Return target card from your graveyard to your hand.
|Have (2)||CompleteWaste , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.
I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating , Emergent Sequence , Growth Spasm , Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine , and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.
It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery Flip, Mystic Retrieval , and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight , which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite , Praetor's Counsel , Insurrection , Volcanic Vision , or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.
Lastly, Sea Gate Restoration Flip, Valakut Awakening Flip, and Silundi Vision Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.
3 weeks ago
Pikobyte - that option is #4 under meat and potatoes; though I didn't hyperlink it correctly. There are a lot of things you can do with this commander. The Regrowth mode makes him absolutely filthy I just haven't had time to fully flesh out the primer. Theres so much cool stuff to brew.
3 weeks ago
Lucid Dreams: A nice late game self-mill payoff; I think Treasure Cruise is a fair comparsion. At a max it can draw 8 for 5, which is obviously good but getting checking the box for Tribal or even Planeswalker isn't far from guaranteed in EDH at least. Still, 6 isn't bad either, compare Tidings . (I wonder if making it Tribal — Lhurgoyf was ever considered.)
Late to Dinner: Functional Breath of Life reprint that comes with a snack, not super dramatic
Young Necromancer: flickering shenaningans with this can probably be interesting, but I still feel it's not quite as cool as the OG Pyro
Garth One-Eye: lol OK, at least they didn't keep the ugly original version. Go stick Pemmin's Aura on him, make too many lotuses, then draw your library. Repeatable Regrowth is probably abuse able too.
Grist, the Hungering Tide: what in the ever-loving fuck is that?! It randomly being an off-screen Insect is really weird but I understand that it matters for e.g. Vesperlark
1 month ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
1 month ago
There's a lot of good things going on with this deck already but there's some space for growth. you have a lot of life gain going on with out a whole lot to do with it to push you towards a win condition. First thing I'd do however is try to eek every last ounce out of Gyome I could. I want to preface this by saying I'm referencing a build I'm currently working on called Living your life that utilizes a similar idea to what you're working with here.
first thing I'd do is look at creature recursion. its inevitable that you're going to lose creatures via Sac or blocking. embrace it and take advantage of what Black and Golgari is really good at which is bringing things back from your grave yard. cards like Regrowth , Nature's Spiral , Forever Young , and Gravepurge are all 2 to 3 drop cards that will bring creatures or permanents back from your grave yard for around $.25 each. another great card for this would be In Search of Greatness which lets you put a permanent onto the board during your upkeep with a CMC equal to 1 plus the highest CMC of another permanent you have.
now here is where things can get kinda spendy. Exquisite Blood is a pricey card that is the lynch pin in many 2 card infinite life gain life drain combos. it is objectively expensive and would likely be your most expensive card in this deck but would highly recommend it down the road because with it and one of the two cards above sacrificing a single food token (which can be done at instant speed) will trigger this infinite combo giving you the game win. Like I said its pricey so maybe not a purchase for now but I'd look at it for down the road
other things that would be beneficial would be cards with life link like Moldering Karok and something that can spread counters around. I am particularly a fan of Willowdusk, Essence Seer for her ability to put counters on creatures in the amount of life gain. its easy to make creatures 20/20 really fast with her and cards like Ageless Entity which adds counters to itself for the amount of life you gained. those cards both came with the precon that Gyome was packaged with but if you are getting cards from your friend these can be had for under a dollar each.
Finally, just because I like having as many win cons in a deck as I can get, Glistener Elf is a fun card to have as it deals damage in the form of poison counters. pairing it with proliferate spells or doubling spells (which can be pricey so maybe a down the line purchase) can bring a game to an end very quickly. imagine gaining 10 life, having willowdusk and glistener elf on the board with your swift foot boots equipped, putting 10 counters on glistener elf and running her through with Rogue's Passage , another card that is in the witherbloom witchcraft pre con but will only run you .40 if you don't have it, for an instant win.
Lastly get some cards in there that mess with your opponents boardstate. Black is really good at creature destruction either directly or in the form of -x/-x counters and golgari is decent at targeted permanent destruction. It takes up space in your deck but I always recommend having 3-5 creature destruction cards in my black decks and 3-5 recursion cards otherwise magic just feels like playing solitaire until you can draw a win con.
Sorry that was a lot wordier than I thought it was gonna be so if you need clarifications let me know.
1 month ago
Roland "Rol" is bonded with Brin, but I'd like to make a card representing Rol before then. Rol is a giant pink raccoon, btw
Rol, Cunning Scavenger
Legendary Creature - Raccoon Beast (The only Raccoon in magic is silver bordered, but c'mon, it's fun!)
Whenever this creature mutates, each player with more cards in hand than you discards cards until they have the same number as you and you return that many cards from your graveyard to your hand.
I've made a 4-color () card representing the good fairies and Aurora in Princess Beauty, used MDFC to achieve the four colors a few days ago and another one here where I used Mutate to get four colors ().
I'd like to see another four-color legendary creature which uses some alternative casting cost or transforming ability to achieve four colors. not like the cards in the Tarkir block or in Jumpstart that use their triggered or activated ability to increase their color identity.
These color combinations remain:
1 month ago
Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.
- Six drop: Shark Typhoon and Melek, Izzet Paragon
- Five drop: Double Vision and Prophetic Bolt
- Four drop other than Kalamax: Wilderness Reclamation and Rashmi, Eternities Crafter
Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.
If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.
More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.
Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.
Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.
With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.
I offer more advice in another comment about how you could add more complexity to your deck with Forks.
1 month ago
@rkjunior: I recently added Deadly Brew . Like unlike Regrowth or Eternal Witness , it cant get back any card but it can get back any permanent so it is a little more flexible when I am looking at my non-creature options. Now, the hard part was figuring out what to cut, I still had Meren of Clan Nel Toth on my list, so I decided that could go, because I am also running Malakir Rebirth Flip, Animate Dead , Reanimate and Eternal Witness . Ideally, I will sack a token to Deadly Brew , but in a pinch to get back a combo piece, there are other creatures that can go to the yard and still make it worth while.
While I am here Daedalus19876, I noticed that Ammit Eternal is no longer in your main board - I am shocked. This guy has always brought value to my board. What made you think he is no longer worth while? And Banewhip Punisher is added!? I have never felt that Banewhip was worth it, are you finding that you just couldn't get better removal?