Fiery Emancipation

Fiery Emancipation

Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fiery Emancipation Discussion

Zobeth on Zurgo - EDH - Need advice

4 days ago

This deck looks great! Vorpal Sword Would be a big threat in this deck. If you are wanting to do commander damage you could add some damage doublers such as Gratuitous Violence , Gisela, Blade of Goldnight , Fiery Emancipation , Dictate of the Twin Gods .

DankMagicianD on I *WILL* make Zabaz Good

1 week ago

Tome of Legends , Urza's Saga , and Smothering Tithe are both powerful and synergistic, but are also expensive. If you are using the Osgir precon as a shell for the deck, Digsite Engineer and Bronze Guardian are both payoffs for having a ton of artifacts, as well as Darksteel Juggernaut . Walking Ballista , Triskelion , and Monoskelion are all good at converting counters into damage, and Fiery Emancipation seems like some great top end in order to make your stuff hit hard enough to kill. Other good counter payoffs include Triskelavus , Pentavus , and Crystalline Crawler .If you plan to sacrifice creatures a lot, then Blade of the Bloodchief can do a lot of work here too.

Gidgetimer on another firesong question

1 week ago

The copy will behave exactly like the original Lightning Helix , so I am going to do the math for a single instance and then just double the result.

Embermaw Hellion and Fiery Emancipation are both replacement effects and the numbers will depend on how to apply them. Following numbers are assuming you apply the replacement effects in the manner to maximize damage (Hellion first and then Emancipation).

Each Lightning Helix will deal 12 ([3+1]3) damage and gain 3 life from it's own effect. Lifelink will gain you 12 life from the damage done and FS/SS will trigger from both the spell effect and the lifelink life gain giving you 2 instances of 12 ([3+1]3) damage. FS/SS do not themselves have lifelink, so no life is gained from the triggers.

That is 36 damage and 15 life gain from each Lightning Helix for a total of 72 damage and 30 life gain.

Polaris on another firesong question

1 week ago

Oh yeah, forgot to apply Firesong and Sunspeaker 's trigger (knew I forgot something). As outlined above, each time a copy of Lightning Helix resolves, you have gained 12 life and 3 life, so Firesong and Sunspeaker will trigger twice (four times total). Similar to how it worked with Lightning Helix, the best arrangement of Embermaw Hellion and Fiery Emancipation will boost the 3 damage to 12 each time, so the four Firesong and Sunspeaker triggers will net you another 48 damage. If you've been keeping track, that's 72 damage total to go with your 30 life gained.

Ultimately, this is your opponent's fault for not removing any of your 5 and 6 mana combo pieces before you did this.

Polaris on another firesong question

1 week ago

Most of the interactions you're asking about are replacement effects, so let's give those a quick run-down first. A replacement effect is written "if X, Y instead." In this case, you'll see these on Embermaw Hellion , Fiery Emancipation , and a secret one on Firesong and Sunspeaker , since lifelink replaces "dealing damage" with "dealing damage and gaining life." Replacement effects don't use the stack, and when they apply to an event you can think of them rewriting the event: This thing with lifelink deals damage (actually, it deals damage and you gain life).

So, with that out of the way, on to your question. You unattach Sunforger to cast Lightning Helix . Then you Reverberate it, so after Reverberate resolves you have two Lightning Helixes ready to resolve. When the copy resolves, it first tries to deal damage, and all three replacement effects apply. Since you control them all, you can apply them in any order you want. Lifelink can go anywhere in the order, since it's not changing any relevant numbers.

Mathematically, it's advantageous to add the 1 damage from Embermaw Hellion and then triple the damage with Fiery Emancipation, so if you apply them like that, the event now reads like this: Lightning Helix deals 3 (Embermaw Hellion: actually 4) (Fiery Emancipation: actually 12) damage (lifelink: actually 12 damage and 12 lifegain). It deals the 12 damage and you gain 12 life, then you do the second effect of Lightning Helix and gain another 3 life.

The original Lightning Helix's resolution goes the same way, so you end up dealing 24 damage and gaining 30 life. If you have other abilities that trigger when you deal damage or gain life, they'll see you dealing 12 damage twice and gaining 12 life, then 3 life, then 12 life, then 3 life (so Heliod, Sun-Crowned would trigger four times total to put a +1/+1 counter on something).

Alegaard on another firesong question

1 week ago

Firesong and Sunspeaker , Embermaw Hellion and Fiery Emancipation are on the battlefield under my control. i unattached Sunforger to search for and cast Lightning Helix then I cast Reverberate from my hand targeting Lightning Helix how much dmg and life gain should I have done/gotten.

Wizardhat91 on Riku Dreadnought

2 weeks ago

+1 for the neat interaction between Riku and the Ravager! Fun deck concept. I'd like to offer a list of cards that seem appropriate, for your consideration.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH [PRIMER]

2 weeks ago

Lord_Rivandere: I'm glad this deck inspires you, in all its MANY incarnations!

Yeah, the current version is definitely much more complex to pilot than the early versions -- the synergies are less obvious, but they're still there!

There's a few more ways to flip Avacyn you might have missed! Beyond the four obvious self-sacrifice creatures ( Benevolent Bodyguard , Ranger-Captain of Eos , Selfless Spirit , and Remorseful Cleric ), we also have two other controllable death triggers in Solitude 's evoke ability and the germ when we unequip Nettlecyst . Also, Ranger of Eos almost always retrieves Benevolent Bodyguard as one of its two creatures, so that's essentially a guaranteed flip as well :)

And sometimes it's worth just using a Sword of Fire and Ice or Umezawa's Jitte trigger to hit our own things in a pinch ;) But yeah, the flip damage has become a bit less of a true FOCUS and more of a... deterrent? "You'd better not block/kill/attack my hatebear, otherwise Avacyn will Purify your battlefield with deathtouch!"

I don't quite understand something you said: why can't I use Fiery Emancipation without flipping Avacyn?

And yeah, there are SO many things I want to add to this deck... Hope of Ghirapur seems playable again given Urza's Saga , I want to find a slot for Kaldra Compleat so I can cheat it out with Stoneforge (and get another death trigger off the germ), and there's at least 4 cards I'm definitely testing in Avacyn from the new set ( Share the Spoils , Fighter Class , Oswald Fiddlebender , Mantle of the Ancients) and like 20 more I'm considering (including Robe of Stars)... This deck does so many things, though (voltron-control-hatebears-combo), that it's really hard to find slots...

I'd love to talk further about Avacyn whenever you want! You can either ask me here, or reach out on Discord: daedalus#8885

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