Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies (is put into the graveyard from the battlefield), draw two cards.

Equip

Latest Decks as Commander

Skullclamp Discussion

KibaAlpha on Teysa Karlov’s Double D's

1 week ago

SturWulf

You might be right. It could end up being a wasted spot. For now it's just being tested out.

However so far I haven't found it to be a wasted spot and have used Stoneforge Mystic to retrieve Skullclamp many times and my other tutors to grab other pieces.

king-saproling on Forest fire

1 week ago

Assault Suit could be fun here. It allows you to keep the dragon spirit that it is attached to. The haste is nice as well.

You might like these too: Where Ancients Tread, Dragon Tempest, Rite of Passage, Skullclamp, Elemental Bond, Garruk's Packleader, Kavu Lair, Rile

seshiro_of_the_orochi on Woman Tribal (Human)

4 weeks ago

This looks fun, good job. As mtobin said, Fractured Identity can't be in here. I assume you got a name mixed up?

Considering you're playing 20 legendary creatures besides your commander, Thalia's Lancers might be a useful inclusion. With all these tokens, Skullclamp would be great.

Species Specialist doesn't seem to be female, but is veeery powerful here.

sergiodelrio on Banlist Open Discussion

1 month ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

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