Murder

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Murder

Instant

Destroy target creature.

wallisface on Mono-Black Sacrifice

2 weeks ago

Some thoughts:

  • your mana curve is very high, and your land count is very low. I would suggest limiting yourself to only 4 cards that cost 4-or-more mana, and going up to 23 lands.

  • a bunch of your creatures aren’t helping you control the board. Deathgreeter only gains you life, and Mortician Beetle only gets bigger. I would focus on better payoffs for things dying. For example, Mayhem Devil would thrive in a deck like this.

  • I’d suggest ditching both of Virulent Swipe and Murder. Black has enough awesome killspells that you should never need to spend 3 mana for one. And Swipe feels redundant here with your existing amount of killspells.

BossUltinuc on Golgari Elves (Commander/EDH)

2 weeks ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

Gidgetimer on How exactly does Zevlor work?

3 weeks ago

You copy the spell for each opponent, not for each permanent. Assuming you are in a 4 player free-for-all game you will have the original Murder and 2 copies, each of which must target a creature controlled by a different opponent.

11epicnoob on How exactly does Zevlor work?

3 weeks ago

I personally feel like Zevlor is worded poorly. Let's say I'm playing a Zevlor, Elturel Exile deck and activate him after casting a kill spell (for example, Murder). Would that basically turn it into a discount boardwipe like Damnation, or can it only kill 3 creatures?

TypicalTimmy on All Will Be One

4 weeks ago

You're not, generally, going to have both unconditional as well as low MV. If you do find something like that, it'll be a +$30 card because everybody will want one.

Sometimes you'll simply need to bite the bullet and accept a 2-mv spell that doesn't target 100% of the time, or a 3-4mv spell that generally hits anything but is harder on curve or multiple spells per turn. For example, Murder is a good alternative to Go for the Throat if you want less restrictive targets. However objectively ask yourself, do you REALLY see Artifact Creatures with such frequency that GftT becomes worthless? I am willing to bet the answer is no. And if you think the answer is yes, randomly select 100 decks on this very website and let me know how many artifact creatures exist within them, in total. I'm guessing it's a handful.

And as for Despark, sure it hits only MV 4 or higher, but you know what, most of the problem cards fit into that. Sure Thassa's Oracle and Dockside Extortionist do not, but then you must ask yourself this: "Am I playing exclusively within a cEDH meta?"

If your answer is no, than the chances of you CONSTANTLY playing against cards such as these is significantly lower, and thus Despark becomes more and more viable. If nothing else, it rids the board of most Commanders. Since many decks require their Commander to function at optimized levels of play, you essentially shut down their engine instantly (pun intended).

There is a saying: "Beggers can't be choosers."

So if you are not constantly playing cEDH levels of competitive play, a low costed, albeit restrictive, removal spell is fine.

Especially with your numerous threads as of late about tutors. If you require that many tutors, then simply tutor the removal spell that is sufficient for that particular situation.

DrukenReaps on Could someone kindly explain to …

1 month ago

When I played her I won how I usually do. Some silly combo. I don't recall everything in the deck. Warstorm Surge was funny when I lost the monarch, every upkeep Murder. Repercussion + Blasphemous Act was my main win-con but my meta is casual and creature heavy. I also had a lot of Manabarbs effects. Generally the deck wouldn't win fast but it would slowly grind the whole table down. Sometimes I'd win, sometimes I'd lose. Regardless, it was fun. Not altogether different from my current Kardur, Doomscourge deck really. Though Kardur has been more effective with how I wanted to play.

legendofa on Incredible budget combo elves

1 month ago

Tldr: Cut the Giant Growth and Life Goes On for more protection. Cut the Beast Whisperer and Regal Force for more direct searching.

How often do you use the Giant Growth? This would be my first pick for switching out for more protection. It buffs your creatures, but it won't help when your creatures get Murdered. With only a single Growth, it's also not going to appear reliably, and single-target pumping isn't really what I see this deck doing.

I'm also going to ask about the Life Goes On. Since this deck doesn't have any lifegain focus or interactions, how often does it change the course of a game? Can you point to multiple matches where it directly contributed to a win? Unless it regularly and specifically protects a win or avoids a loss, it's kind of out of place here, especially as a one-off. Lifegain for lifegain's sake usually just ends up diluting the deck and adding filler.


To go into this next thought, the goal for this deck is to ramp into big smashy creatures and attack, right? If that's the case, maybe switch the Beast Whisperer for Fierce Empath or Mwonvuli Beast Tracker and switch of the Regal Force for a second Empath or Tracker or another big scary creature. The Empath and Tracker will get your finishers in hand faster, and once you hit that stage, you want to be attacking, not drawing cards off a 5/5 without evasion.


If you're trying to stay inexpensive, the Heroic Intervention might be a bit much, Blossoming Defense is reasonable but not super cheap, and Ranger's Guile, Mwonvuli Beast Tracker, and Fierce Empath are all pocket change.

Neotrup on Will Resourceful Defense remove a …

1 month ago

Resourceful Defense's first ability doesn't move counters, despite how its phrased. I'd you control two Resourceful Defenses and a creature you control dies you'll be able to put the counters on two target creatures (or double the counters on one target).

Resourceful Defense's second ability does move counters. if you activate it before the creature dies (such as in response to Murder targetting it) it won't have the counter when it dies and Luminous Broodmoth can bring it back.

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