Night's Whisper

Night's Whisper


You draw two cards and you lose 2 life.

Latest Decks as Commander

Night's Whisper Discussion

SefTheReject on A Body Has Been Discovered

13 hours ago

StopShot & zapyourtumor going to try Unholy Heat and see how it does. Agreed it’s better than Night's Whisper . Never head of Plunge into Darkness before, but I’ll be looking into it. Was thinking of squeezing in Terminate into the sideboard

StopShot on A Body Has Been Discovered

19 hours ago

I agree with zapyourtumor, Night's Whisper feels clunky for what you want from it. I would instead try getting value from running Flamebreak , as its a boardwipe that also hurts both you and you opponent and your Dragon's Rage Channeler 's will bypass it if you have Delirium. Your mana base also seems capable for it, but if those Swamps become a problem I'd swap one for a Blackcleave Cliffs .

If you really want the extra card draw I'd suggest switching it for Footfall Crater instead, as it provides another card type you can put in the grave for delirium or another source of haste and trample for your beaters. If the life loss and card draw is essential you should run Plunge into Darkness as a direct upgrade from Night's Whisper since there's more flexibility to playing it at instant speed (especially during the combat step) and you can even set how much life you want to lose from it while being able to dig even deeper.

zapyourtumor on A Body Has Been Discovered

20 hours ago

Night's Whisper feels too slow for this deck.

Have you considered Unholy Heat for extra removal? Maybe 1 maindeck Terminate for murktide and stuff.

jakethewhale007 on Chainer, Dementia Master Big Mana and Reanimator

5 days ago

Looks like a fun list! I have a Chainer deck on my profile if you wanna check it out. I've been playing him for a few years now, but I'm still working out some of the pending changes to my list.

Card draw to consider: Night's Whisper is a second sign in blood, and worth running as efficient card draw. Ransack the Lab has also felt really good. Treacherous Blessing has been worth the life loss (almost) every time I play it. Syphon Mind is decent, too. I also am not a fan of Reliquary Tower because usually you want to be discarding down to hand size to drop reanimation targets in the GY. I'd look at Castle Locthwain or basic swamp in its place.

Removal: Defile , Dismember , Feed the Swarm , and Force of Despair are all great to think about. I'd run any of these over Murder and probably Doom Blade.

Sac Outlets: I'd cut Nantuko Husk and Phyrexian Ghoul, as their effects aren't that great while costing 3 cmc. At 3 cmc, I'd prefer Woe Strider and Yahenni, Undying Partisan .

Ramp: Dark Ritual is a classic and probably worth running. Myriad Landscape is slow, but generally has pleased me when I see it. Nirkana Revenant is another source of big B mana. Expensive to cast, but cheap if you are reanimating it. Expedition Map gets you Cabal Coffers or Urborg.

Finally, I'm not sure that Liliana, Untouched by Death is pulling her weight here. Hope that is helpful :)

zapyourtumor on Lurrus Delirium Shadow

2 weeks ago

This decks mana curve is quite low and you don't have any real three drops to curve into ( Dismember doesn't count). Without the big, splashier 3-4 drops of big jund like Klothys, Huntmaster, BBE, etc., I don't really see why the Ignobles are there. I'd definitely take them out, since a deck like this probably wants more threats and disruption instead of mana acceleration.

I know Grim Flayer is cute and I've always wanted the card to work well, but Tarmogoyf just totally overshadows it in my experience. I would definitely go up to a playset of goyfs, which could maybe replace the Ignobles if you wanted to keep some flayers.

I would probably replace the rest of the Ignobles with IoKs. 6 discard spells seems like the sweet spot to me in this deck, 4x Thoughtseize + 2x Inquisition of Kozilek .

For the removal suite, I would definitely include some noncreature removal, like 1-2x Abrupt Decay (I see you got two Trophies and a Pulse in the sb). The ramping from trophy doesn't seem great in the current meta to be honest. Also, Dismember is pretty weak currently as well, I'd probably take out both.

Three TBRs definitely seems overkill to me, especially since JDS tends to be grindier and less explosive than GDS which usually only ran two. Since this is a lurrus delirium deck, in my opinion you should definitely run 1 Seal of Fire (more than one is pretty suboptimal though). To replace Dismember , you could add 1-2 Unholy Heat which is great. 1 maindeck Terminate might be worth it since it hits murktide.

Lastly, I don't think Night's Whisper is worth it since there are so many other discard, removal, and threats that you could be packing.

Happy brewing!

Profet93 on Artificer-in-Chief: Maga, Traitor to Mortals (MB)

2 weeks ago

Deserted Temple - Untap coffers, nkythos or thawing glaciers (for extra use/ramp)

Profane Transfusion > Soul Conduit. Splits the difference of 12 mana soul conduit (6 to cast and activate) and doesn't telgraph your plays. Also, Mirror Universe is worth mentioning given you have no budget, but I digress...

Rings of Brighthearth - Draw with top, extra activation of PW abilities. If you add fetches (that go well with top btw), you can use rings to ramp further. Lastly, Rings + Deserted Temple + Coffers = Infinite black mana. It's a bit of a stretch given your current list, but worth mentioning.

Necropotence > Underworld connections - Same CMC, can give you a major boost to give you best chance of finding the card/combo or tutor you need. It works very well with profane transfusion (or soul conduit for that matter).

Cavern of Souls - Naming commander. If you drop all your mana into it just for the blue player to say NO, then you're gonna have a bad time.

Imp's Mischief - As you only have 1 instant, opponents will know not to fear instant speed interaction. Be sure to keep them on their toes and bluff with mischief. It counters counterspells, and redirects targetted removal, draw, extra turns and more! So much utility.

Lili and Ob Nix walkers are both weak for their CMC and impact. I would swap with more draw or interaction.

Feed the Swarm - Enchantment interaction

Oubliette - Commander removal and watch black and red players cry. Or just regular removal

Hero's Downfall - Removal that hits walkers

Dismember - Cheap interaction

The remaining suggestions are less impactful but worth noting...

Mind Twist - Its random discard that also acts as counterspell bait.

Night's Whisper - Draw

Sign in Blood - Slightly harder to cast than above but can be used as such..... Necro to 1 life, profane transfusion, then cast sign in blood on opponent (night's whisper doesn't target but easier to cast)

Read the Bones - The ease of cast, scry 2 is nice. Although I'm biased since it was my first foil since coming back to MTG, again, I digress...

Syphon Mind - Lastly, potentially the best option. 4 mana, draw 3, each opponent discard a card. Dependent on # of opponents, fuels opposing reanimator, but usually a solid card.

I would love to hear your thoughts on each suggestion.

Squirrelbacon on

1 month ago

Flipping an Squid with Bob just sounds like the largest flex of all time, I think you should just keep it in LOL

Night's Whisper is probably the right call, but just imagine that flex against anyone else--"you can't kill me if I'm already dead!"

DragonzBane on

1 month ago

Dark Confidant seems really bad. Flipping an Eldrazi will straight up kill you most of the time. If you are really hard up for card draw, I would suggest Night's Whisper

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