Cindervines

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

SteelSentry on What is Gruul to you?

3 weeks ago

The other thing I would attribute to Gruul is anti-creature hate. Besides punisher cards like Cindervines, it is the color pair of "can't be countered" threats.

TheoryCrafter on Challenging Maarika

2 months ago

I noticed you only have a couple of artifact/enchantment hate cards. May I suggest adding Cindervines?

As much as I understand you don't want to add more green, Perhaps maybe make an exception for adding Rot Wolf? Not for the infect, but for the card draw it will bring. Another exception would be Ram Through. It does deal direct damage to a creature and offers excess damage. I would also suggest Archetype of Aggression for trample.

A card you should strongly consider is Everlasting Torment for indestructible creatures.

I hope this helps. Thank you for reading me out. Happy Hunting!

Gleeock on People's Thoughts on Mommy Norn?

2 months ago

Punisher's with upside is not much for power creep, Cindervines is not exactly a powerhouse. Descent into Avernus is not too contentious. Liesa, Shroud of Dusk isn't overpowering the format. A little creativity on our groupslug/punishers is all I'm asking for. If you are looking for a "fair" way to punish storm-outs & solitaire play - tacking small advantage onto those "policing chip dmg" is a relatively lightly explored avenue. Roiling Vortex was a good attempt, except the "benefit" doesn't really put the caster ahead any & it still sits there until it eats removal on the player that it affects most. If a whole plethora of removal pieces can cantrip, I would think a few punishers could, at the very least, cantrip or have a more spicy benefit.

Stax with upside (as being disputed here) is much more contentious than cards that still allow options, just make you bleed a little for that decision.

Gleeock on People's Thoughts on Mommy Norn?

2 months ago

TypicalTimmy you know... until they print better punishers with upside :) . What I want = more punishers that are difficult to remove & don't completely stop actions, but cause repetitive actions to have harsher consequences or scaling consequences. But, they also need an upside to the player casting them, otherwise they are simply a do-nothing punisher that wasted a card slot or waits to eat removal from the affected player. I think of how effectively I've used crappy Cindervines & that has the upside of removal attached if it is about to be targeted.

Rebullet on Counter Deck

7 months ago

throw in some Boseiju, Who Endures or some Cindervines for the anti artifact or enchantment cards.

Gleeock on Why is Dominaria United Before …

8 months ago

It gets complicated. Some of those cards are BS stax, where a line of gameplay is completely stopped, don't like Drannith Magistrate, Narset, Parter of Veils isn't terrible on her own, she was just a mistake considering wheels. Hullbreacher was a gamewarping terrible idea, stax & hard ramp in . Opposition Agent has never bothered me in the slightest, a strong slap for a strong circumstantial effect... It may even be a dead card some games. Some of that listed stuff is hard-stax, different from punishment in saying: "you cannot" vs "you CAN, for a price". If you can't tell I am a big fan of Cindervines, Ruric Thar, the Unbowed, things like aristocrats where you make board wipes into a hard decision.... You can, but do you want to?

droslag on Fangor Werewolf Aggro

11 months ago

Haha, honestly fair enough, I invested in a set of them recently for my modern zombie deck, works super well. Your list looks pretty tight anyway, so cutting 4 cards for the vials would be hard.

I love playing tribal, and I think if I get bored of zombies I would def do werewolves next. Do you play this at modern nights? and if so what would the sideboard look like? I'd guess like Full Moon's Rise , Cindervines , perhaps Ground Seal or something that hates on graveyards Weathered Runestone

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