You may cast nonland cards from your hand without paying their mana costs.
|Have (4)||Horizon97 , , Forkbeard , metalmagic|
|Want (2)||nafgan , Arnester|
Printings View all
|Core Set 2019 (M19)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
|Magic 2013 (M13)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Omniscience occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
4 days ago
This is a great deck! I've always wanted to build around Golos, and this seems like the best way to satisfy my inner Timmy. Anyways, here are a couple of suggestions:
Omniscience: The perfect card for Golos, this makes all the big cards stuck in your hand free and easy to cast.
Brainstorm: It's a simple card, but it offers some topdeck manipulation, and with fetchlands, which you're running, it's a broken card, essentially being a draw three for 1 mana.
Nyxbloom Ancient: What a card. each of your lands and mana rocks taps for three times as much. This'll help you dump your hand every turn with ease.
And now, for some cuts:
Ramunap Excavator: A good card with fetchlands, but not worth the slot.
Myojin of Life's Web: It only gets a divinity counter when cast from your hand. which isn't often.
Hope these suggestions help, and as always, happy Tapping!
1 week ago
4 weeks ago
I think that the most competitive (and by far most interesting) way to build Illuna is something I saw someone else do: play only one nonland permanent. This is admittedly kind of crazy. The idea is to play token generators like Krenko's Command and such, play a lot of draw power like Ponder, a lot of one-time use mana spells like Seething Song, and finally, a single nonland permanent. I think the best two are either Omniscience, or, even more interesting, Proteus Staff. If you've ever played or know about Fblthp, you'll know that Proteus Staff and no creatures does wondrous things. Fblthp is already very competitive, but can struggle if they are not able to find the Proteus Staff quickly enough. This solves that problem. I think that with some thought, it could be extremely good. (The main issue will be that you will be most likely exiling half your deck. However, with Proteus Staff, some good deckbuilding, logic, and a little luck, it could be - explosive to say the least.)
1 month ago
1 month ago
Gotta say, Omniscience is a great card. It takes a wizard to use it this well. You deserve the +1
1 month ago
The white one might be too powerful in a deck with Omniscience?
1 month ago
Dragonsteak - Ah, thank you very much!
The main point of the deck is to merely get value off of the top of the library. Future Sight and Vivien, Monsters' Advocate offer powerful engines whilst Mirri's Guile and Scroll Rack, or effects of that ilk, manipulate said top for consistency.
The deck has two combos, but are for the late-game when combat options no longer exist. God-Eternal Kefnet, Scroll Rack, and Temporal Mastery grants infinite turns, whiles Omniscience and Momir Vig, Simic Visionary, given other chicanery, can win around 60% of the time.
Thassa's Oracle wins sometimes with Omniscience, but exists primarily as a value creature.
1 month ago
First things first, good choice! The Scarab God is an extremely fun and powerful commander, so I believe you're gonna do well in the tournament. Your decklist seems pretty solid, especially considering the budget restrictions. A couple of general advices would be to include as much mana ramp as possible as your commander's ability is very mana intensive, and as many instants as you can considering you can use the Scarab's ability at any time. This way, you'll be able to play a very interactive game. Here are a few specific considerations:
I'm not a huge fan of Bontu's Last Reckoning. I don't know if you have tested it enough, but having to basically skip two turns to have the board cleared is a terrible deal. If the better boardwipes are out of budget, you can consider Crux of Fate, Decree of Pain, Languish and Life's Finale (which has nice synergy with your commander, although it costs a bit too much mana).
Walk the Plank is also a little suboptimal, as it's sorcery speed (which is a nonbo with your commander). There are plenty of instant speed removal spells to choose from, like Cast Down, Dismember, Go for the Throat and Victim of Night.
I'm also not a fan of symmetrical draw effects like Howling Mine, because giving extra cards to your opponents is very dangerous. Maybe a more traditional draw spell would be more appropriate.
I think you are aware, but Yawgmoth's Bargain is unfortunately banned in our format.
Personally, I would include a slightly more prominent token subtheme to get the most value out of your commander's first ability. You can consider cards like Dread Summons (good for milling your opponents' creatures AND create some tokens), From Under the Floorboards (even when you are unable to cast it for its madness cost, three 2/2s for five mana is an ok deal) and Open the Graves.
Awaken the Erstwhile is amazing in this deck, as it fills every graveyard with -hopefully- creatures to copy as well as provide some 2/2s.
Every graveyard-based deck should have a decent number of free sacrifice outlets, and while I see you included some, I think you are still missing the best one for this kind of deck: Altar of Dementia. Apart from the amazing utility of being able to sacrifice a creature in response to an exile removal spell, it has the huge benefit of fueling your (or your opponents') graveyard for your commander. At some point during the game, depending on your board state, it can even become a win condition. Ashnod's Altar is another one I would include.
Considering your commander's ability is at instant speed, I would include Vedalken Orrery (if it's not our of budget) and Leyline of Anticipation to be able to play your spells on your opponents end steps, in case you didn't use the Scarab's ability.
Good luck for your tournament and keep updating this list!