Dakmor Salvage enters the battlefield tapped.
: Gain .
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dakmor Salvage Discussion
1 week ago
Have you considered Planar Void? Once it goes into the Graveyard it automatically exiles. speeding up the damage your opponents. There's also the added bonus that, unlike Rest in Peace, it won't automatically exile your whole graveyard when it enters the battlefield, allowing a little bit of interaction if you so wish.
Speaking of Rest in Peace, I noticed you only have Feed the Swarm to deal with that and Leyline of the Void. May I suggest adding any combination of Introduction to Annihilation, Mire in Misery, Pharika's Libation, and Scour from Existence? All of these cards can get you around LotV's and RiP's ability to exile before your cards reach the graveyard..
Also, You may want to considerDakmor Salvage as an extra dredge card.
Hope this helps. Happy Hunting!
1 month ago
I'm surprised to see you're not running Tireless Provisioner or Aetherflux Reservoir. Provisioner is just bonkers with all the landfall triggers and Aetherflux because youre already running the bolas citadel+sensei's top combo so it gives you another wincon
Or were you not wanting to go with any typical combo stuff? Cause I noticed you arent running Dakmor Salvage either.
1 month ago
Replacement effects don't use priority, triggers, or the stack at all. When a relevant event would happen, the replacement effect replaces it then and there. My favorite way to explain it is to think of it as modifying the event with parentheses: "Whenever one or more lands are put into your graveyard, from anywhere, draw a card (actually, you may choose whether to draw a card or instead dredge Dakmor Salvage)." The replacement effect will happen every time you draw a card as long as Dakmor Salvage is in your graveyard (if you draw three cards, you'll get to choose whether to dredge each time until you actually do).
You'll discard the land, trigger The Gitrog Monster, and when the trigger resolves and you go to draw a card, the replacement effect will apply and let you dredge instead. No one (including you) can respond to your decision before you proceed to draw or dredge, and any triggers that happen from you drawing or milling will depend on your decision. If you choose to dredge, no draw will have happened. Anything that does trigger will wait and go on the stack after the The Gitrog Monster's trigger finishes resolving.
(Sorry for paraphrasing above, but I'm not up to writing out the full text of dredge here...)
1 month ago
I've had different opinions expressed on this, but the question is when do replacement effects apply? Do they happen after the priority of what they are replacing happens or can they happen any time an event they could replace occurs? For example I have a Dakmor Salvage in hand, a Putrid Imp and The Gitrog Monster in play I discard dakmor triggering The Gitrog Monster's ability to draw a card. Does the draw trigger go though priority then the dredge? Or can dredge occur any time a draw is on the stack?
1 month ago
That commander is gorgeous. The only thing I don't like about it is that it doesn't actually exist. It would be an absolute blast to play. The power level seems fine. It could go infinite with The Gitrog Monster , any free discard outlet and Dakmor Salvage , but needing three cards, two of which are very specific, for an infinite cycle is ok for a precon commander.
Your other custom designs seem pretty well rounded out, as well. Fennelis is a great second-in-command for the deck while still being a potentially very powerful commander on its own. Will of the Marsh and Book of the Wayfinder are very cool from both a flavour and a power level stand point. They are good, can be great, but you need synergy for them to matter. That's a good point to be. I adore Pestilent Fiend, but this would be insane in The Gitrog Monster . Then again, Froggy goes infinite with everyone and their uncle, so that's fine.
Well donw seems to be what I wanna say!
2 months ago
Unfortunately your combo doesn't work due to this ruling:
702.52a Dredge is a static ability that functions only while the card with dredge is in a player’s graveyard. “Dredge N” means “As long as you have at least N cards in your library, if you would draw a card, you may instead mill N cards and return this card from your graveyard to your hand.”
702.52b A player with fewer cards in their library than the number required by a dredge ability can’t mill any of them this way.
If you have no cards in your library you can not use the dredge ability which means you would be unable to return Dakmor Salvage to hand.
The easiest fix to this would be to run Gaea's Blessing. If you mill this card it shuffles your graveyard back into your library so that you'll always have cards to dredge away. I recommend running two, as you'll get stuck if its the last card in your deck and you have an odd number of cards in deck given Dakmor Salvage can only dredge two cards at a time.
2 months ago
Honestly I wouldn't run Syphon Life in the side unless you're running at least 4x Raven's Crime and 1x Dakmor Salvage in the main as being able to lock your opponent into discarding a card per turn is very strong in rack races, but the ability to turn that into Gaining 2 life against, say, burn, is very powerful. When I ran Smallpox 8-Rack MonoBlack, I ran 22 lands, and still found not enough, Flagstones of Trokair definitely helps a lot of that, but if you're needing lifegain, run Kaya, Orzhov Usurper , (with Rest in Peace , her Ult basically wins you the game).
4 months ago
Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!
===accordion ===panel: Background I started playing Magic the Gathering back when Guilds of Ravnica was released. I bought 2 fat packs, and promptly built a Dimir surveil "standard" deck that was a steaming pile of hot poo. I then tried to "fix" it by adding in green, making it a sultai deck. This did nothing. However, ever since then, graveyard decks as well as the colors Black/Green/X have always had a special place in my heart. While I was assessing my commander decks, I realized I had never built a deck revolving around the graveyard, and I knew what I had to do. ===endpanel ===panel: Building the Deck To the Interwebs! I rushed to the computer to look on EDHRec to see what graveyard commanders there were. I already had a decent idea of what I was searching for. I had heard of [[Muldrotha, the Gravetide]], [[Meren of Clan Nel Toth]], as well as [[card:Karador, Ghost Chieftain]], but none of these seemed to speak to me. Going strictly Golgari seemed limiting, as there were many cards I wanted to play in blue. However, when I add blue to my decks, I always somehow turn it into a control deck, and I wanted this to be fun for the whole table. So, that idea sadly had to be thrown in the trash. I looked back over my options, and realized that I liked the idea of [[card:Karador, Ghost Chieftain]], I just didn't like how it limited you to one card per turn from the graveyard. So, I looked more into the Abzan colors, and found [[Nethroi, Apex of Death]]. It was exactly what I was looking for. ===endpanel ===panel: Gameplan With [[Nethroi, Apex of Death]], I would be able to fill my graveyard to my hearts content, then at the opportune moment cast my commander, reanimating most of my graveyard and turning the tide of the game. Ideally, I would win on the spot once I cast my commander, but since that is not always guaranteed, I added in some "stax" (not sure if that is the right word). Essentially just cards that would slow down my opponents until I can fill up my graveyard with the combo, then reanimate it again with Nethroi. ===endpanel ===panel: Winning the Game The main way this deck wins is through a combo involving [[Reveillark]], [[Karmic Guide]], a sac outlet such as [[Viscera Seer]], and a pinger, such as [[Blood Artist]]. Assuming all the pieces are on the battlefield, you can sacrifice the Karmic Guide to the sac outlet. Now, there is a [[Reveillark]], [[Viscera Seer]], and a [[Blood Artist]] on the battlefield, with a [[Karmic Guide]] in the graveyard. Then, you can sacrifice the [[Reveillark]] to the [[Viscera Seer]] to bring back the [[Karmic Guide]]. When the Karmic Guide enters the battlefield, it's ability will trigger, allowing you to bring back the [[Reveillark]], so you can repeat the process as many times as you need, until every opponent dies from [[Blood Artist]] triggers. <br> <br> While this deck may win through a combo, I don't want it to be as competitive as possible, as most of my playgroup is limited to a tight budget (College will do that to ya). ===endpanel ===panel: Budget In regards to budget, I'm trying to only buy <$100 worth of cards. I already own most of the cards in the deck, but any I don't I'll put in the acquire section. ===endpanel ===panel: Things I've Noticed/Help Needed A few things I've noticed when I goldfished a couple hands with this deck is that it's very mana hungry, and its early game presence is quite lackluster. I tried cutting cards to add in more ramp, but it's to the point where I love every card in the deck, and I can't bring myself to cut more (it was originally a quite hefty 148 card deck when I first drew up a rough draft). What do you think I could cut/replace to keep the core idea of the deck, while getting it down to 100 cards? It seems to be a little all over the place, and I keep noticing I don't have the right cards I need in my hand at the right time. Since this is my first Commander/EDH graveyard focused deck, what are your thoughts? What are things I can improve (besides the atrocious mana curve)? ===endpanel ===panel: Upgrades/Cards I'm Considering This is a list of potential upgrades for down the road, as they're too expensive for the deck at the moment:<br> [[Hermit Druid]]<br> [[Birds of Paradise]]<br> [[Protean Hulk]]<br> [[Fauna Shaman]]<br><br> This is the list of cards I'm considering putting in the deck: <br> [[Ancient Craving]] <br> [[Dakmor Salvage]] <br> [[Drownyard Temple]] <br> [[Night's Whisper]] <br> [[Painful Truths]] <br> [[Plumb the Forbidden]] <br> [[Sign in Blood]] <br> [[Village Rites]] <br> [[Brainspoil]] (can grab [[Karmic Guide]] or [[Reveillark]]) <br> [[Skullwinder]] <br> ===endpanel ===panel: Changelog This is just a spot for me to know what I took out for what, in the case that some cards I add underperform, or some are overperformers :)<br><br> 05/07/21 <br> -[[Fiend Hunter]] OUT for [[Leonin Relic-Warder]]. While Relic-Warder does not target creatures, it combos with [[Animate Dead]] and a [[Blood Artist]] effect.<br> -[[Morality Shift]] OUT for [[Skullclamp]]. Mortality Shift's 7 cmc is pretty high, and by the time I can cast it there are probably better things to do. Skullclamp allows me to draw cards, one thing that this deck is lacking, for a very low cost. <br> -[[Drannith Magistrate]] and [[Sun Titan]] are OUT. Magistrate was only in as a friend has several scary [[Golos, Tireless Pilgrim]] decks, and it shuts him down until he removes it. I'm still on the fence about Sun Titan. It IS a nice effect, but I'm struggling to justify the mana cost, and if I decide to reanimate it, there are generally better targets to reanimate. <be> -[[Fertilid]] OUT for [[Cultivate]]. While Fertilid is a pretty fun target for Nethroi's reanimate ability, I've found I'm struggling to cast Nethroi in the first place. ===endpanel ===endaccordion