Dakmor Salvage

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped.

: Gain .

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dakmor Salvage Discussion

TheShadowNite on king-saproling

1 month ago

Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!

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TheShadowNite on Dead Men Tell (some) Tales

1 month ago

BrassLord those are some good ideas! This was almost a The Gitrog Monster deck, but I didn't want a big target on my back hahaha. I didn't even consider Dakmor Salvage , I'll deff see if it works. The only problem is that I'm not sure how I'd discard it again. I suppose if I constantly have more than 7 at discard step maybe? But as the deck is right now, I have the opposite problem haha.

That's fair, I'm also used to using engines, specifically the commander, instead of one off effects. I have an Arcades, the Strategist and a Teysa Karlov deck, so with both of those the card draw is stapled to the commander, all I have to do is supply a card that will trigger it (a wall with Arcades, creature dying with a card that lets me draw when creatures die in the case of Teysa). I'm not very familiar with one off card draw effects, so I'll look some more into that.

Hmm, that's an interesting idea. I really like Plumb the Forbidden , as I can sacrifice as many creatures I want. I might add that to my Teysa Karlov deck haha! I see your Costly Plunder , and raise you a Village Rites ! I never considered using dredge as a replacement for card draw spells, that's smart! Again, thank you for all the suggestions! Now I have even more hard decisions on what to cut haha!

BrassLord on Dead Men Tell (some) Tales

1 month ago

TheShadowNite hahaha, I was about to say, in goldfishing your hands I had the same experience! I think you have a good mass of Dredge creatures and grave enablers, so you could fill the grave, but then it'd stall out, either having to wait a turn for tap lands, or not being able to mutate the commander for an effect. It sounds weird, but maybe Drownyard Temple might have a place in there as a one off? Also I'd be interested in something like Dakmor Salvage . Just another dredge option if it hits the grave. (Though I may be a bit biased, I really like The Gitrog Monster hahaha)

I think the one off draw effects come down to personal preference. I typically like having repeated things like Phyrexian Arena Sylvan Library stuff that can get repeated use over the course of a game. Though I also play in a meta that has a lot of board wipes and tax effects, so resolving one is important as the games go a bit longer and I have to recoup after an Armageddon or Wrath of God resolves. I WILL say that I've had good experiences running one off card draw effects in jank tribal decks like Treefolk, where just jamming in a TON of card draw means you can keep drawing action and eventually flooding the board with crappy creatures lol.

I could see one off card draw working in your deck! In particular if you're working with a budget! There were some hands that were JUST close enough to being bomb, but fell short on lands or action. Black has a plethora of card draw one off options. like Sign in Blood Ancient Craving Night's Whisper .

Also maybe some food for thought? Since you have a lot of dredge creatures and dorks, something like Plumb the Forbidden , Costly Plunder could work, as you could replace the first draw with the dredge trigger, which would then still have a play by simply recasting the creature.

Just some ideas to playtest with!

iplayBANJO on The Gitrog Monster

2 months ago

OK. So this might get a little weird. Gitrog is maybe one of the funniest competitive combo decks in Commander. A very unique kind of combo that lets you draw your entire deck (multiple times) and do basically anything you want to win. It's very odd, and can be done for pretty cheap as far as I've seen. The things that are really necessary are The Gitrog Monster and Dakmor Salvage .

The way it works is that you discard Dakmor Salvage from your hand to trigger Gitrog's last line of text to draw a card. Then you use the Dredge ability on Dakmor Salvage to get it back into your hand by milling two cards from your library into your graveyard. Then you discard Dakmor Salvage from your hand again, and again... And again...

When you mill a land into your graveyard with dredge, you'll draw an additional card. So it's net positive in that you'll end up with more cards in hand then you started with. But wait, you ask, how do I not mill myself out of the game? I'm glad you asked. You shuffle your graveyard back into your library! The most efficient way to do this is with Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre , but I've also seen it done on a budget with Elixir of Immortality .

Now how do I turn this into a win, you wonder? You make mana during the loops described above and do whatever the f**k you want! Most rituals you have available to you, like Dark Ritual Cabal Ritual and Songs of the Damned , create black mana. But there are ways to create green mana. One simple one is Early Harvest . Those will give you infinite mana during the loop, which already puts all of your cards into your hand. Then you can win with simple stuff like Exsanguinate or Torment of Hailfire . Just make sure to pay attention to the grumblings of the other players at the table. If you can't hear them it probably means everyone picked up their cards and left. Congratulations! You've now won the game!

(I'll give your list a real look later, but I felt that I had to share all of the above information first.)

Gidgetimer on Does "Once per turn" really …

2 months ago

As OP said, you can create multiple cleanup steps by forcing a trigger during the clean up step multiple times. The easiest example of this to understand is discarding and then dredging Dakmor Salvage with The Gitrog Monster . OP's question is valid on the premise of most things ending on the cleanup step. They just missed the distinction that I made in my initial comment.

514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.

BrassLord on Gitrog Lands

3 months ago

One of my favorite commanders! I'm surprised not to see Dakmor Salvage in the deck. The interaction between your commander and dredge is super nutty!

If the goal is to get out a huge token from Dark Depths , I'd also recommend Vampire Hexmage . Can also double as planeswalker removal by getting rid of loyalty counters

seshiro_of_the_orochi on TORMENT OF FROGFIRE

4 months ago

Great list. It's weird how easily Gitrog decks can become super powerful. Dou should definitely add Dakmor Salvage. It simply goes infinite with Gitrog and Noose Constrictor or Wild Mongrel.

MindBoogaloo on Cheating Made Easy: Ramirez DePietro & Armix

5 months ago

Thanks for your suggestions abby315 & seshiro_of_the_orochi.

Transmute really has one of the strongest synergies with Ramirez; however, I didn't end up adding it for each CMC, because the deck is still in construction and I don't have key cards to tutor for yet. Also, I want to make sure that the card with transmute has a relevant ability. Otherwise, it'll only be a tutor and a waste of a card slot, imo.

I haven't thought of Dredge cards. Thanks for that suggestion! I think cards with that ability might work best when I have both commanders in play. (probably cutting some cycling cards for Dredge) These are the ones I'm currently considering: Golgari Thug, Necroplasm and Dakmor Salvage. I think I need more cards that recur stuff from my graveyard besides Ramirez. (just in case he gets removed before combat dmg etc.)

What's your opinion on redundant cards? I already have 2 creatures that reduce costs of artifacts and 2 creatures that return artifacts to my hand when they die. How many is enough do you think?

Also looking for cards that synergize well with my commanders and help me recur non-artifact, non-creature cards.

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