
Dakmor Salvage
Land
Dakmor Salvage enters the battlefield tapped.
: Gain .
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Commander / EDH | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Modern | Legal |
Limited | Legal |
Highlander | Legal |
Tiny Leaders | Legal |
Canadian Highlander | Legal |
Block Constructed | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Oathbreaker | Legal |
2019-10-04 | Legal |
Legacy | Legal |
Vintage | Legal |
Custom | Legal |
Dakmor Salvage occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Dakmor Salvage Discussion
seshiro_of_the_orochi on
TORMENT OF FROGFIRE
4 weeks ago
Great list. It's weird how easily Gitrog decks can become super powerful. Dou should definitely add Dakmor Salvage. It simply goes infinite with Gitrog and Noose Constrictor or Wild Mongrel.
MindBoogaloo on
Cheating Made Easy: Ramirez DePietro & Armix
1 month ago
Thanks for your suggestions abby315 & seshiro_of_the_orochi.
Transmute really has one of the strongest synergies with Ramirez; however, I didn't end up adding it for each CMC, because the deck is still in construction and I don't have key cards to tutor for yet. Also, I want to make sure that the card with transmute has a relevant ability. Otherwise, it'll only be a tutor and a waste of a card slot, imo.
- There are some obvious cards I will have to buy/trade for such as: Cranial Plating, Buried Ruin, Unearth, Reconnaissance Mission
- Maybe: Shadow of the Grave, Drake Haven (CMC3 slot is competitive & the 1 mana tax might be hindering my game plan; would like to hear your opinion on that card)
I haven't thought of Dredge cards. Thanks for that suggestion! I think cards with that ability might work best when I have both commanders in play. (probably cutting some cycling cards for Dredge) These are the ones I'm currently considering: Golgari Thug, Necroplasm and Dakmor Salvage. I think I need more cards that recur stuff from my graveyard besides Ramirez. (just in case he gets removed before combat dmg etc.)
What's your opinion on redundant cards? I already have 2 creatures that reduce costs of artifacts and 2 creatures that return artifacts to my hand when they die. How many is enough do you think?
Also looking for cards that synergize well with my commanders and help me recur non-artifact, non-creature cards.
seshiro_of_the_orochi on
Cheating Made Easy: Ramirez DePietro & Armix
1 month ago
This list is cool, I like the idea. Some cards you could try are the following:
Dakmor Salvage can put cards into your graveyard and can basically draw you cards with Ramirez. The same goes for Contingency Plan. Also, how about Oblivion Crown for additional commander damage with Ramirez? Finally, Shadow of the Grave seems really powerful.
Daedalus19876 on
To Drown the World in Death: Araumi EDH [PRIMER]
2 months ago
Testing out some temporary changes: Dakmor Salvage, Golgari Thug, Darkblast, Body Double, Fierce Guardianship, Obsessive Stitcher, and Unearth over Basalt Monolith, Demonic Tutor, Mana Drain, Notion Thief, Court of Cunning, Academy Ruins, and Forbid.
LitchOubliette on
Commander Staples Cube
3 months ago
Changelog (22/11/2020)
White
- +Abeyance
- +Academy Rector
- +Alseid of Life's Bounty
- +Eldrazi Displacer
- +Emeria's Call Flip
- +Felidar Retreat
- +Generous Gift
- +Giver of Runes
- +Leonin Arbiter
- +Mentor of the Meek
- +Mother of Runes
- +Order of the Sacred Torch
- +Sanctum Prelate
- +Skyclave Apparition
- +Unexpectedly Absent
- -Banisher Priest
- -Benevolent Bodyguard
- -False Dawn
- -Flawless Maneuver
- -Kataki, War's Wage
- -Not Forgotten
- -Oblation
- -Oblivion Ring
- -Parallax Wave
- -Promise of Bunrei
- -Sublime Exhalation
- -Sun Titan
- -Suppression Field
- -Terminus
- -Treasure Hunter
Blue
- +Curiosity
- +Hullbreacher
- +Sea Gate Restoration Flip
- +Submerge
- +Teferi, Master of Time
- +Training Grounds
- -Fact or Fiction
- -Into the Roil
- -Time Spiral
- -Pongify
- -Sleight of Hand
- -Reality Shift
Black
- +Agadeem's Awakening Flip
- +Big Game Hunter
- +Bitterblossom
- +Body Snatcher
- +Cabal Therapist
- +Corpse Dance
- +Feed the Swarm
- +Ophiomancer
- +Opposition Agent
- -Doom Whisperer
- -Exhume
- -Inquisition of Kozilek
- -Jet Medallion
- -Overeager Apprentice
- -Sickening Dreams
- -Sidisi, Undead Vizier
- -Skirge Familiar
- -Street Wraith
Red
- +Avacyn's Judgment
- +Blasphemous Act
- +By Force
- +Desperate Ritual
- +Goblin Cratermaker
- +Goblin Matron
- +Goblin Recruiter
- +Jeska's Will
- +Lightning Bolt
- +Possibility Storm
- +Ricochet Trap
- +Shatterskull Smashing Flip
- +Sneak Attack
- +Sweltering Suns
- +Thunderclap
- -Anje's Ravager
- -Balefire Dragon
- -Bogardan Hellkite
- -Comet Storm
- -Curse of Opulence
- -Daretti, Scrap Savant
- -Dire Fleet Daredevil
- -Dragon Mage
- -Generator Servant
- -Goblin Welder
- -Grapeshot
- -Hellkite Tyrant
- -Impact Tremors
- -Overmaster
- -Pyrokinesis
Green
Multicolored
- +Fiend Artisan
- +Kinnan, Bonder Prodigy
- +Lavinia, Azorius Renegade
- +Lurrus of the Dream-Den
- -Memory's Journey
- -Supreme Verdict
- -Teferi, Hero of Dominaria
- -Teferi, Time Raveler
Colorless
- +Aether Vial
- +Altar of Dementia
- +Bag of Holding
- +Damping Sphere
- +Jeweled Lotus
- +Lithoform Engine
- +Mirage Mirror
- +Prophetic Prism
- +Smuggler's Copter
- +Tormod's Crypt
- -Crucible of Worlds
- -Krark-Clan Ironworks
- -Memory Jar
- -Metalworker
- -Mystic Forge
- -Painter's Servant
- -Pithing Needle
- -Relic of Progenitus
- -Strionic Resonator
- -Voltaic Key
Mana Fixing
- +Ash Barrens
- +Branchloft Pathway Flip
- +Brightclimb Pathway Flip
- +Castle Locthwain
- +Clearwater Pathway Flip
- +Cragcrown Pathway Flip
- +Darkwater Catacombs
- +Geier Reach Sanitarium
- +Glimmervoid
- +High Market
- +Mishra's Factory
- +Mossfire Valley
- +Needleverge Pathway Flip
- +Riverglide Pathway Flip
- +Shadowblood Ridge
- +Shivan Gorge
- +Skycloud Expanse
- +Sungrass Prairie
- +Volrath's Stronghold
- -Canopy Vista
- -Cinder Glade
- -Clifftop Retreat
- -Dakmor Salvage
- -Dragonskull Summit
- -Drowned Catacomb
- -Glacial Fortress
- -Hall of Heliod's Generosity
- -Hashep Oasis
- -Hinterland Harbor
- -Isolated Chapel
- -Prairie Stream
- -Riptide Laboratory
- -Rootbound Crag
- -Smoldering Marsh
- -Sulfur Falls
- -Sunken Hollow
- -Waterlogged Grove
- -Woodland Cemetery
Davinoth on
Mulching with Muldrotha [Self Mill EDH]
3 months ago
abiblestudent: You just have to have 8 or more cards with Dakmor Salvage in hand at the beginning of your end step. You discard the Salvage to meet the max card requirement which causes The Gitrog Monster to trigger and draw a card, which you then dredge the Salvage back and attempt to discard back down to seven cards again. =)
Davinoth on
Mulching with Muldrotha [Self Mill EDH]
3 months ago
abiblestudent: Thanks for the suggestions and upvote! =D
Mirror-Mad Phantasm is awesome and I'm sad I was unaware of this card until now! Definite add. I had been considering replacing Traumatize with Fleet Swallower a while back, and in conjunction with Fraying Sanity either one is a healthy dose of cheese without too much jank. ;)
I used to run Golgari Thug and Golgari Grave-Troll in the first iteration of the deck and did like the way they worked, but in the end I think they were cut for Codex Shredder & Altar of Dementia. I do still run Dakmor Salvage as it can infinitely Dredge with The Gitrog Monster, and I've been trying to acquire Life from the Loam for some time now, but not an easy card to find it seems.
Thanks again, great suggestions!
SynergyBuild on Opposition Agent needs a preemptive …
3 months ago
plakjekaas Mainly because it actively stunts large amounts of combos outside of the best. My issue, unlike jaymc1130's is that now if Gitrog goes to Tutor their Dakmor Salvage, and you OP Agent, leaving it in Exile indefinitely, their deck now no longer works. Lists like Kess that can't reasonably run the Consult combo now or the old Kiki Piles that used Intuition or Buried Alive, as both of those are just triple tutors for the OP Agent player have the issue of even getting efficient wincons at all.
Now Kess, Gitrog, both Sisays, Arcum, Teferi, Elsha, Prossh, First Sliver, and tons of other decks that were playable are entirely unplayable. If you need combo pieces that have no equivalent, so if are exiled can deaden your deck, it is immediately unplayable of all three opponents are running OP Agents. If your deck is entirely ubiquitous it is too, which only leaves the midrange piles and no all in aggro combo lists nor overly specific pieces in the more janky brews can exist. It just leaves staxy games that take forever and have no originality.
Cutting down on playable decks isn't what I'd say makes a "diverse" format. Despite that, agreed, shouldn't be pre-banned, never wanted it to be.