Craterhoof Behemoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Craterhoof Behemoth

Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Icbrgr on MH3 Elves

1 month ago

I definitely underestimated Wirewood Symbiote and the value of ETB effects in elves. In my playtesting I have been leaning harder into Quirion Ranger and pursuing Tooth and Nail for my win condition. that Eladamri, Korvecdal absolutly seems amazing because it doesnt lock you into a creature type... I personally have been using Aether Vial to chuck out creatures from hand thinking that felt strong but the casting from the top of the library can just be absolutely busted i love it.

after watching the video I've come to these conclusions:

  • Shaman of the Pack will win the game via high Elf population; and that's pretty much all there is to it. Seems far and above to be the most consistent way for Elves to win.

  • Tooth and Nail needs a high elf population, a mana boon elf Priest of Titania/Elvish Archdruid that can as well as having targets for tooth and nail that are otherwise bricks/dead in your hand like Tyrant of Discord and Realm Razer (there are certainly better targets I just was having fun)

  • Craterhoof Behemoth is similar to tooth and nail for the requirements but can feel awkward because somtimes you can elves for mana and then suddenly not have enough attackers for lethal damage.

all in all im just kinda excited for elves in the upcoming near future... I think I wanna give them an honest try.

Icbrgr on MH3 Elves

1 month ago

I am curious is anyone brewing or have a good blueprint for playing Elves in Modern 2024? With Modern now having access to:

I have an OLD elf deck that centered around Elvish Archdruid and Joraga Warcaller... But I just think there is better things the deck can do now with these retroactively made legal cards... is good ol' Craterhoof Behemoth or Tooth and Nail still sounding like good options?

Ritz385 on I'm Nemata and I Kill For the Trees

2 months ago

The first card I thought of that you may want to include is Tendershoot Dryad, although it's pretty pricy. Since this is a deck that makes tokens and wants to kill opponents' creatures, I also think Grave Pact or Dictate of Erebos would be good includes, although extremely annoying for others to deal with. If you want any win-condition cards, something like Overrun, Beastmaster Ascension, or even the overplayed Craterhoof Behemoth could cut it.

austintayshus on

2 months ago

I used to have a fun brawl deck on Arena with Maja as the commander!

With her landfall/token trigger, you will definitely want more land ramp. I'd suggest cards like Rampant Growth and Cultivate and Kodama's Reach and Explore. Ramp is strong in commander, and especially with your commander on the battlefield.

You will also probably want some ways to protect your creatures once you assemble an army of tokens. For that i'd recommend Heroic Intervention and Unbreakable Formation.

You will also probably want a few ways to boost your creatures punching Power, like Intangible Virtue and Craterhoof Behemoth and Glorious Anthem and Gaea's Anthem.

DemonDragonJ on Don't Blink, or You'll Miss It!

3 months ago

Angel of indemnity from Outlaws of Thunder Junction shall be a nice replacement for Sun Titan, because its ability is more flexible; the angel's ability does not trigger upon attacking, but this deck very rarely cares about combat, anyway (I put Craterhoof Behemoth in it, just in case combat is my only option for winning).

temeref on Legolas

3 months ago

Fantastic deck. Everything here makes sense and I love seeing Grandeur legends represented.

What's your stance on Scapeshift for burst, potentially in place of Craterhoof Behemoth? I don't think it'd be a positive change but I'd love to know your opinion on it since you seem to have this sort of deck down.

Also, maybe Primal Growth could have a place here somewhere? The lands brought into play from it come in untapped and the kicker cost seems easy enough to consistently fulfill. I've always been curious if a deck like this could make good use of that.

legendofa on Fun Deck/Builds to try

3 months ago

Niko9 My thought here, as a very non-competitive Commander player, is that the deck building and game play rules lend themselves to early ramp -> drawing a bunch of cards -> jockeying for board advantage and resources -> combo win. It's a lot harder to deal 120 damage or mill 240 cards than it is to deal 20/mill 50. A Craterhoof Behemoth + Triumph of the Hordes or Demonic Consultation into Thassa's Oracle ends the game on the spot. They're relatively low-risk ways to win a match without too much calculation or preparation. And the best way to get to those game-winning spells is to draw, tutor, and ramp. So when cards are designed for or expected to be used in Commander, they're going to hit one of those facets.

It's really hard (for me, at least) to just bring in a deck and start playing, and I consider a pre-match discussion pretty much essential for casual play now. "About a 7, no tutors" is almost meaningless if nobody agrees on how the numerical standards work or whether Sylvan Scrying counts as a tutor. When I'm playing casually with different people, I outline my deck in broad strokes and ask for everyone to do the same.

"Off-meta" is meaningless in non-competitive play, but too many people (and I expand this to pretty much every competitive activity) are in a camp of "meta or bust." And I get it, the meta exists for a reason, many strategies are more effective than others, and winning is the goal of a competitive game. The side effect of that mindset is that they can end up seeing winning as the only possible priority, and assume that everyone else is trying to use the best strategies perfectly as much as they are. The other side is that casual brewers can end up more focused on innovation than on success, and insist that they're just ahead of the curve because they're trying things that haven't been shown to work, or have been shown to not work. I'm not suggesting anyone here is like that, but these people are out there.

Basically, people have different priorities and approaches to gameplay, and when two people don't agree on goals and desires, conflict happens. The problem comes when people start claiming their viewpoint is the only correct viewpoint.

solarem on Smeagol will guide you | **Primer v2.0**

6 months ago

Thank you for the comment and suggestions leon_bulminot !

Maskwood Nexus is just a really great card, I've been thinking about it for a long time now. The reason why it's not in, is that I lean more into the combos. Win by combat just isn't the main thing anymore, it is now a backup.

Craterhoof Behemoth is also in the back of my head already, since it is just a very good finisher, but if not drawn then, it's not really that usefull. That's why I chose Finale of Devastation over it, since more often than not I can cast it for X=15 or more (highest I've done is like 2050 or something). However Finale isn't just a gameender, more often than not it is just a tutor for a combo piece, even if it is in the Graveyard.

I do have to say, Pathbreaker Ibex sounds fun, but I have the same problem with it as with Craterhoof. And Helm of the Host? Yes it is a very fun and cool card, however most of the time it would be a rather dead card.

I'll keep these things in mind, but I also right now have more of a Problem in what do I cut, I just love most of the cards too much xD

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