Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Bojuka Bog occurrence in decks from the last year

Latest Decks as Commander

Bojuka Bog Discussion

Grind on Mind Death

1 week ago

Cool deck!!!
Just my two cents, When you run mill, it is important to run graveyard hate too. Otherwise your opponents playing muldrotha or Kess or the like get a big advantage for free.
Bojuka Bog is great, Nihil Spellbomb is good, Soul-Guide Lantern is good, Scavenger Grounds is a bit extreme but an option.

Kutsu on Thran: The Untold Saga Of Modern's Destruction

2 weeks ago

I love how you can use your land slot ( Bojuka Bog ) as a combo piece. I might try a list with just Bojuka Bog and Fall of the Thran on my own. Thanks for the amazing idea!

BeesGetDegrees on Pillow Fort Mill

2 weeks ago

Removals • Bioessence Hydra - Expensive for the cost and really only can pop if you’re out with a ton of planeswalkers. - Doesn’t truly allow to combo off or put yourself further in a win position • Vryn Wingmare - Just ok. Could levy into stronger creatures. • Martial Coup - An ok board wipe but there’s better ones out there. • Altar of Dementia - Not valid as sacrifice doesn't proc with totem armor • Really Good spread of Lands. Quick pace and some very solid duals that keep up your pace • Dovin Baan - Does not help advance your enchantment Mill objective. • Dovin, Hand of Control - Not great in commander as you have to activate it on your turn • Kiora, Behemoth Beckoner - You’re not hitting with large creatures. Mill is your objective with a subtheme of enchanted/totem creatures • Finest Hour - You’re milling, not attacking. You already should be having fliers anyway.

Suggestions: • Common theme that the deck needs to be built from a behind position. You have an easy commander to keep some BRUTAL pieces alive and well.

• Many of your creatures do not utilize tapping effects (which should be your goal with the commander).

• Will need some life gain enchantments to stay in the game

• No easily combo pieces or blink pieces - Dramatic Reversal - Mindcrank

• Creatures that tap for mana and have totem armor. Easy ramp - Karametra's Acolyte

• Creatures to help Mill or slow down the game - Fleet Swallower - Dreamborn Muse - Silent Arbiter

• More instant or sorcery spells that actually can mill an opponent - Maddening Cacophony

• Creatures that can grow unhindered with totem armor - Scute Mob - Sun Titan - Bishop of Rebirth - Danitha Capashen, Paragon

• Completely missing ramp/ability to draw specific lands - Aesi, Tyrant of Gyre Can always enchant him for free unlimited lands - Cultivate

• Exile graveyard Pieces or different lands - Halimar Depths - Bojuka Bog - Myriad Landscape

• Better enchantments that are not expensive - Mirrormade - Memory Erosion - Patient Rebuilding

• Absolutely need some mana rocks

Mythrilia on Gaea's Wish, Elvish Wave

2 weeks ago

Hey Apollo_Paladin

Thanks for the suggestions! I've actually been meaning to get back to you on this and pick your brain a little more, but never managed to make the time for it. The release of TimeSpiral Remastered (and therefore replacing Bojuka Bog and Reclamation Sage with the old card look) however gave me the required kick in the pants that I needed.

I'm not sure on Tribal Unity - I'd probably add in more Warcallers at that point.

Helix Pinnacle in the deck beforehand, but giving my opponent even one turn to counter left me with a sour taste in my mouth. Sands of Delirium might be a better fit (and has been added to the maybeboard).

Vanquisher's Banner is a big potential. It could replace either Coat of Arms or Slate of Ancestry , but there are tradeoffs on both sides.

Sylvan Messenger - card draw! That's really the biggest issue this deck has had is it can burn itself out in situations and be left with an empty hand. any other suggestions for card draw (hence Weird Harvest in the maybeboard) would be appreciated.

Grind on Kathril, EDH Voltron

4 weeks ago

Sweet deck!!!
Fauna Shaman seems good, as does Eladamri's Call and Animate Dead .
Given that you spend so much effort getting creatures in your graveyard, seems like you might want to build up to a Living Death . If so then Bojuka Bog is a good idea.
Just some thoughts, cheers and have fun!!!

Malsorn on Zomboss

1 month ago

Looks like fun! What kinds of groups are you playing against? The landbase is always a good place to start, I'd recommend Path of Ancestry over the guildgate and Bojuka Bog / Scavenger Grounds if anyone in your playgroup interacts with graveyards. There's also plenty of great counterspell options out there, Didn't Say Please is strictly better than cancel here, but there's also SwanSong and Drown in the Loch , both of which are pretty powerful in Commander. Removal is also important to consider, there's a bunch of great kill spells that are better than Murder , but they'll depend on your playgroup. Go for the Throat , Price of Fame , Doom Blade , Spark Harvest , Heartless Act , selected based on what kinds of decks you play against. If you're going full zombie-ball, I'd recommend Coat of Arms as a duplicate Door of Destinies . If budget isn't an issue, there's Mikaeus, the Unhallowed , which is a great group-buff and recursion engine, and Patriarch's Bidding , which can give you a huge army really quick, so long as you don't have any other tribal players at the table, but if you keep their graveyards cleaned out it shouldn't be an issue.

MLS91 on Relics of Fear

1 month ago

Update: Loops/Combo's/Utility/Interactions

- Sword of Feast and Famine + Expedition Map

Why: Sword is good AF don't get wrong, but the ability to get the lands you need/ want out weights to me the benefits of sword

- Zulaport Cutthroat + Disciple of the Vault

Why: Disciple sees the whole board, and combos with the lotus petal infinite line within the deck itself

- Twilight Shepherd + Massacre Wurm

Why: Homeward Path will be replacing what functionally im using Shepherd for(defense against other Tergrid decks), secondly Massacre Wurm applies more pressure, is great against token strategies, and has a pressure cooker kind of weight to it in the deck which helps with killing opponents

- Bojuka Bog + Homeward Path

Why: Defense against other Tergrid Decks, as well as Soul-Guide Lantern does this job better

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