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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Murder
Instant
Destroy target creature.
Rhadamanthus on Valgavoth, Terror Eater Rulings
1 week ago
It does work similar to cards like Jeleva. You won't be able to access cards exiled by a previous instance of Valgavoth. There's an issue with the details of your example but we'll get to that later.
When a card uses its own name in its rules text without also saying something like "a card named [name]", then it only means "this object, right here". If Valgavoth leaves the battlefield and returns later, it's a different game object from when it was on the battlefield earlier. Valgavoth would need to track the objects some other way, like Mairsil, the Pretender for example, in order to access any card exiled by previous instances.
In your specific example, Murder won't be exiled. A resolving spell isn't put into the graveyard until after it's completely finished, meaning Valgavoth has already been destroyed and is no longer on the battlefield at the time Murder would move from the stack to the graveyard. An example with a damage-based spell like Blaze, however, would work differently, because in that case Valgavoth would be destroyed by the State-Based Action that checks for lethal damage. That SBA doesn't get checked until after Blaze has completely finished resolving, meaning it will get diverted to exile by Valgavoth's effect.
builderboy7 on Valgavoth, Terror Eater Rulings
1 week ago
I want to clarify if Valgavoth, Terror Eater is similar in rules to Jeleva, Nephalia's Scourge where Valgavoth, Terror Eater won't be able to cast spells it's previously exiled when it was previously on the battlefield right?
Example: Player A controls Valgavoth, Terror Eater and it is the commander of Player A's deck. Player B casts Murder targeting Valgavoth, Terror Eater sacrificing 3 zombie tokens to the ward trigger. Player A elects to put Valgavoth, Terror Eater into the command zone and casts it on their next turn. Would Valgavoth, Terror Eater have access to cast Murder that would have been exiled earlier?
builderboy7 on Shirei Shizo's Caretaker Return creatures …
2 weeks ago
Player A control's Shirei, Shizo's Caretaker, Mindless Automaton, and a Supernatural Stamina in hand. Player A activates Mindless Automaton's ability to draw a card in Player B's second main phase. When Player B regains priority, they cast Murder targeting Shirei, Shizo's Caretaker and Player A responds by casting Supernatural Stamina targeting Shirei, Shizo's Caretaker. After the stack resolves with Shirei, Shizo's Caretaker getting destroyed and re-entering the battlefield from the graveyard, would Mindless Automaton still be brought back at the beginning of the end step?
sdtech58 on sdtech58
2 weeks ago
Whatever theme you decide to go with, I have a few rules I follow when brewing Commander decks.
35-50 cards "on theme". So for my Zombie Wilhelt deck, i tried to aim for cards that are zombies, buff zombies, let me tutor for Zombies, give payoffs when Zombies ETB or die, etc.
40-45 mana sources. Lands + mana ramp cards like signets, Sol Ring, talismans, etc. as well as instants/sorceries that can give mana. I usually land between 32-37 lands and 5-10 mana rocks, depending upon deck type and CMC for the Commander.
6-10 Card draw/deck filtering spells.
6-10 "spot removal" this could be something like Murder or counterspells like Disallow
2-4 Board Wipes
Fill the rest with combo pieces or bombs that are game winning or will tilt the game firmly your way.
These are kind of loose rules, and individual cards may fill more than one role. Like Midnight Reaper. It's a Zombie, so it's on theme, but it's also a card draw engine. Or something like Mind Stone that is a mana ramp card, but can also be sacrificed to draw a card later in the game if i'm desperate.
Coward_Token on Duskmourn
1 month ago
Alright, now that some positivity has been baited out, it's back to me whining!
Wall of Impotent Annoyance That Nobody Will Read Show
plakjekaas on How Do I Explain to …
3 months ago
That is true, just like a gun makes a better tool for murder than a knife, Strip Mine is a better tool for salt than Murder, but neither will stop someone with bad intentions.
However, touching the lands in casual formats does come across as a bigger a*hole move than removing a creature or an artifact, or even counterspells. Armageddon is generally more hated than Farewell in that context.
Lands make you play the game, you're not removing my permanent with Strip Mine, you're hampering the ability for me to cast my spells and play the game. Most casuals will get more mad for being prohibited to play than to have your plays answered. Mana screw is a feel bad, but external intentional mana screw is rage-inducing.
Gidgetimer on Targeting rules
5 months ago
There is a rules Q&A on the site, it has some added functionality like the ability to choose an answer and is frequented by some highly knowledgeable users so your question will get answered and the answers will be double checked by the other knowledgeable users. I'm sure one of the mods will move the thread soon.
You seem to have a couple of misconceptions here, so I'm going to try and address all of them in a way that makes it easy to understand what is going on.
Once targets are chosen for a spell or ability the targets will not change (unless another spell or ability instructs someone to change the targets). If, when a spell or ability resolves, none of the declared targets are legal (this could be because they no longer exist) the spell will simply fizzle.
Spells and abilities resolve one at a time in "First In, Last Out" (FILO) order and there is a round of priority when new spells or abilities can be added to the stack between each object resolving.
Once a spell or ability starts to resolve it resolves completely before anything else can resolve.
If a card changes game zones and then returns to a previous zone, it is a new game object with no relation to its previous existence.
Using card names to make this easier to track what would happen in the scenario you are asking about:
An opponent casts Murder targeting your Gutter Skulk.
You cast Undying Malice targeting Gutter Skulk.
Undying Malice resolves. (FILO order)
You sacrifice Gutter Skulk to Ashnod's Altar to make mana.
Delayed trigger created by Undying Malice goes on the stack.
Delayed trigger resolves returning Gutter Skulk to the battlefield. (FILO order)
Murder attempts to resolve and fizzles because none of its declared targets are legal. (Spells can't retarget without an effect changing the targets; Gutter Skulk on board has no relation to the gutter skulk that was targeted)
RiotRunner789 on Choosing Equipment-based Card Draw in …
5 months ago
Fire and Ice is the best. The added evasion can also help it to get through (pro red being a bonus against the other flying heavy tribe, dragons). The Shock in commander doesn't always help a bunch but there are plenty of utility creatures to Murder.
Infiltration lens is terrible unless you have a slew of ways to force them to block.
The other two are solid budget options.
Edit: Mask of Memory is better than the gloves. White does have recursion but even without, the mask let's you sculpt your hand much more efficiently. Pitching a land in hand you don't need to draw two is better than just draw one. Plus, it uses less mana.
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