Codex Shredder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Codex Shredder

Artifact

: Target player mills a card. (They put the top card of their library into their graveyard.)

, : Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

TheBestMagicCard on Emrakul, the Promised End

7 months ago

Oh, Manifold Key doesn't untap it's self, not a combo piece...

Hm, interesting point about the Twig and Amulet... Yeah, I guess it is mostly for the getting an artifact in the graveyard... They do act very similar to just a land, but they have that potential to count for . They're kind of like artifact versions of Blasted Landscape. I think Burnished Hart and Kuldotha Forgemaster are the only other cards included that put artifacts in the graveyard? I don't really want to rely on my artifacts getting destroyed by someone else to get that cost reduction...

Codex Shredder is also on my short list of cards to include. I'm always surprised at how useful this card is. It can mill an opponent's Vampiric Tutor or Sensei's Divining Top away, and can also help fill my graveyard with card types, although it's hit or miss with that, it usually flips a land or artifact, and worst case a cool creature... I think I don't actually have any cards that can get something back from the graveyard right now...

I have considered Karn, the Great Creator, especially because it can be a Planeswalker in the graveyard, but I ultimately don't really want my Planeswalkers in the graveyard though... The +1 ability works with Voltaic Construct to make infinite mana with Basalt Monolith, Mana Vault, Grim Monolith, Thran Dynamo, and potentially Everflowing Chalice, just like Karn, Silver Golem, which I think is p cool. The -2 is kind of technically useless in EDH, as tournament rules actually say you can get a card out of your sideboard, not actually any card you own, and in EDH you don't have a sideboard... Casually, sure, if your playgroup is into getting any card that's cool, Ring of Ma'ruf also does this, but I guess I've just opted not to use that ability... The Null Rod effect is obviously very powerful, but yeah, I guess at least in my meta, I'm not as concerned with other people's artifacts, and ultimately I want to be more fast and aggro, rather than defensive and like staxy with the deck. There's a lot of removal in the deck, to me a surprising amount for colorless, and I guess I can rely on that to get rid of a problem artifact, or whatever someone ramps into if need be. So yeah, I guess despite the Null Rod effect and the Voltaic Construct synergy, it still just seems a little clunky, or something? I also play with way more mana rocks in most of my decks then most people in my meta. If more of my opponents played more mana rocks, that would make it much more relevant, but until they catch on, I guess I think it's just not quite there for me...

I might rather put Karn, Silver Golem in, because it's a good blocker, and can turn multiple of my expensive artifacts into an alpha strike...

Karn, Silver Golem was my first commander for this deck way back in the day, and Voltaic Construct was a key part of the deck. It also included Mycosynth Lattice, to destroy opponent's lands, and Darksteel Forge and Nevinyrral's Disk. These cards were really fun to play, and basically a hard lock when they were together, but without Karn, Silver Golem as the commander, I've steered away from that style I guess because it was just so expensive to pull off, and requires multiple high mana-value cards. I think the combos I have in now are cheaper and have more general synergy with other cards, and at this point, just ramping into Emrakrul as fast as possible is pretty devastating. In my heart though, I still want to include them...

king-saproling on Jodah's Unification with Nothingness

1 year ago

Ok hear me out. Pull out all the legendaries, then add in Arcum Dagsson. Also add Jegantha, the Wellspring as your companion. The rework to companions (having to pay 3 to put from command zone to hand) means that while Jodah is out, when you cast Jegantha, you will always get Arcum. Arcum can sac an artifact mana dork (e.g. Ornithopter of Paradise, Bronze Walrus, Scuttlemutt, Opaline Unicorn, etc. there are many of them) to get Door to Nothingness.

Thanks to Jegantha's ability, you will reliably be ready to use the Door as soon as it touches the board, and since it came in via Arcum's ability the Door can't be countered. You can also use Arcum to fetch artifacts that copy the Door/Door ability (like Sculpting Steel, Rings of Brighthearth) or artifacts that return the Door from grave to hand (e.g. Protomatter Powder, Codex Shredder)).

The other slots I would fill with cheap ramp effects like Birds of Paradise and all the available mana-producing artifact creatures. Maybe also cheap haste effects like Mass Hysteria, Concordant Crossroads, Lightning Greaves, Crashing Drawbridge, etc. so you can use Jegantha and Arcum immediately. You wouldn't really need to worry about interaction because you could keep the Door unused until the opp's end step before your turn and use it to threaten death of whomever tries to disrupt your setup in the meantime. For example if an opponent casts Cyclonic Rift, just respond by activating the Door to get that fool out da game thereby fizzling the Rift.

thijmnesoy on Jimmy's Pako & Haldan | Extra Turns #06

1 year ago

I have this list and I noticed, where is Lantern of Insight? Jimmy talked about it in the "deck tech" video on this deck. But it's nowhere to be seen in this list, only Precognition Field, so Ghoulcaller's Bell, Codex Shredder and Dakra Mystic do kind of nothing in this. Maybe add even Lens of Clarity or Explorer's Scope as a kind of budget alternative to Lantern of Insight

meecht on Gobs of Goblins

1 year ago

Best bet for recursion would probably be Haunted Fengraf or Codex Shredder. Shredder would probably be better since you can get it back with Goblin Welder, and would be great if you also squeeze in Genesis Chamber.

Moggcatcher is great in any goblin tribal EDH deck. I would suggest replacing Goblin Guide for it because Guide just gets outclassed so quickly in EDH.

isaiahnixon on Help slim down to 100 …

1 year ago

This isn't necessarily sliming, but I was just destroyed with the infinite combo - Illusionist's Bracers, Codex Shredder, and Tidewater Minion. You can supplement the Tidewater Minion with a lot.

But, this was an easy combo for them to pull off and destroyed me easily. you already have Illusionist in your deck, so could easily work.

Icbrgr on Lantern Control with Land Destruction

1 year ago

I agree completely wallisface.... I think this would be more of a control deck with Lantern of Insight in it rather than a deck dedicated to being a true lantern control deck... but honestly im not sure if the "synergy" is really worth it... it could just end up being really awkward hands/boards with Koth of the Hammer, Mind Stone and....Codex Shredder.... and then just hoping Skred/Galvanic Blast would be enough... ill playtest it and report back here... it seems worth testing out.

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