Nature's Claim


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Eternal Masters (EMA) Common
Conspiracy (CNS) Common
Worldwake (WWK) Common

Combos Browse all

Nature's Claim


Destroy target artifact or enchantment. Its controller gains 4 life.

Nature's Claim Discussion

hkhssweiss on Eternally Cursed | Primer

6 days ago

Yo Fenryr, thanks for the upvote peep~

As to respond to your comment, I absolutely love Torment of Hailfire and others of it's ilk. I'm still haven't figured out which way I want to build Korvold just yet as I don't have it in paper as of the moment until release day so till than this is all theorycraft. I'll definitely be updating and getting the primer in once I test the deck and see how it is. Right now I am super hyped up to test him out, I honestly think he is better than Prossh due to the versatility he brings to the table. Even if going the FC route he is better because he can draw you your win conditions whereas Prossh you have to have an outlet in hand.

In going to your second comment, REB and Pyroblast are amazing cards in cEDH meta or blue based heavy meta. There will be guaranteed at least one blue player in the pod and it definitely helps in protection or removal. Jund has some great removal in terms of Assassin's Trophy , Abrupt Decay , Nature's Claim , even Seeds of Innocence in artifact heavy pods.

Feel free to hit me up if ya need more insight, always down to have some brewing discussion or deck teching! :3

RNR_Gaming on Hail Hydra, Seeking Advice

1 week ago

My suggestion is to have more of a low end curve and only picking the best hydras as your pay off; also, a bit more interaction would be good too.

1) Deathrite Shaman - everything you want packed into a tiny elf package.

2) Bloom Tender - (budget permitting of course( is one of the best mans dorks for tri-color decks

3) Nature's Claim - will probably serve you better than Force of Vigor its mana efficient.

RNR_Gaming on Volrath 2: shape stolen

1 week ago

What are you looking for help with? Nature's Claim , Eternal Witness and Gilded Drake (budget permitting of course) seem like good inclusions.

RNR_Gaming on Ishkanah, Grafwidow (Spiders EDH) plz help

1 week ago

Very flavorful. I'm not sure what kind of budget your on but I definitely got some budget and non-budget suggestions.


1) Nature's Claim - the 4 life is irrelevant; this is probably the best artifact hate ever printed. There's lots of nasty artifacts you'll want to blow up or in some cases need to blow up

2) Deathrite Shaman - a mana dork that doubles as graveyard hate and is banned in both modern and legacy its good

3) Abrupt Decay - arguably one of the best removal spells ever printed


1) Demonic Tutor - getting anything you want for 2 mana is absurd

2) Assassin's Trophy - Abrupt Decay 's big brother; card is nuts and it's downside doesnt mean much in edh

3) Sylvan Library - greens best draw engine. Smooths out draws and provides excellent card advantage

GhostChieftain on Volrath Infect

1 week ago

Okay, I will start with cards that are good either way.

Right now you have a grand total of 2 turn 1 plays. Of you want to be competitive you will want to be able to play something almost every turn. My suggestion would be to get mana dorks like Llanowar Elves Birds of Paradise and Deathrite Shaman or 0 cmc mana rocks like Chrome Mox and Mana Crypt . Along with those I suggest Carpet of Flowers because it is easily the best 1 mana green play imo. The best 1 mana blue is Mystic Remora , and you could probably use more draw anyway.

You could use more removal and luckily you have golgari, because their removal is gnarly. Natural State and Nature's Claim are amazing artifact/enchant removal and Assassin's Trophy Abrupt Decay are the best permanent removal.

You will want ways to protect your gameplan. One way being counterspells, Swan Song Flusterstorm Delay Counterspell , and the other way is protection for your creatures Veil of Summer and Autumn's Veil

Some more draw would be great. I like Necropotence and Sylvan Library for this.

Lastly, you will probably want some different pump spells than what you have. I recommend Hatred and Berserk . Both can make your creatures much bigger and berserk can actually also be used as removal.

If you want this to be a swarm of infecty bois, you wont be able to have most of these cards so pick and choose what you think are the best out of each group. If you are going more volrath centric infect, cut all but 3 or 4 of the best infect creatures and make sure you add more tutors. This concept will be fairly hard to make very competitive, but I feel as though the sughestions that I have made will push it closer to competitive. Hope my wall of text helps.

Dark_Danda on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

2 weeks ago

Hi Kiyomei,

Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.

I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.

Cheers, Danda

SideBae on Nicole Broke Ass needs help

2 weeks ago

Hey man! Grixis is fun. I've got some thoughts... feel free to ignore any/all of them.

  1. Your mana base is better than most, but it can still use some work. Consider City of Brass and Mana Confluence . Paying one life for an ETB untapped, chromatic land to generate mana is a great rate, and these two are functionally a second and third command tower. Generally, the one life cost-to-activate is irrelevant.

  2. Similar to your land-base, mana rocks are a great way to hit your colors and ramp yourself faster than your opponents. Since you don't have access to dorks, you need to consider more two-mana mana-rocks; these are, in my experience, vastly superior to three-mana rocks. Consider running a few of the following: Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Arcane Signet , Mind Stone , Prismatic Lens and/or Coldsteel Heart . The diamonds ( Sky Diamond , Charcoal Diamond and Fire Diamond ) are really just worse Coldsteel Heart s. If you wanna go and bust the bank, Grixis decks often have the critical mass of artifacts necessary to make Mox Opal good; Mox Diamond and Chrome Mox are also great. Also Mana Crypt .

  3. In general, one-for-ones like Hero's Downfall and Dreadbore are not going to be powerful enough in a format like EDH. You have three times as many opponents, meaning you're facing approximately three times the number of cards you yourself have available. So you're probably going to want to be able to remove multiple threats with one card -- this is part of the reason Wrath effects are so good. I like that you're running Damnation ; consider Toxic Deluge as another, similar effect that dodges Gaddock Teeg 's restrictions. I've always been a big fan of By Force as mass artifact removal, and Cyclonic Rift is always worth including. Finally, Fire Covenant is a great piece of mass spot removal.

  4. One card especially good with Cyclonic Rift is Windfall . Pairing Windfall with a Narset, Parter of Veils (which I think you should definitely run) leads to instant fun. More generally, mass, repeatable card-draw and/or selection is a great thing in EDH and decides most games. Phyrexian Arena is probably the most common way to generate card-advantage in black, but also consider Graveborn Muse , Treasure Cruise or Dig Through Time (I don't recommend both, as delve can get in its own way), Fact or Fiction , Painful Truths (which is quickly becoming one of my favorite cards), Faithless Looting , Dack Fayden and the like.

  5. Adding more cards to your counter package seems like a plausible route for improvement. If budget is no object, Mana Drain and Force of Will are the two best counters available. Also consider Force of Negation , which is excellent against combo decks, Dispel , which is great against Ad Nauseam decks, Pyroblast , which is good usually against at least one or two of your opponents and (on the off chance you run Dack Fayden and ult him) can steal a permanent, Flusterstorm , Spell Snare , Spell Pierce and other such cheap 'n efficient counter spells. If you want to go REALLY deep, I've found Counterbalance to be a high variance EDH card that tends to be good more often than not; you're already running Sensei's Divining Top , which is what really makes Counterbalance busted.

  6. Lore-wise, Nicol Bolas is good at enrapturing and manipulating other, lesser creatures. Consider a Mr. Steal-yo-Gurl package, which is both flavorful and powerful. Sower of Temptation and Control Magic can both make opposing Ulamog, the Infinite Gyre s into your own threats; Bribery is similarly busted, and does not risk getting removed by a Toxic Deluge or (more likely) Nature's Claim . Also consider Treachery and Corrupted Conscience .

  7. Since you're in blue, you have access to the best cantrips in magic. I highly, highly recommend running Ponder and Preordain -- These two don't look like much, but they'll dig you to what you need and past what you don't more efficiently than any other card. Brainstorm is also good, but I'd suggest holding off adding it until you get some more fetch lands in your deck. (Fetch lands' shuffle effect will make sure you don't get stuck with two dead cards on top of your deck.) Prismatic Vista and the off-color fetches like Flooded Strand or Verdant Catacombs are good ways to fill this role.

  8. Your general has built-in discard. Another package to consider, therefore, is a Waste Not package. This is a relatively unique package in that it actually does not need the namesake card in order to be good; Raven's Crime , Words of Waste and Syphon Mind are all good in their own right, and made busted when Waste Not is on the field. Stick a Geth's Grimoire in the mix, and you can really go to town (especially with Words of Waste ).

  9. Finally, as a kinda fun-z last suggestion, there's a 'Words' combo I've always liked that you may find interesting -- remember, though, it's really not the best. If you pair Words of Wind with Baleful Strix and a lot of mana, you can repeatedly return Baleful Strix to your hand with Words of Wind 's ability and make your opponents keep returning permanents. This would likely work best if your Omniscience was on the field, as it would end up effectively reading: ': Each opponent returns X permanents they control to their owners' hands.' However, this is likely a win-more type of thing.

There're some cards I think you should consider cutting in order to make room for my above suggestions. Wasp of the Bitter End strikes me as likely too weak in a format with three opponents; similarly, since Toll of the Invasion only hits one opponent, this should likely be considered on the chopping block. I think a boardwipe like Toxic Deluge is probably a lot better than Tyrant's Scorn . Lazotep Plating is probably worse than a regular hard counter. Finally, if you like the idea of artifact-based ramp in (2), thirty-eight lands is too many. I recommend cutting three to five, depending on how aggressively ramp-heavy you want your deck to play.

Right. That's all I got. Good luck!

GhostChieftain on Estrid’s Enchantment Emporium!

2 weeks ago

Carpet of Flowers usually ends up being a better sol ring.

I realise your deck wants to ramp mostly off auras, but mana dorks are really nice to have as well. Especially Arbor Elf because you can untap your enchanted lands. Llanowar Elves and Elvish Mystic are great, but Birds of Paradise and Bloom Tender should be better for you.

You are in the absolute best colors for instants imo and have none. Swords to Plowshares and Path to Exile for creatures. Nature's Claim and Natural State for artifacts and enchants. Worldly Tutor , Idyllic Tutor , Enlightened Tutor , Mystical Tutor , Whir of Invention and Muddle the Mixture for tutors. And lastly add in basically any cheap Counterspell because even one in your deck and everyone will be more on edge thinking you have counter magic ready.

I also think you could reasonably cut a couple lands if you add those mana dorks since you should have a good amount of draw with your enchantresses.

Speaking of draw, Mystic Remora is gnarly vs competitive decks.

I hope I actually helped rather than just ramble about cards common in my meta. Honestly some of these get stronger vs more competitive and are weaker vs more casual, so take note of how some of these cards work in your meta before adding (especially mystic remora)

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Nature's Claim occurrence in decks from the last year


All decks: 0.01%

Green: 0.1%

Commander / EDH:

All decks: 0.08%

Green: 0.45%

Golgari: 0.31%

GU (Simic): 0.66%