Bojuka Bog

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bojuka Bog

Land

This enters the battlefield tapped.

When this enters the battlefield, exile all cards from target player's graveyard.

: Add .

sylvannos on How Do I Explain to …

2 weeks ago

Just proxy up the following and play it against the person in question:

Lands by Dominic Harvey

...and swap out 1x Boseiju, Who Endures, 1x Yavimaya, Cradle of Growth, 1x Dark Depths, one copy of something that doesn't do anything against the person (i.e. cut Bojuka Bog if they don't have graveyard strategies), and put in 4x Strip Mine.

They'll understand why Strip Mine is broken once you lock them out under Sphere of Resistance and Life from the Loam.

MadPilot on Pauper Dimir Faeries

1 month ago

updated manabase to simpler.

-1 Bojuka Bog -4 Evolving Wilds +3 Island +2 Swamp

TypicalTimmy on Card creation challenge

1 month ago

Loki, God of Lies

Legendary Creature - God

As Loki, God of Lies enters the battlefield you may exile any number of cards from your hand.

Protection from card types you own in exile.

, : Exile target spell you control. You may cast a card you own in exile with mana value equal to or less than this one without paying its mana cost.

3/5


Functionally turns anything into an instant, but with extra steps.

I was trying to figure out how to capture the idea of spreading lies and mischief into a card mechanic, and this was the best I could come up with. Hope you all enjoyed it. I certainly had a blast designing it ^_^

Oh, obligatory Bojuka Bog is a must in his deck, obviously... obviously...


I'd love to see a legendary creature who uses the Level Up mechanic.

Remember, the field of text for Level Up isn't nearly as big because you have to divide it into multiple sections. So you can't have giant elaborate and complex mechanics.

And that's exactly why it's a good challenge. How will you make a truly legendary creature, with such restrictions? >:)

nbarry223 on Viga-BOOM! (MH3 updates)

2 months ago

So as of right now, I am going to be doing these swaps with current spoilers:


Maindeck
+1 Disciple of Freyalise  Flip
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking

-1 Courser of Kruphix
-1 Explore
-1 Golgari Rot Farm
-1 Arboreal Grazer


Sideboard
+1 Six
+1 Shifting Woodland

-1 Colossal Skyturtle
-1 Khalni Garden


I also really like the idea of having access to Vexing Bauble, so I will probably be trying to make room for that as well, at least to test out.

nbarry223 on Viga-BOOM! (MH3 updates)

2 months ago

So as of right now, I am going to be doing these swaps with current spoilers:


Maindeck
+1 Disciple of Freyalise
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking

-1 Courser of Kruphix
-2 Explore
-1 Arboreal Grazer


Sideboard
+1 Six
+1 Vexing Bauble

-1 Colossal Skyturtle
-1 Khalni Garden

ToastedBagl on Lands Don’t Matter…They Kill

2 months ago

The reason I suggested cycling lands, is that it lets you dredge lie from the loam multiple times in a turn. I recommend Ghost Quarter and Bojuka Bog depending on your metagame. Ghost Quarter in your deck will cause people to run out of lands - and it can hit basics.

Profet93 on Kill, Kill and Kill some more.

3 months ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

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