Lotus Field

Lotus Field

Land

Hexproof

Lotus Field enters the battlefield tapped.

When Lotus Field enters the battlefield, sacrifice two lands.

: Add three mana of any one color.

Latest Decks as Commander

Lotus Field Discussion

EpicBox75 on Mono White lands that doesn't want lands

4 days ago

Hey, glad you liked the deck.

I also believe that white is starting to have enough effects that synergizes with destroying your own lands to gain advantage while providing lands style effects. Only time will tell if this is correct.

I thank you for your suggestions because I had completely forgotten these cards. Brought Back and Second Sunrise synergizes especially well with Lotus Field, Lotus Vale and Scorched Ruins and Settle the Wreckage synergizes with the decks idea so well while being really good interaction piece.

Niob_Mordodrukow on Fast Animar

1 month ago

Lotus Field was never used as intended, so, i removed it and added basic forest (we need enough forests for few cards like Arbor Elf, for example)

Also removed Rhythm of the Wild and Ulamog. First is too slow. Second one is a winmore. If we have a lot of counters to cast Ulamog for free, but our only option is to exile two permanents - it is pretty sad.

Added Elvish Spirit Guide and Carpet of Flowers. It was not in original list, because in my meta islands are rare. In cEDH should work well.

Niob_Mordodrukow on Fast Animar

1 month ago

Made some changes. - Coiling Oracle since it costs 2 color mana, and we dont have much lands to abuse his landdrop ability.

  • Destiny Spinner since Rhythm of the wild included now, and also we have Veil of Summer and Cavern.

  • Elvish Visionary for Llanowar Visionary.

  • Lotus Cobra for Tireless Provisioner, because elf and treasures are better in most cases.

  • Slithermuse, because depends on opponents hand a lot.

  • Soul of the Harvest, since we have a lot of those effects anyway (i concider Vizier and Augur as those effects also).

  • Stratus Dancer, because it is a 2 mana counterspell just for sorcery or instant. It is good, but free counters are better.

  • Wall of Roots, because 2 mana dork, giving only 1 mana per turn, and it is not even an elf.

  • Hardened Scales, because we dont have much creatures requiring tons of counters (In fact, it is two eldrazi and ballista. Everything else works well without this card), and it is better to have some card which does something useful instead.

  • Exotic Orchard, because sometimes will not give us correct color.

  • Flooded Grove, because filters can be bad sometimes.

  • 2x Island, cause we needed 2 more slots.

Now i wanna check how good is Rhythm of the Wild and return Destiny Spinner if it is not. And also find a slot for Ramunap Excavator, since we have 9 fetchlands and Lotus Field

Epicurus on Card creation challenge

1 month ago

Edit: Ok, so obviously Lotus Field couldn't be targeted by this. It was just one of the first powerful nonbasic lands that came to mind. Whatever, you get the idea.

Epicurus on Card creation challenge

1 month ago

griffstick wasn't happy with their card, so to satisfy the challenge I'll remake it.


Sundering Hope

Sorcery

This spell costs less to cast if it targets a land

Exile target permanent. Its controller may search their library for a basic land card and put it onto the battlefield. If they do, they shuffle their library.


Basically the exact same card, except Boros, 1 MV higher, and exiles instead of destroys. Cost is the same when targeting land, albeit two colors. Why is this and the original version not as good as Sinkhole? Because the land is replaced, if a land is targeted. Best case scenario, the land's controller doesn't have basic lands left in their deck when this is cast. Worst case, it's only useful for killing nonbasic lands. However, the versatility still makes it a viable removal option. And yes, nuking that Rogue's Passage or Lotus Field for 2 mana, even if they get a basic to replace it with, is still beneficial. I like it. Less like a Boros Sinkhole, more like a higher cost, more versatile Path to Exile.

Next challenge, make a card that would be a mainstay in any format. Go for utility or ramp or something like that. Nothing combo-y, just something that you'd be just as likely to drop into Modern as Commander, while still being appropriately powered to be useable in Pauper, etc. If you can manage to accomplish that while still making it viable in Legacy/Vintage, even better.

DreadKhan on

2 months ago

If you plan to make use of effects that want you to have a low land count, I recommend you look at Lotus Field maybe Karoo or Guildless Commons, if high budget Lotus Vale Scorched Ruins. You can consider Dust Bowl to get you and 1 opponent down a land, potentially leaving another guy still ahead for your effects. Field of Ruin is cheap and technically gets rid of a problem land while putting 2 players ahead 1. If you have the mana rocks to support it, Kjeldoran Outpost costs you a land and can make a token for only 1W, so if nobody else is doing anything you can still be swinging away. Weathered Wayfarer is a fun choice for another pay off for having less lands. Archaeomancer's Map is another one I can think of readily, there are some others I think.

WhiteLippedWizard333 on Flavor town

2 months ago

I'm loving the flavor of this list! TONS of good stuffs in the maybe board as well. There isn't much I could suggest other than more lands and ramp. From playing my version of this deck, I learned that due to the slightly higher average curve of the food and other cards it played better with 12 pieces of ramp and 36 lands. I started with 10/35 and was consistently being outpaced by most of the playgroups I was with. Myriad Landscape is a fantastic card for anything that has synergy with sacrifice. Field of Ruin and Ghost Quarter can both get rid of those pesky Cabal Coffers , Gaea's Cradle , or any other crazy game swinging lands and have the added benefit of the sac. trigger. Evolving Wilds and Terramorphic Expanse are both great for T 1-4 mana fixing, and I'm sure it goes without saying that ANY of the more pushed fetches are just good on this deck. Lotus Field can also be good SOMETIMES... I found myself waiting to play this once Korvold is out which screwed me over more times than it helped me, but I guess that greedy mentality is flavorful for the commander. Ramp... Nature's Lore and Rampant Growth over there in that maybeboard deserve to be in the deck. Harrow serves the deck well once Korvold is out. Same thing with Renewal Just sac one of the lands you used to cast it to get a +1/+1 and draw 2? Yes please! Fae Offering I feel also fits the flavor of the deck and provides insane advantage once you get rolling on the cast and sac loops this deck wants. This is a great deck so far and I can't wait to play against it!

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