I build fringe decks :D

I love building decks that fly under the radar. Decks that use unique and interesting new twists in their mechanics. One of my newest decks runs Oros, the Avenger. I noticed that he can ping all non-white creatures for 3 damage when he connects, and he is on a 6/6 body. So, I packed the deck full of deathtouch so that he is a wrath on a stick. Then, I add in doublestrike methods on top of extra combat steps. This way, he kills via 21 Commander Damage while my opponents get no boardstate. From this, I have reanimation in the deck, allowing me to bring him back from the grave for far cheaper than his taxed mana cost. Add in a little lifelink for that massive advantage and you've got yourself a deck! Oh, and sprinkle in like 10 more wraths... just in case ;)

There is always a method to my madness. >:)

The formats I am interested in are the following, but this is not an all-inclusive list. While all formats listed are ones I am passionate about, there is special love in my heart for Oathbreaker as it combines the speed and cunning of Modern with the power and expansive lists of EDH.

  • Oathbreaker
  • Modern
  • EDH
  • Pauper
  • Planeschase
  • Archenemy
  • Brawl
  • Two-Headed Giant

I prefer formats with larger card pools; As such I am not a fan of Pre-release, Draft, Standard, etc.

SynergyBuild says... #1

Now that play is such a flex. Friggin flex AF

July 3, 2020 12:58 a.m.

RambIe says... #2

up voted because i love the flavor text !

June 24, 2020 7:06 p.m.

SynergyBuild says... #3


TypicalTimmy, that's not what I expected, it's an optimistic approach to an issue I assumed would be devisive between the negative of many players dislike of netdecking and many people's like of freedom of information, that was the argument I assumed would occur.

You managed to succinctly describe an outcome, that while more of a hypothetical scenario, rather than the known outcome of such a situation, would not only allow for both freedom of information and reducing of netdecking, but could reinvigorate the competitive community whilst making it feel much more open ended and welcome, fitting the spirit of the format and the needs of the playerbase.

Now I don't know how this could be achieved, but to ignore such a possible boon to the format would be negligent, thank you so much for this comment, may I chat with you more about this and a team I was planning on working on?

June 23, 2020 3:48 a.m. Edited.

SynergyBuild says... #4

I'm not sure exactly, I managed the Hulk and Consult lines that the deck pulled off prior to the banning often in roughly 1 and a half minutes on MTGO, which to be fair doesn't let you shuffle automatically, but that's also because I need to manually click each target trigger of Nomads en-Kor to Cephalid Illusionist, so I think it's fair to say that I'd do it faster irl.

The combos before had a bunch of methods, but it was officially banned for the toxicity of the deck in terms of winrate rather than the methods. Scooping never was considered rude by nearly anyone of hundreds of online Fish Hulk pilots (myself included). I mean, it's kinda rude to concede if it affects the game, but cEDH is play to win, not play to play, so if you can't win, conceding is often the nice thing to do.

The official ruling was the prevalence/winrate if I remember properly, I'll go look it up!

June 21, 2020 3:21 p.m.

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Midrange is defined as:

  • "Midrange decks are aggressive decks that flip the standard aggro-control deck archetype by attempting to control the early game, then going aggressive with large creatures in the mid to late game. Midrange typically features very few creatures in the 1-2 CMC range and instead tries to win with creatures in the 3-6 mana range while casting aggressive removal, board sweep, discard, and ramp cards in the early game.[1][2]"

Aggro is defined as:

  • "Aggro deck is a Magic: The Gathering term for an aggressive deck which attempts to win the game through persistent, quick damage dealing.[1][2]"

Tempo is defined as:

  • "Tempo is a term to describe the pace at which one plays threats. Some people would consider tempo as one of the fundamental components of Magic."

The way I play, I focus heavily on ramp for the first 3 - 4 turns. I then put out either enchantments or artifacts that handle ETB effects, anthem effects, or creatures with ETB effects.

Effects begin stacking and permanents begin holding synergy with each other.

Each creature I play acts as a secondary sorcery in terms of it having an ETB trigger. So I get the creature + an effect.

If my plan is going correctly, I am also triggering off multiple other sources of ETB effects, such as Garruk's Uprising, Warstorm Surge, Angelic Chorus, etc.

My goal becomes to put out large threats into the boardstate very early on and constantly hammer the ETB triggers over and over again.

The reason I love tokens so much is because they (generally) trigger all of my ETBs, so I get explosive value from just one Avenger of Zendikar. Then, when I am draw the unrelenting ire of the table, I have blockers. I also have them for other benefits, if designed as such.

Basically, when I play, my goal is to always be the biggest threat at the table, kill everything in my path and leave behind a wake of destruction.

Go big or go home ;) Timmy style!

July 12, 2020 3:18 p.m.

I love this for Rakdos inspiration.

My #1 preferred playstyle is Midrange Aggro with a Tempo flare.

Timmy, you dolt. That makes no sense!

Look, let me just kill everything, ramp hard and aggressively attack everyone without mercy every single turn while building a token army that cascade a crescendo of pain from ETB triggers.

All They Fear Is You

July 12, 2020 2:53 p.m. Edited.

So you alternate between sacs by equipping and not equipping, saving each time?


July 12, 2020 2 p.m.

SynergyBuild, where is the infinite mana coming from?

You sac Skeleboi for to Altar, and you get 1x treasure.

You need to use he treasure for and spend (For ) to get Skelly back.

You only have left, which is used to equip.

All mana is accounted for. Where is the infinite production?

I am assuming you mistyped your sentence: "(...) mine also makes infinite mana, (...)"?

July 12, 2020 1:58 p.m.

It's a little bit of extra work, but you could use Chromatic Orrery + Gravecrawler.

What happens is you'll be able to sac Crawler for , then thanks to CO you can spend as though it were , bringing Crawler back from the grave. Equip with the last and repeat.

While you don't generate infinite mana, you will generate infinite ETB and death triggers.

July 12, 2020 1:53 p.m.

Said on I want an ......


Abzan is more about the cycle of life, death and rebirth (be it spiritually or necromantically).

I'd love an Enchantress, but I don't think we would get one. If we do, it'd definitely be reanimation-themed

July 11, 2020 2:07 p.m.

Said on Champions of Might...


Flooremoji, I hear ya. Maybe add Enchantment?

But you get both up to one land AND one creature. That -4 gets you two cards. That's pretty good, in my opinion. Every other Planeswalker that does this kind of thing gets you one card, not two.

July 11, 2020 3:34 a.m.

Said on Champions of Might...


The ultimate Timmy Planeswalker! :D

Champions of Might

Legendary Planeswalker - Garruk Huatli

{Creatures you control have Riot}

+1 Create a 3/3 green Dinosaur creature token with trample. You may have it fight target creature you don't control.

-4 Reveal the top five cards of your library. You may put up to one land and one creature from among them into your hand. Put the rest on the bottom of your library in a random order.

-8 You get an emblem with "Whenever you cast a creature spell, create two token copies of it."



Personally, for a Timmy card, I think this is perfectly balanced. I wouldn't change a single thing about it. However, I'd still appreciate feedback.


July 11, 2020 2:57 a.m.

So no mana costs, right? They are kind of like Conspiracy cards?


Ajani's Rallied Forces


At the beginning of each end step, if a player has 15 or more creatures in play, that player wins the game.

What happens if two or more players meet the same criteria? For example, the Garruk one can easily be met by multiple players.

Moar Goals pls

July 11, 2020 2:48 a.m.

Said on UGIN CAN'T BE ......


DuTogira, so like Will and Rowan, they share a spark?

July 11, 2020 12:54 a.m.

Said on UGIN CAN'T BE ......


Dromoka Waifu, lol

For real though, I always found it odd that he does have cards that actively help the Eldrazi.

I wonder if Ugin and Bolas aren't twins, so much as the same entity with their minds split in twain, and somehow in different bodies.

It's kind of odd that Bolas and friends are all referred to as part of the same brood and they are all brothers and sisters, yet Bolas and Ugin are "twins".

Like, if they all came from the same brood and all at the same time, they'd all be twins of each other by default. Why does this distinction exist between only Bolas and Ugin, and not like Palladia-Mors and Bolas, or Arcades Sabboth and Ugin?

I suppose it could be a more philosophical representation, as between all of them only Bolas and Ugin had sparks that could ignite, making them "Planeswalker twins", in a sense. Not like Will and Rowan As physical twins, but in a metaphysical sense.

Even then, it's a hard thing to suggest. From the lore I have heard, a spark exists in roughly 1 in a billion beings. That spark must be ignited through extreme physical and mental duress, and they must have the willpower to survive it.

So on a planet such as our Earth (if Earth were a Plane), we might have theoretically 7 people on the planet with a spark, maybe two or three would ignite, and maybe only one would survive.

With Will and Rowan as an exception as they share a spark between themselves, what are the odds that two distinct sparks exist within not just the same family, but within actual siblings?

The more questions we seem to ask, the more answers we seem to get that elude toward Ugin and Bolas, perhaps, being the same entity - divided in half.

July 11, 2020 12:41 a.m.

Said on UGIN CAN'T BE ......


Pretty interesting. Following to learn more.

The only thing I know of Ugin that wasn't mentioned here is what his magical ability actually is, which is essentially transmutation of mana. Basically, Ugin is able to take one type of mana (such as red) and transmute it into another kind (such as blue).

None of this has ever been represented on cards, but that is supposedly what his powers are.

Or, at least that is what I have read about from the various wikis and what videos going into his lore have said.

Perhaps transmuting mana is a bad way of wording it. He can alter one form of matter into another. Kind of like alchemy, but I believe he does so on a more fundemental and deeper level, ala mana manipulation.

July 10, 2020 11:56 p.m. Edited.

Marit Lage, Horror of the Depths

Legendary Snow Creature - Horror

Indestructible, Flying, Delve

When Marit Lage enters the battlefield, each opponent sacrifices a permanent for each card you exiled from your library when casting it.



July 10, 2020 4:12 p.m.

Jade, Royal Assassin

Legendary Creature - Human Assassin

First strike, Vigilance, Stun (When this creature deals combat damage to another creature, if that damage was non-lethal, tap that creature. It doesn't untap during it's controller's next untap step.)


Not a good card, but flavorful for Jade.

Moar pls

July 10, 2020 12:57 p.m.

Kano, Black Dragon Leader

Legendary Creature - Human Minion

Trample, Meance

Whenever Kano, Black Dragon Leader deals combat damage to an opponent, you may gain control of target nonland permanent they control with converted mana cost equal to or less than the amount of combat damage dealt to them in this way.

At the beginning of your upkeep, create a 2/1 black Mercenary creature token for each permanent you control that you do not own.

"It's just business, love."


I'll admit, the black is represented poorly. Nothing actually represents it. I feel Kano is definitely Rakdos, but albeit more enthralled by possessions and not suffering. Hence, hybrid mana.

Make another Mortal Kombat character. Any game is fine. No guest characters.

July 10, 2020 3:22 a.m. Edited.

Stoic Nightwatcher


Whenever a creature attacks you, put a blood counter in Stoic Nightwatcher.

: As an additional cost, pay life equal to the number of blood counters on Stoic Nightwatcher. Transform it.

Noone is quite sure when such a fiendish sculpture was erected, only that it was suddenly there...

Ravenous Nightspawn

Artifact Creature - Gargoyle

Flying, Menace

When Ravenous Nightspawn transforms, each opponent discards a number of cards equal to the number of blood counters on Ravenous Nightspawn.

Ravenous Nightspawn gets +X/+X where X is the number of blood counters on it.


Gargoyle Commander pls

July 9, 2020 8:36 p.m. Edited.

Said on I need the ......


As for death pinging, there are creatures that work with investment. Lord of Shatterskull Pass works if you level him up.

You can go "infinite" with Deathbringer Thoctar if you get a +1/+1 counter in him and give him Deathtouch.

Mainly you're looking at red to get the job done. There are ways outside of red, though.

Viridian Longbow + Thornbite Staff is one example. You tap to ping using Longbow, then untap with Staff. No mana costs required.

July 9, 2020 7:22 p.m.

Said on I need the ......


I'm at work for the next four hours, but I'll gladly jump in and help when I get home! :D

Pinging doesn't really work in EDH, though. You want mass damage effects, such as Warstorm Surge and Impact Tremors, though.

July 9, 2020 7:17 p.m.

Ascend from Hell



Spells you control with Hellraise have Cycling .

Gives you a way to get them into your graveyard in the first place. Cycling cost reduced from to since you are affecting a limited pool of cards.

I think we've had enough of Hellraise. There seems to be a lot of confusion on how it should work and what it should do or feel like.

Wildcard, that isn't Hellraise-related.

July 9, 2020 3:53 a.m.

So, if I understand Hellraise correctly, the card may only be case from the graveyard? So with the card in hand, it holds no value? You need to first get it into the graveyard, yes?

If this is the case, I feel like there are two solid paths to go.

One, put Cycling on it. It makes the card somewhat more expensive as you must pay to cycle it first, but the advantage here is you get to replace it with a new card in your hand. Also, once Cycled, it can sit and wait in your graveyard seemingly indefinitely. So, even if you have no cards in hand, you still have access to those in your graveyard.

Secondly, perhaps we take a page from Eldraine (get it?) and look toward how Adventure is designed. In our case though, it's the opposite.

First, you cast the creature. Then, when the creature dies, you can Hellraise it as a Sorcery to gain a spell off of it. This gives you a board presence, meaning the card isn't a dud in your hand, but holds secondary utility once said creature dies, giving you effectively two cards on one piece of cardstock - like Aftermath, Adventure and Fuse.

July 9, 2020 2:39 a.m.


Nissa, Who Shakes What Zendikar Gave Her

Oathbreaker TypicalTimmy


Lathliss' Brood

Commander / EDH TypicalTimmy


Kiora's Eternity - Dual Infinity, and Beyond!!

Oathbreaker TypicalTimmy


Karlov 2020

Commander / EDH* TypicalTimmy


Go Broko with Oko

Oathbreaker* TypicalTimmy


Silumgar's Horde

Commander / EDH TypicalTimmy


Tuvasa Voltron

Commander / EDH TypicalTimmy


Finished Decks 464
Prototype Decks 360
Drafts 0
Points 9117
Avg. deck rating 3.67
T/O Rank 2
Helper Rank 27
Suppressed formats Legacy, Pre-release, Heirloom, Vintage, Vanguard, Pauper, Noble, Hero, Block Constructed, Limited, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Pauper EDH, Canadian Highlander
Good Card Suggestions 82
Last activity 55 minutes
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