Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies (is put into the graveyard from the battlefield), draw two cards.


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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Skullclamp Discussion

rkjunior on Toxic Relationship: Hapatra EDH [PRIMER]

6 days ago

Daedalus19876: I was thinking Regrowth would be good for when something gets removed aside from a creature. Stuff like Skullclamp and mana rocks get a lot of hate. Be nice to have a way to get them back.asidr from Eternal Witness . I think it's a definite flex spot at this point. We will see how it plays out.

Negan_Davidson on O.S.D. (Obsessive Squirrel Disorder)

1 week ago

Sorry I haven't replied to any of your comments. I have been using my phone app to cycle the deck and it doesn't allow me to reply to comments.

seshiro_of_the_orochi: I really do like the Beastmaster Ascension . +5/+5 is great, I just wish it gave trample. For now it will be on the back burner. Skullclamp was a huge consideration, but I felt that I just didn't want to sac my furry friends this time around. In my rat deck, I abuse the crap out of it.

oeliberti: THANKS! That means a lot. Ask for the description, for every upvote, I will add another fun fact.

Nerdytimesorwhatever: Thanks for the advice. Normally I like to run 38 lands and 8 ramp, but after seeing the Command Zone updated video, I've been trying to break that habit and run more ramp and less lands. So for this deck I run 35 lands and 12 ramp. Should I take more lands out for ramp? Also, I wouldn't mind getting this deck's power up a bit, seeing how I am already spending WAY too much money on it.

TaQerMTG: I actually forgot about Harrow 's not entering tapped. Switching it now. Thanks for the pointer.

cheffireball: OHHHHHHHH trust me. I wanted to run Earthcraft so badly! That would really push this deck into overdrive, but $200 for one card. My wife would never go for that. She gets mad when I spend $10 on a card.

PseudoSpectre: Thank you for the comment and a fun fact. I never knew the name of Squirrel phobia before. I gave you credit in my description.

BrassLord on DDC

1 week ago

Ahhh I gotcha! Looks like you have a good starting backbone for it!

In terms of refining and cutting cards, I’d start by evaluating if a card can help win the game or further your game plan. For example, junk trawler, while a big beefy blocker, really doesn’t add that much, as you can’t capitalize on his ability. So underwhelming cards like that I’d cut.

In my experience playing mono red, card draw is at a premium and well needed. Finding one that fits can be tricky. Faithless Looting helps, but is more of a card filter than card advantage. Skullclamp is another one that may work for ya.

Also I’d see about trying to leverage your commanders ability and dragon synergy. Dragon's Hoard and Goldspan Dragon gel really well with your commander...

That all being said, if you’re looking for more chaos fun, I’d recommend Illicit Auction Puppet's Verdict and Goblin Game ! Whenever these cards resolve, it’s fun to watch opponents say, “ wait, it does WHAT?

VampRamped on Edgar's Value Engine (Tuned EDH)

1 week ago

A very nice Deck that you have here looks like a good Edgar Markov aristocrat list. I would only make a few suggestions.

Before I get to cards that I would add that would be both very good and fun for the deck here are my removal suggestions.

First, Bloodcrazed Paladin I don't think is a very good card. It's not good at all to play on the curve for two mana so the only time your going to play it is after a board wipe or after combat where many creatures died. In the first case if you left open the mana for him you may as well play a Boros Charm effect to save your board rather than just get one big vampire. The second case seems very niche and probably doesn't justify playing the card over something with much more utility.

Second, Bloodlord of Vaasgoth is a card that can have scenarios where it works out good it is most of the time just too clunky of a card to work out. The issue is unlike other lords Bloodlord of Vaasgoth doesn't immediately pump your creatures now but rather those in the future. Additionally, he is also expensive mana wise so it's difficult to immediately utilize the bloodthirst effect immediately. What normally happened in my experience with the card and what I imagine usually happens is that your opponents just counter or remove the card before it gets back to your turn when you can start taking advantage of it again. On top of all that it does not serve the aristocrat's strategy that much overall since it does not buff any of your tokens but only the main vampire bodies.

Lastly, I would recommend removing Tithe Drinker or Blind Obedience not because I have any issue with them but rather I just think my third recommendation for the deck is better than either card.

Also as an aside, I don't have any specific recommendations because I think a lot of removal preferences are just that preferences. But in my experience, Edgar Markov struggles much more with enchantments than artifacts just because of pillow fort cards and Humility to name a few I would potentially consider running more removal spells that hit enchantments.

My first Recommendation over Bloodcrazed Paladin is Bloodghast the card is a lot of fun and incredibly powerful in aristocrats. with fetchlands in your deck you can get up to two free sacrifice triggers every turn that you can use with Skullclamp , Attrition , Mana Echoes , Altars, etc. Additionally, your playing entomb which can use go and find Bloodghast and start getting free value off of it.

Instead of Bloodlord of Vaasgoth I would play Bloodline Keeper  Flip. It is very easy to get the transform because of Edgar Markov and provides a powerful static lord effect that will even buff your tokens. Additionally, the card creates 2/2 vampire tokens which are already great for your aristocrat's strategy.

Lastly, I would just recommend playing Legion Lieutenant over one of the two I mentioned just because lord effects are especially good in aristocrats and I think will get you a lot more value than the exhorts from the other two cards.

Well, thats all for my suggestions feel free to check out my Edgar Markov deck here A Vampire Storm *Primer*, if you're looking for inspiration for your deck and/or give your own thoughts on my list.

Azeworai on Alesha, Who Smiles at Death Commander

2 weeks ago

Ah, I had long-tinkered with an Alesha list for quite the meiny of months, whereupon I have a fair number of suggestions for consideration in your ranks.

Meseems Callous Bloodmage is one of the best cards in the new set for inclusion, as it does three relevant things for any given circumstance. Choose wisely.

Any aristocrats list is incomplete when bereft of Skullclamp . Overplayed? Overrated? Too powerful? Is it too efficient? Perhaps you are tired of acknowledging its existence? Is this jest overlong all for the sake of an ensuing sentence? No, no, yes, maybe, and yes. (Just play it.)

Yawgmoth, Thran Physician is a particular powerhouse. He does everything. Maugre the cost of one life, he enables a draw engine and sacrifice outlet. So much for so little.

False Prophet is a most splendid wrath, for, ere his calamitous demise trigger, you may sacrifice your board and ravage all others.

Feldon of the Third Path , however sorrowful his tale, is quite the potent artificer. Bringing back many and wreaking havoc upon all is a brutal combination that can act as a backup version of the commander.

Rummaging effects are perhaps something of which I am too fond, yet here we are. Rummaging Goblin , Anje Falkenrath , Plargg, Dean of Chaos  Flip, Deal Broker , Smuggler's Copter , and Mad Prophet are all ones I would seek to add.

I much enjoy Painful Truths in any multi-coloured Black deck. Sign in Blood and Night's Whisper are equally enjoyable.

Retribution of the Meek is a splendid wrath, typically decimating the opponents' populous.

There are also the intrinsic staples that I may as well proffer by name: Blood Artist , Swords to Plowshares , Despark , Anguished Unmaking , Vindicate , Path to Exile , and Fellwar Stone .

Thus is all, dear folk. But, might all of your foes be met with a despairing shriek as Karmic Guide has her fun casting demise.

Lastly, the deck name could use a little work. Yes, it may be forthright, but, opt for something with flare. Let it be histrionic! Brutal! WONDERFUL!

Thence I leave.

Here is my own list, if you deign to care: Quondam Foes

RambIe on Non-Creature Naya Card Draw?

2 weeks ago

i have never seen an atla deck that cares about draw or only runs 10 creatures im very curious to what your building, do you have any links?

as TriusMalarky already suggested Skullclamp would be best value
and as Omniscience_is_life suggested Idol of Oblivion would be a solid second
i would suggest Greater Good the ability to sac a 10+ fatty to it seems pretty good,
not to mention if that fatty is a blightsteel you can just sac an egg to get him back
Fecundity is also worth considering
but this is all just based on the commander im not really sure what your deck is doing

Quickspell on Non-Creature Naya Card Draw?

2 weeks ago

I'm looking for Naya colored card draw in a few-creatures-deck.

My Atla Palani, Nest Tender contains only 10 selected creatures, most of them huge like Avacyn, Angel of Hope , Ulamog, the Ceaseless Hunger , and Blightsteel Colossus .

Since there are so few creatures, most green card draw engines like Beast Whisperer , Guardian Project , Greater Good , or even The Great Henge is pointless and will barely trigger.

I am running one cantrip ( Explore ), Harmonize , and also Sylvan Library . The best card is probably Skullclamp with Atla's tokens and I am running Steelshaper's Gift specifically to fetch it.

Otherwise I'm running Garruk, Primal Hunter (for it's -3), Hunter's Insight , Momentous Fall , and Soul's Majesty that can draw a huge amount of cards once the huge creatures are out. But unless I get to that point, I won't be drawing cards.

How can I access more card draw/ card advantage under these circumstances?

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