|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
: Gain .
Cycling (, Discard this card: Draw a card.)
Blasted Landscape Discussion
1 month ago
Cool deck! I have been wanting to build myself an eldrazi deck like this once I get the time and money to do so.
Out of curiosity, why Panharmonicon ? It only works with 3 of your creatures ( Thought-Knot Seer , Pilgrim's Eye , and Solemn Simulacrum ) and none of your artifacts. Is there some combo that I am missing?
Also, I'd suggest Ugin, the Spirit Dragon (if your budget allows it) as a great board wipe in colorless decks, Arcane Lighthouse as a strictly better Detection Tower , Blasted Landscape as a flexible draw option, and Urza's Incubator to further reduce the cost of your eldrazi.
+1 from me and happy deck building!
10 months ago
Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.
Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.
Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)
11 months ago
A few other cards that would fit in flavor-wise would be Blasted Landscape and Cryptolith Fragment Flip. I'm pretty sure the second one is a reference to H.P. Lovecraft's "The Color Out of Space", which is one of my favorite works by him :)
11 months ago
Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.
I could run 12 cycling lands in the deck:
I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.
costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.
What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...
1 year ago
As I read you put this is your first EDH deck so do you know that Arcum is one of the competitive EDH decks.
A lot of people run Zero Drop artifact creatures like Phyrexian Walker and the like.
Then make infinite Mana at this point and with the flute on the field you can just pull out any creature in your deck.
But most people just go get Walking Ballista.
Then play it for an insane amount of Mana and after it hits the field remove 1/1 counters to deal damage directly to their opponents.
1 year ago
I like the super budget, but still effective deck. I'd immediately add Drownyard Temple, which you can sacrifice to Gitrog and then pay 3 to get it back.
Other suggestions for lands would be to add all of the black/green/colorless cycle lands (i.e. Polluted Mire, Slippery Karst, Tranquil Thicket, Barren Moor, Ash Barrens, Blasted Landscape, Desert of the Indomitable, and Desert of the Glorified. I'd also consider any of the lands that either sacrifice to get you more mana or lands Evolving Wilds/Jund Panorama None of them are more than $0.20 or so on TCG Player, and are super available. There are way more than this, but these are the ones you're most likely to find for cheap, and avoids fetch lands.
I won't tell you how to build your deck, but this is definitely a way to add some extra card draw and advantage to your deck.
1 year ago
I know it's been over a week, but I'm glad the suggestions were helpful! Why not a potentially excessive amount of them?!
Somehow, all of the cycle lands completely slipped my mind before. In a deck designed to draw as many cards as possible, you'd likely want all of the lands that can turn themselves into cards.
Blasted Landscape, Forgotten Cave, Lonely Sandbar, Remote Isle, Smoldering Crater, and the new ones coming out along with The Locust God in the new set, Desert of the Fervent and Desert of the Mindful. Mikokoro, Center of the Sea and Geier Reach Sanitarium Could also be decent.
Oh, and WHEELS! Don't even get me started on wheel effects! Dragon Mage, Forgotten Creation, Magus of the Wheel, Fateful Showdown, Incendiary Command, Collective Defiance, Reforge the Soul, Runehorn Hellkite, Wheel of Fate, Memory Jar, Magus of the Jar... I can't think of any more.
A nice way to take advantage of your swarm's sheer size is to use Breath of Fury, which can provide infinite combat phases when paired with Bident of Thassa, Coastal Piracy, or Windreader Sphinx, but it's really just good on its own..
If you can't tell, I've been thinking about building this deck since Locust God was spoiled.
1 year ago
With the dredge plan, reanimation effects become way stronger especially with your creature base. Animate Dead, Dance of the Dead, Necromancy etc. will prove to be very powerful effects when you can reanimate a Sidisi, Undead Vizier or an Avenger of Zendikar.
If you want to ramp faster into frog, additional 1-mana elves like Elvish Mystic, Elves of Deep Shadow and Fyndhorn Elves are all good turn 1 rampers. Also, cheap mana rocks like Mind Stone, Fellwar Stone and even cards like Fractured Powerstone will make it way easier to land Gitrog early. Try not to play rocks that cost more than 2 mana though, as they are usually played after getting Gitrog in the field when usually lands are what you wanna play to ramp up.
And of course, if you ever want to build around your Dakmor Salvage combo, any Eldrazi that shuffles itself and the graveyard into your library (like Kozilek, Butcher of Truth) work to give you infinite mana with something like Skirge Familiar. For symmetrical life drain, you can use either Exsanguinate or Faith of the Devoted from the new set. For some less cutthroat win conditions, Ob Nixilis, the Fallen does work as a player killer when you cast Splendid Reclamation with your huge graveyard.
Also, I guarantee you that Gitrog can keep up with his land sacrificing easily, even if you cut 20 lands from your deck straight out. This is due to him drawing you tons of cards, and of course due to the land recursion you already have in the deck. So if you ever feel like needing more slots for spells, you can very safely cut lands for more card slots with your current land count.
Just a couple of small tips, hopefully they are of some use. Cheers!
Blasted Landscape occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%