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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Apocalypse Hydra
Creature — Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
kryophyre on
Riku Of Two
1 month ago
What's the main game plan of the deck, if you had to summarize it in 3 sentences or less? Cause I'm seeing a handful of half-ideas that are likely to result in some games where everything comes together, and other games where you end up with the halves of 3 different win conditions without closing any of them out.
One example of this being Aetheric Amplifier and Doubling Season. Only about 6 other cards in the deck seem to interact with counters. And while Doubling Season also doubles the tokens you get from Riku, you could run Parallel Lives which has the potential to curve better into Riku.
A general rule I follow, is that any synergy piece (Or card that doesn't do anything without something else to activate/trigger/synergize-with it) MUST work with AT LEAST ~25 other cards in the deck. Otherwise, in about 2/3 of games, it's just going to be a dead card. If it works with the commander I can let that number be a little lower if it's really strong. But an important part of any deck is to think about how it works if the commander gets permanently/repeated removed, stolen, or Frogify'd.
Another important thing about Riku is, they take a lot of mana to function. In order to use their ability, every spell you want to copy essentially costs 2 more. So look at which targets you're planning to copy and consider how much mana you're really gonna need to pull off your plan.
An average deck template suggests about 10 pieces of ramp. Your deck currently has about 7, and a lot of them cost more than 2-3 mana. So you're already running less ramp, that ramp is fairly costly, and you have a very mana-hungry commander.
Your mana curve is really heavy in 4-5 cost spells, and that's a tough place to be if you ever want to cast more than 1 spell a turn. Even more so if you want to copy anything with Riku.
And just in case you don't know, I don't think you can copy Apocalypse Hydra with Riku. Or, you can, but the token will enter with 0 counters on it and die immediately. If that wasn't you plan, then ignore this, but either way, I'd suggest removing Apocalypse Hydra and Atarka, World Render. With no other dragons in the deck, Atarka is just a big trampler and you're better off using a cheaper one that you can actually make copies of.
I hope this was helpful!
austintayshus on
Counting With Hydras
1 year ago
Hydras are so underrated!
What do you think of Doubling Season
Also, Apocalypse Hydra might be worth an include.
TypicalTimmy on Card creation challenge
1 year ago
So I have to modify the challenge slightly. Apocalypse Hydra isn't my favorite Hydra, but it's one that holds a special place in my heart. My favorite is Heroes' Bane for the absurd plays I've done with this guy.
But Apoccy would make for a fantastic Gruul Commander, and fits the bill of having the subtype as part of its name. So imma do him.
Azezazil, Bringer of the Apocalypse
Legendary Creature - Hydra Demon
Trample, vigilance
When Azezazil enters the battlefield, destroy all other nonland permanents with mana value X or less. For each permanent destroyed in this way, put a +1/+1 counter on Azezazil.
, : Remove up to X +1/+1 counters. Azezazil deals that much damage divided among any number of targets.
0/0
Wild
Sleepysherlock on
Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)
2 years ago
Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser Flip, Bala Ged Recovery Flip, Turntimber Symbiosis Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc Flip, Legion's Landing Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,
Nordic10 on
Hi Karl
3 years ago
Card Draw:
Rishkar's Expertise <---
Greater Good <---
Duskwatch Recruiter Flip <---
Removal:
Comet Storm <----
Wave of Vitriol <----
Token Generator:
X Spells:
21pilots1020 on
List of all infinite combos 2.0
5 years ago
Grand Warlord Radha+Savage Ventmaw +Hellkite Charger+Arachnogenesis = inf tokens and manna If you addApocalypse Hydra you can get an inf big creature that you can kill every one with counter removal
Oilcountry89 on
No Cost is to High For Nikya of the Old Ways
5 years ago
Thanks for the suggestions. Surrak is a great idea, im not sure who i would remove from the deck to add him in. I thought about exploring cards other then creatures, i have a few ways to get rid of nikya if i wanted to go this route. sabertooth like you mentioned, but you could also haveUlvenwald Tracker get one of the big guys to fight nikya. or you could have Apocalypse Hydra , and Flameblast Dragon kill nikya off as well.
DemonDragonJ on
Through the looking glass
5 years ago
Vash98, this deck seems to be off to a good start, but 35 lands is rather low for EDH; I would recommend 38 to 40 lands, so that you can reliably draw them without experiencing mana flooding. Also, on the subject of lands, unless you have a limited monetary budget, I would recommend better lands than what you currently have, such as the shocklands or filter lands.
What role do Kasmina and The Royal Scions play in this deck?
Also, if you were to copy Apocalypse Hydra with Riku, the value of X in the copy would be 0, so the copy would enter the battlefield with no +1/+1 counters on it, unless some other effect granted it such counters.
| Have (1) | metalmagic |
| Want (0) |







