I'll make my intro later, but just wanted to say I love the idea of your User Introductions post. Well-done!
February 7, 2020 10:19 a.m.
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Enchantment - Aura
Whenever enchanted creature becomes tapped, put a -1/-1 counter on it.
When the will to live meets the will to survive, the only resolution is death.
Make a colorless Human.
- No cheating by using Devoid (Take a moment to realize how awesome this card is, though)
Straight up colorless.
February 28, 2020 12:56 a.m.
jasonkrivera, I sure as heck did Kickstarter it!! Got the deluxe edition with all the little figurines and bonus packs
February 27, 2020 7:15 p.m.
Does Trial by Trolly count? It has cards that you can theoretically trade.
Legendary Creature - Human
Vigilance, Deathtouch, Menace
Whenever Trolly Tom is blocked, separate each creature blocking him into two separate piles, with at least one creature in each pile. The defending player assigns heads to one and tails to the other. Flip a coin, and destroy all creatures in the corresponding pile.
February 27, 2020 11:30 a.m.
Land - Lair
When Bonfire comes into play, sacrifice it unless you return a non-lair land to your hand.
: Return target legendary creature from your graveyard to your hand. You may instead return it to the battlefield if you pay life equal to it's converted mana cost.
"The dead know no rest; The living know no peace; The afraid know nowhere safe. Only the soulesss find solace in this damned place." - Unknown, smeared in blood.
+1 if you love that flavor text as much as I do. Just came up with it on the spot.
Make another Soulsborne (Darksouls and others) related card.
February 26, 2020 7:19 p.m.
Target opponent reveals X cards from their hand to you at random unless they have Searing Memories deal X damage to them.
"You don't want to talk? Fine, I'll rip the memories out of you."
Turn any of the five God weapons from original Theros into an Equipment. For example, the Hammer of Purphoros into a usable equipment.
February 26, 2020 1 a.m.
Legendary Planeswalker - Sarkhan
+1 Add two mana of any color. Spend this only to cast Dragon spells or Sarkhan Planeswalker spells.
-4 You get an emblem with "Whenever a creature attacks you or a Sarkhan Planeswalker you control, each Dragon you control deals 1 damage to it."
-8 Sarkhan, Dragonlord deals 8 damage to all non-Dragon targets except to you and Sarkhan Planeswalkers you control. Exile Sarkhan and return him to the battlefield transformed.
Legendary Creature - Dragon
Flying, Trample, Haste
: Each Dragon you control gets +1/+0 until end of turn.
: Create a 4/4 red Dragon creature token with flying.
: Return target Dragon from any graveyard to the battlefield under your control. If it is Legendary, it gains haste until end of turn.
Make a Legendary Snowman
February 25, 2020 7:55 p.m.
Whenever you attack with three or more creatures, draw a card.
Tap three creatures you control, : Draw a card.
, : Create two 1/1 white Soldier creature tokens.
Powerful card advantage flavorfully set in White. Up to two cards per turn.
I'd like to see a creature with the following typeline: Artifact Creature - Elephant
February 25, 2020 1:41 p.m.
Planeswalker Sorcery - Jace
Target opponent reveals their hand to you. You choose any number of cards in it and put them on the bottom of their library in a random order. They then draw that many, minus one, and reveal them to you.
"I know every thought you will have, before you have them. I know how this conversation ends, and it ends in your dismay."
February 25, 2020 1:26 a.m.
So we have a legendary gate left, yes?
Epicenter of Conflict
Legendary Land - Gate
When Epicenter of Conflict enters the battlefield, choose left or right. It then enters the battlefield tapped.
Whenever Epicenter of Conflict becomes tapped, each opponent creates a 4/4 black Zombie Warrior creature token.
: Add three mana in any combination of colors. The player in the chosen direction gains control of Epicenter of Conflict.
War. War never changes.
Amazing EDH card, especially when several are out all at once.
Imagine if when Neheb finished the trials, his spark ignited instead of being killed.
Neheb would view this as ascending, and thus would have an extremely proud arrogance about him.
Create a Rakdos Neheb Planeswalker that shows an incredible degree of prowess (cunning, skill, mastery; Not the mechanic by the same name) and a zealous ego of someone like Neheb.
February 25, 2020 12:14 a.m.
Heliod, Keeper of the Sun
Legendary Enchantment Creature - God
When Heliod enters the battlefield, if you didn't cast it on your turn exile all other creatures with converted mana cost 3 or less.
Heliod, Keeper of the Sun can't attack or block unless your devotion to white is five or greater.
Technically I got ninja'd, but technically the challenge issued was a wildcard so I'm good.
So apparently in War of the Spark, Jace and Vraska did the dirty deed.
Make a Sultai Planeswalkers pair like The Royal Scions for Jace and Vraska. Zesty bonus points if it represents both sides of their control, mind and body (turning to stone).
Either make it a 3 ability Planeswalker with a static ability or a 4 ability Planeswalker with no static ability.
February 24, 2020 7:49 p.m.
I know that when you have a legendary creature out, and a 2nd copy comes out (barring exceptions such as Mirror Gallery), you must choose one of the two permanents and place them into the graveyard as state based actions check.
Is this considered "dying"? I'm asking because some, such as Kokusho, the Evening Star have death triggers.
So if I do something janky like Stolen Identity on Kokusho, and the token is moved into the graveyard, does the token "die" thus causing the life loss / life gain effect to go off?
To be clear, yes I am aware that the Legendary Rule states that the creature is not destroyed, nor is it sacrificed. These are two very explicit words that matter, such as Indestructible interacts with being destroyed, and some cards such as Assault Suit prevent sacrificing.
So in terms of the token copy of Kokusho being moved to the graveyard as per state based actions, that token copy is still dying, correct? So in a game of EDH that's still a -5 loss of life for all opponents and a +15 gain for me, assuming a normal 4-player pod, correct?
February 23, 2020 11:39 p.m.
Here is a newer version.
Commander / EDH
1 VIEW | IN 1 FOLDER
February 23, 2020 10:49 p.m.
Okay, sorry for the super late reply. I had it all typed out and the damn site bugged out on me and I lost everything.
Commander / EDH
SCORE: 1 | 154 VIEWS | IN 1 FOLDER
So this deck is like a year old. I need to update about 1/3rd of the non-land cards in it.
The original concept was as follows:
- Use Changelings to bring out "Dragons" on curve
- Ramp and reduction to assist with costs
- Use token generators to flood boardstate
- Use Conspiracy, Arcane Adaptation, Xenograft and Day of the Dragons to force tokens into becoming Dragons
The issue is that it's slow. It needs more Dragons and protection. I plan on dropping the majority of the token generators, along with the last bullet point to simply add in more natural Dragons. Some I can think of off the top of my head are Venomous Changeling and Shimmer Dragon, as well as Birthing Boughs.
I'd like to keep Thopter Spy Network as the card advantage is very powerful.
I need to add in counter spells to protect me against wrath effects, as well as some light recursion tricks to help bring back anything that is picked off.
I also need to rework my draw potential, to keep pressure on the boardstate.
It's effectively a Dimir Aggro, which is hard to pull off. I do have this current deck in real life, so changing 15 - 20 cards isn't that big of a deal.
Anyway, the deck works under a three-pronged approach, which is how I build the vast majority of my EDH decks:
- Ramp / Reduction
- Play Dragons and attack
- Protect Dragons at all costs
Because of how Silumgar, the Drifting Death works, each combat step is effectively going to be a wrath. This means I don't need to add removal in here, because Silumgar himself does it for me. While Silumgar does have Hexproof, keeping him back on the sidelines is an easier way to ensure he stays safe.
Because I need to attack each and every single turn, I am constantly open to assaults. However, if played right the majority if not all creatures should be wiped off the board. In my experience, once a wrath settles into play, it is nearly impossible for any opponent to recover from, because at this point anything they play dies before they get a chance to use it. It becomes sort of a soft lock on the game, with the only way out being to remove my boardstate via wrath - which is why counter spells are important.
So I have a bit of work to do, but this is the older version.
It is a slower deck, so faster decks can generally out-pace it. In a 1v1, this spells the death of the deck. But in a 4-player pod, most of the time faster decks play slower as nobody wants to instigate the first move. In my experience, this gives me ample time to build a small army and swing for attacks.
Silumgar doesn't need to attack, which means once you drop the mana to bring him out, you generally wrath from that point forward.
February 23, 2020 9:21 p.m. Edited.
Shao Khan, Reign of Terror
Legendary Planeswalker - Shao
+2 Shao Khan deals damage to any non-player target equal to his loyalty.
-5 Create five 2/1 black Warrior creature tokens. They gain haste and deathtouch until end of turn.
-9 Each creature you control deals damage equal to it's power to target player.
Make another Mortal Kombat character as a Planeswalker.
February 23, 2020 6:28 p.m. Edited.
Unleash Draconic Fury
Planeswalker Sorcery - Sarkhan
Reveal any number of Dragons from your hand and the top ten cards of your library. Put all Dragons revealed this way onto the battlefield. They gain Riot and you may have each one fight a target creature you don't control.
Shuffle the non-Dragon cards revealed from your library back into it.
"Taming the Dragons is like taming a cataclysmic storm; You'd best find shelter lest you pity your own life."
February 23, 2020 5:26 p.m. Edited.
Planeswalker Sorcery - Angrath
Loyalty -3 (If you control an Angrath Planeswalker, you may instead pay -3 and use this as a loyalty ability until end of turn rather than pay this spells mana cost.)
Target artifact you control gains Indestructible. If it's a creature, put a +1/+1 counter on it.
"Pillaging, raids, war... They only bring me a smile. But the forge? The forge warms my heart."
I'm sure this is a viable build. No, there is no typo. The indestructible is not until end of turn. It's been tempered by a master blacksmith. It's permanent.
February 23, 2020 5:19 p.m. Edited.
I'll post my deck when I get home, but it needs revisions as it's not current anymore. The deck on here is a year old.
February 23, 2020 5:10 p.m.
To clarify how this works;
You need at minimum 5 total power to crew it, however you can extend this value as high as you want. Yes, you can crew it with 12x 1/1 Goblin tokens and a 2/2 and a 3/3 for a total power of 17 if you'd like.
When it attacks, you assign a coin for each Goblin that is crewing it and flip the coins all at once. Because this is difficult to do, you will most likely be flipping each coin individually. If you do it this way, you are not increasing Ruckus Boomcage by +1/+1 in steps, it is getting +n/+n where n is the total number of heads that you flipped after all coins have been tallied. This means nobody can respond to it as you flip coins; It is considered to happen all at once.
When you flip a tails, Ruckus Boomcage is not sacrificing a Goblin and dealing 1 damage to any target you choose. That is to say, it is not dealing 1 damage individually over and over again; It is dealing n damage to one single target after all coins have been tallied. This is because it is looking for the total number of tails, and thus the total number of Goblins you have sacrificed. Once you have that value, it assigns that value as one singular amount of damage that you may now deal to any target. So if you crew with fourteen total Goblins and six of them are sacrificed, Ruckus Boomcage deals 6 damage to any one target.
February 23, 2020 2:48 p.m.
Artifact - Vehicle
Ruckus Boomcage can only be crewed by Goblins.
Whenever Ruckus Boomcage attacks, flip a coin for each Goblin that is crewing it. For each heads, Ruckus Boomcage gets +1/+1 until end of turn. For each tails, sacrifice that Goblin and Ruckus Boomcage deals 1 damage to any target.
Crew 5 + n (Ruckus Boomcage must be crewed by creatures with at least total power 5, but you may add any additional amount you wish.)
"As long as there's one of us, we always have ammo!"
Artwork would showcase a Mad Max-style armored tank with Goblins wielding knives and weapons while hanging off the sides of it, and another Goblin wedged in the turret with a little army hat on and a cross bow because the idea of him being fired out while using a ranged weapon is hysterical to me.
Power set at 3 as that's a fair amount for a 4 cmc "creature" that has trample. Toughness set at 2 because it's a shambling hunk of garbage with potential.
Turn Krenko into a Planeswalker.
February 23, 2020 2:38 p.m.
Well let's look at beings like Karn, Urza, Serra and even Yawgmoth. They all have created entire worlds, life, and shaped reality.
Beings like Chandra, Jace, and even Liliana just control an incredibly small and finite aspect of reality; The mind, fire, and undeath in these examples.
Most Planeswalkers these days seem to control only one aspect of existence, where as pre-mending Planeswalkers could control existence as a whole. Some, such as Tibalt and Xenagos, don't really even "control" anything - they seemingly just love to create chaos and thrive in it.
February 23, 2020 10:43 a.m.
Commander / EDH
SCORE: 1 | 68 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 7 | 8 COMMENTS | 451 VIEWS | IN 2 FOLDERS
SCORE: 3 | 8 COMMENTS | 488 VIEWS | IN 1 FOLDER
SCORE: 10 | 8 COMMENTS | 1271 VIEWS | IN 3 FOLDERS
Commander / EDH*
SCORE: 3 | 2 COMMENTS | 101 VIEWS | IN 1 FOLDER
SCORE: 3 | 4 COMMENTS | 1173 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 3 | 162 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 1 | 181 VIEWS | IN 1 FOLDER
|Avg. deck rating||3.52|
|Suppressed formats||Legacy, Pre-release, Heirloom, Vintage, Vanguard, Pauper, Noble, Hero, Block Constructed, Limited, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Pauper EDH, Canadian Highlander|
|Good Card Suggestions||79|
|Last activity||6 hours|