Homeward Path

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Homeward Path

Land

: Add to your mana pool.

: Each player gains control of all creatures he or she owns.

ManiacalPotato on Night of the Living Robots v2 | Feldon EDH

3 weeks ago

Profet93

Thanks for the recs!

Hanweir Battlements  Meld is a very solid option, will definitely seek one out. c: Also, Darksteel Citadel is mostly in the deck for Prototype Portal shenanigans, but it also has the niche benefit of sticking around in case I end up nuking my own stuff, I miiiight take out another mountain and keep both cards.

Homeward Path would be a very strong inclusion, I love the utility for sure, and getting a humble defector tap every turn sounds spicy! It's a bit out of my price range, but for sure going in the acquireboard.

Wheel of Misfortune seems fun and potentially very strong, but I don't like the uncertainty around the effect, and giving my opponents the ability to opt-out of wheeling their hand removes the combo-breaker utility. Wheel of Fortune would be very good but also is very, very expensive

Inferno Titan has been in a couple of iterations of this deck, I have a tendency to underestimate the power of dealing damage with no strings attached, I'll think about what I can sub out for it!

Flametongue Kavu same as above, although I'm leaning towards inferno titan for the reuseable damage and more flexible targeting.

Curse of Opulence was like $15 before its reprint, now that it's cheaper I'll see if I can find a copy!

Profet93 on Night of the Living Robots v2 | Feldon EDH

3 weeks ago

ManiacalPotato

Hanweir Battlements  Meld - Not necessary but nice to have. I would cut darksteel citadel for it as I think haste for commander > artifact to scrap for goblin welder

Homeward Path - Meta depedent, given your deck is commander based and you toss powerful creatures in the yard, this helps mitigate GY focused and creature stealing decks. Synergy with humble defector.

Wheel of Misfortune/Wheel of Fortune - Both help you with draw which you need, filling your GY and potentially ruining opponents carefully tutored combos.

Inferno Titan - Powercard

Flametongue Kavu - Simple damage

Curse of Opulence - Ramp, politics, potential T2 feldon

Let me know what you think of each suggestion

Coward_Token on Irenicus' Experimental "Donations"

1 month ago

Yeah the safe but boring 1v1 wincon is a deck with mostly safe-ish gift creatures + Homeward Path

Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

1 month ago

Coward_Token - I personally wouldn't build the deck around exchanges since your commander does it for you. I'd just run a lot of evasive creatures to donate/goad, bounce effects and Homeward Path to get things back, some Strionic Resonator effects to double donate, and maybe some combat manipulation like Illusionist's Gambit or Dulcet Sirens to direct the creatures that aren't goaded away from you. Could be an interesting control deck that isn't necessarily removing every threat. It also doesn't fall flat against primarily creature-less decks which is nice.

Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

1 month ago

Oh...Jon Irenicus is an interesting commander. A little less feels bad than The Beamtown Bullies as well since you can't just one-shot people at instant speed with Leveler or Bronze Bombshell. Homeward Path is now in need of a reprint more than ever with all of these donation style commanders popping up.

Nishodus66 on Kasdenyn

1 month ago

So, when Nashi does Combat Damage to a player, all players (including yourself) exiles the top card of their libraries, and you can play 1 using life instead of mana. Because Nashi does not list any other limiters, any card you do not play is exiled for the rest of the game.

Also, since you are the one actually playing the card and again there are no other limiters listed on Nashi, it enters under your control, and stays under your control for as long as it remains in play. Remember however that when cards go to the graveyard, they go to their Owner’s graveyard, not their Controller’s. Also, cards such as Homeward Path can allow players to regain control of permanents they own.

To elaborate on the difference between “play” and “cast”

“Cast” means you can only play a spell. Basically, anything that has a cost to play it (mana, life, etc.) is a spell. Really, this means pretty much everything except Lands.

“Play” means the same thing as “Cast”, except you can also play Lands.

Nishodus66 on Nishodus66

1 month ago

So, when Nashi does Combat Damage to a player, all players (including yourself) exiles the top card of their libraries, and you can play 1 using life instead of mana. Because Nashi does not list any other limiters, any card you do not play is exiled for the rest of the game.

Also, since you are the one actually playing the card and again there are no other limiters listed on Nashi, it enters under your control, and stays under your control for as long as it remains in play. Remember however that when cards go to the graveyard, they go to their Owner’s graveyard, not their Controller’s. Also, cards such as Homeward Path can allow players to regain control of permanents they own.

DemonDragonJ on 100 Shades of Gray

1 month ago

I have removed one Plains and one Swamp and replaced them with Orzhova, the Church of Deals and Scoured Barrens, since those lands have abilities that are useful to this deck's theme. It is true that the deck now has one less plains and swamp with which Castle Locthwain and Emeria, The Sky Ruin can synergize, but I am confident that the deck still has a sufficient number of both (keeping in mind Godless Shrine is both a plains and a swamp.

I also just realized that I forgot to put Homeward Path and The Immortal Sun in this deck, as those are cards that I have put in nearly every EDH deck that I make, but I cannot afford to make any more changes to this deck, so I suppose that they are not a major loss to it.

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