Nature's Claim

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

AstroAA on Punching in Pillow Fights

1 week ago

It has been a while indeed. Even though you're running things like Kenrith's Transformation and Song of the Dryads, I feel as if you still aren't running enough removal. A basic list of stuff you should definitely consider is:

In addition, I see you running an aura strategy. I'm personally not a fan of auras, but you do you. You're also running a rather low creature count at 12. I would definitely consider trying to add more creatures, particularly things like Collector Ouphe and Hushbringer as you aren't running many artifacts with activated abilities or creatures with ETB effects. With Collector Ouphe, you can punish your opponents for ramping via mana rocks, and with Hushbringer you can protect your enchantments against effects from Acidic Slime and Reclamation Sage. Destiny Spinner is also super helpful since she herself is an enchantment and can protect against your spells getting countered.

Antonius_Cleus on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

1 month ago

Also, why not Vandalblast in for the Nature's Claim? just seems better to have the overload effect in case it's needed. Seems with the sorcery speed

AscendedLandfalls on Zaxara, The Exemplary

1 month ago

I personally would not use any ramp over two in this deck. My suggestions:

OUT: Skyshroud Claim, lower land count to 35, Elementalist's Palette, The Great Henge

IN: Nature's Lore, Three Visits, Birds of Paradise, Wild Growth

For card draw and removal:

OUT: Negate, Krosan Grip, Stinging Study,

IN: Counterspell, Nature's Claim, Opt

Two other cards I would suggest to add but I don't know which cards you would be willing to take out for them:

IN: Vampiric Tutor, Demonic Tutor

Zuacamole on The Green Wumbo

1 month ago

FaiberJC

I do have this deck in paper and it over performs most games to be honest. It’s not cEDH buts it can play very close to it with the right hand.

As for replacements Boseiju, Who Endures can be replaced with Nature's Claim

Phytoburst can be replaced with a lot of things I’ve debated Boon of Boseiju recently

Survival of the Fittest can be replaced with Fauna Shaman although it isn’t nearly as powerful

Tamiyo's Safekeeping has a ton of potential replacements buts it’s super cheap and a common from the most recent set and I think it’s worth picking up

As for Gaea's Cradle the deck runs fine without it. I just added it in about a two weeks ago. It’s not necessary I just wanted to get one

Yavimaya, Cradle of Growth is super strong card with paired with Arbor Elf because you can untap any of your lands including Wirewood Lodge the untap selvala a second time.

Mana Crypt can be replaced with Ancient Tomb maybe? But there really isn’t a replacement same goes for Jeweled Lotus I would recommend just adding more ramp or lands to balance out the mana count in the deck if you had to go without them.

wallisface on 【 Turn 2 Win!】▷ INFINITE COMBO ◁ Luxior, Giada's G

1 month ago

Statchue I feel like Chromatic Lantern is a poor answer for Blood Moon in a world where all of Boseiju, Who Endures, Force of Vigor, and Nature's Claim exist. But besides that, I'm not really convinced this deck is particularly weak to Blood Moon to begin with - it can certainly play around it fairly easily.

AstroAA on Lae'Zel Master Chef +1/+1 counters

2 months ago

Adding in because it dawned on me after the fact: If you wanted to further trim your CMC, replace Juniper Order Ranger with Good-Fortune Unicorn. Not as good as Juniper Order Ranger as it doesn't place a +1/+1 counter on itself, but it does still place a counter on the ETB'ing creature for two less mana.

Managorger Hydra and Knight of Autumn are both really strong. Avenger of Zendikar can get ridiculous really quickly. You should also look at including more spot removal, like Nature's Claim, Beast Within, and Generous Gift. Tutors like Chord of Calling, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith can help add in redundancy.

Also, I'd advise replacing the taplands (lands that ETB tapped) in your landbase. These slow you down a lot. Things like Brushland, Bountiful Promenade, City of Brass, Mana Confluence, and maybe even sometimes Razorverge Thicket can be helpful. Also, fetches like Windswept Heath, Arid Mesa, Misty Rainforest, and Prismatic Vista can also speed you up tremendously because they filter lands from your deck, meaning you're more likely to draw a card that you can play instead of a land - albeit playing fetches like the ones I've listed can get rather expensive $$$ wise very quickly.

ThePieDoctor on Cold Wolf Bois

2 months ago

Thanks for the advice from both comments. I did struggle finding valuable 1 drops so I'll work on that and I wanted to keep it 2 colors so i don't think I'll add in Brutal Cathar  Flip. I added Nature's Claim for extra removal because i got scarred in a modern tournament for not having enough artifact and enchantment removal. I might take some out though.

wallisface on Cold Wolf Bois

2 months ago

My experiences with Werewolves is they do best playing fast and aggressively. I’d drop all the slower cards, like Ulrich of the Krallenhorde  Flip and Arlinn, the Pack's Hope  Flip in favour of more low-to-the-ground power (particularly, i think you need 4-more 1-drop creatures).

I also see no reason to be playing Nature's Claim, so u’d suggest ditching that.

I think you want the full playset of Full Moon's Rise

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