Murder

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Murder

Instant

Destroy target creature.

TheMadRocketeer on Silence Is Golden

4 months ago

Looking at the list, I think it needs some adjustments before I play it for the first time. There are things in the list that are peripheral to the main game plan and could be swapped out for more consistency. I think my first need is for more removal.

Some candidates for swapping out include:

Some candidates for swapping in include:

kamarupa on Tripwire

4 months ago

it's looking a lot better! Keep at it!

I suggest swapping out Marble Chalice for Chalice of Life  Flip.

As a rule of thumb, I usually aim for a minimum of 4 and a maximum of 8 removal spells. Including Royal Assassin, you're at 11 right now. I'd suggest moving Feed the Serpent and Make Your Move to the sideboard. That will reduce your deck from 65 to 62. I'd cut Murder completely, as it's a less good version of Breathe Your Last, and I'd increase Breathe Your Last from 2 copies to 4. I believe that will bring you total to 60 spells, and bring your removal spells to 6 I think, which is 2 more than most decks. Remember that even at the casual, budget level, Modern is a very fast and powerful format. There are plenty of very cheap infinite combo decks out there that can win by Turn 3, so while it can be vital to disrupt your opponent with removal spells (etc), you will likely only get the chance to cast 1-3 removal spells in game. You'll still want to cast creature spells and in the early turns (1-4) you'll often have to choose which one spell you should cast.

You've still got the troublesome issue of quite a few spells that require 2 black mana to cast. As a rule of thumb, it's always harder to cast spells that require two the same color mana to cast in deck running more than one color. It's not impossible, but can definitely become a bothersome roadblock, especially without any dual lands.

Finally, I'm only about half sold on Dazzling Reflection. I can see how powerful it could be, but I also think it's a bit hyper specific in it's utility. I wonder if you might get more mileage out of a good old Holy Day or the worse MV of Riot Control that has a broader effect.

multimedia on Zombies.

5 months ago

Hey, those are good changes since Warren Soultrader is an infinite sac combo with Gravecrawler + Bontu's Monument, this gives you a wincon without needing to attack.

Three cuts to consider are Bad Moon, Stoneforge Masterwork and Gruesome Fate since these cards do nothing without having creatures in your control and even then I don't think they are needed. Now that you may be adding Soultrader then I don't think you need Fate. Fate could potentially be a wincon if you can't attack with your Zombie horde, but now Soultrader combo can be the nonattacking wincon and you don't need a Zombie horde to win.

For other cuts to consider, some of the lesser removal spells Murder, Poison the Cup, Assassin's Ink since the others you have here are better. Next cuts could be switching recursion Ghoulcaller's Chant, Cemetery Recruitment, Stitch Together for more lower mana cost reanimation. Stitch could be reanimation, but not in the early game where you want it.

You could cut two cards that are only good with Gisa Thornbite Staff (is there a combo here with Staff that I don't see?) and Patriar's Seal, replacing them with more haste enablers. The haste enablers are good with Gisa plus they can protect her, but also with any creature you reanimate as well as protecting Soultrader when combo.

Other cuts to consider could be some of the lesser creatures Gempalm Polluter, Nested Shambler, Death Tyrant for some better reanimation targets. Consider cutting the 3-4 drop ramp Heraldic Banner, Nyx Lotus for draw?

Feed the Swarm can be an important removal spell for mono black since it can remove an enchantment. Vile Mutilator can be reanimated and it makes each opponent sac an enchantment as well as a creature. Bubbling Muck with 30x Swamps could produce a lot of mana on your turn. If you want more ramp then Muck/Mind Stone/Jet Medallion are good options.

Rhadamanthus on Valgavoth, Terror Eater Rulings

6 months ago

It does work similar to cards like Jeleva. You won't be able to access cards exiled by a previous instance of Valgavoth. There's an issue with the details of your example but we'll get to that later.

When a card uses its own name in its rules text without also saying something like "a card named [name]", then it only means "this object, right here". If Valgavoth leaves the battlefield and returns later, it's a different game object from when it was on the battlefield earlier. Valgavoth would need to track the objects some other way, like Mairsil, the Pretenderfoil for example, in order to access any card exiled by previous instances.

In your specific example, Murder won't be exiled. A resolving spell isn't put into the graveyard until after it's completely finished, meaning Valgavoth has already been destroyed and is no longer on the battlefield at the time Murder would move from the stack to the graveyard. An example with a damage-based spell like Blaze, however, would work differently, because in that case Valgavoth would be destroyed by the State-Based Action that checks for lethal damage. That SBA doesn't get checked until after Blaze has completely finished resolving, meaning it will get diverted to exile by Valgavoth's effect.

builderboy7 on Valgavoth, Terror Eater Rulings

6 months ago

I want to clarify if Valgavoth, Terror Eater is similar in rules to Jeleva, Nephalia's Scourge where Valgavoth, Terror Eater won't be able to cast spells it's previously exiled when it was previously on the battlefield right?

Example: Player A controls Valgavoth, Terror Eater and it is the commander of Player A's deck. Player B casts Murder targeting Valgavoth, Terror Eater sacrificing 3 zombie tokens to the ward trigger. Player A elects to put Valgavoth, Terror Eater into the command zone and casts it on their next turn. Would Valgavoth, Terror Eater have access to cast Murder that would have been exiled earlier?

builderboy7 on Shirei Shizo's Caretaker Return creatures …

7 months ago

Player A control's Shirei, Shizo's Caretaker, Mindless Automaton, and a Supernatural Stamina in hand. Player A activates Mindless Automaton's ability to draw a card in Player B's second main phase. When Player B regains priority, they cast Murder targeting Shirei, Shizo's Caretaker and Player A responds by casting Supernatural Stamina targeting Shirei, Shizo's Caretaker. After the stack resolves with Shirei, Shizo's Caretaker getting destroyed and re-entering the battlefield from the graveyard, would Mindless Automaton still be brought back at the beginning of the end step?

sdtech58 on sdtech58

7 months ago

Whatever theme you decide to go with, I have a few rules I follow when brewing Commander decks.

35-50 cards "on theme". So for my Zombie Wilhelt deck, i tried to aim for cards that are zombies, buff zombies, let me tutor for Zombies, give payoffs when Zombies ETB or die, etc.

40-45 mana sources. Lands + mana ramp cards like signets, Sol Ring, talismans, etc. as well as instants/sorceries that can give mana. I usually land between 32-37 lands and 5-10 mana rocks, depending upon deck type and CMC for the Commander.

6-10 Card draw/deck filtering spells.

6-10 "spot removal" this could be something like Murder or counterspells like Disallow

2-4 Board Wipes

Fill the rest with combo pieces or bombs that are game winning or will tilt the game firmly your way.

These are kind of loose rules, and individual cards may fill more than one role. Like Midnight Reaper. It's a Zombie, so it's on theme, but it's also a card draw engine. Or something like Mind Stone that is a mana ramp card, but can also be sacrificed to draw a card later in the game if i'm desperate.

Coward_Token on Duskmourn

8 months ago

Alright, now that some positivity has been baited out, it's back to me whining!

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