Tainted Strike


Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.)

glhfJKiHax on Stochastic Terrorism:

3 weeks ago

Hey bbethune93. Yea the main objective was to win via combat damage. Breena and some of the other cards present massive threats with the amount of +1/+1 counters they can build up. There are also cards like Tainted Strike to take out a single player or if you like cards like Exsanguinate or Torment of Hailfire fit in really well. My experience with the deck so far is that it is really good at kingmaking and not so good at finishing out on top. Still makes for some really fun games

Spirits on Agents of Darkness

2 months ago

How often do you Hatred for 20 life with Yuriko, the Tiger's Shadow? Or is it too dangerous a venture with no life gain?

Phyrexian Tower seems good, has the hurt you a lot, or has it paid dividends to get Yuriko, the Tiger's Shadow back into the command zone?

Grafted Exoskeleton can infect as a permanent. It's a bit high CMC and your opponents will see it, but like the Inkmoth Nexus can help get you over the hump? Or maybe a Glistening Oil? Both have some staying power if you get a player to 8. Neither are instant equip though like the Tainted Strike.

grimcase21 on Varolz, the Scar-Striped EDH - Competitive

3 months ago

If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.

Budget options

Tainted Strike - 2nd berserk (if you're ok with infect)

Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power

Not of This World - my secret tech, after you make it big it's free

Veil of Summer - with this style of deck protection is very important

Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample

Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.

Unmarked Grave - entomb #2

Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.

Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior

Rancor - buff and trample, you need to get through

Destiny Spinner - one of the few ways green has to fight counters

Solidarity of Heroes - 2 mana double the 12/13 counters

Wild Growth - it may not be a creature, but it does get our commander out on turn 2

Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk

Non-budget additions

Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick

Sylvan Safekeeper - free protection that they must always respect, it's very good

Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.

Lightning Greaves - haste and protection, yes plz

Dismember - takes care of many of the early problematic targets

super non-budget

Hatred - 1 card win with commander

Necropotence - sculpt your hand for next turn kill

Cards that I would recommend reconsidering/taking out

Harmonize - a bit too slow imo

Arbor Elf - the amount of targets you actually have isn't enough to make it consistent

Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves

Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that

freezerboy on Yuriko, Shadow of Fate EDH

3 months ago

Ninjas are fun seems a good enough reason to me. Ninjas usually win in roundabout ways, like evasion exploitation for cards like Hatred, damage dealing with large cc cards requiring a deck setup with Yuriko, the Tiger's Shadow and a Vampiric Tutor, or I've had success with a poison subtheme using Tainted Strike and other infect style creatures as well. It seems that if someone used Sadistic Sacrament on your deck that would be the end of your win-cons.

Asgeren on Volrath New School

3 months ago

I am honored that you would build a deck inspired by mine! Looks great - I think if I could use newer cards in my deck other than the ones you have, I would definitely consider these: Fleetfeather Sandals, Hall of the Bandit Lord, Tainted Strike, Vedalken Orrery, Pestilence Demon and Imp's Mischief. But the deck looks solid overall, nice work!


3 months ago

Could always add a Tainted Strike in here when an opponent is attacked by another opponent, just to get more poison counters on someone for you to finish them off on your turn.

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