Nylea, God of the Hunt
Legendary Enchantment Creature — God
As long as your devotion to green is less than five, Nylea isn't a creature. ( in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
|Have (4)||gildan_bladeborn , , Forkbeard , metalmagic|
|Want (2)||catalyst406 , colind123|
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|Theros (THS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Nylea, God of the Hunt Discussion
3 weeks ago
Wow! You put some work into those suggestions!! Excellent! Here are the nonland cards that leapt off of the screen and right into my heart...and then the deck list:
Two other spells will be included, as suggested by MTG Burgeoning YouTube subscriber Me Geal:
I prefer Garruk's Uprising over Nylea, God of the Hunt. Both spells provide trample to our creatures, but Garruk's Uprising is more favorable due to its card-draw ability. Nearly all of our creatures will have power four or greater, and as a bonus, Garruk's Uprising is triggered by creature tokens as well. Each time Zaxara, the Exemplary creates a hydra creature token with power four or greater, we will draw a card if Garruk's Uprising is under our control. Drawing cards is more beneficial to us than Nylea, God of the Hunt's ability to give target creature +2 +2 until end of turn.
So this brings our total to 13 cards. Let's continue:
Sacrificing a creature as an additional cost to cast Diabolic Intent should not be a burden in our deck, and we can put the card directly into our hand as opposed to on top of our library. Additionally, we can seek out any card in our library and not just a creature card and keep it a secret from our opponents by not being forced to reveal it. Diabolic Intent is, for all intents and purposes, Demonic Tutor #2.
By doing so, we dodge artifact removal, mass permanent removal and an overloaded Cyclonic Rift. The spells have equal converted mana cost and yield the same total amount of mana (if we include the land needed to activate Simic Signet to the basic land fetched-out by Rampant Growth).
The volume of cards and synergy among our +1 +1 counter spells are already strong in our deck. I sense that our ramp needs strengthening and with few deck slots remaining, necessity may outweigh desire. Thought Vessel helps us ramp and gives us no maximum hand size. We should be drawing a lot of cards, and we prefer keeping them in our hand over discarding down to seven.
I am unsure about Seedborn Muse. Currently we have eight instant spells officially in our deck list (including Cyclonic Rift and Assassin's Trophy) and without a flash theme and/or enabler, I wonder if the card slot dedicated to Seedborn Muse can be filled with a card more dedicated and/or focused to our theme. Bloom Tender ramps us and can help us cast bigger spells and seems like it's a better fit to the concentration of our deck.
I am stubborn when it comes to auras. The threat of a 2-for-1 looms large whenever an aura is cast. Additionally, with respect to Hydra's Growth, we don't reap the major benefits of this spell until the beginning of our upkeep. This allows each opponent an opportunity to remove it with instant-speed and sorcery-speed spells before we can double the +1 +1 counters on our creature. For the sake of comparison, when we cast Pemmin's Aura targeting Zaxara, the Exemplary, the threat of a 2-for-1 exists at instant-speed only. If left unchecked, the payoff is enormous and most likely game-winning. I don't sense the same level of power from Hydra's Growth. Strionic Resonator interacts favorably with multiple spells in our deck and presents greater versatility than Hydra's Growth. As Hydra's Growth enchants one creature, Strionic Resonator synergizes powerfully with numerous cards in our deck.
Open Into Wonder is in our deck already and provides our creatures unblockability (owning it!) for a turn, and Herald of Secret Streams makes creatures we control with +1 +1 counters on them unblockable. This type of redundancy is favorable. However, if this is the last creature we're planning to add to our deck, I think perhaps we go in a different direction and add a previously suggested creature, like Kalonian Hydra. How about exchanging one potential win condition for another?
I do not have available copies of Nyxbloom Ancient or Mana Crypt. When copies become available they will be added to our deck. We'll find a way to make it work! These are powerful spells and would serve us well.
So that's 19 spells added to our deck list! Awesome!! There are, at most, five more spells we can include.
As for our lands, after we solidify and complete our list of spells, we'll check back and construct the land base.
Great suggestions! Thank you again and keep 'em comin;!!
1 month ago
Desolation Twin Yeva, Nature's Herald Sigarda, Host of Herons Vexing Shusher Neheb, the Eternal Rampaging Baloths Caller of the Pack God-Eternal Rhonas Nylea, God of the Hunt Karametra, God of Harvests Quartzwood Crasher Proud Wildbonder Swiftblade Vindicator Champion of Lambholt Bloodbraid Elf Forgotten Ancient Vigor Selfless Squire Gyre Sage Scute Mob Managorger Hydra Legion Loyalist Dragonmaster Outcast Feldon of the Third Path Kiki-Jiki, Mirror Breaker Bramble Sovereign Thornscape Familiar Garruk's Packleader Runic Armasaur Sakura-Tribe Elder Wood Elves Springbloom Druid Birds of Paradise Whiptongue Hydra
1 month ago
Alright then. I shan't pester you. If you wish for trample, Nylea does so whiles also being an effective use of mana.
1 month ago
Hynx Appreciate the tips, but I don't think you got the point of the deck. It isn't to ramp and hard cast the big boys. It runs low to the ground and quick with aggro play until it has enough ramp to drop a big creature or preferably Primal Surge to get the entire deck(or as much of it as I choose) onto the battle field. While Elvish Piper wouldn't be a bad test run in place of Bow of Nylea or Nylea, God of the Hunt. Unfortunately I don't really have much use for the instants you recommended as protection since they would definitely fizzle out Primal Surge if cast much sooner than intended in exchange for saving many dorks that I don't really care about. Dosan the Falling Leaf could be a decent preventative measure, but mostly I rely on Asceticism to protect my board. Thank you for the suggestions!
2 months ago
You could cut some of the less exciting hydras such as Capricopian, and Feral Hydra. Capricopian ability is actually a downside if you are trying to kill the bothersome opponent. Feral is just wanting. Recommended Stonecoil Serpent or Voracious Hydra, or Steelbane Hydra.
Last few recs would be Demonic Consultation with Thassa's Oracle and Ertai's Meddling. Demonic is instant speed, card to hand. So, if everyone is tapped out it can be a hail mary (rather than a combo piece) for one of the infinite mana enchantments. Ertai's meddling is a great counter and it gets you a hydra.
3 months ago
Before I dive into the responses, I just wanted to say thank you for taking the time to comment.
- Emerald Medallion/Rhonas's Monument - bring in mono green, I have no way to search for these to get them out early and after turn 4 they really become a dead draw. The deck generates an insane amount of mana when I get going for better utility that I can use at any point in the game.
- Nyx Lotus - I hate that it enters tapped. I've been on the fence about it, and if I ever pull one or trade for one, I'll test it. It also runs counterintuitive to Collector Ouphe which I try to keep out as often as possible to hinder my playgroup.
- Bow of Nylea - deathtouch is rarely needed, Ohran Frostfang is ran mostly because of the passive draw ability it has. I am running this in my budget deck though since it doesn't generate mana like this version does. I do plan on testing it in this version eventually for the other abilities though.
- Brawn/Nylea, God of the Hunt/Nylea's Forerunner/Primal Rage/Roughshod Mentor - between kamahl and hoofy, these are unneeded.
- Citanul Hierophants/Cryptolith Rite - I ran hierophants for a long time when I first made the deck and eventually dropped it. Outside of my mana dorks, I dont tap the creatures for mana, so it just became unnecessary.
- Embodiment of Insight - I dont turn my lands into creatures unless absolutely necessary. So this doesn't really help my playstyle.
- Sword of the Animist - it's a great card, I just don't use equipment in this deck. No real reason for it, I dont even run Swiftfoot Boots or Lightning Greaves.
- Vivien's Arkbow/Elvish Piper - both on the list to playtest.
- Overwhelming Stampede/Overrun - ran stampede for years in the deck and eventually dropped it for more utility. My commander does overrun at instant speed so I wont waste a slot on the actual overrun card.
- Beastmaster Ascension - haven't really considered it to be honest. I dont need it offensively, but could be useful to help keep my mana dorks alive from mass damage spells. I'll have to play around with it.
- Rogue's Passage - unneeded. When I swing, I get through.
- Reliquary Tower - already in the deck.
- Pir's Whim - I just recently discovered this card for another deck and plan on playtesting it in this deck.
- Lifecrafter's Bestiary - on the maybe list, I'll eventually playtest it.
- Harmonize - I have better draw spells for only 1 additional mana.
Again, thank you for all the suggestions, I greatly appreciate it.
3 months ago
I love this deck though i have to wonder why some cards are not in here if you could find room fair enough or if you though that this doesn't need them again fine. Emerald Medallion and/or Rhonas's Monument for cheaper spells and creatures now I know green can ridiculous amounts of mana so these are not the most important but the monument does give a creature a mini Overrun each time you cast a creature spell. Nyx Lotus which just a second slower Nykthos, Shrine to Nyx for more ramp, Bow of Nylea Which gives the passive ability of Ohran Frostfang as it never hurts to have redundancy a few time to have something to fall back on but also give you these really nice modal options the best for this deck are the add a +1/+1 counter on a creature each turn which helps trample, And the Put up to four target cards from your graveyard on the bottom of your library in any order for reusable cards as I didn't see anything that lets you use the graveyard as a resource and like it been apart of every green deck I seen because of it utility. Things that give creatures trample other than your commander things like Brawn, Nylea, God of the Hunt, Nylea's Forerunner, Primal Rage or Roughshod Mentor things like that. Citanul Hierophants or Cryptolith Rite for more mana. Embodiment of Insight as it such has a high synergy level with your commander. Sword of the Animist for repeatable forest searching which also helps thin your deck so your draw abilites become more useful. Vivien's Arkbow or Elvish Piper for free creatures. Overwhelming Stampede as it has a great synergy with your commander. you mention over Overrun and that would be a great addition to this deck as would Beastmaster Ascension which I always seen as an auto include. May take out a forest for Rogue's Passage as unblockable creatures in decks like this are no joke. I would do the same for a Reliquary Tower for unlimited hand size, mostly for those people that are running forced draw card decks like Nekusar, the Mindrazer or similar decks. I would also run Pir's Whim for a few reason, 1. it give you the ability to search for a non-basic land, 2. it can target more than just one artifact or enchantment (though you don't get to choose) and 3. it a little politics to your deck you can make deals with other players so they can be friends instead of foes until you are ready to deal with them. And finally both Lifecrafter's Bestiary and Harmonize for more draw power
3 months ago
6/6/2020. Nylea, God of the Hunt. I have decided.