Greater Good

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Vintage Legal

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

everestmbm on Simic landfall deck

2 weeks ago

Not sure if you are still passionate about this deck, but I think there are definitely some fun cards you could include. I run a mediocre, and admittedly somewhat aimless (been tweeking the list), Omnath, Locus of the Roil deck. Lot of similarities there, feel free to check my list. This is all off the top of my head so hang on.

You get a lot of card advantage out of your commander, but it never hurts to grab it while you can. The Great Henge is more cEDH level, but it has a lot of mechanics that fit into many roles.

I’m not great at sifting through all the wincons on lists, so I may not seen the whole system. That said, filtering systems are really helpful. Momir Vig, Simic Visionary and Greater Good are some of my favorites, and can easily dig for what you need.

Having a back up plan, even if it’s just going wide, helps too. Not sure how you feel about infinite combos, I generally resent them, but having an ended to two hour games can be a relief. Hullbreaker Horror is an absolute monster. Easy infinite mana, for whatever you might need. Paired with Deadeye Navigator and say Avenger of Zendikar, you can quickly deck yourself.

I don’t know, I’m not great at building succinct decks, but these are some tools I use in mine.

Good luck!

DawnsRayofLight on Muldrotha's Relentless Combos <<CEDH>>

3 weeks ago

Gennova10 I see you point. Though I will say Last_Laugh also makes a point that it helps to mill yourself. There are also other sac outlets you could use like Greater Good and Phyrexian Altar

Still, it may not be needed as the list seems solid as is. I think it is helpful to have an alternative win con in case the thoracle stuff doesn't work but you've got a strong list, great control and recursion.

Also, Spore Frog and Elephant Grass can help with the aggro / stax match-ups.

Profet93 on Azusa, Lost but Seeking Cthulu [Primer]

3 weeks ago
Fetchlands - Wooded Foothills/Fabled Passage/Misty Rainforest/Prismatic Vista/Terramorphic Expanse/Verdant Catacombs/Windswept Heath + others. They serve 3 purposes. It's primary purpose, in conjunction with Crucible of Worlds ensures you 3 land drops a turn with your commander. It's second purpose is topdeck manipulation for sylvan library, augur and courser of kruphix. Lastly, it doubles landfall triggers. Combine this with a Lotus Cobra or a tireless tracker for some serious ramp.

Boseiju, Who Endures - Interaction that takes up a land slot

Cavern of Souls - Ensures your huge mana investment into eldrazi doesn't go to waste.

Field of the Dead - Zombies!

Gaea's Cradle - Even better with zombies!

Deserted Temple - Untap cradle

Thespian's Stage - Copy field, deserted, opposing utility land or even an eldrazi temple in a pinch

Petrified Field - Recur important utility land

High Market - Sac eldrazi to prevent theft, prevent your GY from being exiled by saccing an eldrazi to shuffle grave in. Depends on the meta, same with Homeward Path

Greater Good - Sac outlet, draw a bunch of cards, similar with high market but with better payoff

Momentous Fall - More sac outlets! Draw more cards, gain some life, etc...Be aware though, that sacing is additional cost to cast so watch out for blue player

Mana Crypt - Ramp

Realms Uncharted - Tutor for Eye of Ugin, petrefied field and 2 other utility lands. Damned if they do, damned if they dont. Much better with land recursion effects such as crucible, Ramunap Excavator

More suggestions to come should you enjoy these.

Tur on Hidden Power - Crop Rotation

1 month ago

TypicalTimmy

Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

KBK7101 on You Shall Block My Creatures!

1 month ago

My personal cuts would be:

  • Bloodthirster because I don't like mixing MTG with other IPs

  • Goblin Grappler because I think you have one or two too many of the Lure type effects and this one seems the weakest

  • Berserker's Frenzy as well, partially because I don't like die rolling

  • Sardian Avenger because while it could be great... it could also just be a 1/1

  • One land. You have 35, but you also have a couple of the ZNR MDFC ones and Dowsing Dagger  Flip. That brings the total up to 39, which is a bit high. The Dagger requires damage to become a land and the MDFC ones always come in tapped so I think just cutting one regular land would be enough.

  • Chandra's Ignition and Momentous Fall are both great cards and I feel like they the definitely have potential here but I think the cost is a bit high for them. You'd probably want more free effects like Greater Good rather the Momentous Fall so you could play stuff out before combat and not have to worry about saving enough mana for later in the turn

These are just the cuts I would personally make. If any of my reasonings seem unhelpful, please ignore them! Build the deck in whatever way works the best for you! (I'm also not the greatest at making cuts lol)

Micah__ on Azusa, Just Lost...

1 month ago

Profet93 Sorry about the confusion--yes, i also prefer resilience over speed. Not sure why I wrote that before, I suppose I was thinking about the Scute Swarm + Reshape the Earth Combo, but indeed a slower resilient build is more my play style. Thanks for all the suggestions and organizing your responses. I will take your advice and add Crucible of Worlds, Beast Within, Greater Good, and draw cards like Mind's Eye and Kozilek, the Great Distortion. After putting in orders for the cards you listed, Im afraid my wallet is begining to shudder in fear-HAHA!! But I would love to hear what creatures you recommend, and I will certainly consider replacing the cards you deemed cut-worthy with some the new ones. I'm excited to make changes and being playing my new and improved Azusa deck! :) Thanks again.

Profet93 on Azusa, Just Lost...

1 month ago

First and foremost you want to find your land count. Players who prioritize a faster build utilize more mana dorks and a lower avg cmc tend to go as low as 38 or as high as low-mid 40's. For those who like to ramp into bigger spells and sacrifice speed for resiliency and late game, low - high 40's. Some players go 50 and above but I find that not needed. Azusa decks tend to cast their commander and then drop all their lands, run out of gas, top deck, play a big spell, have it removed/countered and just are in topdeck mode. You need to establish a good source of draw, whether it be burst or steady card draw, ideally, both. I will get to that later, if I don't (given I'm writing this late at night, please remind me). Also, please remind to mention utility lands, as Azusa decks have a large amount of wiggle room to utilize a landbase to solve difficult challenges. Depending on how you want to make your deck, fast and explosive or slower and more resilient, I can provide you better suggestions. For now, I'll go with the basics. I can suggest cuts in the next comment should you desire.

Crucible of Worlds - Super important, right at budget mark. This, combined with good fetchlands or the slow fetchlands, will allow you to thin your deck of lands (giving you greater chance of finding something useful), all while ensuring you don't miss land drops.

Sol Ring - Not needed in Azusa, but Turn 2 Azusa with this, into lands allows you to get the "quick" strategy you are looking for.

Mind's Eye - Draw, some people like Memory jar but I find this cheaper and more suitable, especially for your meta.

Greater Good - Extremely powerful sac outlet to prevent theft/exile, fill up your grave (with lands to recur for later, or whatever is appropriate at the time). Seriously, do not sleep on this or crucible of worlds

Sylvan Library - While double your budget, add this to the maybeboard for later as its very useful. It is synergy with Abundance (can outline the detailed synergy later, but its really good), shuffling effects (think fetchlands to shuffle away cards you don't want on top), as well as Course of Kruphix/Oracle of Muldaya effects. Best Turn 2 Azusa play IMO.

Momentous Fall - Used in response to removal, gain life and most importantly, draw cards.

Realms Uncharted - Works best once you get better utility lands. But it acts as a tutor, usually 4 fetches. That way, you fuel crucible of worlds. Bonus points if you add Petrefied Field.

Beast Within - Green's best removal, add this.

All Is Dust - One board wipe for when everything goes south. Not needed per say, but has saved me many times. In green lacking removal, sometimes things just need to die. Bonus points with Sanctum of Ugin to find an Eldrazi

Boundless Realms > Reshape the Earth - Given you don't have enough utility lands, this is much better. Even if you did, reshape is very expensive for what it does, more so in this deck.

Pir's Whim - Politics removal and ramp in 1! Not needed but nice to have

Rishkar's Expertise - Best burst draw spell in green. While they can remove your greatest power creature, since it doesnt target, it goes to the next highest. It also helps mitigate tempo loss which is a big issue most draw spells have. Really powerful!

Regarding creatures, its personal preference. I have suggestions but until I know which direction you're going in, I'd rather wait. I personally love Eldrazi, specifically the Kozilek's as they allow you to refill your hand. Distortion allows you to be the blue player and Butcher allows you to, well, slaughter 4 permanents.

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