Cindervines

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

wallisface on Critical Burn

2 months ago

Fun looking deck!! Some thoughts:

  • 18 lands seems very low for a deck needing to play a 4-drop asap to have a path to victory. I’d suggest going to 22 as a minimum, even with the mana dorks.

  • the buff spells like Scale Up and Mutagenic Growth feel more cute-than-useful. The math almost always works that they’d be better-off as more damage-dealing spells.

  • Lava Dart should definitely be a playset, that is the strongest card you have once Ojer is in play.

  • I would suggest adding both Wrenn and Six, and Malevolent Rumble. W&6 helps ramp you early game, and pings for 4 once Ojer arrives. Rumble gives you decent odds to find a Ojer if its not in hand, potentially puts some Lava Dart into your grave for later abuse, and helps ramp you for casting Ojer early.

  • Untimely Malfunction and Cindervines feel like they should be sideboard cards. I also feel like Screaming Nemesis doesn’t do enough here and would be better-off removed so you can run playsets of Ojer, Hierarch, and Needlehead.

DemonDragonJ on Savage Destruction

1 year ago

I have replaced Destructive Revelry with Golgari Guildmage, because Cindervines is superior to DR in most situations, and, by making that replacement, I have given this both an additional sacrifice outlet and an additional source of creature recursion, which is very nice.

Sleepysherlock on Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)

3 years ago

Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser  Flip, Bala Ged Recovery  Flip, Turntimber Symbiosis  Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc  Flip, Legion's Landing  Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth  Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast  Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,

SteelSentry on What is Gruul to you?

3 years ago

The other thing I would attribute to Gruul is anti-creature hate. Besides punisher cards like Cindervines, it is the color pair of "can't be countered" threats.

TheoryCrafter on Challenging Maarika

3 years ago

I noticed you only have a couple of artifact/enchantment hate cards. May I suggest adding Cindervines?

As much as I understand you don't want to add more green, Perhaps maybe make an exception for adding Rot Wolf? Not for the infect, but for the card draw it will bring. Another exception would be Ram Through. It does deal direct damage to a creature and offers excess damage. I would also suggest Archetype of Aggression for trample.

A card you should strongly consider is Everlasting Torment for indestructible creatures.

I hope this helps. Thank you for reading me out. Happy Hunting!

Gleeock on People's Thoughts on Mommy Norn?

3 years ago

Punisher's with upside is not much for power creep, Cindervines is not exactly a powerhouse. Descent into Avernus is not too contentious. Liesa, Shroud of Dusk isn't overpowering the format. A little creativity on our groupslug/punishers is all I'm asking for. If you are looking for a "fair" way to punish storm-outs & solitaire play - tacking small advantage onto those "policing chip dmg" is a relatively lightly explored avenue. Roiling Vortex was a good attempt, except the "benefit" doesn't really put the caster ahead any & it still sits there until it eats removal on the player that it affects most. If a whole plethora of removal pieces can cantrip, I would think a few punishers could, at the very least, cantrip or have a more spicy benefit.

Stax with upside (as being disputed here) is much more contentious than cards that still allow options, just make you bleed a little for that decision.

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