Maelstrom Pulse


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters (MMA) Rare
Alara Reborn (ARB) Rare
Promo Set (000) Rare

Combos Browse all

Maelstrom Pulse


Destroy target nonland permanent and all other permanents with the same name as that permanent.

Maelstrom Pulse Discussion

Hazankob on Mighty Morphin' Power... Stiflenought?

2 weeks ago


Wildcall , Sultai Charm , Altered Ego


Vivien, Champion of the Wilds , Maelstrom Pulse , Spark Double

I am getting the idea that I should bump Deadeye Navigator, as I don't have anything that combos with him nor do I plan to, but regardless it being in play points a huge target on my head. With that said, I can't think of anything else besides Ixidor that will flip a Morph for me if I need it in a pinch. Any suggestions are most welcome.

wasteofspace01 on 4c Snowblade

1 month ago

Hi I like the idea of this deck. I don't think Teferi, Time Raveler is really that great here. His static ability is definitely always good. His minus is alright, though in these colors a kill spell will work better. His plus is just not really what you want in this deck with only Thoughtseize as something that would work with it. Only having 2 counterspells in Mana Leak isn't very ideal, I would either increase the amount of counters, or cut them entirely. Playing Lightning Bolt with no way to cast it other than Arcum's Astrolabe seems like you'll run into problems, and only splashing for 4 bolt probably isn't worth it. So personally I would cut the 3 Teferi, Time Raveler the 2 Mana Leak , and add 3 Liliana of the Veil and 2 Inquisition of Kozilek I also might do a 3-3 split of Thoughtseize and Inquisition of Kozilek . I would also cut the 4 Lightning Bolt for some amount of Fatal Push and/ or Path to Exile You also might want to think about Lingering Souls it puts out a lot of potential blockers, and can easily be equipped with a sword. Even without a sword or anything else, I have seen countless games be won with a Lingering Souls top deck for the beat down. Another good card to think about is Maelstrom Pulse it's another card that can hit any non-land permanents that are causing trouble, but can be a nice 2 for 1 or in the case of tokens, just a blow out.

loricatuslupus on Modern Jund Ooze

1 month ago

Deck link? I assume you mean Ooze Jund though?

I actually have an Ooze-centred deck (Classic Jund-er!) and while it's not super competitive I've got a few thoughts based on my own experiences. First, I'd drop Cryptbreaker : you've got no cards that benefit from being discarded, and only two that utilise the cards once they're in the graveyard. Playing on the counters theme are Corpsejack Menace and Winding Constrictor . The latter is the perfect follow-up to Bloodhall Ooze as they give it four counters a turn regardless of anything else on the field while the former is really just a win-more that will see your counters getting out of control very quickly. Neither play well with Devoted Druid but I'm not convinced you need him anyway as your mana base is pretty strong, if lacking Raging Ravine and perhaps a basic Forest or two. Speaking of, if you think you can handle the triple green you might want to think about Predator Ooze as a one or two-of. Next, are Doom Whisperer or Morselhoarder contributing meaningfully to your game plan? Considering the the theme, I would suggest replacing the higher-end gribblies with a more synergistic payoff such as Biogenic Ooze as well as including a fourth Walking Ballista . Acidic Slime is very versatile as well but probably not worth the main board, perhaps it could replace Wickerbough Elder ?

Other than its creatures, Jund's main strengths are all about being interactive. First is hand disruption, so including some discard spells is practically obligatory. Whether you want to go with any of the first turn options ( Duress et al) or the retro Blightning is up to you, but the former is probably of more value for this deck and gives it a strong opener that sets back your opponent while giving you information. On the removal front I would cut Font of Agonies because you simply don't have enough ways to repeatably pay life consistently early on and is a dead draw later. The fact that it is also an enchantment that your opponent knows you have and can play around or simply destroy once you get to three counters really puts the nail in its coffin. The truth is that Jund is spoiled for choice when it comes to destroying anything, even on a limited budget you've got access to Lightning Bolt , Putrefy and Terminate . Then if you want to upgrade you can look into Fatal Push , Abrupt Decay / Assassin's Trophy , Maelstrom Pulse and Kolaghan's Command . Vessel of Nascency also feels very sub-par and is rather mana hungry: Jund in all its flavours is about that Dat Walue and three mana for one card doesn't feel like a good deal. Especially when, again, you've no Tarmogoyf s or other things that want a graveyard stacked with different card types. Both oozes looking in that direction prefer a creature-based diet, so focus on attacking, making aggressive trades and simply blowing up any creatures your opponent brings out.

Sideboard I'll avoid commenting on unless you have a specific question because it's pretty meta-dependant, though four Pithing Needle s seems like a lot. Any card in particular giving you trouble? Anyway hope that helps, or at least gives you something to think about.

Bloodsucker1211 on Kadena, Face-Down Sorcerer

2 months ago

Control_Train So is Maelstrom Pulse here for cheap and versatile removal? Or is there another reason behind it?

hungry000 on Did You... Get That Thing I Sent You?

2 months ago

I would play snow basics and Dead of Winter to keep yourself from dying to Humans and stuff. Golgari Charm loses its usefulness once you have an Illness in the Ranks down while Dead of Winter basically does the same thing but can also keep you from dying against faster decks, of which there are a lot of in modern. Another option is Maelstrom Pulse , which can hit a bunch of tokens at once and is a good spot removal spell; basically, it'll be better for your deck in general if you play spells that also have use outside of getting rid of tokens.

I also suggest you upgrade the rest of your removal suite; Putrefy --> Maelstrom Pulse , Assassin's Trophy , or Fatal Push , Disallow --> Mana Leak . You probably put Disallow in for the possibility of countering one of your creatures' token etb triggers, but the feasibility of you getting to 6 or 7 mana to do so in the same turn is very low, so you're only ever gonna be using it to counter spells and Mana Leak is a better at doing that. Alternatively, you could play 1 cmc discard spells ( Inquisition of Kozilek / Thoughtseize ) in place of Disallow , both of which are more useful than counterspells in a deck that isn't committed to control (i.e. this one).

Skulloelegy on Cohesive Courage [Ally Aggro]

2 months ago

Kor Bladewhirl and Serene Steward are both cards that rely upon others to be good -- just as you pointed out the cohorts are -- and frankly neither has a good enough effect to justify including here. Steward gets me one counter for one mana when a Cleric flickers, as opposed to Hada and Kazandu each getting counters for free. Bladewhirl is slightly better but if I have protection I can block without fear anyway, I wouldn't need first strike -- And those being there means I don't have a flicker spell.

As for Eerie Interlude , while you point out that modern is heavier on spot removal than boardwipes, they do exist in the meta -- Maelstrom Pulse for one, which is a killer outside of a singleton format. There are also auras, bounce spells, burn spells and the like. Flickering a couple of creatures for lifegain, protection and pumping is a better solution than just having more creatures.

Tormod's Crypt is fair enough, but it doesn't stop cards from being targets in the graveyard -- Exiling a graveyard is a last resort instead of the utter intent. The sideboard is up in the air, so I'm not discounting it at all.

Captain's Claws are quicker than some equipment and the tokens coming in are an absolute boon with allies -- If you're drawing lands, you still get the ally triggers when you attack; Protection and Lifegain guaranteed every turn.

Allies are symbiotic; They do rely on each other to be effective. While the advice on that player gave you might be correct most of the time, here it's the complete opposite. Modern isn't as loose of a format as EDH -- Where you have room to experiment and have fun with creature choices, especially with Tazri where you can get the best of all colours and have a searcher on tap -- what works there rarely works here. Modern is about mastering the curve and cost effective choices; Seizing and maintaining the board early.

Load more

Maelstrom Pulse occurrence in decks from the last year


All decks: 0.13%

Golgari: 1.98%

Commander / EDH:

All decks: 0.02%

Golgari: 0.22%