Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.)
Combos Browse all
- Livewire Lash + Tainted Strike
- Perilous Myr + Tainted Strike
- Prossh, Skyraider of Kher + Tainted Strike
- Kiln Fiend + Tainted Strike
- Mirrorwing Dragon + Tainted Strike
- Demon of Death's Gate + Tainted Strike
- Tainted Strike + Withengar Unbound
- Draco + Tainted Strike
- Heartless Hidetsugu + Tainted Strike
- Nekusar, the Mindrazer + Tainted Strike
|Commander / EDH||Legal|
Tainted Strike occurrence in decks from the last year
Latest Decks as Commander
Tainted Strike Discussion
2 weeks ago
@ Delphen7 you can pay up to 0 which is enough to loose
@ enpc Swamp , Dark Ritual , Immolating Souleater , Tainted Strike , Simian Spirit Guide , Expedite
but good luck getting that in your opening hand, turns 2 and 3 are much easier in rakdos
1 month ago
Zephel693, thank you for the very nice compliment. I remember when New Phyrexia had first dropped and I had a playset of Skithiryx, the Blight Dragon because for some reason I thought I wanted to play standard. But I lost interest, sold the Skittles and didn't revisit Infect until I managed to get my hands on a Atraxa pre-con a year later after they were all bought up. I honestly can't recall another Commander pre-con being nearly as popular as Atraxa. Moving on to your question about Doubling Season - i've definitely considered it but quickly determined it not being optimal for Infect. Why?
The first half of the card (If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead) is completely irrelevant to the deck unless i'm running Phyrexian Swarmlord. I did give swarmlord a shot, but I quickly found the constraints for it's token spwaning to be too restrictive to be considered useful - it's just a "win more" card in my opinion.
The 2nd half of the card (If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.) isn't worth the CMC. While +1/+1, and Fading counters are definitely part of the sub-theme of this deck to have to pay to get to double the number of counters I get to put on a permanent is far too taxing and slow.
I say that the doubling season (but for infect) was officially spoiled in Kaldheim - yes, i'm talking about Vorinclex, Monstrous Raider or as I like to refer to him (and hopefully everyone else will) - smallclex. He doubles the number of poison counters placed on opponents and doubles the combat damage output from infect creatures. If smallclex were to receive infect (ala Tainted Strike) one swing of combat damage from him would be lethal. The fact that smallclex can slow or deny the progression of loyalty counters on enemy planeswalkers (while doubling yours) is simply icing on the cake. Yes, the denial of counters could be problematic when facing creatures with Undying effects - but I think the pros outweigh the cons.
To summarize - Doubling Season is not good for Infect decks as it only has a marginal boon for the wincon - getting poison counters on players. Doubling Season is more suited to Superfriends or Atraxa builds that have +1/+1 counters and tokens as the primary themes.
1 month ago
Yay! New discussion time! I think i'll start off by addressing some previous comments:
- ZendikariWol "I genuinely can't tell if you're being sarcastic."
No. I'm not being sarcastic. This new instance of Vorinclex literally doubles all poison counters placed on opponents who take infect combat damage. It more or less doubles every proliferation trigger as you get to put double the amount of counters on players and permanents. It 1 cards all experience commanders (bye bye Mizzix and Meren), shuts down all opponent Sagas, and either severely slows or stops opponents who play Superfriends (opponent planeswalkers don't gain loyalty counters from +1 abilities - 1 rounded down equals 0 and they ETB with half their loyalty counters). So, yeah. While not as universally strong as it's predecesor - it's an excellent card for Commander decks who feature infect as one of it's core mechanics. Speaking of which I do plan on keeping the other Vorinclex in my deck.
- SimicVisionRy "I am offcially losing my pay check when Kaldheim drops; if there are more Praetors in the set, Imma lose it."
You and I both my friend. Honestly, i'm just going to try and keep it down to singles. I've spent far too much money on Commander Legends Collector boosters. I plan on buying both the Phyrexian and Kaldheim Showcase versions of the card (in foil, no less!). Depending on the price, i'll pre-order them both. Then I also heard a rumor about another card that provides much needed infect support. But it's only a rumor...that I discussed as an update on my deck page:
Commander / EDH
SCORE: 211 | 117 COMMENTS | 18570 VIEWS | IN 77 FOLDERS
I highly suggest you check it out, tell me what you think! :)
Peligrad "This is a 6 drop... infect should be closing out the game by the time it has 6 mana, not setting up its board.
This card is pretty garbage for commander IMO. A 6 drop needs immediate impact on the board to be playable. This card has no synergy with itself, if it had infect that would be a whole different story. But it does nothing without support or an established board state.
If it was a 4/4 for 4 CMC. Sure, I could find a home for this in counter decks. But at 6 CMC, the game is over before it accumulates impact. This card would have to give me 4x as many counters to make it worthwhile at 6 CMC"
I completely disagree with your assessment - a 6 drop in commander can be played well before the 6th turn if you use a little known secret in magic called "ramp" which tend to be staples in decks that run green in addition to the usual Sol Ring or Mana Crypt. Also Tainted Strike, Phyresis and to a lesser extent Glistening Oil would like to have a word with you - granting this card infect is not a difficult feat. So, let me get this straight - you think a 6/6 with haste and trample who doubles all counters you put on players (and halves all counters opponents put down) needs infect to be relevant in a game? To quote the great Jonah J. Jamieson:
So for mana you want to be able to just 1 shot a player and take them out of the game? Wow...just...wow. You know it takes only 10 poison counters to kill an opponent, right?
2 months ago
Doombeard1984, agreed. My plan initially was to replace the original Vorinclex, Voice of Hunger already in the deck with the new instance but upon second glance I don't think that move would be wise. Instead i'm going to replace Inexorable Tide. That card i've never felt was particularly strong, as the pay off always felt a bit minimal once it hit the board. For it to really become useful, I needed a full grip of cards, infect counters on players and/or permanents with counters already on the board in the first place.
The new unofficial card I plan on including functions somewhat similarly to Inexorable Tide, in the sense that it contributes to proliferation triggers - but it does so much more. Like I said before, it's an excellent target for Tainted Strike, increases the lethality of Infect overall, and increases the value of all counters on permanents I control. The only downside is that i'm increasing the average CMC of the deck. But that's my plan - what're your thoughts?
2 months ago
Hey Doombeard1984, yes i've seen the confirmed non-official spoiler that is the uh...previously mentioned card. I don't want to say it's name because long story short - I made a forums post about it and an admin locked the thread because the card wasn't an official spoiler. The verbiage used by the admin was as follows:
Per TappedOut's policy that there is to be no discussion of cards that have not been officially spoiled--in this case, the card was allegedly inadvertently spoiled because the printer accidently slipped it into Commander Legends. Pursuant to this policy, I am going to lock this thread--I will try to remember to reopen it if this gets spoiled as a real card (if I do not, just leave a note on my wall to remind me).
As for what do I think about the card? It's weaker than the original Vorinclex, Voice of Hunger but gears itself more toward an Infect playstyle as it doubles the "damage" output from infect creatures, and doubles every proliferation on the stack giving some insane value - doubling +1/+1 and fading counters as well. Additionally that which shall not be named becomes instantly lethal once it gains infect ala Tainted Strike. The added bonus of potentially denying opponents counters is also nice. Again, it's definitely not as disruptive and overall powerful as the original, but with it's more narrow focus can be really devastating under the right conditions. I definitely plan on getting a copy of said card when it's officially available for purchase. From my understanding it's one Preator "invader" per plane. It seems that Phyrexia has cast a very wide net and is carefully laying out it's plans. Papa Yawgmoth would be proud, I sure am! What're your thoughts on the card that shall not be named?
2 months ago
Immolating Souleater my fav!!
thats one example
i run about 15 ways to remove a player on t2 using Immolating Souleater
but even late game its easy to make a 1/1 unblock able with infect
2 months ago
Great deck, +1 from me. I'm running a fairly similar take on Xantcha but focus more on combat tricks instead of enchantments. Some cards you might like are Cannibalize, Undying Evil, Heartless Act, Blood Frenzy, Tainted Strike and False Orders. Delirium and Backlash are pretty funny, too.
2 months ago
Quickgoldberg - you could use Malakir Rebirth
Flip as a save spell for Syr Konrad or any other important creature; triggering Syr Konrad twice; or extra land if really needed.
Tortured Existence - great for triggering Syr Konrad twice; discard engine for reanimator/madness decks; and synergies great with Desecrated Tomb and goes infinite with Phyrexian Altar in my deck mentioned above (just Altar is a bit more expensive for low budget decks).
Haunted Crossroads - can trigger Syr Konrad aswell, saving your creatures in graveyard from potentional graveyard hate cards (instant speed for only per creature). Mortuary is also an option, but it requires either some good card-draw or part of some combo (like Bolas's Citadel+any free sacrifice outlet+Mortuary+Gray Merchant of Asphodel // Merchant as an example).