|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Price & Acquistion Set Price Alerts
2 weeks ago
first off, two things
mizzix is a combo general, not control, and "control" and "fun" arent really the same thing, if by fun control you mean YOU have fun and nobody else does, then you're talking control!
there's a million options for good control commanders, but for edh multiplayer the most common and reliable control are stax builds, where you ramp out very fast into stuff like Smokestack, Winter Orb, Torpor Orb and Sphere of Resistance which then slows everyone down immensely with you being in the lead, problem is most of the good ramp that gets you very far ahead very fast to be able to handle the effects of such cards on your own board state are pricy.
keranos because it combines the above stax with Counterspells galore and the ability to cast Jokulhaups/Obliterate/Wildfire without keranos dying, and he just draws you into more lands and counters and bolts creatures
meren because she can easily ramp early by stacking Arbor Elf type cards and then playing stax or cards like Living Plane, Grave Pact or Contamination to not let opponents do much of anything while getting a free creature to sacrifice every turn, abusing stuff like Sidisi, Undead Vizier, Gray Merchant of Asphodel or Eternal Witness
stax is the cornerstone of edh control, but many other commanders do it well,
the most fun but least competitive form of staxcontrol is chaos, where silly things occur and lots of dice rolls of chance, for these you want my favorite general, Nekusar, the Mindrazer, or other chaos generals like Norin the Wary
nekusar uses chaos to win in the form of mass draws via Teferi's Puzzle Box or Wheel of Fortune effects, which is like casting a bunch of global mulligans and can either win you games or feed your opponents based on what cards are drawn when you force draw
theres plenty more but those are the most common i can think of
3 weeks ago
hey sorry for the late response i just read my wall,
Fireshrieker and Inquisitor's Flail are good damage doublers for zurgo, if you want zurgo to be the only permanent allowed to live so he has a clear path for conbat, cards like Jokulhaups, Obliterate, Devastation and Burning of Xinye usually end games by rendering opponents helpless against zurgo
4 weeks ago
how has nobody mentioned Keranos, God of Storms? he is superior without question, i mean what other commander can you run both Jokulhaups and Counterspell effects effectively with? none of the other ones run land destruction and they all die to Obliterate
ever seen a 4v4 game where its past turn 5 and the ONLY permanent on the whole field is your keranos drawing you into more lands while your opponents debate conceding due to constant land denial rendering them helpless? well if you havent, thats keranos
1 month ago
Very well. Not counting comments that are negative criticism, or % based, here are some questions:
1: Why Ramos, Dragon Engine? I thought his mana ability only applied to Dra- Oh... NVM...
2: Since I'm not running any basics, maybe some nonbasic land ramp suggestions?
3: Atraxa, Praetors' Voice blows when it comes to Superfriends (Some of the best Walkers have R Mana.), so how good is it in the 99?
4: What walkers should I remove for aforementioned cards?
Thanks for at least helping...
1 month ago
Just some considerations: Vandalblast , Urabrask the Hidden , Krenko's Command , Dragon Fodder , Hordeling Outburst , Goblin Rabblemaster , Goblin Shortcutter , Goblin Diplomats , Raid Bombardment , Fervor , Burn at the Stake , Shared Animosity , Lobber Crew , Legion Loyalist , Insurrection , Warp World , Blasphemous Act , Jokulhaups , Magmaquake , Earthquake , Roast .
1 month ago
I would file lando under oppressive.
I hate anything that doesn't let a person play magic, and nothing will take me emotionally out of a game faster than a super oppressive deck.
I feel that if you only have fun when nobody else is allowed to play, then just play with yourself since that's all you're really doing anyway.
Back on subject, I've played in some LGS's that ban Annihilator, infect and infinite combos that don't immediately win.
I've also played where they don't allow certain commanders that aren't on the official banlist that are just too powerful.
Honestly, it all just depends on your playgroup, but I would suggest playing Worldgorger Dragon while floating enough mana to play Jokulhaups, killing everything and getting all your permanents back for the kill shot. The only thing with that strategy is someone will inevitably start running Sadistic Sacrament to get rid of it.
To answer the ramp thing, I would do From the Ashes, it doesn't count as lando, because they can get basics. There's also a card that deals x damage to opponents where x is the number of nonbasic lands they control, or something. It might not be mono-red, but I know it exists.
Also, Stoneshaker Shaman makes them sac an untapped land. Just one a turn, but enough to be annoying.
I'm sure there's more, but that's what I can think of right now.
Post Script: You might want to change your style and add another color. Mono-red is the hands-down weakest color in commander
1 month ago
And you have a God tribal list! Great minds think alike.