You draw two cards and you lose 2 life.
|Have (3)||thirdwhirly , Hardhitta7 ,|
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|Commander / EDH||Legal|
Latest Decks as Commander
Night's Whisper Discussion
13 hours ago
StopShot & zapyourtumor going to try Unholy Heat and see how it does. Agreed it’s better than Night's Whisper . Never head of Plunge into Darkness before, but I’ll be looking into it. Was thinking of squeezing in Terminate into the sideboard
19 hours ago
I agree with zapyourtumor, Night's Whisper feels clunky for what you want from it. I would instead try getting value from running Flamebreak , as its a boardwipe that also hurts both you and you opponent and your Dragon's Rage Channeler 's will bypass it if you have Delirium. Your mana base also seems capable for it, but if those Swamps become a problem I'd swap one for a Blackcleave Cliffs .
If you really want the extra card draw I'd suggest switching it for Footfall Crater instead, as it provides another card type you can put in the grave for delirium or another source of haste and trample for your beaters. If the life loss and card draw is essential you should run Plunge into Darkness as a direct upgrade from Night's Whisper since there's more flexibility to playing it at instant speed (especially during the combat step) and you can even set how much life you want to lose from it while being able to dig even deeper.
20 hours ago
Night's Whisper feels too slow for this deck.
5 days ago
Looks like a fun list! I have a Chainer deck on my profile if you wanna check it out. I've been playing him for a few years now, but I'm still working out some of the pending changes to my list.
Card draw to consider: Night's Whisper is a second sign in blood, and worth running as efficient card draw. Ransack the Lab has also felt really good. Treacherous Blessing has been worth the life loss (almost) every time I play it. Syphon Mind is decent, too. I also am not a fan of Reliquary Tower because usually you want to be discarding down to hand size to drop reanimation targets in the GY. I'd look at Castle Locthwain or basic swamp in its place.
Ramp: Dark Ritual is a classic and probably worth running. Myriad Landscape is slow, but generally has pleased me when I see it. Nirkana Revenant is another source of big B mana. Expensive to cast, but cheap if you are reanimating it. Expedition Map gets you Cabal Coffers or Urborg.
Finally, I'm not sure that Liliana, Untouched by Death is pulling her weight here. Hope that is helpful :)
2 weeks ago
This decks mana curve is quite low and you don't have any real three drops to curve into ( Dismember doesn't count). Without the big, splashier 3-4 drops of big jund like Klothys, Huntmaster, BBE, etc., I don't really see why the Ignobles are there. I'd definitely take them out, since a deck like this probably wants more threats and disruption instead of mana acceleration.
I know Grim Flayer is cute and I've always wanted the card to work well, but Tarmogoyf just totally overshadows it in my experience. I would definitely go up to a playset of goyfs, which could maybe replace the Ignobles if you wanted to keep some flayers.
For the removal suite, I would definitely include some noncreature removal, like 1-2x Abrupt Decay (I see you got two Trophies and a Pulse in the sb). The ramping from trophy doesn't seem great in the current meta to be honest. Also, Dismember is pretty weak currently as well, I'd probably take out both.
Three TBRs definitely seems overkill to me, especially since JDS tends to be grindier and less explosive than GDS which usually only ran two. Since this is a lurrus delirium deck, in my opinion you should definitely run 1 Seal of Fire (more than one is pretty suboptimal though). To replace Dismember , you could add 1-2 Unholy Heat which is great. 1 maindeck Terminate might be worth it since it hits murktide.
Lastly, I don't think Night's Whisper is worth it since there are so many other discard, removal, and threats that you could be packing.
2 weeks ago
Deserted Temple - Untap coffers, nkythos or thawing glaciers (for extra use/ramp)
Profane Transfusion > Soul Conduit. Splits the difference of 12 mana soul conduit (6 to cast and activate) and doesn't telgraph your plays. Also, Mirror Universe is worth mentioning given you have no budget, but I digress...
Rings of Brighthearth - Draw with top, extra activation of PW abilities. If you add fetches (that go well with top btw), you can use rings to ramp further. Lastly, Rings + Deserted Temple + Coffers = Infinite black mana. It's a bit of a stretch given your current list, but worth mentioning.
Necropotence > Underworld connections - Same CMC, can give you a major boost to give you best chance of finding the card/combo or tutor you need. It works very well with profane transfusion (or soul conduit for that matter).
Cavern of Souls - Naming commander. If you drop all your mana into it just for the blue player to say NO, then you're gonna have a bad time.
Imp's Mischief - As you only have 1 instant, opponents will know not to fear instant speed interaction. Be sure to keep them on their toes and bluff with mischief. It counters counterspells, and redirects targetted removal, draw, extra turns and more! So much utility.
Lili and Ob Nix walkers are both weak for their CMC and impact. I would swap with more draw or interaction.
Feed the Swarm - Enchantment interaction
Oubliette - Commander removal and watch black and red players cry. Or just regular removal
Hero's Downfall - Removal that hits walkers
Dismember - Cheap interaction
The remaining suggestions are less impactful but worth noting...
Mind Twist - Its random discard that also acts as counterspell bait.
Night's Whisper - Draw
Sign in Blood - Slightly harder to cast than above but can be used as such..... Necro to 1 life, profane transfusion, then cast sign in blood on opponent (night's whisper doesn't target but easier to cast)
Read the Bones - The ease of cast, scry 2 is nice. Although I'm biased since it was my first foil since coming back to MTG, again, I digress...
Syphon Mind - Lastly, potentially the best option. 4 mana, draw 3, each opponent discard a card. Dependent on # of opponents, fuels opposing reanimator, but usually a solid card.
I would love to hear your thoughts on each suggestion.
1 month ago
Night's Whisper is probably the right call, but just imagine that flex against anyone else--"you can't kill me if I'm already dead!"