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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
king-saproling on
Argive And Take
1 week ago
Thoughts on these? Valor in Akros, Mantle of Leadership, Hope Against Hope, Veteran's Armaments, Fanatical Devotion, Skullclamp
king-saproling on
Soldiers
1 week ago
Looks solid to me! You might consider these: Valor in Akros, Mantle of Leadership, Hope Against Hope, Veteran's Armaments, Fanatical Devotion, Skullclamp
Helnas on
Omnath locus of mana (opinions needed)
1 week ago
i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.
id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.
For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker
For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn
for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds
For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath
some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).
non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures
Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck
Orange+ on
Horobi and the Wailers
3 weeks ago
Hey, andmike.
Thanks for the comment :)
I dont have any immediate ideas for a 150$ build, but I guess you could consider adding some black staples. There are also some pretty decent death trigger cards that I dont play. There is probably much more interesting ways to add to the deck than introducing more staples (and making the deck much more similar to everyone elses), but finding good original cards is a harder process :)
Death trigger cards: Grave Betrayal, Massacre Wurm, and Revel in Riches.
Black staples: Cabal Coffers, Crypt Ghast, Cabal Stronghold, Vilis, Broker of Blood, Lightning Greaves, Skullclamp, Reanimate, Exhume, Dance of the Dead, Animate Dead, Necromancy, Grim Tutor, Bloodchief Ascension and Phyrexian Arena.
Best of luck!
E10perrotti on
They will grab your nuts-Chatterfang
3 weeks ago
sqrllz I have not been able to play this deck yet besides the play tester they give you. It has been underperforming for right now, I am trying to try to make it a little bit faster Or run smoother by adding things like Skullclamp. Do you have any recommendations for my deck?
LightEntropy on
Dark Apostle
3 weeks ago
Also, I noticed you have Steelshaper's Gift but no equipment. Did you intend on adding Skullclamp?
Crow-Umbra on
Isshin Double the Fun EDH
1 month ago
I've found the token swarming version of Isshin to be a blast, especially since you can still pair it with Impact Tremors effects & group slug/drain like Hellrider & Brutal Hordechief.
If you need more draw, I'd recommend the following:
-
Chivalric Alliance - A newer option, not quite budget tho.
-
Breena, the Demagogue is a house & can get huge since your opponents may let her stick around to benefit. She's helped me win a few games recently. In both games she got to 20+ power
-
Commissar Severina Raine can double as a finisher & is like a budget Skullclamp to grind up tokens for draws.
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Firemane Commando - Bootleg Breena.
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Karazikar, the Eye Tyrant can get your hand full after one turn rotation. Helps deflect attacks.
I think you're on the right track with your cuts. Exalted is challenging to pull off since you're stuck attacking 1 opponent at a time. Going wide with tokens can let you hit the table
thesilentpyro on
Chatterfang's Nuthouse of Cards
1 month ago
Considering:
- Fae Offering
++ Introduces a fun little minigame. ++ Exciting with Academy Manufactor
-- Unable to trigger on opponents' turns without flash creatures, but that's minor - Victimize
++ Pet reanimation spell, fantastic with with tokens - Invasion of Ikoria
Flip (+ maybe Vampire Hexmage)
-- Can't fetch amazing humans (Yawgmoth, Thran Physician, Species Specialist, Eternal Witness, Pitiless Plunderer, Jaheira, Friend of the Forest)
++ Less salt-inducing wincon than Natural Order->Craterhoof Behemoth or a giant Finale of Devastation
++ Battles are a fun minigame when not fetching Hexmage
-- Hexmage is lackluster on its own
-- Not as guaranteed of a win condition as a big Finale
-- The Invasion being a permanent opens it up to removal before it flips - Llanowar Elves et al
++ Get Chatterfang out on turn 2 to start going ham sooner - Nested Shambler back in
++ BB to double your squirrel count still seems good - Force of Vigor
++ Creature spot removal is shored up by Chatterfang and all other removal spells hit creatures, so might be reasonable to have this not
++ Probably better in-slot than Binding the Old Gods
Potential cuts:
- Craterhoof Behemoth
== If Invasion of Ikoria Flip goes in
++ Cutting makes Natural Order worse, but also no longer as groan-inducing - Finale of Devastation
== If Invasion of Ikoria Flip goes in - Witch's Oven
++ Cheap sac outlet that works with Academy Manufactor and Gilded Goose -- Slow and food otherwise sucks.
-- The bonus only really happens if Chitterspitter has gone up several times
++ Is fetchable with Urza's Saga, but it's the worst option of the current three. Always fetch Skullclamp over this. - Tireless Tracker
-- Second-worst token maker behind Witch's Oven
-- Only eight fetchlands + Binding the Old Gods and Growing Rites of Itlimoc Flip to double-trigger
++ Does qualify as a (slow) draw engine
++ Works with Academy Manufactor - Binding the Old Gods
-- Worst ramp and worst removal
++ Removal count is still moderately low, though. Can't rely on Chatterfang's ability for everything.
-- Probably worse in slot than Force of Vigor - Saw in Half
++ Does function as bad protection against spot removal -- Not a lot of nonlegendary creatures worth copying that don't already win the game, so often dead
Eternal Witness
Tireless Provisioner
Tireless Tracker
Species Specialist
Grim Hireling
Academy Manufactor
Tendershoot Dryad
Nadier's Nightblade
Deep Forest Hermit
-- Even when there is a target, often win-more
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