Graveyard Trespasser

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Graveyard Trespasser

Creature — Human Werewolf

Ward—Discard a card. (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)

Whenever this enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled via this ability, each opponent loses 1 life and you gain 1 life.

EvilCookie on cheap ass

1 month ago

Vampire of the Dire Moon -> Vampire Nighthawk or Murderous Rider are budged replacements. Even a Graveyard Trespasser  Flip fit's in for the value.

Legion's End & Go Blank are good sideboard options.

wallisface on Help Tweaking a Golgari Standard …

2 months ago

Are you playing games with Sideboards? Because a lot of decks are able to shore-up their weaknesses by utilizing sideboards, and you'd also be able to gain some extra ground against those bad-matchups by doing so.

Other than that I think the biggest recommendation is something you've already eluded to in your commentary here & on the deck - there's too many different things going on here. The deck would really benefit from cutting-out the average/mediocre cards and running more playsets of the "goodstuff".

Without knowing too much about standard (I only play Modern) my gut instinct is that the following cards are probably a bit weak to be in the deck, and should probably be ditched: Dreadhound (soo much mana for such a meh effect), Graveyard Trespasser  Flip (doesn't seem to be helping your deck out that much), Old Rutstein (seems odd in this shell), Outland Liberator  Flip (it just feels like a sideboard card to me), Skyfisher Spider (mana cost seems too high for what it does).

I feel like Golgari decks do well from interacting with the opponent and grinding them down. In that regard, I'd prioritize making playsets of your current selection of instant spells (Tear Asunder, Infernal Grasp in particular seem strong for helping the game go longer so your creatures can get bigger. I'm not sure how relevant Cut Down is in your format).

Delphen7 on MDFC card tries to flip

6 months ago

Say I cast Valki, God of Lies  Flip. My opponent reveals their hand, and among other options, there is a Graveyard Trespasser  Flip in their hand, which I take.

Now it gets weird. Say I make Valki a copy of Graveyard Trespasser:

  1. Does it become day if it wasn't already?
  2. If it becomes night while Valki is a copy of the day face, does he transform into Tibalt? Normally a card wouldn't, but Valki has a back side
  3. If it's night when I try to make Valki a copy, which Graveyard Trespasser face does he copy?

vishnarg on Simple Rules Question - Targeting …

9 months ago

Hi,

If I target a Graveyard Trespasser  Flip with an Infernal Grasp but Grasp is the last card in my hand, what happens?

Thanks!

ClockworkSwordfish on Good Cards That You Just …

11 months ago

I have a real loathing for all the "kitchen sink" cards that have been cropping up more and more lately - the type that give you a ton of fiddly little incremental advantages. Strixhaven was especially bad for this. Things like Magma Opus, Culmination of Studies, Multiple Choice, Pestilent Cauldron  Flip, Scale the Heights... there's being versatile, then there's being overdesigned and obnoxious.

The same goes for creatures with a number of "might as well" abilities that are likely to never come up in actual gameplay. Questing Beast is perhaps the worst offender, but Moritte of the Frost, Vadrok, Apex of Thunder, Koma, Cosmos Serpent, Graveyard Trespasser  Flip, Orvar, the All-Form, any double-sided creature... these things aren't even fun to read.

Rhadamanthus on Why can I interrupt an …

1 year ago

It's because choosing a target for a spell or ability is part of the process of putting it onto the stack in the first place.

In the Graveyard Trespasser  Flip example, the target card in a graveyard is chosen when the ability is put onto the stack. It hasn't started resolving yet. People have the opportunity to make responses, and after they're all done with the responses, the ability can start to resolve.

In the Duress example, it only targets the player, not the card. The player is chosen when the spell is put onto the stack, but the card is chosen as part of the spell resolving. Once you let your opponent start looking at your hand, that means the spell has started resolving and no one can make any more responses until it's completely finished.

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