Night's Whisper

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Fifth Dawn (5DN) Uncommon

Combos Browse all

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

Night's Whisper Discussion

Vlasiax on The Ur-Dragon

2 days ago

Good point on land drops but I'm not sure what cards besides wheels we can run to draw many more cards per turn. I wish there was something similar to Night's Whisper - maybe Painful Truths should find its way back there?

SideBae on A Treasonous, Toxic Temptress Treasures Trinkets!

1 week ago
  1. I agree with the previous comment: Llanowar Elves , Elves of Deep Shadow , Deathrite Shaman , Elvish Mystic , Fyndhorn Elves , Birds of Paradise and Arbor Elf are all good enough to run. I suggest running at least four of them, if not more.

  2. Outside your enchantments, you seem rather light on card-draw. Including the Diabolic Intent from the Maybeboard would begin to solve this problem, as would running other tutors like Demonic Tutor , Diabolic Tutor , Dark Petition , etc. Other ways you can combat this are by running things like Night's Whisper , Sign in Blood and Sylvan Library . Thought that last one is expensive nowadays, you can combo it with Underrealm Lich and get three cards a turn (the replacement effect means you never actually 'draw' a card).

  3. Veil of Summer is an excellent second-order counter to include in a green deck.

  4. You may have luck with Pox / Smallpox killing your opponents' creatures. As far as I can tell, Smallpox is a lot better in that it doesn't decimate you the way Pox does (thus it's easier to build around), but Pox can be funny, too. Innocent Blood is similar.

  5. Nature's Claim is a very efficient piece of spot removal you may want to run in addition to your Krosan Grip .

  6. Depending on whether you want to be a dork (and how blue-heavy your meta is), consider Choke . Carpet of Flowers and Tsunami are similar.

  7. Windgrace's Judgment and Casualties of War are good multi-for-ones.

Good luck!

Leathable on Angels, Demons and Dragons, Oh My!

1 week ago

i see that you heavily focus on gaining life in your deck, but don't utilise it a lot (except for having a ton of life). the only cards that benefit from you having/gaining much life are, as far as i can see Resplendent Angel , Ajani's Pridemate , Dawn of Hope , Storm Herd and Ajani, Strength of the Pride .

if you really want to play around gaining life/having a ton of it, i would recommend Sanguine Bond , Felidar Sovereign , Greed , Ambition's Cost , Night's Whisper , Defiant Bloodlord , Phyrexian Arena , Epicure of Blood and/or Exquisite Blood .

remember that life is a resource in this game. just gaining a lot of it makes it harder for you to lose the game, yes, but you should also trie to use it to win the game.

if you are looking for any other kind of inspiration, feel free to check out my kaalia deck:

https://tappedout.net/mtg-decks/03-09-19-kaalia-20/

Icbrgr on Cat Oven **Spicy Eldraine Modern Pox Brew**

2 weeks ago

Very cool! I dont often see other modern/mono black pox brews.

I honestly like your list but figure that I would share some tools I use in my own non-black pox brew to see what you think.... Gods' Eye, Gate to the Reikai is pretty potent that has amazing synergies with Smallpox / Crucible of Worlds / Bloodghast ... I always love to have the chump blocks anyway.... my other honorable mention is Death's Shadow with any black deck with self mutilation... pretty good to pair him with Profane Command or Night's Whisper / Sign in Blood ... the recursion/evasion is neat with command but the draw 2 sorcery cards just really work well for me with or without Death's Shadow ... neat deck +1

becks16 on Budget life gain

3 weeks ago

Hey I'm trying to make an extort/drainy deck too. I had a few inclusions in my deck that might help you out. Cliffhaven Vampire and Sanguine Bond both combo with Exquisite Blood to win you the game. Also Read the Bones and Night's Whisper are both really really good draw spells (especially bones).

Check out my deckles if you want to give some suggestions too :) Extortion EDH

LadyZ on Chainer, Dementia Master Reanimator

3 weeks ago

There's a few cards that I would suggest for your deck since you're mono-black. Gauntlet of Power and Caged Sun are both amazing ways to ramp, and both buff your entire board. Bubbling Muck is almost always better than Dark Ritual . And if you're running snow-covered swamps, I'd take a look at Dead of Winter .

There's also a bunch of really good reanimator/aristocrats stuff I feel like you're missing. Corpse Connoisseur is an amazing way to dump creatures into your grave. Pitiless Plunderer has a great death payoff. Life's Finale lets you look through an opponent's deck for reanimation targets. The upcoming Syr Konrad, the Grim looks crazy for this deck. And lastly, Sidisi, Undead Vizier is an amazing, recurrable tutor.

For cards I would at least consider cutting, Vindictive Lich , Mikaeus, the Unhallowed , Ophiomancer , Bloodthirsty Blade , Exhume , and Night's Whisper are the first that come to mind

SideBae on Howdy, May I have some Blood???

4 weeks ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

SideBae on Jarad, Golgari Lich Lord

4 weeks ago

So I think you probably don’t want 36 lands... frankly, I think you want 33 at most. The reason I say this is that, being green, your deck has access to the best ramp in the game. You should strongly consider running any/all of the following: Llanowar Elves , Elves of Deep Shadow , Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Birds of Paradise , Arbor Elf , Utopia Sprawl and/or Wild Growth .

You want your creatures to be synergistic with your general and be more than midrange value. I think cards like Mindslicer , which effect the board when sacrificed as well as being a body, are likely a lot better than Wall of Blood , Splinterfright , Rhizome Lurcher , etc. Other creatures to consider for these slots: Stinkweed Imp , Golgari Grave-Troll , Eternal Witness , Entomb , Kokusho, the Evening Star ...

This list could also benefit from more card-drawn. Phyrexian Arena is the classical example, but there’re other good options. I like the Shamanic Revelation in your MB; I suggest considering Night's Whisper , Blood Divination , Life's Legacy , Minions' Murmurs , Syphon Mind and Succumb to Temptation .

Also, Diabolic Intent as a more budget Demonic Tutor .

Good luck!

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Night's Whisper occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.04%

Black: 0.39%

Rakdos: 0.35%