Homeward Path

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Homeward Path

Land

: Add to your mana pool.

: Each player gains control of all creatures he or she owns.

Neotrup on Can i take permanently control …

2 months ago

No. Act of Treason creates a control changing effect with a limited duration. It never "gives back" the creature, the effect simply expires. In addition, protection granted by Gods Willing prevents Damage, Equipping/Enchanting, Blocking, and Targeting. It can stop Act of Treason from resolving by making the targeting illegal, but once the spell resolves it no longer targets and the control changing effect can't be interacted with other than creating a new effect that overwrites it (such as by another player casting Ray of Command or activating Homeward Path).

DreadKhan on Chun-li Spell Pump

2 months ago

It's not really cheap, but I suspect Mystical Tutor would be pretty good in a deck that cares about instants and can recycle the effect for U each time. If you can get a spell like Brainstorm Kicked, you can use Long-Term Plans, it's not as good at finding Instants as Mystical, but it can find literally anything in your deck for 3 mana.

Perhaps over Wrath of God you could run Tragic Arrogance or Winds of Abandon? Both protect Chun Li. There is also Promise of Loyalty, which prevents those creatures from swinging at you after.

A nice way to protect Chun-Li and get instants into the bin might be Stronghold Machinist, or even the super-specialized Diplomatic Escort, which can also counter abilities fwiw. You might want a Homeward Path at some point (I suspect you struggle if someone can permanently steal Chun-Li?), but it's really $$$ still, I'm sure they'll reprint it someday!

Beebles on Samut Nayanara

3 months ago

Hey, nice to see we share a commander! Some tips when browsing your list.

Check out my primer here: Samut, Inspiring Warleader | V-SNC

Blobby_Bobby on The Noble Baeloth, Bard of the Planes

3 months ago

What? Impossible! You're a catch. Maybe you just need to remind him of why you were together with a Homeward Path or say "If I can't have you, no one can" with High Market.

Kamerot on Mighty Manotaur

3 months ago

I'm aware, it's part of the reason why Homeward Path is almost always the first non basic land I tutor for.

Rocketman988 on Screamie Dreamie, the Horror Explorer

4 months ago

@Rasaru- sorry for the super late reply! I hadn't had a chance to play with the deck in a while, but I got some good games in recently and found that Ubmris had ZERO issues becoming absolutely massive, but protecting him and surviving table aggro was the harder part. With that in mind, recent changes have been made to protect Umbris and myself more with removal of some of the weaker mill cards (Web of Inertia, Propaganda, Homeward Path, Force of Negation). Got some cool new toys in Captain N'ghathrod and Irenicus's Vile Duplication.

ManiacalPotato on Night of the Living Robots v2 | Feldon EDH

5 months ago

Profet93

Thanks for the recs!

Hanweir Battlements  Meld is a very solid option, will definitely seek one out. c: Also, Darksteel Citadel is mostly in the deck for Prototype Portal shenanigans, but it also has the niche benefit of sticking around in case I end up nuking my own stuff, I miiiight take out another mountain and keep both cards.

Homeward Path would be a very strong inclusion, I love the utility for sure, and getting a humble defector tap every turn sounds spicy! It's a bit out of my price range, but for sure going in the acquireboard.

Wheel of Misfortune seems fun and potentially very strong, but I don't like the uncertainty around the effect, and giving my opponents the ability to opt-out of wheeling their hand removes the combo-breaker utility. Wheel of Fortune would be very good but also is very, very expensive

Inferno Titan has been in a couple of iterations of this deck, I have a tendency to underestimate the power of dealing damage with no strings attached, I'll think about what I can sub out for it!

Flametongue Kavu same as above, although I'm leaning towards inferno titan for the reuseable damage and more flexible targeting.

Curse of Opulence was like $15 before its reprint, now that it's cheaper I'll see if I can find a copy!

Profet93 on Night of the Living Robots v2 | Feldon EDH

5 months ago

ManiacalPotato

Hanweir Battlements  Meld - Not necessary but nice to have. I would cut darksteel citadel for it as I think haste for commander > artifact to scrap for goblin welder

Homeward Path - Meta depedent, given your deck is commander based and you toss powerful creatures in the yard, this helps mitigate GY focused and creature stealing decks. Synergy with humble defector.

Wheel of Misfortune/Wheel of Fortune - Both help you with draw which you need, filling your GY and potentially ruining opponents carefully tutored combos.

Inferno Titan - Powercard

Flametongue Kavu - Simple damage

Curse of Opulence - Ramp, politics, potential T2 feldon

Let me know what you think of each suggestion

Load more