Cindervines

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Latest Decks as Commander

Cindervines Discussion

FormOverFunction on Wait its all Pain?.....Always has been

1 month ago

First off: anything with Citadel of Pain gets an immediate look from me. Second: I do LOVE (and miss) manaburn so this immediately gets a solid +1. Third: Cindervines, Ankh of Mishra, and Smoke?!?! You’re speaking my language!! This looks like a blast and I wholeheartedly endorse your efforts!!!

hfvalenz on Ruric Thar, the aggro stax

2 months ago

Te sugiero estos cambios que no son caros:

Además, creo que le puedes hacer espacio a las siguientes cosas, también baratas:

Por ultimo, Fiery Emancipation está un poco más cara, pero recibir 18 daños por lanzar un hechizo si que le llega duro a los mazos control. Igual esta puede ser también Gratuitous Violence o incluso Torbran, Thane of Red Fell, aunque creo que Emancipation vale lo que cuesta.

gavriel1136 on Mana Burn

2 months ago

Remove-> Replace

Circle of Flame- Cindervines

Upwelling-Ruric Thar, the Unbowed

Guttersnipe-Setessan Champion

Frilled Deathspitter-Eidolon of Blossoms

Underworld Dreams-Read the Bones (3 black pips is a LOT)

Blazing Volley- Electrickery

These cards should help with your draw. Also, some of the cards i took out have little impact on the game.

Peoni on Tana the Enchantress

2 months ago

Yea I'd look to replace the Piper whenever possible since it really only exists for drafting EDH. Sidar Kondo of Jamuraa is an option that would let you splash white and get you some nice evasion for your tokens, but waiting for Legends is probably a more budget friendly alternative. I'm really looking forward to it. :^)

Everything else looks solid to me. One thing I'd maybe look into is some form of stack interaction. You have plenty of stuff to protect Tana once she resolves, but if she doesn't get to hit the board, you're out your entire strategy. The odds of the control player at the table actually using a counter on Tana to begin with are probably pretty slim, but it doesn't hurt to be prepared. Pyroblast, Red Elemental Blast, Burnout, Autumn's Veil, Savage Summoning, and the already listed Vexing Shusher all come to mind.

Finally, I'm gonna recommend Cindervines again over one of the Seals you have just because it does stuff when you don't necessarily need the removal. Destiny Spinner would probably be nice in the main board, and Grasp of Fate is an admittedly less budget O Ring that lets you upset everyone at the table at once with. Probably not worth the extra money for such a small upgrade but I figured I'd mention it. :^)

Overall this looks really nice. Think it's gonna end up being the one you put to paper?

ellie-is on

2 months ago

Okay, I'm happy about these changes! I decided I could afford one more slightly-expensive card, so I added Hammer of Nazahn, together with Brass Squire, to justify Colossus Hammer. Hopefully that's enough. I also removed Fungal Sprouting because in the end it's four mana and a card slot to do what Tana does every turn, and added Cindervines, which's a really cool card and I'm glad you suggested it!

Peoni on

2 months ago

As it stands this deck is pretty solid. I can't believe I forgot to put Inquisitor's Flail in my Tahngarth deck. Biiig commander damage. The nice thing about voltron is you really can't seem to go wrong with your cards. A big fella is a big fella, doesn't matter how expensive your cards are lol.

Anyway there are really only a few changes I'd consider making. Your utility creatures could be subbed out. Normally having a body along with your removal is pretty nice, but in a deck like this I don't think it's worth the extra mana since you're getting a ton of little tree things all the time anyway. I'd also swap out Colossus Hammer since it's usually only good when you can cheat it onto something, like with Hammer of Nazahn. You can really replace these with whatever you want since you already have a nice spread of ramp and buffs and removal etc.

Cards you might like here are Brass Squire, Canopy Cover, Cindervines, Mask of Memory, and Regal Force to name a few. Couldn't hurt to throw in some wipes like Earthquake and Rolling Earthquake just in case either.

Now you just gotta figure out which one you're gonna put together. ;^)

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