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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal



Destroy target creature.

TypicalTimmy on Doubling Cube instead of Mulligans

1 week ago

Wasn't there a fix already proposed? The "French" Mulligan, I believe it was called? Where you draw 7 and, when you decide you'd rather not keep a hand of 6 lands and 1 mana rock, you take those seven cards and throw them at the bottom in a random order. You draw the next seven and decide if you'd like to keep. If you do, you choose 1 of the 7 and that too goes to the bottom.

If you do not keep, all 7 go to the bottom and you draw the next seven. If you keep that, you choose 2 cards and those go to the bottom.

  • (They may all get shuffled in, I'm not sure.)

Either way, the best way to end poor draws and needless mulligans is to just adhere to proper deck building techniques, such as land ratios and mana curves. That won't guarantee you 100% of the time that a hand is usable, but it will significantly improve your odds.

Although the BEST method is to implement redundancy. For example, having a "midrange" deck with only 5 removal spells is entirely pointless. You'd want probably 12 removal spells, so you constantly draw back into something new, to keep the midrange game going. Hell, you may want something like 12 instant / sorcery removal spells, a few kill-ability spells such as Steel Hellkite and Meteor Golem, probably like three solid wraths to reset the boardstate, and maybe even a Planeswalker or two that can kill creatures just to have some added and repeatable utility thrown into the mix.

Redundancy. Now when you take a hand, as long as your mana curve is tight and your mana base is fluid, you'll be able to be more flexible in your plays.

We, in Commander, don't get the benefit of running playsets of the best spells in the game. We don't get 4x Counterspell and 4x Lightning Bolt and 4x Mutagenic Growth. So we have to make due with a Dreadbore and a Terminate and a Murder and a Go for the Throat and a Walk the Plank and a Fatal Push. Because now, if you draw a theoretical hand of say, 3 lands, some enchantment, an expensive creature and two of anything listed above, you're probably going to be good. Because you can get your lands out and hold your removal against someone's Commander to buy you time - as is how you'd want Midrange to play. As an example.

But, seeing as this is a General forum, the idea still remains. Redundancy. Run 2x, 3x and 4x of the very best cards. Now, your hand is far more predictable and solid, all the time.

Redundancy is how you win games.

wallisface on Lots of exile

3 weeks ago

Some thoughts:

Chasmolinker on Jund Twist - Modern *Feedback Wanted

1 month ago

Yea. I really like how Ilharg brings it in tapped and attacking.

For Emrakul I don't think it matters since it can't really be destroyed by something like Murder and the like. Settle the Wreckage?? If they somehow survive the attacks of both Ilharg, the Raze-Boar and Emrakul, the Aeons Torn, You could play Thud second main phase. I don't think Sorcery speed has any real hindrance on the effect unless you find Diabolic Edict in your meta.

TheOfficialCreator on

2 months ago

Void Snare, Disperse, and Brazen Borrower are great ways to take advantage of Dementia Sliver's effect.

Praetor's Grasp and Inevitable Betrayal are also good. And Thoughtseize

Finally, Damnation can net you a very strong effect on the field with all your reanimation effects, and Murder is not a very good removal spell. I would consider Snuff Out, Doom Blade, Heartless Act, Infernal Grasp, Walk the Plank, Victim of Night, etc.

TypicalTimmy on Card creation challenge

3 months ago


Artifact - Equipment

As an additional cost to equip Ratlauncher, exile a creature with mana value 3 or less.

Equipped creature has ", move the exiled creature card into your graveyard: Ratlauncher deals damage to any target equal to that creature's power. Unattach Ratlauncher."


Have you seen Gibbles?

So exiling the creature card puts information onto the Ratlauncher, in that it's power becomes known to the equipment for use. The idea of exiling also has a flavorful aspect, as it goes "missing", having been stuffed down the boom tube.

Because it words it as "creature CARD", you technically can not load a token. This is because tokens are not cards. Yes, we have cards that are designated as tokens, but that merely represents the token itself. The actual token, the idea of one, is not actually a card. A permanent yes, but a card, no. This is why on the battlefield, it is worded as a "creature permanent" but in all other zones it is a "creature card". When a token dies, by definition it moves to your graveyard where it does, in fact, sit awaiting for state based actions to check when priority changes. So if you used a bag of Doritos as your 8/8 token creature, and someone Terminates it, yes for a brief moment you have a bag of Doritos in your graveyard. Then, when SBAs check, the bag of delicious and savory Doritos is removed from the game. - Not exiled, because exile is a zone still within the game. This is removed from it, entirely.

So what this means is, if you attempt to load a token, you can. However, when you attempt to fire it, you can't. The Ratlauncher won't allow you to, because it isn't a card. Ergo, you can't move anything from the Ratlauncher to the graveyard, meaning you physically can't pay it's firing cost, as it is literally impossible at that point. Your ammo has entirely vanished from within the game.

Could I have worded it as "exile a nontoken creature (...)"? Sure.

But then you wouldn't get this little bit of rules information ;)

But yes, if you decide to do something dumb like put your cat onto the table as a 3/3 creature and someone just straight up does a Murder on her, you actually have to put your cat into your graveyard where she has to sit, all confuzzled like a good little girl.


kookoo on That's What Sheoldred Said

3 months ago

In case there are any players who love crazy ETB effects in your pod, Withering Boon might throw people off guard, but usually it's worse than a Murder or Hero's Downfall type effect so I'm not sure if you should run it.

JosephStardust on My Treasured Demons

3 months ago

Honest question but why are you using Murder in Rakdos? Bedevil gives so much more flexibility for the same mana cost, although it costs rather than generic. But in this deck, that shouldn't be a problem.

FolkOccult on Sheoldred, Rising Dead v2

3 months ago

I just saw your list yesterday while I was scrolling through the site, and wanted to say I find it all so charming! I love decks hungry to consume their own creatures and use them as fuel. Korvold, Fae-Cursed King, Hogaak, Arisen Necropolis, or even K'rrik, Son of Yawgmoth, are commanders that just keep on giving as long as you throw bodies into the furnace so to speak. It's a delight to get their engine rolling, and I've always wanted to build a Tergrid, God of Fright  Flip or Sheoldred, Whispering One deck.

If you planned on using Sheoldred still, Urborg, Tomb of Yawgmoth is both flavorful and helps turn all of your opponents' lands into swamps, allowing sweet unblockable commander damage. I've never really left a comment on this site, but looking at this deck list makes me want to show my K'rrik deck some extra love. Props dude, I'm gonna love following this deck's progress.

While it's on my mind, something that might help, using Poison the Cup for its foretell may add to 4 mana, but it lets you store a Murder outside of your opponent's influence and lets you scry off the top, allowing you to search for lands, or more removal/creatures to send to grave; and if you might be looking for more mass recursion to your library (whether to avoid Rest in Peace or similar effects, Gravepurge is another way to draw whichever creature you might have planned on saving.

Bolas's Citadel may be pricy on mana, but it mass sacs, and after a Bone Harvest or Gravepurge could allow you to just rebuild your board with your life total. Anyhow. I love this deck, apologies for the long winded comment.

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