Nature's Claim

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Nature's Claim occurrence in decks from the last year

Latest Decks as Commander

Nature's Claim Discussion

ForsakenxEDHx on Korvold, Peckerwood Pimp

1 week ago

Cut// Ramunap Excavator, Heroic Intervention, Falkenrath Noble

Add// Goldspan Dragon , Terror of the Peaks , Nature's Claim

OmegaAura113 on Beledros Witherbloom EDH

1 week ago

Heya! I’m currently working on the cheaper/casual variant of my Beledros deck, but for yours, I’d say some considerations would definitely be:

Regrowth

Eternal Witness

Abrupt Decay

Nature's Claim

Krosan Grip

Road of Return

And Triumph of the Hordes , if you can get any of them I’ll have a more definitive list of potential cards in the other list, if you’d wanna pick off that one too; though it’ll be a day or two!

darklord1135 on Here Comes The Mana Burn

3 weeks ago

Oops, I notice you're already running Krosan Grip , but I would still run Nature's Claim due to efficiency.

darklord1135 on Here Comes The Mana Burn

3 weeks ago

Hello! I commented on your Reddit post as well and just happened to find this browsing Tapped Out. I would start to focus working out your curve. Also, Lightning Bolt is efficient but it is extremely limited in its effectiveness in commander being only able to destroy creatures with creatures three toughness or less. I would argue that Terminate is better if you're on a budget and Deadly Rollick is best here as you're constantly looking to have your commander out. I believe Naturalize can be replaced by Krosan Grip or Nature's Claim . Often, artifacts will have powerful activated abilities that you can avoid with Krosan Grip . Also, split-second does circumvent countermagic which is key when stopping a combo or engine.

NicodaPico on Gishath, Dino Lord

3 weeks ago

just gonna go through some hard stats real quick cards that give you card advantage ie gets a card from your library into play or into your hand: 7 cards that ramp you ie gets lands into play, produces mana, makes creatures cheaper: 17 cards that can destroy your opponents creatures/artifacts/etc :5 of those 5 cards they only deal with creatures and most need to be dealt damage first. so an opponent plays a proaganda/ghostly prison you cant attack your deck is useless. green, red, white have some of the best removal for almost any permanent. problematic artifacts and enchantments get the Wilt , Nature's Claim , Return to Nature , Krosan Grip , Crush Contraband to name a few. opponent has a magus of the moat or another problematic creature? Path to Exile , Swords to Plowshares , Abrade , Lightning Bolt , any number of efficient fight spells like Domri, Anarch of Bolas , Prey Upon , Inscription of Abundance , Primal Might . opponents threatening to cast a board wipe? Eerie Interlude , Cosmic Intervention , Unbreakable Formation .

In short, a bit less ramp, a bit more card draw, and you really really need interaction. You can't expect to make a dino army and not have anyone try to interact with that. I know dino smash but dino can be smart too, dino can be clever girl.

raspberryfish25 on Cunning Dark Elves

3 weeks ago

FounderX OMG you just made my day with the "Pricy but spicy" comment. I am totally using that going forward. =)

Glad to see you have already looked at some of those recommendations. I play in a competive meta so in my version of Lathril, Elfball! copy, I needed to add more instant speed targeted removal so I added Assassin's Trophy , Golgari Charm , Nature's Claim , and Beast Within , which you are already running. I found this really helped and saved my butt several times when your opponent has death on board. I have to admit Golgari Charm has been a really strong upgrade mainly for the regenerate ability, but the other two modes are still really strong. I was able to decimate a Krenko, Mob Boss deck thanks to the -1/-1 mode.

Two other cards that have worked extremely well in my deck has been Cover of Darkness and Genesis Wave . Most games Cover of Darkness will make all your creatures unblockable to one or more players which can quickly end games.

For Genesis Wave we are already making silly amounts of mana with our mana dorks so most games I am casting Genesis Wave for 15+ which means 5 to 8 elves along with a hand full of lands/enchantments/artifacts. The only problem I have with Genesis Wave is the deck's lack of haste because, as soon as I cast it I instantly become the prime target for all the other players. However, if I manage to untap with all the perments that Genesis Wave puts in play I typically win the following turn. High risk / high reward right?

A few cards I have thought about trying are, Green Sun's Zenith , Concordant Crossroads , Song of the Dryads , Fauna Shaman , and Seeker of Skybreak . Fun fact, if you give Song of the Dryads to your opponent and have Elvish Champion out all of your elves become unblockable to that player. What are your thoughts on these cards?

Thanks

NicodaPico on Fynn, Lord of Poison

3 weeks ago

The fynn deck looks good on creatures and doesnt need alot of ramp cuase your decks really low to the ground. One thing it does need tho is more removal. Greens got so much enchantment and artifact removal with Return to Nature Nature's Claim Wilt Barrier Breach

also in this deck some fight spells can be pretty effective Clear Shot Ram Through Ambuscade Prey Upon and can even replace a land with Khalni Ambush  Flip

unwucht on Grumgully Brokoli

3 weeks ago

I'd recommend to use your Sylvan Library . Also, I think Rampant Growth , Kodama's Reach , Beast Within , Nature's Claim and Shamanic Revelation would be decent inserts. Craterhoof Behemoth and Triumph of the Hordes would make for great finishers.

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