Creature — Beast
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
|Have (2)||, orzhov_is_relatively_okay819|
|Want (2)||zudna , Morpho-peleides|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Craterhoof Behemoth Discussion
2 days ago
I think what makes Fiery Emancipation so good is that it can turn a situation where you only have a limited amount of damage on the board into something game-ending.
In my game this week there were two players left, one with no blockers and 35 life and one with a grip of blockers and 30ish life.
I had 18 life, a Goblin Bombardment, 2 tokens, and Om_rath. I only had a couple of lands in my hand and then topdecked Fiery Emancipation. Without the enchantment, I had 15 combat damage and 16 Bombardment damage (to include the new token and Om_rath himself). After Emancipation I had 45 combat damage and 48 non-combat damage. It went from neither players dead to me winning the game off a top deck.
I can see why the card might seem "win-more", but to me, it is an insurance policy. I also would have to disagree that it is a do-nothing enchantment the turn it comes out. With a VERY small board, it wins games. It looks like a repeatable Craterhoof Behemoth to me. The main drawback is that it isn't a creature I can tutor out and cannot attack itself. Now, I've only cast the spell twice so far, but I won both games I did so.
Mina and Denn, Wildborn is a bit complicated. The trample means almost nothing, as you said. The reason it got a spot back in the deck is (1) the fact that it bounces land back to my hand when I want some landfall, (2) allows me to play an extra land, and also had the sprinkles on top of (3) giving me some instant speed trample to give my opponents a headache when assigning blockers. Even with all these upsides, it is still possible that it comes out of the deck again at some point. I kinda want to play around with Moraug, Fury of Akoum and see how he does..
Hopefully this helps you understand why these cards are in my deck at the moment. Let me know what you think!
4 days ago
I've made some changes in the deck. In came:
- Beast Within for Banewhip Punisher - it's usually non-creatures that are the real threat
- Craterhoof Behemoth for Serrated Biskelion - because games gotta end
- Woodfall Primus for Unearth - because I ran too few removal
- Natural Order for Profane Tutor - for Craterhoof or Woodfall
- Return of the Wildspeaker for Overrun - better manacost + optional card draw
Now I agree with Gidgetimer in not removing those ramp spells. But despite I went from my average CMC of 2.82 to 3.02, I don't really see a reason why to play more than 10 ramp spells, because the majority of cards in the deck is extremely cheap.
I will not add the Mike/Trike combo - I've once played in another deck and to be honest I don't like that combo too much.
I'm still thinking to add that perfectly timed Song of Freyalise and that Cauldron of Souls as that means a new snake for each dying snake, right? I want all my opponents to quote Samuel each time I play this deck :D
Thanks again guys for your help!
5 days ago
Thank you so much, Aeriosis! I'm glad to hear someone built a deck of mine. I hope it works well for you. If you enjoyed it, I have more decks if you want to check them out. I was thinking that the deck has some great synergies, but it might have a hard time finishing games. I could add Green finisher spells such as Craterhoof Behemoth, Overwhelming Stampede, and/or Triumph of the Hordes. Also, I've noticed that Freed from the Real and Pemmin's Aura work well on Garth One-Eye until you need to blink him, and then they are destroyed. You could always put those cards on other creatures though. What do you think about these ideas? Feedback is always appreciated! : )
6 days ago
Some honest advice, the list seems like it is trying to do too much, it looks like a tempo build but tokens wants to put out as many tokens as fast as possible, blue offers you some other protection you can use in the form of counterspells and white can give them some protection like Teferi's Protection. You could still make due with some of the above suggestions and add some instant and sorcery token generators like Entreat the Angels, though your general would prefer you to run more creatures that can generate tokens.
1 week ago
If it’s not out of budget, Craterhoof Behemoth would be another epic finisher, and as it’s a Beast creature it would compliment the theme.
2 weeks ago
While my deck is far less competitive than yours I have a few suggestions
Makes creatures hit harder-Unnatural Growth, Shared Animosity, Gruul War Chant (I prefer this to Goblin War Drums as it gives creatures both menace only when attacking (the only time it matters) plus a combat boost)
Cult of the Waxing Moon-if your transforming enough can crank wolf tokens at a good pace, The Celestus for more night control and bit of mana, Ruric Thar, the Unbowed to discourage other players from playing spells and flipping your werewolves
2 weeks ago
griffstick - those are definitely being considered. Like both of those cards but waiting to see what we're going to have for creature count and more specifically human count before I add either. Like both of them but I'm deciding win cons and trying to make things as simple and compact as I can. Sort of at a crossroads of Cathars' Crusade and Scurry Oak or the ol'reliable Craterhoof Behemoth.
Additionally, the wife wants it to be semi thematic - actually had to look into the lore of Elves on Innistrad to include them. Fun fact - Innistrad is basically the same as The Witcher universe; elves are hated and looked upon with disgust and are almost driven to extinction and are believed to be abandoned by Avacyn.
3 weeks ago
Played a bunch today and here is results of changes.
- -1 Apex Devastator to sideboard, moved to sideboard to swap out with blightsteel/eldrazi for newer players
- -1 Temur Sabertooth, removed due to the amount of cardraw available. I feel I would rather draw than bounce.
- +1 Blightsteel Colossus to maindeck, Blightsteel is a counter to my local playgroup. We've got a lifegain deck and one deck running Pariah and Pariah's Shield. Along with Akroma's Memorial and Finale of Devastation this is my nuclear option.
- +1 Bala Ged Sanctuary Flip, land and recurrence is very valuable.
- +1 Mirrorpool, ehh fine seems ok to drop a copy of a big creature that does something,, what's the worst that can happen? :)
- -1 Mana Crypt to maybeboard, don't have one is the only reason. If I can get one,, maybe?
- +1 Jeweled Lotus, replacement for mana crypt... Now let me tell you,, jeweled -> azusa --> lotus cobra --> two fetches --> Tooth and nail.. That was a quick game!
- +1 Maze of Ith, This is at tech, really aggressive in my area! There are some cases it's death to not have an air blocker!
- +1 Petrified Field, Testing it at this time, not sure how to abuse it yet
- +1 Momentous Fall, Does not feel as bad as I initially thought. Use this defensively often times.
- +1 Cryptic Caves, niche card testing it out. Turns your crucibles into three draw for 3 mana + land drops.. 3 mana draw 3 cards... seems decent
- +1 Thespian's Stage, what does it do? answer: yes
- -1 Beast Whisperer, I have enough creatures, but the costs are too high
- +1 Zendikar Resurgent, replacement for beast whisperer, has the potential to double mana while going off
- -1 Guardian Project, same problem as beast whisperer
- +1 Return of the Wildspeaker, another large draw effect to combo off of to replace guardian
- +1 Inkmoth Nexus, bad habits die hard, keeping one in deck for "that guy" at the table.
- -1 Field of the Dead -> maybeboard, only reason I'm taking it out is I don't own it. Dropping it into maybe board
- Vorinclex, Voice of Hunger is here to stay. When you go off with a large draw dropping him is amazing. He will give you enough mana to combo off and finish on the stop at times. He's also a good target for Natural Order.
- After drawing 10 cards and drawing into Rude Awakening,, it has a new place in my heart, seems to be a keeper
- Once I hit 25 basics, I think I can just win the game. The amount of basics should stick between 24-26 and 45 lands in total to facilitate the engines. If we're slightly under half I think we're good.
- Kodama of the East Tree was potentially good enough to combo off a large draw with vorin, need to test this more!
Thinking of Cutting:
- Beacon of Creation --> , requires more testing due to new landbase
Why the sideboard was added:
- Core creatures for swapping on the sideboard are Vorinclex, Voice of Hunger, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, Blightsteel Colossus, and Craterhoof Behemoth.
- Each of these creatures fills a different role. voice of hunger is a creature to combo off with on a large draw or to slow down my opponents. Butcher of truth fills your hand then wins by sacing against a single opponent or threating multiple attack if they don't sac a specific permanent (politics yeeehhh). Blightsteel teaches people that lifegain decks don't work against green edh.... craterhoof teaches people that lifegain deck's don't work against green in edh (AZUSA SMASH!!)... please stop playing lifegain decks in edh... Great Distortion draws and controls the game if your ahead.
If I'm playing against my friends then these are great. If we're trying to include someone I will swap them out for cards in the sideboard and leave in a couple.