
Combos Browse all Suggest
- Defense of the Heart + Hall of Heliod's Generosity
- Hall of Heliod's Generosity + Second Chance
- Hall of Heliod's Generosity + Underworld Breach
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Hall of Heliod's Generosity
Legendary Land
: Add .
, : Put target enchantment card from your graveyard on top of your library.

![Anikthea, Hand of Erebos feature for Anikthea's Enchanting Recycling Plant [Primer]](http://static.tappedout.net/mtg-cards-2/commander-masters/anikthea-hand-of-erebos/femme-fatale-anikthea-hand-of-erebos-cmm-16833502830.png)



![Burakos, Party Leader feature for Puro Pinche Party [Primer]](http://static.tappedout.net/mtg-cards-2/battle-for-baldurs-gate/burakos-party-leader/femme_fatale-burakos-party-leader-clb-16540700650.png)

kamarupa on
WG enchantments
3 weeks ago
I have deck like this. You might find it worth reviewing, though I included blue in mine: Manic Enchantress. It's pretty funny, too, as it's a self-mill by card draw deck. I win with a slightly cheaper paper version more often than my friends would like.
My advice for your deck is to cut 2x Sythis (Legendary) and instead include 2xEnchantress's Presence and to include something like Rancor to provide you Yavimaya Enchantress some evasion. I'd also strong recommend Hall of Heliod's Generosity.
kamarupa on
Squirrels, Squirrels, Squirrels! (Squirrel Prison)
3 weeks ago
Fun stuff! I have some thoughts. I hope you find something useful, but no worries if you don't!
White is really where it's at with enchantments and the graveyard, namely Hall of Heliod's Generosity. I'd imagine if that were the only thing you needed white mana for, you could probably pretty often get by with a Birds of Paradise and maybe something like a Fertile Ground or Prismatic Omen. However, there are some other nice white spells that might prove just as helpful to you - Sacred Ground and Terra Eternal.
I don't play competitive MTG, but it's my understanding that in fast formats like Modern, you don't really need or even want repeatable/permanent solutions to threats your opponents might have. What we want are fast, efficient, and broadly applicable answers that buy us just enough time to gain enough advantage to win. So my advice - and do take this as a humble suggestion and not any sort criticism - is to forget the artifact defenses (and enchantments I mention above) and focus on having the mana available to cast your counterspells and/or add some low MV protection spells like Tamiyo's Safekeeping or Heroic Intervention and also a Fog/Holy Day or two.
I'd also say that while Drift of Phantasms is decent, I've come to prefer card advantage over tutors. It always seems like it too much to spend 3MV on a cantrip tutor that also reveals your threat. If you wait until you have enough mana to tutor a card, cast it, and have the mana to protect it for two turns, you're already looking at something like T10 without a synergized ramp in place. And that's probably just too slow for [competitive] modern. So, personally, and again, I'm not interested in competitive play, so feel free to ignore me, but I prefer spells like Harmonize for the card advantage and broader range of impact in getting me what I need, even if it is more of a gamble than a tutor. If you keep the artifact defense, you might consider Thoughtcast.
As much as I like what you're trying to do, I'd want an extra land or two, even with the Birds of Paradise. As little as I like it, I've come to believe 22+ lands is usually worth it, especially in a deck that's counting on casting multiple 3MV spells for their win-con.
I like a lot of things about Verdant Command, but I haven't found it useful enough in my little playgroup to warrant a full set in a mainboard.
My final piece of advice is to use the 'Copy Deck' feature here to make forks of this to try out things I suggested (and other ideas you might have). I find it so useful to have multiple builds of the same deck to playtest and compare what's really helping, what isn't, what's fun, what's slow, etc.
kamarupa on
Grave Collusion 5.0
1 month ago
Thanks, psionictemplar. I actually played my paper version of this deck for the first time in over a year last night and got 2 wins in 3 games in 1v1v1 multiplayer. I was SO freaking close to being able to steal multiple Siege Rhinos from one of my opponents but, unfortunately, I wasn't able to get an Agadeem Occultist down soon enough. By the time I did play one, I was already going infinite so I milled both opponents out before the Occultist recovered from summoning sickness. It was a super fun win, regardless. My friend that plays Siege Rhino has gotten so good at bouncing it, returning it from his graveyard, and even pulling it back out of exile that stealing it is probably the only way to really stop him from abusing it, so I was really hyped to have the chance; it just didn't work out.
There are def issues with this deck - 1) 4 colors means unstable mana-base, even with expensive lands. There's almost no fixing it. I have some builds that exclude white, but I decided Hall of Heliod's Generosity was useful enough (opponents like to remove Arcane Adaptation) that it was worth hurting the manabase - I could change my mind on that 2) the combos work best together because they rely on Allies to trigger, leaving little room for utilities, etc 3) the MV of many Allies at 5 makes the deck fairly slow in such a fast format. - All that said, I'm curious what non-budget suggestions you might have. Also, I love getting +1's, so if you don't have any suggestions, maybe that means you think it could deserve a +1? Regardless, thanks for taking a look and for you comment! Cheers!
Balaam__ on
Mortal Kombat
1 month ago
Thanks for posting kamarupa, and yikes! How did I miss Hall of Heliod's Generosity? I’m mayboarding this stuff right away until I have time to revise.
kamarupa on
Mortal Kombat
1 month ago
Viscera Seer seems like a good fit here, especially with Stitcher's Supplier
I think there's zero chance you don't NEED Hall of Heliod's Generosity here.
I'm a huge fan of Gnaw to the Bone even though it's not really that great of a spell. This deck is probably the best use-case I've ever seen for it, so big props!
I'm doubtful as to its efficacy, but Mulch comes to mind as another card that seems somewhat fitting here.
Apoptosis on
Gear Up!
2 months ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
Last_Laugh on
Arna's Kennundrüm: Counters Auraquipment?
5 months ago
Necramus I've been looking for a foil Academy Ruins locally (while secretly hoping for a reprint) with no luck so far. I want to complete the trifecta because I already own and run Volrath's Stronghold and the foil Hall of Heliod's Generosity you noticed.
Have (2) | Azdranax , metalmagic |
Want (3) | jw560211_magic , Rezon Dragonfang , TrueRandom11 |