Maelstrom Pulse

Maelstrom Pulse

Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Latest Decks as Commander

Maelstrom Pulse Discussion

recell08 on Lantern Control

1 week ago

Update: I made a lot of changes after testing a lot in MTGO the last days... Emry, Lurker of the Loch seems to be a little bit to slow in the most matches. I'll try it with a mix of Goblin Engineer and Scheming Symmetry. Extirpate could also be a nice budget-replacement for Surgical Extraction. Furthermore I'll give Maelstrom Pulse a chance, but I'm not very optimistic because of its cmc and the missing instand-speed. I'm still not sure about Simian Spirit Guide. Maybe one more land in combination with some ways to deal with the opponents hand/graveyard could be better in this 3 places...

zapyourtumor on $15 Jund

3 weeks ago

Bloodhall Ooze is dope

Maybe 1x Gonti's Machinations? (is great with glint-sleeve)

Scavenging Ooze and Maelstrom Pulse aren't that expensive right now either, maybe 1 of each?

Poseidon31 on Obliteratior Rock

3 weeks ago

Since you cant convert Field of Ruin and Twilight Mire into , i would cut the 2 copies of Mire. Urborg converts your Field of ruins and Forests into anyways.

I would put Maelstrom Pulse into Sideboard and play 2 full sets of Thoughtseize and Inquisition. You have already Push, Trophy and Decay as main removal. Should be enough for main, since you will discard early threats via the handdisruption. You can cut Fulminator Mage or Pithing Needle, or one Damnation and one Plague Engineer. Why Fulmiantor Mage? Add one more Trophy and you have up to 8 land destruction cards in the mainboard. You dont need more of that. You have the favor against tron with it anyways to slow it down. Same about the Sphere, while that is shutting down storm as well.

To feed your Goyf: Add a Nihil Spellbomb and a Bitterblossom in the mainboard. Bitterblossom alone counts as two instances: Enchantment and tribal.

johnwayne1488 on Hapatra's Poison Ivy

1 month ago

update 17/08/2020

Swamp for Twilight Mire

Just a better land

Regal Force for Chord of Calling

Just a great tutor for this deck, Regal is a bit expensive and can brick!

Casualties of War for Maelstrom Pulse

More mana efficient, good against token and sol rings!

VonMuck on Hapatra Vizier of Posions

1 month ago

Hi, I'm currently running 29 creatures. Most of them have a -1/-1 counter ETB in order to constantly bring more threats and snakes while controlling the other sides of the board. I can see you added Devoted druid and his best friend Quillspike, that's nice ! Karn's bastion and sadistic obsession seem goods but I haven't tried them yet.

Here's my list, made just for you <3. Hapatra 05.07.2020 [multi]

At first sight I'll make those changes :

Midnight Banshee > Soul Snuffers Midnight banshee kills your snakes every turn and you won't be able to attack with them anymore.

Spread the Sickness > Splendid Agony Makes 2 snakes at instant speed.

Grim Poppet > Serrated Biskelion Makes the same as Grim poppet while costing 3.

Cauldron of Souls doesn't work so well since it can't save your tokens. Best way to protect your board is Heroic Intervention but is a bit expensive.

I'm not fond of boardwipes in this deck since it takes some turns to make a decent amount of snakes. Personally, boardwipe is my main nemesis when playing Hapatra, I don't want to use it against myself. Did you manage to get real value from Gaze of Granite ? I'm running Maelstrom Pulse instead but I'm curious.

See you.

tabbs33 on Sinister concoction (Golgari delirium)

1 month ago

Random cards that came to mind: Fatal Push over Disfigure, Thoughtseize, Inquisition of Kozilek, Collective Brutality, Maelstrom Pulse instead of Bile Blight, Liliana of the Veil helps fill your 'yard and is yet another card type for Delirium, Veil of Summer for the sideboard, Tarmogoyf since it could be upwards of a two mana 7/8, Traverse the Ulvenwald as another way to tutor creatures & lands, Castle Locthwain to help make sure you don't run out of gas, Overgrown Tomb, Woodland Cemetery, and Blooming Marsh to fix your mana, and Fetchlands to help get you to Delirium faster.

SynergyBuild on The Immortal Mr. Mittens

1 month ago
  • Laughs in the fact pretty much every deck other than blitz has maindeck enchantment removal *

Jund has discard, Maelstrom Pulse, Abrupt Decay (One of it wrecks this entire deck), Assassin's Trophy, etc. Azorius Control can counter it easily, resolve a Teferi, Time Raveler or Teferi, Hero of Dominaria, or even just deck you with a Jace, the Mind Sculptor ult.

Then Eldrazi's have Thought-Knot Seer (somehow always turn 2-3 smh, I hate that deck), Ugin, the Ineffable, All Is Dust, some have Karn Liberated, all of them have Blast Zone, which can't even be countered, and other meta decks don't even often care.

Ad Nauseam doesn't care, Dredge decks just Creeping Chill you after they dealt 15 damage in creatures pre-turn 4 (and runs sideboard Nature's Claims), blitz can kill you by then, Temur Reclamation has countermagic, better draw, and answers like Blast Zone, and the rest of the metagame just fits in with these.

Maybe like 3 years ago players didn't run enough enchantment removal, but as is every deck has the stuff, I love the list, and posted a couple Phyrexian Unlife ones around that time, but even just a few months later that deck was outdated and couldn't compete, and more and more cards have come out shutting down this strategy, as Abrupt Decay killed the blue-white counter versions and now Assassin's Trophy/Blast Zone put it in the grave, as the list spends so much to get the lock it needs a slow enough wincon the opponent can disrupt it and win.

As is I can really only see a Blood Moon variant to screw up some of the Blast Zones and the mana to cast Abrupt Decay and it's ilk. +1 on the list though, I do love the deck, I just don't think it's great in the metagame ;-;

TriusMalarky on Abzan

1 month ago

You really should be heavily taxing everything your opp does, so TS and Tithe early are great ways to keep them down. Then you move to some more heavy land destruction, and eventually win with Rhino.

Or at least that's how I'd do it.

Load more