Destroy target artifact or creature. It can't be regenerated.
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|Commander / EDH||Legal|
Putrefy occurrence in decks from the last year
Latest Decks as Commander
6 days ago
You are most definitely the jerk when you say stuff like “active community member does not equal good player.” That’s absolutely a jerk mentality.
You are fighting so hard for this that you’re making fake accounts. I’m going to concede and let you “win.”
Don’t let fools like this tell you what you can or can’t post on the forums. You have obviously thought about the cards in your own deck and have decided that Putrefy is the weak link. I agree with that statement. I also think Pernicious Deed is great. It destroys your stuff but so does Nevinyrral's Disk and that was a format staple for years.
6 days ago
Daveslab2022: no i did not prove myself wrong. i said other players do, not demondragonj. im not the jerk here. you are.
yes anything else i say IS relevant. it IS relevant to tell people "hey, not only do you have option A and B, you also have C and D". so yes, telling him to take out Pernicious Deed instead of Putrefy is very relevant.
honestly, this is what the conversation looks like because of you:
me: consider option C and D as well.
you: he obviously already did even though he shouldn't have!
me: um, yes players should, but this one didn't.
you: you're a jerk for pointing out he could run both or neither! you're a jerk for making true statements!
1 week ago
The new card mortality spear from Strixhaven is very awesome, and I am contemplating replacing Putrefy in my black/white/green deck with it, because that is the only deck that I have that contains black and green that also has a sufficient amount of life-gaining cards to be able to reliably cast that spell for its reduced cost, but I wish to ask the other users here for advice about it.
I have provided a link to my black/white/green deck, above, so does everyone else here think that that deck has a sufficient amount of life gaining to justify replacing Putrefy with mortality spear?
1 week ago
2 months ago
4 months ago
Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.
You don't have enough +1/+1 counter cards to make it worth including payoffs for.
If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.
You could do with a bit more ramp and a LOT more card draw.
Cards that are probably cuttable include:
Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.
Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).
Grave Betrayal: such a sweet card, but much too slow.
Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.
Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.
Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.
Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.
Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.
Planewide Celebration: 7 mana to proliferate four times? No.
Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.
Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.
4 months ago
Alright, I looked over your deck, and hear are some suggestions that I would make
I think your deck needs more land. 28 lands seems really low, even with all the ramp that you have.
I would recommend removing Saproling Cluster because paying 1 mana and discarding a card to get a 1/1 is a very bad deal.
I would also put in some boardwipes like Blasphemous Act because even though you plan to have a lot of creatures on your board sometimes an opponent will have an even bigger board and having a boardwipe to deal with them is important.
I hoped this helped your deckbuilding and if you have any other questions feel free to ask!
4 months ago
Considering removing (more imediatly).
- Hooded Hydra
- Kalonian Hydra
- Mistcutter Hydra
- Animist's Awakening
- Wildest Dreams
- Doubling Season
- Elemental Bond
- Retribution of the Ancients
Not to mention the land base, but this will be a talk for later. Then, for now, I have 9 spots open.