Tainted Strike

Tainted Strike

Instant

Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.)

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Want (3) Jinta87 , forchonaporch , Rahmodonis

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tainted Strike occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.13%

Tainted Strike Discussion

rubix215 on Kaervek+Obosh

1 week ago

I don't mean to over step suggestions but maybe utilize draw/discard for card vantage then then some graveyard recursion to cheat out the fattys

wallisface on Scavenging Infection

1 week ago

I’m worried you have too many situational cards in an attempt to get a fast win. Both Tainted Strike and Birds of Paradise don’t give you much/any value outside of maybe pulling off a very situational early win (which also requires your opponent not respond to what you’re doing).

I would recommend creating more resilience in your deck, so that it can put up more of a sustained fight. Your proposed T3 win is almost never going to happen, and so those cards you’re playing just to try getting it to happen are wasted here, imo.

Swapping the Birds for 2 each of Grim Flayer and Scavenging Ooze would probably be a good idea. The former can help apply pressure while finding you pieces, the latter helps mitigate aggro decks and grave shenanigans.

I’d advise swapping Tainted Strike for more killspells - getting your pushes and decays up to 4-ofs is probably worthwhile.

Your sideboard probably wants some Ground Seal to protect your grave game 2 onwards

Enral on Shiki no uta

1 week ago

Thoughts on Tainted Strike?

lagotripha on Weird Paradise

1 week ago

Cerulean wisps is mana positive in the combo - it untaps coil twice (coil trigger, tap for mana, celerian resolves, tap for mana). Fists of flame helps keep the damage reliable enough that slip has only a minor upside. Personally, I've run a couple red cantrips instead of the green - Expedite and Crimson Wisps are good when you find yourself needing to combo on turn three, but the increased power is also a consideration.

Personally I'm a fan of Tainted Strike or Assault Strobe - halving the 'count to twenty' is a major reliability improvment, while casting both with coil on the field means you need to find just three more power to win.

I'd give a little thought to Simian Spirit Guide- Its a decent one-shot mountain which can make this a turn one combo, while still not gumming up the hand too much.

anubis1ra1 on Lokotor's Cube

2 weeks ago

too strong:

Balance

Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem

Daze

Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead

Channel

concerning:

Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana

Exhume

Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

BoogerBroccoli on Atraxa's Robot Eggs

3 weeks ago

Yo yo!

I'd consider taking out Myr Battlesphere it just isn't doing anything outside of KCI.

I would try to find a spot for some of these:

Mycosynth Lattice use your lands on combo turns, make your dorks useful late game as artifacts to sac

Hope of Ghirapur on flavor recurrable answer to a problematic player

Weatherlight card selection for days in this deck

Nevinyrral's Disk + Cyclonic Rift deck needs more interaction

Rhystic Study + Mystic Remora (these two could help cut tutors)

Trading Post is an all star in a deck like this

Buried Ruin is a shoo in

Metalworker is a no brainer

Cranial Plating could be saucy

Demonic Tutor or Vampiric Tutor in place of Lim-Dul's Vault

All the moxen instead of dork mana like Gilded Goose

Ad Nauseam is just the best and your curve is low enough especially if you cut the battlesphere.

Marionette Master I am glad to see is gone.

Generally I'd consider on cutting down on cards that don't do much outside of trying to win with KCI and replace those with ways to win without your graveyard which seems to be the weak point (beatdown seems like a possible plan with enough buffs). Tainted Strike could make sense here. Also it pains me to say Craterhoof Behemoth because that card is lazy AF but that or even the more subdued Pathbreaker Ibex could be options.

Grind on Symbiotic Nightmare- One hit KO

3 weeks ago

Cool deck!!
Check out Tainted Strike and Murmuring Bosk

ShadowAblaze on Varolz's Shadow

3 weeks ago

Rotting Regisaur may good as it will fill the grave and is a early threat.

Inkmoth Nexus and Tainted Strike are something to consider if you plan to use the Death's Shadow and Varolz, the Scar-Striped combo. They could be a better subsitute for the red colored cards in the deck. My deck Scavenging Infection is on a sort of budget but thats my version of a win con. I am also looking for imput on that deck if you have any ideas for it.

Overall I like it +1!

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