Nature's Claim

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Latest Decks as Commander

Nature's Claim Discussion

LittleMy on Arixmethes, Slumbering Isle

4 days ago

More removal..

Well, Beast Within and Pongify are both good $2-4 choices, both of these however give them a creature in return (like Rapid Hybridization)

Imprisoned in the Moon is also a great piece that can completely lock out someone's commander or any permanent really that relies on an activated ability.

Krosan Grip, Oxidize, and Nature's Claim are all great because they're all cheap and at instant speed. Great to remove Enchantments and Artifacts.

Prey Upon is also really good since you're playing big stompy in Simic

I couldn't find any sea creature suggestions cause I think you have them all! Happy hunting

enpc on Path to Exile or Swords …

1 week ago

It just depends on the meta. In the LGSs I used to play in (I haven't actually sat down for a game in quite a while) removal was commonplace. You'd see Cyclonic Rift, but most decks would also be packing stuff like Nature's Claim or Anguished Unmaking. Some playgroups defniitely do like the "Big army smash aginast big army" games and in those, people don't typically want to dedicate slots to removal when they could just run more smashy-smashy.

But in a more combo heavy meta, removal is a necessity. And while I probably run a bit more than most (I had a reputation for always having some piece of removal in hand, even when I didn't) but seeing enchantment removal is not uncommon. But the otehr thing is that typically at those levels of play, commander removal isn't as important as win condition removal.

solterranean on Lathril (94%) let’s get 95!

2 weeks ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

Balaam__ on Don't Let 'Em Breathe (counters)

2 months ago

On the proactive side, things look very good. You’ve got lots of synergy and some great wincons. I think you should sideboard in some better removal though. A well timed Solemnity or Vampire Hexmage can really derail you, so I’d recommend something a bit faster than Broken Wings like a Natural State or even a Nature's Claim.

snotice on Vorinclex loves to count (Goal 95% Comp.)

2 months ago

Suggestions:

Ramp:

Nature's Lore over Cultivate and Three Visits over Kodama's Reach: Though you are attempting ramp big, it is better to ramp more efficiently than waiting an additional turn to ramp one more land.

Priest of Titania: In a competitive environment you will run into other players who play elves. This elf rarely taps for just a green.

Augur of Autumn: Playing creatures off the top of your library is a strong ability, especially in a mono-green deck that wants to play creatures in mass.

Selvala, Heart of the Wilds: With casting several big creatures, this elf gets better and better the big the creatures you put down. I think a must include in a deck like this.

UTILITY:

Bala Ged Recovery  Flip: A utility card that can take the place of a land in the deck.

Destiny Spinner: Since your deck is focused moreso on your commander being present, having him be uncounterable makes casting him easier to do.

REMOVAL:
Beast Within: Arguably, the best removal green has in its arsenal. Any permanent for a 3/3 trade is almost always worth it.

Crop Rotation: An easy way to go fetch up on of your utlity lands.

Nature's Claim: One of the cheapest artifact/enchantment removal spells in green.

Caustic Caterpillar: a creature and removal spell all in one.

Karn, the Great Creator and/or Collector Ouphe: Artifact hate is a must in nearly every cedh table you sit at. These two will help you more than hurt you.

Kogla, the Titan Ape: he goes infinite green mana with Karametra's Acolyte and a haste enabler. In addition has removal built into him.

Lastly, your curve is a bit high, I'd suggest going down to 4ish planeswalkers or add even more low cmc ramp to the deck like Elvish Mystic, Llanowar Elves, Exploration, Burgeoning, Carpet of Flowers, Wild Growth, etc.

TempestArmor on Swing, Batter, Batter

4 months ago

Looking good! Be sure to level out your ramp situation... you are playing green, after all. Your commander is 5 mana, so run 3 cmc ramp! Thoughts on Yasharn, Implacable Earth? Speaking of, you need some artifact/enchantment removal. If you're winning with commander damage, Nature's Claim, Return to Nature, and Krosan Grip come to mind. Unravel the Aether gets rid of pesky indestructible ones, and Sawtusk Demolisher does the thing and also boosts up Sigarda. I think Sram, Senior Edificer fits better than half the draw you've got already. Don't forget about regular removal (and also graveyard hate)! There's plenty in white. There's some fun exalted and soulbond stuff that might have a home here! Vigilance and trample (and indestructible) are going to be Sigarda's best friends.

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