Return target card from your graveyard to your hand.
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|Commander / EDH||Legal|
Regrowth occurrence in decks from the last year
Latest Decks as Commander
2 weeks ago
Shields of Velis Vel is a way to respond to an opponent's boardwipe, or respond to your own boardwipe, so that all your creatures are eggs and get to hatch.
in these colors i would run Regrowth to get back that card or any other useful card.
cheers and have fun!!!
3 weeks ago
Update: Xyris, the Writhing Storm is now the Commander. Dropped Kraum, Ludevic's Opus and moved Kodama of the East Tree to the 99. Also dropped Regrowth and put in Cryptolith Rite . Still looking for room for Nyxbloom Ancient and Mina and Denn, Wildborn .
1 month ago
So Kaldheim has proved to have a few rather interesting elements to it, but in general there wasn't a whole lot of support for Lord Windgrace so I'll give some honourable mentions:
Now the first issue with this card is that while it is very powerful, the only real mass sacrifice/discard effect in the deck is Torment of Hailfire . What this means is that by the time you get to use Tergrid, you've probably already won. So turning this on its head: what if you just look at Tergrid's Lantern . It's an expensive Torment of Hailfire , but if you had access to infinite mana you could just untap it and target your opponents. With Kodama of the East Tree you do have access to one infinite mana combo, so the questions is whether it's worth it. For now I'd say no while there is only one trick infinite mana trick in the deck.
If you are playing a lot of wheels though: pretty much an auto-include.
Now the way I see this is that it's a Chaos Warp that always gets your opponents something. Now in commander, because of the variance that'll usually mean something worse when you're countering something extremely dangerous, however be contrast, if you just throw this away you might just cascade them into their wincon if you aren't smart about when to use this. It is a powerful tool for dealing with things that BRG isn't supposed to be dealing with (spells on the stack) and the ability to use it yourself can be to your advantage, but by the same merit you'd need to stack the top of the deck expertly well to guarantee you won't get something useless. A bit of fun but like Chaos Warp , do so at your own peril.
Amusing with Blasphemous Act . Potentially game winning, but you're needing both cards to make this work, and one's a creature, the other is a sorcery. Both kinds are at a premium to tutor in this deck. Still, could win out of nowhere if someone has a bunch of tokens.
A decent budget option for a win condition, the main thing I dislike about sagas is how much they telegraph your plays. If you have multiple opponents, then you could easily be overwhelmed before it goes off.
Again decent budget mana fixing, but if you have access to fetches, shocks, and the odd typed land, this shouldn't be an absolute auto-include. The advantage of all the tutoring effects is to be able to toolbox your lands for a given situation. Given the only modal option you're given is from the hand, it has a lot of reduced utility and I would rate it below even Zendikar Battle Lands. Full art looks real pretty though.
Land destruction, a bit of tutoring (note that it doesn't say basic), has utility, might be a nice inclusion in budget builds.
Wipe board, make zombies, simple enough plan, not specifically made for this deck, not exactly a reliable strategy to put together this + a wipe given the amount of tutors available, but still it's an option.
Stop others getting stuff back from the graveyard, while still being able to use Regrowth and get back lands.
There a couple of other things that might be worth looking over, but nothing that screams auto-include in this exact deck. I will be trying Tegrid, God of Fright + Wheel of Misfortune but I don't have high hopes for that being a core strategy as it doesn't meld well with the lands-matter style of the deck, you can't just fetch it out incidentally.
1 month ago
Tribal has always been somewhat of a white whale for me. I've been enamored with the idea of everything synergizing with everything, but it always came out bland and stale. But the Wizards decided to print this:
Your tribal tribal dreams have come to fruition! My deck idea is to have a Golos, Tireless Pilgrim as the commander, tutor up Inventors' Fair, and then tutor up this, so we have access to Maskwood Nexus all the time. So, some of the obvious includes would be artifact tutors for redundancy (Fabricate, Tezzeret the Seeker), recursion (Regrowth), good artifact tribal cards (Door of Destinies, Didgeridoo, Cryptic Gateway), and the best tribal cards WotC has to offer! There are some other promising includes from Kaldheim, like these:
So, what cards am I missing? Any whacky tribal synergies I've forgotten? Any staple Golos includes? Let me know, and as always, Happy Tapping!
2 months ago
2 months ago
Animar, Soul of Elements replacing Yasova Dragonclaw
Geist of Saint Traft replacing Daxos of Meletis
Halana, Kessig Ranger replacing Goreclaw, Terror of Qal Sisma
Bala Ged Recovery Flip replacing Regrowth
Kazuul's Fury Flip replacing Fling
Keeper of the Accord replacing Glorious Anthem
Bountiful Promenade replacing Blossoming Sands
Luxury Suite replacing Bloodfell Caves
Morphic Pool replacing Dismal Backwater
Rejuvenating Springs replacing Thornwood Falls
Sea of Clouds replacing Tranquil Cove
Spectator Seating replacing Wind-Scarred Crag
Spire Garden replacing Rugged Highlands
Training Center replacing Swiftwater Cliffs
Undergrowth Stadium replacing Jungle Hollow
Vault of Champions replacing Scoured Barrens
2 months ago
3 months ago
Thanks for all the compliments :) I am happy to hear that you are enjoying my list and were able to get some good games in.
How has Hullbreacher been performing so far? Excellent! It's an instant speed card and shuts down a variety of combos, commanders, wheels ect... That card is really, really strong!
I'm surprised to see Isochron Scepter removed. Well, the deck doesn't really need it to win. 90% of wins are achieved by resignation of my opponents. Actually it's very rare for me to pull off the infinite extra turn combo (although I could go for it but often it involves to become vulnerable for one turn and I don't like that). In mid-to-late game I aim for Seasons Past. Once I get Intuition I almost always go for Seasons Past, Regrowth/Reclaim, Noxious Revival. And at that time (if you have Intuition in your grave) you have the people more or less in a hard lock because you can recast Intuition, get Seasons Past back and get all your counter/removal spells back. Therefore my playstyle doesn't really use Isochron Scepter all that much. For my meta I urgently require more interaction and that is why I removed Temporal Manipulation as well and added Torpor Orb as it shuts down only one card in my deck (Gilded Drake), makes Uro, Titan of Nature's Wrath even better and shuts off combos Rashmi has difficulties defending against (Yisan for example). Vedalken Shackles also is a meta decision as I struggle against some creatures. The purpose is to steal other commanders and/or protect yourself agains aggro decks by stealing other creatures as blockers.
Do I know of a Rashmi cEDH discord? Sadly no. If you decide to open one, I am very much interested in joining the community.