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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
You draw two cards and you lose 2 life.
DreadKhan on Rakdos Santa Deck
2 days ago
I like stuff like Dream Devourer in big Rakdos decks, it's a great way to get a Captive Audience out early. Rakdos Keyrune is another interesting mana rock in Rakdos, a 3/1 First Strike can do work on many boards (it can kill a Golem if necessary) while also offering you ramp. I think my final idea to speed this up a bit is to try out some Dark Rituals? There are other Red rituals, but Dark Ritual is a great rate.
Have you thought about tossing in some token generators? Even a Kher Keep might do some work, those 0/1s are about as useless a creature as you can give. There is also Trading Post, which can generate value if you aren't donating yet.
I suspect this deck could use something like Night's Whisper or even Phyrexian Arena, but now that I think about it, why not throw in Midnight Oil and/or Demonic Lore? Neither is so cruel as to be unfair, but both offer card draw, much gentler options than Demonic Pact for example!
Do you have trouble getting in with Blim, or having him get targeted? Whispersilk Cloak is clunky, but it might be useful as your deck really cares about having him out.
Just curious, but Thieves' Auction seems weirdly risky with Blim, doesn't his ability also hurt you potentially if you control a bunch of stolen stuff? Sorry if I'm misunderstanding how these cards interact.
Optimator on Goblin Shenanigans (The Secret of Kiki Jiki)
2 days ago
A bunch of card-draw cards you will want to note for any future shake-ups:
Moldervine Reclamation, Dark Prophecy, Species Specialist, Skullclamp, Village Rites, Deadly Dispute, Liliana, Dreadhorde General,
Collective Unconscious, Shamanic Revelation, Ohran Frostfang, Korvold, Fae-Cursed King, Culling Dais
Colossal Majesty, Phyrexian Reclamation, Phyrexian Arena, Slate of Ancestry, Herald's Horn,
Greed, Erebos, God of the Dead,
Mask of Griselbrand, Fecundity, Guardian Project, Idol of Oblivion, Coveted Jewel, The Deck of Many Things
Painful Truths, Harmonize, Night's Whisper, Sign in Blood, Read the Bones, Reforge the Soul, Wheel of Misfortune,
Damnable Pact, Ambition's Cost, Ancient Craving, Syphon Mind, Minions' Murmurs, Necrologia,
Return of the Wildspeaker, Soul's Majesty, Rishkar's Expertise, Peer into the Abyss
I would skew toward permanents (for Kodama) and higher mana values (for Vial-Smasher)
Helgrind on the cum deck
1 week ago
Blood Artist, Clackbridge Troll, Massacre Wurm, Slaughter Specialist, Feed the Swarm, Syr Konrad, the Grim, Gisa, Glorious Resurrector, Falkenrath Noble, Burnished Hart, Thrummingbird, Sangromancer, Vedalken Humiliator, Gulping Scraptrap, Village Rites, Feign Death, Sign in Blood, Vat Emergence, Victimize, Night's Whisper, Contagion Clasp, Wayfarer's Bauble, Neurok Stealthsuit, Grave Betrayal, Infernal Genesis, Kaya's Ghostform, Eternal Thirst, Mind Stone, Commander's Sphere, Charcoal Diamond, Sky Diamond, Dimir Locket, Undying Malice, Supernatural Stamina, Corrupted Conviction, Fake Your Own Death, Ravenous Chupacabra, Doom Blade, Go for the Throat, Defile
Diogoarakis on Lost Boys
3 weeks ago
Hi DreadKhan, thank you so much for your insights. This deck is emulating my physical deck. I've been playing with some friends and making some adjustments.
Some points I noticed while playing:
Despite Dark Ritual, I've really been missing mana
Sign in Blood/Night's Whisper will going to be a huge upgrade for my deck - thanks!
One modification I intend to make is to put 4x Orzhov Basilica in addition to 4x Isolated Chapel
I didn't like Sorin's Thirst in this deck, I'll replace it with x2 Feast of Blood or x2 Terror
When I do those changes, I will update this deck.
DreadKhan on Lost Boys
3 weeks ago
Not sure how competitive you're aiming to make this, but Vampire of the Dire Moon is a solid Vampire. Caves of Koilos is a playable dual I think (and I think it's affordable), Isolated Chapel is another that's a bit more. I get that Sign in Blood is a bit harder to cast than Painful Lesson, but there is also Night's Whisper. Also, most Legacy decks end up around 60 cards (with the possibility of up to 15 Sideboard cards, which you can switch in after the first game). For 60 cards, 23 lands is probably reasonable for a deck that has 5 drops (you have Dark Ritual to help), but for 74 you would want more lands than that.
Not sure if it's actually 'good', but Indulgent Aristocrat also exists, and it even has Lifelink.
Profet93 on Volrath Punch.
3 weeks ago
Cabal Stronghold - Budget cabal coffers. You need ramp in a deck with an expensive commander that will eventually get removed, not to mention ensuring he comes down quickly enough for you to be relevant and not outpaced by faster strategies. Moreover, ramp provides you with the ability to cast your more expensive creatures should Volrath inevitably be removed.
Mind Stone - Ramp when you need it, draw when you dont.
Defile > Disfigure
Hero's Downfall > Murder
Oversold Cemetery > Disentomb - Black has the best recursion in the game. While oversold cemetery is better than disentomb, you really should focus on bringing cards back to the field rather than your hand, especially given how expensive your creatures are. There are several cards that I can recommend at a later time, currently at work. Victimize,
Feed the Swarm - Enchantment removal
Phyrexian Arena/Syphon Mind/Read the Bones/Night's Whisper/Stinging Study- Draw, you desperately need draw
Diabolic Tutor - Tutors are black's greatest strength, be sure to utilize them to find what you need, when you need it.
Phyrexian Reclamation > raise dead - PR is reuseable while raise dead is not. Cost of life is minimal.
Dismember > Funeral charm - FC is cool, but its not impactful enough. Discard a card is alright, removal is horrible, swampwalk is not repeatable and often 2 for 1 loss. You need more removal in your deck, especially cheap to cast. It allows you to bluff interaction as well.
Supernatural Stamina/Undying Malice - Can be used to protect volrath for cheap.
Decree of Pain > Forced march - FM requires a lot of mana to use, 8 mana just to kill cmc 5 or less. I get the flexibility is nice, but the mana cost is too high. If you're going to spend 8 mana, you might as well be able to destroy everything and draw from it. Not to mention cycling at instant speed allows for a decentish floor as well. Worth considering.
amarthaler on EDH Kardur, Doomscourge
2 months ago
Out: The Meathook Massacre... Blood Artist... Zulaport Cutthroat... Falkenrath Noble
In: Decanter of Endless Water... Thought Vessel... Night's Whisper... Yahenni, Undying Partisan
Crow-Umbra on Sacrificial Symposium [Primer]
2 months ago
Thank you for the suggestion RangerOfPower! I do like Jadar, I currently use him as a token producer in my Anhelo, the Painter deck. I'll keep him on my Maybeboard for now as I continue to make adjustments from play-testing.
I'm kinda considering cutting Presence of Gond, since I have a few different combo options as-is. I'm thinking of adding another 2 cmc ramp piece, or something like a Night's Whisper or Gruesome Realization.
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