Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
: Gain .
|Want (8)||Darui , Instinctive , darthbanana , Medic_Gwen , aagimar , timlinktom , Zebo , NotOnline|
Printings View all
|Commander 2020 (C20)||Common|
|Mystery Booster (MYS1)||Common|
|Arena Cards (ARENA)||Common|
|Commander 2019 (C19)||Common|
|Commander 2018 (C18)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Bojuka Bog Discussion
1 day ago
Honestly can't think of any good budget cards I could suggest. Your average cmc is a little high but k'rrik has fun with that. Maybe recommend Bojuka Bog, Read the Bones, Defile, Feed the Swarm, Mind Stone, Repay in Kind, Animate Dead, or Pestilence Demon as good budget cards if you need to make some budget cuts. I like the deck though, it has much better synergy than just good stuff black I think, it's focused on gaining life and dealing damage, which is what is expect from a Chad like K'rrik
2 days ago
I think the concept as a whole is very interesting, but almost detrimental in the same way. When you think about mana and commonly returning lands to your hand, you limit yourself on how far up the mana curve you can go. With that in mind, you almost would need to either work on putting more lands into play to offset that or maybe even go as far as not needing lands to play your spells. Things like Talisman of Dominance and Aether Vial come to mind. Another option could just be to run a very low mana costing deck.
I am considering your idea of replaying lands like the peaks and they seem fine, but they commonly come in tapped (slowing you down) or are not very impactful repeatedly. Take Bojuka Bog as an example. The first time you drop it against dredge seems really good, but not very impactful after that. In the grand scheme though, I feel like the lands should probably be one of the last things you add after building the frame of the deck. This way you already know what you are looking to do and can add the most helpful lands from there.
As far as using the beast itself, you also need to keep in mind that modern is a fast format and many of the creatures played are larger than a 2/2. The combo decks probably won't care about it and control runs several ways to control creatures as well. So in a nutshell I wouldn't put all your eggs in this basket. It would probably work better as a support card more than the main focus of the deck.
Like I said though, this intrigues me and I would like to see where you take it from here.
2 days ago
Hello, There's a lot of really interesting cards that have been printed into modern with the release of Zendikar Rising, and one of the cards that I liked that hasn't really seen any decks built for it is Wayward Guide-Beast. Now it clearly isnt very good in an aggro deck, but there's something that it does that I think makes it worth looking at: You can play it in later turns, where it can be a quick clock while also being a decent engine and control piece.
Being a 2/2 with haste and trample, you can cast it with interaction up, and start swinging. While you are doing this, you are returning lands to your hand, which I think you can leverage into card advantage. You can draw Lightning Bolt every turn with Mystic Sanctuary, Use Searing Blaze, maybe attack and then replay a card:mutavault to block, take advantage of unique etb triggers for lands such as that of Bojuka Bog or Radiant Fountain. It just seems like there's a lot if stuff that yoy can do with this card. When it works, it seems like an excellent clock and control piece. If you have any ideas for a fleshed out list let me know. I have been thinking of doing a delver shell and including flip lands for higher frequency of delver flips and more card selection that you can use with later Wayward Guide-Beast. Another idea I had was to play Molten Vortex to have a lot of extra reach in the late game.
While Im at it, I started a little project to go through all of the modern legal sets and just noting down all remotely playable cards. This would be a deck building tool for anyone who likes brewing decks. If you are interested, you can find that here.
Anyways, any comments are appreciated. Thanks for reading.
1 week ago
Lastly, just as a friendly suggestion for the list itself, you may want to consider replacing Scavenger Grounds with Bojuka Bog, or maybe adding Tormod's Crypt separately if you're in the market for more graveyard hate. The bog provides less flexibility than the grounds in terms of the timing of when you can play it, but it also does not cost two mana to activate, nor does it require saccing and, perhaps most significantly, doesn't shut off your own graveyard in the process of hating out that/those of your opponents, making it the superior choice in my assessment. Additionally, I just wanted to mention that you might want to consider adding more basic swamps/duals with the 'swamp' subtype (the same goes for mountains) for Bloodstained Mire to fetch, though I suppose that it already is unlikely to run out of hits in this deck, as it can already fetch all of your duals. Oh well then. Just my friendly manabase suggestions.
3 weeks ago
Of course, I'd love to help!
They almost all seem like pretty worthy cuts to me, with the exception of maybe one or two, but that is just what I think. The Void Beckoner thing to give Kelsien deathtouch is smart I really like that, so definitely add it. It's always good to have Magus of the Wheel sort of effects if you aren't in blue, card draw is very important, so add that too.
The Kaya's Ghostform and Gift of Immortality effects are also good to have in any voltron type deck, and the same goes for Reconnaissance, and Temur Battle Rage. If you like the recon ability you might like Maze of Ith too, which can also target your opponent's creatures, or just help out Kelsien. So yes those are all good cards to add as well.
Deflecting Swat is great allowing you to double Kelsiens ability and target two creatures which makes it certainly worthy. If I understand the cards rulings correctly, you could even use it to chose new targets on one of your removal spells, which is a great option, or even just stop your opponents from harming Kelsien, and instead turning their effect around back at them.
I would playtest Sword of the Animist because when I use it, it works a bit too slow for me, and plus you only run one of each basic land, and the sword only searches for basics. Yes it would be good for those three attacks (if you don't have basics in your hand or on the battlefield already), but you also have Prismatic Vista, and if you add more basics JUST for this effect it seems to me there's just way too many hoops to jump through to make it work. If you still like it definitely keep it, that's just what I think. If you don't end up adding it though, I would try using Smothering Tithe because it's an amazing card and one of the best white cards ever printed. Painful Truths is good too but if you are deciding between that and Smothering Tithe I think you should add smothering tithe first and then maybe try to add a way to add it afterwards. Read the Bones might be something to consider as well.
Now for the graveyard recursion, I am a bit confused. (Brought Back/Unearth). You don't have too many three cmc creatures, so I don't understand why you'd include Unearth, unless you are using it for Kelsien. If you do use them for Kelsien, you'd have to put him into the graveyard instead of the command zone. If you do this and someone plays something common like Bojuka Bog, Kelsien is gone forever. It could be good in some situations, but putting Kelsien in the graveyard can be pretty risky, especially with all the Bojuka Bogs running around these days. The same goes for Brought Back, but even more so. You'd have to have two mana open which is not always the case, and it would have to be something put there THIS turn, making the card worthless if it wasn't that turn. Its still a good card in some situations I suppose, but if you are using it for Kelsien its risky, and if you aren't there are much better cards to include in your deck in my opinion. If you do still like these graveyard recursion effects, maybe include Call of the Death-Dweller that way Kelsien gets deathtouch as well. Let me know if there is something I am missing.
The two final cards are the removal spells, Vindicate and Crush Contraband. Vindicate is amazing, nothing else to say there. Crush on the other hand is kind of pricy, yes it exiles up to two things which is great, but I feel like there are better things. Also keep in mind, if you exile something it does not usually count as dying, and won't trigger Kelsien IF I AM correct, which I may not be, so I would look into that. Sorry I'm not too good on the rulings :). However there are many more great effects that could replace crush, like Mortify, Utter End, etc. Teferi's Protection is AMAZING and I would run it in your deck, maybe instead of crush if you can.
In the end that is my take on the maybeboard, I'm not sure if it helps or gives any insight, but I hope it does! Let me know if it helps and what you think. Cheers.
4 weeks ago
LeaPlath Yeah Cast Down was actually the card I was most excited about, but in the end it wasn't as useful in the current meta. The top tier decks are Stompy, Faries, Tron and Boros. The only scary black creature in these decks is Gurmag Angler and it is only in the Dimir version of Faries and it's at most two copies. And MBC has effectively died out in my experience, if for some reason people start playing it again or black creatures become more prevalent, adding Cast Down will be the right choice, for now Chainer's Edict and Defile can take care of the occasional splash. And Cast Down has a major downside, like all targeted removal, which is Tron interaction. Whenever they flicker something in response to a target, that target is no longer legal, but an edict effect doesn't target anything and the only thing necessary is after all the flickering nonsense is that a creature gets sacrificed, hence the two Geth's Verdict in the Sideboard instead of Cast Down. Personally I like Defile more than Cast Down because it has better tempo and there a lot of 2/2 and 3/2 that are threats. And for the non swamp options for my personal preference the mana base is good, non swamps black sources come tapped, as far as I know, and two Bojuka Bog are more than enough, 17 and potentially 19 untapped mana is such a good feeling lol.
1 month ago
Maybe more counterspells? Or stuff to counter abilities of Bojuka Bog and such. Nice deck!
1 month ago
i would take out Lone Missionary for Veteran Armorer or Lumithread Field to protect your creatures form Electrickery . Cut a Mourning Thrull , a Soul Warden OR a Soul's Attendant and a Plains for 3x Night's Whisper , you are going to need the card draw. Replace the Castigate with Harsh Sustenance or Unmake.
Take out Shadowfeed and put in Beckon Apparition , i think it will synergies with with the soul sisters and Edge of the Divinity by giving you a white/black creature token. take out Nihil Spellbomb for Relic of Progenitus , trade out the Swamp in the sideboard for a Bojuka Bog or 2x by taking out 1x Bonesplitter . Replace the Castigate and Disenchant with 3x Standard Bearer.
sorry about the last post with no hyperlinks to the card names. i am new