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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Toski, Bearer of Secrets
Legendary Creature — Squirrel
This spell can't be countered
Toski, Bearer of Secrets attacks each combat if able
Whenever a creature you control deals combat damage to a player, draw a card
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4 days ago
Just curious, but do you pronounce your Commander's first letter as more of a 'z', or more of an 'sh' sound, or something else entirely?
It's a bit slower than other options, but Font of Mythos is a ton of snakes each cycle. Court of Cunning is a bigger mill effect than Hedron Crab, and it can also create more card draw (and it's really easy for you to get the monarchy back with your wide board). Ohran Frostfang or Toski, Bearer of Secrets are good with lots of tokens out, especially Frostfang because nobody wants to block a 1/1 Deathtouch. There is also Bow of Nylea to give them Deathtouch. Coat of Arms is a big dumb wincon if you've got a bunch of snakes, though you might need Trample. There is also Shared Animosity. Thunderfoot Baloth can make your snakes hit harder, as can Blossoming Bogbeast if you've got some random life gain in the deck. With all the card draw I wonder if Venser's Journal might fit.
4 weeks ago
4 weeks ago
You should lower the amount of 3CMC cards you have and convert them into 1-drops like Goblin Lackey or even 2-drops to even out your curve better.
Dragonrage only gives you mana available during the combat phase then it will fade away on your 2nd main phase. I dont believe you have enough instant speed actions to make it worthwhile.
2 months ago
I'm unsure what direction you are planning as you seem to spread out a bit. Here is my suggestion though.
Focus on aristocrats and tokens(preferably saprolings))
Saprolings synergies if you want Psychotrope Thallid
Toski, Bearer of Secrets maybe for additional card draw
Wincon ideas Aristocrats like Blood Artist Overwhelming Stampede Pathbreaker Ibex Yedora, Grave Gardener combo. I don't remember what the other pieces are atm. Yavimaya, Cradle of Growth + Life and Limb + way to profit off of every land dying or at least get ahead.
2 months ago
coinfliplarry Thanks for stopping by. I did have Inferno Titan in the list originally. I found that his 3 dmg x 2 was a bit underwhelming and I usually wouldn't have any mana for his fire breathing. I also playtested Drakuseth, Maw of Flames as an upgrade for it. I found Drakuseth's evasion and more burn Damage to b much better then inferno. I eventually cut him to test out other cards, but I've been thinking of finding a spot for Drakuseth. Far as Grave Titan goes I find his ability to create tokens very useful. When blitzed Grave is 5 mana for 4 2/2 zombies, attack with a 6/6 deathtouch, and draw a card. The tokens do a great job of creating a board presence of chump blockers. I found when first playing Henzie that lack of board presence could be an issue, due to blitzed creatures being sac'd. All the tokens in the deck can also have a big payoff with Pathbreaker Ibex which has won me a ton of games in the deck. Or can be great for drawing with Toski, Bearer of Secrets. Dusk Mangler does look like it could do some work, making each opponent sac, discard and take dmg looks like a very good ability, I'm surprised that I've never seen it before. I'll have to playtest it and see how it performs. I'm starting to come around on Sneak Attack as a wincon. I'm going to find a spot for it in the deck and see how it does.
2 months ago
Decisive Denial > negate here i think. Also I get the theme is "land, go" here, but you should really consider some hard to deal with beaters and some better card draw. Toski, Bearer of Secrets, Thassa, God of the Sea, Rhonas the Indomitable, or maybe some planeswalkers are all viable. I'd probably also be at 22 lands and play fewer copies of fading hope/opt/wildborn preserver.
3 months ago
I'm gonna say more draw, or at least more efficient draw, which is easy in a green creature deck. Along the Beast Whisperer line of thinking, you have to include Vanquisher's Banner, as well as Zendikar Resurgent and/or The Great Henge for both the ramp and draw, and probably include Guardian Project as well, and maybe Soul of the Harvest. Next I would consider stuff like Shamanic Revelation, Collective Unconscious, Freyalise, Llanowar's Fury, or maybe Inspiring Call if you'll be distributing enough +1/+1 counters to creatures. To go other routes for draw, I would consider including Grothama, All-Devouring to attack/fight/"sac" a bunch of "excess" creatures for draw, or Skullmulcher does similar in a pure sac way, or perhaps Ohran Frostfang, Regal Force, Toski, Bearer of Secrets, Benefactor's Draught, Mind's Eye, War Room, and while Nissa, Voice of Zendikar is off the Elf theme, it's still effective for more than draw. Or go with stuff like Rishkar's Expertise, Hunter's Prowess, or Garruk, Primal Hunter if you're going the tron route with Lathril. If you don't mind spending some money, it's hard not to also mention Sylvan Library.
Anyway, tons of great draw options that are in line with your deck's theme. And if you have excess ramp, you need excess draw to keep up.
5 months ago
I suspect at your average MV you're not looking to increase it, so maybe Esper Sentinel? It offers card draw, which never hurts to have access to. Smothering Tithe would make sense if you consistently find yourself short of a lot of mana mid/late game, I feel like if you're just buffing your Commander with it it's not that spicy. I think if you had more card draw than Tithe would be the better card to add.
You might also consider Toski, Bearer of Secrets or Ohran Frostfang as ways to draw more cards than Esper Sentinel. Card draw is really, really useful at all levels of power, and while you have some, I think more wouldn't hurt.