Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies (is put into the graveyard from the battlefield), draw two cards.
|Have (6)||JuneBlue58 , , thirdwhirly , orzhov_is_relatively_okay819 , TrystonSpencer , Overflyer45|
|Want (2)||shawzaam , JoshDammit|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
9 hours ago
You might like these: Grasping Dunes , Tahngarth's Rage , Shuko , Skullclamp , Gratuitous Violence , Seize the Day , Worn Powerstone , Alena, Kessig Trapper , Not of This World , Mudslide , Smoke , Knollspine Dragon , Serrated Biskelion , Contagion Clasp , Rush of Blood , Belbe's Armor
1 week ago
I think the percentage of cards that you have in your deck that start loading up the graveyard may not be enough, but I need to play a couple of more test hands because I may have simply gotten bad draws. Stasis is a very interesting choice! I wish I had a Skullclamp in my collection to add to my deck. It fits in so well!
2 weeks ago
killer_eye : Hmm, not really a fan of etb tapped. I think it's better suited for decks that care about tokens and counters. For Hogaak, token generation happens in bursts so it isn't really worth the etb tapped. Plus the counters puts the tokens out of Skullclamp range.
2 weeks ago
This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.
I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.
2 weeks ago
I've enjoyed the card quite a bit, ofc I've often used it for the creature tokens in my urza pile and the colorless is very useful there, and I can tap the tokens for mana as well.
While niche, it's probably one of the best lands if not the best land I can pull in that deck, with Ancient Tomb and Inventors' Fair being useful too, they feel less useful imo. I often pick up a Sol Ring , so on the third turn it's out I tap it in response to the ability on main phase, get the ring, and it made 3 mana that turn. In this way the card is a colorless land the first two turns, can make tokens I can tap for mana, then on turn three makes 3 mana, then on turns 4 onward it makes 2 mana in the form of the ring.
Obviously that's less mana than a tomb makes overall, and less at the start which is worse, but the no life loss and utility in tutoring other pieces like top is powerful.
A few Najeela lists were putting it in for Skullclamp too, so I'll test it there as well, but the colorless restriction I assume feels worse in that deck.
2 weeks ago
Underworld Breach could be a card if the deck wanted to lean fully into the storm strategy for the deck, but you wouldn't actually play the card mostly for the storm but rather to recur back your combo pieces Mana Echoes , Skullclamp , Heirloom Blade , and Phyrexian Altar . As I mentioned in an earlier post once you have all 3 pieces of the storm combo you will almost guaranteed to win the game.
3 weeks ago
jakeyuki12 Everyone has their preferred land amount. I play games all the time with 33 lands. 1/3rd of your deck being land is plenty enough. Putting it another way, I'm less likely to be fucked by getting too much land when I need to draw something important. There aren't an insane amount of high cost cards in the deck.
Otherwise, yes, I've thought about adding Skullclamp and adding in more ramp and draw. However since we are not in green, these cards can be pricey. This deck isn't meant to be going against 800$+ decks. I'm running Esper Sentinel and Smothering Tithe ... These are already pushing some high cost cards. While we have some more reasonable draw and ramp with Wyleth, Soul of Steel , Sol Ring , Arcane Signet , Thought Vessel , Tome of the Guildpact , Heartwarming Redemption , and Thrilling Discovery .
I think your critique was coming from a point of top tier money pit view, instead of what the deck is meant to be.
3 weeks ago
I always find that monored EDH decks tend to have an issue getting enough cards in hand. I could see that being an issue here, especially with the "free" play abilities you have in! Some things that could help are cards like
Cavalier of Flame
Mask of Memory
, Neheb, Dreadhoard Champion, and
Some non-creature cards that might have good synergy for the deck are Commander's Plate , Skullclamp , Whispersilk Cloak , Worldslayer , Embercleave , Mirage Mirror , Aggravated Assault , Gratuitous Violence , Chaosphere , and Sorrow's Path .
Some other creatures that could help are Breaker of Armies , Void Winnower , Marton Stromgald , Urabrask the Hidden , Legion Loyalist , Hellkite Charger , Flamerush Rider , Torbran, Thane of Red Fell , Soulbright Flamekin , and Siege Dragon . Also, any eldrazi if you wanna be that mean, especially the original set with annihilator.
The sacrifice clause on Purphoros can also have some fun opportunity, especially with cards like Blood Aspirant , Mycosynth Wellspring , and Ancient Stone Idol .
Oh! And if you do end up with that many mountains, Jaws of Stone , Landslide , Spawn of Thraxes , and Spire Barrage , could all be ridiculously powerful late-game!