Regrowth

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Vintage Legal

Regrowth

Sorcery

Return target card from your graveyard to your hand.

DraconicDestruction on Party on Wayne, party on Garth

1 month ago

Garth One-Eye can go infinite with Displacer Kitten (blink garth with displacer kitten to get infinite Black Lotuses, keep on blinking to get infinite Shivan Dragons, and deck your opponents with Braingeyser, and if anyone kills the kitten, use Regrowth to get it back)

Grind on Meren

2 months ago

cool deck!!! it looks great.
a couple comments:
I prefer Caustic Caterpillar and Reclamation Sage over acidic slime because of lower mana cost. the caterpillar is great because you can recur him and he sacs himself.
i prefer Regrowth to restock as 2 mana is much easier to pay than 5.
having sac outlets is very important to meren, High Market is decent, as is Viscera Seer.
having recurrable creatures that double as removal is great for controlling the board. some options are: Big Game Hunter, Nekrataal, Bone Shredder, Plaguecrafter, Demon's Disciple.
creatures with innate recursion are useful, i like Reassembling Skeleton.
some great low mana value enchantments: Phyrexian Reclamation, Animate Dead.
it's good to pack draw spells, some to consider, Life's Legacy, Momentous Fall, Rishkar's Expertise, Skullclamp.
last comment, more ramp is good, and boardwipes might be helpful. Decree of Pain is solid because it can draw you a ton of cards. and lots of good ramp in green out there, i like to run 10 ramp cards. Wood Elves can fetch you Haunted Mire, 2 mana ramp like three visits and nature's lore are good, or cultivate and kodama's reach are solid performers. when deciding what to cut, i look at the top of the mana curve. having fewer 5, 6, and 7 drops will help make your early game more consistent and will make your deck more competitive.
anyway just some thoughts, hope it helps and keep on having fun!!!

Gidgetimer on How do multi-faced cards handle …

2 months ago

The rule quoted in the question you linked was 711.5, which has changed rule number to 712.5. With the addition of modal double-faced cards (MDFCs) they added the word "transforming" in two places to the rule. MDFCs can't transform and won't transform. If The Prismatic Bridge  Flip is ever Flickered or Blinked Esika, God of the Tree  Flip will enter the battlefield since DFC enter with their front face up by default when entering from a zone other than the stack. If the card is bounced you will get to cast it on whichever side you choose, just as if it were in your hand from any other way like drawing it or casting a Regrowth effect.

712.5 Only permanents represented by transforming double-faced cards can transform. (See rule 701.28, “Transform.”) If a spell or ability instructs a player to transform any permanent that isn’t represented by a transforming double-faced card, nothing happens.

712.10. A double-faced card put onto the battlefield from a zone other than the stack enters the battlefield with its front face up by default.

Hypothetically, if you could connive a way for a daybound card to be on the battlefield at night (cloning a daybound creature and waiting for it to become night for instance) and you cast Mirrorweave turning a transforming DFC into a copy of that creature, yes that creature would have to flip infinitely causing the game to end in a draw. This is convoluted enough that you are going to have to be trying to intentionally draw the game IMO, and there are easier ways.

Slashdance on Land of the Lost

2 months ago

Update!

Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain

Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh

Creatures Removed: Borderland Explorer, Emissary of Grudges

Creatures Added: The Gitrog Monster, Elvish Rejuvenator

Enchantment Removed: Retreat to Valakut

Sorcery Removed: Worm Harvest

Sorcery Added: Pirate's Pillage, Regrowth

Instant Removed: Fury Storm

Instant Added: Unleash the Inferno

SirChancelot on Allied Chain Gang

3 months ago

Just two small fixes I think should be made: Change Ondu Cleric and Veteran Warleader out for Eternal Witness and Regrowth for more redundancy.

marco-online on Hosenfurz

5 months ago

I would think about

Growing Ranks This is a card just playable if you commit more towards tokens.

Spirit Link This card is a 'two for one' IF the creature dies also spirit link dies. 'two for one' is frustrating a lot.

Trudge Garden this card is just playable if you commit more to lifegain

Mirari is unplayable here. dead card. That fits in a blue wizard spellslinger/artifact deck

Chatterstorm unplayable. this is no storm/spellslinger deck at all.

Regrowth instead I would play Eternal Witness

Balinor5 on

5 months ago

Since you're going more green than colorless in this deck, you may want to replace the Ancient Stirrings with Once Upon a Time, since you could whiff on the Stirrings.

I think a couple copies of Sylvan Scrying would be your best bet to get the lands you need. Since Yavimaya, Cradle of Growth is Legendary and you'll be able to find lands, I think two copies would be plenty, especially if you work in Sylvan Scrying. Since you are running green, I'd consider replacing two copies of Yavimaya with 2 copies of Nykthos, Shrine to Nyx. The Boseiju's are great since they have that channel ability.

You have a lot of "play extra land" abilities... too much IMO. The Arboreal Grazers are great early game, but are dead cards later. Unless you run a single copy of Assault Formation. That wouldn't affect your other creatures, but it kind of takes the deck in a different direction. However, if you have tons of mana, you could really boost your creatures through that last ability.

I think you need to find the right balance though playtesting for your Grazers/Azuza/Explore.

I'm not a fan of Turntimber Symbiosis  Flip for what it does. If you have the $$$ Green Sun's Zenith is way better. You'd probably only need to run 1-2 of those, since they recycle themselves, and you can replace the other two copies with Regrowth for renewal or Heroic Intervention for protection.

Lastly, I think you should try to find a way to fit in one or two copies of World Breaker. He does so much work, and if you're dumping lots of lands, you can bring him back from the graveyard.

Not sure what the right answer on your 4x Amulet of Vigor. They are key to get the deck going fast, but later on they are dead cards. Maybe bring it down to 3 copies or even two and try to work in a copy of Bow of Nylea (great all around support card all 4 modes are good for you, and the static ability is amazing with all your trample) and maybe Nylea, God of the Hunt.

Hope this helps give some ideas... The short of it, is that I think you may have too much "play an extra land" and need to watch the potential for late dead cards. Otherwise, it looks great. Primeval Titan is perfect in a deck like this.

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