Night's Whisper

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Night's Whisper


You draw two cards and you lose 2 life.

DreadKhan on Rakdos Santa Deck

2 days ago

I like stuff like Dream Devourer in big Rakdos decks, it's a great way to get a Captive Audience out early. Rakdos Keyrune is another interesting mana rock in Rakdos, a 3/1 First Strike can do work on many boards (it can kill a Golem if necessary) while also offering you ramp. I think my final idea to speed this up a bit is to try out some Dark Rituals? There are other Red rituals, but Dark Ritual is a great rate.

Have you thought about tossing in some token generators? Even a Kher Keep might do some work, those 0/1s are about as useless a creature as you can give. There is also Trading Post, which can generate value if you aren't donating yet.

I suspect this deck could use something like Night's Whisper or even Phyrexian Arena, but now that I think about it, why not throw in Midnight Oil and/or Demonic Lore? Neither is so cruel as to be unfair, but both offer card draw, much gentler options than Demonic Pact for example!

Do you have trouble getting in with Blim, or having him get targeted? Whispersilk Cloak is clunky, but it might be useful as your deck really cares about having him out.

Just curious, but Thieves' Auction seems weirdly risky with Blim, doesn't his ability also hurt you potentially if you control a bunch of stolen stuff? Sorry if I'm misunderstanding how these cards interact.

Diogoarakis on Lost Boys

3 weeks ago

Hi DreadKhan, thank you so much for your insights. This deck is emulating my physical deck. I've been playing with some friends and making some adjustments.

Some points I noticed while playing:

When I do those changes, I will update this deck.

DreadKhan on Lost Boys

3 weeks ago

Not sure how competitive you're aiming to make this, but Vampire of the Dire Moon is a solid Vampire. Caves of Koilos is a playable dual I think (and I think it's affordable), Isolated Chapel is another that's a bit more. I get that Sign in Blood is a bit harder to cast than Painful Lesson, but there is also Night's Whisper. Also, most Legacy decks end up around 60 cards (with the possibility of up to 15 Sideboard cards, which you can switch in after the first game). For 60 cards, 23 lands is probably reasonable for a deck that has 5 drops (you have Dark Ritual to help), but for 74 you would want more lands than that.

Not sure if it's actually 'good', but Indulgent Aristocrat also exists, and it even has Lifelink.

Profet93 on Volrath Punch.

3 weeks ago

Cabal Stronghold - Budget cabal coffers. You need ramp in a deck with an expensive commander that will eventually get removed, not to mention ensuring he comes down quickly enough for you to be relevant and not outpaced by faster strategies. Moreover, ramp provides you with the ability to cast your more expensive creatures should Volrath inevitably be removed.

Mind Stone - Ramp when you need it, draw when you dont.

Defile > Disfigure

Hero's Downfall > Murder

Oversold Cemetery > Disentomb - Black has the best recursion in the game. While oversold cemetery is better than disentomb, you really should focus on bringing cards back to the field rather than your hand, especially given how expensive your creatures are. There are several cards that I can recommend at a later time, currently at work. Victimize,

Feed the Swarm - Enchantment removal

Phyrexian Arena/Syphon Mind/Read the Bones/Night's Whisper/Stinging Study- Draw, you desperately need draw

Diabolic Tutor - Tutors are black's greatest strength, be sure to utilize them to find what you need, when you need it.

Phyrexian Reclamation > raise dead - PR is reuseable while raise dead is not. Cost of life is minimal.

Dismember > Funeral charm - FC is cool, but its not impactful enough. Discard a card is alright, removal is horrible, swampwalk is not repeatable and often 2 for 1 loss. You need more removal in your deck, especially cheap to cast. It allows you to bluff interaction as well.

Supernatural Stamina/Undying Malice - Can be used to protect volrath for cheap.

Decree of Pain > Forced march - FM requires a lot of mana to use, 8 mana just to kill cmc 5 or less. I get the flexibility is nice, but the mana cost is too high. If you're going to spend 8 mana, you might as well be able to destroy everything and draw from it. Not to mention cycling at instant speed allows for a decentish floor as well. Worth considering.

Crow-Umbra on Sacrificial Symposium [Primer]

2 months ago

Thank you for the suggestion RangerOfPower! I do like Jadar, I currently use him as a token producer in my Anhelo, the Painter deck. I'll keep him on my Maybeboard for now as I continue to make adjustments from play-testing.

I'm kinda considering cutting Presence of Gond, since I have a few different combo options as-is. I'm thinking of adding another 2 cmc ramp piece, or something like a Night's Whisper or Gruesome Realization.

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