Fiery Emancipation

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Fiery Emancipation

Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

CommanderNeyo on Double damage double fun

2 weeks ago

If you have the budget for it, Fiery Emancipation is an excellent card.

freezerboy on Why Are You Hitting Yourself

3 weeks ago

Thanks CommanderNeyo, I'll have to find a trade for the Fiery Emancipation since I don't end up having one of those yet. I was tempted to use Boros Charm since I've had some great use out of it in my Gisela deck. I'll look through some cards and fine tune this a bit.

CommanderNeyo on Why Are You Hitting Yourself

3 weeks ago

I would highly recommend adding Fiery Emancipation, since triple damage is dope sauce. Also, Boros Charm is a great card, and lets you combo out if you have a damage doubler and a card like Boros Reckoner out.

My first deck was built around Boros Reckoner, and used cards like Dictate of the Twin Gods, Blasphemous Act, and Boros Charm, so I love this!

Guerric on Torbran - Burn of Red Fell

2 months ago

Gratuitous Violence, Furnace of Rath, Dictate of the Twin Gods, and Fiery Emancipation type effects are fun with Torbran. Underworld Breach is also a nice way to re-use some of your instants and sorceries for a turn. While this is pretty low to the ground, I'd still try to put more ramp in it. Arcane Signet, Coldsteel Heart, Fire Diamond, Worn Powerstone, and Thought Vessel are good options for mono-colored. Endless Atlas is also a good draw engine for mono-colored decks.

Gleeock on Commanders you have built in …

2 months ago

Marisi, breaker of coils enchantress (angry Naya gods). Players are regularly confused on what to remove. Usually they take out Purphuros or something that isn't as strong in the deck due to low synergy. It is assumed I need attackers all the time, but I am more likely to shell up & play enchantress than people realize... Just in a more aggressive way than most enchantresses.

Atla Palani, Nest Tender Insert eye rolls here ... BUT! Hear me out. My Atla deck is literally all damage doublers, damage triplers, or direct damage creatures. This means you see Ruric Thar, the Unbowed with Fiery Emancipation & cards that usually never see the light of day like Magmatic Force. Chandra, Awakened Inferno is hilarious with a damage doubler.

PinnedPhoenix on SCRHOEDINGER’S HELLCAT | RED IMPULSE IS THE WAVE

2 months ago

hi! cool deck!

I'm a huge fan of Laelia - my own Laelia Deck is the one I've put the most time and energy into.

I wanted to thank you for running Uba Mask and Silent Arbiter, since I ended up adding them to my own decklist. really awesome card choices.

in terms of recommendations: Fiery Emancipation is a game winner, and pairs hilariously with Brash Taunter and any burn spells you happen to drop. Blasphemous Act, for example, does 13 damage to Brash Taunter, which becomes 39 damage via Fiery Emancipation, then Brash Taunter does 39 damage to target opponent, which becomes 117 damage, again, via Fiery Emancipation. it's a really funny way to nuke someone off the board.

aside from that, Smoke, War's Toll, and Price of Glory are all great hate spells; they can slow the game down and give you enough time to voltron for the win. Tempered in Solitude is a great, cheap exile engine, and Chaos Warp provides red some sorely needed spot removal.

if you wanna go for broke on mana ramp, Gauntlet of Power, Caged Sun, and Mana Flare are all good choices, and Crackle with Power gives you a win con to pour all that mana into.

hope this helps!

Rivel on Mono red Dragon Deck V2

3 months ago

So I have rambled on and on about my thoughts on all of the different aspects of this deck. In advance, I would like to thank anyone who has taken the time out of their day to read all of these and leave their own thoughts, as that is part of what makes this community great. There aren't many more themes to talk about in the deck. Now, onto win cons. So my main win conditions in the deck are damage from triggers and beating the opponent down with hoards of big dragons (with a third backup wincon with Hellkite Tyrant and Hellkite Igniter).

For damage from triggers I have Where Ancients Tread, Warstorm Surge, Dragon Tempest, Terror of the Peaks, Scourge of Valkas and Panharmonicon. They work great with Lathliss, Dragon Queen due to the tokens she generates when another dragon is played, all activating those damage triggers which can be used to control the board and directly target the opponent's HP pools. Archwing Dragon is a reliable way for the Damage triggers to activate each turn. Summons from Utvara Hellkite, Skyline Despot and Dragonmaster Outcast act as backup token generators for the damage triggers in case our lathliss isn't in play. Demanding Dragon is potentially a free 5 damage to the opponent's face. Drakuseth, Maw of Flames his damage trigger is repeatable every time you attack.

Supporting cards for the first win condition: I do not have any of these three cards in my decklist, as I can't figure out what I want to replace to get them in, but the dream is there. Conjurer's Closet allows you to make a dragon leave and re-enter the field at the end of the turn, triggering all of our ETB effects above. Mirage Mirror allows you to copy one of our pieces above, and you can choose the most beneficial one. It would be nice having two Dragon Tempest in play, especially say if you have 6 dragons on the field, have Mirage Mirror end of turn triggering them and getting free 12 damage to any target you want. If you could fit in a Fiery Emancipation that 12 turns into 36!

The secondary win condition "beat down", with "big" "dragon hoards", is also supported by Lathliss, Dragon Queen due to the big 5/5 token dragons she pumps out. The "dragon hoard" part is also supported by cards such as Utvara Hellkite, Skyline Despot, Dragonmaster Outcast as they all generate plenty of dragons. Now the "big" part comes from my anthems that buff my dragons Crucible of Fire, Gauntlet of Power, The Immortal Sun, and Vanquisher's Banner, as well as several dragons that are all pumpable to make them and/or their fellow dragons hit harder. Moonveil Dragon, Scourge of Valkas, Moltensteel Dragon and lastly Lathliss, Dragon Queen. Now, the fun part of my secondary win condition, "beat down" comes into play. Dragons such as Scourge of the Throne and Hellkite Charger allow you to take an extra combat turn, allowing you to really bash in your opponent's face with your big dragon hoard :)

Supporting cards for the secondary win condition: Terror of Mount Velus gives all of your dragon's double strike. Thundermaw Hellkite allows you to tap your opponent's fliers, allowing your dragons through. Drakuseth, Maw of Flames allows you to potentially shoot down any small fliers blocking your path. Cards I would like to put in: Fervor, Anger and Akroma's Memorial would allow any dragons that enter the field to have haste (with akroma adding a slew of goodies and protection). Door of Destinies could allow you to grow your dragons even more. Gratuitous Violence and Fiery Emancipation would allow you to double and triple your damage. Rage Reflection granting double strike would be nice. I would prioritize Fervor, Anger and Akroma's Memorial, as haste is such a beautiful thing, as it helps make up for lost time due to how expensive your dragons can be. I am not sure what I need to remove to fit them into the deck.

Lastly, Hellkite Tyrant is a pretty nifty dragon, acting as a potential win condition on its own. My deck has plenty of artifacts as is, and I typically play against 2-3 (sometimes even more) opponents in a game. Reaching the 20 artifacts owned is doable, the hard part would be keeping it, the artifacts, and yourself alive until it is once more your turn (Suddenly that wall of text I wrote on protection is looking a lot more appealing). Another fun synergy with that is Hellkite Igniter, if that can sneak on by you can pump its damage insanely high due to all of the artifacts! Need to see about getting some haste in the deck to help it connect...

Thanks all for reading!

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