Growing Rites of Itlimoc

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Growing Rites of Itlimoc occurrence in decks from the last year

Latest Decks as Commander

Growing Rites of Itlimoc Discussion

0rc on Competitive Yisan

2 weeks ago

Cool. Have you played it much? How does it fare against mono blue control, stax control, and pillow fort?

I wonder if there is a better alternative to Exploration, considering you are running light on lands and do not have particularly great card draw. I run it in a few cEDH decks but am Usually disappointed in the outcome.

Maybe something along the lines of One with Nature if you can get a creature through. Even something like Manabond may be better considering that it ramps harder earlier and you will be relying on your commander to tutor cards anyways.

Also, how do you expect to achieve the massive acceleration afforded by Cradle and Nykthos with Damping Sphere in play?

You may consider abandoning that entirely.

On the topic of Cradle, Growing Rites of Itlimoc  Flip is incredible in decks such as this one.

Since you run GSZ, you should run Dryad Arbor for a competitive edge.

Since you run predominantly forests, why not make them Snow-Covered Forest and run Extraplanar Lens to make the advantage asymmetrical.

Since you run Top and Mirri’s Guile, why not run at least a couple fetch lands if for nothing else but an occasional shuffle. I understand that Yisan should shuffle your library, but I can imagine many scenarios in which that won’t be an option and you will still need to search for answers.

You may want Dosan the Falling Leaf or Allosaurus Shepherd (both tutorable) or City of Solitude to prevent opponents from interacting with your Sabertooth finisher or Craterhoof.

Without that type of protection you are vulnerable to common interaction such as Force of Will , Stifle , or any of the split second spells.

I’m not worried about Veil of Summer—-I’d just hit it with another free counter or Dispel.

I think without proper protection, this deck would have a big problem with any mono-blue control (even on a $75 budget!)

Not trying to be harsh—-I really like the deck—-just trying to give you some insight about the weaknesses I perceive and how I’d exploit them if I were your opponent.

I hope this helps.

carpecanum on Lathril larpers

1 month ago

Growing Rites of Itlimoc  Flip is $20 now but you could borrow it from another deck.

Nature's Chosen and Instill Energy are great on your boss or any tap for mana elf.

Fyndhorn Elder , Sylvan Offering

Grisbane on Abomintaion of Llanowar

1 month ago

Growing Rites of Itlimoc  Flip, basically a creature tutor that turns into Gaea's Cradle . Also Westvale Abbey  Flip for some sort of Wrath of God effect protection. Heroic Intervention and Fresh Meat can also do this but are not as low to the ground, as they take spots in your hand, a spell slot in your deck and are only good if they are in your hand at the time the Wrath effect hits.

Halflingz on

1 month ago

Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.

Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.

Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.

Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.

Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound

Cheap Utility Doggos- Abzan Beastmaster Ainok Guide Bolt Hound Resolute Watchdog Selfless Savior

Some real cheap beefers could be nice considering they make a token, but could also see not making the cut- Wild Nacatl Loam Lion Leonin Vanguard Isamaru, Hound of Konda Sacred Cat

Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver

Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie

General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc  Flip Any Cheap Changelings really...

Lands to love: Slayers' Stronghold Kessig Wolf Run Hanweir Garrison Flamekin Village Gavony Township Mosswort Bridge Spinerock Knoll Windbrisk Heights Castle Embereth

unwucht on Omnath, A Song of Creation and Chaos

2 months ago

Omniscience_is_life Those are decent observations but I fear you are missing two facts:

Omniscience_is_life on Omnath, A Song of Creation and Chaos

2 months ago

How helpful has Moraug been for you so far, given that this isn't a combat-oriented deck? Would you consider swapping it in favor of a Evil Swirly Boi , or is that card too win-more for your tastes?

You have enough creatures that I might actually consider adding Growing Rites of Itlimoc  Flip, but that one can be a bit slow so I would/do understand not running it.

Parcelbeast is a beautiful card that we all love (come at me), but given you're playing UG you have SO many options for card draw/ramp. Like the newly nearly-universally (god I hate how adverbial that was) banned powerhouse, Uro .

I love what you've done with this deck, the power and flavor are immense!

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

2 months ago

Sorry for the very lengthy reply. I just got swept up in this.

I've only played two games so my experience overall isn't going to tell me enough about how certain cards perform in various situations or if they're not synergizing enough with your strategy. I'm guessing you're on a budget. If your playgroup allows proxies, or money isn't an issue. Gaea's Cradle is always a great option in a deck that generates lots of token creatures, and you're already running Crop Rotation . The budget option to cradle though is Growing Rites of Itlimoc  Flip. When I began my 2nd game playing this deck I was very concerned since one opponent was running Angus Mackenzie which usually just neuters this kind of strategy. I mean I lost that game for other reasons, but if it had dragged on I probably would need a lot of luck to have instant speed removal for Angus and enough power to alpha strike or I'd just lose to forever fog. That's certainly an edge case, but a tad more removal could be helpful to rid yourself of problematic creatures or other effects. Song of the Dryads and Kenrith's Transformation are a couple of great options. The only other creature that doesn't do something like fight that shot to the front of my mind to get around Angus was Questing Beast .

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However, simply looking at the list and thinking about good options in general I would say the following cards should be considered for replacement:

  • Colossal Majesty its a bit slow compared to other green card draw. Sylvan Library is probably the best replacement if money is no issue. Beast Whisperer is decent and you can tutor it. There are great one-time effects considering the swarm you usually have like Shamanic Revelation and Regal Force . Harmonize is always a solid option. Oakhame Adversary is usually getting through because of deathtouch and you can always leave him as a blocker. Depending on your meta Runic Armasaur can net you plenty of cards.
  • Liege of the Tangle feels like you'd be better off with something that helps finish the game the turn it enters the battlefield for this much mana. Craterhoof Behemoth or something like that would be nice, but if you're content with the pump that you get from Kamahl then perhaps Bane of Progress would be nice to wipe the pesky artifacts and enchantments. God-Eternal Rhonas is another decent buff to finish with. Great Oak Guardian could potentially be a finisher with your ability to turn lands into creatures and Temur Sabertooth as a way to recast the treefolk again and again.
  • Nylea, Keen-Eyed I feel like she is a decent card, especially since she is indestructible, but her activated ability is pretty costly for only digging 1 card. I would prefer Duskwatch Recruiter  Flip for this kind of effect and if it flips it does the cost reduction. If you're after an indestructible creature here then Rhonas the Indomitable is great for the deathtouch as a blocker or threat, and his pump + trample effect. For other nice cost reducers there's Emerald Medallion and Rhonas's Monument .
  • Curious Herd was a dead card for me in one of my games where I drew it. I ended up discarding it when I ended a turn at 8 cards in hand. I can see that it has potential in some matchups, but its is a bit meta dependent. Arachnogenesis would probably be an upgrade in many cases, but again meta dependant.
  • Magus of the Order I was surprised when I saw this in my hand because I didn't realize it had been printed. 2020 was a blur. However, as it stands there were not a lot of great targets for this to go tutor into play. Avenger, Nyxbloom, of Baloths were the primary options to me since Leige needs to swing and connect in order to do something and wait a turn before the lands can attack giving opponents a chance to wipe your board (including 8/8 lands). Actual Natural Order would be preferable since it is less telegraphed, but still need better finisher, utility, value to tutor for. Craterhoof, Bane of Progress, or maybe something like Apex Devastator for all the silly cascades.
  • Roiling Regrowth -> Harrow (generally won't get countered so the additional cost on cast of sacrificing a land is a minimal risk) or if you want a body Springbloom Druid .
  • Bow of Nylea it certainly has its utility, but something like Ohran Frostfang may be better for the deathtouch buff and supplemental card draw.

Other cards to consider:

Some combo suggestions:

  • Quirion Ranger + Ashaya, Soul of the Wild to use the ranger's ability to return the ranger and untap any other creature that can tap for mana to recast the range and repeat for infinite cast triggers, creature ETB triggers for other permanents that care, and "landfall" triggers. Scryb Ranger can also work if your "lands" produce an additional green or if you have a way to give them haste like Lightning Greaves or Concordant Crossroads .
  • Cloudstone Curio + Kodama of the East Tree to put a land into play, bounce another land, resolve Kodama trigger to put that land back into play and bounce the first land for as many additional lands you can play per turn. This becomes infinite if you have a permanent that generates any kind of token on landfall trigger.
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