Cindervines

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Latest Decks as Commander

Cindervines Discussion

ClockworkSwordfish on Ferocious Four Pack (Budget)

2 months ago

This looks like a really good, solid kitchen table-type deck! It's always nice to see more of those types of casual superstars.

One choice that stands out to me, however, is Warden of the Chained... he seems like a reasonable "underpriced creature with a drawback," but it's actually quite easy to do better in . The best example is perhaps Gruul Spellbreaker, who can be the same size and mana cost but has some other abilities, too, without the drawback. In my experience, the card is dirt cheap, so budget is no worry!

One other option you might want to consider is having a way to deal with noncreature permanents. It would be shut down by something like Sphere of Safety or Call to the Grave. I think one of the most efficient budget options is Hull Breach, though you might also like the incidental damage from something like Cindervines or Destructive Revelry. Ancient Grudge is also super efficient if you're more worried about artifacts in particular. If you'd rather handle it on the creature side of things, Sunder Shaman and Gemrazer are both solid options!

Stardragon on Tovolar's pack

3 months ago

Forgot about Xenagos, God of Revels for more buff creatures

Weapon Surge and Dynacharge- for field wide combat buff

Broken Bond solid remove plus ramp, Cindervines a much smaller Ruric but can add up, Destructive Revelry one of the best artifact/enchantment removals in my opinion, Wilt is ok the cycling can help some but not the greatest, Decimate/Hull Breach just some of the best removals

Board wipes- Savage Twister,Blasphemous Act, token and small creature wipe Anger of the Gods

Some creature removal as in fight cards-Epic Confrontation, Hunt the Hunter, Neyith of the Dire Hunt, Pounce, Prey Upon, Primal Might, Setessan Tactics, Titanic Brawl and Ulvenwald Tracker

Omniscience_is_life on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

3 months ago

Vine Gecko used to be in here, but then Goblin Anarchomancer was released...

Bard Class may be worth running, but as it stands I don't see it as being better than anything else in the deck :/

There is one Feather deck in my playgroup, and as much as I'd love to have a game where Cindervines kills them I do see the merit in Breach. Again, testing must be done!

Chalice certainly a favorite of mine, it's hiding at the top of the Ramp and Kicker categories ;)

Again, thank you so much for taking the time to comment! Magic dialogue is up there among the things that make me chattiest...

BrassLord on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

3 months ago

Would for sure test it out! Cindervines is a really good anti combo piece against anything with storm or the many different Underworld Breach Combos running around, but if that's not super prevalent in your playgroup, I could see it being cut! It also doesn't do a whole lot against single card combos, like Kiki or Ad Naus. And I believe you are correct, a conspired spell wouldn't trigger your commander's casting trigger, though a conspired copied spell would still be kicked if the original target was also kicked!

Also in terms of newer cards, Bard Class may also fit your bill, making your commander cheaper and entering with a 1/1 counter!

And in brainstorming, I did think of things with Multikicker! Everflowing Chalice is a great scaling ramp spell! Or if you intend to cast a whole bunch of kicked spells, the cost reduction from Vine Gecko seems decent!

Omniscience_is_life on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

3 months ago

BrassLord long time! Thanks for stopping by!

Out of your suggestions, Nesting Grounds, The Ozolith, and Hull Breach seem best. I would LOVE to run Wort, but I'm fairly sure conspiring a kicked spell won't trigger Hallar. If I'm wrong, I'll go so far as to cut a fucking land for her though XD

I'm doing my best to run as few colorless lands I can (guess I should have mentioned that in the primer, huh?)--but Nesting Grounds combos with 5 other cards in the deck, so I feel like I should make room for it!

The Ozolith is a tad bit expensive, but a friend of mine has a copy I'm sure he won't miss, hehehe. Maybe Alpha Authority or Solidarity of Heroes can come out for it? You let me know what you're feelin'

The obvious cut for Hull Breach is Cindervines, and while Vines can be activated at instant speed and also follows the burn plan, Breach is such a good card! It will be playtested.\

MunchingAberration on It Doesn't Get Much Better Thantis

7 months ago

Heyo! Evil Artifact/Enchantment destruction: Cindervines , Storm the Citadel , Decimate , Hull Breach , Casualties of War - there's a billion, but those are efficient/flexible/fit in your deck. Keep in mind Jeleva, Nephalia's Scourge though...

Other random things that might be good: Gruul Charm (first effect fits the deck, second good against Norin the Wary Sight of the Scalelords (Most of your spiders have 4 toughness, and Thantis forces you to attack as well, so vigilance is great) Havoc Festival ...depending on how insane you want to make things. It's a card. lol

plakjekaas on Blue players

7 months ago

I'd like to mention that Caerwyn 's use of the word "tempo" was meant in a poetic sense, not a MtG sense. Meaning, the way stressed and relaxed syllables follow each other to create rhythm in a sentence. Which was completely irregular in the original post. It was a clever pun that nobody needs to be upset about, especially not after you mentioned how the verse came to be, RambIe. After the explanation of the stack rhyming, I thought it was all great fun, but that the readers of this forum needed that explanation. Then you called us douchebags in the very next sentence, because you took a pun personal. Or you didn't understand it.

Can I see the list I'm trying to hard lock? I'm pretty sure there's many obscure answers to rare threats if you dig deep enough and play mind magic. You can't fit them all in a 100 card deck though.

I could, say, cast Silence , then Drannith Magistrate , equip with Lightning Greaves , cast Possibility Storm and cast an enchantment to spin into Overwhelming Splendor , but then you say you had a Cindervines in play, so now I have to correct that with Opalescence and Linvala, Keeper of Silence and an Enchanted Evening , just to be sure. So what did I not think of, and is it actually a card someone would play in commander?

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