Garruk, Unleashed

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Garruk, Unleashed

Legendary Planeswalker — Garruk

+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

-2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.

-7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

SufferFromEDHD on Mono Green Infect/Poison/Toxic

2 months ago

Garruk, Unleashed and Garruk Wildspeaker were the only two in initial deck design but I opted for cheaper one time use instants. I'm not opposed to adding some! Anything come to mind that is an obvious fit to the poison strategy?

Now that you brought this to my attention The Immortal Sun would be a strong staxy finisher.

TypicalTimmy on Do we know what Plane …

1 year ago

I've heard strong evidence for Zendikar, but honestly he strikes me far more as Kaldheim. Here's why:

  • It is often depicted as Nordic men being absolute behemoths in size and stature. In reality, according to Google, skeletal remains place their average height at 5'7" with an average Northern European male height at 5'8". This means that in reality, Nordic men were actually average, or even slightly less average, in height than the typical man of their era. Regardless of this, in all depictions, they are regarded as towering brutes. And Garruk, true to this fantasy stereotype, stands at 8'2".
  • In Western fantasy depictions of Nordic culture, the "viking helmet" often bore horns. We know this today to be false. However, taking inspiration from this, Garruk's helm having tusks is a nice homage - even if it became more of a happy coincidence many years after his inception.
  • The paint and / or tattoos he covers his body, armor and axe in are very strongly reminiscent of Norse artwork and styles of painting, with bold, hard lines crossing over one-another, especially in their Runes.
  • In Kaldheim, Bretagard was the realm of Man and is associated with magic and mana. Garruk is mono-green, excluding the he gained from his curse. As this curse was not natural and not part of his birth / ignition, I think it is safe and fair to exclude it for the analysis. Yes, he continued to show black mana in the use of his card Garruk, Cursed Huntsman. However, Throne of Eldraine released in 2019. Since then we have had three new Garruks; Garruk, Savage Herald, Garruk, Unleashed and Garruk, Wrath of the Wilds - all of whom now lack mana.
  • Again, while it may be somewhat stereotypical in nature, it is also not without precedent that Nordic men carried and used axes. Axes were seen with far more utility, although there is a strong difference between a woodcutting axe, a hatchet and a battleaxe. Regardless, axes were a keen and strong point of their culture. And, just so happens to be what weapon Garruk carries. Honestly, what he carries is more akin to a Bardiche, which did not see development until centuries after the Nordic empires fell. However, it has strong ties and developments from the Danish Halberd and similar polearms of that era. Now that is not to say that the weapon vanished for centuries and suddenly reappeared after some historian rediscovered it - That isn't how the evolution of weapons and armor works. What actually happens is someone develops a piece of armor that better thwarts modern technology. Someone reciprocates with developing a weapon that makes that armor inferior. And so the armor is updated to ward against that new weapon, and a dance ensues as armor and weapons evolve to out-pace one another. Regardless, what Garruk carries and wields serves not only as a cultural reminder, but an actual weapon of fact.
  • Garruk is seen wearing the furs of animals he likely has slain. It is known that Berserkers of the Norse era wore pelts as well, such as wolves, foxes and yes even bears.
  • And lastly, Garruk's father's name is Raklan, who was a Taskmage who lived on a farm. That spelling is actually very similar to the real-world male name Raakel, which meant "Sheep's Friend", as well as Rakim and a few more that aren't really worth listing. You can check out names of that era with this website

Honestly there is really only three main points that "tie" Garruk to Zendikar:

  • His ability to control their beasts (Which doesn't count, as he can do this on all Planes as that is part of his magic)
  • His abnormal size (Which means nothing; Zendikar is known for titanic forces, but so is Tarkir, Ikoria, Ixalan, etc. Just because someone is "big" does not mean they came from Zendikar)

Segue: Often speculated, people mention Garruk's "growth magic" and how powerful it is on Zendikar. But this does not mean he is a native to that world. Liliana's powers are strongest on Innistrad, despite her being native to Dominaria. Different Planes have different types of mana, and it is inevitable a Planeswalker would find a world where their mana is strongest. For example, Ashiok's magic was the most powerful on Theros, due to that world's working of "Devotion". By tapping into the innate fears everyone had, he could make them believe his terrors were far more real than they were. Because of how Theros works, belief gives power, and so their fears manifest in far more dramatic forms - meaning Ashiok's powers are far stronger on Theros than nearly anywhere else. Despite him, in my opinion, being likely from Tarkir under the rule of Silumgar as a Priest. But that's for another thread.

  • His right-arm gauntlet resembling the armor and weapons of the Guul Draz Assassin, which only proves he has been to Zendikar and likely took one of these from a fallen enemy; Not that he was physically born there. Perhaps best seen on Garruk Relentless  Flip

I honestly feel like Garruk is far more aligned with being a native to Bretagard than Zendikar.

I do not believe it was announced where Garruk was actually from, as of yet, but if I had to pick between a pre-existing world or creating an entirely new one - as seems to be the going trend, I'd say Bretagard from Kaldheim is where he's from.

Garruk

Artwork by Brad Rigney. Please support their work.

multimedia on I Have Not Yet Begun To Fight

2 years ago

Hey, nice version so far with a high budget. Cutting Garruk's Uprising was a mistake, the card is really good in creature decks.

Apex Altisaur and Thorn Mammoth are upgrades for Ravager Wurm and Foe-Razer Regent for repeatable fight. You don't really need Regent since you have Vigor which has a much better ability to put counters on creatures you control. Vrondiss, Rage of Ancients from the new Draconic Rage Commander precon is a target for fight and good with Vigor. He can also be a repeatable source of big tokens to abuse Greater Good, Terror of the Peaks and Garruk's Uprising.

Quartzwood Crasher is a five drop to pair with Garruk's Uprising, another repeatable source of big tokens and it's combat damage trigger goes well when you can double the power of a creature with trample. Garruk, Primal Hunter and Garruk, Unleashed can be repeatable sources of tokens for attacking and fighting. With fight it's easier to protect them to get to their ultimates.

Arcane Signet is a ramp upgrade for Rampant Growth. Harrow is an upgrade for Kodama's Reach. Karplusan Forest, Grove of the Burnwillows, Cragcrown Pathway  Flip are three more Gruul dual lands that always ETB untapped to consider adding. Cinder Glade is an upgrade for Temple of Abandon.


Some cards to consider cutting:

Good luck with your deck.

Titus7007 on Vorinclex Ramp

2 years ago

Sorin_Markov_1947 I could definitely see add 4 x Sultai triome to splash blue. It's fun to think about dropping Teferi with 6 starting loyalty, but that's probably not necessary.

I actually really like Ilysian Caryatid . consider Garruk, Unleashed makes it very easy to get that second mana out of him. I do run into awkward turn 3's though, so perhaps I should tinker with some more Cultivate

Binding the Old Gods definitely seems like it belongs in here though.

TCK_Green on List of EDH Tutor Cards

3 years ago

TIL that emojis aren't parsed properly by TappedOut even though they appear fine in the preview! Let's try again...

I've found this list really helpful whilst drafting decks over the last few years, thanks for putting it together! :) Judging by the 400,000 views that this has had I'm guessing I'm not the only person who feels that way :D

Since this list hasn't been updated since pre-WAR, I thought I'd put together a pretty comprehensive list of all tutors released since then (including all of the tutors mentioned in the comments above). Hopefully putting it in one place will make it easier to update! Note - as per the list you've curated, I've excluded any tutors that fetch specific cards (e.g. Yanling's Harbinger ) or basic lands. I've also left off the card types and colours since there's already enough text in the comment and it can be seen from the preview. Right - on with the list!

CARD: TUTOR FOR - ANY COMMENTS/SUGGESTED CATEGORIES

It wasn't entirely clear to me what categories the below cards should go under since they search for specific card subtypes:

Seeing as the three creators of this list haven't been on TappedOut in at least 8 months I'm guessing that this comment won't go anywhere, but at least it's all in one place for people to search for later. I'm happy to help maintain and update this list if I'm given access. (If I haven't heard back in a couple of months then I might look at creating a copy of this list and linking it here for anyone looking for an up-to-date list of tutors.)

TCK_Green on List of EDH Tutor Cards

3 years ago

I've found this list really helpful whilst drafting decks over the last few years, thanks for putting it together!

Unlife on FYNN-ISH HIM!!!

3 years ago

I'd actually disagree with things like Ohran Frostfang , Bow of Nylea , etc, that grant deathtouch. With nearly all of your creatures having deathtouch, infect, poisonous, or some combination, it makes the cards redundant. Because of how Fynn is worded, you only need one damage though ti deal two poison, so focus on trample and evasion. Garruk Wildspeaker , Overrun , Gaea's Anthem , Overwhelming Stampede , Kamahl, Heart of Krosa , Garruk, Unleashed are good options, depending on your budget you can also consider Eldrazi Monument , Akroma's Memorial , and just to second, Vorinclex, Monstrous Raider . I would also look into some more ramp, even with a low curve you're going to want to go a lot faster before people can find kill spells to keep nuking Fynn.

Hope this helps

MagicMarc on

3 years ago

Other suggestions would be: Kogla, the Titan Ape . It gets trample from your enchantment. Between the fight trigger and if it's declared as an attacker you can get rid of 2 permanents before blockers get declared. You don't have humans for the indestructible part but it's still a decent alternative. Another good one is Thorn Mammoth , especially synergizes with your Lovestruck Beast , Old-Growth Troll , and Garruk, Unleashed . Getting fight triggers off of 1/1 tokens or a Garruk beast token can really mess up an opponent's game state. Feasting Troll King is another big hitter that returns to play 1 time if you do not support the food stuff.

As alternatives to The Great Henge you could try out Vivien, Monsters' Advocate or In Search of Greatness .

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