Hall of Heliod's Generosity

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hall of Heliod's Generosity

Legendary Land

: Add .

, : Put target enchantment card from your graveyard on top of your library.

kamarupa on Abiding Combo

3 weeks ago

Nice brew! I'm a big fan of Abiding Grace, so this deck won me over right there.

I notice your only means of removal is Fume Spitter, which is pretty limited. But I also notice you have some +1/+1 counter pump with Scorn-Blade Berserker. So I wonder if maybe trying to work in a couple proliferate cards might give the deck a little more punch. Contagion Clasp, Unbounded Potential, Metastatic Evangel, Drown in Ichor, Karn's Bastion, and Grateful Apparition all seem like decent options.

I also notice you're running 24 lands, which is what I usually try to brew with, but given how few non-one-drops you have, I think you might be able to cut 1-2 safely. You might also consider dropping the one copy of Tragic Poet for Hall of Heliod's Generosity, but I suspect that's not on the table for budget reasons. Still, just one copy isn't that expensive and Hall is repeatable, which is a pretty big upgrade from the Poet. In my experience with Hall, once it's down, opponents just give up even trying to remove my Enchantments.

Tectonic Edge also seems a little extreme for a full set - going after non-basic lands seems a little out of place for a deck that has to work hard to remove a 2/2 creature. So I'm a little curious about that choice and wonder if maybe a sideboard could address whatever concerns Edge is in for. I wonder, also, if Field of Ruin might be a better option. Even though Field has a higher activation cost, it also comes without the extra need for an opponent to have 4+ lands AND it replaces itself, which helps maintain your manabase.

Oh, and maybe 1xCastle Locthwain for a little extra draw card power?

theNeroTurtle on test

1 month ago

hello

SufferFromEDHD on Genju say All Realm Matter

4 months ago

raises fist in the air in Genju solidarity

Dark Confidant would be so powerful in this deck with 46% zero CMC. Cut Diabolic Intent.

Floodbringer & Oboro Breezecaller > whichever 2 moonfolk you think are the weakest. Uyo seems bad in a deck with 6 spells.

Blossoming Tortoise > Sporemound

Treasure Hunt > Maelstrom Nexus

Ancient Tomb > Sol Ring

This deck would greatly benefit from Academy Ruins, Hall of Heliod's Generosity and Volrath's Stronghold

theNeroTurtle on Cass, hand of vengeance new

6 months ago

This Commander looks pretty cool.

Songbirds' Blessing – Highly recommend.

Retether – Also highly recommend.

Good support cards would be:

Heliod's Pilgrim

Kor Spiritdancer

Moon-Blessed Cleric

Hall of Heliod's Generosity

Load more
Have (2) Azdranax , metalmagic
Want (1) TrueRandom11