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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Destroy target creature.

vinylghost on Leveling Up like a Pro(liferate)

2 weeks ago

Made an account just to say I really like this, was looking for a relaxed pre-made to play with some friends and it looks good! To try and give some consistency (and knowing who I'm playing against lol), I took some of the recommendations from wallisface and fully dropped Experimental Augury for the three recommended, in varying quantities, as well as Murder. I dropped a handful of the level ups (specifically, three of Beastbreaker of Bala Ged and two of Joraga Treespeaker, and a couple other changes like moving Echo Mage up from the Maybeboard), and added Sheoldred, Whispering One for a bit of pressure that doesn't require a bunch of mana dumping after-the-fact. Will be testing it here shortly in a multiplayer game, and would love to know any changes you've made that may give me some more insight, as a casual player who tends to miss seemingly obvious cards.

wallisface on Grinding like a pepper mill

4 weeks ago

Things i would suggest focusing on:

  • figure out what your deck wants to do, and refine down your cards to achieve that goal. If your goal is to mill the opponent out, you only ever want Hedron Crab and Ruin Crab as creatures - everything else is pointless as you’re not trying to win through damage. Conversely, if you’re trying to mill cards to give your creatures some kind of combative edge, you only want cards that mill the opponent incidentally… there’s no point including spells that only mill, as you end up losing the game to self-inflicted card disadvantage.

  • work towards lowering your mana curve. Modern decks typically struggle to run more than 4 cards costing 4-or-more mana, you’ve got a whopping 10, which will make your turns a bit clumsy.

  • there’s never a good reason for running more than 60 cards, so while 64 might not seem much over, its still weakening your hands and draws - make some cuts!

  • you have a lot of cards being run as 1-ofs and 2-ofs at the moment, which will lead to the deck being less consistent and overall harder to present a coherent plan. It’s not too bad here, but i’d suggest trying to run more of the cards you care about as playsets (4-ofs).

  • a lot of cards here are just worse versions of other cards. For example, i’d suggest Fatal Push or Infernal Grasp instead of Murder, and Glimpse the Unthinkable over Mind Sculpt

legendofa on Why is Black Now Allowed …

1 month ago

While Shatter the Oath doesn't have any drawbacks, it's also more than double the cost of an equivalent enchantment removal effect in or . So while it is unconditional and unrestricted, I would say it's very mana-inefficient. In fact, let's compare it to Hero's Downfall, which seems to be the current baseline for black removal.

Let's say that destroying a planeswalker is equivalent to destroying an enchantment plus creating a small Aura. Assuming that to be the case, it's barely half as efficient as Hero's Downfall. I would further argue that outside of an enchantment-heavy draft setting, the option to destroy a planeswalker is the more valuable choice. (There are, of course, plenty of destroy-on-sight enchantments and underwhelming planeswalkers, but as a broad and general rule, planeswalkers tend to demand more attention.)

Even comparing it to Murder, it needs a massive mana cost increase to match what or especially can do for 2-3 mana (Banishing Slash, Destroy Evil). There are more limiters than adding drawbacks and restrictions. Mana efficiency is the next big one, and Shatter the Oath is far from efficient. This is a draft common, and I suspect it will see next to no Constructed play.

It's worth keeping an eye on to see if it turns into a long-term trend, but my current position is that it's an appropriate effect.

azja on yuriko edh 500

1 month ago

Hey thanks again for your comments on my primer :)

A few suggestions I have:

  1. Replace 2 mana enablers with weak/no abilities (such as Dimir Infiltrator and Gurmag Swiftwing) with 1 mana enablers (like Gudul Lurker) or stronger 2 mana enablers (i.e., Baleful Strix, Augury Owl).

  2. Replace 3 mana ramp (like Basalt Monolith, Dimir Locket) with 2 mana ramp (i.e., Dimir Signet or Talisman of Dominance).

  3. Soft permission spells such as Spell Pierce and Mana Leak are usually weak in budget/lower-powered pods because the games go longer. Some potential replacements could be Misdirection, Drown in the Loch.

  4. Cancel, Murder, Hero's Downfall, Perplex, Connive / Concoct and Rite of Undoing seem quite weak to me. Some budget-friendly cards I like that you might want to play are Curtains' Call, Portent, Far / Away, Discovery / Dispersal, Submerge, and Murderous Cut.

Good luck in your tournament!

legendofa on Golgari Skelly Bobs

1 month ago

Welcome to the club, Nezkul! I always get excited when I see a Skeleton deck.

To offer some specifics on wallisface's tips, the planeswalkers don't offer too much to your plan. Garruk, Cursed Huntsman in particular doesn't pull his weight in this deck, at 6 mana for either a couple of expendable bodies or some removal and draw. (Don't rely on a planeswalker's ultimate; unless your deck is loaded with proliferate effects or very hard control, more often than not you're not going to reach it.) Lolth, Spider Queen is a little better, since your Skeletons can be easily reclaimed. Still, though, it's primary function is as a draw engine, so maybe Phyrexian Arena or some "burst" draw like Village Rites would work better.

For removal, Hero's Downfall is more flexible than Murder, and has been reprinted enough that it's very affordable. I don't see your creatures getting more than maybe 3-4 toughness on a good day, so Grim Contest might not be the best option. There's lots of pretty good removal at 2 mana, so that is a potential switch. Prey Upon needs either Skeletal Swarming or Death Baron to be fully useful, so switching it for Bone Shards might work better.

Persistent Specimen is a decent 1-mana skeleton, as is Rimebound Dead if you can find some Snow lands.

Above all, have fun!

ZebW98 on Gisa and Geralf - Modified/In Progress

1 month ago

The Scarab God’s Zombie Mania. This is my zombie deck, also based off of Gisa and Gralf precon, but heavily modified. I recommend that you take out some of your non land cards that won’t add much to the game I.e. Fleshbag Marauder. You need to have around 40 lands. 39 won’t kill you, but 36 is way too little. With Gisa and geralf, you are going to mill lands. It is a fact. So you have to have lands to spare. Also, cards to check out: Rooftop Storm, Endless Ranks of the Dead, Liliana, the Last Hope, Fact or Fiction, Dark Ritual, and any of the zombies or other cards on my deck. If you want, I would 10000% recommend The Scarab God who is my commander. If you can, put a tutor or two in. I have Illicit Shipment as one of mine. And for goodness sakes put Murder back in. That’s all. Good luck!

plakjekaas on How does Ward work if …

2 months ago

If you use Absorb on Abrupt Decay, the spell won't be countered, because it can't be, but you'll still gain the 3 life. Abrupt Decay is a legal target for Counterspell, it just won't have an effect, like casting Murder on an indestructible creature.

TypicalTimmy on How does Ward work if …

2 months ago

Suppose my opponent casts a spell such as Murder and I Bolt Bend it to a creature I control with Ward.

Do they now have to pay the Ward cost?

Or does this circumvent Ward, because it was not the original target when they cast it?

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