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May 15, 2022 9:29 p.m.
If you really want to drive your opponent crazy add an Ice Cauldron and watch them try to understand it :)
May 15, 2022 5:05 p.m.
For me, building a deck is about brewing and proving a concept rather than having a super fine-tuned deck, so anything I build is probably only ever around 90% complete. That being said, occasionally it does click and I feel like I've made a really optimal (albeit janky) deck given the available card pool at that time and that feeling is great!
Once I've 'completed' a deck I don't usually tweak it over the years for a couple of reasons. First, I'm lazy and I don't bother to keep up with new sets, so I don't know whats out there to make improvements. Second, I like decks being kind of a time capsule. It's nice to look back and think how good, fun, bad, ridiculous, etc. it was then and is compared to decks now. Occasionally I'll revamp an old deck with new cards to see if I can make it better, but I always save the original decklist for the nostalgia :)
May 15, 2022 2:29 p.m.
Instigator doesn't force them to attack you specifically, but it does force all their creatures to attack. And it fits with the name of the deck.
May 8, 2022 5:42 p.m.
Thanks for your insight lagotripha! Semblance Anvil is really interesting. I don't know if it fits in this particular build, because this build is admittedly not optimal ha. I'm trying to jam so much stuff in here for the fun of it that I can't streamline too much :) But I can definitely see it having a home in a more honed version with cost artifacts for imprinting and maybe some fast mana. I hadn't seen Workshop Assistant before and I agree that going that route would make the deck much more reliable.
The deck is really fragile to graveyard hate, I'm hoping the Thoughtseize and pray method will do the trick! It's unfortunate the deck is weak to both graveyard hate and storm hate, which means most sideboards will have multiple answers to it. This deck is definitely more crossing your fingers than actually having an answer :)
May 5, 2022 5:03 p.m.
I didn't even know I needed a dark theme, but this is great!
May 4, 2022 10:49 a.m.
Really good topic! Over the years, I've realised the games I enjoy most are the ones where the conversation is flowing and everyone is having a few laughs. Along the lines of what FormOverFunction said, I think it's most fun when everyone feels like they had some success in playing their deck and building up to its payoff, whether or not they win.
To me Magic is much less about winning as it is enjoying the atmosphere, the company, and the adventure a game can take you on. I don't need to win to have fun, but on the rare occasion that I do I want people to be surprised and/or entertained by the path to victory.
May 2, 2022 8:55 p.m.
This made me smile :) I wish all decks had flavour and a story like this. Very fun!
May 1, 2022 2:48 p.m.
I'm by no means a rules expert, but your post got me curious. I found this in the comprehensive rules so it looks like there's no need to worry :)
708.9. If a face-down permanent or a face-down component of a merged permanent moves from the battlefield to any other zone, its owner must reveal it to all players as they move it. If a face-down spell moves from the stack to any zone other than the battlefield, its owner must reveal it to all players as they move it. If a player leaves the game, all face-down permanents, face-down components of merged permanents, and face-down spells owned by that player must be revealed to all players. At the end of each game, all face-down permanents, face-down components of merged permanents, and face-down spells must be revealed to all players.
April 30, 2022 10:58 a.m.
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|Playing since||Ice Age|
|Avg. deck rating||6.67|
|Favorite formats||Legacy, Modern, Casual|
|Last activity||2 days|