Lolth, Spider Queen

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Lolth, Spider Queen

Legendary Planeswalker — Lolth

Whenever a creature you control dies (is put into the graveyard from the battlefield), put a loyalty counter on this.

0: You draw a card and you lose 1 life.

-3: Create two 2/1 black Spider creature tokens with menace and reach.

-8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference of 8 minus the total damage they were dealt by the creatures you control."

Drellino on Sacrifice black/red Pezzent

1 month ago

Ho capito. Ho messo Ob Nixilis, the Adversary perché mi sembra vada in sinergia col mazzo ma comunque non ho intenzione di prenderlo, perlomeno non nel breve medio periodo. Non volevo fare un deck ultra budget solo budget con una o più carte un po' più carine. Fai conto che precedentemente il mazzo da cui ho preso spunto metteva Lolth, Spider Queen, ma mi sembrava troppo lenta. Grazie comunque del consiglio ma non sono un amante degli artefatti. Avevo trovato qualche mazzo basato sui blood tokens ma per ora l'ho accantonato.

Niko9 on Dealing with politics as an …

1 month ago

As a fellow aggro EDH player, I feel you on this. Technically speaking, aggro is at a disadvantage in commander because you have to deal 120 damage and most cards are printed to be efficient in a, you have to deal 20 damage, game. It makes aggro for the sake of aggro very difficult, and especially so if the politics are against you. Honestly, I think this is a misplay by your opponents, but again, I love aggro, so I'm a tid bias : ) But it is the case, a lot of the times, that decks that are the most impacted by aggro are also the ones who are killers in the late game, so by three players ganging up on you, they are actually just all helping the one of them who has the best late game. I can see why your creatures attacking makes you seem like a threat, but at the same time, players have to respect that you are the one who is keeping other decks in check, and by targeting you they are actually playing to whoever has the best late game deck.

But I digress. Aggro players just get a bad rap, you know? A lot of the time I feel like it eventually leads to there being no aggro players in a group, and then turtling strategies just run wild.

As far as the deck though, I would suggest to maybe play into combo in the late game. Having pressure early can be great, but you will always struggle to hit enough damage, and sometimes having a back up win with something like Crackdown Construct and Shuko can be great. Especially with cards like Leonin Shikari and Lightning Greaves and Rogue's Passage to give haste, pump at instant speed, and get through. I think that's how I would go honestly, something like equipment combo for the end game. That way you can use things like Mask of Memory and Quietus Spike in the early game to gain advantage, and artifacts and equipments can be easy to tutor in your colors.

Also, with all the lifegain you have (and extort which is always awesome) you could definitely run Necropotence for card advantage and maybe Lolth, Spider Queen for advantage and also to ult if anyone boardwipes you. Aggro decks in general can run planeswalkers with a little more versatility, just because you should be the one with blockers.

So, I don't know. Your deck looks great to me, and I do think that getting ganged up on is a bit unfair. Anyone who plays an aggro deck will tell you that it's always a matter of running up hill as it is. I just think that your group might be surprised if they changed up their playstyle for a few games, to get a perspective on who is winning games where they politic against you, and compare it to when they don't.

KBK7101 on A Teysa-tiful Death

2 months ago

Ao, the Dawn Sky and Junji, the Midnight Sky both seem perfect for a Teysa deck. Maybe Kaya, Geist Hunter depending on how much you rely on token generation. Lolth, Spider Queen and Tevesh Szat, Doom of Fools are both insane in any aristocrats kind of deck. Prowling Geistcatcher might also be worth a look.

x12721 on Budget Death Doubling

3 months ago

You mentioned having issues with your mana - is that not having enough lands, or not having the right color lands? With the curve as high as it is, I would recommend adding more ramp in the form of either mana rocks or cards like Land Tax or Archaeomancer's Map. I would also focus on some more high impact and efficient cards to put you in a better position. While Krav and Regna are both powerful cards, you would be in a better position with something like Viscera Seer and Liliana, Dreadhorde General/Lolth, Spider Queen. Skullclamp is one of the most powerful cards you can play in a deck like this. I would also look at removing some cards like Sengir, the Dark Baron in favor of more versatile cards. While Sengir can quickly become big, it doesn't really do much else for your deck in conjunction with your commander.

AkroanEmperor on GERALF’S CORPSE LAUNCHER - Zombie Combo [VOW]

3 months ago

Dreschjuice I see that like me you have a small budget. I play MTG Arena which is a ton more Free-to-Play friendly with the wildcard system. Definitely play the lifegain lands from Neon Dynasty and the Campuses from Strixhaven. Instead of Agadeem's Awakening  Flip play Diregraf Rebirth. However since The Meathook Massacre is being used as the win con there isn’t a clear budget replacement for Standard. The next cheapest and best thing would be Lolth, Spider Queen. It’s cheaper but can be hard to use depending on how much Magic you’ve played.

rdean14 on Card creation challenge

5 months ago

Epicurus, oops, I somehow totally over looked the word "red" just wow...

Here's Avacyn's replacement! I think this would be balanced? Hopefully?


Serra, Savior of Innistrad

Legendary Planeswalker - Serra

+1: Until your next turn whenever an Angel or Human you control is dealt damage, draw a card.

-2: Create a 3/3 white Angel creature token with Flying.

-13: You get an emblem with "Creatures you control are indestructible."

Serra, Savior of Innistrad can be your commander

4


I think this would be balanced, as it would be a really solid finisher for a Humans/Angel tribal deck in standard, but not really good for much else. It would be so conditional in limited, it would be a bomb, but nowhere near as insurmountable as Avabruck Caretaker  Flip or Lolth, Spider Queen.

As a commander, it would a super cool Human/Angel tribal Commander, although it would be pretty standard white aggro build... Idk, I think it's balanced, but also that it might be too weak.

Niko9 on Need a home for my …

5 months ago

This looks like a really fun card to play with.

Maybe something with Bident of Thassa to make them attack and then Isperia, Supreme Judge to profit if they attack you.

You could use Cultural Exchange to completely upset the board. One person gets tokens that are going to die, and the other gets creatures that might be good but they can't use the synergies. Only problem is that you just might make two people mad : )

Maybe Karazikar, the Eye Tyrant to create a ton of tokens and then give everyone an incentive to not attack you.

Honestly, it seems like a hard card to build around, but at the same time, such an awesome one. I feel like you need ramp for the upkeep, removal or mill to fuel graveyards, and then still a way to pay it off.

And, Sundial of the Infinite might work, but you'd really need ways to untap it like Unwinding Clock and even then, the payoff may not be so great.

Lolth, Spider Queen might go nuts with death triggers and her ult is really good with any small evading creatures.

I guess if it was me, I'd be on the plan of, make everyone make tokens, give them reasons to swing at each other, then when everyone is beat up, swoop in with something to win.

Oh, also, Braid of Fire could help you pay the cumulative cost, at least in part.

It would be fun to see what it looks like when it's all together : ) Super creative!

Niko9 on Elenda Deck Help

7 months ago

She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:

Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.

gravepact I mean, it's grave pact, and it's the best at being grave pact.

Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.

Deadly Dispute is such an awesome card. It is going to do everything you want and then some.

Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.

Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.

Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.

Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.

Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.

Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.

Trading Post is one of my favorite sac outlets. It will give you creatures or sacs as you need. Also, it pairs with Unwinding Clock if you have enough tap artifacts to make it worth it.

Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.

Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.

That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.

Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.

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