|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Commander 2013 (C13)||Rare|
|MTG: Commander (CMD)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
: Add to your mana pool.
: Each player gains control of all creatures he or she owns.
Homeward Path Discussion
14 hours ago
Stingscourger will be eventually cut for something else, haven't decided yet. He is eh. It's cool when he costs 1 mana due to medalion and I have double ETB's through Panharmonichron. Otherwise, eh.
Humble Defector and Starke of Rath have both been useful, humble moreso. Just played a game today where I had Homeward Path out. Even if I didn't I made a deal with the boros player (I run 2 gauntlets to help him and myself) to give it back to me since we both needed card draw.
Regarding Outpost Siege and Light Up the Stage , both seem cool but im worried I might not wanna cast the top card and it would just stay in exile. Thoughts on Stolen Strategy instead? Costs 1 more mana but its each opponent, messes with topdeck tutors (prevalent in my meta).
Smuggler's Copter - Is the looting helpful? Crew 1 seems very easy with Norin.
As for Cloudstone Curio , I know it's a broken card. I will need to playtest it to fully understand how broken it is!
2 weeks ago
+1 I like what you're brewing! I built a Karona/ Hugs/ Politics deck this year and it is a lot of fun! It works very well at my LGS (where people will gladly swing with me), but not as well in my pod (where all my friends swing at me).
Karona is hilarious.
Once people realize she swings for 24 commander a round, they should kill you (and swing at you with her).
Her politics are complicated... If you pillow too much, no one has to swing with Karona and you either become archenemy or useless. I thought that if I could confuse people with hugs, chaos, and politics, then maybe I could bribe people and equip her with something crazy.
Jeering Homunculus is mvp!
The only "Vow" I use is Assault Suit .
I really like the Mirror Gallery idea, but idk if there's enough support for it (in all of magic).
Definitely run like 38-40 lands and a ton of ramp, just to get it off the ground. Karona already kills people by herself, just give her a resilient shell. Here's the card pool I put together Karona EDH Index
2 weeks ago
Hey I like your deck! I actually have an ezuri primer on my page here Ezuri, Renegade Leader Combo Elves *Primer* would love your feedback. A couple of cards I highly recommend is Regal Behemoth because he can help you draw an insane amount of cards and Homeward Path . Depending on your playgroup, if someone gilded drakes your commander you have no way of getting him back.
2 weeks ago
I think you're trying to find cards that are referring to a cards owner. The phrase you own and its owner are essentially the same. Stuff like Homeward Path and Extirpate are talking about ownership specifically. Now to actually answer your question with rules:
Control, Controller “Control” is the system that determines who gets to use an object in the game. An object’s “controller” is the player who currently controls it. See rule 108.
You, Your Words that refer to an object’s controller, its would-be controller (if a player is attempting to cast or activate it), or its owner (if it has no controller). See rule 109.5.
Owner The player who (for purposes of the game) a card, permanent, token, or spell belongs to. See rules 109.5
3 weeks ago
hearthstonexd I'm wary of running too many utility lands, but there's definitely an argument to be made that it's better than Homeward Path in this deck because we don't care about most of our other creatures getting stolen and Song of the Dryads / Imprisoned in the Moon are pretty devastating. I might have to give it a shot. Thanks for pointing it out, the card wasn't even on my radar for Zada because my mind immediately jumped to using it to abuse ETB effects.
3 weeks ago
I don't see like- any protection for Omnath. Not a hexproof or a shroud What happens if someone steals him? is your only answer Homeward Path ?
Is there something I'm missing?
1 month ago
I'm just gonna talk about the cards in the maybe board.
- Growing Ranks is bad. It's a much to slow card with very small rewards.
- Squirrel Nest is also slow and bad, unless you pair it up with Earthcraft .
- Chord of Calling is really good. You can use it in so many ways. Like a toolbox card.
- Heroic Intervention is really good.
- Smothering Tithe also really good.
- Planar Cleansing isn't that good. It's hard to cast and it has 3 white in its casting cost.
- Illusionist's Bracers to slow
- Selfless Spirit is what a token deck needs. It good when paired up with your own board wipe or get it with Chord of Calling in a pinch when getting wiped.
all of the un mentioned cards are just meh in a token deck.
As a deck as a whole. What you got looks good there isn't much I would change. It looks good.
Cards I would maybe change for better ones are
- Mycoloth , if you go to big with this card it's likely to get killed and all you've managed to do was kill all your creatures.
- Emmara Tandris 7 mana is a lot for a card that does not make any tokens and only cares about tokens. Of times you'll play this card it will be the only thing you do that turn leaving you with no responses for removal.
- Wilt-Leaf Liege although it's easy to cast I doesn't ad much to the token deck. This would be better as Triumph of the Hordes .
- Trostani Discordant is only just okay. If creature theft is a thing in your meta then keep it. Otherwise add Homeward Path and if it's for the tokens and the buff there is better stuff for that.
For more token deck tech ideas check out my token deck. I've been working on it for over 5 yrs now.
1 month ago
noggynogworld, I definitely like what Gisa brings to the table, but in my specific rendition she can't straight replace the Guildmage simply because of his first ability to give Tana intimidate; she is going to be a primary Saproling generator, especially early, and if I can't pump her very well for whatever reason it will be important for her to at least connect through an opponent (at least one of which likely won't be in either red or green). He also makes Saprolings, which fuel Fungal Plots. Maybe Slimefoot, the Stowaway needs a home here! I think the Guildmage is the better tempo play right now, but if the meta ends up slower then she could easily earn a spot.
Crop Rotation is there to fetch up utility lands. Instant speed Bojuka Bog to shut down a graveyard player once, Homeward Path if someone yanks my stuff, High Market if I haven't drawn an outlet but I have a payoff already, things like that. In a similar vein, Traverse the Ulvenwald is a late-game way to tutor a specific land out more so than to be used for creatures, or an early game basic fixer, but its flexibility is what draws me to it. I feel like Delirium naturally turns on over the course of the game, though it is something I will keep an eye on for effectiveness for sure.
One thing I'm unsure on is the awesome Vigor + Blasphemous Act situation, but only because I wonder how good Blasphemous Act will be if I don't have Vigor out. Vigor can stand on his own, really, so I feel like having BA be more situational might be OK since if I really need to use it I still can, and as long as I have a manland to activate and Reyhan out I can save counters from most any board wipe.
I'm down to the last 4 cuts and its just a bit difficult. I feel like taking some redundant effects might be fine, as well as a tutor or to -- I like the Tooth and Nail idea but since I'm not looking to roll the table with Craterhoof, having TnN primarily tutor for my other wincons and do it sorcery speed with such a high cost might not be what I'm after, necessarily. I think it would be alot easier to end-step Chord of Calling for Jarad and drain the table when I untap, for example, or whip out Purph after Tana gets a good pump. So with TnN shelved for now, the last 3 might need to be in the card draw department -- I have an obscene amount of card draw. Perhaps even taking out Goblin Bombardment but that no-cost instant sac (plus win-con potential) is just so good.
Poring over it right now.
Homeward Path occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%