Lotus Field

Lotus Field

Land

Hexproof

Lotus Field enters the battlefield tapped.

When Lotus Field enters the battlefield, sacrifice two lands.

: Add three mana of any one color.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lotus Field Discussion

DreadKhan on Knight deck

1 day ago

If you wish to lean into payoffs like Knight of the White Orchid , you could throw in some bounce lands Selesnya Sanctuary , or Karoo lands in order to lower your land count. You can even consider something like Lotus Field eventually, which is hexproof and can't be Sinkholed or Wastelanded, and lets your pay offs work better.

Rebuff the Wicked has gone down a lot in price, it's a nice protection spell if you find your guys removed a lot.

Bow of Nylea is probably super-good in here, with lots of First Strike creatures that just love having Deathtouch. Ohran Frostfang would be a bomb, but a big clunky slow one. Either of these will solve the problem of your knights being too small.

xtechnetia on Thespian Tricks

1 day ago

AFAIK you can't maintain a Glacial Chasm lock forever with just it and Stage. Stage can copy Chasm and have no counters on it, but cumulative upkeep will still apply, so really it's just a way of extending the amount of time you can keep it out.

To truly maintain the lock indefinitely, you need something like a Solemnity -type effect or a way to replay your lands from the graveyard (plus a way to play extra lands to counterbalance the ETB sacrifice).

Anyways, other tricks with Stage that I know of (non-exhaustive):

  • You can copy a land that produces extra mana to accelerate your mana production, sometimes without the downsides the land typically comes with (e.g. Lotus Field , Cloudpost ).
  • You can copy a hexproof or indestructible land to get around land destruction (depending on what it is). More sneakily, copying a basic land will fizzle Wasteland -type effects used on Stage.
  • You can copy a land with a particular (super)type to turn on something that checks for such, e.g. copying a snow land to enable deathtouch on Ice-Fang Coatl when you already have two other snow lands.
  • Just like with Depths, you can copy Blast Zone , which will then have 0 counters on it (useful for wiping tokens).

Artatras on The Many-Faced God - [Primer]

6 days ago

Wow! Thank you so much for the kind words!

Suggestions are always more than welcome. I'm definitely not omniscient. In fact, I didn't even think about the almighty Mystic Remora , which is a card I play in a few other decks. It is definitely worth including due to its raw power level. I'm not sure if it's going to replace DC, as I kind of like the flexibility of being able to copy him from the graveyard in the late game. Phyrexian Arena is probably what I'll end up cutting. After all, the average CMC of the deck is low enough that I can afford DC over the Arena. On the same note, I'm considering Ad Nauseam as a way to refuel in the late game. It shouldn't hurt too much. When you say I can dodge Remora's cumulative upkeep by morphing Lazav before my turn begins, what do you actually mean?

Scorched Ruins is yet another awesome suggestion. I particularly like that it taps for because, as you said, it's the magic number for many of our combos. This makes it a lot better than Lotus Vale and Lotus Field . It's a risky play, considering the chance to get blown up by land destruction. However, I think it's worth the risk.

Herald of Leshrac does have a very nice synergy with Lazav, but unfortunately his 7 CMC is way too high for this build. After all, it's the same mana cost of Phage the Untouchable , which can technically kill an opponent with a single attack. However, for a more "casual" build, it's a very fun (for you) card to try out.

Speaking of different kind of builds, that's the reason why I'm not playing Dauthi Voidwalker and Opposition Agent . They are both extremely powerful cards that work particularly well at high power tables, but they would take the deck in a different direction from the one I've chosen. This build is all about killing opponents as fast and safely as possible. I don't really care about interacting with their game plans, because the base idea is "kill them before they can start doing their things". However, mine is definitely not the only way of playing Lazav. I can perfectly see a more staxy build work well with him, where you include lots of cheap hatebears and deny your opponents' resources. It will be less explosive, but viable nonetheless.

Thanks again for your suggestions! They'll make the deck a lot better!

ReddRhino on Mina and Denn, Land Cultivation and Devastation

2 weeks ago

Lands to consider: Terramorphic Expanse , Myriad Landscape , Blighted Woodland , Valakut, the Molten Pinnacle , Ghost Quarter and/or Strip Mine (use them to create small combos), Thespian's Stage , Mountain Valley , Ghost Town , Jund Panorama , Naya Panorama , Ash Barrens , Wasteland , Drownyard Temple , Lotus Field , Cryptic Caves (a nice draw engine), Warped Landscape , Sunscorched Desert (repeatable damage), Command Beacon (nice way to avoid commander tax)...there's more, but you get the idea. Most of these produce some kind of mana so you won't be without it. You just need to keep the cycle of dropping lands going.

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

1 month ago

@ darkbuff

This is a budget build as a concept deck, so I intentionally stayed away from high-dollar cards. In actual practice, I don't see many high-dollar cards that offer as good or as reliable an option as my current selections - with the exemption of Entomb . Entomb would be a stupid good fit here, but ordering a playset of those is easily equal (if not more) than the entire cost of the rest of the deck. Reanimate could fall into the same category, if you're not playing in a group where Mill decks or Discard decks are common, you might see better use out of this in place of Dread Return , but my main consideration with it is the budget not its functionality. Functionally it's beautiful, I just feel it opens the deck up to a wider audience using budget cards, and with Dread Return usable for zero mana from the GY (can discard it via a discard outlet creature, then sacrifice 3x low-mana weenie creatures to cast it). This can sometimes be useful if you want to say, pump up your vampires with Stromkirk Condemned , attack, and end the turn by sacrificing the vamps and pulling an Annihilator from the GY to set up the next turn.

As for the creatures, there's a lot of high-power creatures you can pick from if budget is no issue. Honestly though even something like Iona doesn't seem as reliable to me (not to suggest it's a bad choice either). Some of it is playgroup dependent, but in Legacy especially with a lot of the newer sets, Colorless stuff isn't unheard of. There's really no workaround an opponent can muster for Annihilator creatures, since even if something on their side has protection, it's a sacrifice not a targeted ability -- and also the main consideration for early board control, those other creatures cannot affect Lands.

These Annihilator creatures can usually cause an opponent to start losing at LEAST 1 land per attack phase, especially if you get them out early enough before they can cast too many things. There's not much coming back from a deck that's causing you to sacrifice your own lands on Turn 3 or 4 - hell, forced land sacrifice is even a workaround for high-dollar stuff like Cascading Cataracts and Lotus Field since the Indestructible/Hexproof effects are worthless against sacrifice.

Lowenstein on Twiddle Storm > UR Storm …

2 months ago

bloodlessdread yeah no one is really playing twiddle storm rn, I also am playing different things now. However, Ghost Quarter does nothing against Lotus Field . Blood Moon is definitely the biggest hitter, but can be dealt with.

DevoMelvminster on Bounce and Ye Shall Be Healed

2 months ago

Lots of changes in this revision:

Elesh Norn, Grand Cenobite is out for Heliod, Sun-Crowned . Heliod will make things bigger and bigger as we gain life, which may help us with a combat win, which is all Elesh norn really did, but also can stack a ton of counters on one creature to sac to Altar of Dementia . Yay mill wins!

Cavalier of Dawn is out for Skyclave Apparition . Apparition was a great suggestion by muddbones and is more abusable than Cavalier. Lowers the cmc curve, and I am not going to miss the possible enchantment recurral. We got that covered.

Odric, Lunarch Marshal is out for Mardu Woe-Reaper . Odric helps with combat wins, but Akroma's Will does it better, and doubles as protection. I hardly ever swing for the win anyways, and the reaper is another cheap creature, and it’s ability will be triggered by ever zombie God-Eternal Oketra makes. Should keep graveyards nice and empty and help against decks that rely on them being filled. Did I mention it gains us LIFE too? Sweet card.

Return to Dust was dropped for Suture Priest . I keep going back and forth with Return... I’ll probably find another spot for it, since I’m a but light on non-creature removal anyways, but for now I wanted more Soul Warden effects. The bonus damage to opponents is nice too.

Austere Command and a Plains were dropped for Ancient Den and Flagstones of Trokair . Den is mostly for turning on Inventors' Fair to tutor out a win, and flagstones synergizes really well with Lotus Field .

Still thinking about adding Test of Endurance or Felidar Sovereign but not sure where. Let me know what y’all think of the changes.

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