|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
Destroy all artifacts, creatures, and lands. They can't be regenerated.
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1 week ago
I'm kind of surprised that you're not running Ramunap Excavator / Crucible of Worlds since you have Titania and fetchlands to keep making elemental tokens, plus both/either would help you recover from something like Jokulhaups faster.
Draw spells like Faithless Looting might be better served being replaced by creature draw like Beast Whisperer or Soul of the Harvest , it takes a bit longer to get the value from them but they'd sneak around Ruric's 6 damage line. Or perhaps an enchantment like Colossal Majesty .
You could also augment your creature base with some of the Theros block or Amonkhet indestructible gods so you've still got something sticking around after a boardwipe.
This is less creature-centric than other Ruric Thar lists I've seen so not sure how much help the suggestions actually are but hopefully you can find something that leads to games with less salt. ;)
2 weeks ago
Fun take on Marchesa.
I do however think you need more ways to lose life like City of Brass, Mana Confluence, Shivan Reef, and other painlands. Watery Grave and Steam Vents as well. I'd also make room for both Talisman of Dominance and Talisman of Indulgence. Fellwar Stone is another good 2 cmc rock.
Also, get Chaos Warp in here. It's one of your only ways to interact with enchantments and by far the best. 100% needed.
Legion Loyalist isn't a vampire but I think first strike + trample for your team relatively out of nowhere seems good. That and he has haste and gets a +1+1 counter when he attacks so he sticks around. I'd also run Shared Animosity.
For cuts, I'd drop most of your targeted removal like Murder, Terminate, and Go for the Throat. I'd drop all your 3 cmc mana rocks for 2 drops as this helps with a T3 Marchesa. I'd also drop your 1 time draw spells like Sign in Blood and Tormenting Voice.
Feel free to check out my list for ideas. It's not tribal but it should still help. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Marchizzle my Nizzle
2 weeks ago
I've always wanted to build a naya enchantment deck that ran all the red boardwipes that dodge enchantments. Stuff like Jokulhaups, Obliterate, and Decree of Annihilation. I'm not sure if that appeals to you but it seems like a neat way to maximize enchantment presence.
3 weeks ago
Deck looks good. Only things you might want more of is card draw, sac outlets, and board wipes.
3 weeks ago
Thank you for the look over my list! My list that i was going for was tons of random silver bullets that mess with people's strategies that like to combo. I use things like Reanimate to grab random creatures out of people's graveyards as well as my own because of all the Jokulhaups effects that wipe the board as well as pitching any creature to windgrace's +2 or to gamble. Entomb was absolutely something i've been considering. I 've been using tainted aether as well as omnath to bolt people because of things like Seasons Past letting me loop Splendid Reclamation and a tutor to keep grabbing it out of my deck while i Squandered Resources all of my lands over and over. It's really a fun infinite loop that people don't tend to see coming.
1 month ago
Natalbee I would actually think about replacing or adding some other MLD spells, just to make it more consistent in the event that someone is able to exile your existing graveyard. Bust, Jokulhaups, also no Splendid Reclamation or The Mending of Dominaria?
1 month ago
Desecrated Tomb is good so far. Not bad on offense either.
I'm not a fan of Death Cloud. it is too much mana. the deck is aiming to be fast and light so chances of having enough mana on the field to cast it for a meaningful number are pretty low. i'd estimate you'd need somewhere around x=8 to have any big impact and that's just not feasible most of the time. maybe in a big mana deck with Cabal Coffers and Crypt Ghast and etc...
Jokulhaups might be ok, but i feel like it's pretty unnecessary. MLD is frowned on in most groups and i'm running a good amount of artifacts that i'd want to keep around to help close out a game after blowing the board out. (Altars and such)
also most of the creatures in the deck are rather small and having a board of 4 2/2 creatures after a blow out is not going to be a quick end to the game.
Cyclonic Rift is basically doing the same job but I think it causes a bit less feel bads / grudges from the other players.
it could be fine, but i think it's more of a meta call than it is a mechanical one.
1 month ago
Curious how Desecrated Tomb works out for you; it's not a card I would have thought about, makes sense though, gives us air blockers and sacrifice fodder.
Also what do you think about the 2 'big finisher' cards available to marchesa... Jokulhaups and Death Cloud. Basically win by blowing up everything and having your board come back while everyone else with left with nothing but a pile of burnt rubble.