Voltaic Construct

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Voltaic Construct

Artifact Creature — Golem Construct

(2): Untap target artifact creature.

Scud422 on Dynaheir Activated Abilities

1 week ago

You could also run a couple creatures that let you untap permanents such as: Aphetto Alchemist, Vizier of Tumbling Sands, Nimbleclaw Adept, Kelpie Guide, Voltaic Construct, Synod Artificer, Filigree Sages

Gilbobaggins on Dr. House

2 weeks ago

My deck Karn's Ballistic Destruction v2 uses the infinity combo of Gilded Lotus, Voltaic Construct, Walking Ballista for the win con. I'd probably swap Damnation, and Ashiok, Dream Render

ganchy on Colors Are For Suckers

5 months ago

McDuckington sweet! You already run Forsaken Monument, one of my favorite infinite mana combos is Forsaken and Basalt Monolith because its so simple. Basalt taps for four, and untaps for three. If you’re open to Rings of Brighthearth things can get even wackier, providing infinite colorless mana with just itself and Basalt. Not to mention all the copying of other valuable activated abilities. :]

Karn, Silver Golem is an incredible combo piece when combined with abilities like Voltaic Construct, allowing you to cheat the price of untap costs on mana rocks by making them into creatures! If you’re feeling evil (you always should) you can play Mycosynth Lattice and kick things up a notch by making your opponents lands into artifacts, which you turn into 0/0 artifact creatures with Karn for just one mana. Combine with infinite mana for infinite fun for the whole family!

lagotripha on All the Powerstone Shards

9 months ago

This was a deck in standard where you got 7 mana powerstones for Cogwork Assembler right?

There are some interesting alternatives in modern - untap effects, Saheeli Rai and Saheeli, Sublime Artificer. Clock of Omens shenanigans, Voltaic Construct or Aura of Dominion shenanigans with Singing Bell Strike as a combined removal/combo piece, trying to stick a Dramatic Reversal on a turn with temporary clones. Voltaic Key/Manifold Key can do a lot too.

In terms of powerstone alternatives, Gilded Lotus and Nyx Lotus is popular, while Liquimetal Torque opens up creature combos. Chromatic Orrery is pretty much built for this kind of combo.

Cloning effects - Mirage Mirror, Mirrormade, Mizzium Transreliquat, Prototype Portal are notable.

There is a lot to work with in terms of artifact support, even for cloning, so best of luck.

TheVectornaut on Messing with Lore

10 months ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

Merjan1 on Karn, Scrap Lord

1 year ago

czarkingrex

The combo works with Karn's ability and Voltaic Construct. It works like these: You tap any 3 mana artifact for mana, use 1 of the 3 to activate karn's ability transforming the artifact you tapped for mana into creature, then just activate construct's ability to the untap the artifact you just transformed into creature, then tap it again for 3 mana (but now, as it's a creature too until end of turn) you just activate construct using 2 mana. You're left with 1 floating everytime this happens.

Hope to helped you, tks for the comment :)

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