Dakmor Salvage

Dakmor Salvage


Dakmor Salvage enters the battlefield tapped.

: Gain .

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Browse Alters View at Gatherer


Have (0)
Want (2) chandler10s , brokensaint058

Combos Browse all


Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Dakmor Salvage occurrence in decks from the last year

Latest Decks as Commander

Dakmor Salvage Discussion

seshiro_of_the_orochi on TORMENT OF FROGFIRE

4 weeks ago

Great list. It's weird how easily Gitrog decks can become super powerful. Dou should definitely add Dakmor Salvage. It simply goes infinite with Gitrog and Noose Constrictor or Wild Mongrel.

MindBoogaloo on Cheating Made Easy: Ramirez DePietro & Armix

1 month ago

Thanks for your suggestions abby315 & seshiro_of_the_orochi.

Transmute really has one of the strongest synergies with Ramirez; however, I didn't end up adding it for each CMC, because the deck is still in construction and I don't have key cards to tutor for yet. Also, I want to make sure that the card with transmute has a relevant ability. Otherwise, it'll only be a tutor and a waste of a card slot, imo.

I haven't thought of Dredge cards. Thanks for that suggestion! I think cards with that ability might work best when I have both commanders in play. (probably cutting some cycling cards for Dredge) These are the ones I'm currently considering: Golgari Thug, Necroplasm and Dakmor Salvage. I think I need more cards that recur stuff from my graveyard besides Ramirez. (just in case he gets removed before combat dmg etc.)

What's your opinion on redundant cards? I already have 2 creatures that reduce costs of artifacts and 2 creatures that return artifacts to my hand when they die. How many is enough do you think?

Also looking for cards that synergize well with my commanders and help me recur non-artifact, non-creature cards.

seshiro_of_the_orochi on Cheating Made Easy: Ramirez DePietro & Armix

1 month ago

This list is cool, I like the idea. Some cards you could try are the following:

Dakmor Salvage can put cards into your graveyard and can basically draw you cards with Ramirez. The same goes for Contingency Plan. Also, how about Oblivion Crown for additional commander damage with Ramirez? Finally, Shadow of the Grave seems really powerful.

LitchOubliette on Commander Staples Cube

3 months ago

Changelog (22/11/2020)








Mana Fixing

Davinoth on Mulching with Muldrotha [Self Mill EDH]

3 months ago

     abiblestudent: You just have to have 8 or more cards with Dakmor Salvage in hand at the beginning of your end step. You discard the Salvage to meet the max card requirement which causes The Gitrog Monster to trigger and draw a card, which you then dredge the Salvage back and attempt to discard back down to seven cards again. =)

Davinoth on Mulching with Muldrotha [Self Mill EDH]

3 months ago

     abiblestudent: Thanks for the suggestions and upvote! =D

     Mirror-Mad Phantasm is awesome and I'm sad I was unaware of this card until now! Definite add. I had been considering replacing Traumatize with Fleet Swallower a while back, and in conjunction with Fraying Sanity either one is a healthy dose of cheese without too much jank. ;)

     I used to run Golgari Thug and Golgari Grave-Troll in the first iteration of the deck and did like the way they worked, but in the end I think they were cut for Codex Shredder & Altar of Dementia. I do still run Dakmor Salvage as it can infinitely Dredge with The Gitrog Monster, and I've been trying to acquire Life from the Loam for some time now, but not an easy card to find it seems.

     Thanks again, great suggestions!

SynergyBuild on Opposition Agent needs a preemptive …

3 months ago

plakjekaas Mainly because it actively stunts large amounts of combos outside of the best. My issue, unlike jaymc1130's is that now if Gitrog goes to Tutor their Dakmor Salvage, and you OP Agent, leaving it in Exile indefinitely, their deck now no longer works. Lists like Kess that can't reasonably run the Consult combo now or the old Kiki Piles that used Intuition or Buried Alive, as both of those are just triple tutors for the OP Agent player have the issue of even getting efficient wincons at all.

Now Kess, Gitrog, both Sisays, Arcum, Teferi, Elsha, Prossh, First Sliver, and tons of other decks that were playable are entirely unplayable. If you need combo pieces that have no equivalent, so if are exiled can deaden your deck, it is immediately unplayable of all three opponents are running OP Agents. If your deck is entirely ubiquitous it is too, which only leaves the midrange piles and no all in aggro combo lists nor overly specific pieces in the more janky brews can exist. It just leaves staxy games that take forever and have no originality.

Cutting down on playable decks isn't what I'd say makes a "diverse" format. Despite that, agreed, shouldn't be pre-banned, never wanted it to be.

Load more