Yawgmoth's Vile Offering

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Yawgmoth's Vile Offering

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

Khahan on Your Cheap Obscure Overperformers?

1 month ago

Yawgmoth's Vile Offering

Cheap and often overlooked. But the nature of commander makes its casting requirement easy to meet and its a powerful 2:1 change in board state.

Jaroc249 on

3 months ago

Baron_Pretzels okay. The reason I put some of the cards in is because it's not just the multicolour but I also wanted each solo colour to be represented by at least one creature and one spell:


White: Sisay, Weatherlight Captain, Odric, Lunarch Marshal

Blue: Esior, Wardwing Familiar

Black: Drana, Liberator of Malakir

Red: Kari Zev, Skyship Raider

Green: Sakura-Tribe Elder, Fallaji Wayfarer, Esika, God of the Tree  Flip, Kolvori, God of Kinship  Flip


White: Path to Exile, Swords to Plowshares, Urza's Ruinous Blast

Blue: Negate

Black: Yawgmoth's Vile Offering

Red: Mana Cannons

Green: Beast Within, Kodama's Reach, Cultivate, Farseek, Nature's Lore

Another Blue creature I was thinking was Fblthp, the Lost

Reason I put The World Tree was probably cause I've put Esika in.

Tsesarevich on Cummander Dihada

3 months ago

Incoming cards:

I’d recommend adding these cards as soon as your other haul comes in. These are just recommendations for now.

Epicurus on Jodah, the Necromancer

4 months ago

S1ayerMonkey It took me a while to respond to your comment, because there was a lot in it to unpack. But I'm going to try to now, as best I can.

The beginning of your comment I think colored the rest of what you said. You're not wrong, Jodah is not the ideal commander for what I'm trying to do. However, one thing you have to understand is that that's how I roll. I don't usually go for designing the absolute best version of whatever theme I'm interested in playing. If I did, it would be a lot easier to just copy netdecks that have already been made, tested and perfected. Contrastly, what I always try to do is force something weird and seemingly wrong to work because doing so is fun and interesting.

If you need examples of my personal deck building asthetic, check out Yarok, Landlubber, Wulfgar of Tin Street and Mazirek's Nut Sac. Just to name a few.

I know that I should speak as such in my deck description, but having to do so every time gets tiresome and monotonous. I do appreciate that this is my own problem, and makes it difficult to crowd source suggestions, because you're not thinking about it the way I'm envisioning. So, instead, I think that what you're doing is thinking about how a 5-color graveyard deck should be constructed, and making suggestions based on that ideal.

The end result of which is basically "scrap the deck and build something similar but very different, because what you're trying to do isn't going to work." Which, again, is incredibly reasonable. But it's not what I'm going to do.

Let me try to explain better what I'm doing with this concept so that it might make more sense. The object of this deck is to flood the battlefield with creatures. It's kind of a non-token go-wide strategy of sorts. The avenue for accomplishing this - or, at least what I'm attempting to accomplish - is to fill my yard with creatures, and then systematically return them all to the battlefield. And then, once Jodah is in the building, benefit from his Coat-of-Arms-like ability to make them all gigantic. His "Legendary Cascade" ability is basically icing on the cake after that.

So no, I'm not going for repeatable ETB triggers. I'm not going for infinite toolbox. What I want to do is get as many legendary creatures on the board as quickly as possible, then make them all huge. Therefore, the list I've chosen is almost exclusively dedicated to legends that put stuff into my yard, and legends that get them back out. And a few things here and there which synergize with that behavior.

Having said all that, the one card you mentioned which I certainly considered is Yawgmoth's Vile Offering. That card should be a no-brainer. However, what I'm having trouble most with is figuring out the ramp. The curve isn't great, but the vast majority of high MV spells are creatures that I intend on recurring rather than casting. So I didn't include YVO because it would necessarily have to be cast. Maybe I should include that card, but I'm on the fence about it. And I will be until I get the ramp figured out.

For that matter, there's stuff on my list like The Gitrog Monster that would make most players scratch their heads. You might say "why would you use that unless it's the focus of the deck?" And you'd absolutely be justified in asking as much. However, in my deranged mind, I'm looking at all that self-mill and looting effects on my list, and I'm seeing a huge potential for draw power on a legendary stick. Does that make sense?

Understand, it's difficult to ask other players to set aside their natural inclinations to build around commanders in the best way possible, and instead try to help make my absurd designs work better the way I want them to. By all logical rationale, this particular iteration of Jodah should absolutely be built as a "Legends Matter" theme. And a 5-color Reanimator deck should be built the way you're suggesting, with someone like Kenrith as commander. But I'm going to do it this way, because that's what I want to do. In other words, you're absolutely, certainly, undeniably not wrong in anything you suggested, but none of it really helps me with what I'm trying to do.

S1ayerMonkey on Jodah, the Necromancer

4 months ago

Jodah doesn't strike me as a commander that fits the reanimator style terribly well. If you want to go 5 colour I think Kenrith would probably suit you better, but I'll give this my best shot.

First off, I don't think throwing in as many reanimator legends as you can is the best way to go about it. A Baldor deck plays differently from a Muldrotha which deck plays differently from a Whisper deck. Even the two Chainer decks play differently from each other. You're better off to put hardly any legends in this deck at all and prioritize just a handful of them that play similarly. This way if you don't have one on the battlefield and you cast, say, Yawgmoth's Vile Offering to reanimate a creature, you could theoretically cascade into Meren of Clan Nel Toth with a reasonable amount of consistency.

Choosing the legends will pretty much dictate the style you will play. If you go with Muldrotha and Meren, you'll want to prioritize low cost toolboxy cards like Spore Frog and Ravenous Chupacabra as one of their decks normally would do. If you go with Feldon of the Third Path and Chainer, Nightmare Adept then you'll want to go with discarding big beefy threats and adding doubling effects like Parallel Lives and Flameshadow Conjuring. Sedris, the Traitor King would be an excellent legend to run alongside these two.

You also need to seriously review the structure of this deck. Your land base has far too many one-colour and tapped lands without the proper ramp package to support the colour fixing. One of the problems with 5 colour decks is the increased need to finely tune the mana base.

37 creatures is also far too many. Reanimator decks are midrange, grindy decks that require a lot of non-creature support to work efficiently. It is much better to run a suite of very specific creatures and back the deck up with instants and sorceries. I also don't see any sacrifice effects other than Victimize. These are a must. I would suggest having 8 or more sacrifice effects unless you're playing strictly for a Living Death wincon. ETBs are the meat and potatoes of these decks, and you can't take advantage of them properly without a way to return those creatures back to the graveyard. You'll also have to think of how to get your targets into the yard for reanimation. I normally put 12+ of these effects unless discard or milling is stapled onto the commander.

Overall I think it is definitely doable with this general (and certainly a unique reanimator deck if you do pull it off) but it will require some intensive effort to get it right. Definitely a wrthy deckbuilding challenge.
You're in 5 colour so you'll have access to all the best targets for whichever line of play you choose, but this will come at the cost of variety or unique cards that you often find in one and two colour decks.

Best of luck, I hope I've helped steer you in the right direction.

FolkOccult on Sheoldred, Rising Dead v2

7 months ago

Boxfish Hey! I hope you had a wonderful weekend. I finished up a series of decks I had been working on just recently; saw I had some notifications regarding this deck and the new additions are beautiful! Necrotic Ooze can lead to a beautiful toolbox of effects. Especially if you pop a Viscera Seer or Woe Strider which pop up in a ton of sac engine decks; or to become a mana dork or combo piece if anyone runs artifact dudes. Heck Yeah!

Another speed tidbit, you might find something like Bloodflow Connoisseur slightly more efficient than Phyrexian Broodlings, but they are cute and flavorful.

Graveyard hate is. Rough. It feels rough when you don't have answers for it. When it's creature-based, great. Black mana is excellent for resolving this. But when it comes to destroying enchantments. Black struggles. Realistically it's just easier to make your opponent sacrifice them, which isn't often simple with some mono Black strategies. I wish I had useful advice for such endeavors. It's namely just suffocating out your competition with value you so you can lock them out, or answer their plays; and you've got plenty of answers that's for sure.

Be sure to keep an eye out for Dominaria United this September. It features a new Sheoldren card and a Phyrexian Invasion on Dominaria. I look forwards to using what comes out to make a flavorful Phyrexian-only Yawgmoth, Thran Physician deck to play against a Weatherlight Crew deck, Sisay, Weatherlight Captain I've been slowly making. Every card featured from a set specifically referencing the Weatherlight Crew and its characters (likewise for the Yawgmoth deck). So that I can recreate Yawgmoth's Vile Offering where Gerrard, Weatherlight Hero brings Yawgmoth Urza's head, as promised and depicted in one of the Phyrexian Arena arts. Gerrard betraying this promise uses Urza's head (still alize, magically) to use the Legacy Weapon in an attempt to defeat Yawgmoth once and for all.

ManicSloth on Sisay

1 year ago

Your Prosper fanboy here! I would kill the following; Flawless Maneuver, Drown in the Loch, Chromatic Orrery, and Yawgmoth's Vile Offering. Day of Destiny I would replace with Smothering Tithe. And bring the land count down by 2.

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