Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Putrefy Discussion

drwombat on Dragon Commander Deck UBR

3 days ago

So what's your goal here? It seems you have a theme of dragons, but then a bunch of non-dragon cards, too. Crucible, Crux, Orb - they all support dragons. But about half of your creatures aren't dragons. I can see the shaman and the outcast, but the rest appear to be misplaced - even finding some cheaper dragons (like whelps) would allow those to also benefit from the Crucible and also avoid death by Crux.

Another thing you may want to consider is how you're using Ramos. His benefit is huge - but you only get there one counter at a time. Most of your deck includes monocolored cards, which will only put one counter on Ramos at a time. The more multicolor cards you add to your deck, the faster you will get at his big bonus. Inner Struggle costs CMC 4 and can likely kill most creatures. But Putrefy can, too, and as a bonus you can knock out an artifact if that's more needed at the time. And you get 2 counters on Ramos not one. Shatter destroys and artifact for CMC 2. How about Hull Breach which for the same CMC let's you destroy an artifact OR an enchantment OR both - and again you get 2 counters not one.

Ok - granted. Both of my suggestions include green, which your deck does not. You may not want to go that route. But that's the direction you want to be thinking. Make synergy between the cards in your deck and how you want to get to your win condition ultimately.

P.S. Feel free to poke around my dragon deck and offer any ideas as well Ramos's Dragon Horde

drwombat on My edh dragon deck

3 days ago

I have a dragon deck I love tweaking. I may use your ideas of Monastery Siege and Prismatic Omen for mine. Great stuff.

I will say for a commander deck you may want to think bigger - Burst Lightning and Lightning Bolt are very limited removals for a big game. And I say that where Lightning Bolt was one of my favorite cards for a long time when I first started playing - but so much has changed since Lightning Bolt was the go-to burn spell. You won't hurt a player in edh with 3 damage. And you won't be able to kill most creatures. Maybe look at things like Putrefy or Hero's Downfall that, while CMC cost is 3, offer you much better value in effect.

Meanwhile, check out my dragons - appreciate any thoughts you might have: Ramos's Dragon Horde

dentalflosstycoon on The Howling

3 months ago

Where is your source of black mana for Putrefy and Golgari Charm?

carpecanum on Golgaris spiked-ear hordes

4 months ago

Maybe Putrefy? Gnarlroot Trapper and Skemfar Avenger.

I just noticed you have a ton of card draw that is required not "may". You really need a Reliquary Tower instead of another land.

multimedia on Tiamat's Coven

4 months ago

Hey, well done for being new and knowing that you can still learn and improve your deck building.

Some cards within your budget to consider adding:

You have Old Gnawbone, Hellkite Charger is a combo with Gnawbone for infinite attacks as long as Charger can keep attacking you can keep paying seven mana with treasures to have another combat step. This combo uses Dragons as the win condition by attacking with Tiamat being a source of lethal Commander damage. Savage Ventmaw can make six mana when it attacks that can be used to pay for Charger, needing only one mana to have another attack which can result in having a lot of extra attacks on your turn each turn equal to the amount of untapped mana you have. Crux of Fate can wreck since it can destroy all nonDragon creatures your opponents control leaving only your Dragons alive to attack.

Temur Ascendancy does two things that are really good for Dragons, it's a haste enabler and repeatable draw whenever a Dragon ETB. Faeburrow Elder can tap for two mana, green and white, but if you control other colored permanents then it can tap for even more mana, up to tapping for five mana, one of each color. Fellwar Stone is another two drop rainbow mana rock.

Boros Charm at instant speed can protect all permanents you control from most removal including all your lands. Swords to Plowshares and Counterspell are staple single effect instant removal options. Blasphemous Act is really good in multiplayer Commander as a fail-safe/reset the battlefield of creatures and it's mana cost consistently can be reduced to only one red mana.

Patriarch's Bidding is among the most powerful reanimation effects for tribal, for five mana it reanimates all Dragons that are in your graveyard.


Some cards to consider cutting:

Temple of the False God is not a good land. My advice is cut it from all your decks, since you can't tap it for mana until you control five or more lands. If you have it in your opening hand then that hand is a mulligan and any land that does this shouldn't be used. Orb of Dragonkind can't tap to make mana to cast any nonDragon card or pay for anything else, there's better ramp options.

You're not going to be casting enough instant or sorceries in a turn to reduce the mana cost of Demilich much. Quad blue or triple blue mana cost is too difficult to make with this manabase without controlling Chromatic Lantern or The World Tree with five other lands. Velomachus Lorehold cares about cheating the mana cost of powerful 5 CMC or less instants and sorceries which you don't really have here or do you need to include since Dragons are the high CMC cards you want to cast. Casting a Crux of Fate for free would be nice, but even so I don't there's enough worth while instants or sorceries to make Velomachus worth playing.

Good luck with your deck.

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