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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
Profet93 on Tergrid removal pants
1 week ago
I wasn't sure what your budget per card is but this should hopefully not break the bank. I can recommend cuts should you wish
Feed the Swarm - Enchantment removal
Mind Twist - Note it states random, especially effective if ramped into in the early game. Also useful as counterspell bait.
Night's Whisper - Draw
Nightmare Unmaking - Versatile wipe
Sheoldred's Edict/Hero's Downfall - PW Removal
Bubbling Muck - Ramp! Highly recommended. Especially because you're not running urborg
Ill-Gotten Gains - Up to you, could be useful, could backfire.
Barter in Blood - Mass sacrifice
Profet93 on EFF YOUR DUDES!
1 month ago
Deserted Temple - Untap coffers + politics
Thespian's Stage - Copy coffers, temple or another utility land
Imp's Mischief - Versatile utility. It can "counter" counterspells which is important depending on your meta as you sink all your mana into your commander (or one of your expensive wipes). It can also redirect targeted removal, draw and extra turns.
Oblivion Stone - Wipe that hits artifacts and enchantments
Erebos's Intervention > Battle of Bridge - You don't have enough artifacts to use effectively. Moreover, Erebos's is an instant and is flexible for grave hate.
Necropotence/Syphon Mind/Read the Bones/Night's Whisper/Sign in Blood - Draw
Maybe Strionic Resonator? - Double on all on your creature ETB's and most importantly your commander's ability
Maybe MImic Vat? - More ETBs and can use opposing creatures to deny GY synergies and abuse their ETBs as your own.
Profet93 on This Deck Does Not Believe In Free Will
1 month ago
Infernal Darkness - Contaminations cousin that doesn't shut off coffers
Read the Bones/Sign in Blood/Night's Whisper/Syphon Mind - Draw. I understand your commander tutors but you won't always be ensured that she lives to see your next turn. Having some draw to help you dig is crucial.
Perhaps some flexible spot removal like Sheoldred's Edict?
More than anything, you have a lot of high cmc cards and long winded combos which are difficult to pull off, even with a tutor in the command zone. Some ramp can help you, Arcane Signet and Mind Stone come to mind. Lowering the avg cmc of this deck + adding more draw and ramp = more consistency in achieving your goal. Having a plan B (and C) is fine until it takes too much away from Plan A.
Crow_Umbra on This is the Rhythm of the Knight
2 months ago
Cool deck! A few quick thoughts:
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You seem kinda light on draw, at 5. Might be helpful to consider stuff like Night's Whisper, Chart a Course, & Mystic Remora. I get you have multiple tutors, but some of these quick bursts can still be helpful, & are harder to interact with than your other draw enchantments that just sit there.
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Plumb the Forbidden is one of my favorite draw pieces that I mostly use in aggro decks as a response to board wipes.
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If you're open to Universes Beyond stuff, Guardian of Faith & Minas Tirith might be worth considering.
Profet93 on Haunted Shadowheart
2 months ago
To deal with stalling out, more draw can't hurt. Syphon Mind, Phyrexian Arena, Read the Bones, Sign in Blood, Night's Whisper, Ambition's Cost and Ancient Craving are all decent ideas.
I would add some more interaction as a preventative measure for staying power such as Contamination and/or Infernal Darkness. How are they gonna wipe if they can't cast spells? Swapping out your 4cmc lili for Karn, the Great Creator could be worth considering as well. Having one of the above enchantments + karn = fun times.
I personally disagree with insidious dreams because 1) It's an additional cost to cast. Without any anti-blue measures in the deck, this would be strongly meta dependent IMO. 2) It doesn't bring the cards to hand. Even ignoring mill, you have to wait to draw them or cast an additional draw spell just to get them. Why not add a more expensive CMC card that can accomplish what you're looking for? Your avg cmc is low enough to support it. Something like Peer into the Abyss (synergy with Archfiend of Despair) or Diabolic Revelation might work for you. Never hurts to try insidious though.
While not necessary, have you considered an alternate wincon? Rings of Brighthearth + cabal coffers + Deserted Temple = . You have a lot of flexibility in your landbase, Urborg, Tomb of Yawgmoth can reduce the amount of swamps you need. Temple can be used for politics and ramp with coffers on it's own. Rings synergizes with your commander, your shadowborn apostyles and several other cards. Adding in fetches could allow you to ramp. All depends on your goals + budget.
You have no instants. While I'm personally biased, Imp's Mischief can "counter" counterspells and redirect targeted removal, draw and extra turns! You definitely need an instant or two to bluff.
Profet93 on Ob Nixilis, of the Combo
2 months ago
I haven't kept up with anything past March 2020.
Syphon Mind - Draw 3, opponents discard 1 each.
Read the Bones - Draw with scry
Sign in Blood/Night's Whisper/Ancient Craving - Simple draw
Necropotence - Super draw
Basalt Monolith - I am actually not a fan of this one, grim monolith is better because it can bring your commander down Turn 3. Basalt + Rings + 2 mana = Infinite colorless. Add a Sensei's Divining Top to draw your whole deck. Note; Adding top to the rings + deserted temple + coffers combo also allows you to draw (and then cast) your entire deck
Dark Ritual - Helpful in a pinch
Bubbling Muck - Super ramp. Be careful with urborg out though as it affects all players.
Jet Medallion - Cost reducer
Mind Stone - Ramp when you need it, draw when you don't
I don't recommend everything above, just wanted to give you options to consider based on budget, availability and preference. Let me know if you would like suggestions for cuts.
Azoth2099 on So basically dimir Talrand
2 months ago
Yeah, I suppose that was a rude way to say that, I apologize.
Once this deck is streamlined, you'll have more than enough token generation to slot Diabolic Intent, especially considering that one of your main combos is Dramatic Reversal + Isochron Scepter. Sacrificing a token so that you can make infinite tokens is worth it.
Also, the utility offered by Black Market Connections here is insane. If you don't want to throw a bunch of life into it once it's served it's purpose you can just pay 1 for a treasure, which is fantastic. The tokens it generates are Changelings as well, which matters a lot if we're talking about quickly getting to the 9. Never be afraid to use your life as a resource, especially in color combos including . You're kicking yourself by doing so! The more powerful and dialed in your decklist is, the more powerful your life will be as a resource, I cannot overstate this.
If you don't want to police the table for fun's sake...that's awesome lol, you're probably super fun to play with! In that case, I'd add more cantrip effects for yourself like Ponder, Brainstorm, Serum Visions, Opt...There's a ton. Windfall, Tolarian Winds, Sign in Blood & Night's Whisper would do great in this new hypothetical card draw pack, too.
As far as what I'd cut to make room for more core strength, here it goes:
Teferi's Veil, Levitation, Cover of Darkness, Glamdring, Maskwood Nexus, Uncovered Clues, Pieces of the Puzzle, Worn Powerstone, Metallurgic Summonings, Quantum Misalignment, Decoy Gambit & Soul Shatter.
None of these are bad cards per se, I definitely understand why you slotted most of them, but if you replace them with some of the cards I mentioned your deck engine will run a lot smoother a lot more often.
Azoth2099 on So basically dimir Talrand
2 months ago
Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:
Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.
Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).
Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.
Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.
Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.
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