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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
You draw two cards and you lose 2 life.
1 week ago
Hey, well done, nice reprint choices of Crux, Restraint, Crawlspace, Voyage, Iymrith, Astral, Propaganda, Sea Gate, but you forgot Command Tower. Tower could replace Gateway Plaza which is a terrible land. Interesting clone sub theme, not sure it's needed here, but Reflections of Littjara is a good budget tribal card for cloning.
Consider choosing only one of Collective Restraint or Koskun Falls? Both have high prices for a precon, they're similar cards and either one hasn't been reprinted before. Quicksilver Amulet needs a reprint and it goes with the idea of tutoring for Dragons then cheating mana costs.
Kindred Discovery is another option, it's an excellent tribal card and Dragons can consistently do combat damage to players. Maskwood Nexus lets Sivitri tutor for any creature and all your creatures survive Crux. Revenge of Ravens can be a good budget prison card.
Dragon's Hoard is good mana rock for Dragons. Talisman of Dominance has been reprinted in many current Dimir precons, might as well add it here too. Dark Ritual is more ramp to potentially get a quick Sivitri. Dragonlord Silumgar, Juvenile Mist Dragon, Steel Hellkite are some Dragon upgrades especially Silumgar and Hellkite can destroy nonland permanents which is helpful in Dimir.
Brainstorm, Night's Whisper and Read the Bones are nice budget draw spells. Nameless Inversion is a removal spell that Sivitri can tutor for. Hero's Downfall is now only $0.25. Swiftfoot Boots is haste and protection for Dragon you tutor for.
Good luck with your deck.
1 week ago
id probably start with cutting Glorious Anthem, Duelist's Heritage, Strionic Resonator, Sunforger, Navigation Orb, Defiant Strike, Deflecting Palm, Night's Whisper, Rakshasa Debaser, Shakedown Heavy, Hoarding Ogre, Imperial Recruiter, Inferno Titan, Wingmate Roc,
Combat Calligrapher will get you killed ,
Tori D'Avenant, Fury Rider is fair if you go the exalted route, idk about tokens,
Throw in a random Tainted Strike. It probably wont be too hard to kill hit for 9 with a single creature.
2 weeks ago
I mean, I don't think that commander will ever be a solved format just because of how much variance can and will exist in a casual format, but I was looking at the precons from Dominaria United like, hmm, these feel very samey. And come to think of it, I don't remember a really unique precon for a while now, maybe back to Eldraine with knights and faeries.
It absolutely might just be me, but when I'm looking at any newer precon it's a list of, ramp, draw, and then some kind of theme based pay off. So, I guess that makes me wonder, how much are these decks being made to be decks and how much are they being made to be taken apart? Printing more slotable cards to decks that people already have is a viable way to sell commander decks, but seriously, it's so hard to get into these lists anymore. A legends matters should feel like an epic planes-wide team up of heroes, but it plays like, Sol Ring and Fellwar Stone and Night's Whisper until you do a thing.
So my question is, are precons starting to run into a place where they are solved decks? I get that they typically don't have a lot of tutors, so maybe it's that they turn out this way because that's what a low-tutor and low-expense land base deck looks like, but still, still.
Again, maybe it's just me, but I used to look at decks and they seemed so fun and synergistic, and now the newer ones look a lot like decent cards thrown together with a theme spray painted over top.
What do you all think? Am I letting the nostalgia of decks like Breya cloud my memory of them, or are these newer ones just feeling a little more rushed to put out?
2 weeks ago
War Room is card draw that can work, there are also cards like Night's Whisper, Sign in Blood, Syphon Mind, and Village Rites (there are lots more). There are various enchantments that sit around and help like Black Market Connections, Underworld Connections, Greed, Necropotence, and Phyrexian Arena. If you recast Juri repeatedly, Tome of Legends might work. Ayara, First of Locthwain can draw some cards.
If you're fairly desperate for draw, you could risk Allure of the Unknown, a card that I have generally been happy with. It sucks when you just hit lands and mana rocks, but you probably were going to lose the game if you had to sit and draw rubbish for 6 turns.
I really am liking the new Make an Example, this is actually a removal effect that forces each opponent to sacrifice their best creature, and can be even better if your opponent doesn't know what to pick.
If you already have Gravecrawler in the deck, another card that synergizes well with creature sacrificing decks is Pitiless Plunderer. Gravecrawler, Viscera Seer and pitiless plunderer are infinite Scry, ETBs and death triggers.
3 weeks ago
Tainted Adversary seems a bit mana intensive to really get good results from. How many tokens do you usually get when you cast it? And is the effect worth that much mana investment? I don't like Stitchwing Skaab, either, especially when you talk about running out of gas. It will only contribute to that problem if you don't have cards to discard, and you don't want to discard better cards to play that one.
I'd consider cutting Spell Swindle for a cheaper CMC counterspell, or a straight removal spell. I think you want to be pretty aggressive with how you spend your mana in this deck, and holding up 5 mana to counter a spell is counterintuitive to that strategy.
I'd drop the mill theme: Dread Summons, Drown in Dreams, Maddening Cacophony, Peer into the Abyss, Psychic Corrosion maybe even Telemin Performance. I would add card draw spells in those spots. Night's Whisper, Ambition's Cost, and Sign in Blood will always draw you cards, regardless of board state. Altar's Reap, Village Rites, and Vampiric Rites are good draw sources when you have a board state. I'd recommend pushing your ramp to 10 spells, and then you should be off an running.
Good luck going forward with this deck.
4 weeks ago
Hey, good start. To help with deck building add 36 lands, even just basic Swamps to start, to see how many deck spots you have left to fill? How about the name Infectious Invasion?
Other areas to help improve gameplay are more ramp sources and more draw sources. Sheoldred is 7 mana you'll want ramp to consistently cast her as well as cast many high mana cost infect creatures. Dark Ritual, Defiler of Flesh and Culling the Weak are good, but consider more?
- Sol Ring
- K'rrik, Son of Yawgmoth
- Crypt Ghast
- Bubbling Muck
- Arcane Signet
- Plague Myr
- Bontu's Monument
- Braids, Arisen Nightmare
- Phyrexian Arena or Underworld Connections
- Morbid Opportunist: with Sheoldred it triggers to draw on each player's upkeep if that player has a creature to sac.
- Thorn of the Black Rose: the monarch is draw a card at your end step.
- Night's Whisper
- Sign in Blood
- Read the Bones
- Deadly Dispute
Infect gives poison counters to players when any type of damage is done by the creature with infect, not just combat damage. Vindictive Vampire when it has infect gives each opponent a poison counter when a creature you control dies.
Good luck with your deck.
1 month ago
At first glance, I agree with TheOfficialCreator. Why provide everyone else card draw, especially if you're not playing a group hug deck.
Then I checked the decklist. You have 40 lands, at it appears you do not have very many card draw spells. I'd swap out some lands for more card draw. I'd feel comfortable running 37 lands, but if you only want to cut two to get to 38, you'd probably still feel comfortable about it. I'd still drop Otherworld Atlas, as it's just a bad card, and you don't want to tie all of your card draw effects to Atraxa's proliferation ability. If you run that up to where everyone at the table is drawing 4 cards per turn, then you are just filling your opponents' hands with answers to your problems. Some simple card draw spells like Night's Whisper, Harmonize, Sign in Blood, and Ambition's Cost are all very reliable card draw spells that don't require a board state or your commander doing it's thing to draw some gas. Sometimes after a board wipe, you just need to draw a few cards to get things rolling again.
I'd say the same for your ramp package, too. It seems a bit light, especially with such a commander that is 4 CMC of 4 different colors. You're not running any colored ramp, save Chromatic Lantern, which kind of counts. Personally, I'd run more of a green land ramp package and replace it with Arcane Signet, and then stick with the few colorless rocks you have that you can proliferate counters onto.
Sorry, got a bit long there, but I hope you find some of this information helpful.
1 month ago
Yawgmoth's Bargain is a banned card in EDH, so you should consider replacing it. One life for one card is pretty broken in EDH.
Does High Tide do much for you here? Being in a three color deck, it doesn't seem like you'll have many Islands on the table at a given time to make much out of it. You could probably find a more consistent ramp spell.
Overall, looks fun!