Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
|Have (4)||orzhov_is_relatively_okay819 , Forkbeard , , gildan_bladeborn|
|Want (3)||Kotaff , themaimedlord , Lovet0209|
Combos Browse all
|Commander / EDH||Legal|
Growing Rites of Itlimoc occurrence in decks from the last year
Latest Decks as Commander
Growing Rites of Itlimoc Discussion
3 weeks ago
as a turn 2 play with the intentions of paying 7 more into it
i would classify this card as useless
Lighthouse Chronologist should be played like Growing Rites of Itlimoc Flip
meaning if you cant make it go live the turn you play it then you probably shouldn't play it
now i'm not trying to say this card should be considered as a cedh staple
but in the right deck Lighthouse Chronologist is completely degenerate
to clarify my previous example in Atraxa, Praetors' Voice
it's not used as a early game turn advantage
its utilized later in the game to speed up the infect clock
after everyone has already used up there creature removals on the infect and proliferate bodies
also worthy note: i have seen it hit the board and go live turn 4
in a Omnath, Locus of the Roil lands matter deck
by utilizing Evolution Sage with fetch lands and paying into it.
1 month ago
Epicurus Greetings! It is shaping up to a great start, so far!
Some cards that I would definitely consider cutting:
Deathsprout due to it being your only removal piece. With no recursion for anything other than lands, 1 piece of removal isnt worth running.
Storm Cauldron Considering that a lot of your big value pieces are upwards of 3 mana, you may find that that you end up with less lands in the end, and not accelerating your mana base, as most Landfall decks want to do. This card is typically a combo piece, and not worth the inclusion.
Path of Discovery This one is a choice based on personal preference. I prefer not to run cards that will allow opponents to know what I have coming up. That, and the cards value comes only from flipping a land off the top.
Ghirapur Orrery, Howling Mine and Rites of Flourishing Again, based on personal preference. Granting opponents the ability to draw additional cards per turn and play additional lands will not put the deck ahead of everyone else.
Some worthwhile additions that I believe will help develop and accelerate your board:
Growing Rites of Itlimoc Flip will allow you to add creatures into your hand (I know, I dont like providing knowledge to opponents). With its ability to flip into a Gaea's Cradle it will ramp up your mana base.
Panharmonicon It is a great value engine in a deck that contains a commander that does the same thing, but better!
Ashaya, Soul of the Wild This one is already in your Maybe board. I urge you to consider adding it, as it causes your non-token creatures to enter as Forest creatures, which will trigger your Landfall stuff!
Alchemist's Refuge Allows you to play at instant speed.
Drownyard Temple A great utility land that you can offer up to Harrow, Crop Rotation, Elvish Reclaimer, etc. Then, you can always bring it back to your field and trigger your Landfall, and doesn't count towards your land limit per turn :)
Field of the Dead Beautiful utility land that generates bodies when lands enter as long as you meet its requirements!
Traverse the Ulvenwald Just a nice fetch piece. Worst case scenario; you go and find a basic land. Otherwise, you can find ANY land or put a value creature into your hand.
The Great Henge is a noteworthy inclusion. Based on the creatures in your deck, you will most likely be casting this for 3-4 mana, easily, by the time you reach mid-game. With your commander, it just screams value as you draw 2 cards and gain two +1/+1 counters with non-token creatures that enter your field.
Hopefully some of this information will add some spice to your deck. :) +1 from me.
1 month ago
Flodoo, let me tell you this:
first of all it really does not matter, how expensive your deck is, if we do not know to play it right. I mean, it is easy to say that, but think about it, most of the time a deck is ready at 50+ $/€, optimized at 200/300 and after that, the amount of money flowing into a deck in comparison to the power growth is so small.
Even in this deck: Gaea's Cradle is worth nearly 50% of this deck, Is it making the deck stronger? For sure, is it necessary for the deck to function? Definitely not. Growing Rites of Itlimoc Flip could easily replace that card even though it does not pay for a car.
Secondly, let your printer burn! I have printed so many decks in my years of playing magic, it is not even funny. Though the amount of money I am saving is incredible.
Try out a deck? Yeah, why not.
Try out some new spicy cards, before buying them? Mr. Printer got you(most of the time)!
I do not even own every card I put on this list, but hey! I want to try them and the first thing I do is print those cards i do not have to see if I like the deck and if the cards are even good in this environment.
2 months ago
yo, Just leaving this here to recommend some cards I would think about upgrading first.
all of these are kinda weak in your deck. Here are some of my recommendations
-Oracle of Mul Daya (I know he's expensive)
-Crucible of Worlds (I also know this is expensive)
-Second Harvest (this is more of a meme card than anything)
-Xenagos, the Reveler (if you still want to include some planeswalkers I think xenagos is better than the other two you have)
-Radha, Heart of Keld (She is new and pretty cheap as well. playing lands from your library is basically drawing cards)
-Lithoform Engine (This is another meme card)
2 months ago
2 months ago
Is there any creatures you are specific "I will not take these out"? I have a few suggestions mainly about the ramp and how to make it more consistent/efficient.
You don't need gen wave and put in play cards. For example...
replace Nissa, Worldwaker with Nissa, Who Shakes the World because she pumps your forests, untaps lands, and allows you to thin your deck if -8. Vernal Bloom also if you feel like taking advantage, but you do have vorinclex.
Eternal Witness at least one
Instead of Green Sun's Zenith I would go Genesis Hydra it allows you to dig for permanents mm like Growing Rites of Itlimoc Flip (witch will also let you get a creature when it enters) rather than just a creature, and gives you a blocker / attacker
If you want to have a possible turn 3 add in Devoted Druid & Vizier of Remedies and to help cast it utopia sprawl and the card you wanted to add Sylvan Caryatid. That's if you want to add white. I'm a Mono Green player to but this is good.
Last suggestion would be if you went Hydras like someone said Unbound Flourishing, I play Hydras and they are better than most people think.
Hey check out my deck Gruul Hydras
If you want genesis wave to be optimal going all out on getting it pumped up is the way to go. There is an old school Gen wave deck that was pretty good i would refer to it for extra tid bits.
3 months ago
Catching up here. Wouldn’t you have rather cut Wayward Swordtooth over Dryad of the Ilysian Grove? As for Emiel the Blessed, I’d consider Skyshroud Ranger or Tireless Tracker for the cut. Cloudshift can at least serve as protection from spot removal. Like I told rkjunior, I wouldn’t consider draw to be removed for Retreat to Coralhelm. Though you are better suited than the two of us with draw. I’m thinking more along the lines of Growing Rites of Itlimoc Flip as your cut there. As great as Itlimic, Cradle of the Sun is, I feel like it can be slow to get the flip and not worth having at that point. This is coming from my experience with the card and it always finds its way out of any deck I’ve added it to. Just my two cents...