Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies (is put into the graveyard from the battlefield), draw two cards.
|Have (3)||, Forkbeard , metalmagic|
|Want (8)||Teth , DJGam-G , Tyrker , Lovet0209 , Zanros1541 , DMEY , booradleypwns , _signal_|
Combos Browse all
|Commander / EDH||Legal|
Skullclamp occurrence in decks from the last year
Latest Decks as Commander
7 hours ago
Final Change Suggestions (1/21/21)
22 hours ago
1 day ago
Love the deck but Hymn to Tourach, Vindicate, andSkullclamp are all from pre modern sets or are banned and so you may want to A, change the format (probably vintage) or B, switch the cards out for some other cards, some you would maybe like Basilica Bell-Haunt, Mortify as an alternate to vindicate and also I maybe would consider the new card Firja, Judge of Valor, she gives lifegain and evasion, along with ways to get gravecrawler into yout graveyard and other cards into your hand, If you did that I would recommend Ornithopter. You also need a wincon so maybe something like Massacre Wurm to help with your Blood Artist triggers.
2 days ago
Is Skullclamp still illegal? I'm not caught up on the legality of different cards in all Vintage/Modern. That may also be worth experimenting with.
1 week ago
Monomanamaniac Unfortunately, Skullclamp can't be fully abused, since no creatures reliably have 1 toughness, and there's a pretty good amount of draw and filtering already. It was in the deck for a while, though, so good thought!
2 weeks ago
3 weeks ago
Red's answers to control are racing and LD. With that being said, Maybe run all of the red spells that can't be countered? Stuff like Lightning Mare, Rending Volley, Urza's Rage, Akroma, Angel of Fury, Chandra, Awakened Inferno, Banefire, and Exquisite Firecraft.
Run a suite of protection from blue and protection from white creatures.
Run tons of card advantage to outrace their ability to keep countering you. Stuff like Risk Factor, War Room, Skullclamp or even run wheel effects so every time you empty your hand you refill and make them dump what they holding.
If he has a lot of nonbasics, Blood Moon will slow down their deck too.
I don't know their decklist or yours but some of these should help speed up your tempo. And you can stop bounce running protection from blue or hexproofing your creatures.