Bojuka Bog

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

: Add .

nbarry223 on Viga-BOOM! (MH3 updates)

4 days ago

So as of right now, I am going to be doing these swaps with current spoilers:


Maindeck
+1 Disciple of Freyalise  Flip
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking

-1 Courser of Kruphix
-1 Explore
-1 Golgari Rot Farm
-1 Arboreal Grazer


Sideboard
+1 Six
+1 Shifting Woodland

-1 Colossal Skyturtle
-1 Khalni Garden


I also really like the idea of having access to Vexing Bauble, so I will probably be trying to make room for that as well, at least to test out.

nbarry223 on Viga-BOOM! (MH3 updates)

6 days ago

So as of right now, I am going to be doing these swaps with current spoilers:


Maindeck
+1 Disciple of Freyalise
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking

-1 Courser of Kruphix
-2 Explore
-1 Arboreal Grazer


Sideboard
+1 Six
+1 Vexing Bauble

-1 Colossal Skyturtle
-1 Khalni Garden

ToastedBagl on Lands Don’t Matter…They Kill

3 weeks ago

The reason I suggested cycling lands, is that it lets you dredge lie from the loam multiple times in a turn. I recommend Ghost Quarter and Bojuka Bog depending on your metagame. Ghost Quarter in your deck will cause people to run out of lands - and it can hit basics.

Profet93 on Kill, Kill and Kill some more.

1 month ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

Profet93 on K'rrik, Blatant Cheater

1 month ago

TheForsakenOne

Beseech the Mirror > Diabolic tutor - It has another black symbol for your commander, can act as a sac outlet and even a potential free spell. Pretty much a strict upgrade.

Cabal stronghold should be cut IMO because it isn't impactful enough. You need 4 basics just to break even and 5 basics just for 1 mana. It doesn't get a benefit from urborg like coffers does. If this was a more basic, budget deck I could see it's inclusion, but I don't feel its impactful enough for a build of this quality. What has your experience been with it? Perhaps swap in a Bojuka Bog and/or a fetchland? Bog is nice given your lack of grave hate (meta dependent). The fetchland is nice because it can bring in bog at instant speed or even witches cottage. Not to mention potential shuffling synergy. None of needed of course, just wanted to offer a potential alternative utility land that could still tap for black (unlike stronghold). Urborg allows you to keep the fetch until you need it too!

Should neither of those lands interest you, perhaps a Deserted Temple to untap coffers/nykthos/crypt + politics?

I notice a lot of your deck is devotion based, how has that been going for you? How often did you need devotion on board for a card like Sanguimancy where it just didn't pan out as needed? I think sanguimancy is a ripe cut, expensive cost and boardstate required.

At the risk of winmore, Alhammarret's Archive?

In Garruk's Wake - 7-9 mana for a wipe is a bit expensive. How has it been? Same idea with Increasing Ambition. 5 mana for a card and then 8 for 2 cards is a bit steep. I think Vampiric Tutor to help you set up draws, cast "for free" and at instant speed is better.

One thing I will say, I love the synergy of the entire deck, seems to flow very nicely without too much fat on it. I know most Krrik decks focus on a lower avg cmc to go with their speedy commander. What made you chose a more midrange approach, the resiliency? Have you thought of cutting down the avg cmc from 4.00 to 3.8 or potentially 3.6? Speeding it up would make this even more deadly!

Profet93 on Vito Life Swing (EDH)

1 month ago

I would have recommended Cabal Coffers but given your budget, perhaps a Cabal Stronghold in place of Piranha Marsh. Marsh isn't impactful, at least maybe try a Bojuka Bog should you wish for something more budget but relevant.

Another great but expensive card is Alhammarret's Archive to double your draw + lifegain

Bubbling Muck - Ramp!

Murderous Rider - Removal that can target PW's and can be a creature with lifelink

SufferFromEDHD on

2 months ago

Thanks d00d!

Hall of the Bandit Lord Urborg fixes this. The infect/poison strategy NEEDS haste. On that thought: Lightning Greaves.

Blinkmoth Nexus this is very narrow but it can speed up the Inkmoth win. It can carry auras/equipment.

Bojuka Bog free removal.

Locust Miser neat tax + tribal.

Mirror of the Forebears/Mirage Mirror solid clones.

Imp's Mischief staple in mono black.

Koskun Falls color pie bending blast from the past.

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