Murder

Murder

Instant

Destroy target creature.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Murder Discussion

tattered_king on Update to Sneak Attack

1 month ago

I have been having a lot of fun with this deck, but it never got to a point where I could win consistently. I decided to take out most of the mill sub-theme, and anything that dealt with my opponent's graveyard (difficult to do that when playing virtually...) and concentrate on unblockable rogues.

I also swapped out Murder , for Go for the Throat , Soul Manipulation for Coastal Piracy , Whispersteel Dagger for Mask of Memory

Kukkakaali on Tuhmeliinit Cube

1 month ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

Madcookie on Question about Dualcaster Mage + …

1 month ago

@user:Mcat1999 slight correction: there is no such thing as "dead before responses". Even when casting a spell with split second other players get priority (eg. can respond) after you and before the spell actually resolves, but as split second rules allow they can only activate mana abilities.

Players can interact with Dualcaster Mage + Twinflame combo at any point to stop it by say killing the dualcaster mage.

  1. you cast Twinflame and hold priority, then cast Dualcaster Mage
  2. players pass and Dualcaster Mage enters the battlefield, its trigger goes on the stack and you choose to copy Twinflame . Players again receive and pass priority here.
  3. Twinflame is copied putting a copy of Twinflame on the stack, which targets Dualcaster Mage . At this point you have priority but don't cast anything else, so other players get priority and can respond. An opponent cast Murder on Dualcaster Mage , which goes on top of the stack. Again starting with you priority is passed and unless you counterspell or hexproof Dualcaster Mage he will die and the copy of Twinflame will fizzle without a target.

slowsti on Gyome, Master Chef [Budget]

1 month ago

Firstblood I'm glad you came to those conclusions there. I was thinking about your build last night while I was playing mine and came to the conclusion that Golgari just isn't going to be strong enough to oppress everyone else's board state enough to really be a good life gain/drain build and I need to rekey mine to be a sac deck using ashnod's altar. that said the trick to Exquisite Bond and Sanguine Bond is to get exquisite bond in your hand and not play it until you have the rest of the combo and can sac a pest or target one with a card like Murder , which is the more expensive way to do it but still effective, and play them all in one turn, because you're absolutely right Exquisite bond gets a lot of board hate.

That said I don't disagree with anything you said. its a good mind set to go into with this build. I was just real excited to see Wizards taking a stab at a Golgari life gain but its just not panning out for me in a medium competitive pod and building to sac pests is just a better way to go

Desoxyn on Cancel Culture Faeries

1 month ago

Cards that I don't think are that strong and some replacement recommendations:

Disrupt ---> Thoughtseize

Plague Wind ---> Kindred Dominance

Oona's Blackguard ---> Thought Vessel

Murder ---> Crippling Fear

Must include lands: (maybe go up to 38 lands) Reliquary Tower

Command Tower

Path of Ancestry

Sea Gate Restoration  Flip

Other good/fun cards you should consider: Sol Ring (must have for commander)

Feed the Swarm (for the enchantment removal)

Bident of Thassa (good cards draw for small evasive creature decks)

Rhystic Study (annoy opponents/great card draw)

Torment of Hailfire (You should keep this one in, great finisher)

Silundi Vision  Flip (good replacement for one of your tapped lands)

Murderous Cut (cheap removal)

Dismember (cheap removal)

Opposition Agent

Hullbreacher

Spell Swindle

Mystic Confluence

filiusromanus357 on

1 month ago

I think Bloodchief's Thirst beats out Fatal Push here in every aspect but one. Early game they're about the same, but the thirst option just requires more mana to get the full version, whereas push requires losing a permanent. Kroxa can do this well but that requires another card. Push kind of puts the control in your opponent's hands and at worst is a dead draw, while Thirst is at worst a slower, more expensive Murder . Dreadbore is more mana dependent, which I'm wary of but that does seem to be less of a problem nowadays. I'd go with Thirst or maaaybe Dreadbore out of the three.

Gidgetimer on Hofri Ghostforge and lifeline

1 month ago

When a card changes from one zone to another it is a new game object with no relation to it's previous existence. The game object that triggered Lifeline is a different game object than the one that entered the graveyard as a result of the token dying, despite being represented by the same physical card.

This interaction is closely related to how you can Cloudshift a creature to dodge Murder .

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