Hall of Heliod's Generosity

Hall of Heliod's Generosity

Legendary Land

: Gain .

, : Put target enchantment card from your graveyard on top of your library.

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Legality

Format Legality
Custom Legal
Commander / EDH Legal
Highlander Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
1v1 Commander Legal
Block Constructed Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Casual Legal
Legacy Legal
Modern Legal

Hall of Heliod's Generosity occurrence in decks from the last year

Latest Decks as Commander

Hall of Heliod's Generosity Discussion

Santiago1011 on Liesa, Angel of Monsters and Masochism [PRIMER]

3 weeks ago

C4K3P0P I initially was considering it, but really loves its colored mana costs and I get about 5-7 enchantments out in the average game, which is a decent amount, but not necessarily something that makes me feel the need to run Hall of Heliod's Generosity. I'll add it to the maybe board for the simple fact that I don't think I have too many colorless lands

C4K3P0P on Liesa, Angel of Monsters and Masochism [PRIMER]

3 weeks ago

Have you considered Hall of Heliod's Generosity for a utility land? Feels at home here with enchantments being such a core part of the deck.

multimedia on Teysa, Peasant Slayer

1 month ago

Hey, nice first build of Teysa.

I see Darkest Hour which means you're going combo. Blasting Station can replace any aristocrat as the win condition in the combo because any creature you sac creates a token which untaps Station.

Reveillark + Karmic Guide + Teysa is a combo to exile all your opponents creatures because Teysa can sac herself and Lark/Guide are white creatures who can reanimate each other and Teysa. Lark + Guide + sac outlet is a combo to reanimate all the 2 or less power creatures in your graveyard which an aristocrat can be the win condition or Ayara or Gray Merchant of Asphodel. Buried Alive is very good at setting up Lark + Guide getting an aristocrat into your graveyard.

Hour is an important card and you're playing many other enchantments which makes Hall of Heliod's Generosity a helpful recursion effect. You're playing many utility lands which gives Expedition Map many choices thus I think it's worth adding. When your Commander is able to create 1/1 tokens it makes Skullclamp excellent repeatable draw.

Cards to consider cutting:

Good luck with your deck.

LitchOubliette on Commander Staples Cube

1 month ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

ghostfire86 on This is my boomstick

1 month ago

Thanks for sharing your list on the Facebook post.

I can see a lot of cards that I also played in my Uril deck,

Uril, Stalker with the Mist

First big issue is see is that you have very little ramp. At a minimum you should be running these mana rocks:Sol Ring, Arcane Signet, and three guild signets or three talismans:

Boros Signet or Talisman of Conviction

Selesnya Signet or Talisman of Unity

Gruul Signet or Talisman of Impulse

I run a lot more additional ramp in my deck. In fact I found making use of land auras like Fertile Ground help with my draw capabilities due to my enchantress effects. Cultivate alone isn’t enough. Add Kodama's Reach, Nature's Lore, and Three Visits. Since you want to drop big auras like the Eldrazi aura, you should consider Academy Rector to cheat out one of those big auras.

You should consider adding the enchantress package:

Verduran Enchantress

Argothian Enchantress

Satyr Enchanter

Season of Growth

Sram, Senior Edificer

Kor Spiritdancer

Enchantress's Presence

Spot removal is important and Uril has access to Contested Cliffs. Hall of Heliod's Generosity is a great utility land to recur those lost auras. Kessig Wolf Run and Yavimaya Hollow are another great utility land.

Don’t just pick the auras that make Uril big. Pick good utility and evasion tactics like flying, trample, protection.

I don’t like Spectra Ward because once it’s on you can’t add more auras. There are plenty of pro creature auras that are cheaper cmc, and Uril doesn’t really need pro color because of the hexproof.

I hope this helps. Look over my build and maybe that’ll give some more ideas.

MrKillStar on Life Management 101

2 months ago

HELLcaster19: If you have both Reservoir and Bolas's Citadel, Sensei's Divining Top helps with the combo aswell. Its infinite damage with Sensei, Necropotence is not (without Elixir of Immortality), so anyone who just gains a lot of life is out of reach.
Beacon of Unrest or Buried Ruin are both fairly nice to return some destroyed combo pieces back to board/hand. Hall of Heliod's Generosity to get back either Necropotence for combo or just some other googie enchantments to recast with Bolas's Citadel.
Tainted Sigil - could help you to get your lost life back from either damage or enables you to pay some huge amount of life for Necropotence, etc.

Azeworai on The Lion of Jamuraa

2 months ago

I am of two minds on this deck.

1) I am extremely fond of anyone who utilizes older, lesser-known creatures as a general of their deck.

2) The list itself seems incredibly janky.

Either way, I bloody love it!

For actual recommendations, I suppose I should grant a few.

Abolish is a card that people do not anticipate, thence I have gladly included it in some of my multi-coloured White lists. I would try it.

Reverent Mantra is just a splendid card. It nullifies a kill spell out of nowhere, all whilst being hilarious against certain wraths.

Just as a utility land, Hall of Heliod's Generosity is able to retrieve some fallen utility enchantments. Merely looping an Aura of Silence can be quite meritorious.

Lastly, I do not know how effective it would be in this list, but Balancing Act is my favourite wrath effect. Try it, then cut it.

I do hope this is of some aid.

For some older commanders of my own, I have a fair few.

Hazezon Tamar

Eladamri, Lord of Leaves

Adun Oakenshield

Bladewing the Risen

Feel free to write comments of antipathy anent my annoying offerings.

Good day to you.

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