Not legal in any format
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Destroy all artifacts, creatures, and lands. They can't be regenerated.
Price & Acquistion
1 week ago
Oh yeah, quick FYI- cards like Ghostly Prison, Propaganda, etc., don't prevent opponents from attacking your Planeswalkers. Those cards only keep you from being attacked by creatures, not your Planeswalkers.
And, uh, I know it may be considered a dick move, but I'm a fan of Jokulhaups in Super Friends decks. It doesn't interact with enchantments at all and it destroys the permanent type that most easily deals with your Planeswalkers (and since it eliminates lands too, that means it'll take them much longer before getting more on the field to attack your walkers, too). It might be a good idea to remove one of your more expensive/least impactful planeswalkers to add that in, if you think your playgroup could tolerate it. If not, don't worry about it and just replace Ghostly Prison with something else since that won't protect your planeswalker army.
1 week ago
And if you're just running a planeswalker for their ultimate ability, then don't bother running them.
1 week ago
You might want to add a few cards like Obliterate (Decree of Annihilation, Apocalypse, and/or Jokulhaups) because if you have one of them suspended at the same time as a huge threat, say Emrakul, the Aeons Torn, you can wipe the entire board, have emrakul become un-suspended, and then pretty much just win.
2 weeks ago
I think you have too many board wipes at this point, 6 is a bit much.
Also I don't nessecarily agree with cdkime on the walkers theory he suggested I run like 32 walkers and I never have a problem. The only time I have a problem is if I pop off late and my best friend already has the win on the table already with Omnath.
As far as cuts go:
- No Mercy 9/10 times people will hit the walkers and not you so its not going to be very effective.
- Counterspell Disallow and Mana Drain are SO much better of counters that it's not worth running, you aren't playing control.
- Akroma's Vengeance & Jokulhaups: you play too many artifacts and enchantments this hurts you just as much as your opponent. If you need artifact/enchantment removal Freyalise, Llanowar's Fury
- Silence Is great in combo decks but I don't like here
- Prismatic Geoscope is great in Jodah decks, not great in walkers.
- Mana Crypt this card is great in most decks but in walkers, with tezzeret in the deck which can untap mana vault and go infinite with chain veil...
- Rowan Kenrith she is just so weak man, she doesn't offer much of anything and you CANNOT play walkers based on their ult alone.
Also I cannot tell you how invaluable Thran Temporal Gateway is in this deck.
4 weeks ago
Someone at my lgs has a chaos deck that runs these cards, headed by Maelstrom Wanderer. Some notable includes are most of the cheap mana doublers, such as Heartbeat of Spring and Overabundance, Jokulhaups and Obliterate, Warp World, Psychic Battle, Uba Mask, and Timesifter.
1 month ago
There's a lot of stuff here which is good, but I don't want to dish out $20+ for ex. Phyrexian Altar
There's also stuff on here like Jokulhaups and Sadistic Hypnotist which I probably should play, but this deck already draws a lot of hate from my playgroup, so I would rather not destroy all lands and make people discard their entire hand.
I actually have never seen Ogre Battledriver in a list before, but it looks sick here because of the haste.
I also like the idea of Falkenrath Aristocrat, I dismissed it initially, but I am now realizing I don't have enough sac outlets in the deck.
The other stuff I seemed okay to me, but not quite good enough to make the cut. Thanks for the suggestions Last_Laugh.
1 month ago
This is a really good start. Got quite a few suggestions though as I have a very similar take on Marchesa that I've been playing for several years now.
First, creatures. Drana, Liberator of Malakir is great here as an alternate way to get counters on your team. Falkenrath Aristocrat is a hasty sac outlet and really good here. Oona's Blackguard and Metallic Mimic to get some more +1+1 counter love in here. Vindictive Lich and Sadistic Hypnotist for more hand hate. Haste is also huge and gives +1+1 counters sooner, consider Ogre Battledriver, Anger, and/or Urabrask the Hidden (and Hall of the Bandit Lord).
Enchantments and Instants- Look good
Anyways, feel free to check out my list for ideas. Feedback, upvotes, and ideas on any of my decks is appreciated. He who controls the Spice controls the Spice Girls
1 month ago
Some of my suggestions aren't budget friendly but are worth it.
Fulminator Mage, Gray Merchant of Asphodel (great alt wincon), Toxic Deluge, Phantasmal Image, Vindictive Lich (shines in multiplayer, but it'd need testing in 1v1), kinda a douchey but effective move... Jokulhaups, and a personal favorite of mine here, Legion Loyalist.
Also, haste is huge here as it allows for an immediate counter similar to Sage of Fables etc. Look into running Hall of the Bandit Lord, Ogre Battledriver, Urabrask the Hidden, and Maybe Anger (anger is much more viable with fetches).
Feel free to check out my list for ideas. Our lists are very similar and you have a good list put together here, but my list isn't exactly budget friendly. He who controls the Spice controls the Spice Girls