Destroy target nonland permanent and all other permanents with the same name as that permanent.
|Have (3)||, lorddarkstar , NapoleonBonaparte|
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|Commander / EDH||Legal|
Latest Decks as Commander
Maelstrom Pulse Discussion
1 week ago
Okay, you have a plan. If you want to get this into Modern, how competitive do you want to be and how much money are you willing to spend?
You won't get the full effect of Mythos of Nethroi unless you have a Lotus Cobra out, so right now it's expensive creature removal with a conditional upside. Switch it for another Mortality Spear , Maelstrom Pulse , Abrupt Decay , or Assassin's Trophy , depending on your budget. If you add , consider Felidar Sovereign .
Conduit of Ruin only finds It That Betrays , Avenger of Zendikar , and Void Beckoner , and only Void Beckoner might have some use in your main strategy. Take those out and build a different deck around them.
3 weeks ago
I'm not worried about Vindicate , since Maelstrom Pulse has been in Modern since Alara, and I don't expect the land destruction option to make that much if a difference. (Thereby guaranteeing I get steamrolled by LD some day.) In particular, Legacy/Vintage has everything on the reserved list, which includes the original dual lands, Aluren , Academy Rector , Chains of Mephistopheles , Sylvan Library , Swords to Plowshares , Grim Monolith as some highlights, and anything banned in Modern-- Deathrite Shaman , Field of the Dead , Once Upon a Time , Cloudpost , and so on.
3 weeks ago
(6) having both isint necessary but it can save you in corner cases such as your oponat having Maelstrom Pulse
(7) Solitary Confinement is best played alongside Enchantress's Presence and Setessan Champion to fill your hand and discard extra copies or lands while digging for a win con, if your about to loose it can buy you time but only if you have a way to draw cards
(8) it gets back enchantments if your oponant has destroyed one, you could also use it to get back a Solitary Confinement that you have sacrificed
(9) Canopy Vista is a sometimes untapped forest for Utopia Sprawl but generally you wold want to enchant a basic forest, you could use a different forest + white land but canopy vista seems to do the best job besides Temple Garden
2 months ago
2 months ago
2 months ago
Hey, a Turbofog deck! First couple things I see: in the Fog package, switch Haze of Pollen for Angelsong for a cheaper cycling card. Thwart the Enemy doesn't do anything that a straightforward Fog doesn't do for a third the cost; Thwart the Enemy is better for creature-on-creature combat. Even with the Seasons Past recursion, if you've been careful with your Fogs, pulling back a 1-mana fog and a 2-mana fog should be enough, especially since you only have two of them. If you're set on the 3-mana Fog, consider Sudden Spoiling .
For the removal package: Abrupt Decay is solid. Vraska's Contempt is a little more mana-hungry than I personally prefer, but I can respect it. I would switch it for something 3-mana, maybe Anguished Unmaking or Maelstrom Pulse for broader removal.
Win condition: I've never used Approach of the Second Sun personally, so I'm interested in that choice. There's an earlier suggestion about adding a backup win condition, and I agree with that. Something resilient and difficult to interact with. I see Dragonlord Dromoka in the maybe board, and I like Sigarda, Host of Herons , but those are questionably budget.
Other: Adding some ramp that comes down before turn 3 might help you reach your late game faster. I also like a small discard package; even a handful of Duress can preempt a lot of problems. Leyline of Sanctity has dropped in price a lot, and it's practically required if you see a lot of burn or 10-rack or anything like that.
So that's what I get out of my first pass over this deck. Use your Fogs carefully and use your life total as a cushion, and this could get some good results. More comments to come later.
2 months ago
legendofa: Quality should always be your guide. If you were using all 10 planeswalkers on a single (non-superfriends theme) like for example if they all pumped out tokens and then buffed them, that would be fine. But here you effectively have:
Ajani Steadfast - Really slow way of making your commander a bit bigger. Plays into pillow fort, but pillow fort is not a win condition.
Garruk, Apex Predator - really expensive removal spell.
Kaya, Ghost Assassin - super slow way to draw a card.
Liliana Vess - super slow way to tutor a card.
Nissa, Voice of Zendikar - Her pump ability is a neg ability. That's annoying.
Sorin, Lord of Innistrad - I guess his plus makes tokens and he's not stupidly costed, so that's nice. Do you care about tokens though?
Teferi, Hero of Dominaria - He's at least card advantage. A bit expensive but it's a card each turn (let's face it, you don't give a crap about his other abilities 99% of the time) so this is probably a good keep.
Tezzeret the Seeker - A decent equipment tutor, on hte fence about this one. You don't take a huge amount of advantage of artifact untapping, but you've got some decent equipment so eh.
Looking at the planeswalkers, that's kind of what I see here. And don't get me wrong, repeatability is great. But you have to weigh that up against mana cost and frequency of repeatability.