Hall of Heliod's Generosity

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Hall of Heliod's Generosity

Legendary Land

: Add .

, : Put target enchantment card from your graveyard on top of your library.

Tur on Hidden Power - Crop Rotation

1 month ago


Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

CommanderNeyo on Rograkh and Tymna's Background Check

1 month ago

Thank you for the feedback! I hadn't seen Brazen Cannonade, and I will consider adding it. I'm not particularly sure what I would replace it with, but I like that it accomplishes two goals in the deck (rewarding aggressive plays, providing card advantage).

As for Hall of Heliod's Generosity, I don't know why I didn't have that in the deck before! An excellent inclusion. Thank you for the suggestion, I will see what land I think I can cut for it, probably just a Swamp.

Tur on Hidden Power - Crop Rotation

1 month ago

Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.

The powerful card I plan on discussing here is Crop Rotation.

This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.

It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).

Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:

Utility Lands:

Theme Lands:

Ramp Lands:

Color-Fixing Lands:

There are many more unlisted cards in each category which could fit your specific deck.

Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.

Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.

All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.

Nymphrodell on B/W Curse

1 month ago

Hey Lillibritches! Number 1 Piece of advice: add Hall of Heliod's Generosity

I've been working on a curse deck for years. I created a vampire curse deck six years ago Cursing vampires, then completely overhauled it twice and have been working on a b/w control version for the past two years (url because I can't seem to get the internal link to work for it) https://tappedout.net/mtg-decks/nymphrodells-modern-curses-1/. I am curious as to why you have two copies of most of the curses you are playing. It looks like you're trying to hard cast 7 and 8 mana spells in modern... which just isn't feasible, even with Accursed Witch  Flip transformed. If you're worried about your curses being removed and not having more copies, Hall of Heliod's Generosity gives you a way to retrieve them.

Speaking of her, she is far too slow and clunky. You have to either draw a removal spell (which you only have two copies of) and use it on her, or wait for your opponent to kill her (which they won't do if they're playing carefully). Either way you have to wait until turn 5 at the earliest to pay 1 less mana for your curses. Which sounds great, except you've probably spent mana to kill her so you actually can't cast a meaningful curse that you wouldn't've been able to without Accursed Witch  Flip in the first place. If you want a card that reduces the mana cost of your curses, I would suggest Hero of Iroas, though I am still unconvinced on its reliability it is much more reliable than Accursed Witch  Flip.

I hope my advice helps!

Crow-Umbra on Rograkh and Tymna's Background Check

1 month ago

Very cool and unique deck concept, I like it a lot. If you haven't seen it yet, you might want to consider Brazen Cannonade. Your deck definitely seems like it wants to throw creatures into combat, and this can put your opponents into a "damned if you do, damned if you don't" with blocking your creatures.

With all of the enchantments you're running, I'm a bit surprised you don't have Hall of Heliod's Generosity as part of your mana base.

pinecone2k3 on current edgar

2 months ago

I see you have Vito and Sanguine Bond already. For the record, I also run Cliffhaven Vampire and Marauding Blight-Priest in my Edgar deck, to help pop off the infinite combo with Exquisite Blood. Also, a copy of Hall of Heliod's Generosity can help, for those moments when someone cancels/destroys your Exquisite Blood. Just some food for thought.

SufferFromEDHD on Esika Ad Nauseam Gate Win

2 months ago

The Modern Horizon 1 life/1 card playset of lands was a really good idea. Your mana base is nice and tight now.

Your rocks are more expendable but that Manabond is very important. Hall of Heliod's Generosity for backup support?

Gonna try and suggest some stax taxes again :)

Engineered Explosives low cost/high value and grants global removal from 1-5.

Chalice of the Void can ruin a lot of strategies while your 0 cost lands deck can play unscathed.

These are less expendable than your rocks and would benefit from Academy Ruins for backup support.

RiotRunner789 on Hexproof in Mono White?

2 months ago

Looked at your deck list. Would recommend more utility lands since your only in one color with Hall of Heliod's Generosity being a must.

I would also throw in a couple more wraths since you have a few ways to give your commander indestructible. Worst case scenario, you wipe the board after he gets hit with targeted removal.

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