Codex Shredder

Codex Shredder

Artifact

: Target player mills a card. (They put the top card of their library into their graveyard.)

, : Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Latest Decks as Commander

Codex Shredder Discussion

TheVectornaut on Mono-Blue Artifact Mill

4 months ago

If you don't mind infinite combos, Pili-Pala is a classic companion of Grand Architect that nets as much mana as you need. Toss back in the Filigree Sages or something to that effect and you can activate all of your artifacts repeatedly until the job is done. Codex Shredder , Unwinding Clock , and Vantress Gargoyle are some other cards that might fit this strategy. There's also the idea to focus on playing many small artifacts for Altar of the Brood and Grinding Station .

Davinoth on Mulching with Muldrotha [Self Mill EDH]

8 months ago

     abiblestudent: Thanks for the suggestions and upvote! =D

     Mirror-Mad Phantasm is awesome and I'm sad I was unaware of this card until now! Definite add. I had been considering replacing Traumatize with Fleet Swallower a while back, and in conjunction with Fraying Sanity either one is a healthy dose of cheese without too much jank. ;)

     I used to run Golgari Thug and Golgari Grave-Troll in the first iteration of the deck and did like the way they worked, but in the end I think they were cut for Codex Shredder & Altar of Dementia. I do still run Dakmor Salvage as it can infinitely Dredge with The Gitrog Monster, and I've been trying to acquire Life from the Loam for some time now, but not an easy card to find it seems.

     Thanks again, great suggestions!

Alexplosio on Urza, Lord High Artificer is a dangerous man

8 months ago

So it has been a few months, what changed? Well, I removed a bunch of my creatures, such as Pili-Pala, Grand Architect, and Memnarch because I felt as though the creatures themselves didn't do much other than be good searchers, as the stax pieces lock down the board. I also removed a lot of the nonessential utility lands and added Back to Basics, something I felt was necessary to stop multicolored decks. I also added in a whole bunch more instants to counter everything that I could think of, and added in an infinite draw combo with Future Sight, Sensei's Divining Top, and either Sai, Master Thopterist and Urza, Lord High Artificer or Etherium Sculptor. I wanted to trim out the unnecessary infinite combos and make it easier to dig or wheel or search for the few that I have. Also, Codex Shredder was added, as it is the final win condition within the deck if your table asks you to prove it out once you have infinite mana. You generate infinite mana, then draw out your deck, then mill out your opponent with codex shredder.

ThoAlmighty on Tibalt's Grimoire of Bloody Murder

9 months ago

@Snap157: Library used to be in the deck; it was pretty nice especially with Experimental Frenzy, but I found it wasn't usually worth the slot. When I first brewed this deck it was much more focused around Grimoire, so I wanted to make sure there was as much stuff to hold onto it as I could get, but currently the deck doesn't care enough about any individual cards to have it worth a spell to not discard particular things.

@Goblin_Guide: Perpetual Timepiece used to be in the deck but other than that I am able to churn through the deck fast enough with cards like Neheb, Dreadhorde Champion and Avaricious Dragon that I found I didn't really need it or other things like it. Codex Shredder is the only holdout of that kind. As far as mass reanimation, nothing comes to mind other than Scrap Mastery, are there others you think could be a good fit?

RNR_Gaming on

9 months ago

So, a more fun/interactive way to play is adding in lantern control elements. Lantern of Insight, Codex Shredder and Ghoulcaller's Bell are excellent for sculpting hands you're gunna want to steal. Additionally, Snap and Hurkyl's Recall are such salt inducing cards when coupled with this commander:)

MrSilk on POST OPAL/SSG BAN - Lantern Control

10 months ago

recell08

I dont think it'd be too bad.. However this specific deck plays really heavily into hand control and by the time they could get a lot of "free draw value" we're already locked them down enough to see what theyll be drawing (before they draw it) and to shave it off the top if their deck in response to the draw. I've done absolute wonders with only two Codex Shredders and a Lantern of Insight on the field.

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