Return target card from your graveyard to your hand.
|Have (2)||gildan_bladeborn , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 days ago
KyleWynne22 I admit, I don't use Regrowth all that often, as half the time I exile my own graveyard with Rest in Peace or stop all interaction with Ground Seal, however, I do think it deserves a place in the deck just for the sake of having the chance to recur things.
As for Regrowth vs. Bala Ged Recovery Flip, it does the exact same thing as Regrowth but for one more mana as you said. I think the point of interest for the card is the fact it can be a land, but I despise lands that enter tapped. If you look at the mana base for the deck, nearly all the lands either enter untapped or have a condition for entering untapped. The only reason Scattered Groves is in the deck is because it can be fetched for and I can cycle it if I need to draw a card. The fact that Bala Ged Recovery Flip is a simply worse Regrowth or a simply worse Forest makes me dismiss the card completely.
3 days ago
mtgplayer903 wow, lots do great suggestions here! I'm super appreciative and I'll address my own choices, as well!
Reap the past - iffy, yes, but hasn't failed me yet. Would probably swap for Regrowth if anything
I uh... actually hadn't seen rampage of the clans before. That's a slam dunk right into beast within's slot! Though I will say that single target removal is still quite good in commander. Depends on the meta but I always swear by it.
Harmonize vs. momentous fall - harmonize works on a dead board. Enough said.
Dragon throne - telegraphs itself. Wouldn't last long in the circles I play in. My playgroup is light on blue and counters so overwhelming stampede works better. You only need it once!
Edge of autumn - good card, scales poorly. Grow from the ashes has propelled me to the win in the late game more than once.
Overrun - actually being dropped for Scale Up testing!
Tormenting voice - straight draw, Gaia's anthem handles my scry triggers
Scapeshift - I've got a whole section on it. Wins games, ALWAYS kills someone when cast off Valakut. Harvest season is honestly too slow/risky. Swinging in with plants is never the play unless they're big, and by then harvest season is way win more
Thank you for the suggestions and compliments! I really appreciate it.
5 days ago
@brandonplaysmagic: Thanks for the feedback! I’m personally not a big fan of the myriad cards besides Blade of Selves. I do like the idea of Lure type effects though, I’ll have to look into finding a place for those. Bala Ged Recovery Flip and Regrowth have been on my radar. I definitely need more recursion. Thanks for the suggestions!
6 days ago
Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.
- Elves of Deep Shadow: can tap for black mana which is helpful with a lot of Forests.
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Arbor Elf: combos with Elvish Guidance when it's enchanted to a Forest.
- Birchlore Rangers: lets you tap Elf tokens the turn they're created to make mana, even black mana.
Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.
Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.
Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.
Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.
An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.
- Undergrowth Stadium --> Foul Orchard
- Llanowar Wastes --> Golgari Guildgate
- Overgrown Tomb --> Jungle Hollow
- Unclaimed Territory --> Darkmoss Bridge
- Twilight Mire --> Cabal Stronghold
- Woodland Cemetery --> Skemfar Elderhall
Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.
Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger Flip, Harvest Season
If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.
Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.
Good luck with your deck.
2 weeks ago
Given Your Mana Curve, 32 lands may not be enough, 34-35 will be better and keep you from getting land screwed.
Some cards that can be dropped for others
Divine Visitation: You don't have enough token generators to get value out of this, it will be a dead draw more often than not. --Replace with land
Soul Sisters (Soul's Attendant, Soul Warden, and Essence Warden They are okay, but there are better options: Authority of the Consuls ...errr not as many as I thought, but I am iffy about those in an EDH list. Maybe Serra Ascendant?
Leyline of Sanctity may be a bit much? unless your group plays a lot of burn and target player cards, those aren't too common in commander.
Maybe think about The Book of Exalted Deeds?
Hope this helps!
3 weeks ago
Super fun deck! I have a few suggestions that I think may be fun.
Super fun deck! Looks like a lot of fun!
3 weeks ago
StopShot, that's why I "draft" differently. When I "draft", I buy a bundle of my choice and my friend(s) buy a bundle of their choice. Then you get 10 full packs to build with. None of this 6-pack nonsense from splitting a box, or this garbage-tier 1-card rotation nonsense.
I'm not sure if you can tell, but I really dislike Draft. It's my most hated "format". You can literally lose every single game the entire night because you had bad luck with packs. I once drafted and was forced into Jund because I had like maybe 6 or 7 cards of red, green and black. Not enough to make a Gruul / Rakdos deck and zero reanimation for Golgari. I also had zero removal. Blue held zero synergy and white made a couple of tokens and that was all, and I didn't want to splash a 4th color. Lost every single game. Some games I'd get 1 creature out and it'd die to immediate removal because that's all I fucking had and nothing else.
On the way out of the LGS I threw the entire stack of cards, with their sleeves, in the garbage can. I seriously can not stress enough how much I hate draft.
One of the single worst experiences I've had in all of Magic was when we were sitting down to draft Modern Horizons. Some lady to my right was there, not to play the game, but to finance buying packs. So, what she would do is log onto the TCG Player app and snap photos of EVERY SINGLE CARD to see what the most expensive card was that was given to her. That's what she picked. So in a 15 card pack, she'd snap a pic of 13 cards (minus basic land, minus token). Even if something was like $1.17 as a bulk rare, that's what she drafted. When that same pack gets back to her and she has to go through, idk maybe 9 cards now or whatever, she'd resnap the pics to find the $0.44 cent card. I was drafting Slivers, because of course I was, and the table was moving faster than she was. Eventually she had about six or seven piles of cards waiting for her to go through.
And INSTEAD of the table calling her out for this bullshit, they ARGUED WITH ME on how it was inappropriate of me to set the stack of cards aside.
LIKE HELLO?! I'M SORRY, TELL HER TO FUCKING PLAY THE GAME OR LEAVE. Not my fault that at a table with SIX PEOPLE, FIVE OF US CAN UNDERSTAND THE GAME AND ONE OF US CAN NOT.
God I hate draft.
Ugh. Tirade over. As for your design, with the partner-color restrictions, I happen to like this idea quite a lot. It does make sense, to a degree, but my concern is that it "locks" players into specific deck archetypes that they may not have the cards for. I think it creates another Piper situation, albeit the opposite.
In my example, I didn't have a single Commander. So if I drafted 15 white cards, thinking I'd eventually get a Commander later and it just never happened, I'm pretty much F-'ed. But if I draft a bunch of Commanders and none say that I can partner with , I'm equally screwed. Similarly, what if I get a bunch of Commanders who allow me to partner with or , but my cards are pretty heavy into Mardu? Now I have Commanders that don't actually allow me to play my deck.
I think the benefit of not having a color restriction is that it allows players to pull out of ruts they got dug into, literally by sheer bad luck. Because you can do all of the meta analysis and pre-game brewing and watching leaderboards and whatever, but the packs are randomized and nothing you do will change that. So if you go in absolutely certain Golgari Reanimator will be the #1 winning deck and you pull ZERO reanimation, you're not going to play Golgari Reanimator. Period.
I feel like the removal of the color restrictions opens the system up enough that players aren't forced into a situation where they literally can't play the game.
- By the way, the champion of our Modern Horizons draft was a guy who drafted three Deep Forest Hermit and like two Astral Drift with a playset of Regrowth. Come to think of it, he may have been cheating. There's also far too much cheating in Draft. I can not tell you how many times I'll see players walk around from table to table trading cards to get playsets of something.
Bro. You play with the cards you picked or opened. Stop!