Skullclamp

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Hypersayia9001 on Kill, Kill and Kill some more.

2 weeks ago

@Basshunter: Thanks for the input. There are a few things I feel the need to justify keeping in though.

The primary reason I have Paragon of Open Graves and Hero's Blade is so I can easily buff up Sarevok, causing his ability to drain extra life when it triggers. Death-Priest of Myrkul is somewhat expensive, but when he's out, I just got to pay a mana at the end of each turn to ensure I maintain a consistent fuel supply for Cultist (and a lot of my token generation is zombies anyway so... bigger dead dudes.). Similar vein, Palace Siege allows me to sac something to Cultist then play it again on the same turn, which goes real good with Gray Merchant of Asphodel for life gain and Doomed Dissenter for a free Zombie token, if I just don't sac Gravecrawler to play it again cause it cheap.

Skithiryx, the Blight Dragon and Squelching Leeches are mostly there to be big beefy bois if I need them, but yeah, of the suggestions you've made, I'd probably swap them for Black Market Connections and Priest of Forgotten Gods to net me some more card draw. Ophiomancer, Grave Titan and Phyrexian Altar are also on my radar.

Not a fan of Skullclamp, at least in this deck. I'd need either altars or Yahenni, Undying Partisan out to actually get consistent value out of it, otherwise I'd need to pay for another sac outlet.

Basshunter on Kill, Kill and Kill some more.

2 weeks ago

its a really nice deck idea, but in my opinion, you got

  1. too much stuff in your deck that doesnt fit to the theme like Squelching Leeches, Skithiryx, the Blight Dragon, Paragon of Open Graves, Infernal Scarring, Grasping Shadows  Flip, Hero's Blade and maybe some others..

  2. you are really high cmc for a sac-deck. maybe upgrade to a lower cmc and faster deck..i.e. change Diabolic Tutor with Diabolic Intent, Death-Priest of Myrkul, Stir the Sands or Palace Siege is expensive too - and they dont even fit very well to the theme. You can change your reanimation-spells to low cmc like Reanimate or Animate Dead aswell

  3. To get rid of the fuel-problem, get some cards like Black Market Connections (awesome here), Blight Mound, Ophiomancer, Grave Titan ...

  4. Upgrade sac-outlets: Phyrexian Altar, Priest of Forgotten Gods, Viscera Seer, Skullclamp

So all together you should fit the theme more, search for cheaper cmc cards that do the same and get some more token-stuff

IHATENAMES on They're in the walls

2 weeks ago

Tbh amazing deck the synergiesis awesome. If I were to suggest anything i dont think i can follow the synergy as well but here is a few ideas.

Crypt of Agadeem good land in self mill

Syr Konrad, the Grim works well with the self mill put back on top of library theme.

Dread Return or perhaps Natural Order to make your insect tokens become something better.

Skullclamp card draw w/tokens

Some new cards are really good here!!!

Insidious Roots tokens ramp 2nd crypotolith rites kinda

Amzu, Swarm's Hunger insect have menace + more sometimes

Haywire Mite Removal on a creature

Out of the Tombs self mill + don't die from decking most of the time

Happy brewing

Kootaroo on Glissa the Traitor

3 weeks ago

I know last updated 4 years ago at the time of leaving this comment. still thought id maybe leave a suggestion or two. before I say anything Id like to say the glissa deck you have seems fun and is very different than mine. that isnt a bad thing i enjoy seeing alternate takes. she is/was my first commander deck i built as well.

Jhoira's Toolbox, by no means do I hate this card. might I suggest Welding Jar. Jhoira's cost 2 to cast, then another 2 to regenerate a target. Welding jar is 0, and Sac to Regen target. the obvious downsides and benefits are that Jhoira doesnt have to sac itself to regenerate. however it is specific to artifact creatures. Welding jar targets any artifact.

Doom Blade, i would replace with Assassin's Trophy. either or is fine imho.

Some cards i would suggest maybe but i dont have any replacement ideas would be, Grist, the Hunger Tide, Casualties of War, Ashes to Ashes, Grisly Salvage, Skullclamp.

by no means do you have to listen to any of my card suggestions as i said above i have no recommendations for what to remove for those cards. just some food for thought.

i used to run Triskelion in my deck i dont anymore tho. Myr Battlesphere is another card i used to run but took out as well. neither of them are bad by any means. i just removed them arbitrary reasons.

side note, it always makes me happy to see Disciple of the Vault. dont see that card too much these days!

Profet93 on Steppen Ratchet

3 weeks ago

OK got you, that helps me. To stay on theme, Pact of the Serpent for card draw?

Is Coat of Arms appropriate for your theme or is it too winmore for your taste?

Perhaps a Murderous Rider > Murder? While not a rat, it is more flexible and even has a creature mode than can be used for your sacrifice spells. It also hits PW

Deserted Temple - Untap coffers and politics?

Malakir Rebirth  Flip - To bring back your commander/bypass commander tax while getting another ETB value out of him. Imagine the leader of the horde rising from the dead if oyu will

Would a Skullclamp be out of the question?

I hope the suggestions I'm giving aren't too mainstream and apologize in advance if they are.

IHATENAMES on Nahiri, equipment Storm

3 weeks ago

I have a draft and I like a lot of what going on Surestrike Trident won me 2 of the 3 games I've played so I highly suggest it. Beyond that here a few things that should translate well to your build.

A few holes i noticed is boardwipes hurt our own plan alot I think 1 is fine Single Combat is what im eying so far but not sure where to cut. I think the Goblin Bombardment was a bad suggestion on my part I imagined more token being in play but most of them are forced to attack so they die easy before they can build up. Skullclamp feels bad but in theory should be good with so many tokens could just be weak here. I couldn't find Imposing Grandeur on mtgo so i didn't play it but assuming your build plays like mine it could be a great midgame card t7 i generally had 2 card in hand. I think the tension between wanting tokens and equipment is a hard line to balance but its really cool when it works.

My list

IHATENAMES on Nahiri, equipment Storm

3 weeks ago

Ideas.

Bedlam spicy card creatures cannot block. Agro your opponents out.

Imposing Grandeur neat wheel that let's you draw 6 and your opponents probably draw 2 or 3.

Surestrike Trident w/a free equipt cost your creatures tap to deal dmg equal to their power.

Forging the Tyrite Sword slow ramp w/ a equipment tutor.

Skullclamp can be op with all the tokens. Yes most aren't 1 toughness but they will die alot.

Goblin Gaveleer big creature when you add equipment

Goblin Bombardment alot of tokens to throw around

Bitterthorn, Nissa's Animus Sword of the Animist ramp 1 is a living weapon too.

Most x and y Swords are expensive but feel free to consider them.

Although these are interesting ideas I went back through your list and i think you need more interaction.

Think anything from Wasteland type effects to Path to Exile or grave hate Soul-Guide Lantern protection Blacksmith's Skill I'm sure you have some favorites. I'd add at least 3 or 4 more. I personally like it when even If I don't draw my answer to a problem I at least have one in my deck.

Especially grave hate. I don't think I'd suggest Rest in Peace but I really think everyone should run 1 or 2 pieces of grave hate recursion is so popular and powerful these days you need to have an answer or you aren't playing the game.

Happy brewing!

Profet93 on Braids: Infinite Death and TaXXXes

3 weeks ago

JimboSliceJr

G-d pharaoh's statue seems kind of weak. Unless you face a lot of storm in the meta or can ramp into it, it isn't incredibly impactful. Have you thought of swapping it out for something else? Perhaps a Peer into the Abyss to go with Sheoldred? Or perhaps a Necropotence? A Reliquary Tower could keep your hand size for you, you definitely have enough flexibility in the mana base for it.

Speaking of mana base, perhaps a fetchland or 2 to instantly get witches cottage in play? Maybe even a Crucible of Worlds for some synergy with the fetches and your commander?

Skullclamp for draw?

Can you explain what your infinite combos are? All I see is chain of smog + professor.

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