Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all



Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Browse Alters

Cindervines Discussion

Ziusdra on Card creation challenge

1 week ago

Evolving Wiles


, pay 1 life: Add to your mana pool.

, sacrifice Evolving Wiles: Return it to the battlefield transformed under your control. Activate this ability only if all of your lands are untapped.

The Lost and Found


At the beginning of your upkeep, target creature you control explores.

: Scry 1.

I love Cindervines . Create another spell that punishes people for counterspelling all of your spells when you just want to play Magic.

9-lives on Jankiest Standard Award goes to... Scapeshift!!

1 week ago

Cindervines can be used to sacrifice it so that you can destroy target artifact or enchantment. Cheap with mana cost and useful.

Sarkhan420X on VaultSkirge

1 month ago

Cindervines isnt instant speed, period. playing it is SORCERY speed.

VaultSkirge on

1 month ago

Sarkhan420X: I will accept your point about RR not being hard to produce in a 2c deck. Clayperce is right when he says that Shivan Wumpus is bad, especially when compared to Thragtusk . To begin with, it’s a 5/3 that gains you 5 life for 5 mana. On top of that, it’s resilient to removal because you’re going to get a 3/3 when it dies (or gets exiled, for that matter). That is just so much better than Shivan Wumpus in Modern where decks don’t need many lands to function. Even if the opponent does sacrifice the land, that’s a Stone Rain for 4 where you’re not even choosing the land being destroyed. There are so many things that you could be playing instead of Beast Within . Those 4 slots aren’t worth dedicating to removal if the removal is an Assassin's Trophy that costs 1 more and has a bigger drawback. What did you say about Cindervines not being instant speed? That ability with paying 1 and sacrificing seems pretty instant speed to me, and that’s disregarding the noncreature spell part of it. Everytime that Control player casts Cryptic Command or Logic Knot or even Serum Visions , they’re taking 1 damage. That’s going to build up against decks like Phoenix, Control, Jund, and Grixis Urza. The color intensity argument is moot because if you don’t have RG consistently available on T2 in an RG deck there is something wrong with your manabase. Return to Nature is not good just because it’s versatile. Replace it and Feed the Clan in the sideboard with 4 Cindervines and 4 Ravenous Trap . Why Feed the Clan ? Because you’re gaining life in the MB already with that Thragtusk that you so prudently replaced Shivan Wumpus with. Why would you have Back to Nature in the SB? If you side it in against decks where you need artifact/enchantment hate, it’s a subpar Destructive Revelry / Cindervines . If you side it in against GY decks, it’s a subpar Tormod's Crypt / Ravenous Trap . Finally, leaving out menace when describing Goblin Dark-Dwellers was not an “attempt to strawman.” Menace is an unimportant keyword that doesn’t actually give your creature much of an advantage. If Dark-Dwellers had trample, or first strike, or sone other good keyword, I would be willing to listen. But menace just does not make a creature very scary. It’s also not a “4/4 with menace for 2.” You’re still paying 5 mana, and by the time you cast a 5-mana creature (turn 4-5 on average, even with Utopia Sprawl ) I don’t think your opponent will care very much about one land. The vast majority of spells in Modern are 4 mana or less. I challenge you to name one spell in Modern that costs 5-6 mana and is an integral part of a Modern deck other than Tron. I agree with clayperce on lands. Just play Copperline Gorge or basics instead of Rootbound Crag because Gorge is coming in untapped when you need it to (turns 1, 2, and 3) and Crag doesn’t come in untapped until T2 and after.

Sarkhan420X on

1 month ago

VaultSkirge: Pillage is strictly better than Stone Rain . double red is not hard to create in a 2 color deck, especially with as much color fixing as i have. Thragtusk can't be played on turn 2 like Shivan Wumpus can, has less power, no trample, and does not contribute to land destruction. Beast Within is not bad. its versatility is unmatched. mainboard removal thats only good against artifacts/enchantments will be dead in most games. Cindervines is certainly not better than Return to Nature . it can't function as grave hate, is more color intensive (weird how mana cost was an issue for you with pillage/stone rain, but not here) and isn't instant speed. how can you have "no idea" why i play Goblin Dark-Dwellers when i literally explained how awesome it is? its body is not "inefficient" (you conveniently leave out menace in a futile attempt to straw-man) and 4/4 with a keyword for 5 is not bad, esecially when i'm playing a spell for free. is a 4/4 with menace for 2 good enough for you? cuz thats what im getting when i cast a land destruction spell for free. i really have to wonder if you even read any part of the decks description or have any idea what my goal is. literally everything you've said is wrong, and you want to change the deck into something else entirely.

VaultSkirge on

1 month ago

If you insist on playing Pillage , play 2 and up the Stone Rain count to 4. Stone Rain is better than Pillage simply because it’s easier to cast. Also, play Thragtusk instead of Shivan Wumpus , it gets you so much more value. Beast Within is just outright bad, play some MB artifact/enchantment hate or graveyard hate instead. Speaking of, Cindervines is also much better than Return to Nature . For graveyard hate, just use Ravenous Trap . Finally, I have no idea why you’re playing Goblin Dark-Dwellers . It’s an inefficient body (4/4 for 5) and although it does give you a land destruction spell back for free, there are better things to play for 5 mana. I would recommend Stormbreath Dragon or Thundermaw Hellkite .

dsdude3021 on No Pain , no Lifegain

1 month ago

FlintSR Soulfire Grand Master doesn't pass the lightning Bolt test and doesn't work with this deck's mana-base, enchantments, or Planeswalkers. I know they might feel similar in effect, but they really aren't.

A Soulfire Grand Master deck looks completely different as its synergy is with instant or sorcery damage and the lifegain it provides. Since a good jank deck is more than just one card, you would also have to make the deck function independently, so it would likely look close to a burn deck with aggro life-gain elements--rather than what you see here.

If you are wondering why I didn't make that deck instead...I like this deck more. Tamanoa is so much more interesting than Soulfire because instant and sorceries are much more limited in their scope than every non-creature spell or land in Modern.

Here are the following things you can't do in this deck if you have Soulfire Grand Master as apposed to Tamanoa :

-Draw with Dawn of Hope with Pain-lands

-Create an instance of life-gain with every Pain-land

-Generate life with Chandra, Torch of Defiance

-Generate life from every non-creature spell my opponent casts with Cindervines

-Generate life back from a Talisman


Liscom on Red/Blue/Green (1.Entwurf)

2 months ago

Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist

Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)

Progenitor Mimic , Simic Sky Swallower sind sehr solide. Gerade Hexproof/Shroud finde ich unglaublich wichtig.

Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone

Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier:

Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .

Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)

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Cindervines occurrence in decks from the last year


All decks: 0.05%


All decks: 0.0%

Commander / EDH:

All decks: 0.01%