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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Regrowth
Sorcery
Return target card from your graveyard to your hand.
DemonDragonJ on Rune-Scarred Demon or Sidisi, Undead …
1 week ago
DreadKhan, the best answer that I can give is that I made those two decks before Burning-Rune Demon was printed, and, even after it was printed, I do not want my opponent to chose which card goes to my graveyard; if I could choose which card went where, I would definitely use that creature, but I usually make an effort to avoid giving my opponents a choice unless I am certain that all choices shall benefit me.
Also, you looked at Rune-Scarred Demon from the reverse perspective of how I looked at it; you looked at it first as a creature, then with a tutor ability added to it, whereas I looked at it first as a tutor, and then with a powerful flying creature after the tutor effect has resolved. Using that same logic, would you rather save one mana to cast Regrowth over Eternal Witness, or spend the additional mana for a creature that can very easily be sacrificed and reanimated or "flickered?"
legendofa on Need help for a green …
3 months ago
KBK7101 Were you aiming for Regrowth instead of Growth Spiral?
loricatuslupus on
It's the Mold that Killed Him
3 months ago
Nice, as well as the other additions you've got planned I'd definitely consider Bane of Progress - by the time you cast it this deck probably doesn't care about losing its enchantments or artifacts (honestly not sure you even need a Sol Ring, you're better getting more mana dorks like Tangled Florahedron Flip) but it will annihilate some other strategies. Plus you ARE in green which is full of Regrowth effects that are pretty on-theme of you're desperate to get stuff back! The deck is maybe a little lacking in non-creature removal for me, simply as without blue you may struggle to interact with combo pieces. Thankfully Golgari has this in spades with cards such as Abrupt Decay, Binding the Old Gods, Putrefy and Culling Ritual/Maelstrom Pulse. Those last two are also ways to wipe all your saprolings if you don't have a sac outlet, something the deck might want more of it you're planning on them all dying to kill with drain effects - free ones with upside like Viscera Seer are obviously the best! Either would be better than Mandate for you here - that's really for when you are sure you'll have a big dude and need him to get in. All too often I think you'll find it only blows up Saprolings and if you're lucky some other small tokens opponents have, and if you don't have a creature to target it does nothing. Willowdusk is really worth considering if you're gaining life BTW, she'll quickly create big threats to distract people from what's actually going to win you the game. Also Vraska is a way better planeswalker than Ob Nixilis, I'd probably go with her Golgari Queen iteration but The Unseen is ok too. Finally you can always upgrade the lands but TBH basics will probably be fine here for the most part, especially given your ramp choices (could include Kodama's Reach in that package too?).
IllWarriors on
Kura, Secret Tron EDH
3 months ago
Profet93, you've got a lot of good points, here are my thoughts...
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I see your point with my inclusion of Thought Vessel and I would agree something like Heart Warden would be a good swap. In my experience with playing this deck so far, I've actually enjoyed having Thought Vessel as well as Reliquary Tower. When to comes to tutoring for lands, there are usually some more important hits before I would go for the Tower. The tron lands are usually first, but then if I do get another chance to search I'll go for some more explosive plays since I'm usually looking for something like Eye of Ugin, Gaea's Cradle, or Sanctum of Ugin to really pop off. In the games where I have been able to draw a ton of cards past hand size, it's been nice to have that redundancy. That being said, I can see myself playing around with swapping it for something more useful in the future.
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You're totally right about Tempt with Discovery. However, in my current meta we tend not to run loads of LD. It's just not really how we like to play. In the few games where that has come up, I've just had to politics my way aroud it. It's got a lot of potential for explosive turns, but should my meta shift to feature more LD I can easily see myself swapping it out.
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Yup, I think I'll take you up on the Skyshroud Claim. Burnished Hart is a card I like to throw into a lot of decks, but after play testing a bit, it's felt pretty slow since it takes 6 mana total to get the effect.
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I like the idea of Skullclamp. I did run Bequeathal, and Skullclamp feels like a repeatable version of that. I think it's definitely something I'll consider freeing up space for.
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Eternal Witness should've been in this deck a while ago. I liked the lower cost of Regrowth but I like the value of having another body on the field while I'm setting up or trying to re-establish a foothold in the game, so I'm definitely swapping that out.
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Lurking Predators has probably led to the most explosive and fun games this deck has had. You're totally right that I won't get cast triggers, but honestly those have been mostly negligible once Predators has been out for a turn cycle. Hitting any of the titans or something like Blightsteel Colossus most of the time is enough to close out the game, especially if you hit multiple.
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I'm always curious as to what others might cut, so I'm all ears.
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Land count was something I was worried about with such a high curve, but so far that hasn't been much of an issue. It really comes down to taking the right hand and usually you're just fine. Most the time, once you hit 5 mana and can get Kura, the Boundless Sky out, you're all set. It feels a little low especially when I do run cards like Exploration, but my intention behind that was to be able to get tron lands out faster once they're in hand, and not necessarily to hit a land drop every turn.
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I don't run fetchlands because I just don't want to. Would it make the deck better? Absolutely. It's another one of those situations where I know it would improve the deck, so I'm intentionally trying to balance the deck from being too good. The intent behind this deck is to be explosive and play big bombs, but not be a pubstomper. Because of that, I'm making sure to carefully balance how fast the deck can play.
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I love Scapeshift! I know I considered it back when I made the deck but it must've slipped my mind. It's a definite candidate, especially as a good swap for Tempt with Discovery.
Thanks for your feedback! I really enjoyed reading all of your thoughts!
DraconicDestruction on
Party on Wayne, party on Garth
4 months ago
Garth One-Eye can go infinite with Displacer Kitten (blink garth with displacer kitten to get infinite Black Lotuses, keep on blinking to get infinite Shivan Dragons, and deck your opponents with Braingeyser, and if anyone kills the kitten, use Regrowth to get it back)
Grind on
Meren
5 months ago
cool deck!!! it looks great.
a couple comments:
I prefer Caustic Caterpillar and Reclamation Sage over acidic slime because of lower mana cost. the caterpillar is great because you can recur him and he sacs himself.
i prefer Regrowth to restock as 2 mana is much easier to pay than 5.
having sac outlets is very important to meren, High Market is decent, as is Viscera Seer.
having recurrable creatures that double as removal is great for controlling the board. some options are: Big Game Hunter, Nekrataal, Bone Shredder, Plaguecrafter, Demon's Disciple.
creatures with innate recursion are useful, i like Reassembling Skeleton.
some great low mana value enchantments: Phyrexian Reclamation, Animate Dead.
it's good to pack draw spells, some to consider, Life's Legacy, Momentous Fall, Rishkar's Expertise, Skullclamp.
last comment, more ramp is good, and boardwipes might be helpful. Decree of Pain is solid because it can draw you a ton of cards. and lots of good ramp in green out there, i like to run 10 ramp cards. Wood Elves can fetch you Haunted Mire, 2 mana ramp like three visits and nature's lore are good, or cultivate and kodama's reach are solid performers. when deciding what to cut, i look at the top of the mana curve. having fewer 5, 6, and 7 drops will help make your early game more consistent and will make your deck more competitive.
anyway just some thoughts, hope it helps and keep on having fun!!!
Gidgetimer on How do multi-faced cards handle …
5 months ago
The rule quoted in the question you linked was 711.5, which has changed rule number to 712.5. With the addition of modal double-faced cards (MDFCs) they added the word "transforming" in two places to the rule. MDFCs can't transform and won't transform. If The Prismatic Bridge Flip is ever Flickered or Blinked Esika, God of the Tree Flip will enter the battlefield since DFC enter with their front face up by default when entering from a zone other than the stack. If the card is bounced you will get to cast it on whichever side you choose, just as if it were in your hand from any other way like drawing it or casting a Regrowth effect.
712.5 Only permanents represented by transforming double-faced cards can transform. (See rule 701.28, “Transform.”) If a spell or ability instructs a player to transform any permanent that isn’t represented by a transforming double-faced card, nothing happens.
712.10. A double-faced card put onto the battlefield from a zone other than the stack enters the battlefield with its front face up by default.
Hypothetically, if you could connive a way for a daybound card to be on the battlefield at night (cloning a daybound creature and waiting for it to become night for instance) and you cast Mirrorweave turning a transforming DFC into a copy of that creature, yes that creature would have to flip infinitely causing the game to end in a draw. This is convoluted enough that you are going to have to be trying to intentionally draw the game IMO, and there are easier ways.
Slashdance on
Land of the Lost
6 months ago
Update!
Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain
Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh
Creatures Removed: Borderland Explorer, Emissary of Grudges
Creatures Added: The Gitrog Monster, Elvish Rejuvenator
Enchantment Removed: Retreat to Valakut
Sorcery Removed: Worm Harvest
Sorcery Added: Pirate's Pillage, Regrowth
Instant Removed: Fury Storm
Instant Added: Unleash the Inferno
Have (3) | Atahop , reikitavi , gildan_bladeborn |
Want (10) | Cool_Cat , MarshCasualty , Amaterasu312 , G-Tomps , Dbuxy , theyounghansolo , mflint , JasperShiba , TechNoble , qao50 |