Goblin Game

Goblin Game

Sorcery

Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.

Browse Alters

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Planeshift (PLS) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
Noble Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Magic Duels Legal
Penny Dreadful Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal

Latest Decks as Commander

Goblin Game Discussion

xander11 on

3 months ago

So since you're ten cards short with a curve of over 4 add in like 6 lands or so to help make sure you can play everything you need then if you really want chaos add in cards like Hive Mind or Goblin Game

SquirrelPenguin on Card creation challenge

3 months ago

Fireproof Umbrella

Artifact--Equipment

Equipped creature gets +1/+0 and has protection from noncombat damage.

Equip


Make a card similar to Goblin Game that causes players to stack objects to make the tallest tower possible.

SquirrelPenguin on Card creation challenge

3 months ago

Gargle, Awakened Destroyer

Legendary Creature--Frog

Trample, insectlicking (When this creature enters the battlefield, destroy target insect)

7/3


Make a blue version of Goblin Game.

xander11 on Chaos, the Great Experiment

3 months ago

Iv4ldy my only hold up with that is the high Mana cost but I'll probably pull out Dig Through Time or Goblin Game

bushido_man96 on Game staling Chaos

10 months ago

Goblin Game could be fun? Or, it might not...but isn't that the point?

Nemesis on Can we take a moment …

1 year ago

I'm at work now so I can't really dive into this yet, I may come back to it later, but I can tell you something that helped me deal with my need to make fun decks in a group that evolved passed that point: I taught new players the game. New players don't have a good gauge of what's good or bad and they tend to go for the things they think are cool or the things that look fun. They're the perfect people to play your Goblin Game / Plague of Vermin + Worst Fears / Mindslaver deck against.

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