Craterhoof Behemoth

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Craterhoof Behemoth

Creature — Beast


When this enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Stardragon on 3 color Generic Planeswalkers for …

2 weeks ago

wallisface Replaying to your replies

Ceara- Reduced her token to a 2/2 (feels underpowered for a plus 2 ability)

Chichan- Add a pinger effect to give that redness that you felt it was missing and reworded his second effect (still think i should give it a limit as commander can be nuts with card draw and hand size (which is what I play almost exclusively and were my knowledge is drawn from))

Gwisih- Took your advice and gave the new kit am more happy about it

Kuva- I gave his -2 an additional effect of fighting some creature and his ultimate an addition Craterhoof Behemoth style effect to pump his power level up

Vull- I like Vull as is, but thinking of either taking double strike or trample away from his first ability to give some hand disruption effect to him so he can fall in line in modern (not like i expect to see any of these see pay anywhere outside of commander since i don't think any of these are good enough for the more competitive branches of magic). But im also considering just making 3 mana not sure yet feel like 5 is to high for his effects

Zendik- I switched his first to abilities around but I'm iffy on his last one ik Etherium is from esper and is artifact heavy shard but the color itself isn't all about artifacts, i'm fine with making the thopter tokens as a win con for control but i don't feel like having his ult focus on only artifacts is the right thing to do. Will think on it.

Spells on Deep Forest: Azusa, Lost but Seeking EDH [PRIMER]

1 month ago

artaud21 I think you're missing the point of what this deck wants to be doing, and you're way overestimating the potential negative impact of Ouphe and Bane. Both are tutor targets for when my opponents' board states are more threatening than my own. Just because a deck includes Null Rod or Collector Ouphe doesn't mean it shouldn't include any mana rocks. Take a look at the Metapod primer in the cEDH Decklist Database for example.

Sure, occasionally Bane of Progress destroys my own permanents, but it's always a necessary sacrifice when I get to destroy the plethora of degenerate artifacts and enchantments my opponents have out. I can honestly say that I've never found myself in a situation where Bane of Progress has ruined my gameplan. I also don't Genesis Wave for 25+ cards very often, which is the lone situation in which I could see Bane becoming a liability.

I'm surprised that you would even bring up creature removal or mass removal, because mono-green is not known for either of those things. I've got Ulamog, the Infinite Gyre and Beast Within for if there's a creature I absolutely must remove, Nylea's Intervention can occasionally take out pesky flyers, and I've got plenty of artifact and enchantment hate. The goal of this deck is not to be reactive and always have the perfect answers to deal with threats. This deck wants to tutor for Scute Swarm and kill the table as fast as possible with Craterhoof Behemoth. No, Azusa isn't always the fastest deck on the table, though you'd be surprised with how quickly she can get out of hand.

um_fido on Yes, Honey

1 month ago

Hey alexjustdoit i like Boros Fury-Shield and I've been thinking in replace Mirror Strike with it, since I can use it when one of my opponents is attacking another opponent.

Even though Reflect Damage is not tutorable through Sunforger and it's little more expensive, mana and financially, i feel that it can be useful, not only to protect me from creature damage, but also in situations where someone casts a damage boardwipe like Blasphemous Act or Chain Reaction or when someone casts a big X damage spell, like Crackle with Power, we will reflect all the damage back at the caster.

Not related, but i just found Equal Treatment, which i think can be useful against Craterhoof Behemoth like strategies or to pump 1/1 wide tokens. And draws us a card.

Talanar on Taunts & Trickery

1 month ago

temeref We had an interesting rules discussion yesterday at the table regarding trample and I did some additional research today: When you blink a blocking creature, it leaves a 0/0 blocker. If attacking creature has trample, the lethal damage is 0 and, therefore, all the damage is dealt to the defending player.

So, Wall of Glare can't protect you from Craterhoof Behemoth. Or am I missing something?

Kamashed on Simic Mutate Scute Swarm

2 months ago


Craterhoof Behemoth would be a crazy wincon, yet it is crazy expansive as well :D It is almost the same price as the whole deck rn, and I don't want to spend that amount of money since I'm playing ''just'' for fun with my friends.

Coiling Oracle looks cool, but I agree that Parcelbeast is better, given that I can use it's ability repeatedly (also I have decided to just buy both Parcelbeast and Migratory Greathorn, and see which one [or perhaps both?] works better).

I'll buy Dreamtail Heron as well, since it's very cheap, but it's 4 mana cost on mutate means that I would have to wait two more rounds to play Scute Swarm and Dreamtail Heron at the same time with a mana, so they can immediately copy. Or I could just play it after already copying with Migratory Greathorn or Parcelbeast, but in that case i think i could use that 4 mana better.

Thanks a lot for help, appreciate it!

InfiNecr01 on Simic Mutate Scute Swarm

2 months ago

Since your goal is lots of mana and creatures, I think that Craterhoof Behemoth would fit perfectly as a wincon. As an alternative to Parcelbeast, I have used Coiling Oracle before, but in your case Parcelbeast might be a better option with all the mutate targets, and being repeatable. I love the idea of a mutating Scute Swarm deck since you copy all of the mutations as well. Perhaps Dreamtail Heron could be a good mutate to copy since it gives flying and card draw.

Guerric on [Primer] Elfpocalypse Now! An Ezuri Elves Guide

2 months ago

Thanks ObserverWill! Elves are a great, synergistic tribe, and starting with Ezuri in mono-green makes the mana base nice and cheap to start with. This is often the first commander deck I have my students pilot when I teach them to play commander, and often times they are able to win pretty easily and have a lot of fun doing so. The look on one's face when in his first time he played a huge Genesis Wave and dropped Craterhoof Behemoth onto the table to stomp everyone with. It was priceless!

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