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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Nykthos, Shrine to Nyx
: Add .
, : Choose a colour. Add an amount of mana of that colour equal to your devotion to that colour. (Your devotion to a colour is the number of mana symbols of that colour in the mana costs of permanents you control.)
10 hours ago
Thank you for running the numbers on this. Like I said, I have not figured out the correct ratio of Wastes to your regular manabase. I concluded that your lands should be capped at 24 (not counting the added Wastes) because obviously if you could run any number, you could just outnumber the Wastes that are being added to debase it.
But the exact figure of how many Wastes to put in eludes me. Twelve is definitely too high. The good news is that adjusting the ratio would be very simple, and obviously you should use the same number for each player, barring the optional handicap rules like I said.
The good news is that it gives players a reason to play mono-color or mono-brown even if they're not running Nykthos, Shrine to Nyx. Likewise, a clueless player with a pile of commons that are weak but easy to cast could theoretically defeat a good player with a Legacy deck whose spells have high color requirements.
On the other hand, the Legacy player may know the risks of running three- or four-color spells and purposely modify his list so that in the event he is color-screwed (note: not MANA screwed, we solved that) he still has cards that he can cast, like maybe a Sky Diamond or Burnished Hart. Suddenly there is counterplay that occurs before the match even takes place.
There is definitely something to this, I'll keep thinking about it.
12 hours ago
I heard of that variant as well. They had the right idea, but didn't realize that when they remove the variance of drawing spells versus lands, that variance has to be relocated somewhere else to prevent breaking the game. Adding colorless lands to randomly "brick" your manabase achieves this, and Wastes are not only perfect because they lack basic land types and don't affect domain, they're already a part of the game.
From a lore standpoint, why are lands in your "library" to begin with? And conceptually, a player should have to build up from Wastes to something like a Tropical Island or a Cabal Coffers. It means that the texture of the game changes as you progress to later and later turns instead of just watching the numbers increase. And it's not as though you have NO colored mana: you still have your original 24 lands, just mixed in with a number of colorless sources.
Even to a newcomer, the concept of starting with Wastes, ramping during the game, and ultimately achieving a board state of a bunch of Forest, Lair of the Hydra, and a Nykthos, Shrine to Nyx makes sense and is thematically resonant.
People are misunderstanding the handicap system. In a game like Go or Golf, you're never FORCED to let the other player have a handicap. It's just an optional rule to let players who are in different leagues still enjoy the game. The idea of manabase dilution ENABLES a handicap, but you are never required to give one to either yourself or your opponent.
Also, in my personal opinion, Thoracle should be banned in all formats and Gidgetimer is a WOTC employee
1 week ago
1 week ago
With the number of double mana symbols you've got, Nykthos, Shrine to Nyx might be good to fuel some huge plays. Bit pricey though, but might allow the inclusion of Exquisite Blood and Sanguine Bond (an infinite combo).
2 weeks ago
BrantMTG - I like your take on the angel tribe deck with a focus on lifegain and token creation.
If I were to offer up my initial thoughts on improving the deck, I feel like you likely need another land or two to make this deck more consistent. You are running a number of cards like Starnheim Aspirant to accelerate the deck and make the angels more playable sooner but the average CMC of the deck is 3.05 and you are only running 20 lands. Maybe adding in 2xNykthos, Shrine to Nyx would be a good fit.
Also, I feel like not running any removal may hurt you in the long run. has a lot of ways to exile creatures or destroy artifacts/enchantments, some of which may be more of a sideboard but not having any in a deck that will likely be slow to get off the ground and/or slow to rebuild from a board wipe likely will lead to lots of near victory games.
Lastly, on the topic of additional draws, Well of Lost Dreams or Dawn of Hope are killer in lifegain decks as they keep your hand full. I personally like Well of Lost Dreams better but that is more in mid-range decks.
Anyways, good stuff! Happy Brewing!
1 month ago
Idk. Underworld Dreams and the likes are not that strong here. But I feel for flavor reasons. Underworld Dreams should go in the deck. Besides, it's great Devotion for Nykthos, Shrine to Nyx, that's NOT IN THE DECK! C'mon man
1 month ago
NonetheWeisser - Love the decks you come up with. I never actually use them but I love tribal and seeing a well thought out deck just gives me ideas to try so thanks for the food for thought! I am excited to see the deck description though as it is always interesting to see why certain cards were included in the decklist.
My only possible contribution at this point would be maybe consider Nykthos, Shrine to Nyx. Your devotion to could easily let you extend your mana base an extra 1 of 2 a turn if things stick to the board. Then again, the lands you are currently running are pretty nice as well...
2 months ago
Zarthalius I'm super excited about adding Blasting Station, Black Market, Nykthos, Shrine to Nyx, and Nyx Lotus to the deck because of all the combo potential you have pointed out, seems like it would present a lot of opportunity for shenanigans! Thank You! :)