Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.
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|Commander / EDH||Legal|
Soul Shatter occurrence in decks from the last year
Latest Decks as Commander
Soul Shatter Discussion
1 week ago
Personally I would remove the 2 Call of the Death-Dweller since you don't have any 1 drop, and no use for the menace counter. You could instead use good old Lurrus of the Dream-Den since you do have a bunch of high value 2 drops worth bringing back.
If you want to make better us of your Tergrid, God of Fright Flip you could mix some Soul Shatter in your removal spells. Rankle, Master of Pranks is also amazing with her and you're low on 4 drops as it is.
3 weeks ago
DanMcSharp thanks for the suggestions. I forgot about Soul Shatter so I'll probably need to find a way to work it in. I did consider Rankle, just don't like what I'd have to remove in order to fit him in. Skull Raid is a possibility as obviously the card draw is good. Mind Drain won't ever be a dead card though because it is doing things besides forcing discard and Liliana doesn't care how the creatures get in the graveyard, just that they are there for her ultimate. I'll have to look and see what tweaks can be made
3 weeks ago
Hello Toying with new release, my only concession for the time being is one Blightstep Pathway Flip. As soon as I have enough Wildcards I'll try full pathways but not sure it's a good idea. There are nexwgiants options, but almost none have prooved really better than Baneslayer Angel... Soul Shatter is better and better. Going for 3 now...
3 weeks ago
Your opponents often won't have many cards left to discard, if at all, so it would probably be safer to use Skull Raid instead of Mind Drain , or a combination of the 2, just so you don't end up with a dead card in your hand against your empty handed opponent.
1 month ago
Xianling69 That's assuming his meta is Tron-heavy and as I said these are cards to put in the SB anyways, not in the main list.
However, you're right about the fact these are relevant cards vs big threats. I'd only play Soul Shatter then, since it's more versatile and the CMC is less restrictive.
1 month ago
WizardOfTheNorthernCoast one thing to note though is that Crackling Doom and Soul Shatter can both remove Ulamog, the Ceaseless Hunger, while the latter can also hit Ugin, the Spirit Dragon. Wrath of God hits neither, so they could be useful if his local meta has tron players.
1 month ago
okay so a few things of note here.
first. i'd suggest running 4-ofs for your best cards. there isn't any clear reason why you'd want 3 ofs in this scenario except mogis who is legendary in which case it's fine.
second. Lightning Bolt. it's one of the best red cards in the game and it's cost effective way of solving problems cannot be understated. i think it's important that it gets a slot in this deck.
third. your win con appears to be Mogis/burn. Mogis is a very slow way to win. normally for a control deck you are controlling them until you can drop some threat that you can protect that will win the game shortly after that or at least create such a lock as to make getting out of it futile. mogis will never turn on in your deck so at most it's going to be 2 damage a turn from mogis assuming they aren't doing a wide strategy. perhaps a planeswalker like Liliana, the Last Hope who you can +1 to help remove creatures and win off of her ult.
fourth. your mix of control spells is heavily weighted towards destroying creatures after they hit the field. thats something you want to respond to but people play other cards that you'll need to deal with. enchantments like Wilderness Reclamation, artifacts like Amulet of Vigor and non-permanents of all kinds. you also will lose pace with decks that use creature that have ETBs such as Omnath, Locus of Creation and Uro, Titan of Nature's Wrath which yes you can kill but you'll be losing card advantage. you need a few more proactive responses and ways to gain incremental advantage over your opponent. discard spells like Thoughtseize or at least multipurpose cards like Kolaghan's Command and Collective Brutality can help. other proactive cards such as Blood Moon and Ghostly Prison can shut down or at least slow opposing decks to keep them from racing ahead of you.
with the above things in mind i'd suggest something along the following changes.
cards to remove:
-3 Crackling Doom: soul shatter and other remove should be sufficient
-3 Lightning Helix: lifegain is great for stabilizing but the power removal comes from it's mana efficiency. on turn 2 being able to play a discard spell and hold up a Lightning Bolt for their creature is much more powerful than the life gain from helix. still a great card for sideboard to bring in against lightning fast agro decks like burn or zoo.
-1 Soul Shatter: i'm not sure you need any of these in the mainboard. you have Anguished Unmaking to get around indestructible should it come up. Dreadbore and Anguished Unmaking can kill planeswalkers. That leaves hexproof is the only thing that this gets around that you don't have an answer for already. hexproof is uncommon enough that i'd personally put this in the sideboard, but considering how many of this effect you have in your deck i'm assuming your meta has enough hexproof to warrant 2 mainboard slots.
-4 Divine Gambit: 1 for 1 at best, 1 for 0 at worst. the ability to exile most types of permanents is powerful but the downside seems too risky and likely to set you behind.
-3 Anger the gods: you don't need 7 soft sweeps. with the amount of removal you have a board wide damage spell is likely for hitting tokens or other wide strategies. for most of these scenarios 2 damage should be enough. in the scenarios where 2 isn't enough, 3 likely isn't either. Wrath of God or similar would be a better bet for those situations.
-1 Pyroclasm: you probably don't even need 4 soft sweeps in the main unless you are expecting a dearth of going wide strategies in your meta.
-3 Mogis, God of Slaughter: without a way to turn him on or a way to create a true lock outs like teferi-pool you aren't going to get as much value out of mogis as you need to make him your win con.
cards to add:
+4 Lightning Bolt: this is solid removal or a damage to face if you don't need to use it as such.
+2-4: Thoughtseize: considered one of the best discard spells in the game because it hits basically everything at the cost of 2 life.
+2-4: Duress: you can choose Inquisition of Kozilek or Raven's Crime or another discard spell of your choice. i'd suggest at least 6 discard spells and you can decide the split between your discard spells depending on how aggressive your meta is.
+2 Kolaghan's Command: small creature removal, artifact removal, discard spell. very versatile.
+4 Liliana, the Last Hope, a strong contender for win con. i went with 4 copies because it doesn't have innate protection and you want it early if you can as it provides good value.
+1 Path to Exile: to make it a 4 of.
+1 Fatal Push: to make it a 4 of.
??? Tibalt's Trickery: I don't know if this is a good idea in control. you are giving up a card to change what card your opponent is casting. but they are still getting something. so you are 1 for 0ing them in a way. if they are casting a spell like Scapeshift for the win then obviously this will help but the risk of them flipping an equally scary threat off the top is very real. but your choices in counterspell are pretty limited.
if you are willing to mess around with your mana base you can probably make good use of Blood Moon as well but that would require some careful maneuvering in a 3 color deck.
1 month ago
I don't think Mardu are the worst colors for lockdown decks. However, as Xianling69 said, Mogis is way. Too. Slow.
Tibalt's Trickery is bad unless you use it for a cheeky combo of some sort (I'll let you Google how it can be abused but it then requires you to build the whole deck around it).
Divine Gambit is awful aswell. Modern isn't fair. Removing a pesky creature to let your opponent play a bigger threat (Teferi, Emrakul, you name it) for free is just not a deal you want in this format.
All in all you lack wincons. Remove specific removals for mass removals and add in tough-to-answer threats like planeswalkers or built-in protections (Baneslayer Angel or Stormbreath Dragon) or card-advantage creating cards like Seasoned Pyromancer or Glorybringer.