Craterhoof Behemoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Craterhoof Behemoth

Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

solarem on Smeagol will guide you | **Primer v1.2**

2 months ago

Thank you for the comment and suggestions leon_bulminot !

Maskwood Nexus is just a really great card, I've been thinking about it for a long time now. The reason why it's not in, is that I lean more into the combos. Win by combat just isn't the main thing anymore, it is now a backup.

Craterhoof Behemoth is also in the back of my head already, since it is just a very good finisher, but if not drawn then, it's not really that usefull. That's why I chose Finale of Devastation over it, since more often than not I can cast it for X=15 or more (highest I've done is like 2050 or something). However Finale isn't just a gameender, more often than not it is just a tutor for a combo piece, even if it is in the Graveyard.

I do have to say, Pathbreaker Ibex sounds fun, but I have the same problem with it as with Craterhoof. And Helm of the Host? Yes it is a very fun and cool card, however most of the time it would be a rather dead card.

I'll keep these things in mind, but I also right now have more of a Problem in what do I cut, I just love most of the cards too much xD

leon_bulminot on Smeagol will guide you | **Primer v1.2**

2 months ago

I like the theme.

First to comment on smeagol: PREEEECIOUS. Like holy crap the price tag. But!!! Onto suggestions.

Maskwood Nexus would not be a bad idea. One, it'll board drop +1's on all your creatures when you have Avenger of Zendikar on board. Also chains nicely with your Nazgul as now all of your creatures are Wraiths. Same for Chatterfang, Squirrel General. Everything is a squirrel that you can sack as needed for when you need a creature to die. I know some may say it has low interaction but 9 Nazgul, Avenger, and Chatterfang put you at 11% over interaction AND a token outlet for Changelings. Maskwood is a highly underrated card.

Also, personally I'd find a way to add in Helm of the Host. Precombat free token, even of legendaries? Yes sir. Amd if I were you, I'd drop Finale of Devastation. Yes it's an okay searcher but if you want the win, it is too mana intensive for a bit beat down. Pathbreaker Ibex would probably be a better choice for this deck as it seems to like spitting out creatures and tokens.

And it's effect triggers every combat of bump ups AND Trample. Craterhoof Behemoth isn't a bad alternative but it's a one shot unless you bounce it. And if you planned to use Helm of Host on Craterhoof over Ibex, that's just foolish. Each Ibex would have an independent trigger.

Just thoughts!!

jarncards on Sleeping Elves Kill

3 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

king-saproling on EGGS

3 months ago

DatShepTho hard disagree. Mirror Entity acts like a Craterhoof Behemoth in the late game. If you hit it early game, you can pay 0 into its ability to turn all your creatures into dead eggs, getting that many new creatures from your library.

SteelSentry on Craterhoof Behemoth or Moonshaker Cavalry?

4 months ago

Craterhoof Behemoth is fetchable by Summoner's Pact and Green Sun's Zenith, which would make me personally lean towards Hoof. Besides that, it depends on the meta; if you've got a deck that pumps out little flyers like The Locust God or Pia Nalaar, Consul of Revival you regularly play against, there's a good chance they might survive the cavalry, but there's also decks that are totally vulnerable in the air that would have no chance.

DemonDragonJ on Craterhoof Behemoth or Moonshaker Cavalry?

5 months ago

I have a copy of End-Raze Forerunners in my Chulane, Teller of Tales EDH deck, but I plan to replace that copy with either Craterhoof Behemoth or Moonshaker Cavalry, but I am not certain which of those creatures I should choose. White is my favorite color, and I generally am more fond of flying than I am of trample, but the behemoth has haste, which could be very crucial, if I need to defeat an opponent quickly.

What does everyone else say about this? Should I replace End-Raze Forerunners with either Craterhoof Behemoth or Moonshaker Cavalry?

DreadKhan on my wife

7 months ago

Have you thought about an Aura or two in here to help your couple consistently survive combat? I like Unquestioned Authority more than a little in a deck like this, but I also like Holy Mantle, both are budget too fwiw.

I like Blighted Woodland in a deck like this, but there is also Krosan Verge, and Verge can actually find you two dual lands if they have the Plains/Forest typing, I checked and in your colours there are Arctic Treeline, Radiant Grove, and Scattered Groves that you could add. All should be cheap, and while none are as good as Temple Garden, I find a budget deck can run a few ETB tapped lands and not lose, especially if they are duals. Wood Elves is another relatively cheap ramp creature that can find either an untapped Forest if you need mana that turn, or a dual if you don't need the mana right away. There aren't a ton of cheap ways to fetch non-basic Forests, but they aren't bad. I think you might consider Crop Rotation to dig out one of these ramp lands, but if you added Temple of the False God to your list (I would add a 35th land for it if you add it) you can use Crop Rotation like a Sol Ring when you draw it later, either way it can help get your Commander out.

I am very confident that you should run Sylvan Offering, it even got a LotR reprint, so it's incredibly cheap right now. Another card that is usually pretty bad but is probably pretty good in here is Orochi Hatchery, each turn you can make a bunch of tokens for your couple to buff. Silverwing Squadron is pretty cool, it makes decent tokens and can be a large evasive attacker. It's probably not completely on flavor, but Nacatl War-Pride can make quite a few tokens, and you can stack the triggers from War-Pride and your Commander so that you first make the tokens and then give each a counter, it can be a better Ezuri's Predation. Not sure if you should run Predation or not, it's a heap of mana but Selesnya decks are often good at ramping, you should lose nearly nothing to Predation if you've been buffing your board, but you get a 4/4 for each weenie your opponent's have, and if you somehow haven't buffed your Commander they only have 3 power. I'm not sure if it's really a great card or not without cards that can put it on top of your deck for next turn, but Entreat the Angels can make quite a few Angels sometimes, which can make for fun/memorable games. It's pretty bad if you only get 1 Angel, but if you're getting 3 or more it's not a bad card.

It's a bit higher budget than you want at this point (it used to be really cheap for a long time, so I bought some and wondered why everyone else was sleeping), but Blossoming Bogbeast would be bonkers in here, if you swing with your power couple, Bogbeast and 3 other creatures each of them gets +6/+6 (and most get a +1/+/1 counter) and Trample, your creatures don't need to be very big for that to be very scary, if you've got 10 creatures attacking with Bogbeast you get +12/+12. It's less explosive than a Craterhoof Behemoth (an expensive staple), but it can be bigger and better (while coming down sooner), and it's not an ETB so you can use it again, so I think if you wanted to upgrade it'd be worth looking at.

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