Cindervines

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

droslag on Fangor Werewolf Aggro

2 months ago

Haha, honestly fair enough, I invested in a set of them recently for my modern zombie deck, works super well. Your list looks pretty tight anyway, so cutting 4 cards for the vials would be hard.

I love playing tribal, and I think if I get bored of zombies I would def do werewolves next. Do you play this at modern nights? and if so what would the sideboard look like? I'd guess like Full Moon's Rise , Cindervines , perhaps Ground Seal or something that hates on graveyards Weathered Runestone

ClockworkSwordfish on The Beasty Boys (Budget)

7 months ago

This looks like a really good, solid kitchen table-type deck! It's always nice to see more of those types of casual superstars.

One choice that stands out to me, however, is Warden of the Chained... he seems like a reasonable "underpriced creature with a drawback," but it's actually quite easy to do better in . The best example is perhaps Gruul Spellbreaker, who can be the same size and mana cost but has some other abilities, too, without the drawback. In my experience, the card is dirt cheap, so budget is no worry!

One other option you might want to consider is having a way to deal with noncreature permanents. It would be shut down by something like Sphere of Safety or Call to the Grave. I think one of the most efficient budget options is Hull Breach, though you might also like the incidental damage from something like Cindervines or Destructive Revelry. Ancient Grudge is also super efficient if you're more worried about artifacts in particular. If you'd rather handle it on the creature side of things, Sunder Shaman and Gemrazer are both solid options!

Stardragon on Tovolar's pack

9 months ago

Forgot about Xenagos, God of Revels for more buff creatures

Weapon Surge and Dynacharge- for field wide combat buff

Broken Bond solid remove plus ramp, Cindervines a much smaller Ruric but can add up, Destructive Revelry one of the best artifact/enchantment removals in my opinion, Wilt is ok the cycling can help some but not the greatest, Decimate/Hull Breach just some of the best removals

Board wipes- Savage Twister,Blasphemous Act, token and small creature wipe Anger of the Gods

Some creature removal as in fight cards-Epic Confrontation, Hunt the Hunter, Neyith of the Dire Hunt, Pounce, Prey Upon, Primal Might, Setessan Tactics, Titanic Brawl and Ulvenwald Tracker

Omniscience_is_life on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

9 months ago

Vine Gecko used to be in here, but then Goblin Anarchomancer was released...

Bard Class may be worth running, but as it stands I don't see it as being better than anything else in the deck :/

There is one Feather deck in my playgroup, and as much as I'd love to have a game where Cindervines kills them I do see the merit in Breach. Again, testing must be done!

Chalice certainly a favorite of mine, it's hiding at the top of the Ramp and Kicker categories ;)

Again, thank you so much for taking the time to comment! Magic dialogue is up there among the things that make me chattiest...

BrassLord on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

9 months ago

Would for sure test it out! Cindervines is a really good anti combo piece against anything with storm or the many different Underworld Breach Combos running around, but if that's not super prevalent in your playgroup, I could see it being cut! It also doesn't do a whole lot against single card combos, like Kiki or Ad Naus. And I believe you are correct, a conspired spell wouldn't trigger your commander's casting trigger, though a conspired copied spell would still be kicked if the original target was also kicked!

Also in terms of newer cards, Bard Class may also fit your bill, making your commander cheaper and entering with a 1/1 counter!

And in brainstorming, I did think of things with Multikicker! Everflowing Chalice is a great scaling ramp spell! Or if you intend to cast a whole bunch of kicked spells, the cost reduction from Vine Gecko seems decent!

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