Codex Shredder

Codex Shredder

Artifact

: Target player mills a card. (They put the top card of their library into their graveyard.)

, : Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Latest Decks as Commander

Codex Shredder Discussion

hiddengibbons on Psychic Spiral

4 weeks ago

@wallisface:You are correct in the sense that It requires Thoughtscour and Scheming Symmetry together to make Demonic Tutor. Or a mill engine such as Codex Shredder or Ashiok to prevent your opponent from gaining access to something important. But it also gives you a chance to play mind games. Should I put that card on top or am I going to get thoughtscoured again? I suspect that once the mill engine starts, the opponent will just start tutoring things they don’t need in order to filter the deck. I’m going to have to actually try it out before I swap Symmetry for Profane Tutor

wallisface on Lobotomy

1 month ago

Wabbajacke a typical Lanturn control list would look something like this:

So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):

Wabbajacke on Lobotomy

1 month ago

wallisface & Jabberjaw46 thanks for your comments and help! I understand your Points, I think I have a lot to learn when it comes to deckbuilding.

  • In German it is written "Lobotomie", my bad, changed it.

  • It somehow looks like I always get lost somewhere when I build a deck. Most of the time I probably lose the win condition out of sight.

  • Somehow I liked the idea of Bitter Ordeal in this deck, but as you say, that takes other cards to work properly then the cards i used here.

  • I actually got my Lands pretty cheap, with most of them I was just lucky pulling them from Modern Horizons 2 and Khans of Takir. Otherwise I would have had to build around it somehow.

  • And again your right, the only cards it grabs where Urborg, Tomb of Yawgmoth and Cabal Coffers to get enough mana ready for Increasing Confusion.

  • I think the idea of a lantern control deck is pretty good and also absolutely fits the theme. So to make the deck a lantern-control deck, what would be the best changes? I never played a control Deck like this and I am happy about any help to get this deck running.

I want to stay black and blue if possible.

Jabberjaw46 on Lobotomy

2 months ago

Well, you can sort of transition this deck into one of my favorites: Lantern Control, while keeping the mill (exile) theme as a win con.

Lantern of Insight allows you to see your opponents top card, you can then use cards like Codex Shredder, Circu, Dimir Lobotomist, and Pyxis of Pandemonium to make sure they never draw anything relevant, until you get enough time to mill them out.

Your opponent's only drawing lands? Make sure they never get a spell on top, is he/she mana screwed? good luck finding a land when I control what you draw.

I have played the deck alot in the past, let me know what you think and if you have any questions.

Niko9 on Advice For Olivia CMDR

2 months ago

I think RiotRunner789 is correct in saying that Olivia is probably not cEDH, but she can probably be very good.

Self mill seems like it would work well here. Necropotence can not only give you amazing draw and selection, but also allow you to discard good stuff to hand size that Olivia will come in and reanimate.

I play Bruna, the Fading Light  Meld which is similar, but in black and red you can get better mill. There are artifact mill that might be useful here though. Mesmeric Orb is great but will draw almost instant removal. Things like Shriekhorn Grindclock Codex Shredder Altar of Dementia Grindstoneare good and especially so if you can recur artifacts or use them extra times with something like Unwinding Clock. The clock also plays really nice with artifact lands. Oh, and always remember that milling your opponents can kill top deck tutors. Keeping your mill artifacts open until it's coming back to your turn can kill a lot of these effects.

The Underworld Cookbook can also be really nice to get biggies in the graveyard if you draw them, and also bring back creatures late game. Trading Post is just lovely, and 4cmc seems like a lot, but it always does something great for you.

Artifact strategy with Inventors' Fair can be great here. Also, black reanimation like Unearth are always going to work wonders. In my experience, it's not too useful to focus on expensive reanimation because that's what your commander wants to do, but smaller reanimation for value can be good.

The one thing to remember if you do any mill strategy is that you are going to mill your bombs away. It's often better to have ways to get things back than it is to play things that are great but you have no way to get back.

I don't have a ton of experience with B/R in edh, so take it all with a grain of salt for sure. I just wonder if Olivia would be better for cEDH in the 99. Having access to more colors is always a plus, and I'd think that Olivia would be very nice in something like Kess, Dissident Mage. Kess can recur reanimation spells that can bring out a nice hasty Olivia who can swing in and bring back another creature. Plus you get access to blue and all the sweet blue instants.

One big issue with Olivia in competitive groups is that your bomb is always there in the command zone. Most blue decks will try to save a counter spell just for her if they can. You could play discard and hand disruption to target blue players to help with this.

Hope it helps :) Olivia is looking cooler than ever, and it's such a great card. I just don't know if she can keep up with the speed of TandT, Malcolm, food chain, or really fast ad naus decks in cEDH.

hiddengibbons on Psychic Spiral

3 months ago

@ BEDECK: Thanks for the advice. Ashiok, Dream Render is a good addition since Scheming Symmetry with Thought Scour or Codex Shredder against some decks is tantamount to giving your opponent a free Entomb. Adding more removal is also good. Especially with those newer removal spells

StoryArcher on Modern Dimir Mill & Dauthi …

4 months ago

Morning, all :)

I've been playing around with Dimir mill in the Modern format, buoyed in part by the excellent Drown in the Loch. At the moment I'm looking at two approaches; the first is a sort of 'suicide mill' where the focus is less on interaction and more on running them out at all costs. At the moment I just can't seem to get it fast enough, so it's the weaker option.

The second, and the one I'm asking for help with, is a more meta-mill sort of deck, leaning on tempo and control while gradually milling. This deck will have a lot more interaction, including a number of creatures and would be as likely to win through damage as forcing the last draw.

For this deck concept I can't get it out of my head that Dauthi Voidwalker doesn't present a load of interesting opportunities, with cards like Glimpse the Unthinkable and Maddening Cacophony dumping tons of cards into what would be the graveyard. The Voidwalker is actually massively problematic in its synergy (or lack thereof) with many traditional mill cards as it keeps those cards from going into the graveyard and therefor often leaving options like Jace's Phantasm and Visions of Beyond depowered. Still, I can't help but think it has some potential, and there are plenty of match-ups where exiling cards is preferred to sending them into the graveyard.

Has anyone tried to used the Voidwalker in this way? Is it a fool's errand to even try in a competitive deck? Are there any good examples of a more controller-y Dimir mill deck that anyone would like to offer? I'd really like to try to make this competitive and most of my past experience with milling is mono-red land destruction that denies land draws via Grindclock or Codex Shredder + Lantern of Insight.

I did play an earlier version of this deck once in a local tournament and have one of my favorite 'Magic moments' ever - watching my opponent sac a fetch land on the opening play and in response popping an Archive Trap and then a Surgical Extraction, absolutely wrecking his combo deck and watching him scoop before I had even gotten a chance to play my turn. Ever since then I've wanted to make a serious go at this.

Thanks in advance.

RNR_Gaming on Factorio

5 months ago

Have you thought of adding in an Urza, Lord High Artificer ? Sort of as another outlet with perhaps a 1 of Codex Shredder to get back ballista after casting for free for 0.

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