Lolth, Spider Queen

Lolth, Spider Queen

Legendary Planeswalker — Lolth

Whenever a creature you control dies (is put into the graveyard from the battlefield), put a loyalty counter on this.

0: You draw a card and you lose 1 life.

-3: Create two 2/1 black Spider creature tokens with menace and reach.

-8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference of 8 minus the total damage they were dealt by the creatures you control."

Latest Decks as Commander

Lolth, Spider Queen Discussion

rdean14 on Card creation challenge

5 days ago

Epicurus, oops, I somehow totally over looked the word "red" just wow...

Here's Avacyn's replacement! I think this would be balanced? Hopefully?


Serra, Savior of Innistrad

Legendary Planeswalker - Serra

+1: Until your next turn whenever an Angel or Human you control is dealt damage, draw a card.

-2: Create a 3/3 white Angel creature token with Flying.

-13: You get an emblem with "Creatures you control are indestructible."

Serra, Savior of Innistrad can be your commander

4


I think this would be balanced, as it would be a really solid finisher for a Humans/Angel tribal deck in standard, but not really good for much else. It would be so conditional in limited, it would be a bomb, but nowhere near as insurmountable as Avabruck Caretaker  Flip or Lolth, Spider Queen.

As a commander, it would a super cool Human/Angel tribal Commander, although it would be pretty standard white aggro build... Idk, I think it's balanced, but also that it might be too weak.

Niko9 on Need a home for my …

1 week ago

This looks like a really fun card to play with.

Maybe something with Bident of Thassa to make them attack and then Isperia, Supreme Judge to profit if they attack you.

You could use Cultural Exchange to completely upset the board. One person gets tokens that are going to die, and the other gets creatures that might be good but they can't use the synergies. Only problem is that you just might make two people mad : )

Maybe Karazikar, the Eye Tyrant to create a ton of tokens and then give everyone an incentive to not attack you.

Honestly, it seems like a hard card to build around, but at the same time, such an awesome one. I feel like you need ramp for the upkeep, removal or mill to fuel graveyards, and then still a way to pay it off.

And, Sundial of the Infinite might work, but you'd really need ways to untap it like Unwinding Clock and even then, the payoff may not be so great.

Lolth, Spider Queen might go nuts with death triggers and her ult is really good with any small evading creatures.

I guess if it was me, I'd be on the plan of, make everyone make tokens, give them reasons to swing at each other, then when everyone is beat up, swoop in with something to win.

Oh, also, Braid of Fire could help you pay the cumulative cost, at least in part.

It would be fun to see what it looks like when it's all together : ) Super creative!

Niko9 on Elenda Deck Help

2 months ago

She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:

Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.

gravepact I mean, it's grave pact, and it's the best at being grave pact.

Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.

Deadly Dispute is such an awesome card. It is going to do everything you want and then some.

Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.

Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.

Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.

Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.

Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.

Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.

Trading Post is one of my favorite sac outlets. It will give you creatures or sacs as you need. Also, it pairs with Unwinding Clock if you have enough tap artifacts to make it worth it.

Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.

Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.

That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.

Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.

Niko9 on Dark Elves

2 months ago

I really like this take on elfball. It looks like it has a lot of avenues of play, which I have a mono-green elfball deck, and a lot of the time that's the downside. Like, sometimes it feels like I'm just waiting on the right card rather than being proactive with what's on the board, and that seems like a way that this deck really shines. Here are a couple things I can think of from my green deck and from a little bit of experience I have in modern golgari.

Vivien, Champion of the Wilds Emergence Zone and/or Yeva, Nature's Herald can give your creatures flash, which is always nice, but I'd expect it to play very well with deathtouch. Just the threat of flashing things in when you are a creature deck can keep your opponents from attacking.

Crashing Drawbridge will net a ton of mana if you get it down early. It's slower than Thousand-Year Elixir but it can also give you some surprise attacks that elixir can't.

Vivien, Monsters' Advocate is a really nice planeswalker. The tutor ability can be invaluable. It's similar to Pyre of Heroes which is also an awesome card for creature decks.

Eternal Witness and Den Protector are great for recurring things that got removed. Survivors' Bond is great with them too. It can get back and elf plus witness who can then get something else back or wait in hand.

Pattern of Rebirth is a viscous card if they don't have enchantment removal. A lot of the time it basically makes a creature unblockable or makes everyone at the table stop attacking into you.

Kenrith's Transformation kinda just does it all. It's removal, it draws a card, you can buff a dork if you really need to. All in all, it's a very versatile card and always preforms something great.

Wren's Run Packmaster can just be a nice beater that takes the place of a dork, it can be a mana dump, it can create amazing blockers, and can even be tutored by Elvish Harbinger as well as any other creature tutor. It's a good creature by itself and if you do ever go infinite mana, it's a wincon with drawbridge or another haste enabler.

Lolth, Spider Queen is a great planeswalker for a deck with a lot of dies triggers. Getting the ultimate is not that hard and it can turn all of your small creatures into huge threats. Might be a little pricey though, and planeswalkers are never the best in edh, but it's a very potent one.

Slippery Bogbonder gives you a flash in blocker and also protection for any of your creatures. Best part is that the hexproof sticks around and you can even send counters to that creature. It's nice when your counterspell adds another creature to your board.

That's all I can think of :) This deck looks pretty awesome, and is giving me ideas on how to spice up my own one. There are plenty of infinite mana combos in elfball too, but it seemed like you were going for more of an attacking strategy.

Thanks for posting this one!

droslag on Venturing forth (Esper venture)

3 months ago

Weird. I'll re-comment.

I was wondering why not Brutal Cathar  Flip over Gelatinous Cube? Also I'd recomment Agadeem's Awakening  Flip could swap a swamp out for 2 or something. I find Vanishing Verse really useful main or side boarded, aswell as Divine Smite sideboard for facing black decks. Before Liesa, Forgotten Archangel I used Kaya the Inexorable and I still think shes good. Im running 2 liesa, 1 kaya. I also like to use a Lolth, Spider Queen or two just because she's good. How well does Dungeon Crawler fare? I remember cutting mine for the Yuan-Ti Malison. I'd also recommend maining or siding a couple Soul Shatter.

droslag on Venturing forth (Esper venture)

3 months ago

instead of Gelatinous Cube why not Brutal Cathar  Flip ? Also i think Vanishing Verse is really good, atleast a sideboard. I run a similar deck, but include Yuan-Ti Malison mainboard and use Lolth, Spider Queen as well as Kaya the Inexorable who has helps creatures come back like Liesa, Forgotten Archangel. How well does Dungeon Crawler fare? I remember cutting it

BlueSnakeMagic on Decayed Battlefield

4 months ago

Honestly, fair enough. I tend to do such when making a deck based around recent cards- It would likely spread out as time went on, though those suggestions help. I forgot that Bone Shards existed if I'm honest.

Gravecrawler was in originally but I second-guessed it, namely as I'm trying somewhat to focus on instants and sorceries.

Lolth, Spider Queen seemed viable due to plenty of things dying, permitting an easy-to-access emblem to help finish folks off but, maybe I'm mistaken.

wallisface on Decayed Battlefield

4 months ago

Some thoughts

  • this feels waay too close to being a standard deck. For example, being modern you can play Vindicate over Anguished Unmaking, and play Bone Shards over Eaten Alive.

  • Even outside of card upgrades, it feels like you’ve missed some essential zombies. Running Gravecrawler and Carrion Feeder here would provide some much needed recursion, which helps out a lot of your board - namely Champion & Procession.

  • There is no way Lolth, Spider Queen is worth running. It’s a pretty weak planeswalker anyway, but even so, needing 5 lands when you're only running 19 means you’ll be unlikely to cast it before the game’s over.

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