Creature — Beast
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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|Commander / EDH||Legal|
Craterhoof Behemoth occurrence in decks from the last year
Latest Decks as Commander
Craterhoof Behemoth Discussion
1 day ago
Krosan Grip , Vandalblast , Chaos Warp , and Song of the Dryads are other good removal spells. Dictate of the Twin Gods and Furnace of Rath really good in basically any big combat deck like Xenagos. For more green and red staples, Defense of the Heart , Tooth and Nail , Craterhoof Behemoth , Kiki-Jiki, Mirror Breaker , Gamble , Heroic Intervention and Aggravated Assault .
5 days ago
Whenever a player wins the game in an alternate wincon, being defined as a card that specifically states you "win" the game (therefore excluding millouts, poison counters, commander damage) ala Laboratory Maniac and other such cards, should the game actually close out and end?
I personally would like to see it more like that player wins, the table acknowledges that this player won, and if the table agrees then the game continues between the remaining players for a "second place" victory.
It just feels kind of silly to me for up to three (or more in larger pods) of players to put their cards back together and close the game out simply because a condition as easy as Epic Struggle or Test of Endurance was met.
To me, it feels like if Player C wins the game, Players A, B and D should be able to continue to fight it out between themselves. Is it bad for Player C, who has to then just sit there and observe, sure you could argue that. However an equal argument is they can observe the game, are free to see hands and have time to prep for the next game.
To me, it just feels kind of bad to have a good thing going and suddenly all other players are forced to quit because a single card was played. And yes, I recognize that there are "other alternative wincons" such as Torment of Hailfire with = or a Craterhoof Behemoth with 19x 1/1s in play. The difference here is that there's no coming back from it and your life total is still reduced to 0. You concede because you recognize you have lost.
But to be told you lost because someone just so happens to have a 20/20 in play, or because someone just so happens to have a playset of Biovisionary on field or because someone just so happens to to be running a Demon Tribal deck... it just feels bad.
I think we can acknowledge the legitimate win, and let the rest of the players continue uninhibited. To me, that feels much better.
3 weeks ago
This a pretty interesting deck! I like it!
The only thing I can see is that it kinda lacks any solid win conditions outside of Eldrazi go stompy. You could easily slot in Thassa's Oracle Greater Good and/or Altar of Dementia for the win con that doesn't care if your opponents exist.
3 weeks ago
Bttlecruiser should still focus on multiple creatures, not just one. Otherwise you're effectively playing crappy voltron where you don't get the commander damage discount.
The inherent flaw with battlecruiser is that basically, the creatures are what they are. While you can pump a few big creatures, you get a lot more bang for buck with a swarm of tokens. At the end of the day, hitting a Worldspine Wurm on curve is great and all (after all, it's a 15/15 Trampler), however dumping a bunch of mana into Secure the Wastes and then putting a +1/+1 counter on each of the creatures will do a lot more than putting a +1/+1 counter on the wurm. So unless you're playing Xenagos, God of Revels then you'll get more bang for buck going wide, since buffing a bunch of 1/1's doubles their power.
I've found (and I'm not an expert on beatdown, after all I'm a combo player, though I would like to think I have enough experience with it) that going square is generally better than just going wide or just going tall. just going wide makes your stuff to fragile, but just going tall makes you to susceptinle to single target removal. Having a mix meanas cards like Craterhoof Behemoth do solid work, but you're not entirely relient on craterhoof to close the game out.
4 weeks ago
Thankfully I have all the cards I mentioned just not sure if I want to play them. Concordant Crossroads was a staple in my Ezuri, Renegade Leader deck but, with Lathril I am not sure giving EVERY CREATURE haste is something this deck can really take advantage of. I think I am going to try Fauna Shaman as she will help pull out big mana dorks quick, plus she synergizes with the rest of the elf theme.
I never thought about putting in Chord of Calling over Green Sun's Zenith but, with the amount of tokens our decks are producing you could in theory create an instant speed creature tutor that can pull both black and green creatures. Just cast it before your opponents end step with your untapped creatures or do it on your turn if Throne of the God-Pharaoh is out, spicy. Another really good tutor I have thought about running is, Finale of Devastation but, I feel to get the biggest bang for the buck I need to have a Craterhoof Behemoth in the deck which sandly is something I don't own.
I have been going back and forth with Champion of Lambholt as she will get really big really quick but, not really digging the fact she is not an elf. I might still try her and see how it works. As for Abrupt Decay I love the card but don't own it. Maybe I will have to pick up one.
1 month ago
I'd recommend to use your Sylvan Library . Also, I think Rampant Growth , Kodama's Reach , Beast Within , Nature's Claim and Shamanic Revelation would be decent inserts. Craterhoof Behemoth and Triumph of the Hordes would make for great finishers.
1 month ago
Also I forgot to mention it’s a very casual deck so I’m staying away from combos.