Ilharg, the Raze-Boar

Ilharg, the Raze-Boar

Legendary Creature — Boar God

Trample

Whenever this attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.

When this is put into the graveyard or exile from the battlefield, you may put this into this owner's library third from the top.

Ilharg, the Raze-Boar Discussion

seshiro_of_the_orochi on Wulfgar pass auf!

1 week ago

Wulfgar is a pretty powerful commander, and the deck looks great. I have a deck around Moraug, Fury of Akoum that somewhat cares about attack triggers, so maybe take a look for ideas? (Momo: Twice the horns, twice the fun in case you're interested)

There are many more beefy creatures you could consider, with Ilharg, the Raze-Boar propably being one of the best.

With the amount of trample you have, Bow of Nylea would be a great addition. Sword of the Animist is already great without Wulfgar and becomes even better with him.

Finally, if your mana base can support it, Unnatural Growth is just ridiculous in an attacky deck.

mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

3 weeks ago

I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

Necrosis24 on Could I get help with …

5 months ago

I think these are all solid commanders but would have to say Kodama of the East Tree and Bruse Tarl, Boorish Herder is my favorite combination. Although Bruse Tarl, Boorish Herder isn't my favorite he does give solid protection thru the threat of death to most blockers which is nice since you will be attacking a lot.

The real fun comes with Kodama of the East Tree paired with cards like Ilharg, the Raze-Boar or Etali, Primal Storm, although high cmc's the pay off is worth it.

Throw Wulfgar of Icewind Dale and Adriana, Captain of the Guard into the mix now that is a lot of free creatures put onto the board for some explosive turns.

seshiro_of_the_orochi on

5 months ago

This is a beauty, great job. I do realize Ilharg, the Raze-Boar isn't a dragon, but consider the following: Attack with Klauth and Ilharg. Both trigger. Put Ilharg's trigger to resolve first, put down something massive, gain even more mana that the 10 the two original attackers let you. What next? Well, See the Unwritten is a spell, but I'm sure you won't have problems coming up with things to do with ll that mana.

Caerwyn on Anyone else burnt out from …

5 months ago

The only MTG God I have a problem with is Ilharg, the Raze-Boar. Clearly shoehorned in to complete a cycle, Ilharg had no prior mention in Ravnica's lore and, as far as I am aware, was not even mentioned in the novelizations of the War of the Spark. In fact, the only source cited as authority on the RS Wiki page for Ilharg is the Guildmaster's Guide to Ravnica--there is more information in the D&D canon about Ilharg than there is in MTG's lore.

Everything else makes sense to me. Greek mythology is so intertwined with the gods that it would be silly to create a set based on Ancient Greece without having Gods. That would be like making a movie based on the Iliad and leaving out divinity. Looks pointedly at the garbage fire of a movie that is Troy.

The same goes with Egypt and, to a slightly lesser extent, the Norse. It makes sense that cultures substantially remembered for their gods would have gods on any plane inspired by them.

Gods are such an integral part of D&D's lore that it would be silly to make a set without a few gods.

The Zombie Gods of WAR were the entire purpose of Bolas' plan on Amonkhet--these exist because the story demanded it; Bolas was trying to create the perfect zombie for his machinations, and Zombie gods fit that bill.

You also missed Svyelun of Sea and Sky, the only card depicting a Dominaria God. However, unlike Ilharg, Svyelun was mentioned in the game as a god well before her depiction on the card (Svyelunite Priest, High Tide).

All told, I do not see the proliferation of gods as that big of a problem. We have only had one who probably did not need to exist, and that is because (a) War of the Spark was a complete mess that botched the landing of a story years in development, and (b) Wizards put a cycle above lore.

TypicalTimmy on Anyone else burnt out from …

5 months ago

Theros first introduced us to Gods on Sept 27, 2013 and it wouldn't be another four years until Amonkhet came out with Gods. I remember when everyone was getting upset and annoyed that the Amonkhet Gods were not "real Gods" because they lacked devotion. But, of course, that was just us holding onto what we had believed to be established precedent and not recognizing that the devotion was mechanically appropriate for Theros' theme, whereas it does not translate well into Amonkhet's theme.

Amonkhet did not worship the same way as Theros does. Rather than praise and devotion through shrines and prayer, the citizens of Amonkhet worshipped their Gods and Goddesses through The Trials, which is why each God requires a sacrifice of some degree before you can call upon their service.

We eventually got to see the Zombie Gods from Bolas' plans come to fruition in the same plane, and this was flavorfully appropriate and meaningful.

But then, just two years later, we see even more Zombie Gods in War of the Spark. Okay. And since Hazoret was still alive and well on Amonkhet, we got red's representation via Ilharg, the Raze-Boar, giving us the idea that basically anything can "be" a God, now that we have both Zombies and Boars.

Less than a year later, Jan 2020, we got Theros: Beyond Death giving us all of the Gods back, with Klothys, God of Destiny replacing Xenagos, and a whole slew of Demigods.

Again, a year later in Feb, 2021 Kaldheim releases their set with something like 14 Gods.

And now, merely SIX MONTHS later we get Forgotten Realms, with Asmodeus the Archfiend and Tiamat.

I've now seen speculation and rumor that both Innistrad sets will also feature Gods, or beings worshipped as if they are Gods.

It feels like WOTC took the once splendorous awe of the Gods, which mechanically required some degree of faith and worship to be called into battle to aid you, and are now just rapidly slapping them out like any other generic subtype. The Gods no longer feel as empowering, episodic and all-powerful. They instead feel no different than any other tribe.

And to me, at least, that feels disheartening.

Truly, I hope it is several years before we see Gods be used again, and only then I wish they are in a world that is appropriate for them.

And yes, I understand that you really can't have a D&D set without Tiamat, and I am sure many fans would cry without Asmodeus, but I think you can see that the point remains. We went from something that was mechanically and thematically important to... just another lack-luster tribe being swept up into the corner.


AND IF IT WAS NOT EVIDENT ENOUGH - I completely forgot until just now that The Forgotten Realms gave us not one, but TWO token Gods.

Vecna, another Zombie God for 8/8 with indestructible and The Atropal, a God Horror for 4/4 with Deathtouch.


Just realized this, too. The sets that have Gods are being released in 1/2 the time of the previous set.

  • Theros -> Amonkhet: 4 years (Including Hour of Devastation)
  • Amonkhet -> War of the Spark: 2 years
  • War of the Spark -> Theros: Beyond Death: 1 year
  • Theros: Beyond Death -> Kaldheim: 1 year
  • Kaldheim -> The Forgotten Realms: 6 months
  • The Forgotten Realms -> Innistrad, if the rumors are true: 1 month? Set to release in September, 2021.

Quickspell on ATLA OMELETTE

5 months ago

I'd take Ilharg, the Raze-Boar out because he doesn't synergize well with titans since their annihilation only triggers on the attack step which is omitted when putting them out with the boar. They already enter attacking, so there is no attack step.

Same with Purphoros, Bronze-Blooded. He works with Blightsteel, but no other creature in your list is an artifact or red.

You could add Serra's Emissary and choose "Creature" which effectively gives all your creatures unblockable.

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