Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies (is put into the graveyard from the battlefield), draw two cards.


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Format Legality
Oathbreaker Legal
Custom Legal
Vintage Legal
Leviathan Legal
Highlander Legal
2019-10-04 Legal
Commander / EDH Legal
Block Constructed Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Casual Legal
Canadian Highlander Legal
1v1 Commander Legal
Unformat Legal

Skullclamp occurrence in decks from the last year

Latest Decks as Commander

Skullclamp Discussion

VaneRaklan on Flying Snakes of Fortune

7 hours ago

Final Change Suggestions (1/21/21)

3 Bounce Lands and 2 Gains (leave Thornwood Falls -> Holdout Settlement, Survivors' Encampment, Mossfire Valley, Shivan Reef, Yavimaya Coast You had 12 tapped lands and with these you'd have 7

Migration Path -> Moss Diamond might be better to have cheaper ramp

Explosive Vegetation -> Sky Diamond might be better to have cheaper ramp

Fevered Visions -> Rhythm of the Wild Low-key think Haste is more important and if you have another haste enabler then you can buff everything by one

seshiro the annointed -> Eldrazi Monument Save money; helps with boardwipes; flying for getting damage through

Skullclamp -> Bow of Nylea Skullclamp becomes useless when there's anthems out and Deathtouch is not fun to block

Reforge the Soul -> Khorvath's Fury Really just to save money

meME12 on orzhov control

22 hours ago

Yeah, I get what you are saying and she is a great game ender. Remember that Hymn to Tourach, Vindicate, and Skullclamp are not legal in modern.

meME12 on orzhov control

1 day ago

Love the deck but Hymn to Tourach, Vindicate, andSkullclamp are all from pre modern sets or are banned and so you may want to A, change the format (probably vintage) or B, switch the cards out for some other cards, some you would maybe like Basilica Bell-Haunt, Mortify as an alternate to vindicate and also I maybe would consider the new card Firja, Judge of Valor, she gives lifegain and evasion, along with ways to get gravecrawler into yout graveyard and other cards into your hand, If you did that I would recommend Ornithopter. You also need a wincon so maybe something like Massacre Wurm to help with your Blood Artist triggers.

Adversarial on Me Smash You Dead

2 days ago

Is Skullclamp still illegal? I'm not caught up on the legality of different cards in all Vintage/Modern. That may also be worth experimenting with.

legendofa on What's the best deck that …

1 week ago

Monomanamaniac Unfortunately, Skullclamp can't be fully abused, since no creatures reliably have 1 toughness, and there's a pretty good amount of draw and filtering already. It was in the deck for a while, though, so good thought!

plakjekaas on Altar Combos!

2 weeks ago

The Locust God + Skullclamp + Ashnod's Altar

Any altar + Solemnity / Melira, Sylvok Outcast + any persist creature.

MagicMarc on HELP ME!!!

3 weeks ago

Red's answers to control are racing and LD. With that being said, Maybe run all of the red spells that can't be countered? Stuff like Lightning Mare, Rending Volley, Urza's Rage, Akroma, Angel of Fury, Chandra, Awakened Inferno, Banefire, and Exquisite Firecraft.

Run copies of red counterspells and blue destruction like Red Elemental Blast, Pyroblast, Burnout, Reverberate and Guttural Response.

Run a suite of protection from blue and protection from white creatures.

Run tons of card advantage to outrace their ability to keep countering you. Stuff like Risk Factor, War Room, Skullclamp or even run wheel effects so every time you empty your hand you refill and make them dump what they holding.

If he has a lot of nonbasics, Blood Moon will slow down their deck too.

I don't know their decklist or yours but some of these should help speed up your tempo. And you can stop bounce running protection from blue or hexproofing your creatures.

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