Destroy target artifact or creature. It can't be regenerated.
|Want (2)||bloodmoonhowler , Miehen|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Commander 2019 (C19)||Uncommon|
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Dragon's Maze (DGM)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Putrefy occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
BRG (Jund): 1.43%
2 weeks ago
Witch's Oven- Good, but we could go faster!
Bloodsoaked Altar- Way too many hoops to be good? I want to win by casting 6-mana spells.
Devils' Playground- This is too expensive to not do anything on it's own. 6-mana makes win.
Blood for Bones- There are better methods of creature type recursion to run this deck on. Try on some of my lovely favorites below.
Whisper, Blood Liturgist- 4-mana, doesn't do anything. If it survives a round, you get revive a dude. I'd rather just revive a dude right now.
Syr Konrad, the Grim- Better for mill-type decks. Would be a keeper if you had an infinite loop though.
Predator Dragon- Can't argue that this isn't one of the better win cards in your deck, but I think this is the type of card that spells doom if you draw it on E.
Poison-Tip Archer- A little redundancy isn't bad, reach and deathtouch are great, too expensive CMC for the deck. You want your stuff like this to be cheap.
Living Hive- You should win if you have 8 mana. This is the type of card you cheat into play by playing a different deck.
Hissing Iguanar-Put that thing back where it came from or so help me. I think we can do better than this.
From Toilet Paper Horde:
Dockside Extortionist- Haven't dropped mine on the table yet, but I've noted several occasions this card would net me 6-12 mana. (especially when Kurt plays).
Phyrexian Reclamation- I think this just belongs here.
Phyrexian Altar- ($18 at this point, we'll check back in a few weeks/months/years).
What to Loot WTSHTF:
Viscera Seer - Think of it as a sac engine and not a 1-drop.
Sakura-Tribe Elder- Is perfect ramp for deck?
Anger- Haste means punch them now, what's not to love?
Rhythm of the Wild- Think of this as enabling a big punch. Tempo!
Krenko, Tin Street Kingpin- Just a good stand alone. Sometimes it just eats removal for your win cons which is hilarious to watch.
Siege-Gang Commander- Like, one of my favorite red cards, fits right on in.
Veil of Summer- Basically prevents you from the classic ?Does it Resolve? dilemma.
Heroic Intervention- Wrath of Who?
Dark Ritual- I would like to cast all of these spells early. All of them.
Krenko's Command- Just fast and easy. Good for fodder, refill, combo, etc.
Dread Return- Three other creatures for the one you need right now (and can cast it from graveyard wtf).
Maelstrom Pulse- Target Sol rings to pass the salt back around.
Vraska, Relic Seeker- Surprisingly effective casting pattern with your commander.
(((((Various Expensive Lands))))) PURCHASE LAND YOU PEASANT! :wink:
1 month ago
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman
1 month ago
Any Glissa, the Traitor deck rude enough to play Mindslaver should be running Forbidden Orchard. These three cards form a perma-lock on a single player so long as you are not disrupted. Also, consider looking into some self mill. With Glissa, your graveyard becomes a toolbox/hand-extension that you really want to see filled. Dakmor Salvage, Stinkweed Imp and Golgari Thug are all cheap dredgers that can turn one card draw into 2-5 in the graveyard. Hell, even Golgari Grave-Troll is cheap now that it's banned in modern. If you want to break the bank a bit, Life from the Loam and good utility lands like Strip Mine, Urborg, Tomb of Yawgmoth or Cabal Coffers are all very happy to live in this deck. If you're looking for cards to drop, I know they can be fun and are a little safer to use with Glissa's ability, but cards like Nemesis Mask and Viridian Longbow are so, so much better off as instant speed removal spells like Putrefy or Windgrace's Judgment. Golgari removal spells hit a wider range of targets and many run at instant speed, making them far more versatile than the cheeky equipment shenanigans Glissa can do. Remember, all she cares about is seeing a creature die, she doesn't need to be the one to do it! Hope something here helps you out. I have a 75% Glissa deck that runs several of the cards I mentioned here and I have to say she is easily my favorite commander. Best of luck!
1 month ago
Get rid of
- Evolution Sage
- Goblin Cratermaker
- Pollenbright Druid
- Syr Konrad, The Grim
- Woodland Champion
- Bloodsoaked Altar
- Goledn Egg
- Jund Charm
- Dreadhorde Invasion
- Khalni Heart Expedition
- Angrath, Captain of Chaos
Add cards like:
- Llanowar Elves
- Elvish Mystic
- Gatecreeper Vine
- Birds of Paradise
- Llanowar Dead
- Elves of Deep Shadow
- Fyndhorn Elves
- Beastcaller Savant
- Devoted Druid
- Druid of the Cowl
- Heart Warden (seems really good here)
- Vine Trellis
And maybe some more removal. Seems a bit light on control.
And of course, Goblin Bombardment :D
2 months ago
It looks like you're running Nath just to access black and incidentally make elf tokens? Just wanted to check before making too many suggestions! I am also going to keep it budget-friendly ($3 or less), but you can let me know if you want some less budget ideas!
Both of your colors are really good at card draw, so we can definitely find some options. Since you have a lot of creatures, Shamanic Revelation is a mass-draw favorite. If you want to sacrifice your creatures at all, Evolutionary Leap can turn your elf tokens into real creature cards. Pair it with Moldervine Reclamation for some real draw power! Since you have a lot of bodies in your deck, God-Eternal Bontu can help you draw a ton of cards too. As can Underworld Connections, espeically with your elves that untap lands!
If you're playing black, I feel I would be remiss not to encourage you to run more removal. It's the color's greatest strength, and something green is not great at. Putrefy, Golgari Charm (which can save you from a board clear too!), Casualties of War, Eat to Extinction, even just simple Murder can save you in a pinch.
One final thing to mention is overrun effects...this is green's trademark win condition, and usually how Elves does it's thing. You make more creatures than your opponent, and then make them huge and swing! Overrun, Return of the Wildspeaker, and Overwhelming Stampede can really get an opponent who thinks they're safe from your little creatures.
2 months ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
2 months ago
Cast Down , Doom Blade , and Putrefy are all good, super-cheap removal. Necrotic Wound is especially good for a graveyard deck. You might get some other ideas from my $5 Graveyard Shenanigans, although it's not focused on +1/+1 counters.