Back:Garruk, the Veil-Cursed
Legendary Planeswalker — Garruk
When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him
0: Create a 2/2 green Wolf creature token.
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Garruk Relentless occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Garruk Relentless Discussion
3 months ago
It may be worthwhile to also request a limit on the PCs that users on the site can create. While coming up with something akin to Progenitus is great and all, it immediately offsets the dynamic nature of the game and does one of two things;
- 1.) Other users will justifiably increase their own character's power level in order to meet that of what the current meta is now described as.
- 2.) The challenges will become increasingly mundane as everyone now has plot armor.
In a word, let's try to avoid Power Creep.
To do so, I think the best way possible is to limit two things:
- 1.) The color identity of the PCs. Nothing 4c or 5c. That gives far too much power to a character. While it is true that 4c is one of the hardest things to achieve balance for, it is also a pitfall as I have seen many users in the Custom Card Challenge slap on paragraphs worth of information, mechanics, and abilities thinking that with each slice of the pie, you can increase the overall potential by 100%.
- 2.) PC cards should have a limitation of characters involved. That is to say, you can do whatever you'd like, but you have a physical character limit for the card. If you can fit it onto a realistic card, go wild. If you can't, trim it down a bit.
I'd like to turn our attention to a creature with, oddly enough, no mechanics whatsoever: Yargle, Glutton of Urborg . Including spaces, Yargle has 189 characters to the mechanic box of the card.
I believe this is more than enough, but let's be cool and round it up to an even 200. If you can make your card work in 200 characters (Symbols count as 1x character each), you're good. If not, please trim it down.
You can use THIS SITE to check character counts. It includes spaces when determining it.
By my own admission, Braux actually fails this criteria as he sits at 291 characters with flavor text, and 219 without. I think we can honestly disregard flavor text as it holds no mechanical function on the card.
Zacama, Primal Calamity actually holds 235, so consider the 200 limit more of a loose speed bump. If you need to go 10 - 30 characters over, feel free to as long as it is thematically and flavorfully appropriate. Once you reach 200 characters, look into simplifying, restricting, or nerfing.
And there is a strong tendency to replace character names with ~ on the card. While this can help reduce character limitations, keep in mind it IS kind of cheating - especially if your character name is a very long one. Some cards, such as Yorvo, Lord of Garenbrig will actually reduce the full name of the card down to just the first name of the character. Consider that as a template to save space if you must. In fact, doing so for Braux (My Minotaur) further reduces his text box down to 198 - 2x characters under the 200 soft limit I mentioned earlier.
By the way; Yorvo? 283 characters. So, again, it's really more of a soft limit / suggestion, not a concrete rule.
That being said, Boza has ultimate authority in this thread and follow whatever their wishes are :)
Everything above the line? 3,271 characters. :3
4 months ago
So I've picked up Boneyard Wurm and added in a few more bits of token generation with Garruk Relentless Flip and Squirrel Nest . I've also swapped out Naturalize for Avoid Fate to help protect me from removal. Lastly, I've started building out my sideboard for more specialized situations
5 months ago
Stomping Ground is pretty pricey but I'll keep it in maybe until I have the extra cash for them. As for the walkers, lets say I get rid of Domri Rade and replace him with two Arlinn Kord Flip and two Garruk Relentless Flip. Next I can get rid two Reckless Waif Flip and one of each enchantment to put in four Nightpack Ambusher . What do you guys think?
6 months ago
6 months ago
I like Omnath, Locus of Mana for mono green edh. Although he does require a complete build around.
Cards like Nurturing Peatland unfortunately cannot be ran in mono green edh decks. EDH decks can only have cards wich colour identity fits within the commander, a colour identity of a card is defined by any mana symbols that appear on the card (normally mana cost and activated abilities), the colour identity marker on flip cards ( Garruk Relentless Flip is green black) and basic land types.
When a card is exiled it will be face up as a card if morphed/manifested ect and will be non transformed if it was already transformed. The main way i think there is of abusing this is by getting an expensive creature manifested exile and return it and it comes back face up.
Lore wise the Paruns are the 10 original founders of the guilds and therefore the beings that signed the original guild-pact. This was a long time ago so some died and some are no longer the guild leaders.
Azorious: Azor (Sphinx) Rackdos: Rackdos (Demon) Simic: Simic (Vedelkan) Selesnya: Mat'Selesnya (3 Dryads) Boros: Raizer (Angel) Golgari: Svogthir (Lich Previously elf) Dimir: Szadek (Vampire) Grul: Cisarzim (Cyclops) Orzhove: Obzedat (council of ghosts)
The competitive Meter I believe gives individual cards a competitive ranking and calculates the meter based on those cards. So good for indication but not a complete guide. It might be possible to make a 100% competitive deck which was pure jank, but generally cards are classed as competitive because they are good.
... I have no idea about anything Beyblade
6 months ago
i'd recommend Huatli, Radiant Champion in his place
+1 for Nightwish :D
7 months ago
8 months ago
As for Predator's Howl , i'll probably consider putting in the deck, but realy not sure, what to remove for it.