Destroy target artifact or creature. It can't be regenerated.
|Have (7)||MrShhh , Kaladin123 , orzhov_is_relatively_okay819 , gildan_bladeborn , GrandeKhan , Mythbuster_42 , CompleteWaste|
|Want (3)||dypwc2 , TrevStar7 , torterrapizza|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 days ago
So what's your goal here? It seems you have a theme of dragons, but then a bunch of non-dragon cards, too. Crucible, Crux, Orb - they all support dragons. But about half of your creatures aren't dragons. I can see the shaman and the outcast, but the rest appear to be misplaced - even finding some cheaper dragons (like whelps) would allow those to also benefit from the Crucible and also avoid death by Crux.
Another thing you may want to consider is how you're using Ramos. His benefit is huge - but you only get there one counter at a time. Most of your deck includes monocolored cards, which will only put one counter on Ramos at a time. The more multicolor cards you add to your deck, the faster you will get at his big bonus. Inner Struggle costs CMC 4 and can likely kill most creatures. But Putrefy can, too, and as a bonus you can knock out an artifact if that's more needed at the time. And you get 2 counters on Ramos not one. Shatter destroys and artifact for CMC 2. How about Hull Breach which for the same CMC let's you destroy an artifact OR an enchantment OR both - and again you get 2 counters not one.
Ok - granted. Both of my suggestions include green, which your deck does not. You may not want to go that route. But that's the direction you want to be thinking. Make synergy between the cards in your deck and how you want to get to your win condition ultimately.
P.S. Feel free to poke around my dragon deck and offer any ideas as well Ramos's Dragon Horde
3 days ago
I will say for a commander deck you may want to think bigger - Burst Lightning and Lightning Bolt are very limited removals for a big game. And I say that where Lightning Bolt was one of my favorite cards for a long time when I first started playing - but so much has changed since Lightning Bolt was the go-to burn spell. You won't hurt a player in edh with 3 damage. And you won't be able to kill most creatures. Maybe look at things like Putrefy or Hero's Downfall that, while CMC cost is 3, offer you much better value in effect.
Meanwhile, check out my dragons - appreciate any thoughts you might have: Ramos's Dragon Horde
2 weeks ago
- Thought Vessel for Blackblade Reforged
- Avacyn's Memorial for Sol Ring
- Rampant Growth for Kodama's Reach
- Okina, Temple to the Grandfathers for Swamp
- Yawgmoth's Vile Offering for Putrefy
- Eerie Ultimatum for Mortify
- Storrev, Devkarin Lich for Thalia's Lancers
- Saffi Eriksdotter for Anafenza, Kin-Tree Spirit
- Primevals' Glorious Rebirth for Make a Stand
1 month ago
removed Abnormal Endurance
Added Snakeskin Veil Assassin's Trophy Binding the Old Gods Mask of Griselbrand The First Iroan Games Belt of Giant Strength Branching Evolution Tyrite Sanctum Loxodon Warhammer Kusari-Gama Sword of Truth and Justice Ruinous Intrusion Sword of Hours Witch's Clinic Reliquary Tower Grave Endeavor Duskshell Crawler Fractal Harness Wand of Orcus Eternal Thirst Lucille Vorrac Battlehorns Return of the Wildspeaker
1 month ago
Duskwielder > Essence Warden Briarblade Adept > Elvish Dreadlord Kazandu Nectarpot > Evolution Sage Taunting Arbormage > Skemfar Avenger Nissa, Genesis Mage > Reclamation Sage Fyndhorn Elves > Arbor Elf Haunted Cloak > Nim Deathmantle Foul Orchard > Wirewood Lodge Golgari Guildgate > Grim Backwoods Witherbloom Campus > Field of Ruin Forest > Evolving Wilds Pride of the Perfect > Black Market Crown of Skemfar > Asceticism Enslave > Dictate of Erebos Tangletrap > Assassin's Trophy Crushing Vines > Putrefy Feed the Serpent > Deadly Rollick Inspire Awe > Obscuring Haze Bladebrand > Feign Death Harvest Season > Kindred Summons Gruesome Fate > Kindred Dominance Return from Extinction > Torment of Hailfire
Bloom Tender > Sol Ring Elderleaf Mentor > Arcane Signet Eyeblight Cullers > Rampant Growth Greenseeker > Key to the City Wildborn Preserver > Three Visits Springbloom Druid > Farseek Silhana Ledgewalker > Rogue's Passage Lys Alana Bowmaster > Beast Within Seedborn Muse > Whispersilk Cloak Rishkar, Peema Renegade > Door of Destinies Wildheart Invoker > Darksteel Plate
3 months ago
4 months ago
I just noticed you have a ton of card draw that is required not "may". You really need a Reliquary Tower instead of another land.
4 months ago
Hey, well done for being new and knowing that you can still learn and improve your deck building.
Some cards within your budget to consider adding:
- Hellkite Charger
- Savage Ventmaw
- Crux of Fate
- Temur Ascendancy
- Faeburrow Elder
- Fellwar Stone
- Boros Charm
- Swords to Plowshares
- Patriarch's Bidding
- Blasphemous Act
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
You have Old Gnawbone, Hellkite Charger is a combo with Gnawbone for infinite attacks as long as Charger can keep attacking you can keep paying seven mana with treasures to have another combat step. This combo uses Dragons as the win condition by attacking with Tiamat being a source of lethal Commander damage. Savage Ventmaw can make six mana when it attacks that can be used to pay for Charger, needing only one mana to have another attack which can result in having a lot of extra attacks on your turn each turn equal to the amount of untapped mana you have. Crux of Fate can wreck since it can destroy all nonDragon creatures your opponents control leaving only your Dragons alive to attack.
Temur Ascendancy does two things that are really good for Dragons, it's a haste enabler and repeatable draw whenever a Dragon ETB. Faeburrow Elder can tap for two mana, green and white, but if you control other colored permanents then it can tap for even more mana, up to tapping for five mana, one of each color. Fellwar Stone is another two drop rainbow mana rock.
Boros Charm at instant speed can protect all permanents you control from most removal including all your lands. Swords to Plowshares and Counterspell are staple single effect instant removal options. Blasphemous Act is really good in multiplayer Commander as a fail-safe/reset the battlefield of creatures and it's mana cost consistently can be reduced to only one red mana.
Patriarch's Bidding is among the most powerful reanimation effects for tribal, for five mana it reanimates all Dragons that are in your graveyard.
Some cards to consider cutting:
- Temple of the False God
- Temple of the Dragon Queen
- 1x Swamp
- Orb of Dragonkind
- Migration Path
- Fearsome Awakening
- Grand Master of Flowers
- Dragon's Fire
- Velomachus Lorehold
- Dragon's Disciple
- Icefall Regent
Temple of the False God is not a good land. My advice is cut it from all your decks, since you can't tap it for mana until you control five or more lands. If you have it in your opening hand then that hand is a mulligan and any land that does this shouldn't be used. Orb of Dragonkind can't tap to make mana to cast any nonDragon card or pay for anything else, there's better ramp options.
You're not going to be casting enough instant or sorceries in a turn to reduce the mana cost of Demilich much. Quad blue or triple blue mana cost is too difficult to make with this manabase without controlling Chromatic Lantern or The World Tree with five other lands. Velomachus Lorehold cares about cheating the mana cost of powerful 5 CMC or less instants and sorceries which you don't really have here or do you need to include since Dragons are the high CMC cards you want to cast. Casting a Crux of Fate for free would be nice, but even so I don't there's enough worth while instants or sorceries to make Velomachus worth playing.
Good luck with your deck.