Fiery Emancipation

Fiery Emancipation

Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

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Printings View all

Set Rarity
Core Set 2021 (M21) Mythic Rare

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Legality

Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Latest Decks as Commander

Fiery Emancipation Discussion

plakjekaas on The combo potential with this …

2 days ago

Heartless Hidetsugu and damage modifiers like Furnace of Rath, Dictate of the Twin Gods, Fiery Emancipation, Insult / Injury.

Shadowspear and Loxodon Warhammer will work as good in breaking the symmetry, but redundancy is key in singleton, you could use this too.

How much your table will like playing against a deck like that, I can't vouch for, but that's probably the best way to force a win with this card.

MattN7498 on Ur-Dragon's Multiverse Onslaught | *PRIMER*

1 week ago

Jator Seems good! I've always thought about throwing it in because it's easy to trigger. Guess the main thing to figure out is what do you want to prioritize looking for to either gain some more card advantage or alpha strike someone. I'll definitely see if I can squeeze it into the list!

Granum Original duals are obviously the best pick. However, I don't own any OG Duals nor do I like proxying stuff like that. If you own OG Duals, go for it but not required.

EmperorPenguin I'll go fast. Lurking Predators 32 creatures in the deck, which is low for this effect, and you're forced to cast them otherwise why would you playing this card. Opens yourself up to field wipes and getting rid of a lot of your threats in the deck. Dragonspeaker Shaman Non land ramp based card that's on a small body that easy to remove that's really only good on Turn 3. Sunbird's Invocation Win more enchantment that does nothing casting it on Turn 7, which isn't guaranteed to make it back to you when you play it, where you can cast potentially two dragons instead. Descendants' Path Same thing as Predators. Low hit rate that does nothing when you play it. Granted it's only 3 mana but list is already tight so the hit rate just doesn't make it worth it. O-Kagachi, Vengeful Kami Great political card in that it deters people from swinging out of fear of blowing up their permanents. Flying and trample also really great. Dragonmaster Outcast Rather would just pay mana for a Dragon that has equivalent stats for the 5/5 that comes in rather than risk this on a small body and can actually be aggressive. Taigam, Ojutai Master Counter spells ain't a big deal and paying 4 mana to have only a Cavern of Souls that pretty much has no other lines of text that are really relevant most of the time ain't worth it. Bident of Thassa Relies on having creatures to get the card draw and the ability to make opponents attack will just make them attack you. If they have a large amount of creatures, sure you pick off importants ones, but you end up taking a lot of damage. Fiery Emancipation Win more card that relies on having creatures. With a small amount of dragons, you can usually halve someones health so relying on one effect in the deck to do more damage isn't worth. Chromatic Orrery Big 7 mana artifact that sometimes you might not be able to cast and can't easily be protected. Lot of scenarios of you getting blown out.

MagicMarc on Deck concept: indestructible

1 week ago

Brash Taunter and stuff like Fiery Emancipation can get gratuitous fairly quick.

This is not based on indestructible as the main focus, but it does abuse the taunter and emancipation:

Torbran's Brash Fire

TriusMalarky on Deck concept: indestructible

1 week ago

Oh jeebs. You can easily do some shenanigans by doubling everybody's damage. If only Fiery Emancipation applied to everyone... oh wait it doesn't matter.

Curse of the Nightly Hunt, Aggravate, Anthem of Rakdos, Chandra's Ignition :)

CaptainToll on What's Your Favorite Deck?

1 week ago

Purphoros, Bronze-Blooded. Man he embodies big red so damn well for me. It is so satisfying pumping out the big guys, that often don't see play due to their cmc. Bloodfire Colossus, Knollspine Dragon to draw obscene amounts (note you can cheat him into play anytime someone got whooped, not only when you did the whooping), Drakuseth, Maw of Flames and Dragon Mage, which becomes a Wheel of Fortune, that also did five to someone. And my absolute favorite interaction: turn 5 drop Purphoros, Bronze-Blooded, turn 6 drop the damn Fiery Emancipation (one devotion from early turns is not to much of magical christmas land) and then deliver some heavenly Smackdown to the poor soul not having blockers. Such a strong curve, makes people really anxious about a battlecruiser deck just deleting them. Add some ramp and you have a set straightforward gameplan if I have ever seen one.

DasTree on Moraug Extra Combats

2 weeks ago

What about things that double or triple damage? Torbran, Thane of Red Fell, Fiery Emancipation. Even Embercleave

_Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

3 weeks ago

Hey folks, I'd like to discuss a card we've seemingly overlooked and is quickly becoming an auto include in a lot of edh decks I am running into. It is pure value and versatility. I Am talking about the Lithoform Engine. This card is nuts in so many decks and on paper it actually is a really strong enabler in Omnath too as it can copy our triggers, spells or become a permanent. The potential is huge from becoming a second copy of any permanent, double Fiery Emancipation? double Warstorm Surge or why not have 2 Ancient Greenwardens on the field? It synergises with almost everything we're doing. How about copying a fetchland activation or copying Chord of Calling and searching searching twice? it seems really worth considering with the sheer volume of value it can provide. The casting and activation cost seems easily achievable in our deck too. Thoughts?

Lanzo493 on Ramp, Draw, Treasure, Ultimatum, PROGENITUS

3 weeks ago

Cool deck. Progenitus is a difficult card to handle. Since you're new to the commander format, I'll just give some general tips before saying more specific stuff.

The kings of EDH are card advantage and mana ramp. If you can do both, you'll probably win. Because a large portion of decks go towards these two categories, as well as spot removal and boardwipes and other interaction, commander decks don't have as many creatures as other formats do. Yes, your deck is creature light, but not terribly light either.

I would get rid of the curse cards altogether. They're only able to affect one opponent, which is an inefficient way to hurt people in a multiplayer format. The way I build my decks is with the intent to face off multiple people at once. Sometimes, I build my decks knowing that I'll be targeted by several opponents, so I just make my deck explosive enough to kill 1 opponent out of nowhere. Dealing with 2 enemies is easier than 3, anyway. But with a less cutthroat build, you'll be looking towards your opponents for help with a common enemy, so politics are important. Curses don't mesh well with that.

Niv-Mizzet Reborn just won't get you many cards. You don't have many 2 color cards, so he'll almost always get you nothing.

Bearer of the Heavens will hurt you as much as everybody else. It'll still kill your commander. It's no fun to restart a game from scratch like that.

Some great cards on a budget I would recommend are Faeburrow Elder, Firemind Vessel, Hedron Archive, Painful Truths, and probably some more creatures. Since you're running 5 colors, you can run whatever you want as long as it doesn't have too many pips of a single color. Unless it's Fiery Emancipation. That card's busted. One hit kill with your commander.

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