Garruk Relentless

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Garruk, the Veil-Cursed  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Garruk Relentless

Legendary Planeswalker — Garruk

When Garruk Relentless has two or fewer loyalty counters, transform it.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to Garruk Relentless.

0: Create a 2/2 green Wolf creature token.

KBK7101 on I'm looking to build a …

1 year ago

Thoughts on just running Garruk Relentless  Flip as the commander as a Rule 0 thing? I doubt the deck would end up being anything terribly competitive (not a knock on your deckbuilding skills but just more because of the narrow theme), so why not just have some fun with it and make it a Rule 0 deck? If not, or if people give your grief over it, Carth the Lion is probably the best choice.

I'd say Garruk, Apex Predator but that one seems like it might be a bit too strong to have in the command zone with his emblem ability and all.

I've been debating doing the same thing with Ajani, probably with Ajani, Mentor of Heroes or Ajani, the Greathearted. Possibly another one with Jaya Ballard (RIP).

TypicalTimmy on I'm looking to build a …

1 year ago

Title says it all. There are technically 10 Garruk cards available to the game if you search on Gatherer, but one is not able to be used in EDH (Online only), and then there is Garruk Relentless  Flip and Garruk, the Veil-Cursed which are really one physical card.

This brings the total of "card slots" for Garruk Planeswalkers down to 8. Which, obviously, is not a lot. But, it's what I want to do.

Any suggestions as to what Commander would work best for this? No, I don't want to "Just do Atraxa". That's no fun.

Vorinclex 2.0 won't work as I need black mana.

Thoughts? Or should I go Jund and throw Domri into the mix, so that I have Garruk Planeswalkers making creature tokens and Domri Planeswalkers making those tokens chonky?

There's only 4 Domri, so that brings the total to 12. I suppose I could add Xenagos, the Reveler for more tokens and mana. That'd be 13, which isn't too terrible for a light superfriends deck.

If I do that, would Lord Windgrace be fair? Then I can draw 2 cards per turn if I am discarding lands, I can get those lands back essentially at any time, and I can get tokens who Domri and Garruk can synergise with?

jarncards on SaladFingers

1 year ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

Delphen7 on Pattern Recognition #245 - To …

1 year ago

All the articles are neat, but this one especially so.

It might be worth noting that there is one infinite 'combo' with only a single source; a copy of Garruk Relentless  Flip with less than 3 counters.

legendofa on Legendary Rule

1 year ago

You can have two planeswalkers with the same subtype in play at the same time, as long as their names are different. If Garruk Relentless  Flip transforms, though, you lose one, since you will then have two planeswalkers with the same name.

hiddengibbons on Legendary Rule

1 year ago

The legendary rule says you can’t have more than one legendary permanent of the same full name in play at the same time. But since Garruk Relentless  Flip and Garruk, the Veil-Cursed don’t have the same full name, could you have both in play?

TypicalTimmy on Do we know what Plane …

1 year ago

I've heard strong evidence for Zendikar, but honestly he strikes me far more as Kaldheim. Here's why:

  • It is often depicted as Nordic men being absolute behemoths in size and stature. In reality, according to Google, skeletal remains place their average height at 5'7" with an average Northern European male height at 5'8". This means that in reality, Nordic men were actually average, or even slightly less average, in height than the typical man of their era. Regardless of this, in all depictions, they are regarded as towering brutes. And Garruk, true to this fantasy stereotype, stands at 8'2".
  • In Western fantasy depictions of Nordic culture, the "viking helmet" often bore horns. We know this today to be false. However, taking inspiration from this, Garruk's helm having tusks is a nice homage - even if it became more of a happy coincidence many years after his inception.
  • The paint and / or tattoos he covers his body, armor and axe in are very strongly reminiscent of Norse artwork and styles of painting, with bold, hard lines crossing over one-another, especially in their Runes.
  • In Kaldheim, Bretagard was the realm of Man and is associated with magic and mana. Garruk is mono-green, excluding the he gained from his curse. As this curse was not natural and not part of his birth / ignition, I think it is safe and fair to exclude it for the analysis. Yes, he continued to show black mana in the use of his card Garruk, Cursed Huntsman. However, Throne of Eldraine released in 2019. Since then we have had three new Garruks; Garruk, Savage Herald, Garruk, Unleashed and Garruk, Wrath of the Wilds - all of whom now lack mana.
  • Again, while it may be somewhat stereotypical in nature, it is also not without precedent that Nordic men carried and used axes. Axes were seen with far more utility, although there is a strong difference between a woodcutting axe, a hatchet and a battleaxe. Regardless, axes were a keen and strong point of their culture. And, just so happens to be what weapon Garruk carries. Honestly, what he carries is more akin to a Bardiche, which did not see development until centuries after the Nordic empires fell. However, it has strong ties and developments from the Danish Halberd and similar polearms of that era. Now that is not to say that the weapon vanished for centuries and suddenly reappeared after some historian rediscovered it - That isn't how the evolution of weapons and armor works. What actually happens is someone develops a piece of armor that better thwarts modern technology. Someone reciprocates with developing a weapon that makes that armor inferior. And so the armor is updated to ward against that new weapon, and a dance ensues as armor and weapons evolve to out-pace one another. Regardless, what Garruk carries and wields serves not only as a cultural reminder, but an actual weapon of fact.
  • Garruk is seen wearing the furs of animals he likely has slain. It is known that Berserkers of the Norse era wore pelts as well, such as wolves, foxes and yes even bears.
  • And lastly, Garruk's father's name is Raklan, who was a Taskmage who lived on a farm. That spelling is actually very similar to the real-world male name Raakel, which meant "Sheep's Friend", as well as Rakim and a few more that aren't really worth listing. You can check out names of that era with this website

Honestly there is really only three main points that "tie" Garruk to Zendikar:

  • His ability to control their beasts (Which doesn't count, as he can do this on all Planes as that is part of his magic)
  • His abnormal size (Which means nothing; Zendikar is known for titanic forces, but so is Tarkir, Ikoria, Ixalan, etc. Just because someone is "big" does not mean they came from Zendikar)

Segue: Often speculated, people mention Garruk's "growth magic" and how powerful it is on Zendikar. But this does not mean he is a native to that world. Liliana's powers are strongest on Innistrad, despite her being native to Dominaria. Different Planes have different types of mana, and it is inevitable a Planeswalker would find a world where their mana is strongest. For example, Ashiok's magic was the most powerful on Theros, due to that world's working of "Devotion". By tapping into the innate fears everyone had, he could make them believe his terrors were far more real than they were. Because of how Theros works, belief gives power, and so their fears manifest in far more dramatic forms - meaning Ashiok's powers are far stronger on Theros than nearly anywhere else. Despite him, in my opinion, being likely from Tarkir under the rule of Silumgar as a Priest. But that's for another thread.

  • His right-arm gauntlet resembling the armor and weapons of the Guul Draz Assassin, which only proves he has been to Zendikar and likely took one of these from a fallen enemy; Not that he was physically born there. Perhaps best seen on Garruk Relentless  Flip

I honestly feel like Garruk is far more aligned with being a native to Bretagard than Zendikar.

I do not believe it was announced where Garruk was actually from, as of yet, but if I had to pick between a pre-existing world or creating an entirely new one - as seems to be the going trend, I'd say Bretagard from Kaldheim is where he's from.

Garruk

Artwork by Brad Rigney. Please support their work.

TheVectornaut on

2 years ago

The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive  Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless  Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.

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