Night's Whisper

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

Latest Decks as Commander

Night's Whisper Discussion

berserkerazn on Queen Marchesa

1 week ago

Spoke more to iamhikari.

+1 Kaya's Ghostform back in to go infinite w/ Sun Titan and a sac outlet. +1 Goblin Bombardment that he owns.

Don't really like Skyline Despot and Terror of the Peaks here either....but I'll leave that to your preference.

-1 Swamp, -1 Plains. +1 Caves of Koilos , +1 Battlefield Forge for cheap mana-fixing. And maybe the appropriate Zendikar/Kaldheim Pathway lands if you want to go a bit higher in budget.

Arcane Signet is ~$2 now too.

At the risk of too many more enchantments Hidden Stockpile could provide both token generation and a sacrifice outlet.

Depending on how much you prefer turn-after-turn enchantment based draw like Phyrexian Arena you could instead use burst draw, like Night's Whisper or Village Rites ....1 mana to turn your creature into a draw spell in response to a boardwipe or block? Can be really effective.

And alternatively, with this amount of boardwipes and low CMC removal, you might just want to stick to the big value beat-sticks like the Despot and Terror as wincons rather than Aristocrats.

Azeworai on Dragon Jesus (Bladewing the Risen EDH)

1 week ago

If you have seen any of my decks, I always favour an obscene amount of card advantage. As such, I would recommend taking this route.

( Night's Whisper is fantastic.)

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

1 week ago

I'm thinking about ideas to add some kind of impulsive / extra draw - the mana gen here is officially in great shape, now its a matter of expanding the options available. Right now, here's what I'm considering:

Bolas's Citadel , Harnfel, Horn of Bounty , Outpost Siege , Sunbird's Invocation , Valakut Exploration

I'm also wondering about Night's Whisper - getting efficient card draw is just that much more important with the mana gen feeling more consistent.

Future_Leader on The Scarab God - Zombie Tribal

1 week ago

Reliquarian Thanks for the suggestions! I think there is definitely a place for most of those cards in this deck. Especially Rise of the Dread Marn and Narfi, Betrayer King . I think I will try to find a place for Ashnod's Altar and Night's Whisper as well. Chromatic Lantern was added after a few of us started running Blood Moon so I think I'll keep it in there for now but I might swap Coalition Relic in for one of the other rocks that come in tapped.

Reliquarian on The Scarab God - Zombie Tribal

1 week ago

Looks good! +1 upvote from me.

You could consider adding some of the new Kaldheim cards. There is a good amount of zombie tribal support in that set (like Rise of the Dread Marn & Narfi, Betrayer King for example).

Other card suggestions are Living Death , which could combo with your Scarab God (You can exile any good creatures in your opponent's graveyards and then Living Death to get all the good stuff on your board). Another good option could be Ashnod's Altar to use with all of the tokens you're making. Skirge Familiar can also get some of your reanimation targets like Jin and Sheoldred into your graveyard for the Scarab God to make tokens of. As for your mana rock package, I would consider adding in Coalition Relic since it is a great little mana rock that will do a lot more for you than some of the rocks you already have at 3 cmc like Chromatic Lantern . Finally I would consider adding Night's Whisper to go with your Sign in Blood . You could either replace the Sign in Blood with it or just run both depending.

Hopefully those suggestions are helpful. Happy brewing!

cyeRunner on B/W Token Control

3 weeks ago

Nice deck :)

For discard start with the bread-and-butter budget option: Duress , it's cheap budgetwise and only does not hit creatures, but if you have enough removal creatures should be easy to handle.

For draw I actually like the Village Rites since it only costs 1 Mana and is an instant. What you can do is after you declare blockers sacrifice a Token that you used to jump-block and sacrifice it so you don't lose on anything since the token would have died anyway.
Other good draw options would be Castle Locthwain and Night's Whisper (2Mana Read the Bones minus the scry).

Generally Castle Ardenvale is a good option if you have mana open at the end of your opponents turn.

For the sideboard exchange the Fatal Push for either Bloodchief's Thirst or Eliminate to hit early Planeswalkers as well.

VampRamped on The Ancient House of Markov [Primer]

3 weeks ago

I appreciate the passion and work that was put into this primer and hope you get some more recognition and comments for the work you put into it.

My main concern with your deck is that card draw choices, besides skull clamp, are far too modest. Minions' Murmurs and Pact of the Serpent , are all as much or less mana than your current card draw choices and will draw significantly more cards than with your current card draw. As more of a midrange deck Phyrexian Arena is a fine but I would replace Sign in Blood , Night's Whisper , and Read the Bones as even in commander generally I personally think they are pretty weak cards.

Besides that, I just wanted to shout out Sorin, Imperious Bloodlord as I think an amazing card for Edgar Markov EDH in general as it has so much utility and flexibility for its mana cost. As well with the Sac outlets you have Living Death is an awesome card that has so much utility from a one-sided board wipe, to a game finisher with artist effects and Malakir Bloodwitch ETB.

PS: Curious is Necropotence not in your deck because it's not allowed in your playgroup or a similar reason?

You can check out my own personal primer I wrote here, and would be happy to get you thoughts

Grind on Discarding with Windgrace

1 month ago

I would cut arcane encyclopedia in favor of Syphon Mind , Harmonize , Night's Whisper , or Ambition's Cost , or Rummaging Goblin .
And i might run Geier Reach Sanitarium over rix maadi.

Load more