Toski, Bearer of Secrets

Toski, Bearer of Secrets

Legendary Creature — Squirrel

This spell can't be countered

Indestructible

Toski, Bearer of Secrets attacks each combat if able

Whenever a creature you control deals combat damage to a player, draw a card

Toski, Bearer of Secrets Discussion

DreadKhan on sacrifice

1 day ago

Ohran Frostfang and Toski, Bearer of Secrets offer you some repeatable card draw for doing what you want to be doing. Frostfang's Deathtouch is really handy earlier game, draw is always handy. Midnight Reaper and Grim Haruspex are also good, but might be too many payoffs if you don't need the card draw. Blossoming Bogbeast and Thunderfoot Baloth are good ways to get Trample and a buff, handy especially if you've got deathtouch, 1 damage kills then. If you run enough Trample effects, you could also consider Saryth, the Viper's Fang or Bow of Nylea, as there are more good trample providers, some budget some not.

Over Diabolic Tutor, you could run cards like Jarad's Orders and Final Parting, or even Buried Alive to find Gravecrawler and a sac outlet, or Haakon, Stromgald Scourge and a 1 drop knight to generate a ton of death triggers, Universal Automaton is infinite mana with Ashnod's Altar I guess. Haakon always has to end up in the yard to work, but these are similar MV to Diabolic to maybe find a value engine. Gravecrawler loves Carrion Feeder or any other infinite sac outlet, but it also loves Pitiless Plunderer, at which point you can go infinite with this, making your army very tall. Haakon is more rugged than Gravecrawler, but is jankier. If you use Haakon, you can also try Liliana's Standard Bearer, both as a way to recover from a wipe and to draw cards via Haakon's recursion.

Over 'find a land when ___ dies', I would look at some options that let you sacrifice the creature for the land, such as Diligent Farmhand, which is always a source of a death trigger, even if you don't have an outlet out. Dawntreader Elk is also very good. Not saying Wood Elves are bad, but it's nice to have a death trigger attached. You might run more ramp period, any reason you don't run 1 drop mana like Birds of Paradise or Llanowar Elves, or even Elves of Deep Shadow to speed up your deck, getting to your Commander quicker is a big advantage in higher power games, especially with a powerful effect like your Commander.

Especially if you don't run more 1 or 2 MV permanents, you should look at Culling Ritual, that card is terrifying at higher power games, keep an eye out if people play a lot of 1 and 2 drops in your group to see if it will be relevant, but it can be very good.

Sarulf, Realm Eater is a crazy thing you could sneak in as a way to deal with an out of control opponent, your Commander can pump him with counters, and once he's big enough, he can clear the board completely (after you sacrifice stuff), so you can still use something like Living Death to put your dead creatures back into play, opponent's without a sac outlet have everything exiled. Sarulf will very quickly be big enough to clear the entire board, and he doesn't die when he does it, so it's back to your Commander and Sarulf vs the world, but if other players have used too many resources, they might not be prepared to come back. Maybe not a good choice if your area plays cards like Mindslaver a lot, but that's one of the biggest wipes around.

Props for using Mazirek!

insaneinmate on THE FIRST RULE OF GOAD CLUB - Forced Combat PRIMER

2 days ago

Last_Laugh Actually yes I had been having some card draw issues. I used to have Sylvan Library in the deck, it was originally built with it. I had taken it out since I was theorizing about how much one card was worth to this build for 4 life, and even the benefit of "digging" 2 cards deeper.

But I have other green decks with the library and I have huge results from it. And even if the library might draw me into some cheapy unblockable creature, I have missed being able to dig and draw in the early game for ramp or a colored land I need for Marisi.

I've also had multiple occurrences where I was seriously bummed and slowed down by drawing Worldly Tutor & Enlightened Tutor. These two tutors slow this build down with their inherent card disadvantage and let me search for cards that I'm not even using for big combos.

So in summary, I put Sylvan Library back and took out the 1 drop tutors for Eladamri's.

The deck could use more draw but I also accept the fact that I can Eladamri's or Green Sun's into a Toski, Bearer of Secrets or Ohran Frostfang and in fact I often do. Those two creatures have such a beneficial impact to this unblockable goading build that I have to be picky with the "smaller" draw engines available. Same goes for my Rishkar's Expertise & Return of the Wildspeaker. I'm not a fan at all of traditional red card draw of discard then draw. I'd rather have something more useful to this tempo aggro than that, thus enters the Grenzo and Ragavan. Just my preference.

SOTC on Chatterfang´s Karre

4 days ago

Hey Fridulina, what a cool deck! I love the theme; token shenanigans are a particular favorite of mine. As it stands, this deck has 105 cards - let's shave it down to a legal 100, and see if we can't make it a bit more focused to boot :)

Cards to Add
- Additional recursion and protection cards keep Chatterfang and your other combo pieces in the game. I have to say I love the addition of Gyome, Master Chef - he interacts excellently with all your deck's pillars, and keeps both you and your important creatures alive. Economical ways to keep your general around are Kaya's Ghostform and Aspect of Mongoose. The former recurs him no matter what; the latter keeps him from being targeted, and should he get board-wiped, you still get the Aura back! In a general sense, picking up a Regrowth is just an all-round good idea: you can go fish for anything you lose.
- Consider using Mycoloth, as it synergizes fantastically with this deck. As a mass sacrifice outlet, a big stompy creature, and a prolific token generator all in one, this Fungus has it all.
- Though expensive at , Nadier, Agent of the Duskenel can get huge real fast in this deck, and removing him only worsens your opponents' problem.
- For reliable card-draw, an Idol of Oblivion and a Species Specialist will do tons of work here. They also have supplemental uses in providing creature bodies to swing and block with.

Cards to add: 7

Cards to Cut
- I'd say Squirrel Sanctuary & Squirrel Nest don't really work fast enough to warrant their mana costs. Additionally, this deck doesn't exclusively lean on Squirrels but has a general token-value theme, diminishing the synergy they may have had in a pure tribal deck.
- Mitotic Slime is somewhat over-costed for its effect. If there would be a reliable way to keep sacrificing and recurring it, it would be quite a bit better.
- Avenger of Zendikar works better in a landfall or Plant deck; here it's a token maker that only occasionally buffs those tokens, provided it and they even stick around. For , that's not very spectacular.
- Sifter of Skulls and Golgari Germination both suffer from the 'nontoken' element in their rules text. While this deck is all about tokens kicking the bucket, you don't really want to lose any of your 23 creature cards - most of them only provide value while they are alive, and you want to save recursion for your commander.

On single-use spells in EDH
This deck runs into a problem many Commander players encounter: that of smaller, value-providing instants and sorceries underperforming in EDH. Cards like Read the Bones, Sign in Blood, Chatter of the Squirrel, Skeletal Scrying, Village Rites and Scatter the Seeds can be played only once or twice, unless your deck runs permanent-based recursion effects to keep bringing them back. As a rule of thumb for EDH, if you want to include an instant or sorcery, its effect should be at least one of these:

  1. Dramatic: powerful game-changing effects, as on Kindred Dominance;
  2. Permanent: ramp spells such as Three Visits are a good example;
  3. Reactive: capable of selectively enhancing or protecting one of your cards, negating an opponent's (more expensive) spell - i.e. a Professor's Warning to stop a removal effect.

These criteria are born from necessity - in EDH, you don't have a single opponent to defeat, but three. In a two-player game, a Village Rites gives you a one-card advantage over your opponent - you spend one, and gain two. In a four-player game, with each of your opponents drawing a card for turn, you have accrued a one-card deficit.

With that in mind, I'd recommend culling the aforementioned instants and sorceries. This deck already has powerful card-drawing (Toski, Bearer of Secrets) and token-making (Chatterfang) effects available to it. Trust that they will do the job well.

Cards to cut: 12

Wrapping Up
And with that, we're down to 100! I hope this helps you streamline the deck, so you may overrun your foes with a horde of vengeful rodents. Good luck!

kamarupa on Squirrel Season

1 week ago

Toski, Bearer of Secrets is nice for some card draw. Some form of direct removal would probably be useful, too - Beast Within or something similarly broad. Maybe even consider splashing black. I've got a Modern squirrel tribal build you could check out for some other ideas: https://tappedout.net/mtg-decks/28-05-21-deez-nuts/

DreadKhan on ooo baby its MEREN

1 week ago

I find Sakura-Tribe Elder is a very good card in Meren. I run 5 cards that serve a similar purpose presently, and I am rarely unhappy to draw them (though I run a lot less lands). If I can get a card like Elder out early, I can end up with a ton of mana while adding to Meren's XP count. Blood Pet is another interesting option.

Here are a few other cards I think might work. If you like to win with attacking, Mazirek, Kraul Death Priest is a nice option, those counters can add up quickly. Ohran Frostfang is another great attacking option, probably better in Meren than Toski, Bearer of Secrets, who might also be a fun alternative to Beast Whisperer. There are also Grim Haruspex and Midnight Reaper, these can be better than Phyrexian Arena in my experience. I also use Liliana's Standard Bearer, which can draw a mittfull of cards, including after you are boardwiped. Rise of the Dread Marn can help vs board wipes as well. Endrek Sahr, Master Breeder can make a fair number of tokens, and if you can keep sacrificing them he won't die (and becomes a very solid token generator). Foundation Breaker is a pretty handy removal effect stapled to a body, it's Evoke cast is also cheap XP (and a body in the yard). Sidisi, Undead Vizier is almost too good in Meren in my experience, but I feel I should mention her.

Cool deck, lots of interesting choices in here! I think you have 2 Willow Geist atm.

griffstick on Saskia, The Unyielding Legend Tribal HELP WELCOME

1 month ago

This needs lots of help. I'm gonna try my best to help.

I'll start with the easy cuts.

Cards that think are good here.

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