Voltaic Construct

Artifact Creature — Golem Construct

(2): Untap target artifact creature.

jek22 on Cultivator of the Unnatural (RG Urza)

5 months ago

I like it a lot! I mean I'm going to hate playing against it, but that means it's good lol

If I had to cut cards that I found confusing or didn't fit, I'd go with Eye of Vecna, Blinkmoth Urn, Ratchet Bomb, Elsewhere Flask, Wedding Invitation, Cinder Glade, and Dragon's Rage Channeler.

Mystic Forge seems a little redundant with your commander and clashes with Grafdigger's Cage. Lightning Greaves and Swiftfoot Boots aren't that necessary unless you want protection. Haste would just be for attacking since there are no creatures with activated abilities in the list, and there are only one or two creatures that I think you'd want to attack with.

I know you're looking to cut cards, but I'd recommend Voltaic Construct, put Passionate Archaeologist back in the deck especially since you'd be paying 0 to ping people for 1 or 2 in most cases, and Blood Moon would be funny but it depends on who you play against.

Overall I think it's a great deck, I'm not sure what else you could cut to get you to 100 though.

Steve_MTG on Karns Salt Factory.

5 months ago

I am missing Forsaken Monument as well as Mycosynth Lattice and Nevinyrral's Disk

Monument boosting your mana production, as it adds to ANY source tapping for it (which kinda everything in this deck does) and enabling more mana rocks to combo with your Voltaic Construct.

The Lattice is a real gimmick, as anyone even thinking of casting a mass artifact removal would reset the whole board (except your indestructible stuff, which might be your entire board with the Forge), so most won't do it (or get shafted in the next 100+ games in your playgroup).

And the Disk just comboes with Forge/Unwinding for a "board wipe" every turn for anyone but you.

I am also missing a mana-sink for your endless mana combo(s), so how about Myr Matrix? And you could add even more endless mana combos: Basalt Monolith + Rings of Brighthearth ; works pretty well in my own Karn-deck and is not dependant on Karn himself or the mana rock being around for more than the current turn (summoning sickness when turned into a creature).

Scud422 on Dynaheir Activated Abilities

9 months ago

You could also run a couple creatures that let you untap permanents such as: Aphetto Alchemist, Vizier of Tumbling Sands, Nimbleclaw Adept, Kelpie Guide, Voltaic Construct, Synod Artificer, Filigree Sages

Gilbobaggins on Dr. House

9 months ago

My deck Karn's Ballistic Destruction v2 uses the infinity combo of Gilded Lotus, Voltaic Construct, Walking Ballista for the win con. I'd probably swap Damnation, and Ashiok, Dream Render

ganchy on Colors Are For Suckers

1 year ago

McDuckington sweet! You already run Forsaken Monument, one of my favorite infinite mana combos is Forsaken and Basalt Monolith because its so simple. Basalt taps for four, and untaps for three. If you’re open to Rings of Brighthearth things can get even wackier, providing infinite colorless mana with just itself and Basalt. Not to mention all the copying of other valuable activated abilities. :]

Karn, Silver Golem is an incredible combo piece when combined with abilities like Voltaic Construct, allowing you to cheat the price of untap costs on mana rocks by making them into creatures! If you’re feeling evil (you always should) you can play Mycosynth Lattice and kick things up a notch by making your opponents lands into artifacts, which you turn into 0/0 artifact creatures with Karn for just one mana. Combine with infinite mana for infinite fun for the whole family!

lagotripha on All the Powerstone Shards

1 year ago

This was a deck in standard where you got 7 mana powerstones for Cogwork Assembler right?

There are some interesting alternatives in modern - untap effects, Saheeli Rai and Saheeli, Sublime Artificer. Clock of Omens shenanigans, Voltaic Construct or Aura of Dominion shenanigans with Singing Bell Strike as a combined removal/combo piece, trying to stick a Dramatic Reversal on a turn with temporary clones. Voltaic Key/Manifold Key can do a lot too.

In terms of powerstone alternatives, Gilded Lotus and Nyx Lotus is popular, while Liquimetal Torque opens up creature combos. Chromatic Orrery is pretty much built for this kind of combo.

Cloning effects - Mirage Mirror, Mirrormade, Mizzium Transreliquat, Prototype Portal are notable.

There is a lot to work with in terms of artifact support, even for cloning, so best of luck.

TheVectornaut on Messing with Lore

1 year ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

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