Combos Browse all Suggest
- Defense of the Heart + Hall of Heliod's Generosity
- Hall of Heliod's Generosity + Second Chance
- Hall of Heliod's Generosity + Underworld Breach
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hall of Heliod's Generosity
: Gain .
, : Put target enchantment card from your graveyard on top of your library.
2 weeks ago
I think you need more token spells for Slate of Ancestry to be worthwhile. Tezzeret's Gambit is among the best draw-card spells you can get in mono-white. Unless you want to spend the big bucks on Esper Sentinel.
Anointed Procession seems like a good fit, though even pricier than the Sentinel.
3 weeks ago
I love the idea of playing curses and I think you've got a lot of good cards. I playtested it a few times and have some notes:
I'd def include 1-2 Hall of Heliod's Generosity.
I'd cut at least all 4xDuress, if not all 4xInquisition of Kozilek, too. Having 8 discard spells favors early game play but I think it puts you at a disadvantage later in the game.The enchantment curses are geared toward a slow game, eeking out a win around T10. By that time, there are fewer, if any viable targets for Duress, let alone Inquisition of Kozilek. On top of that, you have 8 removal spells, 4 of which double as a boardwipe, and also Torment of Hailfire, so you have effective means of shutting opponents down.
Damn seems like a fantastic fit here, providing a useful boardwipe as well as early spot removal.
Vindicate also seems like a great spell here, providing a broad range of removal making it always useful. That said, at 3MV, if half or even all the discard spells were cut, Revoke Existence or Disenchant would be good additions in the sideboard.
I think I'd either use the slots freed up by cutting discard spells to increase the number of creatures, or I'd cut the 3 defenders entirely. They're not likely to help much with so few numbers. I'm leaning toward cutting them. There are better ways to gain life and draw cards and they're not blocking for much.
If you cut all the creatures and discard spells, you'd have 11 slots to give you an edge. I think you'd want to maintain the MVs of the cut spells, keeping everything to 2MV or less. Darkness/Holy Day could be decent. Fatal Push and Path to Exile also. I think 4xNight's Whisper or some other draw spell would be good, though only if it's drawing at least 2 cards for MV 3 or less.
Since you're playing a long game, Dark Petition might be a possible option.
Overwhelming Splendor is an awesome spell, but even with one copy, the prospects of hardcasting it from a draw seem slim.
Work on a sideboard that can help you against your worst matchups. In addition to Revoke Existence or Disenchant, Infernal Reckoning, Tainted Remedy, Extirpate, Everlasting Torment, Ratchet Bomb, and Elixir of Immortality might be good options.
3 months ago
I will publish a similar Esper Deck soon with the commander, but it is built a little differently. I am focussing more on enchantments, flying and faeries, not in thopters or very few in mill.
3 months ago
3 months ago
Love the jank! But no Hall of Heliod's Generosity to get back the important stuff if removed?
3 months ago
I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.
Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.
Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.
Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.
Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.
Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.
Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.
4 months ago
Edgewalker was cut a while ago, and the deck's average CMC has dropped since then as well. I often felt the cost reduction was relatively inconsequential. Same goes for Ayli, Eternal Pilgrim. Good card, but I found I almost never actually activated her, and the removal portion is pretty well covered by the deck's removal package.
Not sure about Gift of Immortality and Dance of the Dead. I often feel like I have too many slots devoted to Reanimation cards as it is. I've considered cutting Animate Dead a few times, but haven't due to it's great synergy with Hall of Heliod's Generosity - which of course both of your suggestions here would take advantage of as well. Perhaps I'll swap Victimize out for Gift of Immortality.. something to think about!
Thanks again, really great suggestions! =D
4 months ago
Karmic Justice would protect a huge percentage of this deck.