Destroy all artifacts, creatures, and lands. They can't be regenerated.
Printings View all
|Masters Edition (MED)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Jokulhaups occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 day ago
I have a bit more non-combat finishing reach in mine with Metallic Mimic + Kokusho, the Evening Star or Gray Merchant of Asphodel . Jokulhaups with your creatures coming back reliably ends games also.
5 days ago
I mean, the easiest way to improve the deck as I see it is to improve the mana situation, both in the lands and in the rocks. For the lands, I suggest cutting one or two, since if you play more rocks (see below) you'll play faster and still have all the mana you need. Fetch lands (like Scalding Tarn or Windswept Heath ) are the easiest way to improve your mana consistency, but unfortunately they tend to be prohibitively expensive. I suggest running more duals like Shivan Reef , Battlefield Forge , Sea of Clouds , etc. instead of your ETB tapped lands like Mystic Monastery .
With regards to rocks, you're already running two of the best ones ( Sol Ring and Arcane Signet ). However, I've never liked 3-mana mana-rocks like Chromatic Lantern or Jeskai Banner , since in my experience things like Talisman of Progress , Talisman of Creativity , Fellwar Stone etc. are simply better. I'd advise increasing the number of cheap (CMC<=2) mana rocks in your deck, as well as cutting one or two basic lands for the same number of cheap rocks. This'll both speed up your deck in the first few turns AND increase the number of hits you get from your general's attack trigger.
Speaking of the attack trigger, consider Strionic Resonator . I play it in my Ulamog, the Ceaseless Hunger deck, and I've found it to be a pretty good way to press an advantage. Being able to see 8 cards rather than 4 with Narset, Enlightened Master 's trigger seems pretty good.
Depending on your personal theory of ethics, you may wish to consider mass land destruction (MLD) as another method of winning. I personally have no problem with it, but some people might not like it. Anyway, if you want to go that route you should run Armageddon , Cataclysm and (potentially since it's about $100) Ravages of War . Note that Jokulhaups doesn't really work, since it'll kill your general, too.
Wear / Tear is, I think, an auto-include in any deck including Boros colors. It's an extremely efficient method of spot removal.
I've always loved Dack Fayden in EDH. He steals rocks, loots you to where you need to be, and only costs three mana... If you have access to him, I highly advise including him.
Preordain is a good cantrip on par with your Brainstorm and Ponder . While it is admittedly less powerful when it comes to leaving a card you want to cast with Narset on top of your library (since you'd have to scry both to the top), it is a powerful enough turn 1 play that I think you should run it anyway. I have frequently found one-land hands keepable on account of cantrips, and running Preordain will make it that much more likely for you to hit a good opening 7.
The last card I want to mention is Proteus Staff . If you cut all the creatures in your deck except your general (which I honestly think you should strongly consider doing), you can use Proteus Staff to reorder your entire deck. The way it works is this: second main phase, after you've attacked with Narset, Enlightened Master and (hopefully) gotten an extra turn coming to you, you target Narset with the staff's ability. That tucks her to the bottom of your deck, but then immediately finds her again and puts her into play (since she's the only creature in your deck). Because Proteus Staff says to put the other revealed cards on the bottom of your library IN ANY ORDER, you can then put all the other cards in your deck in any order you wish (since your whole deck has been revealed). That means you can stick 4 extra turn spells on top, cast them during your extra turn, rinse and repeat.
Good luck! Hope this helps.
6 days ago
1 week ago
Nice start. I do have a few suggestions to help you lower your avg. cmc though and I'll try to break it down by category and suggest a cut.
Draw: Midnight Reaper , Yawgmoth, Thran Physician , and Skullclamp for Butcher of Malakir (Grave Pact if your mana can handle it but Butcher is overcosted and susceptible to more removal), Bedevil (versatile but single use and not abuseable here), and Necropolis Regent (Really good at what it does but there's better finishers for Marchesa).
Control: Glen Elendra Archmage (combos with Mikaeus and Goblin Bombardment also) for Mystic Confluence (Glen Elendra gets multiple uses, Confluence only 1).
Boardwipes: Last One Standing and Jokulhaups for Decree of Pain (You won't need extra cards with Jokulhaups and it's cheaper to cast) and Polymorphists Gest (Last One Standing is the same cost but effects all opponents rather than 1).
Discard: Sadistic Hypnotist and Oona's Blackguard (discard helps seal up games tighter than a dolphin's butthole) for Vilis (Marchesa does better with cheap aggro) and Underworld Connections (You'll have better results out of resource denial than a single use per turn draw).
Feel free to check out my list for inspiration, it's one of the top rated Marchesa lists on this site. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
2 weeks ago
Jhoira's never been a commander I enjoy due to the low interaction, but I really like your choice of spells like Knowledge Exploitation to grab your opponents stuff.
Personally, I prefer Kozilek, the Great Distortion for Eldrazi tribal and favor Jodah, Archmage Eternal , Golos, Tireless Pilgrim or Ramos, Dragon Engine for "big mana" decks, due to the more interactive playstyles and access to more colors. Of course, go with what you feel and make your own decisions, there's lots of commander options!
Anyway, have fun with it!
3 weeks ago
@Canamex Not really. The only issue where it hurts not to have low CMC creatures is if they remove all your land and creatures at the same time. Like with Jokulhaups , but this rarely happens and usually your opponents will be in the same boat with you.
1 CMC creatures I'd only run if they're ridiculously impressive or have an effect that can't be gotten from a bigger creature. For example I wouldn't run Dauntless Bodyguard , because if you play them first they're practically a 2/1 with nothing special about them. Instead I'd run Changeling Outcast over him as you would have an unblockable knight you could dump all your equipment on. If the indestructibility really matters to you I'd run Kindred Boon instead, but that might be a better card to swap out over Knights' Charge . The indestructibility would make it harder to wipe your creatures off the board after all.
4 weeks ago
Whirlwind_2100 Thank you so much! I'm really glad to hear that you're having fun with the deck!
The list that I have there is the list that I currently run. It has enough stax-y elements that I can usually keep myself safe without running so many that I don't get to play the deck anymore.
If you wanted to improve on the deck I'd cut the planeswalker "package" ( Ugin, the Ineffable , Chandra, Flamecaller , The Chain Veil , and maybe even Karn Liberated ; I'd definitely keep Ugin, the Spirit Dragon though).
Coveted Jewel would also be a good cut to consider but I've been a big fan and it's become a pet card of mine.
The land count might also be 1 or 2 too high, but I've been pretty happy with it at 36. If you cut the planeswalker package you could probably shave off a land and be just fine due to their high CMC and inability to cheat them out.
To make the deck a bit better, it all depends on what you feel like the deck is lacking and what direction you want to take it in for your meta! Stax ( Jokulhaups , Sphere of Resistance , Ward of Bones ); protection ( Crawlspace , Glacial Crevasses ); infinite mana sinks ( Goblin Cannon ); mana rocks ( Mox Diamond , Fellwar Stone , Everflowing Chalice ); or just generally good cards ( Treasure Nabber , Quicksmith Genius , Sculpting Steel , Extraplanar Lens ); are just a few of the options you can choose to make this deck work better for you and your meta.
Best of luck with the deck and, once again, I'm glad you're enjoying it!!
1 month ago
No one plays Jokulhaups
And again, it affects everyone, not just the opponents.