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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
This enters the battlefield tapped.
When this enters the battlefield, exile all cards from target player's graveyard.
: Add .
1 week ago
I liked that treasure was a great way to shore up weaknesses and grant additional clever synergies to colors that could really use it. My problem is that treasure seems like an incidental boon now. New set needs a loot effect? Slap some treasure generation on it. Want to make this counterspell feel different? Slap some treasure on it. And that means the ways to deal with it should also be more incidental than they are, especially since the treasure effectively 'refunds' any increase in mana cost a spell may have.
My biggest issue with treasure nowadays is that there are few good ways to deal with it. Most of the effects that hamper treasure are one-of effects that yes, may attempt to destroy it (most of the time, people sac in response...so now they just use the mana to cast an instant instead of doing something next turn) and then they just generate another pile of it next turn.
The hate effects need to be as cheap and incidental as the token generation. I would love to see a cross between a Bojuka Bog and a Blast Zone for treasure tokens. Something with little opportunity cost to put in a deck. Currently, depending on the color, I may have to dedicate 5 mana at sorcery speed to set my opponent back one turn of token generation with an effect like Vandalblast (which is a fine answer to artifacts in general, but a terrible answer for treasures). I might as well just let them Time Walk me. Heck, I'll settle for a Stony Silence with Cycling so it's not stuck doing nothing in the 66% of games treasure doesn't get out of hand.
3 weeks ago
In my first FNM tournament I played a Modern Dimir Deck with a similar mill or kill strategy. Only I also had Sage's Row Denizen as an extra mill trigger. This was when Tarkir was first coming out, so I had enough foresight to add a couple of Bojuka Bogs to my deck to handle delve.
I went 1-3 in the tournament, but 2 of the losses were in 3 games and the one where I was swept I got my opponent down to 6 or fewer cards each time before I lost. Between getting my opponents to zero cards and zero life the victory share was half. It wasn't a competitive deck, but it was fun the whole time.
Since then the number of cards giving players hexproof have doubled, abilities such as Delirium and Escape have come into existence, and Delve and Flashback have gotten more cards printed. This could cause your opponent to actually get stronger as the game goes on.
You did good picking cards that don't target opponents, but depending on your opponents' graveyards to pump your creatures means your creatures' power and toughness, depending on the deck you face, will end up in a constant state of flux. My suggestion is to get two more copies of Grafdigger's Cage and put them into your main board.
Also, you may want to consider counter spells to protect your pieces from opponents.
Consuming Aberration should be seen as a late game finisher, so you can get away with removing a copy. If you insist on needing card advantage, then Aqueous Form can make your creatures unblockable and give you scry.
I also suggest considering you add copies of Hedron Crab. Supporting your crabs with Fabled Passage and Terramorphic Expanse will help to make the deck resistant to cards that will allow your opponents to get nonbasic lands out of your deck.
I hope this helps. Thank you for reading me out. Happy Hunting!
1 month ago
I don't think he competes in the same "game-winning" reanimation target discussion. I do think he is in a 1-in-99 Timmie reanimation target category, he will accrue more punishment beyond reanimation ETB as well... But yea, it is a game already loaded with strong reanimation targets. It is hard to argue based on "7 mana is easy to reach in EDH" kind of a slippery slope there... but objectively it is a relatively high CMC commander with a single-player slapping effect (with recursion possibility). Though this is subjective argument, I honestly have quite a few decks that don't care about 2/3 of his effects, or are even empowered by those effects (in a vacuum without a Bojuka Bog for eg.). If you want my Kardur, Doomscourge deck to sac... go nuts, I wanted an outlet anyway. You want to fill that graveyard for me, go nuts.
1 month ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
1 month ago
Cards like Polluted Delta and Windswept Heath, where you can tutor one basic land type, seems to be in the deck chiefly to shuffle your deck. If that's not your intent may I suggest either replacing some of the other nonbasic lands with lands having two or more basic land types such as Savai Triome(if you can financially afford it)? Another option would be to replace those tutor lands with including, but not limited to, Fabled Passage and Naya Panorama. Another land you may want to consider is Bojuka Bog to throw off opponents who'd benefit from all the discard.
Another card you may want to consider is Bonfire of the Damned. If at some point you find yourself adding more instants and sorceries that deal damage, you may want to consider adding any combination of Pestilent Spirit, Radiant Scrollwielder, Soul-Scar Mage(especially useful against creatures with Indestructible) and Toralf, God of Fury Flip.
I hope this helps. Thank you for reading me out. Happy Hunting!
1 month ago
ThatWeirdPerson I guess Spider Spawning is overall a slow card, considering that you are playing multiplayer (I assume) with someone close to your budget, you'll see plenty of mass removals. It costs too much mana for what it is worth.
True, maybe the card is a good draw in late game when your graveyard is filled (assuming someone isn't playing Rest in Peace, Dauthi Voidwalker, or just put a Bojuka Bog on you), but I figure in late game you might want yo play more powerful spells, such as Living Dead or something that reanimate your graveyard rather than having random spiders which won't do much other then block. If that's what you seek, then just go with Arachnogenesis, which is basically a better and more viable option than Spider Spawning. This is also a better solution since your deck has virtually no interaction (i.e., cards that interacts during an opponent's turn or in response to something happening, mostly instant cards).
Consider also to play Protean Hulk, which sells for very cheap these days. There's no better card in the whole of MTG than Hulk in a Meren, and generally Golgari deck.
1 month ago
Thanks, Guerric! There’s a lot to parse here, so I may take it in parts.
Firstly, the extra lands are temporary. My target is 36, but I had 13 extra spells, so I added 7 basics (35% rate) to be able to goldfish effectively. Sometimes I can learn a bit more about the deck and make changes that way. As I pare down spells, I’ll take out lands too. I thought about Crucible of Worlds, but opted against it because it would change my play style, but without tutors or duplicate effects it’s too high-variance.
The Stifle is mostly there to stop graveyard hate, which tends to be one-off abilities (Bojuka Bog, Scavenger Grounds, Tormod's Crypt, Relic of Progenitus) and which could really mess up my plans. That’s a good point on Dovin's Veto; maybe I’ll swap it for a Negate.
I really like Reconnaissance because it not only allows me to attack into unfavorable board states but also gives pseudo-vigilance, allowing me to commit all my zombies without worrying about the crack back. Anything to maximize those Varina triggers! Flawless Maneuver might need to come out, though.
I’ve used Plumb the Forbidden to great effect in my Mazirek deck. Since it’s instant speed, it’s really good at turning creatures that would die to unfavorable combat or a board wipe into card advantage, and since it’s 2 CMC I can always just put the mana into Varina if I don’t wind up needing it. I had Kindred Discovery in there originally, but in a deck that’s both ETBing and swinging this much it seemed like overkill (plus it’s crazy expensive). A lot of my perspective on card draw may need to change, too. Like I said, I’m not used to using my graveyard, and while Varina let’s me look at a lot, I’m still uncomfortable throwing cards away. After all, they’re all in there because I want to cast them! I need to get better at choosing what to pitch (which is kind of the whole point of making this deck), but corollary to that is figuring out how much draw-to-hand I need and how much I can lean on my ‘yard.
A lot of the deck techs I’ve looked at leaned into Varina’s activated ability. I didn’t much like that because (1) it makes her into a glorified token factory, (2) I want to push myself to use the cards in my graveyard, and (3) why would I want to spend 2 mana and two cards for a vanilla zombie when I can spend 2 mana and one card for a Corpse Knight, a Wayward Servant, or 3 mana for a Diregraf Captain. In the little bit of goldfishing I’ve done, though, she’s dumping cards so fast that exiling two of them isn’t even a problem. I had originally taken Tormod, the Desecrator out, but wound up putting him back in because of the number of cards I was exiling. I’d like to bring it back toward a reanimator strategy, and I think Syr Konrad, the Grim would be a good payoff for that.
You have a ton of good suggestions, including Crashing Drawbridge, Dusk / Dawn, Necromancy et al. (I knew there were others, I just couldn’t remember them!), Living Death/Rise of the Dark Realms, Haunting Voyage/Patriarch's Bidding, and the talismans, but I still need to cut 13 spells to even get down to 100 cards, and then more to make room for any of them. This is my problem!
1 month ago
Not gonna lie, I forgot that Homeward Path existed. lol Definitely worth considering.
I wasn't too keen on cutting Humble Defector. I didn't want to cut ramp or removal since I'm kind of light on both, but I agree that both cards you listed are a bit weak. I think Heraldic Banner might be the cut to make there.
Wheel of Misfortune has too much text and gives me a headache. That's why it's not included. lol I'm also not looking to mass fill my graveyard making it a prime Bojuka Bog (or similar) target. Just going for targeted discard at the moment.
Chandra, Torch of Defiance is a card that I think I have two or three of and they all see use in other decks at the moment. I agree that it's not needed but definitely useful. I'll have to take a second look some time.
Dualcaster Mage is a super sneaky one. I'm more prone to the big, splashy play but I totally agree that the utility is there. Great suggestion!
Thanks for all the advice! Gonna have to take a another look at tweaking this deck soon.