basically says one color can't have an awesome, epic, powerful wincon but the rest can, THAT is the real problem.

TypicalTimmy on Innistrad: Midnight Hunt. A Good …

2 weeks ago

I messaged a friend, but I'll make it public.

New Teferi goes infinite with The Chain Veil and any sufficient single land or creature source of mana, such as Nykthos, Shrine to Nyx, Selvala, Heart of the Wilds. His +1 untaps Veil and the land and / or creature. As long as you can produce mana, you can go infinite.

Now here is the super awesome thing. His ultimate can be activated any number of times with sufficient loyalty. So if you get 10x emblems, you will have 10 upkeep triggers to draw 10 cards and untap / float / activate everything 10x on EACH opponent's upkeep.

What's better is if you have either Omniscience in play or you are able to produce more than mana, you could instead +1 to generate infinite mana and loyalty, then -2 and effectively draw your whole library, then cast your whole library.

Abzkaban on The Dungeon Master | Sefris Reanimator

4 weeks ago

Phule451

So does Omniscience which is in the list. ;)

And it has more value outside the combo even if it’s more expensive to cast.

PlutoniumWedding on Pinball wizard

1 month ago

Hey!

Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D

I have a few ideas and comments, in no particular order.

Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.

I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.

Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.

The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.

Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.

Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.

I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.

Another great card with Golos is Illusionist's Bracers. Twice the madness.

Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...

Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.

If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.

I hope I've given you some ideas at least!

JonasNutt on Help me find a deck …

1 month ago

Omniscience_is_life - Wouldn't the mass of tokens overwhelm that deck before it had a chance to trample me to death? The only decks we have are Elspeth vs kiora duel deck set, so I turned the Elspeth deck into a good token deck but now the Kiora deck gets smashed. Maybe I could build that into a formidable deck to fight the token deck, it's kindof what you were talking about, big scary mons green and blue. I'm also willing to spend a decent amount of money on a deck to match this one well.

Thank you for your comment, I appreciate it :)

Necrosis24 on Bup's Akroma/Sakashima

1 month ago

TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .

If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:

  1. Herald of War
  2. Herald's Horn
  3. Oketra's Monument
  4. Warden of Evos Isle
  5. The Book of Exalted Deeds
  6. Thraben Watcher
  7. Righteous Valkyrie
  8. Valkyrie Harbinger
  9. (There are other cards with similar effect)
  10. Bishop of Wings
  11. Speaker of the Heavens
  12. Geist of Saint Traft

Some other cards I like, although may not be quite right for this deck:

  1. Basri Ket (For that -2) similar to Launch the Fleet
  2. Basri's Lieutenant
  3. Luminous Broodmoth
  4. Brought Back
  5. Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
  6. Well of Lost Dreams

Some white staples(some are quite expensive):

  1. Smothering Tithe
  2. Mangara, the Diplomat
  3. Esper Sentinel
  4. Land Tax
  5. Felidar Retreat
  6. Keeper of the Accord
  7. Archaeomancer's Map
  8. Verge Rangers

Sorry only white cards come to mind as I myself was building a mono white angels deck.

Romer on The Ceaseless Eldrazi Horde

1 month ago

Ziabo: Thanks man, glad you like it! It's pretty damn fun to play. Morophon could be a decent commander for 5-colour Eldrazi, too, but I really like Golos . Easy to cast without caring about which colours I have, an ETB effect that helps solve my colour problems and an activated ability to cheat amazing, expensive spells into play. Add Morophon to the 99 instead.

Wicker: If money wasn't a concern, I would immediately add a bunch of fetch lands, Expropriate and Sylvan Library .

DivineKhaos: Artifact ramp is really strong and super fast, so it was tempting. I focused on more land-based ramp to help solve my colour needs, since nearly 40% of my spells require coloured mana, including a number that need or . Omg and I'm running Ruinous Ultimatum ?? What was I thinking! I'm also trying to be more resistant to artifact destruction. This deck scares my playgroup so they toss a lot of removal at it and it can feel pretty bad when all your mana rocks get taken out and you're now behind everyone else at the table.

Hustleberry: Lots of good suggestions, thank you! It's just really hard to make cuts to fit in more at this point. That's the biggest difficulty in 5 colour decks, I could run anything and there are hundreds of amazing cards that could work, but I can only fit 99.

hkhssweiss: Cloud Key and Semblance Anvil are good, but my card types are so spread out that their effect becomes pretty limited and I do already run things like Urza's Incubator and Herald's Horn , the latter of which which does more than just reduce the cost. Don't think I want to invest too much into just reducing creature costs, when that only accounts for 20% of my deck. Having said that, Cloud Key and Semblance Anvil are fantastic in my artifact decks :D

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