You draw two cards and you lose 2 life.
|Have (2)||rockleemyhero ,|
|Want (7)||Ender666666 , SaltyCaptain , theoriginalbugg , Imartin95 , patches9774 , Pyrezz , Miehen|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Night's Whisper occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.04%
Night's Whisper Discussion
4 days ago
Yeah just added crucible so probably need more fetches. terrain generator has been good for me, but thats probs cuz I've been playing this deck in slower more casual metas and maybe is just too slow.
Alhammarret's Archive is cool but its five mana but actually the life gain is very tempting. I still wanna thin down the curve and everything/get rid of the fluff because I should be playing Night's Whisper effects but am too greedy cuz I want to play my big flashy black bois.
1 week ago
So LordBlackblade - in summary:
- How do I remove those 5 remaining lands and what should come in their stead?
- Some potential cuts include Ranger of Eos / Night's Whisper / Hedron Archive / Solemn Simulacrum
- I REALLY want to get Syphon Mind in this deck
Also: There is a myriad of creatures I need to find ways of adding:
Protection Bois - Mother of Runes
If you were me, what would you do? :D
1 week ago
Hi LordBlackblade - Please see below for my responses:
If I cull those 7 lands, do I just replace them with basics? Or are there other suggestions I can sub them with? I am just worried because this will leave me with only 26 lands which is way too low.
Curse of Fool's Wisdom - I agree - I only had this in there to proc with Geier Reach Sanitarium which has also been removed so this is an easy cull.
Armillary Sphere - I'll leave this one in I think, I gotta ratio some cards I actually own, haha
Bontu's Monument - I actually agree with you here, this one has been one of my potential cuts for a while, it looks like I only have 18 creatures there in current state, this is a smart cut, let's do it.
Fountain of Renewal - I see what you're saying. I'll leave it for now and see what else we can cull, but having a diverse array of ways to gain life is my goal here.
Final Parting - I think for the price, this works fine for now. I am willing to sac 1 card to find any other card I want, unless there's a $1 tutor I could sub in that doesn't force that discard?
Drana's Emissary - See Fountain of Renewal :D
Ranger of Eos - This is a good flag - reason I kept Ranger in here was because I'd want him to go and find specifics, if he can come out and trigger to get any one of Leonin Elder, Soul Warden or Soul's Attendant, it could be really good for my setup. If we think it's too flimsy, we can remove it, but having the ability to set up into life gain from Artifacts/Creatures splash ETB seems a good option.
Murder - Agreed, this is purely in here because cheap/I own it. I will actually remove it though in favor of some of the better cards below
Ray of Distortion - I think I'll keep it for now as I own it and the choice/flashback provides pretty good value
Ashes of the Abhorrent - Deathgreeter in enchantment form. Also hoses some graveyard strategies
I love this, instant add!
Sun Droplet - This card is a sleeper! Not that it says each upkeep, helping you stack those sweet, sweet Karlov triggers
Oh man, the amount of time's I've removed or added this card is ridiculous. But the more I look at it, the more I think "ok, this is either a massive threat deterrent, or, a massive buff". gotta add it.
Talisman of Hierarchy - I love the talismans. Great rocks in any multicolor EDH deck in my opinion
This is a perfect card to replace one of those lands you mentioned above (I ditched Orzhov Guildgate)
Read the Bones - One of my favorite black draw spells. Card selection plus draw is generally very powerful
This is huge, added
Syphon Mind - A critically underplayed draw spell in my opinion. Puts you up quite a few cards on each opponent
Really struggling to get this into the deck. Potentially can remove Ranger of Eos as this does create some crazy draw / counter... thoughts? Or maybe one of the weaker (Night's Whisper) or high CMC Draw Spells like Hedron Archive or Solemn Simulacrum?
Blood Artist / Deathgreeter - This guy does work in so many situations. Usually an auto-target in most metas, that just goes to show how powerful the effect is
Another one that I've added and removed so many times. Suggestions for what comes out for it?
Cliffhaven Vampire / Vizkopa Guildmage - If you're going to run Sanguine Bond, you should consider this guy too
Agreed, same issue though - what isn't giving me enough value with Sanguine/Exquisite to warrant taking out for this?
Divinity of Pride - Similar to Serra Ascendant, big beater for cheap plus lifelink!
See Blood Artist resonse - however I am aware this deck lacks any other source of damage outside of Swol Karlov, so things like Walking Ballista and Serra Ascendant will be handy. I do have Sunscorch Regent - is that worth taking out for this?
Return to Dust - Gives you options and can snag two cards for one. Considered a staple in some circles
Good add, I removed Kaya's Guile but not sure if this was the right choice?
2 weeks ago
Hi Waffle, nice deck and great name.
If you are having consistency issues, just crank the card draw to MAX setting.
Sometimes, that's the only way to smooth out the deck. Fortunately, you have several of the best options available to you.
I recommend adding a couple of these guys:
Open the Armory (to tutor for Skullclamp literally every time)
As a Rainbow player, I fall back on these when I need efficient, non-synergy reliant draw to dig me out of a bad spot. Try to keep it no lower than 12 card draw sources for the smoothest play experience.
Good luck ;)
2 weeks ago
One more suggestion: Night's Whisper for card draw.
2 weeks ago
If you want to take this deck to the next level, you should consider the following cards:
- Sensei's Divining Top
- Deafening Silence/Eidolon of Rhetoric/Rule of Law and Defense Grid: to slow down storm- and spellslinger-decks, to deny cardadvantage/ramp and to protect yourself against control and combodecks
- Lapse of Certainty/Mana Tithe/Burnout nobody expects white counters
- Your deck is lacking carddraw! Wheel of Fortune, Painful Truths, Necropotence, Heartwarming Redemption, Phyrexian Arena, Night's Whisper, Azra Oddsmaker & Dark Confidant (/Sign in Blood/Dawn of Hope)
- Toxic Deluge/Fire Covenant/Darksteel Mutation/Vandalblast/Grasp of Fate/Fiery Confluence(/Austere Command/Crush Contraband/Forsake the Worldly) - these are really good removals
- All the Moxes like Mox Opal, Mox Diamond etc.
- Lotus Petal, Rite of Flame to play your commanders on Turn 2
- Play some of the good 2 mana rocks like Orzhov Signet or Talisman of Conviction
- Land Tax & Wayfarer's Bauble (if you run enough basic lands, like now)
- Smothering Tithe - THE white staple and especially good with Wheel effects
- Imperial Recruiter, Recruiter of the Guard, Gamble or Diabolic Intent
- Play Stax to keep your opponents in check! Rest in Peace, Aura of Silence, Trinisphere, Cursed Totem, Hushbringer/Torpor Orb & Stranglehold
3 weeks ago
Further a card that I like with your bunch of equipments is Heavenly Blademaster which is no knight but a real killer in this kind of deck.
1 month ago
Some cards don't fit neat catagories, but I think that stax pieces could either come down turn two when your opening hand doesn't have ramp or when it seems especially devastating (i.e. Thalia, Guardian of Thraben against 2 spellslingers and an artifact opponent), or they could come down turn 4 with an aggressive 3-drop to put your opponents off resources for a turn or two while you start beating face.
I wouldn't go crazy with 5+ drops, since a perfect curve-out of midrange creatures isn't as winning a strategy in EDH as in 1-vs-1 formats. Being able to consistently go Night's Whisper into a 4-drop beater or Thalia, Guardian of Thraben into Furnace of Wrath (maybe not the best example for the sake of mana fixing, but you get the point) is going to be the most powerful thing you can do in a midrange deck. You'll need efficient draw, creatures with effects that can replace spells, 2-for-1's, and disruption for combo. I'm not sure what your meta looks like, you'll have to take the Modern Jund approach to deck-building and chose the marginally-best cards from a pretty deep pool of utility cards.