Growing Rites of Itlimoc

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

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Trade

Have (2) Azdranax , gildan_bladeborn
Want (7) Agronoth , Dorkio , Kelcool , NMJohn , adam1floyd3 , JSTN64 , Rahmodonis

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Growing Rites of Itlimoc occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Green: 0.61%

Golgari: 0.24%

GW (Selesnya): 0.99%

Growing Rites of Itlimoc Discussion

Zabrakus on Muldrotha, the „Fun“ in „Funeral“ *Primer*

5 days ago

HI Pikobyte! I will definitely do so! Just waiting on the replacement cards to arrive. Hoping to get all but one (has yet to be shipped!) by tomorrow. I figured if it was a land I could just fill that slot up with a basic etc. but it's Hostage Taker so I'll wait for that one, before I start playing with it. I ended up cutting a forest out for the Triome. And I was wondering about something else. I read your comment with regards to replacing Gaea's Cradle for a regular forest. Which I have done as I don't have GC. But what about swapping it for Growing Rites of Itlimoc  Flip?

Hi_diddly_ho_neighbor on The best prophet of the future is the past

1 week ago

I appreciate the comment Daedalus19876.

I did look at planeswalkers for a bit, but I prefer to keep this more of a creature focus build.

Growing Rites of Itlimoc  Flip, Mox Amber, Oath of Nissa, Thran Temporal Gateway, and The Great Henge were all considered, but I found that deck space was quickly filling up and opted to cut them either due to price or I wasn't sure about their strength. Do you have any suggestions on what you might cut for one or two of these cards?

Daedalus19876 on The best prophet of the future is the past

1 week ago

Hmmm, I like where this is headed!

Have you considered running more planeswalkers, particularly Freyalise, Llanowar's Fury and Karn, the Great Creator. Maybe one or both of the Ugins, if you want powerful removal?

Growing Rites of Itlimoc  Flip also seems pretty decent for what you're trying to do here :) Maybe Mox Amber, as a no-downside Mox that also cantrips? Oath of Nissa is another super low-cost spell that gives you card advantage here. Or Azor's Gateway  Flip, for a similar purpose. Thran Temporal Gateway should allow ridiculous advantage here. Finally, you should have no problem casting The Great Henge for massive card advantage.

TCK_Green on TempesT's Smash face dinos

1 week ago

Nice work - big dinos rock! :D I think your mana ratio is pretty good, well done with the lands.

I think the sweet spot in your deck is probably hitting those 2-land ramp spells on T4. If you can usually guarantee 6 mana on T5, then you're in a good position to even have Gishath out and possibly swinging to win on T6. There are a couple of useful card probability calculators out there to tell you how like you are to hit the draws you want, and I've plugged your numbers into one of those to check your odds. With 36 lands you have a ~40% of not having 4 lands on turn 4, meaning that everything else would be delayed by at least one turn. It doesn't sound like much, but putting two more lands in the deck drops that to ~32%, meaning there are ~1/12 more games where you hit that T4 plan. (Going up to 40 drops it to ~27%, but this is where the balance between dinos and non-dinos comes in!) It's not directly correlated, but I reckon that would increase your win rate by ~1/12 as well.

Trying to hit that optimal T4 also means you want to take advantage of that free mulligan that you get each game. Since you're playing Gishath I'd mulligan all hands with less than 3 lands, and I might even be tempted to keep a 7-land hand, as well as looking for that all-important ramp spells. Your deck needs a lot of mana to get roaring - there's no point having a hand full of spells if you've not got mana on the table to cast them! So, what can we drop to get a couple more lands in?

  • Territorial Hammerskull - this doesn't feel like it adds much to the deck plan
  • Wayward Swordtooth - looking at your deck, in practice you're almost never going to have 10 permanents before T6, meaning that you this card doesn't do much in the deck. Don't get me wrong, it's a good card, but it doesn't help you get get Gishath out, and it's not the best card to see when you're pulling dinos off the top of your library.
  • Sarkhan's Unsealing - I'd be tempted to take this out as well. In practice this deck wants to cheat out the expensive creatures using Gishath - you're probably only going to be actually casting 3-4 big dinos each game. This is where the Warstorm Surge in your deck works much better - it triggers on ETB, so all your new dino buddies from Gishath will trigger it!
  • Ravenous Daggertooth - similar to my comment about Imperial Ceratops above, I don't think the 2 life gain is going to help much in the long-term plan
  • Growing Rites of Itlimoc  Flip - by the time this flips you'll probably already have Gishath out
  • Blasphemous Act - mind if I ask why this is there? I get that it damages your own creatures, but it'll probably also kill them! Thoughts on something like a Harsh Mercy instead?
  • Primal Command - doesn't feel hugely impactful in the deck
  • Gravity Well - you've got some flyers, so this is a little bit of a non-bo. If you're worried about people swinging at you with flyers - just get your dinos to eat them out of the sky with their abilities :D

Make sure not to remove too many dinos though! If you want to hit at least 2 dinos with Gishath's 7 damage (4 if you've got double-strike out) then you need ~28 dinos in the deck (excluding Gishath of course). You currently have 29, so perhaps it might be worth cutting some of the non-dino non-land cards instead of the ones I suggested further up. Oh - Crested Herdcaller has a decent ETB for the deck and brings two trampling bodies, which works nicely with the Quartzwood Crasher that's now in the deck :) haha, I could go on making suggestions all day!

Looking back through the deck again, I see that we're pretty low on non-creature interaction. Your dinos do a good job of taking out problematic creatures, but there's not much to deal with artifacts/enchantments. Maybe look at some flexible removal like Beast Within, Generous Gift, or Return to Dust?

Hope that's given you some more food for thought. Do feel free to ignore my suggestions - I'm just chucking my thoughts onto the page for you to pick what you like from :) what matters most at the end of the day is that you enjoy playing your deck!

Monitor on Marwyn Elf Ball

2 weeks ago

Hey, saw your post on reddit and couldn't help but check it out. I love me some elfball, so here's what I've got for you. Everything is of course my opinion and to be taken with ample helpings of salt. Hope it helps!

Lands: Mosswort Bridge is a trap, though I haven't tried it in elves yet. Reliquary Tower is a trap, when you fire off in an elfball deck you can usually cast what you draw. I'm okay with your tapped cycling lands bc they cycle, so that's fine, and Oran-Rief, the Vastwood is sneaky good. It's the only tapland I tend to run. Your best land by far is Nykthos, Shrine to Nyx and the best way to get it is Crop Rotation. When you already have it, you'll want to use it for an instant-speed Wasteland/Strip Mine or Wirewood Lodge. I don't usually run Ancient Tomb in elves but there's nothing saying you can't, and it helps when you have plenty of things with generic costs, as you do, along with some lifegain.

Potential Cuts and Swaps: Harmonize out, Growing Rites of Itlimoc  Flip in: Harmonize is a classic, but Growing Rites never disappoints. Even if it whiffs, you probably have a gaea's cradle at end of turn.

Overwhelming Stampede out, Finale of Devastation in: You already have the Ibex, and the Finale is far more versatile than the Stampede can ever be. Can grab all sorts of things instead of being a single pump and dump. Considering it could double Marwyn's mana output for a turn could earn its keep, though.

Wrap in Vigor out, Heroic Intervention in: Strict upgrade, figured I'd mention it.

Wellwisher out, Essence Warden in: Incidental lifegain, if you want to use it, might be more reliable than being able to tap the Wellwisher for its effect reliably. Also, the Warden triggers on all creatures, including opponents.

Reliquary Tower out, Thousand-Year Elixir in: This is pretty sweet and you need fewer lands than you think you do.

Desert of the Indomitable out, Veil of Summer in: This card is just too good. Also, 33 lands is too many (I know, but you'd be surprised!) and this one ETB taps AND cycles for 2 mana instead of 1, so I'd cut it.

Llanowar Tribe out, Wirewood Channeler in: I've never liked the tribe, it always seems clunky, and in your list specifically it is competing with Marwyn at the 3CMC slot.

Doubling Season out, Asceticism in: I'm not sold on Doubling Season here, honestly, as Hardened Scales could serve the same purpose in most cases regarding the way this deck puts +1/+1 counters on things one at a time (mostly). If you REALLY want to lean in on the token doubling from Lys Alana Huntmaster, Elvish Promenade, and Imperious Perfect then it might could stay.

Genesis Wave out, Kindred Summons in: This counts tokens...it is ridiculous and casting it when you only have 3 or 4 elves out still feels great, whereas if you flip Praetor's Counsel with a nasty Genesis Wave you're a sad panda.

Dwynen's Elite needs a home here, its 2 mana for 2 counters on Marwyn, among other benefits. Not sure on what to pull out, but I've never been a big fan of Dwynen, Gilt-Leaf Daen herself, really. You don't want to stack too deep on lord effects when its so easy to tutor them out or draw them for an explosive growth instead.

The last thing I will note, is that any non-Elf REALLY needs to earn its keep. Each and every elf in your list makes it stronger, be it with more mana, more tokens, more counters, all of those things.

The reddit thread has some great recommendations on cards to check out as well, so you've got a lot to sift through. Good base though!

Rhys Up is my current GB list, there might be some ideas for you in the main and maybe boards. The deck is mostly green but plays my favorite black stuff, and most of the cost difference between these two lists lies in the manabase.

Podma101 on Run To The Hills!

4 weeks ago

mythbuster128 Thank you for the suggestions! To address each:

Five-Alarm Fire and Vicious Shadows seem a bit slow for what I would like to do. If I find that I am having a hard time connecting during combat, I think I would be more likely to include Five-Alarm Fire as a way to pressure people further.

Mage Slayer, Knighthood, and Kresh the Bloodbraided I don't think do very much. I don't anticipate any of my creatures to get so big that Mage Slayer would be worth the slot. Knighthood won't end up doing much either, as smaller creatures with first strike don't appear very threatening. As for Kresh the Bloodbraided, he ends up becoming big, but that is it. No built in evasion or other upside.

True Conviction has always felt win-more to me, but maybe I am wrong. That is something I will keep in mind in the future, but for the time being I don't think it slots in here.

Primal Vigor is good, and I would include it, but I personally can't justify purchasing that card. This would be the only deck it could slot into, so I don't think the price is worth it. If the price somehow drops, then it would go right in.

Growing Rites of Itlimoc  Flip, Druids' Repository, and Helm of the Host should go in, hands down. I just need to see where they fit as I whittle the card count to 100.

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