Jokulhaups

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Jokulhaups Discussion

Philoctetes on Seky Seky Five Dolla: Sek'Kuar Lands Primer

2 days ago

Hey TzickyT!

This deck can certainly be more turbo - way way more turbo. Some of the decks I took inspiration from are closer to that style.

I have had Burgeoning in and out of the deck. I currently have it in because I also have Jokulhaups in and I like that it survives the effect allowing me to rebuild more quickly than my opponents. The card I typically swap in for it is Skyshroud Ranger , another 1 mana Exploration effect that is a bit more useful for us to play extra lands in our turn, which is the ideal time to do so.

mazrimtaim on H: Binder W: grixis EDH

6 days ago

I'm looking to build a grixis superfriends deck and am looking for these cards. I have just updated my binder with everything I currently have.

Wants

Valuable Haves

the rest is in my binder

SynergyBuild on Creating a Stax Ban List

6 days ago

First, what do you mean be stax?

There are tons of types. Often, it is in reference to a few, but there are tons.

Land destruction/land hate is a common type, but it is massive in scale is style:

Ravages of War , Armageddon , Ruination , Winter Orb , Back to Basics , Impending Disaster , Wildfire , Myojin of Infinite Rage , Decree of Annihilation , Cataclysm , Jokulhaups , Tectonic Break , Obliterate , etc.

This bleeds into more blurry lines, like Boil , which isn't necessarily land hate, but is color hate, or Blood Moon / Contamination , which are considered stax too.

Tax effects are plentiful too, Trinisphere , Nether Void , Sphere of Resistance , etc. are often considered staxy, Grand Arbiter Augustin IV , Thalia, Guardian of Thraben , Vryn Wingmare , Glowrider , Thorn of Amethyst etc. are taxing, but so are Pendrell Mists , Magus of the Tabernacle , The Tabernacle at Pendrell Vale , Kataki, War's Wage , etc. count too.

Even color hate like High Seas can count in that department, etc.


Point is, I've barely scratched the surface of the basic stax cards, not to mention synergies like Brago, King Eternal with Rishadan Cutpurse , etc.

I don't think you can ban stax.

Last_Laugh on Every Masochist Needs a Marchesa To Love Them

1 week ago

Ok, I made a few changes to test stuff. Not sure if these changes are permanent so cuts were moved to my maybeboard.

Cuts: Corpse Augur - I love this guy but his ability isn't a 'may'. There's times I can't play this guy or having it out already gets in the way.

Sadistic Hypnotist - Most tentative cut here. I love that discard... it seals games. 2/2 for 5 mana and a human though.

Dimir House Guard - Another tentative cut. Tutors up 4 drops like Damnation or Sneak Attack or it's an evasive free sac outlet that protects itself.

Torment of Hailfire - I don't really go big mana here, this was a bad fit.

Adds: Dreadhorde Arcanist - I'm not sure that I run enough instants/sorceries here to make this work... we'll see.

Judith, the Scourge Diva - She seems promising to push the pace of aggro, shame she's a human and not a wizard though.

Jokulhaups - I feel like a dick ending games this way but this deck needs that option. Going back in and probably never coming out either.

Scourge of the Throne - This is my most tentative addition, I'll see if this guy actually sticks and puts in any work. Seems more like walking into counterspells or targeted removal willingly though.

I'm after opinions on these additions/cuts please.

NeonEndymion on The Ur-Dragon

1 month ago

If anything, with the tutor package beefed up and Temur Ascendancy and/or Rhythm of the Wild being primary tutor targets that 3x tutors can snag, I've been questioning the 3x vs 2x redundancy on haste enablers to the point of wondering whether/not Dragonlord Kolaghan might be swapped for something else. During more than a few games I'd already had one of the haste-enabling enchantments tutor'd/on the field and him in hand, wanting something with a different/unique effect instead.

Maybe that slot can go back to Hellkite Tyrant ? What do you think?

Again, for at least the next few months, I'm going to be avoiding walkers entirely, and Samut is too narrow and fragile for the 4CMC investment.

Tomer Abramovici at MTG Goldfish wrote up a nice summary that went up today about the White/Blue cards in WotS, but also had a good list of evaluative criteria as to whether/not it is worth it to run planeswalkers at all in your EDH decks. I'm not sure, based on where our build is headed/its need to swing out to get Dragon abilities online, that we clear any/many of them?

"You should play planeswalkers if ...

-You are okay with them being targeted and hated no matter what. Your opponents will be gunning for your planeswalkers the moment you cast them. Planeswalkers are long-term value engines and provide clear, visible threats to your opponents, especially the ones with powerful ultimate abilities. Even the lowly Tibalt, the Fiend-Blooded will draw hate at the table for fear of his Insurrection ultimate ability. Since killing planeswalkers is as easy as attacking them with creatures, if your opponents can safely do that, they will. You have to acknowledge this and be okay with it. If you tilt easily or feel it's "unfair" that people are killing your planeswalkers instead of attacking Jimmy who is clearly ahead, then save yourself the headache and don't play them.

-You can protect them from attacks. Casting an unprotected planeswalker while your opponents have creatures means that 'walker is all but guaranteed to be dead before your next turn. Creature-heavy decks with lots of potential blockers, Pillowfort decks that can prevent attacks ( Sphere of Safety ), decks loaded with creature hate ( Wrath of God ), and Stax decks ( Jokulhaups ) are your best bet for keeping your planeswalkers around.

-You can use their abilities more than once per turn. Cards like Oath of Teferi and The Chain Veil activate loyalty abilities more than once. Rings of Brighthearth doubles your ability. Extra turn spells like Savor the Moment let you activate them an extra time before going to an opponent's turn.

-You can add counters to them. Proliferate cards ( Atraxa, Praetors' Voice ), cards that double the counters on permanents ( Doubling Season ) let you use planeswalker's minus abilities more often, most notably the game-winning "ultimate" abilities ( Nicol Bolas, Dragon-God ).

The more of the listed attributes you can check off, the more powerful the planeswalker becomes in your deck. That's not saying your deck must have all these attributes for planeswalker cards to be good. I'll run Tezzeret the Seeker in decks for the sole purpose of using his minus ability a single time. But if your deck offers zero support for walkers and/or you get upset at opponents hating out your walkers no matter what, then planeswalkers cards might end up being worse in your deck than a non-'walker card with a similar function."

Last_Laugh on Sources of indestructible IN UR

1 month ago

You can substitute Jokulhaups for Apocalypse. It's nice if you have some walkers/enchantments to take advantage of too.

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Jokulhaups occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%