Nykthos, Shrine to Nyx

Nykthos, Shrine to Nyx

Legendary Land

: Add to your mana pool.

, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

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Set Rarity
Theros (THS) Rare

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Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Noble Legal
Pioneer Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Hero Legal
Leviathan Legal
Legacy Legal
Canadian Highlander Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal
MTGO Legal

Nykthos, Shrine to Nyx occurrence in decks from the last year

Modern:

All decks: 0.13%

Commander / EDH:

All decks: 0.14%

Blue: 0.55%

Green: 1.04%

Black: 0.98%

Red: 0.49%

White: 1.08%

Golgari: 0.11%

Rakdos: 0.2%

Nykthos, Shrine to Nyx Discussion

Lanzo493 on Never Trust an Elf!

1 day ago

Elvish Guidance is the 4th big mana card for elves you can run. Nykthos, Shrine to Nyx is a good upgrade once you can get one. Shamanic Revelation and Regal Force are great draw in elves since they tend to go wide easily. On a side note, if you’re fine with going infinite, your commander can do that once it can tap for 4 mana and is equipped with Umbral Mantle or Sword of the Paruns. Staff of Domination is the strongest one that would win the game on the spot with your commander making at least 5 mana.

NetholonTheArchmage on Mono W Angels

2 days ago

@ VladMarkov , It's great to see someone building an angel-tribal deck! I once owned one too, also with Avacyn on the lead. While she might not be the best tribal-commander, it surely feels like she does belong in this position lore-wise.

As the deck has a very high CMC due to its angelic nature, I'd probably put in even more ramp-spells, exspecially to be able to ramp early on in the game, as your opponents tend to outvalue your deck with their boardstate, before you're even able to cast your first angel (At least in my own experience...).

Knight of the White Orchid is very useful early on. With you playing mono-white there's surely someone with more lands in play.

Mana Vault is most of the time a one-off, but if it allows you to cast Avacyn at least 3 turns earlier, it's absolutely worth it in my opinion.

Weathered Wayfarer isn't ramp on its own, helps you tutor for cards like Nykthos, Shrine to Nyx though, or any other land you might need.

I'm not quite sure about Pyramid of the Pantheon. I have tried it in my own in a few of my decks, yet I never managed to get it working...

Finally, while I'm thinking in a similar way about Armageddon as you do, I think Worldslayer is a different kind of story, as you literally end the game by attacking with it and Avacyn in play. There's just no way that anyone will be able to recover from a successful attack with this ol' sword.

I hope these suggestions are of some help for you. I'm curious how this list might evolve in the near future.

ghostofsparta on Vito Lifegain Commander

2 days ago

Looks good. But no Exsanguinate? Where's Gary... I mean Gray Merchant of Asphodel?

43 lands seems high. You can go down to 36-38 and make room for more stuff by dropping a few Swamps. If you can find/afford Nykthos, Shrine to Nyx, Cabal Coffers, and/or Cabal Stronghold, add those as well in place of a few more swamps. Crypt Ghast (which you CAN play in a mono-black Commander deck) effectively doubles your mana and brings extort to the party - yet another way to gain life. There are other black extort creatures if you just want that effect.

Do you anticipate playing against decks that produce a lot of creatures? If so, then I would add one or two more board wipes. Your Sangromancer will thank you. Revenge of Ravens is a cute way to deter attackers. It also makes me wonder if you have enough creatures for Ayara to put in the work you're looking for? Test it out before making changes on that front.

DemMeowsephs on Yawgmoth’s ‘Rona Task Force

4 days ago

Ahoy there! I think your land section could use a couple more cuts, even though you are playing in mono-black. So let's take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.

Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Nykthos, Shrine to Nyx. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, Strip Mine, etc. These can be extremely useful, especially in mono decks.

Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, Arcane Signet etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.

I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH), and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!

DemMeowsephs on

4 days ago

Ahoy there! I also built a rat deck some time back, so I might be able to give you some suggestions! First, lets take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.

Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Cabal Stronghold, Nykthos, Shrine to Nyx, and Shizo, Death's Storehouse. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, maybe Maze of Ith, Strip Mine, etc. These can be extremely useful, especially in mono decks.

Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.

Also, there are many fun tribal things to do with rats! Coat of Arms is BROKEN, Door of Destinies, Herald's Horn, Kindred Dominance, Stoneforge Masterwork, Cryptic Gateway, etc!

There are many fun ways to make rats! I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH, and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!

plakjekaas on Pattern Recognition #162 - Commanding ...

1 week ago

Lands suggested from the crowd: Mosswort Bridge is a land in green stompy thats usually worth entering the battlefield tapped

Blighted Woodland is acceleration when you're leaving up protection. Myriad Landscape works the same, but the ability is cheaper. It does enter tapped though...

Bonders' Enclave works fine when your commander is 4 power

Ghost Quarter, Tectonic Edge (and less budget, Strip Mine or Wasteland) are things you need in commander, there's too many of Cabal Coffers and Itlimoc, Cradle of the Sun (also not bad in your deck btw) in the format to skip on land destruction, and lands that destroy lands are the most efficient at that.

Scavenger Grounds thwarts your Regrowth a little, but it thwarts most black and green commanders a lot more: take Meren of Clan Nel Toth, or Muldrotha, the Gravetide, they're pretty devastated when you uncounterably remove most of their resources from the game. There's enough caring about the graveyard to at least consider this, if you're not heavily using it yourself.

Nykthos, Shrine to Nyx is amazing in most monocolored decks, but a little on the $$ side.

Rogue's Passage is a scary prescence when Voltron is your plan, even when you have the deathtouch as a deterrent.

Caerwyn on Mono Red Tips (Value, Ramp) ...

1 week ago

Neheb, Dreadhorde Champion and Neheb, the Eternal are two additional mono-Red legendary creatures with build-in value engines.

Ignite the Future is a solid piece of impulse draw (term for exile and casting for a brief period of time) that comes back later in the game for incredible value.

Nykthos, Shrine to Nyx is a strong ramp piece if you have a lot of colored permanents with mana symbols.

VeggiesaurusRex on Pashiri's Robot Rush

1 week ago

I forgot about Ancient Tomb and Nykthos, Shrine to Nyx! I've beem missing out on so much mana!

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