You may cast nonland cards from your hand without paying their mana costs.
|Have (4)||, Candyman949 , Forkbeard , metalmagic|
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|Commander / EDH||Legal|
Omniscience occurrence in decks from the last year
Latest Decks as Commander
1 day ago
I think you're overestimating the value of playing from your graveyard.
This doesn't provide mana. It provides a larger card selection, recurence from graveyard, information and mana fixing.
Lets play a game; would you rather have this or Omniscience ?
Would you rather have this or Expropriate ?
Would you rather have this or Bolas's Citadel ?
In my case I would select the alternative on all three in most scenarios, as they are easier to pull off a win with than this card. Also if the card gains any kind of traction, graveyard hate will be more prominent to counter act it.
Don't get me wrong, the card is powerful. However I think a lot of you are overestimating how much.
SynergyBuild You reference Omni-Tell as a deck shell that wants this. But if you have Omniscience, you can more easily win with that and from what I can see on MTGTop 8, those decks don't even run 4x Omniscience but rather an average of 3,2. So this card wont necessarily add redundancy to that deck.
I just don't see how this card in particular makes that deck shell any easier to win with.
Any legacy deck shell with infinite mana loops ala Basalt Monolith + Power Artifact have many ways to win once they get infinite mana. Would you rather have the win condition or the tool to find you a win condition if you build your deck specifically to utilize this?
3 days ago
3 weeks ago
Hey, with what you have so far well done on a budget. Nice Omniscience Amonkhet invocation :)
Some budget cards to help with ramp:
Elder can potentially tap to make five mana, all five colors. It can make more mana when you have different colored permanents in your control making it busted when you control Scion of the Ur-Dragon . By itself it can make two mana (green and white), that alone is good for ramp/color fixing. Jodah's effect lets you cheat the casting cost of cards especially Ur-Dragon; cast him for five instead of nine. He's is excellent with Omniscience as casting cost will be difficult with this manabase.
Kiora can be repeatable draw when Dragons ETB and she can also be ramp. You can use her for seven turns for ramp before she dies and being able to untap any permanent means you can untap a mana rock or a mana dork. Crop Rotation is helpful to get any land by sacing a basic land to then tutor and put it onto the battlefield. Sylvan Scrying can tutor for any land.
Repeatable draw when Dragons ETB, being able to cheat creatures onto the battlefield and more haste are helpful effects with Dragons.
Some budget tutors to search for Dragon(s). Creature tutors can replace some draw spells since you want to draw Dragons anyway, might as well search for the one you want.
Some budget versatile instant removal or counterspells.
The manabase can be improved on a budget; 32 lands is low. I wouldn't go below 35 and I would play as much as 38 since you don't want to miss land drops when high CMC Dragons are the cards you want to be casting.
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Sunken Hollow
- Smoldering Marsh
- Yavimaya Coast
- Llanowar Wastes
- Savage Lands
- Jungle Shrine
- Terramorphic Expanse
- Ash Barrens
More five color lands help with color fixing. On a budget I recommend more basic Forests and the five Battle lands since Battle lands such as Cinder Glade have interaction with basic lands. You only need to control two basic lands of any type to activate a Battle land to ETB untaped. If you control a basic Forest and a basic Mountain then Sunken Hollow will ETB untapped.
Farseek is a land ramp spell that can search for any Battle land and put it onto the battlefield. It's helpful for color fixing to be able to ramp with a dual land. The green budget Pain lands such as Yavimaya Coast are nice since they can ETB untapped turn two or three to make green to cast a ramp spell. If you're going to play lands that always ETB tapped then Tri lands such as Savage Lands give you more color fixing from three different color choices. In five colors the Tri lands give you more than the Scry lands.
In the manabase you want at least 12 sources of each color and you want more green and red sources then the rest. Tri lands help with color fixing to give you more sources of colors. Red and green are the two most important colors for Dragons. Green for early game ramp and red for Dragons. Green is for ramp that also gets the other colors that's why it should have the most basic lands to give you more chances of drawing a green source early to cast ramp.
Good luck with your deck.
3 weeks ago
I think Flood of Tears is the perfect name for that card. Can you imagine like turn 10 or so of a casual 4 player game of Commander and someone plays this card?
I am guessing a hard table reset except for land won't make you popular.
3 weeks ago
Grind I think if I had an underrated list at 6 cmc Recurring Insight would make the list at or near the top of it. I'm actually really surprised to see Flood of Tears at #3. I have not seen it in action. I have not used it but I really like the idea of playing Flood of Tears and putting an Omniscience into play and redeploying your whole hand.
1 month ago
What if you put in an Omniscience ? You seem to have a ton of card draw but not enough mana to get the cards you draw onto the battlefield. Maybe replace Sylvan Scrying with something like Caravan Vigil or Rampant Growth .
1 month ago
genesiseffect I am aware that I need to cut three cards. The deck is still in development, I just haven’t decided what to cut yet. As for the win condition it’s flipping either Enter the Infinite or Omniscience off the top of my library with Narset, then storming off and killing my opponents with either storm spells or Aetherflux Reservoir you can also kill an opponent with Spiraling Embers after casting Enter the Infinite
1 month ago
No Training Grounds? If you can afford it, it's a super amazing card for Jhoira. Nevinyrral's Disk lets you wipe the board at upkeep, in response to removing the last counters from your suspended stuff, so you can clear everything before your stuff comes out. Omniscience combos really well with this deck, because you can cheat it out for cheap and then use it to cheat the rest of your stuff out, too.
Also, this deck is strangely lacking in consistent draw power for one that can cheat so much stuff out. You could use some more consistent cheap stuff that doesn't rely on Jhoira or die to a creature wipe, like Curse of Verbosity, Verity Circle, or Bident of Thassa (Rhystic Study if you have the $). Windreader Sphinx is a bigger one you would probably want to cheat out.