Destroy target artifact or enchantment. Its controller gains 4 life.
|Have (2)||torterrapizza ,|
|Want (3)||dchaffee02 , uhore , Hobo_Grandpa|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Nature's Claim Discussion
2 weeks ago
Looking good! Be sure to level out your ramp situation... you are playing green, after all. Your commander is 5 mana, so run 3 cmc ramp! Thoughts on Yasharn, Implacable Earth? Speaking of, you need some artifact/enchantment removal. If you're winning with commander damage, Nature's Claim, Return to Nature, and Krosan Grip come to mind. Unravel the Aether gets rid of pesky indestructible ones, and Sawtusk Demolisher does the thing and also boosts up Sigarda. I think Sram, Senior Edificer fits better than half the draw you've got already. Don't forget about regular removal (and also graveyard hate)! There's plenty in white. There's some fun exalted and soulbond stuff that might have a home here! Vigilance and trample (and indestructible) are going to be Sigarda's best friends.
3 weeks ago
I've had some fun playtesting this deck. I added Gingerbrute and two cards that help ensure we trigger modular more regularly: 1. Angelic Purge to wipe away anything, and 2. Nature's Claim for a bit of life gain for low investment.
3 weeks ago
wotanaz1337 you are so right, this just happened Saturday night. Two of us were just playing causal Timmy decks and the other one running The Locust God had Sensei's Divining Top+Etherium Sculptor I felt like he was about to combo off so when he tapped top to draw I responded with Nature's Claim first he freaked out saying the games are taking to long (we were less the 20mins into 1st game and I already had him and the other player around 16 life) then not only did he scoop he refused to play for the rest of the night even when the others arrived
on Tasigur cEDH
4 weeks ago
@enpc, TypicalTimmy, Lanzo493 - I have made some changes to the deck today. I swapped Krosan Grip for Nature's Claim, then I swapped the infinite mana combo of Grand Architect+Pili-Pala for Palinchron+Phantasmal Image/Deadeye Navigator. Since I picked up Palinchron I changed my ramp from artifact based to land based, swapping Fellwar Stone, all 3 Signets, and Darksteel Ingot for Fertile Ground, Utopia Sprawl, Search for Tomorrow, Rampant Growth, and Cultivate.
I couldn't find the copy of Freed from the Real I thought I owned, so the Arixmethes, Slumbering Isle combo I was considering didn't make it into the deck, though I would still like to hear y'alls thoughts on the matter. If you dont mind, in my previous comment I mentioned two decks I had laying around both Nicol Bolas is a THIEF! and the Mimeoplasm pre-con located here. If you dont mind flicking to those if you have a second and letting me know if any of those cards would better fit this deck.
Sorry to keep bugging you, but each of you seems to be competent in the format of cEDH and I want to get the best start that I can. I appreciate all of your time, and thank you again for all of your help!!
enpc on Tasigur cEDH
4 weeks ago
So looking at the deck and reading some of the comments from your forum post, you've basically go the right idea regarding win conditions. But I would offer a few pointers:
You've kind of split your wincon enablers here. you have three different infinite mana generators, one which uses lands and doesn't take advantgae of any of your mana rocks, one which need mana rock and doesn't take any advantage of your land ramp and one which kind of helps Dramatic Reversal outside of a combo of its own. Additionally, Pili-Pala + Grand Architect suffers from summoning sickness (the untap ability is also affected by summoning sickness, fun fact) meaning that if you're deploying it then you have to wait a turn before comboing of with it. Ultimately, you don't really have much in the way of overlap on your combos meaning that while you have 6 cards devoted to infinite mana, none of them are interchangable. This isn't the end of the world, but it definitely is something to keep in mind.
Ravnica bounce lands are generally bad. They're fine if you actualyl want the land return effect, but then they count more as a combo piece than a land drop. You only need 3 mana per loop with Peregrine Drake to make the combo work, so speed here is more important than long term extra mana.
1 month ago
1 month ago
1 month ago
I'd cut the bad stuff and lean 100% into the enemy lifegain theme. This means up to 4 Tainted Remedy plus 4x Kavu Predator , and cut Idyllic Tutor , Serrated Scorpion , Twilight Prophet , Gonti's Machinations , Roiling Vortex , etc.
I know Blessed Alliance and Rest for the Weary are used with Tainted Remedy, but the best cards with Remedy are ones that have a "drawback" that involves your opponent gaining life and Remedy/Kavu turn that drawback into an advantage. I see you already have Wall of Shards and Grove of the Burnwillows , which are classics. Some other ones are Oust , Fiery Justice , Solitude / Condemn , Devour Flesh with Nature's Claim for the sideboard. Alms Beast is also funny.